MUSECA Information: Difference between revisions

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== Gameplay ==
== Gameplay ==
The MÚSECA cabinet has a foot pedal and five spinners, which can be pressed, held, or rotated, depending on the note type. Much like several other BEMANI games, notes appear from the top of the screen toward the bottom. Note types are the following:
The MÚSECA cabinet has a foot pedal and five spinners, which can be pressed, held, or rotated, depending on the note type. Like SOUND VOLTEX, notes appear from the background in the center of the screen and travel towards the judgement line. Notes are also color-coded depending on the input device they are associated with (blue for the top three spinners, yellow for the bottom two spinners, and white/red for the foot pedal). Note types are the following:
* Objects: normal notes that can be hit by pressing or rotating the spinner.
* Hit Object: a normal, diamond-shaped note that can be hit by pressing the spinner.
* Long Objects: notes where the spinner must be held.  
* Charge Object: a long note that requires the spinner to be held down.
* Rotate Objects: notes where the spinner must be rotated. Most Rotate Objects accept rotating the spinner in either direction, but some Rotate Objects on Red charts require rotating the spinner in a specific direction.
* Spin Object: a cone-like note that requires the spinner to be rotated. The spinner can be rotated in either direction.
* Strong Rotate Objects: similar to Rotate Objects, but they must be rotated at a faster speed.
* Storm Object: similar to Spin Objects, but they must be rotated with more force.
* Pedal Object: the foot pedal must be pressed and held.
* Kick Object: a large, wide note that requires the foot pedal to be pressed and held.
* Directional Spin Object: A Spin Object that requires the spinner to be rotated in a specific direction. The direction in which the spinner must be rotated is indicated by an arrow above the note.


Object judge rank names are the same as SOUND VOLTEX: CRITICAL, NEAR, and ERROR. Combo in this game is referred to as CONNECT, and a full combo is referred to as CONNECT ALL.
When holding down Charge Objects or Kick Objects, a "CHARGE" percentage indicator is shown. The second of two judge ranks for the Object is based on how high the note was charged when the Object ends:
 
When holding down Long Objects or Pedal Objects, a "CHARGE" percentage indicator is shown. The second of two judge ranks for the Object is based on how high the note was charged when the Object ends:
* 100%: CRITICAL
* 100%: CRITICAL
* 20%-99%: NEAR
* 20%-99%: NEAR
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The Object need not be held entirely to receive 100% CHARGE. Additionally, letting go of the Object will not break the player's CONNECT; it will simply stop increasing CHARGE until the Object is pressed again.
The Object need not be held entirely to receive 100% CHARGE. Additionally, letting go of the Object will not break the player's CONNECT; it will simply stop increasing CHARGE until the Object is pressed again.


Before or during a song, some gameplay options can be changed: lane shape (curve or no curve, W or flat) and speed modifier (is independent of song BPM, but can be affected multiplicatively by Grafica).
The gameplay interface itself is very similar to SOUND VOLTEX. There are three difficulties: Green (翠), Orange (橙), and Red (朱). The difficulty scale goes from 1 to 15. Object judge rank names are also the same as SOUND VOLTEX: CRITICAL, NEAR, and ERROR. Combo in this game is referred to as CONNECT, and a full combo is referred to as CONNECT ALL.


The gameplay interface itself is very similar to SOUND VOLTEX. There are three difficulties: Green (翠), Orange (橙), and Red (). The difficulty scale goes from 1 to 15.
At the start or during a song, some gameplay options can be changed: lane shape (curve or no curve, W or flat) and speed modifier (independent of song BPM). More options can be accessed in the song select menu by holding the foot pedal.


== Grafica ==
== Grafica ==

Revision as of 14:51, 9 January 2017

This page is under heavy construction.

MÚSECA

MÚSECA's arcade cabinet.

MÚSECA is the latest entry in the BEMANI line of arcade music video games. After five location tests in 2015, the game was released on December 10th, 2015.

Similar to the SOUND VOLTEX series, the song list is currently only comprised by commissioned artists. Original song contests (named Compe.) are also held. Other than original songs and SOUND VOLTEX crossovers, there are also EXIT TUNES licenses, DWANGO licenses, and Touhou Project arrangements.

Games

  • MÚSECA (released on December 10th, 2015)
    • 1+1/2 (released on July 27th, 2016)

Gameplay

The MÚSECA cabinet has a foot pedal and five spinners, which can be pressed, held, or rotated, depending on the note type. Like SOUND VOLTEX, notes appear from the background in the center of the screen and travel towards the judgement line. Notes are also color-coded depending on the input device they are associated with (blue for the top three spinners, yellow for the bottom two spinners, and white/red for the foot pedal). Note types are the following:

  • Hit Object: a normal, diamond-shaped note that can be hit by pressing the spinner.
  • Charge Object: a long note that requires the spinner to be held down.
  • Spin Object: a cone-like note that requires the spinner to be rotated. The spinner can be rotated in either direction.
  • Storm Object: similar to Spin Objects, but they must be rotated with more force.
  • Kick Object: a large, wide note that requires the foot pedal to be pressed and held.
  • Directional Spin Object: A Spin Object that requires the spinner to be rotated in a specific direction. The direction in which the spinner must be rotated is indicated by an arrow above the note.

When holding down Charge Objects or Kick Objects, a "CHARGE" percentage indicator is shown. The second of two judge ranks for the Object is based on how high the note was charged when the Object ends:

  • 100%: CRITICAL
  • 20%-99%: NEAR
  • 0-19%: ERROR

The Object need not be held entirely to receive 100% CHARGE. Additionally, letting go of the Object will not break the player's CONNECT; it will simply stop increasing CHARGE until the Object is pressed again.

The gameplay interface itself is very similar to SOUND VOLTEX. There are three difficulties: Green (翠), Orange (橙), and Red (朱). The difficulty scale goes from 1 to 15. Object judge rank names are also the same as SOUND VOLTEX: CRITICAL, NEAR, and ERROR. Combo in this game is referred to as CONNECT, and a full combo is referred to as CONNECT ALL.

At the start or during a song, some gameplay options can be changed: lane shape (curve or no curve, W or flat) and speed modifier (independent of song BPM). More options can be accessed in the song select menu by holding the foot pedal.

Grafica

One of MÚSECA's most important aspects are the illustrations named Grafica. A Grafica gives the player GIFTs, which are in-game bonuses that are auto-triggered at some points of the charts, slightly modifying the chart lane's judgment line. GIFTs include Life Support, Score Gain, Play Risk, and Item Collect. Most Grafica characters have their own voices that play when they're triggered in-game. Note that you can have up to three Grafica per song.

To access the Grafica system, you must clear STORY, one of MÚSECA's unlocking systems. Most Grafica can be obtained by purchasing them with one of MÚSECA's currencies, COLORIS, while others can be obtained via-STORY. In MÚSECA 1+1/2, players can obtain Grafica by unlocking them on Release Missions (解放ミッション).

In addition to original song contests, Grafica design contests are held as well.

For a list of all Grafica in the game, please see this page.

External Link

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