https://remywiki.com/api.php?action=feedcontributions&user=NikkiS37&feedformat=atomRemyWiki - User contributions [en]2024-03-29T05:59:24ZUser contributionsMediaWiki 1.39.1https://remywiki.com/index.php?title=AC_DDR_A3&diff=607822AC DDR A32023-12-21T04:31:26Z<p>NikkiS37: Added a bit of info to reflect the fact that Asian-region cabs still default to the POPULAR SONGS folder for guests / new e-amusement players instead of the new recommendation folders.</p>
<hr />
<div>{{DISPLAYTITLE:DanceDanceRevolution A3}}<br />
{{DDR-AC}}<br />
= DanceDanceRevolution A3 =<br />
<br />
== Release Information ==<br />
[[Image:DDR A3 logo-gold.png|390px]][[Image:DDR A3 logo-blue.png|390px]]<br />
* Release dates:<br />
** 20th anniversary model cabinets: March 17th, 2022<br />
** Online Update for other cabinets except North America (MDX): June 22nd, 2022<br />
** North America (Hawaii, USA TDX): June 22nd, 2022.<br />
** North America (Continental USA TDX upgrade kit): August 19th, 2023.<br />
** North America (MDX): Cancelled<br />
* Slogan: "すべてのエースが覚醒する" (Subete no ACE ga kakuseisuru; ''All ACEs are awakened'')<br />
<br />
== General Information / Changes ==<br />
* First mainline DanceDanceRevolution arcade game to launch without ''any'' new licenses.<br />
* Single and Double can now be switched on the same credit during song selection by pressing [3] on the numeric keypad, similar to beatmania IIDX since [[AC SPADA|SPADA]].<br />
** Play style is now indicated on the MUSIC SELECT and TOTAL RESULT screens due to this.<br />
** However, switching between Single and Double cannot be done either during options settings or once the song has been confirmed for selection, or when playing on BPL BATTLE Mode.<br />
* The ability to pay for PREMIUM PLAY with coins has been added for Japanese machines [https://twitter.com/mifune_sonia/status/1504270394131300353?s=20&t=4s3dQYTQho2CXJIqynoI6w] without [[PASELI]].<br />
* EXTRA STAGE system carried over from [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]; please see [[AC DDR A20 PLUS#EXTRA STAGE|its page]] for more details.<br />
* All NONSTOP courses from A20 PLUS (though not [[AC DDR A20|A20]]) return.<br />
** Dan courses were added on May 19th, 2022, coinciding with the launch of GOLDEN LEAGUE A3.<br />
* All previously released, non-GOLDEN LEAGUE content from A20/A20 PLUS and before was made available by default at launch, with the following exceptions:<br />
** [[ANTI ANTHEM]] was still EXTRA EXCLUSIVE until September 22nd, 2022; it is now available by default.<br />
** [[AC DDR A20 PLUS#BPL_ouen_gakkyoku_kaikin_stamp_rally|BPL ouen gakkyoku kaikin stamp rally (BPL応援 楽曲解禁スタンプラリー)]] until October 13th, 2022; both songs are now available by default.<br />
** [[AC DDR A20 PLUS#BEMANI_2021_manatsu_no_utagassen_5_ban_shoubu|BEMANI 2021 manatsu no utagassen 5 ban shoubu (BEMANI 2021真夏の歌合戦5番勝負)]] until August 25th, 2022; any songs missed can now be unlocked through EXTRA SAVIOR A3.<br />
** The CS songs from [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]]'s music pack vol.2 still required an active subscription and music pack purchase until January 31st, 2023; they are now available by default.<br />
** All of the licenses exclusive to the 20th anniversary model cabinets of A20 were exclusive until August 31st, 2023; when they were made available for all cabinets.<br />
* Folder and difficulty clear lamps now appear as bright circular spotlights, instead of glowing tube lights.<br />
* All local, area, and world record scores (via [[e-amusement]] data) have been reset.<br />
** Player's personal best scores and clear lamps are kept when transferring play data from A20 PLUS to A3, as are all player options.<br />
** The recent CLASS obtained in GOLDEN LEAGUE as of the end of the A20 PLUS also carry over.<br />
* BEMANI series category sort has been removed.<br />
