BEMANI Timeline: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
m (Protected "BEMANI Timeline" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
No edit summary
Line 1: Line 1:
''This list is under VERY heavy construction.''
{{BEMANI Timeline}}
{{BEMANI Timeline}}
= BEMANI Timeline =
= BEMANI Timeline =
Line 56: Line 55:
== The 2020's ==
== The 2020's ==


* [[2020]]: present day
* [[2020]]: struggling in the real world
* [[2021]]: the future
* [[2021]]: the present


[[Category: History]]
[[Category: History]]

Revision as of 17:43, 2 January 2021

BEMANI Timeline
1997 - 1998 - 1999
2000 - 2001 - 2002 - 2003 - 2004 - 2005 - 2006 - 2007 - 2008 - 2009
2010 - 2011 - 2012 - 2013 - 2014 - 2015 - 2016 - 2017 - 2018 - 2019
2020 - 2021 - 2022 - 2023 - 2024

BEMANI Timeline

In late 1997, KONAMI launched beatmania, the very first BEMANI arcade game. While not the first rhythm game, its colorful graphics, variety of music, and then high challenge captivated players, and spawned a music game multimedia franchise that has spawned over a dozen different series, and still continues to thrive in Japan to this day over 20 years later.

This timeline will cover the following BEMANI-related events by year:

  1. Release dates of arcade and home BEMANI games.
  2. Release dates of game soundtracks.
  3. Release dates of any BEMANI game events.
  4. Release dates of various KONAMI-published soundtracks.
  5. Various things that happen to in-house staff members (i.e. Akira Yamaoka's quitting KONAMI in 2009.)

It will NOT cover:

  1. Releases of albums not directly from KONAMI. (There are far too many of these to cover.)
  2. Commission artists, unless they are strongly tied to KONAMI (for example, kors k and Ryu*).
  3. Any music game from KONAMI not under the BEMANI label (i.e. Rock Revolution).
  4. Karaoke Revolution, as the Japanese releases don't consider it a BEMANI franchise.

With that said, click on a year to begin looking up history.

The 1990's

The 2000's

The 2010's

The 2020's

  • 2020: struggling in the real world
  • 2021: the present