I'LL REMEMBER YOU

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This page is for the 高野治幸&NEW BIG 4 song titled I'LL REMEMBER YOU. For the Falcom Sound Team jdk song of the same title, please see I'll remember you.

Also, not to be confused with Remember You.

I'LL REMEMBER YOU

Song Information

Artist: 高野治幸&NEW BIG 4
Composition/Arrangement/Trumpets/Other Instruments & Programming: Hideyuki Ono
Tenor Saxophone/Piano: Jimmy Weckl
BPM: 190
Length: 1:23
Movie: Saori Doi
First Music Game Appearance: drummania 2ndMIX
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

  • A long version of I'LL REMEMBER YOU appears on the GUITARFREAKS & drummania INSTRUMENTAL COLLECTION 2 album.
  • A portion of I'LL REMEMBER YOU was used as the background music in the Musician's Room 3 site.

Trivia

  • I'LL REMEMBER YOU is Hideyuki Ono's and Harumi Ueko's first Haruyuki Takano (高野治幸) song.
    • Unlike the other two songs, I'LL REMEMBER YOU is under the 高野治幸&NEW BIG 4 alias, instead of 高野治幸&NEW BIG 5.
  • I'LL REMEMBER YOU was one of the few songs in DrumMania with BASIC and EXTREME charts but no ADVANCED chart.
    • Data for an unused Drum ADVANCED chart can be found in drummania 4thMIX, though.

Song Production Information

Hideyuki Ono

JAZZ was playing when I opened the door. Yes, this is a familiar BAR. I sat down at the counter and the usual sake was brought to me. The amber time gently wrapped my tired body and mind. And the time goes by slowly...
...Please listen to it like that.

Video Production Information

None.

Difficulty & Notecounts

Difficulty for early GF/DM games rated from 1 to 10 stars. GF/DM difficulty for GF5/dm4 and beyond rated from 1 to 99. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

Game Drum Guitar Bass Open
Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme Basic Advanced Extreme
Notecounts 229 291 373 - - - - - - - - -
dm2→dm3 2 - 4 - - - - - - - - -
dm4 17 ⁑N/A 42 - - - - - - - - -
dm5 17 - 42 - - - - - - - - -
GF3/dm2 CS 2 - 4 - - - - - - - - -

⁑ Denotes chart is unused and cannot be accessed through normal gameplay.