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= DJ Points =
= DJ POINT =


DJ Points, introduced in [[AC_10th_style|10th Style]], assigned a point ranking from 0 to 10 points based on the level of clear the user achieved on the song. Konami's official explanation page is available at http://www.konami.co.jp/am/bm2dx/bm2dx10/secret_djp.html
DJ POINTs, introduced in [[AC 10th style|beatmania IIDX 10th style]], is a point ranking system based on the level of clear the user achieved on the song. It is collated at the end of each game session.


The calculation is simple and based on two variables:
== Calculation in 10th style AC ==
 
The calculation for DJ POINTs in the arcade release of beatmania IIDX 10th style is drastically different compared to more recent styles. It is based solely on your DJ LEVEL and clear lamp. The calculation is based on two variables:


'''''djpoints = gradepoints + clearpoints'''''
'''''djpoints = gradepoints + clearpoints'''''


;gradepoints
where gradepoints depend on your rank:
:AAA = 7
:AAA = 7
:AA = 6
:AA = 6
Line 17: Line 19:
:F = 0
:F = 0


;clearpoints
and clearpoints depend on your clear state:
:Full Combo = 3
:Full Combo = 3
:Clear = 2
:Clear = 2
Line 24: Line 26:
:No Play = 0
:No Play = 0


DJ Points have also been used in at least two CS IIDX releases ([[CS_10th_style|10th Style]], [[CS_GOLD|GOLD]]). However, the algorithm used for calculating DJ Points in 10th Style appears to be different from the one shown above; and Gold's has not yet been determined. VJ Army uses the algorithm shown above for calculating DJ Points.
== Calculation in newer games ==
DJ POINTs for the newer styles are calculated on a per chart basis and based on the following formula:
 
'''''DJ POINT = EX SCORE × (100+[C]+[L]) ÷ 10000'''''
 
where [L] depends on your rank:
:AAA = 20
:AA = 15
:A = 10
:B and below = 0
 
and [C] depends on your clear lamp:
:FULL COMBO = 30
:EX HARD CLEAR = 25
:HARD CLEAR = 20
:CLEAR = 10
:EASY CLEAR = 5
:ASSIST CLEAR and below = 0
 
In the event that more than one difficulty of a song is played, only the chart that has the most DJ POINTs to it is counted in the overall total.
 
=== Example ===
 
An EX SCORE of 1755 along with a HARD CLEAR and AA will net you the following:
:1755 × (100+20+15) ÷ 10000 = 1755 × 135 ÷ 10000 = '''23.6925'''
 
== Other Information ==
* Single and Doubles DJ POINTs are calculated separately.
* The decimal points of a player's DJ POINTs are stored in the data despite not being displayed.
 
[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 16:11, 6 May 2018

DJ POINT

DJ POINTs, introduced in beatmania IIDX 10th style, is a point ranking system based on the level of clear the user achieved on the song. It is collated at the end of each game session.

Calculation in 10th style AC

The calculation for DJ POINTs in the arcade release of beatmania IIDX 10th style is drastically different compared to more recent styles. It is based solely on your DJ LEVEL and clear lamp. The calculation is based on two variables:

djpoints = gradepoints + clearpoints

where gradepoints depend on your rank:

AAA = 7
AA = 6
A = 5
B = 4
C = 3
D = 2
E = 1
F = 0

and clearpoints depend on your clear state:

Full Combo = 3
Clear = 2
Easy Clear = 1
Failed = 0
No Play = 0

Calculation in newer games

DJ POINTs for the newer styles are calculated on a per chart basis and based on the following formula:

DJ POINT = EX SCORE × (100+[C]+[L]) ÷ 10000

where [L] depends on your rank:

AAA = 20
AA = 15
A = 10
B and below = 0

and [C] depends on your clear lamp:

FULL COMBO = 30
EX HARD CLEAR = 25
HARD CLEAR = 20
CLEAR = 10
EASY CLEAR = 5
ASSIST CLEAR and below = 0

In the event that more than one difficulty of a song is played, only the chart that has the most DJ POINTs to it is counted in the overall total.

Example

An EX SCORE of 1755 along with a HARD CLEAR and AA will net you the following:

1755 × (100+20+15) ÷ 10000 = 1755 × 135 ÷ 10000 = 23.6925

Other Information

  • Single and Doubles DJ POINTs are calculated separately.
  • The decimal points of a player's DJ POINTs are stored in the data despite not being displayed.