AC DDRMAX: Difference between revisions

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** Introduction of Freeze Arrows, long, green arrows you must hold for the duration of its appearance; failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
** Introduction of Freeze Arrows, long, green arrows you must hold for the duration of its appearance; failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
*** A screen demonstrating the usage of Freeze Arrows is shown if LIGHT or STANDARD difficulty is selected.
*** A screen demonstrating the usage of Freeze Arrows is shown if LIGHT or STANDARD difficulty is selected.
** A new announcer, Londell "Taz" Hicks, who would be used for the next four arcade games, up to [[AC DDR SuperNOVA2|SuperNOVA2]].
** A new announcer, Londell "Taz" Hicks, who would be used until [[AC DDR SuperNOVA2|SuperNOVA2]].
** Scores now having a fixed maximum amount of points, regardless of step count: 50,000,000 points. Points increase as a song nears its end.
** Scores now having a fixed maximum amount of points, regardless of step count: 50,000,000 points. Points increase as a song nears its end.
** Jumps now adding two to your combo (but count as only one step for all other purposes). Jumps would go back to counting as one step in [[AC DDR SuperNOVA|SuperNOVA]].
** Jumps now adding two to your combo (but count as only one step for all other purposes). Jumps would go back to counting as one step in [[AC DDR SuperNOVA|SuperNOVA]].
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*** Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes, but only when pressing down the Start button before the GROOVE RADAR is displayed. The number listing wouldn't appear again until [[AC DDR 2014|DanceDanceRevolution (2014)]].
*** Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes, but only when pressing down the Start button before the GROOVE RADAR is displayed. The number listing wouldn't appear again until [[AC DDR 2014|DanceDanceRevolution (2014)]].
* All songs that were present in [[AC DDR 5th|5thMIX]] were removed.
* All songs that were present in [[AC DDR 5th|5thMIX]] were removed.
** As such, this is the only mainline DanceDanceRevolution arcade game in any region to not feature a PARANOiA series song.
** That said, there is an early mockup screenshot of the select music screen which still features songs from 5thMIX.
* The KONAMI original REMIX CD Title has been renamed to just KONAMI original.
* The KONAMI original REMIX CD Title has been renamed to just KONAMI original.
* The default arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end, known as NORMAL in the special arrow options. The original arrow design would be revived in [[AC DDR X|DanceDanceRevolution X]] as the CLASSIC arrow option.
* The default arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end, known as NORMAL in the special arrow options. The original arrow design would be revived in [[AC DDR X|DanceDanceRevolution X]] as the CLASSIC arrow option.
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*** Until SuperNOVA, this modifier was forced to ''both'' sides, even if only one player selected it.
*** Until SuperNOVA, this modifier was forced to ''both'' sides, even if only one player selected it.
** BOOST, in which each arrow increases its speed as it reaches the stepping zone.
** BOOST, in which each arrow increases its speed as it reaches the stepping zone.
* Unlike the previous game, the sort order can now be changed by simply pressing both the left and right selection buttons without having to press the start button afterwards.
* Unlike 5thMIX, the sort order can now be changed by simply pressing both the left and right selection buttons without having to press the start button afterwards.
* First DanceDanceRevolution game with Premium Mode.
* First DanceDanceRevolution game with Premium Mode.
** Double Premium allows you to play either Single or Double mode for only one credit, while Joint Premium lets you play any mode for one credit.
** Double Premium allows you to play either Single or Double mode for only one credit, while Joint Premium lets you play any mode for one credit.
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All these songs are unlocked automatically on 1st PASS.
All these songs are unlocked automatically on 1st PASS.


To play [[true...(Trance Sunrise Mix)]], clear any two songs by either BeForU or Riyu Kosaka (小坂りゆ). The song will be available for play as the FINAL STAGE. The possible songs are:
To play [[true...(Trance Sunrise Mix)]], clear any two songs by either BeForU or Riyu Kosaka (小坂りゆ). The song will be available for play as the FINAL STAGE. It can also appear in ROULETTE on any stage, and is also playable if EVENT MODE is active.
* Firefly by BeForU.
* DIVE(more deep & deeper style) by BeForU.
* true... (radio edit) by 小坂りゆ.
 
The song also appears in the ROULETTE at any stage, and it is also playable if EVENT MODE is active. Regardless of method, all difficulties will be available.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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= Unlock Information =
= Unlock Information =
Like [[AC DDR 5th|5thMIX]], DDRMAX has only one unlock code available. When used, the one hidden song and both boss songs are automatically unlocked.
Like [[AC DDR 5th|5thMIX]], DDRMAX has only one unlock code available. When used, true...(Trance Sunrise Mix) and the EXTRA/ONE MORE EXTRA STAGE songs are automatically unlocked.


# Press Test button to enter the Service Menu.
# Press Test button to enter the Service Menu.

Navigation menu