CS pnm 12: Difference between revisions

533 bytes added ,  19 November 2018
Final stretch now!
(Final stretch now!)
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{{pnm Song|エヴァ<br><small>(EVA)</small>|[[Zankoku na tenshi no these|残酷な天使のテーゼ]]|高橋洋子|79-128|Mimi [TV&ANIME-EVA]|5|12|23|31|6|12}}
{{pnm Song|エヴァ<br><small>(EVA)</small>|[[Zankoku na tenshi no these|残酷な天使のテーゼ]]|高橋洋子|79-128|Mimi [TV&ANIME-EVA]|5|12|23|31|6|12}}
{{pnm Song|BUBBLE BATH GIRL|[[Bubble bath girl|バブルバスガール]]|[[Mayumi Ikemizu|three berry icecream]]|145|Mimi [TV&ANIME-BUBBLE BATH GIRL]|10|14|23|33|17|32}}
{{pnm Song|BUBBLE BATH GIRL|[[Bubble bath girl|バブルバスガール]]|[[Mayumi Ikemizu|three berry icecream]]|145|Mimi [TV&ANIME-BUBBLE BATH GIRL]|10|14|23|33|17|32}}
{{pnm Songlist Category|pop'n music 12 いろは AC KONAMI originals/other licenses}}
{{pnm Songlist Category|pop'n music 12 いろは AC KONAMI originals/other licenses}}
{{pnm Song|KIDS MARCH|[[space merry-go-round]]|[[Tomosuke Funaki|dormir]]|74-157|BERRY [12]|7|11|27|-|6|13}}
{{pnm Song|KIDS MARCH|[[space merry-go-round]]|[[Tomosuke Funaki|dormir]]|74-157|BERRY [12]|7|11|27|-|6|13}}
{{pnm Song|MESSAGE SONG|[[MY]]|[[Yoshitaka Nishimura|よしくん]]と[[Yoko Aramaki|荒牧陽子さん]]|85-170|MELL [12]|12|12|29|38|12|22}}
{{pnm Song|MESSAGE SONG|[[MY]]|[[Yoshitaka Nishimura|よしくん]]と[[Yoko Aramaki|荒牧陽子さん]]|85-170|MELL [12]|12|12|29|38|12|22}}
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= Other Unlocks =
= Other Unlocks =
Aside from pop'n hiden ninpouchou (ポップン秘伝忍法帖), pop'n music いろは CS also features songs unlocked through other methods.
Aside from pop'n hiden ninpouchou (ポップン秘伝忍法帖), pop'n music 12 いろは CS also features songs unlocked through other methods.
 
== Mini Game Unlocks ==
The following two songs are unlocked ''only'' through mini-games. They cannot be time released, nor can codes be entered to play them.
 
{{pnm Songlist Header|
{{pnm Songlist Category|Mini-game unlocks}}
{{pnm Song|FRESH|[[Chase! Chase! Chase!|チェイス!チェイス!チェイス!]]|[[Parquets|パーキッツ]]|176|[[Shishamo|ししゃも]] [8]|11|14|25|30|11|20}}
{{pnm Song|CONTEMPORARY NATION |[[BEYOND THE EARTH]]|[[Naoyuki Sato|猫叉Master]]|140|Yima [CS10]|14|20|35|41|18|34}}
}}
 
=== Shishmao no neko can (ししゃものネコ缶) ===
 
In this mini-game, pop'n music character Satou-san (サトウさん) and his cat Shishamo (ししゃも) from the song [[Chase! Chase! Chase!|チェイス!チェイス!チェイス!]] notice a can good sale, and race to the store across a time limit across three different levels: a road, a jungle, and outer space. Press the blue buttons to speed up, the red button to jump over obstacles, and either yellow button to break.<br><br>
You start out with three lives. If you hit an obstacle, whether from above or on the ground, Shishamo will fly out of the basket. Right before he touches the ground he will be saved by one of three pop'n music characters: Shinobian (シノビアン赤), YOSHIO, and Shinobian-ko (シノビアンコ), in that order. If you use up all three lives and Shishamo falls to the ground, you lose automatically. You also lose if you fail to complete any of the three levels in time. In either scenatio, you have to restart from the first level. However, if Satou-san manages to break successfully and catch Shishamo in the bicycle's basket, he will ''not'' lose a life. Complete all three levels to unlock チェイス!チェイス!チェイス!.
 
=== Yima-sama no ryokkanudou (イマ様の緑化運動) ===
 
In this mini-game you, the Yima at the bottom, have a limited time-frame to match the pose of the Yima above you. Yima will pose in one of five ways: you must press the color at the bottom of the screen that represents this pose. If you screw up or fail to hit it in time, you lose. If you play in 2-player mode, the red button will not be used. Complete this game 100% to unlock [[BEYOND THE EARTH]].
 