* Special Selections category sort has been added, which consists of DanceDanceRevolution GRAND PRIX Advance Play songs, along with two song recommendation folders (added on May 22nd, 2023):<br />
** "First Step", a selection of songs tailored for first-time players. This is the default selection for first-time players and those who do not have an [[e-amusement]] pass. Unlike [[AC DDR X2|DanceDanceRevolution X2]]'s HAPPY MODE, any settings and difficulty can be selected.<br />
*** On 20th anniversary model cabinets and A/U region cabinets, it is instead defaulted to the POPULAR SONGS genre sort folder.<br />
** "Next Step", a selection of songs for intermediate players to learn more complex skills.<br />
* As of March 24th, 2022, FAST/SLOW and judgement placement adjustments in the SETTING page of the A3 website no longer require the basic [[e-amusement]] subscription [https://twitter.com/DDR_573/status/1506888813821722624].<br />
* PLAY DATA, RIVAL, and SETTING can now be viewed on your [[e-amusement]] account from April 4th, 2022.<br />
* BGM from previous DanceDanceRevolution games plays during BREAK TIME while playing Dan courses, though the music is selected at random.<br />
* A display timing adjustment option was added on March 13th, 2023. It can be set anywhere from -5.0 to +5.0 in 0.1 increments.<br />
* BPL BATTLE mode was added on July 11th, 2023 (originally July 6th, 2023) [https://twitter.com/DDR_573/status/1676491508982386688]. It allows local matching between two 20th anniversary cabinets (by pressing [1] on the keypad during mode select screen), and is based on the competition rules of the [[BEMANI PRO LEAGUE]] event.<br />
* Conversion kits to the TDX version began appearing at North American ROUND1 locations on August 14th, 2023.<br />
** This marks the first time a conversion kit has been issued for a live BEMANI arcade title. In this instance, it is switching from an "upfront" purchase model (MDX) to a "revenue share" purchase model (TDX).<br />
* As of September 11th, 2023 on North American cabinets, selecting Normal Play will allow benefits previously only available on Premium Play. This includes the ability to select courses, access EXTRA STAGE, and having the same expanded set of in-game options.<br />
** Guaranteed access to final stage (regardless of failing) is still Premium Play exclusive.<br />
* As of mid-2023, all stages received graphical downgrades across all versions.<br />
* The GALAXY PLAY feature was added on November 1st, 2023, and has the following differences from Premium Play:<br />
** It costs 3 times as much as Premium Play, but progress towards GALAXY STAGE occurs 3 times faster.<br />
** FLARE has been added as an option in LIFE GAUGE, which prevents recovery for step ratings below PERFECTs (similar to pre-[[AC DDR SuperNOVA2|SuperNOVA2]]'s EXTRA STAGE system). It is applicable on GALAXY STAGE during the ''BABY-LON GALAXY'' event.<br />
** The player is guaranteed four stages, including EXTRA STAGE and GALAXY STAGE.<br />
** Playing a song from EXTRA SAVIOR A3 or COURSE TRIAL A3 will immediately unlock the song in question, regardless of the results.<br />
<br />
== Staff Information ==<br />
None.<br />
<br />
== Full Song List ==<br />
* [[DanceDanceRevolution A3 Full Song List]]<br />
<br />
= Default Songs =<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|Licensed Songs}}<br />
{{DDR Songlist Category|Added on April 21st, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Ayumi magical showtime|アユミ☆マジカルショータイム]]|キノシタ feat.音街ウナ|187|2|5|9|13|-|5|9|13|-}}<br />
{{DDR Songlist Category|Added on April 28th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[WARNINGxWARNINGxWARNING|WARNING×WARNING×WARNING]]|暁Records|172|3|6|10|13|-|6|10|13|-}}<br />
{{DDR Song|[[Kanbu de tomatte sugu tokeru ~ kyouki no Udongein|患部で止まってすぐ溶ける~狂気の優曇華院]]|[[Youhei Kimura|ARM]](IOSYS)|100-200|3|8|11|14|17|8|11|14|18}}<br />
{{DDR Song|[[Usatei|ウサテイ]]|[[beatMARIO|ビートまりお]](COOL&CREATE)|190|3|7|11|14|17|7|11|14|17}}<br />
