DDR AC General Info: Difference between revisions

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=== BATTLE MODE ===
=== BATTLE MODE ===
A variant of NORMAL mode available in selected games. It features a BATTLE lifebar (which starts at the center and moves to the player side that has an advantage) and no choice of modifiers to select. If the BATTLE lifebar is at the center at the end of a song, it results in a draw. On SINGLE play, the opposite side is replaced by a CPU.
A variant of NORMAL mode available in selected games. It features a BATTLE lifebar (which starts at the center and moves to the player side that has an advantage) and no choice of modifiers to select; instead, modifiers are activated on the rival player's side at random depending on the main player's performance and vice versa. If the BATTLE lifebar is at the center at the end of a song, it results in a draw. On SINGLE play, the opposite side is replaced by a CPU.


=== COURSE MODE ===
=== COURSE MODE ===
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== Selecting Options ==
== Selecting Options ==
As of DanceDanceRevolution A, 14 modifiers are available in the game (during the Select Options screen) with a few choice options being exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set to ON to increase the difficulty.
As of DanceDanceRevolution A20 PLUS, 14 modifiers are available in the game (during the Select Options screen) with a few choice options being exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set to ON to increase the difficulty.


Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with an options menu, which is accessed by holding the Start button after selecting a song. Since DanceDanceRevolution A, a player can also press [9] on the numerical keypad to access the Options menu. From DDRMAX until SuperNOVA, an option category named "OTHER" included ARROW, CUT, and DARK together. Selecting them would turn them ON. They were divided each into a category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers' names were translated into Japanese instead of English.
Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with an options menu, which is accessed by holding the Start button after selecting a song. Since DanceDanceRevolution A, a player can also press [9] on the numerical keypad to access the Options menu. From DDRMAX until SuperNOVA, an option category named "OTHER" included ARROW, CUT, and DARK together. Selecting them would turn them ON. They were divided each into a category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers' names were translated into Japanese instead of English.
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=== SPEED ===
=== SPEED ===
Allows to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1) with matching spacing of arrows. During [[AC DDR X2|DanceDanceRevolution X2]] to DanceDanceRevolution (2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 24 speed modifiers currently exist with 9 of them being Premium Play exclusives.
Allows to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1) with matching spacing of arrows. During [[AC DDR X2|DanceDanceRevolution X2]] to DanceDanceRevolution (2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 24 speed modifiers currently exist with 9 of them being Premium Play exclusives.
On DanceDanceRevolution X2 onwards, the player may also adjust the speed at the beginning of a stage using the Left and Right navigational buttons right before the first note of a chart or the SCREEN FILTER appearing.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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|-
|-
|HIDDEN+
|HIDDEN+
|Similar to beatmania IIDX, a lane cover is placed at the top (or bottom if using REVERSE) of the player's side. This can be adjusted by using the Up and Down navigational buttons.
|Similar to beatmania IIDX, a lane cover is placed at the top (or bottom if using REVERSE) of the player's side. This can be adjusted by using the Up and Down navigational buttons; the lane cover can also be toggled off and back on by pressing the Start button during gameplay.
|[[AC DDR X2|DanceDanceRevolution X2]]
|[[AC DDR X2|DanceDanceRevolution X2]]
|-
|-
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!style="background:#aaaaee; text-align: center;" width="250px"|First added
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
|-
| VIVID
|style="background:#ffaaaa;"|RAINBOW
|The default arrow color until DDR (2013). The arrows emit a rainbow gradient cycle which varies in starting colors depending on how on-beat the arrows are.
|style="background:#ffaaaa;"|The default color since DDR (2014). Arrows have different gradient cycles which correspond to note value.
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|NOTE
|NOTE
|Arrows are color-coded according to note value. Unlike RAINBOW, this uses flat, simple colors.
|Arrows are color-coded according to note value. Unlike RAINBOW, this uses flat, simple colors.
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|-
| VIVID
|The default arrow color until DDR (2013). The arrows emit a rainbow gradient cycle which varies in starting colors depending on how on-beat the arrows are.
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|-
|-
|FLAT
|FLAT
|Arrows follow the VIVID color cycle but all have the same starting color.
|Arrows follow the VIVID color cycle but all have the same starting color.
|[[AC DDR 1st|DanceDanceRevolution]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|style="background:#ffaaaa;"|RAINBOW
|style="background:#ffaaaa;"|The default color since DDR (2014). Arrows have different gradient cycles which correspond to note value.
|style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}


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|-
|-
|X
|X
|[[Image:AC DDR SPECIAL ARROW X.png|24px]] Uses the arrow design seen on the step panels of a DDR X cabinet.
|[[Image:AC DDR SPECIAL ARROW X.png|24px]] Uses the arrow design seen on the step panels of a DDR X arcade cabinet.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-