What Could Have Been: Difference between revisions

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== [[AC tricoro|beatmania IIDX 20 tricoro]] ==
== [[AC tricoro|beatmania IIDX 20 tricoro]] ==
=== EXPERT MODE ===
Although tricoro was the first beatmania IIDX game to not have EXPERT MODE, graphical data for this mode on the MODE SELECT screen can be found unused in tricoro's HDD. However, no further data for this removed mode has been found, so it is currently unknown if it can be forced to work by hacking.
=== [[masquerade]] / [[TERRA|TЁЯRA]] ===
=== [[masquerade]] / [[TERRA|TЁЯRA]] ===
* Sound and HDD data for the song exists in tricoro, but it has no notecharts and was never made playable, being the only unused song with sound data that didn't appear in the following game, [[AC SPADA|beatmania IIDX 21 SPADA]]. This might be attributed to its composers, [[Naoki Maeda|NAOKI]] and [[Junko Karashima|jun]], both leaving KONAMI in early 2013.
* Sound and HDD data for the song exists in tricoro, but it has no notecharts and was never made playable, being the only unused song with sound data that didn't appear in the following game, [[AC SPADA|beatmania IIDX 21 SPADA]]. This might be attributed to its composers, [[Naoki Maeda|NAOKI]] and [[Junko Karashima|jun]], both leaving KONAMI in early 2013.
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=== ''灼熱Lost Summer Dayz'' / [[DJ Mass MAD Izm*]] vs [[Yoshitaka Nishimura|DJ YOSHITAKA]] ===
=== ''灼熱Lost Summer Dayz'' / [[DJ Mass MAD Izm*]] vs [[Yoshitaka Nishimura|DJ YOSHITAKA]] ===
* The original sequel to [[Shakunetsu Beach Side Bunny|灼熱Beach Side Bunny]], titled 灼熱Lost Summer Dayz and made by both DJ Mass MAD Izm* and DJ YOSHITAKA at the time, was supposed to come out in Summer 2013 according to DJ Mass MAD Izm* himself, however nothing came out of it; it was likely the initial final boss of the ''クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!'' event. This was supported by data of a collaboration song between both artists found on [[PnM AC SP|pop'n music Sunny Park]], with said song's ID being replaced by [[Zirkfied]] afterwards. A reworked sequel of 灼熱Beach Side Bunny involving only DJ Mass MAD Izm*, titled [[Shakunetsu Pt.2 Long Train Running|灼熱Pt.2 Long Train Running]], would then appear two years later on [[AC copula|beatmania IIDX 23 copula]].
* The original sequel to [[Shakunetsu Beach Side Bunny|灼熱Beach Side Bunny]], titled 灼熱Lost Summer Dayz and made by both DJ Mass MAD Izm* and DJ YOSHITAKA at the time, was supposed to come out in Summer 2013 according to DJ Mass MAD Izm* himself, however nothing came out of it; it was likely the initial final boss of the ''クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!'' event. This was supported by data of a collaboration song between both artists found on [[PnM AC SP|pop'n music Sunny Park]], with said song's ID being replaced by [[Zirkfied]] afterwards. A reworked sequel of 灼熱Beach Side Bunny involving only DJ Mass MAD Izm*, titled [[Shakunetsu Pt.2 Long Train Running|灼熱Pt.2 Long Train Running]], would then appear two years later on [[AC copula|beatmania IIDX 23 copula]].
=== EXPERT MODE ===
Although tricoro was the first beatmania IIDX game to not have EXPERT MODE, graphical data for this mode on the MODE SELECT screen can be found unused in tricoro's HDD. However, no further data for this removed mode has been found, so it is currently unknown if it can be forced to work by hacking.