{{DDR Songlist Category|Added on August 10th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[KING (Kanaria)|KING]]|Kanaria|166|1|7|13|16|-|7|13|16|-}}<br />
{{DDR Song|[[Yoidore shirazu|酔いどれ知らず]]|Kanaria|115|1|3|9|13|-|3|9|13|-}}<br />
{{DDR Songlist Category|Added on November 4th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Look at the Sky]]|Porter Robinson|115|1|3|6|10|-|3|5|10|-}}<br />
{{DDR Song|[[Something Comforting]]|Porter Robinson|144|2|5|8|13|-|5|8|13|-}}<br />
{{DDR Songlist Category|Added on February 13th, 2023|bg=#aaaaee}}<br />
{{DDR Song|[[Musician]]|Porter Robinson|120|1|3|8|12|-|3|8|12|-}}<br />
{{DDR Songlist Category|Added on July 13th, 2023|bg=#aaaaee}}<br />
{{DDR Song|[[Poppin' candy fever!|ポッピンキャンディ☆フィーバー!]]|キノシタ feat.音街ウナ・鏡音リン|190|2|4|10|14|-|4|10|14|-}}<br />
{{DDR Song|[[Positive dance time|ポジティブ☆ダンスタイム]]|キノシタ feat.音街ウナ・鏡音リン|210|2|4|8|12|-|4|8|12|-}}<br />
{{DDR Songlist Category|UNDE{{span style color|red|R}}TALE<br>Added on {{span style color|red|M}}ay 19th, 2022|bg=black|color=white}}<br />
{{DDR Song|[[MEGALOVANIA]]|[[Robert Fox|Toby Fox]]|120-240|4|9|12 '''(SA)'''|16 '''(SA)'''|18 '''(SA)'''|9|12 '''(SA)'''|16 '''(SA)'''|18 '''(SA)'''}}<br />
{{DDR Songlist Category|Added on {{span style color|red|A}}ugust 10th, 2023|bg=black|color=white}}<br />
{{DDR Song|[[Battle Against a True Hero / Honmono no hero to no tatakai|Battle Against a True Hero]]|[[Robert Fox|Toby Fox]]|75-150|2|7|12 '''(SA)''' |15 '''(SA)''' |-|7|12 '''(SA)''' |15 '''(SA)''' |-}}<br />
{{DDR Song|[[Death by Glamour / Kareinaru shitou|Death by Glamour]]|[[Robert Fox|Toby Fox]]|148|3|7|11 '''(SA)''' |14 '''(SA)''' |-|7|11 '''(SA)''' |14 '''(SA)''' |-}}<br />
{{DDR Song|[[Finale (Toby Fox)|Finale]]|[[Robert Fox|Toby Fox]]|48-190|2|5|8 '''(SA)''' |13 '''(SA)''' |-|5|8 '''(SA)''' |12 '''(SA)''' |-}}<br />
{{DDR Songlist Category|Licensed Covers}}<br />
{{DDR Songlist Category|Added on September 1st, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Mixed nuts|ミックスナッツ]]|(Official髭男dism)|150|1|5|8|15|-|5|8|14|-}}<br />
{{DDR Songlist Category|Added on October 3rd, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Ichizu|一途]]|(King Gnu)|160|2|6|12|15|-|6|12|15|-}}<br />
{{DDR Songlist Category|Added on April 3rd, 2023|bg=#aaaaee}}<br />
{{DDR Song|[[SOUVENIR]]|(BUMP OF CHICKEN)|158|2|4|7|12|-|3|7|12|-}}<br />
{{DDR Songlist Category|KONAMI originals|bg=#9999ee|color=#000}}<br />
{{DDR Songlist Category|Default|bg=#aaaaee}}<br />
{{DDR Song|[[Anthurium]]|[[BlackY]] feat. [[Risa Yuzuki]]|142|4|6|10|13|-|6|10|13|-}}<br />
{{DDR Song|[[Dance Phenomena]]|BEMANI Sound Team "[[Takayuki Ishikawa|Captain KING]]"|71-142|3|5|10|12|-|5|10|12|-}}<br />
{{DDR Song|[[Drive My Heart|♡Drive My Heart♡]]|[[nagomu tamaki|CHEAP CREAM]]|145|2|5|8|13|-|5|8|13|-}}<br />
{{DDR Song|[[Fleur]]|BEMANI Sound Team "[[Akhuta|Akhuta Works]]"|180|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Song|[[Like A Star]]|[[nora2r]] feat. 和鳴るせ|175|4|7|12|14|-|7|12|14|-}}<br />
{{DDR Song|[[Pump Pump Pump]]|[[Kosuke Saito|kors k]]|156|2|6|11|15|-|6|11|15|-}}<br />
{{DDR Song|[[SAYONARA disco light|SAYONARA☆ディスコライト]]|[[Tatsuya Sakuma|nana(Sevencolors)]] feat.ジゼル・クイン |159|3|6|9|13|-|5|9|14|-}}<br />
{{DDR Song|[[Surface]]|[[Stessie]]|150|1|4|9|12|-|4|9|12|-}}<br />
{{DDR Song|[[Wolf's Rain]]|[[Yoshikuni Fujino|fu_mou]]|154|4|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|↑↑↓↓←→←→BA {{font style|white|black|35th}}<br>Added on April 7th, 2022|bg=white|color=black}}<br />
{{DDR Song|[[Ue ue shita shita hidari migi hidari migi BA|↑↑↓↓←→←→BA]]|meiyo|124|4|6|11|12|-|6|11|12|-}}<br />
{{DDR Song|[[GRADIUS REMIX(UUDDLRLRBA Ver.)|GRADIUS REMIX(↑↑↓↓←→←→BA Ver.)]]|TOKYO MACHINE|128|2|6|8|12|-|6|8|12|-}}<br />
{{DDR Songlist Category|Added on May 26th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Beluga]]|BEMANI Sound Team "[[Shigeharu Saeki|S-C-U]]"|132|1|4|7|11|-|4|7|11|-}}<br />
{{DDR Songlist Category|Added on June 16th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Worst Plan]]|BEMANI Sound Team "[[Shunsuke Sato|SYUNN]]"|150|4|7|12|15|-|7|12|15|-}}<br />