== BEMANI save data unlocks ==
 
Three songs can also be unlocked in pop'n music 12 いろは CS if you have game data from other BEMANI games on your PlayStation 2 memory card.
 
Having game data from [[CS GFDM V|GuitarFreaks V / DrumMania V CS]] will unlock the following two songs:


{{pnm Songlist Header|
{{pnm Songlist Category|GuitarFreaks V / DrumMania V CS game data unlocks}}
{{pnm Song|HARD COUNTRY|[[JET WORLD]]|[[Mutsuhiko Izumi|♪♪♪♪♪]]|138|Mr.B.BONE [8]|8|19|28|-|14|22}}
{{pnm Song|SKA|[[CASSANDRA|Cassandra]]|[[Hideyuki Ono|♪♪♪♪♪]]|138|Mr.T.BONE [8]|7|20|34|40|9|20}}
}}


== Mini Game Unlocks ==
Having game data from [[CS DDR STRIKE|DanceDanceRevolution STR!KE]] will unlock the following song:
''FRESH and CONTEMPORARY NATION are unlocked through mini-games. They cannot be unlocked through time release or through Arcade mode.''<br>
* FRESH / [[Chase! Chase! Chase!|チェイス!チェイス!チェイス!]] / [[Parquets|パーキッツ]] (ししゃも) - 14 / 25 / 30
* CONTEMPORARY NATION / [[BEYOND THE EARTH]] / [[Naoyuki Sato|猫叉Master]] (Yima) - 20 / 35 / 41


== Unlocks Through Other Games ==
{{pnm Songlist Header|
''HARD COUNTRY and SKA are unlocked if you have [[CS GFDM V|GuitarFreaks V / DrumMania V CS]] data on your PlayStation2 memory card; if you don't, you have to enter a code or reach the certain condition to play them. The same applies to PUNKISH GIRL; you must have [[CS DDR STRIKE|DanceDanceRevolution STRIKE]] data on your memory card for it to be unlocked.''<br>
{{pnm Songlist Category|DanceDanceRevolution STR!KE game data unlock}}
''If you are looking for a save for those games, look over at [http://www.gamefaqs.com GameFAQs].''
{{pnm Song|HARD COUNTRY|[[Knock Out Regrets]]|[[MAKI]]@[[Hiroyuki Togo|TOGO]].BAND|180|spinky [CS12-3P]|12|14|31|37|12|15}}
}}


=== Unlock Requirements ===
All three songs ''can'' be unlocked without game data, but they require certain requirements to be met in a round of ARCADE to do so:


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* SKA / [[CASSANDRA]] / [[Hideyuki Ono|♪♪♪♪♪]] (Mr.T.BONE) - 20 / 34 / 40
If you are looking for a save for these games, look over at [http://www.gamefaqs.com GameFAQs].
* HARD COUNTRY / [[JET WORLD]] / [[Mutsuhiko Izumi|♪♪♪♪♪]] (Mr.B.BONE) - 19 / 28
 
* PUNKISH GIRL / [[Knock Out Regrets]] / [[MAKI]]@[[Hiroyuki Togo|TOGO.BAND]] (spinky) - 14 / 31 / 37
All three songs can also be played via codes (see the bottom of this page).


== pop'n Request ==
== pop'n Request ==
''All of these songs must be played in pop'n Request Mode before being playable in Arcade or Free Mode.''
 
New to pop'n music 12 いろは CS is pop'n request, where you play sets of songs chosen by a poll held before the game's release. The catch, though, is that you don't know what song you're going to play until you choose it. Clear the songs on any difficulty level to have them playable in ARCADE/FREE mode.
 
