DDR Glossary: Difference between revisions

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* Shock Arrow (ショックアロー): Arrows which are not meant to be stepped on. Only full lines of four Shock Arrows appear, meaning the intention is for the player to be in the centre or in the air (since Shock Arrows increase the Air parameter of the GROOVE RADAR). "Missing" Shock Arrows gives an OK; stepping on them gives an N.G. and subsequent arrows disappear for a short time. Roughly equivalent to ''StepMania'' / ''In The Groove'''s mines.
* Shock Arrow (ショックアロー): Arrows which are not meant to be stepped on. Only full lines of four Shock Arrows appear, meaning the intention is for the player to be in the centre or in the air (since Shock Arrows increase the Air parameter of the GROOVE RADAR). "Missing" Shock Arrows gives an OK; stepping on them gives an N.G. and subsequent arrows disappear for a short time. Roughly equivalent to ''StepMania'' / ''In The Groove'''s mines.
* Sight read: Playing a song without having seen the chart nor heard the song beforehand.
* Sight read: Playing a song without having seen the chart nor heard the song beforehand.
* SIMPLE: Old name to referring to a level 1 song.  
* SIMPLE: Old name for a level 1 song.  
* SINGLE Play (シングルプレー): A one play game using the 4 foot panels.
* SINGLE Play (シングルプレー): A one play game using the 4 foot panels.
* STEP BATTLE: Mode found in DanceDanceRevolution 2ndMIX.
* STEP BATTLE: Mode found in DanceDanceRevolution 2ndMIX.