GFDM General Info: Difference between revisions

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==What are the game changes between classic GF/DM and GF/DM XG?==
==What are the game changes between classic GF/DM and GF/DM XG?==
The major changes to the games are the inclusion of two extra frets on GuitarFreaks, and an additional bass pedal, cymbal, and tom on DrumMania, which provide for larger and more varied and difficult charts. Refer to the [http://vjarmy.com/wiki/index.php/AC_GFDM_XG#Gameplay_Changes Gameplay Changes] section of the GF/DM XG page for more information.
The major changes to the games are the inclusion of two extra frets on GuitarFreaks, and an additional bass pedal, cymbal, and tom on DrumMania, which provide for larger and more varied and difficult charts. Refer to the [[AC_GFDM_XG#Gameplay_Changes|Gameplay Changes]] section of the [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]] page for more information.


==How are Skill Points calculated?==
==How are Skill Points calculated?==
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Total Skill Points = Combined best 25 new song results and best 25 old song results.<br>
Total Skill Points = Combined best 25 new song results and best 25 old song results.<br>
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(Formula information obtained from the [http://wiki.voiddd.com/ BEMANIwiki] pages for GuitarFreaks & DrumMania.)<br>
(Formula information obtained from the [http://wiki.voiddd.com/ BEMANIwiki] pages for GuitarFreaks & DrumMania.)


==What song(s) in GuitarFreaks have the _______?==
{{stub}}
*Highest Guitar rating: [[DAY DREAM]] EXT (GF4), [[A.DOGMA]] EXT, [[Rock to Infinity]] EXT (GF V5), [[Jungle]] EXT, [[Sonne]] EXT (GF V6): 99.
*Lowest Guitar rating: [[Ai no shirushi|愛のしるし]] BSC (GF4): 10.
*Highest XG Guitar rating: [[Ichimoudajin|一網打尽]] MAS, [[Rock to Infinity]] MAS, [[Tentei otoko no ko hen|天庭 おとこのこ編]] MAS: 9.75.
*Lowest XG Guitar rating: [[Ai no shirushi|愛のしるし]] NOV, [[Shanghai honey|上海ハニー]] NOV: 1.20.
*Highest Bass rating: [[DAY DREAM]] EXT (GF4), [[MODEL DD6]] EXT (GF11), [[Rock to Infinity]] EXT (GF V5): 99.
*Lowest Bass rating: [[Mister magic]] BSC (GF6), [[Be Proud]] BSC (GF V2), [[Anma|アンマー]] BSC, [[Tsugumi|つぐみ]] BSC, [[Venus to Jesus|ヴィーナスとジーザス]] BSC (GF V8): 10.
*Highest XG Bass rating: [[Tentei otoko no ko hen|天庭 おとこのこ編]] MAS: 9.80.
*Lowest XG Bass rating: [[Tentaikansoku|天体観測]] NOV: 1.10.
*Highest Open Pick rating: [[DAY DREAM]] EXT (GF4), [[Concertino in Blue]] EXT (GF7), [[Timepiece phase II]] EXT (GF10), [[Ichimoudajin|一網打尽]] EXT (GF V4), [[A.DOGMA]] EXT, [[Rock to Infinity]] EXT (GF V5), [[Jungle]] EXT, [[Sonne]] EXT (GF V6): 99.
*Lowest Open Pick rating: [[CROSS ROAD]] BSC (GF9): 11.
 
==What song(s) in DrumMania have the _______?==
*Highest rating: [[DAY DREAM]] EXT (DM3), [[The Least 100sec]] EXT (DM4), [[A.DOGMA]] EXT, [[Rock to Infinity]] EXT (DM V5), [[Sonne]] EXT (DM V6): 99.
*Lowest rating: [[NA-NA-NA]] BSC (DM3), [[CROSS ROAD]] BSC (DM8), [[Akogare|あこがれ]] BSC (DM V), [[Stairway Generation]] BSC, [[Ayumi|歩み]] BSC, [[Kimi wo mamotte Kimi wo aishite|君を守って 君を愛して]] BSC (DM V7): 10.
*Highest XG rating: [[The Least 100sec]] MAS, [[Rock to Infinity]] MAS: 9.85.
*Lowest XG rating: [[Ayumi|歩み]] NOV: 1.00.
 
==What licensed artist(s) have had the most songs in GF/DM?==
Bump of Chicken, Hitomi Yaida, and Spitz, each with 5.


[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 04:00, 22 July 2018

What are the game changes between classic GF/DM and GF/DM XG?

The major changes to the games are the inclusion of two extra frets on GuitarFreaks, and an additional bass pedal, cymbal, and tom on DrumMania, which provide for larger and more varied and difficult charts. Refer to the Gameplay Changes section of the GuitarFreaksXG & DrumManiaXG page for more information.

How are Skill Points calculated?

GF/DM V4-V7 Formula

Skill Ratio for GuitarFreaks = Perfect% x 0.80 + Great% x 0.20 + Combo% + 0.20 (percents as decimals)
Skill Ratio for DrumMania = Perfect% x 0.80 + Great% x 0.30 + Combo% + 0.20 (percents as decimals)

Then:

Song Skill Points = Skill Ratio x Song Level x 0.33 x (0.5 if using Auto-anything, 1 otherwise)

Total Skill Points = Combined best 14 new song results, 36 old song results, and 3 long song results.

GF/DM XG Formula

Achievement Ratio for GuitarFreaks = Perfect% x 0.85 + Great% x 0.25 + Combo% + 0.15 (percents as decimals)
Achievement Ratio for DrumMania = Perfect% x 0.85 + Great% x 0.35 + Combo% + 0.15 (percents as decimals)

Then:

Song Skill Points = Achievement Ratio x Song Level x 20 x Modifier Reduction

GF Reduction Modifiers:

  • Auto Neck/Pick = 0
  • 2-Lane Play = 0
  • 3-Lane Play = 0.25
  • 4-Lane Play = 0.50

DM Reduction Modifiers:

  • Auto Left Cymbal+Left Pedal+Floor Tom (i.e. pads new to DM XG) = 0
  • Auto Both Pedals = 0.25
  • Mirror Type B = 0.50


Total Skill Points = Combined best 25 new song results and best 25 old song results.

(Formula information obtained from the BEMANIwiki pages for GuitarFreaks & DrumMania.)

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