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= Resonate 1794 =
= RESONATE 1794 =


== Song Information ==
== Song Information ==
 
Artist: KOHTA<br>
Artist: Kohta<br>
Composition: [[Kohta Takahashi]], L.V.Beethoven<br>
Arrangement: Kohta Takahashi<br>
BPM: 160<br>
BPM: 160<br>
Genre: Hard Sonata<br>
VJ: [[HES]]<br>
First Appeared On: [[AC RED]]<br>
Length: 2:08<br>
Length: 2:08<br>
Genre: HARD SONATA<br>
Movie: [[Yoshiaki Heshiki|HES]]<br>
First Music Game Appearance: [[AC IIDX RED|beatmania IIDX 11 IIDX RED]]<br>
Other Music Game Appearances: None


== Lyrics ==
== Lyrics ==
None.
== Song Connections / Remixes ==
* RESONATE 1794's second half is an arrangement of Beethoven's ''Grand Piano Sonata "Pathetique", Mvt. 1''.
** A remix of this part of RESONATE 1794, simply titled ''1794'', was uploaded to Kohta's [https://youtu.be/OTMOxfrf5gw YouTube channel].
* The original soundtrack version of RESONATE 1794 does not have the CORE ARENA background sounds.
== Trivia ==
* RESONATE 1794 marks the debut of Kohta Takahashi in BEMANI.
* RESONATE 1794's video is the third part of the CORE ARENA series, which also includes [[spiral galaxy]], [[ANDROMEDA]], and [[earth scape]].
* The number "1794" refers to the year Beethoven began work on his first piano sonata.
* RESONATE 1794 is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from October 3rd, 2018, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]].
== Song Production Information ==
=== KOHTA ===
Nice to meet you IIDX fans. My name is KOHTA.<br>
Well, here's an introduction for this song with some production episodes.
On a certain month and day somewhere in Roppongi, I had a meeting with [[Takayuki Ishikawa|TAKA]] and HES while drinking.<br>
Even though I was overwhelmed by their passionate feelings for the game and HES' cool graphics, we had a peaceful time. And I was instigated many times by a slightly tipsy TAKA.<br>
TAKA "Aren't you really looking forward to it?! I'm really expecting it!"<br>
KOHTA "I'm, I'm really looking forward to it, right?... Ahaha (it's a lot of pressure...)"<br>
As expected from the famous producer TAKA. He skillfully controlled me, as someone who loves pressure, and successfully kindled my passion.
From that day, I went on a journey to find a song unique to myself, not dance music or game BGM, but rather something unique to the BEMANI series.<br>
Wandering around time and space, I eventually arrived in the period 1794 AD.<br>
A series of so-called sonatas started in that year, which marked the life of a great composer.<br>
I realized that I really RESONATE (vibrate/sympathize) with these beautiful and intense sounds.<br>
I was inspired by his passionate energy for life, and created this song using my intense guitar playing and 909 synthesizers.<br>
A descendant of these fleeting sonatas, wrapped in modern day fashion... that's RESONATE 1794.<br>
Transcending eras and generations, this is my own message of love to those who love BEMANI.
== Video Production Information ==
=== HES ===
Introduction, development, <span style="color:red">turn</span>, and conclusion movie [EPISODE 3] -enemy approaching-
"Target acquired. Engaging combat mode"<br>
Unleash all your power, and challenge it to a fight. Can it really be destroyed?<br>
"'''DESTROY THE CORE!'''"
I consciously created this video with an emphasis on a speedy and refreshing feeling.
After the slightly special song "RESONATE 1794" was completed as the "turn" in the introduction, development, turn, and conclusion movie, I created this video from its data.<br>
Although it was created in the same process as usual, I gave my video to KOHTA this time, who attempted to add SE (sound effects) to it.<br>
We decided to do this during the start of our meeting, and I needed to thoroughly explain the scenes for this song.
The crucial scenes
* The scene where the CORE appears
* The scene where the CORE is damaged by the Vulcan
* The scene where the CORE's attack is a direct hit
* The scene where you chase the CORE, and eventually neutralize and destroy its laser
* The scene where the CORE is destroyed
It's the biggest highlight of the "introduction, development, turn, and conclusion movie", so it has many cuts.
Below are the prototype images I showed KOHTA, who was in charge of RESONATE 1794.
--------------------------
■ beatmania IIDX 11 IIDX RED<br>
☆Introduction, development, turn, and conclusion MOVIE-HES' draft/ "turn"


<pre>Destroy the core</pre>
I want an upper melodious tune to overall feel majestic and intimidating.<br>
I request for bell sounds to be included.<br>
Good genres for it should be "NU-NRG", "HARD HOUSE", or "TRANCE".


