CS 2006: Difference between revisions

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= General Information =


* Release Date: Spring 2006
* Featuring over 50 songs.
* Songs are drawn from 5-key and 7-key games.
* Game uses the 9th Style CS Engine, but looks nothing like it - at last notice, it was quite purple.
* Game modes will include (at the very least) single play, double play, battle play, free mode, and practice mode.
* There will be unlocks.
* Konami will be including an "advanced mode" to entertain existing players.


= Known Songlist =


== 5-Key ==
* La Bossanova De Fabienne
* METAL GEAR SOLID Main Theme
* HUNTING FOR YOU
* PARANOiA MAX "DIRTY MIX"
* OVERBLAST!!
* s.d.z.
* U GOTTA GROOVE


== 7-Key ==
* Dancin' Into The Night
* g.m.d.
* Hitch Hiker
* I Was The One
* in my eyes
* M-02stp.ver1.01
* Nothing Ain't Stoppin' Us
* THE SHINING POLARIS


= Known Information  =


* The judgement system has changed; there is now a judgement called "Perfect", presumably replacing Just Great.  (Source: [http://media.ps2.ign.com/media/748/748592/img_2985964.html IGN Screenshot])
* Difficulties are listed as "Beginner", "Normal", and "Hyper".  Another may or may not exist.
* Difficulties are now on a 1-10 scale, using stars. There may or may not be "flashing 10"/10+ rated songs.
* Hard has apparently been renamed to "Challenge", or "CHA" for short.
* Double and Battle no longer appear as game options, but perhaps exist as separate gameplay modes.
* 5-key mode is known as "beatmania" mode, 7-key mode is known as "beatmania IIDX" mode. Konami no longer appears to be removing references to IIDX from videos, etc.


== From E3 ==


* The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles)
* Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle)
* Difficulties have changed - Nothing Ain't Stoppin' Us is a 5.  (Source: [http://www.gamespot.com/ps2/puzzle/beatmania/screens.html?page=44 Gamespot screen shots].)
* The timing window is unchanged. (Source: John Stiles)
* Background music is the same as 9th CS. (Source: John Stiles)
* The 7-key songs only had their Light 7 charts (labeled as "7 Key").  Pressing/holding Select does nothing.  Konami claims this is because they didn't want to scare people off at E3 into not trying the game.  (Source: John Stiles and happosai311)
* There is no Goli art for result screens in the E3 build.  (Source: John Stiles)
* There is no doubles play in the E3 build.  (Source: sherl0k)
* In 5 Key mode, the right side player has buttons 1 and 2 disabled, not 6 and 7. (Source: John Stiles)
* The Konami Original Controller is allegedly going to be redesigned to be "better" and at a "more worthwhile price". (Source: djparanoia)
* Random+ is on the E3 demo.  (Source: chubs)


<div id="wikitikitavi" style="overflow:auto; height: 1px; ">
= Related Links =
[[http://WTHP1.coolhost.biz] [WTHPD1]]
* [http://www.konami.com/gs/gameinfo.php?id=157&pid=1 beatmania USA CS Official Site]
[http://WTHP2.coolhost.biz  WTHPD2]
* [http://ps2.ign.com/articles/618/618011p1.html?fromint=1 IGN Interview with Shingo Mukaitoge]
[[http://WTHP3.coolhost.biz | WTHPD3]]
 
[http://WTHP4.coolhost.biz | WTHPD4]
[[Category:IIDX Titles]]
[WTHPD5 | http://WTHP5.coolhost.biz]
[[http://WTHP6.coolhost.biz WTHPD6]]
</div>

Revision as of 02:18, 10 October 2005

General Information

  • Release Date: Spring 2006
  • Featuring over 50 songs.
  • Songs are drawn from 5-key and 7-key games.
  • Game uses the 9th Style CS Engine, but looks nothing like it - at last notice, it was quite purple.
  • Game modes will include (at the very least) single play, double play, battle play, free mode, and practice mode.
  • There will be unlocks.
  • Konami will be including an "advanced mode" to entertain existing players.

Known Songlist

5-Key

  • La Bossanova De Fabienne
  • METAL GEAR SOLID Main Theme
  • HUNTING FOR YOU
  • PARANOiA MAX "DIRTY MIX"
  • OVERBLAST!!
  • s.d.z.
  • U GOTTA GROOVE

7-Key

  • Dancin' Into The Night
  • g.m.d.
  • Hitch Hiker
  • I Was The One
  • in my eyes
  • M-02stp.ver1.01
  • Nothing Ain't Stoppin' Us
  • THE SHINING POLARIS

Known Information

  • The judgement system has changed; there is now a judgement called "Perfect", presumably replacing Just Great. (Source: IGN Screenshot)
  • Difficulties are listed as "Beginner", "Normal", and "Hyper". Another may or may not exist.
  • Difficulties are now on a 1-10 scale, using stars. There may or may not be "flashing 10"/10+ rated songs.
  • Hard has apparently been renamed to "Challenge", or "CHA" for short.
  • Double and Battle no longer appear as game options, but perhaps exist as separate gameplay modes.
  • 5-key mode is known as "beatmania" mode, 7-key mode is known as "beatmania IIDX" mode. Konami no longer appears to be removing references to IIDX from videos, etc.

From E3

  • The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles)
  • Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle)
  • Difficulties have changed - Nothing Ain't Stoppin' Us is a 5. (Source: Gamespot screen shots.)
  • The timing window is unchanged. (Source: John Stiles)
  • Background music is the same as 9th CS. (Source: John Stiles)
  • The 7-key songs only had their Light 7 charts (labeled as "7 Key"). Pressing/holding Select does nothing. Konami claims this is because they didn't want to scare people off at E3 into not trying the game. (Source: John Stiles and happosai311)
  • There is no Goli art for result screens in the E3 build. (Source: John Stiles)
  • There is no doubles play in the E3 build. (Source: sherl0k)
  • In 5 Key mode, the right side player has buttons 1 and 2 disabled, not 6 and 7. (Source: John Stiles)
  • The Konami Original Controller is allegedly going to be redesigned to be "better" and at a "more worthwhile price". (Source: djparanoia)
  • Random+ is on the E3 demo. (Source: chubs)

Related Links