{{DDR Songlist Category|Added on June 22nd, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Qwerty]]|BEMANI Sound Team "[[Yuya Yokoyama|Yvya]]"|160|2|6|10|14|-|6|10|14|-}}<br />
{{DDR Song|[[stellar rain]]|BEMANI Sound Team "[[Takahiro Fukase|PHQUASE]]"|148|1|5|8|13|-|5|8|13|-}}<br />
{{DDR Songlist Category|Added on October 20th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Awakening Wings]]{{from|eMAH-JONG 麻雀格闘倶楽部 プロトーナメント}}|[[Arisa Date|伊達朱里紗]]|190|2|5|10|11|-|5|10|11|-}}<br />
{{DDR Songlist Category|DanceDanceRevolution 25th Anniversary ~Vocal Audition~ (DanceDanceRevolution 25th Anniversary ~ボーカルオーディション~)<br>Added on November 30th, 2023|bg=#9a0000|color=#f8f403}}<br />
{{DDR Song|[[Throw Out]]|BEMANI Sound Team "[[ZAQUVA]]" feat. Uzumaki|96-192|2|6|10|15|-|6|10|15|-}}<br />
<!--{{DDR Song|?|ちょぴん|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|ぽめ|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|haru|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|taru|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|TOCORO十|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Songlist Category|DanceDanceRevolution 25th Anniversary ~Song Creator Audition~<br>(DanceDanceRevolution 25th Anniversary ~楽曲クリエイターオーディション~)<br>To be added at a currently unknown date|bg=#9a0000|color=#f8f403}}<br />
{{DDR Song|?|[[Alkome]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Akizuki Nagomu|AMAZE]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Amebre Kizami]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Aoi (artist)|Aoi]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Ashrount]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[deli.]]+[[dadaco|駄々子]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Donghun Shin|EmoCosine]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Ryusei Takigawa|Felysrator]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Halv]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Kyousuke Yamazaki|ikaruga_nex]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Kaname]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Kolaa]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|Malixi|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[MUGIPONG]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[MYUKKE.]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Nanodesu|Ninja Never DieS!]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[OMOCHI]] feat.[[Kanako Watanabe|星野奏子]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[seatrus]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Setsuo Ito|setu-O]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Se-U-Ra]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[SK MUSIC]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Spacelectro|SPACELECTRO]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Super Shrimp]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Tanchiky]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[X-END]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[yuichi NAGAO]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Atsumu Wonderful|アツムワンダフル]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[mini|みーに]] feat. はらもりよしな|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|めと([[Metomate]])|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Nana Moroboshi|諸星なな]] feat.加藤はるか|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[Eri Akagi|赤木エリ]] & [[BJ.chika]] feat.菜月なこ|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|?|[[D-D-Dice|打打だいず]] vs. [[Ryo Sakata|siromaru]]|?|?|?|?|?|-|?|?|?|-}}--><br />