== Remixes ==


None.
■ Movie progression images
 
■ PHASE 01<br>
[[Image:Resonate1794 phase1.jpg|frameless|left]]<br>
<br>
The "CORE" boss appears together with a quiet song
<br clear="all">
 
■ PHASE 02<br>
[[Image:Resonate1794 phase2.jpg|frameless|left]]<br>
<br>
Battle scene<br>
Destroying the shield with the Vulcan isn't very effective
<br clear="all">
 
■ PHASE 03<br>
[[Image:Resonate1794 phase3.jpg|frameless|left]]<br>
<br>
The CORE's attack hits directly
<br clear="all">
 
■ PHASE 04<br>
[[Image:Resonate1794 phase4.jpg|frameless|left]]<br>
<br>
During the CORE's final attack, your character also releases all its energy.<br>
The beam neutralizes its attack and damages the "CORE".
<br clear="all">
 
■ PHASE 05<br>
[[Image:Resonate1794 phase5.jpg|frameless|left]]<br>
<br>
The scene where the CORE is destroyed.
<br clear="all">
 
※I planned for the background to play at a high-speed, and I thought about a video which emphasizes a speedy feeling.
 
--------------------------
 
It's slightly different from the completed version, but I think the images are nearly identical.<br>
The included SE increased this video's sense of realism.


== Song Connections ==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards.


None.
{{IIDX Chart Header|
{{IIDX Chart Notecounts|273|469|745|951|-|469|744|-|-}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|5|8|N/A|-|4|7|-|-}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;17 SIRIUS|-|5|&uarr;10|11|-|4|&uarr;10|-|-}}
{{IIDX Chart|beatmania IIDX 18 Resort Anthem&rarr;Present|-|5|10|11|-|4|&uarr;11|-|-}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED CS|'''2'''|5|8|8+|-|4|8+|-|-}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|10|11|-|4|11|-|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|10|11|-|-|-|-|-}}
}}


{{CORE ARENA}}
[[Category:Songs]]
[[Category:Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:beatmania IIDX Songs with Unique Videos]]
[[Category:beatmania IIDX Songs Never Removed‎]]

Latest revision as of 16:26, 16 November 2023

RESONATE 1794

Song Information

Artist: KOHTA
Composition: Kohta Takahashi, L.V.Beethoven
Arrangement: Kohta Takahashi
BPM: 160
Length: 2:08
Genre: HARD SONATA
Movie: HES
First Music Game Appearance: beatmania IIDX 11 IIDX RED
Other Music Game Appearances: None

Lyrics

None.

Song Connections / Remixes

  • RESONATE 1794's second half is an arrangement of Beethoven's Grand Piano Sonata "Pathetique", Mvt. 1.
    • A remix of this part of RESONATE 1794, simply titled 1794, was uploaded to Kohta's YouTube channel.
  • The original soundtrack version of RESONATE 1794 does not have the CORE ARENA background sounds.

Trivia

  • RESONATE 1794 marks the debut of Kohta Takahashi in BEMANI.
  • RESONATE 1794's video is the third part of the CORE ARENA series, which also includes spiral galaxy, ANDROMEDA, and earth scape.
  • The number "1794" refers to the year Beethoven began work on his first piano sonata.
  • RESONATE 1794 is unlockable in beatmania IIDX INFINITAS from October 3rd, 2018, after purchasing its charts with BITs.

Song Production Information

KOHTA

Nice to meet you IIDX fans. My name is KOHTA.
Well, here's an introduction for this song with some production episodes.

