Shoichiro Hirata Interviews: Difference between revisions

m
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
= Shoichiro Hirata Interviews =
= Shoichiro Hirata Interviews =


== [[CS DDRMAX US|DDRMAX -DanceDanceRevolution-]] ==
== [[CS DDRMAX NA|DDRMAX -DanceDanceRevolution-]] ==
The following interview/artist profile was included in the [[CS DDRMAX US|DDRMAX -DanceDanceRevolution-]] instruction booklet released in 2002.
The following interview/artist profile was included in the [[CS DDRMAX NA|DDRMAX -DanceDanceRevolution-]] instruction booklet released in 2002.


*'''Name''': Shoichiro Hirata
*'''Name''': Shoichiro Hirata
Line 11: Line 11:
*'''Favorite Instrument''': Fender Rhodes
*'''Favorite Instrument''': Fender Rhodes
*'''Favorite Music Style''': I really enjoy house and R&B.
*'''Favorite Music Style''': I really enjoy house and R&B.
*'''Favorite Music producer or artist''': Some of my recent favorite artist include, Filur and Lisa Loeb (although her genre/style is completely different from mine). Also, I like Hikaru Uta a lot as well. She is a very talented singer/songwriter in Japan.
*'''Favorite Music producer or artist''': Some of my recent favorite artist include, Filur and Lisa Loeb (although her genre/style is completely different from mine). Also, I like Hikaru Utada a lot as well. She is a very talented singer/songwriter in Japan.
*'''Favorite Bemani song you have written''': [[Share My Love]]
*'''Favorite Bemani song you have written''': [[Share My Love]]
*'''Songs created in DDRMAX''': [[Groove 2001]], Share My Love
*'''Songs created in DDRMAX''': [[Groove 2001]], Share My Love
Line 24: Line 24:
*'''What was the most difficult/challenging situation that you have experienced working on Bemani/DDR games?:''' Although this is a recurring theme, it is tough to make the dance song short and cool at the same time, where the most pleasing part of dance music is the repetition. The other difficulty is how I can get the best of both worlds by making the music cool from an arrangement perspective while also making it fun as a video game.
*'''What was the most difficult/challenging situation that you have experienced working on Bemani/DDR games?:''' Although this is a recurring theme, it is tough to make the dance song short and cool at the same time, where the most pleasing part of dance music is the repetition. The other difficulty is how I can get the best of both worlds by making the music cool from an arrangement perspective while also making it fun as a video game.
*'''Can you briefly describe the initial process/steps of how you determine the direction for a new song?:''' Usually I select a rhythm and begin to assemble the song accordingly.
*'''Can you briefly describe the initial process/steps of how you determine the direction for a new song?:''' Usually I select a rhythm and begin to assemble the song accordingly.
*'''When you are making a song, do you ever think about what some of the steps mght be like or do you already know from the beginning that this song is going to be a difficult song for players, etc?:''' Basically, I am not conscious about the steps or difficulty when I am in the process of writing a song. However, when I write a song, I sometimes think to myself "If this kind of gimmick is used, it would make the song fun to play in the game." or "With this type of step, it would be so cool."
*'''When you are making a song, do you ever think about what some of the steps might be like or do you already know from the beginning that this song is going to be a difficult song for players, etc?:''' Basically, I am not conscious about the steps or difficulty when I am in the process of writing a song. However, when I write a song, I sometimes think to myself "If this kind of gimmick is used, it would make the song fun to play in the game." or "With this type of step, it would be so cool."
*'''Do you feel limited as an artist because of the game design and mechanics of DDR?:''' No. It is always exciting!
*'''Do you feel limited as an artist because of the game design and mechanics of DDR?:''' No. It is always exciting!
*'''Many fans really enjoy the songs you have created for DDR/Bemani series because they hve a cool urban sound. Have you enjoyed urban music growing up or what inspired you to make this type of music?:''' Basically, I like creating UK-style sounds. However, when I was a student I really loved "New Jack Swing" (we call it R&B now) and I was thinking about how I could make that groove feeling too. Artists like Teddy Riley, Jam & Lewis and Chukii Booker were my life back then.
*'''Many fans really enjoy the songs you have created for DDR/Bemani series because they hve a cool urban sound. Have you enjoyed urban music growing up or what inspired you to make this type of music?:''' Basically, I like creating UK-style sounds. However, when I was a student I really loved "New Jack Swing" (we call it R&B now) and I was thinking about how I could make that groove feeling too. Artists like Teddy Riley, Jam & Lewis and Chukii Booker were my life back then.
*'''Do you have any comments or words to players?:''' I am so happy that video game music gets attention like this!
*'''Do you have any comments or words to players?:''' I am so happy that video game music gets attention like this!
[[Category:Other]]