Rise Circuit

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Rise Circuit

Song Information

Artist: COSIO
Composition/Arrangement: COSIO
BPM: 195
Length: 1:58
Genre: DRUM'N'BASS
Movie: BEMANI Designers
First Music Game Appearance: beatmania IIDX 25 CANNON BALLERS
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

None.

Trivia

  • Rise Circuit is one of the unlocks of beatmania IIDX 25 CANNON BALLERS' Gekisou! Cannon racer (激走!キャノンレーサー) event. Each of its difficulties can be unlocked from May 10th, 2018 by reaching a checkpoint.
  • Rise Circuit marks Hirokazu Koshio's debut in beatmania IIDX, as well as his first KONAMI original song.
  • The "All the best" sample is likely a message to ZUNTATA, the in-house musician team of TAITO. COSIO left ZUNTATA to become a freelance artist in late 2015.
  • minoru is uncredited on the official CANNON BALLERS website page for Rise Circuit's video.
  • Rise Circuit is available in beatmania IIDX INFINITAS (2020) as part of the beatmania IIDX INFINITAS Music Pack vol.14 (beatmania IIDX INFINITAS 楽曲パック vol.14).

Song Production Information

COSIO

Nice to meet you, I'm COSIO.
This is my first participation in the beatmania IIDX series.
Thank you very much m(_ _)m

Well, I was asked this time to make a "drum'n'bass" and "high difficulty" song, and since my generation used to play in the 5-keys beatmania era, when those words are together, a certain Highway comes to mind. (I'm testing you here!)

By converting the result to beatmania IIDX, I got a Circuit.
In other words, Circuit is at a relatively smaller scale compared to a highway.

As you know, Circuit has the meaning of an electronic circuit in addition to a motor sports track.
So I tried to incorporate the two meanings into this song, expressing the amount of heat of a race within the early and middle melodies, while in the following rhythm, I tried to express the operation of an electronic circuit with a nice, solid sequence.

I'd appreciate if you would play this song and feel both Circuits!
Don't stall your engines.
All the best!

Video Production Information

Untranslated.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd and TexTage.)

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts / Hell Charge Notes - 477 / 12 826 / 26 1180 / 45 - 489 / 12 845 / 27 1210 / 40 -
beatmania IIDX 25 CANNON BALLERS→28 BISTROVER - 5 9 11 - 5 8 11 -
beatmania IIDX ULTIMATE MOBILE - 5 9 11 - - - - -
beatmania IIDX INFINITAS (2020) - 5 9 11 - 5 8 11 -
激走!キャノンレーサー
First continent Beast mode - Expanded !! - FIRE BALL - Son, not gabba now
RED ZONE† - Usual Days-remix
DEATH†ZIGOQ ~怒りの高速爆走野郎~
Second continent Boomy and The Boost - encounter - バスルーム ロマンス - 命の標本
CONTRACT† - SHOX
東京神話
Third continent City Never Sleeps (IIDX Edition) - n'pa pa BBQ - Rampage - Rise Circuit
HYPE THE CORE - The Revolution (VIP Mix)
シムルグの目醒め
Final continent ANAGMA - Fervidex - Life Is A Game ft.DD"ナカタ"Metal - STARLIGHT JUNCTION - バ→ビ→ブ→Bomb!
255 - Eine Haube ~聖地の果てにあるもの~ - From Time To Time
Initiation