== [[AC SPADA|beatmania IIDX 21 SPADA]] ==
== [[AC SPADA|beatmania IIDX 21 SPADA]] ==
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* ULTRAMIX was initally planned for the PC, and was meant to be a sequel to [[CS DDR PC|DanceDanceRevolution (PC)]]. Screenshots of this game resembled more of its predecessor, and featured a new cast of dancers. However, it ended up shifting development to the Xbox, and the overall design was re-worked. This may explain why ULTRAMIX had very few new songs, due to its development.
* ULTRAMIX was initally planned for the PC, and was meant to be a sequel to [[CS DDR PC|DanceDanceRevolution (PC)]]. Screenshots of this game resembled more of its predecessor, and featured a new cast of dancers. However, it ended up shifting development to the Xbox, and the overall design was re-worked. This may explain why ULTRAMIX had very few new songs, due to its development.


== [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX 2]] ==
== [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]] ==
* Early concept art featured a songwheel of that to the previous ULTRAMIX.
* Early concept art featured a songwheel similar to that of the previous ULTRAMIX.


== [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX 4]] ==
== [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]] ==
* In the E3 demo, the songwheel was much more different and [[Listen_To_Your_Heart_Furious_F._EZ_Radio_Edit|Listen To Your Heart Furious F. EX Radio Edit]] used [[BROKEN MY HEART Cusimo & Co. Starlite Remix]]'s graphics.
* In the E3 demo, the songwheel was very different and [[Listen To Your Heart Furious F. EZ Radio Edit]] used [[BROKEN MY HEART Cusimo & Co. Starlite Remix]]'s graphics.


== [[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]] ==
== [[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]] ==
* In a beta demo, what we saw originally was very different from the final product. It initally featured [[AFRO|AFRO]] and [[EMI|EMI]] in the character lineup, and the dancer models were adult-sized unlike in the final version where they were smaller. Routines and graphics were carried over from [[CS DDR MARIO|DanceDanceRevolution MARIO MIX]]. It was also to feature CHALLENGE difficulty.  
* In a beta demo, what we saw originally was very different from the final product. It initally featured [[AFRO]] and [[EMI]] in the character lineup, and the dancer models were adult-sized unlike in the final version where they were smaller. Routines and graphics were carried over from [[CS DDR MARIO|DanceDanceRevolution MARIO MIX]]. It was also to feature CHALLENGE difficulty.  
** [[Lips of an Angel]]
** [[Lips of an Angel]]
** [[Gonna Make You Sweat (Everybody Dance Now)]]
** [[Gonna Make You Sweat (Everybody Dance Now)]]
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== [[CS DDR II|DanceDanceRevolution II]] ==
== [[CS DDR II|DanceDanceRevolution II]] ==
* The game initally used the classic 1-10 scale in it's development, and lacked Challenge charts.
* The game initally used the classic 1-10 scale on its development, and lacked CHALLENGE charts.
*There were some placeholder graphics and sounds from the previous game as well.
* There are some placeholder graphics and sounds from the previous game as well.


== [[CS DDR PS3|DanceDanceRevolution (PS3)]] ==
== [[CS DDR PS3|DanceDanceRevolution (PS3)]] ==
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= jubeat =
= jubeat =
= MÚSECA =


= REFLEC BEAT =
= REFLEC BEAT =
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== [[PnM AC 18|pop'n music 18 せんごく列伝]] ==
== [[PnM AC 18|pop'n music 18 せんごく列伝]] ==
=== EXPERT MODE ===
=== EXPERT MODE and planned theme ===
Much like beatmania IIDX 20 tricoro mentioned above, pop'n music 18 せんごく列伝 was the first pop'n music title with no EXPERT MODE since its introduction. However, graphical data for this mode can be found on the HDD, revealing that the original theme for pop'n music 18 was city/town based, not unlike [[PnM AC 19|TUNE STREET]]. This suggests that EXPERT MODE was dropped early on the game's development.
Much like beatmania IIDX 20 tricoro mentioned above, pop'n music 18 せんごく列伝 was the first pop'n music title with no EXPERT MODE since its introduction. However, graphical data for this mode can be found on the HDD, revealing that the original theme for pop'n music 18 was city/town based, not unlike [[PnM AC 19|TUNE STREET]]. This suggests that EXPERT MODE was dropped early on the game's development.


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= SOUND VOLTEX =
= SOUND VOLTEX =
= MUSECA =


= Albums / Contests / Etc. =
= Albums / Contests / Etc. =

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