AC SDVX EG: Difference between revisions

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* A new EXTRACK gauge appears next to BLASTER ENERGY. Neither gauge can be filled using LIGHT START.
* A new EXTRACK gauge appears next to BLASTER ENERGY. Neither gauge can be filled using LIGHT START.
** Unlock systems requiring BLASTER ENERGY can be accessed outside of EXTRACK, as long as the BLASTER ENERGY gauge is full.
** Unlock systems requiring BLASTER ENERGY can be accessed outside of EXTRACK, as long as the BLASTER ENERGY gauge is full.
* Unlock system involving BLASTER ENERGY and/or BLASTER GAUGE has been revamped.
** Now you need to either clear the respective charts or play them 20 times in order to unlock them. This applies to BLASTER GATE charts and Ω Dimension charts.
** Using BLASTER PASS will only require you to play the charts once in order to unlock them, regardless of the results.
* BLASTER START is revamped.
** It's now guaranteed 3 tracks with additional EXTRACK if the EXTRACK gauge is full in the respective credits. (The 3rd song is no longer considered an EXTRACK)
** You can play Ω Dimension and HEXA DIVER charts in any stage, but HEXA DIVER is only allowed to be played once per credit.
* System BGM is composed by [[Shunsuke Sato|SYUNN]].
* System BGM is composed by [[Shunsuke Sato|SYUNN]].
* The UI for Song Select has received a major overhaul, returning to the vertical list style used in [[AC SDVX|SOUND VOLTEX BOOTH]].
* The UI for Song Select has received a major overhaul, returning to the vertical list style used in [[AC SDVX|SOUND VOLTEX BOOTH]].

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