On a certain month and day somewhere in Roppongi, I had a meeting with TAKA and HES while drinking.
Even though I was overwhelmed by their passionate feelings for the game and HES' cool graphics, we had a peaceful time. And I was instigated many times by a slightly tipsy TAKA.
TAKA "Aren't you really looking forward to it?! I'm really expecting it!"
KOHTA "I'm, I'm really looking forward to it, right?... Ahaha (it's a lot of pressure...)"
As expected from the famous producer TAKA. He skillfully controlled me, as someone who loves pressure, and successfully kindled my passion.

From that day, I went on a journey to find a song unique to myself, not dance music or game BGM, but rather something unique to the BEMANI series.
Wandering around time and space, I eventually arrived in the period 1794 AD.
A series of so-called sonatas started in that year, which marked the life of a great composer.
I realized that I really RESONATE (vibrate/sympathize) with these beautiful and intense sounds.
I was inspired by his passionate energy for life, and created this song using my intense guitar playing and 909 synthesizers.
A descendant of these fleeting sonatas, wrapped in modern day fashion... that's RESONATE 1794.
Transcending eras and generations, this is my own message of love to those who love BEMANI.

Video Production Information

HES

Introduction, development, turn, and conclusion movie [EPISODE 3] -enemy approaching-

"Target acquired. Engaging combat mode"
Unleash all your power, and challenge it to a fight. Can it really be destroyed?
"DESTROY THE CORE!"

I consciously created this video with an emphasis on a speedy and refreshing feeling.


After the slightly special song "RESONATE 1794" was completed as the "turn" in the introduction, development, turn, and conclusion movie, I created this video from its data.
Although it was created in the same process as usual, I gave my video to KOHTA this time, who attempted to add SE (sound effects) to it.
We decided to do this during the start of our meeting, and I needed to thoroughly explain the scenes for this song.

The crucial scenes

  • The scene where the CORE appears
  • The scene where the CORE is damaged by the Vulcan
  • The scene where the CORE's attack is a direct hit
  • The scene where you chase the CORE, and eventually neutralize and destroy its laser
  • The scene where the CORE is destroyed

It's the biggest highlight of the "introduction, development, turn, and conclusion movie", so it has many cuts.


Below are the prototype images I showed KOHTA, who was in charge of RESONATE 1794.


■ beatmania IIDX 11 IIDX RED
☆Introduction, development, turn, and conclusion MOVIE-HES' draft/ "turn"

I want an upper melodious tune to overall feel majestic and intimidating.
I request for bell sounds to be included.
Good genres for it should be "NU-NRG", "HARD HOUSE", or "TRANCE".


■ Movie progression images

■ PHASE 01

Resonate1794 phase1.jpg



The "CORE" boss appears together with a quiet song

■ PHASE 02

Resonate1794 phase2.jpg



Battle scene
Destroying the shield with the Vulcan isn't very effective

■ PHASE 03

Resonate1794 phase3.jpg



The CORE's attack hits directly

■ PHASE 04

Resonate1794 phase4.jpg



During the CORE's final attack, your character also releases all its energy.
The beam neutralizes its attack and damages the "CORE".

■ PHASE 05

Resonate1794 phase5.jpg



The scene where the CORE is destroyed.

※I planned for the background to play at a high-speed, and I thought about a video which emphasizes a speedy feeling.


It's slightly different from the completed version, but I think the images are nearly identical.
The included SE increased this video's sense of realism.

Difficulty & Notecounts

beatmania IIDX difficulty rated 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards.

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 273 469 745 951 - 469 744 - -
beatmania IIDX 11 IIDX RED - 5 8 N/A - 4 7 - -
beatmania IIDX 12 HAPPY SKY→17 SIRIUS - 5 ↑10 11 - 4 ↑10 - -
beatmania IIDX 18 Resort Anthem→Present - 5 10 11 - 4 ↑11 - -
beatmania IIDX 11 IIDX RED CS 2 5 8 8+ - 4 8+ - -
beatmania IIDX INFINITAS - 5 10 11 - 4 11 - -
beatmania IIDX ULTIMATE MOBILE - 5 10 11 - - - - -
HES' CORE ARENA series of videos
spiral galaxy - ANDROMEDA - RESONATE 1794 - earth scape