* HIPUNK / [[cobalt]] / [[Osamu Migitera|Des-ROW・組スペシアル]] (HAYATO) - 23 / 34 / 36
* HIPUNK / [[cobalt]] / [[Osamu Migitera|Des-ROW・組スペシアル]] (HAYATO) - 23 / 34 / 36
* SOFT ROCK LONG / [[Homesick Pt.2&3]] / [[ORANGENOISE SHORTCUT]] (RIE-chan) - 19 / 28
* SOFT ROCK LONG / [[Homesick Pt.2&3]] / [[ORANGENOISE SHORTCUT]] (RIE-chan) - 19 / 28
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* ENKA REMIX / [[Oedo hanafubuki TEYAN-day MIX|お江戸花吹雪 TEYAN-day MIX]] / [[Hiroshi Takeyasu|高田香里]] ReMIXed by [[Seiya_Murai|SEIYA]] (MZD) - 23 / 32 / 40
* ENKA REMIX / [[Oedo hanafubuki TEYAN-day MIX|お江戸花吹雪 TEYAN-day MIX]] / [[Hiroshi Takeyasu|高田香里]] ReMIXed by [[Seiya_Murai|SEIYA]] (MZD) - 23 / 32 / 40
* SHOWA KAYOU / [[Ringo to hachimitsu|林檎と蜂蜜]] / [[Hideyuki Ono|亜熱帯マジ-SKA爆弾]] feat.[[MAKI]] (Murasaki) - 22 / 32
* SHOWA KAYOU / [[Ringo to hachimitsu|林檎と蜂蜜]] / [[Hideyuki Ono|亜熱帯マジ-SKA爆弾]] feat.[[MAKI]] (Murasaki) - 22 / 32
= Mini Games =
In pop'n music 12 いろは CS, two of the songs must be unlocked through mini-games, both of which use the controller to play.
== Yima Mini-game ==
You, the Yima at the bottom, have a limited time-frame to match the pose of the Yima above you. Yima will pose in one of five poses: you must press the color at the bottom of the screen that represents this pose. If you screw up or fail to hit it in time, you lose and have to restart all over again. If you choose to play this in 2-player mode, the red button will not be used. Complete this game 100% to unlock [[BEYOND THE EARTH]].
== Bike Mini-game ==
Shishamo the cat (from the [[AC pnm 8|pop'n music 8]] song [[Chase! Chase! Chase!|チェイス!チェイス!チェイス!]]) and his owner Satou-san notice a sale on cat food, and race to the store to get it across 3 different levels: a road, a jungle, and outer space. Press the blue buttons to speed up, the red button to jump over obstacles, and either yellow button to break.
You start out with three lives. If you hit an obstacle, whether from above or on the ground, the cat will fly out of the basket. Right before he touches the ground he will be saved by one of three pop'n music characters: Shinobian (シノビアン赤), YOSHIO, and Shinobian-ko (シノビアンコ), in that order. If you use up all three lives and you hit another obstacle, you lose automatically. You also lose if you fail to complete any of the three levels in time. In either case, you have to restart from the first level all over again. However, if you manage to break successfully and catch your cat in the bicycle's basket, you will ''not'' lose a life. Complete all three levels to unlock [[Chase! Chase! Chase!|チェイス!チェイス!チェイス!]].


== MARATHON MODE ==
== MARATHON MODE ==


MARATHON MODE is unlocked after unlocking everything through pop'n Hiden Ninpouchou (ポップン秘伝忍法帖) and pop'n request. Minigames do not have to be cleared.
MARATHON MODE is unlocked after unlocking everything in pop'n Hiden Ninpouchou (ポップン秘伝忍法帖) and pop'n request. Minigames do not have to be cleared.


This mode allows the player to play all songs (including [[Chase! Chase! Chase!|チェイス!チェイス!チェイス!]] and [[BEYOND THE EARTH]], but excluding [[CASSANDRA]], [[JET WORLD]], and [[Knock Out Regrets]]) on a difficulty of the player's choosing (5 BUTTON, 9 BUTTON, HYPER, or EX), in order of increasing difficulty and note counts (if multiple songs have the same difficulty).  
This mode allows the player to play nearly all the songs in the game (except for [[CASSANDRA]], [[JET WORLD]], and [[Knock Out Regrets]]) on a difficulty of the player's choosing (5 BUTTON, 9 BUTTON, HYPER, or EX), in order of increasing difficulty and note counts (if multiple songs have the same difficulty level).  


Players are given 50 lives (shown as hearts, instead of a GROOVE GAUGE), which each life will deplete for every BAD judgement without recovery during songs and the player will fail the current playthrough if all lives are depleted, similar to the EXPERT MODE GROOVE GAUGE. Unlike EXPERT MODE, lives are completely replenished only after every checkpoint, which occurs after every set number of songs, depending on the difficulty (every 6 songs for 5 BUTTON/9 BUTTON and every 3 songs for HYPER/EX). The player's progress is automatically saved at each checkpoint and can be resumed at any time, even after failing, until overwritten by a new MARATHON MODE playthrough, a new checkpoint of the current playthrough, or by clearing the current playthrough.
Players are given 50 lives (shown as hearts, as opposed to the usual GROOVE GAUGE). Getting a BAD will cost you a life; losing all of them will result in failure, similar to the EXPERT MODE GROOVE GAUGE. ''Unlike'' EXPERT MODE, though, lives are fully replenished after reaching checkpoints, which occur after every set number of songs, depending on the difficulty (six songs for 5 BUTTON/9 BUTTON, and every three songs for HYPER/EX). The player's progress is automatically saved at each checkpoint and can be resumed at any time, even after failing, until it is overwritten by a new MARATHON MODE playthrough, a new checkpoint of the current playthrough, or by clearing the current playthrough.


FEVER is achieved with a current combo count (can carry over between songs) of 100 or more.
FEVER! is achieved with a current combo count (can carry over between songs) of 100 or more.


Clearing MARATHON MODE does not unlock any new songs.
Clearing MARATHON MODE will unlock any other hidden songs.


= Other Unlock Methods =
= Other Unlock Methods =