2004: Difference between revisions

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After having all the arcade exposure they got the previous year, GUITARFREAKS and drummania fans only received [[AC_GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]] throughout the entirety of 2004. The now very dated BEMANI System 573 Digital was finally retired after this game's release, as KONAMI had milked whatever they could out of it. In comparison to the usual six month interval between games, fans of the franchise would have to near a year for the next installment following GUITARFREAKS 11thMIX & drummania 10thMIX. But their patience would very much pay off.
After having all the arcade exposure they got the previous year, GUITARFREAKS and drummania fans only received [[AC_GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]] throughout the entirety of 2004. The now very dated BEMANI System 573 Digital was finally retired after this game's release, as KONAMI had milked whatever they could out of it. In comparison to the usual six month interval between games, fans of the franchise would have to near a year for the next installment following GUITARFREAKS 11thMIX & drummania 10thMIX. But their patience would very much pay off.


pop'n music had a fairly busy year in 2004 as well. [[PnM_AC_11|pop'n music 11]] launched in arcades in March. It introduced HI-SPEED 5 to the series, as well as introduced the short-lived URA chart concept, which were old pop'n music songs with brand-new charts on all difficulty levels. (This concept was never used again in the series.) In December KONAMI launched [[PnM_AC_12|pop'n music 12 いろは]], which added several pop'n music firsts: song previews for songs, score display for previous played songs on the loading screen for songs, and NET対戦モード (NET Taisen Mode), a mode where you play songs with people from other pop'n music machines simultaneously across the country. It would become one of the series' most popular modes, and is still around in the franchise to this day.
pop'n music had a fairly busy year in 2004 as well. [[PnM_AC_11|pop'n music 11]] launched in arcades in March. It introduced HI-SPEED 5 to the series, as well as introduced the short-lived URA chart concept, which were old pop'n music songs with brand-new charts on all difficulty levels. (This concept was never used again in the series.) In December KONAMI launched [[AC pnm 12|pop'n music 12 いろは]], which added several pop'n music firsts: song previews for songs, score display for previous played songs on the loading screen for songs, and NET対戦モード (NET Taisen Mode), a mode where you play songs with people from other pop'n music machines simultaneously across the country. It would become one of the series' most popular modes, and is still around in the franchise to this day.


CS fans got three new console pop'n music games, too. [[PnM_CS_9|pop'n music 9 CS]] launched in February, containing all the new arcade originals, the debut of [[ee'MALL]] in the home releases, and a record 22 new CS songs, which was never matched by any other CS installment. It even included new LONG songs, in addition to the arcade version's. MARATHON is also introduced in this game, where you play ''every'' song in the game on a specific difficulty level in one super-long stretch of songs. (Thankfully, you can save in-between songs.) [[PnM_CS_10|pop'n music 10 CS]] followed in November, which introduced its own rather welcome addition to the series; you no longer had to be songs in the the arcade games to play them in FREE mode. And once you finished the unlocking system, all the game's charts were fully unlocked too, which was a main series game's first.
CS fans got three new console pop'n music games, too. [[PnM_CS_9|pop'n music 9 CS]] launched in February, containing all the new arcade originals, the debut of [[ee'MALL]] in the home releases, and a record 22 new CS songs, which was never matched by any other CS installment. It even included new LONG songs, in addition to the arcade version's. MARATHON is also introduced in this game, where you play ''every'' song in the game on a specific difficulty level in one super-long stretch of songs. (Thankfully, you can save in-between songs.) [[PnM_CS_10|pop'n music 10 CS]] followed in November, which introduced its own rather welcome addition to the series; you no longer had to be songs in the the arcade games to play them in FREE mode. And once you finished the unlocking system, all the game's charts were fully unlocked too, which was a main series game's first.
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== December ==
== December ==
* December 8th: [[PnM AC 12|pop'n music 12 いろは]] is released to Japanese arcades.
* December 8th: [[AC pnm 12|pop'n music 12 いろは]] is released to Japanese arcades.


== Unknown Date ==  
== Unknown Date ==