MIRACLE MEETS: Difference between revisions

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==Lyrics==
==Lyrics==
*One soundbite, "Hey!" This is the same soundbite that plays after selecting a song or course in [[AC EMPRESS|IIDX Empress]].
One soundbite, "Hey!" This is the same soundbite that plays after selecting a song or course in [[AC EMPRESS|beatmania IIDX 16 EMPRESS]].


==Song Connections/Remixes==
==Song Connections / Remixes==


None.
None.
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==Trivia==
==Trivia==


* The song was almost not completed in time for SIRIUS.
* MIRACLE MEETS was almost not completed in time for SIRIUS.
* This song and [[Keep_It-Akiba_Koubou_Mix-|Keep It-秋葉工房Mix-]] got their own videos on the beatmania IIDX VISUAL EMOTIONS - SUPER BEST BOX- DVD set. Both were later added to the arcades in [[AC Lincle|beatmania IIDX 19 Lincle]].
* MIRACLE MEETS and [[Keep_It-Akiba_Koubou_Mix-|Keep It-秋葉工房Mix-]] got their own videos on the beatmania IIDX VISUAL EMOTIONS - SUPER BEST BOX- DVD set. Both were later added to the arcades in [[AC Lincle|beatmania IIDX 19 Lincle]].
* In [[REFLEC BEAT limelight]], its notecount on Hard is 573, the Konami number.
* In the REFLEC BEAT series, MIRACLE MEETS' Hard chart notecount is 573, the Konami number.


==Song Production Information==
==Song Production Information==
Line 41: Line 41:


==Difficulty & Notecounts==
==Difficulty & Notecounts==
Beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://voiddd.com/wiki BemaniWIKI] and [http://textage.cc Textage.cc].)<br>
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://voiddd.com/wiki BemaniWIKI] and [http://textage.cc Textage.cc].)<br>
 
=== beatmania IIDX ===


===Beatmania IIDX===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="150px"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
|-
!style="background:#9999ee; text-align: center;"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
|-
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|488 (15 CN, 4 BSS) || style="background:#eeee77;"|807 (61 CN, 4 BSS) || style="background:#FB607F;"|1128 (69 CN, 8 BSS) || style="background:#73C2FB;"|471 (43 CN, 4 BSS) || style="background:#eeee77;"|857 (43 CN, 4 BSS) || style="background:#FB607F;"|1051 (43 CN, 8 BSS)
| Notecounts / Charge Notes / Backspin Scratches || style="background:#00FF7F;"|- || style="background:#73C2FB;"|488 / 15 / 4 || style="background:#eeee77;"|807 / 61 / 4 || style="background:#FB607F;"|1128 / 69 / 8 || style="background:#73C2FB;"|471 / 43 / 4 || style="background:#eeee77;"|857 / 43 / 4 || style="background:#FB607F;"|1051 / 43 / 8
|-
|-
| IIDX 17 SIRIUS AC || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|9 || style="background:#FB607F;"|10
| beatmania IIDX 17 SIRIUS&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|9 || style="background:#FB607F;"|10
|}
|}
{{stub}}


[[Category:Songs]]
[[Category:Songs]]

Revision as of 02:07, 14 August 2012

MIRACLE MEETS

Song Information

Artist: Lucky Vacuum
Composition/Arrangement: Yoshitaka Nishimura
BPM: 160
Length: 2:00 (game), 2:07 (OST)
Genre: BUCHIAGE TRANCE
VJ: VJ GYO (beatmania IIDX 17 SIRIUS & 18 Resort Anthem), Unknown (beatmania IIDX 19 Lincle)
First Music Game Appearance: beatmania IIDX 17 SIRIUS
Other Music Game Appearances:

Lyrics

One soundbite, "Hey!" This is the same soundbite that plays after selecting a song or course in beatmania IIDX 16 EMPRESS.

Song Connections / Remixes

None.

Trivia

  • MIRACLE MEETS was almost not completed in time for SIRIUS.
  • MIRACLE MEETS and Keep It-秋葉工房Mix- got their own videos on the beatmania IIDX VISUAL EMOTIONS - SUPER BEST BOX- DVD set. Both were later added to the arcades in beatmania IIDX 19 Lincle.
  • In the REFLEC BEAT series, MIRACLE MEETS' Hard chart notecount is 573, the Konami number.

Song Production Information

Today must be my lucky day!! Lucky Vacuum is now here.

Although I made this song hastily just before the end of production, I really liked this song.
I felt that the CN added a new element to this song.

Of course, when they added BSS and CN to the music charts, I wanted to have them added into the song.
And after you can master the timing for this, I'll se you at the Jump Festival.

Video Production Information

None.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BemaniWIKI and Textage.cc.)

beatmania IIDX

Game SP Difficulty DP Difficulty
Beginner Normal Hyper Another Normal Hyper Another
Notecounts / Charge Notes / Backspin Scratches - 488 / 15 / 4 807 / 61 / 4 1128 / 69 / 8 471 / 43 / 4 857 / 43 / 4 1051 / 43 / 8
beatmania IIDX 17 SIRIUS→Present - 6 9 11 6 9 10
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