DDR Glossary: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 24: Line 24:
* CHALLENGE MODE: A variation of COURSE MODE where the player has to play from a selection of courses, which may trigger certain modifiers at times. The player is always restricted to having four or eight lives that are removed whenever the player breaks their combo. Merged into COURSE MODE as of DanceDanceRevolution X2.
* CHALLENGE MODE: A variation of COURSE MODE where the player has to play from a selection of courses, which may trigger certain modifiers at times. The player is always restricted to having four or eight lives that are removed whenever the player breaks their combo. Merged into COURSE MODE as of DanceDanceRevolution X2.
* CHALLENGE: A difficulty which is often used for charts with higher levels than EXPERT, or charts with "gimmicks" such as Shock Arrows.
* CHALLENGE: A difficulty which is often used for charts with higher levels than EXPERT, or charts with "gimmicks" such as Shock Arrows.
* Chaos: One of the five parameters of the GROOVE RADAR. It is determined by the number of steps (including Shock Arrows) which are not placed on 4ths, as well as the number of stops and BPM changes, in the song.
* Chaos: One of the five parameters of the GROOVE RADAR. It is determined by the number of notes (including Shock Arrows) which are not placed on 4ths, as well as the number of stops and BPM changes, in the song.
* Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.
* Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.
* Combo: The number of consecutive Marvelous, Perfect, Great, or Good (the latter as of [[AC DDR 2013|DanceDanceRevolution (2013)]]) judgments the player has gotten.
* Combo: The number of consecutive Marvelous, Perfect, Great, or Good (the latter as of [[AC DDR 2013|DanceDanceRevolution (2013)]]) judgments the player has gotten.
* COUPLE Play (カップルプレー): A VERSUS Play-based two-player style where two players play a chart with step variations for each player.
* COUPLE Play (カップルプレー): A VERSUS Play-based two-player style where two players play a chart with note variations for each player.
* Course: A set of songs that must be played back-to-back.
* Course: A set of songs that must be played back-to-back.
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-life meter.  
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-life meter.  
Line 45: Line 45:
== E ==  
== E ==  
* [[e-amusement]]: Online service offered by KONAMI to enable updates, special content or features as well as providing online ranking to an arcade machine. [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] was the first game to use the service and since [[AC DDR 2013|DanceDanceRevolution (2013)]], e-amusement has to be enabled to boot the arcade machine.  
* [[e-amusement]]: Online service offered by KONAMI to enable updates, special content or features as well as providing online ranking to an arcade machine. [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] was the first game to use the service and since [[AC DDR 2013|DanceDanceRevolution (2013)]], e-amusement has to be enabled to boot the arcade machine.  
* EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA.
* EDIT: Term used to designate the custom charts created by a user. Also known as EDIT DATA.
* ENCORE EXTRA STAGE (EES): The stage that occurs after the EXTRA STAGE. Usually involves the player playing a difficult song without missing a step (or getting anything lower than a Great, prior to DanceDanceRevolution (2013)). In [[LOVE IS THE POWER -Re:born-|thr]][[Over The "Period"|ee]] [[ACE FOR ACES|cases]], a PERFECT FULL COMBO is required instead.
* ENCORE EXTRA STAGE (EES): The stage that occurs after the EXTRA STAGE. Usually involves the player playing a difficult song without missing a note (or getting anything lower than a Great, prior to DanceDanceRevolution (2013)). In [[LOVE IS THE POWER -Re:born-|thr]][[Over The "Period"|ee]] [[ACE FOR ACES|cases]], a PERFECT FULL COMBO is required instead.
* ENJOY LEVEL: The DanceDanceRevolution experience level a player has on their e-amusement pass, determined by how many songs (s)he has played, along with the scores/performance for each song played. Prior to [[AC DDR A|DanceDanceRevolution A]], increasing the ENJOY LEVEL would unlock items like new CHALLENGE charts, new songs, or new character accessories.
* ENJOY LEVEL: The DanceDanceRevolution experience level a player has on their e-amusement pass, determined by how many songs (s)he has played, along with the scores/performance for each song played. Prior to [[AC DDR A|DanceDanceRevolution A]], increasing the ENJOY LEVEL would unlock items like new CHALLENGE charts, new songs, or new character accessories.
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
Line 58: Line 58:
* Free Play: A pay mode that allows players to play on the arcade machine without paying a single credit.
* Free Play: A pay mode that allows players to play on the arcade machine without paying a single credit.
* Freestyle: A non-official play style where the player aims to look good and perform for an audience when playing a song.
* Freestyle: A non-official play style where the player aims to look good and perform for an audience when playing a song.
* Freeze Arrow (フリーズアロー): A green-colored step on which the player has to hold down their foot for the full duration. Sometimes also abbreviated as '''FA'''. Successfully holding down gives the result OK; failing gives an N.G. or Not Quite (in DDR II)
* Freeze Arrow (フリーズアロー): A green-colored note on which the player has to hold down their foot for the full duration. Sometimes also abbreviated as '''FA'''. Successfully holding down gives the result OK; failing gives an N.G. or Not Quite (in DDR II)
* Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and total length of the Freeze Arrows in the song.
* Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and total length of the Freeze Arrows in the song.
* Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a Great (Good as of DanceDanceRevolution (2013)), and without getting any N.G.'s on Freeze Arrows or Shock Arrows, effective as of DanceDanceRevolution X.
* Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a Great (Good as of DanceDanceRevolution (2013)), and without getting any N.G.'s on Freeze Arrows or Shock Arrows, effective as of DanceDanceRevolution X.
Line 127: Line 127:
* Step Step Revolution (SSR): A separate mode found in [[AC DDR 3rd|3rdMIX]] where MANIAC charts can be accessed. Later folded back to the main game mode in 3rdMIX PLUS.
* Step Step Revolution (SSR): A separate mode found in [[AC DDR 3rd|3rdMIX]] where MANIAC charts can be accessed. Later folded back to the main game mode in 3rdMIX PLUS.
* STEP ZONE (ステップゾーン): The four grey arrows (← ↓ ↑ →) that are usually found at the top (or bottom if the REVERSE option is used) of the screen.
* STEP ZONE (ステップゾーン): The four grey arrows (← ↓ ↑ →) that are usually found at the top (or bottom if the REVERSE option is used) of the screen.
* Stream: One of the five parameters of the GROOVE RADAR. It is determined by the overall step density in the song.
* Stream: One of the five parameters of the GROOVE RADAR. It is determined by the overall note density in the song.
* SUPERIOR: Old name for a level 4 song.
* SUPERIOR: Old name for a level 4 song.


Line 138: Line 138:
== V ==  
== V ==  
* VERSUS Play (バーサスプレー): A two-player game with each player using 4 foot panels.
* VERSUS Play (バーサスプレー): A two-player game with each player using 4 foot panels.
* Voltage: One of the five parameters of the GROOVE RADAR. It is determined by the step density of the measure with the most steps in the song.
* Voltage: One of the five parameters of the GROOVE RADAR. It is determined by the note density of the measure with the most notes in the song.


== W ==  
== W ==