AC pnm: Difference between revisions

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* Released: Fall 1998
* Released: Fall 1998
* This game ran on the [[beatmania]] game engine, hence the poor graphic quality as opposed to later games in the series. The series would continue to run on the [[beatmania]] game engine until the fourth installment ([[Pop'n Stage]] also ran on the [[beatmania]] game engine).
* This game ran on the BEMANI DJ-MAIN HARDWARE arcade system, the same one used for [[beatmania]], hence the poor graphic quality as opposed to later games in the series. The series would continue to run on this engine engine until the fourth installment ([[Pop'n Stage]] also ran on the same engine).
* Two of the game's composers, [[Reo Nagumo]] and [[Takeyasu Hiroshi]], also worked on the original [[beatmania]]. Both would stay around to write music almost every game in the series.
* Two of the game's composers, [[Reo Nagumo]] and [[Takeyasu Hiroshi]], also worked on the original [[beatmania]]. Both would stay around to write music almost every game in the series.
* Only one difficulty level was present for songs in the original [[Pop'n Music]]. The easiest was FANTASY, which was a 3. The hardest song was SPY, which was a 16.
* Only one difficulty level was present for songs in the original [[Pop'n Music]]. The easiest was FANTASY, which was a 3. The hardest song was SPY, which was a 16.