2003: Difference between revisions

45 bytes removed ,  28 October 2019
The lack of effector options is rather trivial compared to the GAME CRASHING.
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(The lack of effector options is rather trivial compared to the GAME CRASHING.)
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[[2002 (year)|2002]] saw the end of beatmania, and the hibernation of the arcade DanceDanceRevolution series for three more years in Japan. For the second year in a row, KONAMI introduced no new BEMANI series. In fact, in the entirety of 2003, only ''six'' arcade BEMANI titles came out: two GUITARFREAKS / drummania titles, one new beatmania IIDX game, and a new pop'n music arcade title. And with the exceptions of [[CS pnm Best Hits|pop'n music Best Hits!]], [[CS pnm 8|pop'n music 8 CS]], and [[CS KBM Yamaha Edition|KEYBOARDMANIA Yamaha Edition]], ''all'' CS BEMANI titles in 2003 were exclusively DanceDanceRevolution related.
[[2002 (year)|2002]] saw the end of beatmania, and the hibernation of the arcade DanceDanceRevolution series for three more years in Japan. For the second year in a row, KONAMI introduced no new BEMANI series. In fact, in the entirety of 2003, only ''six'' arcade BEMANI titles came out: two GUITARFREAKS / drummania titles, one new beatmania IIDX game, and a new pop'n music arcade title. And with the exceptions of [[CS pnm Best Hits|pop'n music Best Hits!]], [[CS pnm 8|pop'n music 8 CS]], and [[CS KBM Yamaha Edition|KEYBOARDMANIA Yamaha Edition]], ''all'' CS BEMANI titles in 2003 were exclusively DanceDanceRevolution related.


beatmania IIDX finally got an upgrade to PC hardware with [[AC 9th style|beatmania IIDX 9th style]], resulting in higher resolution graphics, no more blanked out videos during gameplay, and a '''lot''' of new songs and revivals: 60 new songs and 28 revivals. Unfortunately, it came with a price; the PC hardware was not unreliable, and the machines had no EFFECTOR system. Many machines crashed when attempting to run ONE MORE EXTRA STAGE song [[quasar]], and [[General Relativity]] had a glitch when it would used the timing windows of the previous song, resulting in no timing windows at all and causing the player to fail. KONAMI never patched 9th style during its run, but fortunately [[AC 10th style|the following game]] fixed all these problems.
beatmania IIDX finally got an upgrade to PC hardware with [[AC 9th style|beatmania IIDX 9th style]], resulting in higher resolution graphics, no more blanked out videos during gameplay, and a '''lot''' of new songs and revivals: 60 new songs and 28 revivals. Unfortunately, it came with a price; the PC hardware was unreliable. Many machines crashed when attempting to run ONE MORE EXTRA STAGE song [[quasar]], and [[General Relativity]] had a glitch when it would used the timing windows of the previous song, resulting in no timing windows at all and causing the player to fail. KONAMI never patched 9th style during its run, but fortunately [[AC 10th style|the following game]] fixed all these problems.


While no new CS beatmania IIDX game came out in 2003, KONAMI did announce on September 27th on making a home version of [[AC 7th style|beatmania IIDX 7th style]] if demand allowed it. On Christmas 2003, KONAMI confirmed a [[CS 7th style|home version of 7th style]] would be made, and it was released the following year, continuing the CS beatmania IIDX series once more until 2009.
While no new CS beatmania IIDX game came out in 2003, KONAMI did announce on September 27th on making a home version of [[AC 7th style|beatmania IIDX 7th style]] if demand allowed it. On Christmas 2003, KONAMI confirmed a [[CS 7th style|home version of 7th style]] would be made, and it was released the following year, continuing the CS beatmania IIDX series once more until 2009.