{{DDR Songlist Category|[[HinaBitter 10 shuunen kinen! BEMANI chikuwa matsuri 2023|{{font style|#fbe9e5|#72332c|ひなビタ♪ 10周年記念! BEMANI}}{{font style|#6b2d2a|white|ちくわまつり2023}}]] {{font style|#6b2d2a|white|(to be added on December 21st, 2023)}}|bg=linear-gradient(to right, #ffe3de 1% 5%, #fdc3d5 5% 10%, #ffe3de 10% 15%, #fdc3d5 15% 20%, #ffe3de 20% 25%, #fdc3d5 25% 30%, #ffe3de 30% 35%, #fdc3d5 35% 40%, #ffe3de 40% 45%, #fdc3d5 45% 50%, #ffe3de 50% 55%, #fdc3d5 55% 60%, #ffe3de 60% 65%, #fdc3d5 65% 70%, #ffe3de 70% 75%, #fdc3d5 75% 80%, #ffe3de 80% 85%, #fdc3d5 85% 90%, #ffe3de 90% 95%, #fdc3d5 95% 100%)|color=white}}<br />
{{DDR Song|[[Polaris no uta|ポラリスノウタ]]|[[Minkyu Kim|ここなつ2.0]]|?|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Songlist Category|BEMANI crossovers|bg=#9999ee|color=#000}}<br />
{{DDR Songlist Category|Added on April 14th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Let's DANCE aROUND!!]]{{from|[[AC DaR|DANCE aROUND]]}}|[[Kosuke Saito|kors k]] feat.Jaejun by NuevoStudio|63-126|3|7|11|14|17|7|11|14|16}}<br />
{{DDR Songlist Category|Added on June 22nd, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Black Emperor]]{{from|[[AC SDVX II|SOUND VOLTEX II -infinite infection-]]}}|[[Masaki Sekikawa|黒魔]]|30-195|5|9|14|17|18|9|14|17|18}}<br />
{{DDR Song|[[GERBERA]]{{from|[[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]]}}|BEMANI Sound Team "[[Yasuhiro Taguchi|TAG]]"|102-205|4|9|14|16|-|9|14|16|-}}}}<br />
<br />
= EXTRA STAGE =<br />
The Result Star system introduced in [[AC DDR X3|DanceDanceRevolution X3 vs 2ndMIX]] is used in A3, and is only available on Premium Play. When nine Result Stars are obtained, and FINAL STAGE is cleared, EXTRA STAGE will be played. Both players' stars are combined, and progress carries over to the next round if EXTRA STAGE was not reached. Each player can earn a maximum of three stars per song. During EXTRA STAGE, the [[DDR AC General Info|LIFE GAUGE modifier]] is restricted to LIFE4.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto;"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="50px"|Star(s)<br />
!style="background:#9999ee; text-align: center;" width="350px"|Requirement<br />
|-<br />
|<span style="color:#ffff4e;">★★★</span><br />
|For attaining the grade AAA.<br />
|-<br />
|<span style="color:#ffff4e;">★★</span><br />
|For attaining the grade AA-, AA, or AA+.<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For attaining any other grade except E.<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For a Full Combo. (Cumulative)<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For playing with LIFE4 or RISKY modifier. (Cumulative)<br />
|}<br />
<br />
== EXTRA EXCLUSIVE ==<br />
These songs are only playable during <!--FINAL STAGE or -->EXTRA STAGE<!-- with an appropriate level-->. <br />
<br />
; EXTRA EXCLUSIVE LEVEL 1 (March 17th, 2022 - September 21st, 2022)<br />
* EXTRA STAGE: [[ANTI ANTHEM]], Deep tenDon Reflex<br />
* Default: [[Last Card]]<br />
; EXTRA EXCLUSIVE LEVEL 2 (September 22nd, 2022 - February 12th, 2023)<br />
* EXTRA STAGE: Deep tenDon Reflex, THE ANCIENT KING IS BACK<br />
* Default: ANTI ANTHEM<br />
; EXTRA EXCLUSIVE LEVEL 3 (February 13th, 2023 - July 5th, 2023)<br />
* EXTRA STAGE: THE ANCIENT KING IS BACK, Eon Break<br />
* Default: Deep tenDon Reflex<br />
; EXTRA EXCLUSIVE LEVEL 4 (July 6th, 2023 - present)<br />
* EXTRA STAGE: Eon Break, Pure Rude<br />
* Default: THE ANCIENT KING IS BACK<br />
<br />
Only songs new to A3 are listed below.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|Default|bg=linear-gradient(silver, #151517, #081890, silver)|color=gold}}<br />
{{DDR Song|[[Deep tenDon Reflex]]|BEMANI Sound Team "[[Coyaan]]"|180|3|7|11|15|17|7|11|15|17}}<br />
{{DDR Song|[[THE ANCIENT KING IS BACK]]|BEMANI Sound Team "[[Toshiyuki Kakuta|L.E.D.-G]]"|160|3|7|11|14|-|7|11|15|-}}<br />
{{DDR Songlist Category|EXTRA EXCLUSIVE|bg=linear-gradient(yellow, #9c1304, #9c1304, #9c1304, yellow)|color=gold}}<br />
{{DDR Song|[[Eon Break]]|Virtual Self|178-356|4|8|13|16|18|9|13|16|18}}<br />
{{DDR Song|[[Pure Rude]]|[[Kosuke Saito|kors k]]|175|3|7|13|15|-|7|13|15|-}}<br />
}}<br />
<br />
= Unlockable Songs =<br />
<br />
== EXTRA SAVIOR A3 ==<br />
The ''EXTRA SAVIOR A3'' song folder, based on the ''EXTRA SAVIOR PLUS'' unlocking mechanic scheme from [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]], returned on July 21st, 2022 for 20th anniversary model cabinets, and July 25th, 2022 for regular cabinets. Please see [[AC DDR A20 PLUS#EXTRA SAVIOR PLUS|its A20 PLUS page]] for more details.<br />
<br />
Due to the introduction of switching play styles, both gauges for the respective play styles (blue for Single, pink for Double) are now displayed together, and playing the selected play style will fill the respective gauge more than the other gauge. As usual, charts are always unlocked in order from BEGINNER/BASIC, DIFFICULT, EXPERT, and CHALLENGE. New to ''EXTRA SAVIOR A3'' is the ability to unlock CHALLENGE charts (if the song contains one), which require three stage clears or equivalent progress from failed attempts.<br />
<br />
Any songs can be unlocked in any order with the exception of [[Renaikansoku -2021 manatsu no ending ver.-|恋愛観測 -2021真夏のエンディング ver.-]], which is automatically unlocked after ''all'' other [[BEMANI 2021 manatsu no utagassen 5 ban shoubu|BEMANI 2021真夏の歌合戦5番勝負]] songs have had all of their SP and DP charts unlocked. However, the four songs in the BEMANI 2021真夏の歌合戦5番勝負 folder will only appear if the [[AC DDR A20 PLUS#BEMANI 2021 manatsu no utagassen 5 ban shoubu|six previous unlockable songs]] featured during the actual event are fully unlocked. If a player did not unlock them during the event, they will appear in the EXTRA SAVIOR folder instead. <br />
<br />
For The KONAMI Arcade Championship (2023) songs, the required amount of points to unlock each chart has been doubled (Single/Double BASIC are now 1,000,000 points, Single/Double DIFFICULT are now 2,000,000 points, and Single/Double EXPERT are now 4,000,000 points). The 100,000 bonus points per play of the unlockable song are still given.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|EXTRA SAVIOR A3|bg=linear-gradient(#00762e, black, black, #00762e)|color=#50c878}}<br />
{{DDR Songlist Category|Unlockable from July 21st, 2022 for 20th anniversary model cabinets, and from July 25th, 2022 for regular cabinets|bg=linear-gradient(#00762e, black, black, #00762e)|color=#50c878}}<br />
{{DDR Song|[[Good Sound United]]|[[Hommarju]]|100-200|5|9|13|16|-|9|13|16|-}}<br />
{{DDR Song|[[Unreality]]|[[sky_delta]]|174|2|6|11|14|-|6|11|14|-}}<br />
{{DDR Songlist Category|{{font style|navy|white|Enjoy Summer Vacation!}}<br>{{font style|navy|white|Unlockable from August 4th, 2022 for 20th anniversary model cabinets, and from August 8th, 2022 for regular cabinets}}|bg=linear-gradient(45deg, #00762e 2%, black 4% 6%, #00762e 8% 9%,transparent 9% 100%), linear-gradient(#00CEF1, #DBF3FA, transparent 90%), linear-gradient(#00CEF1, white)|color=navy}}<br />
{{DDR Song|[[Lilieze to enryuu Laevateinn|リリーゼと炎龍レーヴァテイン]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Tomosuke Funaki|黒猫ダンジョン]]|200|4|8|13|16|-|8|13|16|-}}<br />
{{DDR Song|[[MANA]]{{from|[[AC pnm 20|pop'n music 20 fantasia]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|97-195|3|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|[[BEMANI 2021 manatsu no utagassen 5 ban shoubu|{{font style|#ff0080|white|B}}{{font style|orange|white|E}}{{font style|#ff0080|white|M}}{{font style|orange|white|A}}{{font style|#ff0080|white|N}}{{font style|orange|white|I }}{{font style|#0083ef|white|2}}{{font style|#5cacee|white|0}}{{font style|#0083ef|white|2}}{{font style|#5cacee|white|1}}{{font style|navy|white|真夏の歌合戦5番勝負}}]]<br>{{font style|navy|white|Unlockable from August 25th, 2022 for 20th anniversary model cabinets, and from August 29th, 2022 for regular cabinets}}|bg=linear-gradient(45deg, #00762e 2%, black 4% 6%, #00762e 8% 9%,transparent 9% 100%), linear-gradient(#00CEF1, #DBF3FA, transparent 90%), linear-gradient(#00CEF1, white)|color=navy}}<br />
{{DDR Song|[[MA-TSU-RI|MA・TSU・RI]]|[[Kanata.N|かなたん]],[[Sera Amagi|アマギセーラ]],[[Ayu|ぁゅ]] by BEMANI Sound Team "[[Sota Fujimori|藤森崇多]]"|160|3|7|10|13|-|7|10|13|-}}<br />
{{DDR Song|[[Chucchu Machu Picchu|チュッチュ♪マチュピチュ]]|[[Nanahira|ななひら]],[[Nana Takahashi]],[[Neko taisitu|猫体質]] by BEMANI Sound Team "[[Tomoaki Hirono|劇ダンサーレコード]]"|130|3|7|11|14|-|6|11|14|-}}<br />
{{DDR Song|[[Murasakibana|斑咲花]]|[[mami]],[[Dadaco|駄々子]] by BEMANI Sound Team "[[Akhuta|Akhuta Works]]"|134-201|3|7|12|16|-|7|12|15|-}}<br />
{{DDR Song|[[DUAL STRIKER]]|[[Mayumi Morinaga]],[[Kuroa*|Fernweh]] by BEMANI Sound Team "[[Toshiyuki Kakuta|L.E.D.]] & [[Aritomo Hamada|HuΣeR]]"|185|7|9|13|17|-|9|13|17|-}}<br />
{{DDR Song|[[Renaikansoku -2021 manatsu no ending ver.-|恋愛観測 -2021真夏のエンディング ver.-]]|2021真夏のSingers|188|3|8|12|14|-|8|12|14|-}}<br />
{{DDR Songlist Category|Boo! Trick or treat!<br>{{span style color|orange|Unlockable from September 29th, 2022 for 20th anniversary model cabinets, and from October 3rd, 2022 for regular cabinets}}|bg=linear-gradient(45deg, #00762e 2%, black 4% 6%, #00762e 8% 9%,transparent 9% 100%), linear-gradient(orange 15%, purple, purple)|color=white}}<br />
{{DDR Song|[[BONE BORN]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|[[MARON]] (IOSYS)|135|1|5|10|13|-|5|11|14|-}}<br />
{{DDR Song|[[Wakusei lollipop|惑星☆ロリポップ]]{{from|[[AC BST|BeatStream]]}}|[[SOUND HOLIC]] feat. [[Nana Takahashi]]|180|2|5|11|15|-|5|11|15|-}}<br />
{{DDR Songlist Category|{{span style color|grey|Crystal clear winter}}<br>{{span style color|grey|Unlockable from December 8th, 2022 for 20th anniversary model cabinets, and from December 12th, 2022 for regular cabinets}}|bg=linear-gradient(45deg, #00762e 2%, black 4% 6%, #00762e 8% 9%,transparent 9% 100%), linear-gradient(white, #DBF3FA, transparent 90%), linear-gradient(#00CEF1, white)}}<br />
{{DDR Song|[[Snow Garland Fairy]]|BEMANI Sound Team "[[KE!JU]]"|200|3|8|13|17|-|8|13|17|-}}<br />
{{DDR Songlist Category|{{font style|#CA1F7B|white|恋せよDDRのバレンタイン&ホワイトデー2023}}<br>{{span style color|white|Unlockable from February 2nd, 2023 for 20th anniversary model cabinets, and from February 6th, 2023 for regular cabinets}}|bg=linear-gradient(45deg, #00762e 2%, black 4% 6%, #00762e 8% 9%,transparent 9% 100%), linear-gradient(#FFCBA5 15%, #FF9899, #FF9899)|color=magenta}}<br />
{{DDR Song|[[Myu, myu, Mullru|みゅ、みゅ、Müllる]]|月乃 & BEMANI Sound Team "[[Tomoaki Hirono|劇団レコード]]"|150|3|7|11|13|-|7|11|13|-}}<br />
{{DDR Songlist Category|{{font style|magenta|white|春を呼ぶ桜の祝祭}}<br>Unlockable from March 23rd, 2023 for 20th anniversary model cabinets, and from March 27th, 2023 for regular cabinets|bg=linear-gradient(45deg, #00762e 2%, black 4% 6%, #00762e 8% 9%,transparent 9% 100%), linear-gradient(cyan, #DBF3FA, pink, transparent 60%), linear-gradient(hotpink, brown)|color=white}}<br />
{{DDR Song|[[chaplet]]{{from|[[AC jb saucer|jubeat saucer]] / [[AC RB colette Spring|REFLEC BEAT colette -Spring-]]}}|[[Yoshihiro Tagawa|DJ TOTTO]]|100-200|3|8|12|17|-|8|13|17|-}}<br />
{{DDR Song|[[spring pony]]{{from|[[AC jb saucer|jubeat saucer]] / [[AC pnm Sunny Park|pop'n music Sunny Park]]}}|[[Shigeharu Saeki|S-C-U]]|150|2|6|12|15|-|7|12|15|-}}<br />
{{DDR Songlist Category|[[KONAMI Arcade Championship|{{span style color|white|KONAMI Arcade Championship}}]] (2023) Entry Songs Part A<br>Unlockable from August 9th to September 12th, 2023|bg=linear-gradient(135deg, maroon, orange, navajowhite)|color=white}}<br />
{{DDR Song|[[I-W-U (I Want U)]]|[[nagomu tamaki]]|150|3|7|12|17|-|7|12|17|-}}<br />
{{DDR Song|[[Sparkle Dreams]]|[[PIKASONIC]]|180|3|8|13|17|-|7|13|17|-}}<br />
{{DDR Songlist Category|[[KONAMI Arcade Championship|{{span style color|white|KONAMI Arcade Championship}}]] (2023) Entry Songs Part B<br>Unlockable from September 20th to October 24th, 2023|bg=linear-gradient(135deg, maroon, orange, navajowhite)|color=white}}<br />
{{DDR Song|[[mathematical good-bye]]|[[ayu|三代目]] [[Takayuki Ishikawa|ADULTIC TEACHERS]] feat. BEMANI Sound Team "[[Toshiyuki Kakuta|スコーピオン志村]]"|182|3|10|14|17|-|10|14|17|-}}<br />
{{DDR Song|[[ROCK THE PARTY]]|BEMANI Sound Team "[[KE!JU]]"|128|3|5|13|16|-|5|13|16|-}}<br />
}}<br />
<br />
== GOLDEN LEAGUE A3 ==<br />
''GOLDEN LEAGUE A3'' started on May 19th, 2022. Please see the [[AC DDR A20#GOLDEN LEAGUE|A20]] and [[AC DDR A20 PLUS#GOLDEN LEAGUE PLUS|A20 PLUS pages]] for more information.<br />
<br />
New to GOLDEN LEAGUE A3 is the introduction of a scoring system, LEAGUE SCORE, which is determined by the combination of both [[EX Score]] and normal scoring (divided by 1000 and rounded down to the last integer; quadrupled when played on NONSTOP or Class courses). A fourth cutoff border, Advanced Border, is added, whereas if the total LEAGUE SCORE is achieved during the period, the players will receive rewards, with SILVER CLASS or better being eligible for the bonus. GOLD CLASS members (by accumulating at least 500000 points) will unlock the newest song instantly, while players with SILVER CLASS (175000 points) are able to access GOLD CLASS exclusive songs once the period ends.<br />
<br />
Rewards are given at the end of each Period. At the end of each period, a song from A20 PLUS or A3's GOLDEN LEAGUE is rotated out from BRONZE CLASS and made available by default to all players, regardless of cabinet model. The latest GOLDEN LEAGUE song will first appear in GOLD CLASS before being relegated to SILVER CLASS after two periods, followed by BRONZE CLASS after four periods, after which it is finally unlocked by default four periods later.<br />
<br />
Unless otherwise stated, this event is exclusive to 20th anniversary model cabinets. If the player has an active GOLDEN LEAGUE class (BRONZE, SILVER, or GOLD), they are able to play BRONZE CLASS songs on non-20th anniversary model cabinets (but not in [[CS DDR GRAND PRIX|GRAND PRIX]]) regardless of level. For ANNIVERSARY LEAGUE (indicated below as AL), this event can be accessed on regular cabinets, while GOLD and SILVER CLASS songs can now be played as well, providing that the player has the corresponding class to play it (Class mode remains exclusive to 20th anniversary model cabinets, however). The GOLD and SILVER songs will return to being exclusive on November 1st, 2023, when the 14th Period ends.<br />
<br />
Older GOLDEN LEAGUE songs previously rotated out of the BRONZE CLASS are given new CHALLENGE charts, usually announced a week before the current period ends. These charts are initially exclusive for 20th anniversary models (and for the 1st Period only, to GOLD CLASS members), but are made available by default for all players before the start of the following period.<br />
<br />
The list of periods and its songs are as follows:<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
!style="background:#9999ee; text-align: center;"|Period<br />
!style="background:#9999ee; text-align: center;"|Duration<br />
!style="background:gold; text-align: center;"|GOLD CLASS<br />
!style="background:silver; text-align: center;"|Songs relegated to SILVER CLASS<br />
!style="background:tan; text-align: center;"|Songs relegated to BRONZE CLASS<br />
!style="background:lightgreen; text-align: center;"|Songs unlocked<br />
!style="background:#ddaaff; text-align: center;"|CHALLENGE charts added<br />
!style="background:#9999ee; text-align: center;"|Remarks<br />
|-<br />
|1 || May 19th to June 15th, 2022 || [[STAY GOLD]] || [[DDR TAGMIX -LAST DanceR-]] || [[Step This Way]] || [[Lightspeed]] || [[Avenger]] || 9th Dan (九段) course added (available for GOLD CLASS members).<br />
|-<br />
|2 || June 23rd to July 20th, 2022 || [[Teleportation]] || [[THIS IS MY LAST RESORT]] || [[Come Back To Me]] || [[Run The Show]] || [[New Era]] || 10th Dan (十段) course added (available for GOLD CLASS members).<br>9th Dan (九段) accessible with SILVER CLASS or better.<br />
|-<br />
|3 || July 28th to August 24th, 2022 || [[Environ (De-SYNC) (feat. Iythe)|Environ [De-SYNC] (feat. Iythe)]] || [[STAY GOLD]] || [[actualization of self (weaponized)]] || [[Yuni's Nocturnal Days]] || [[Give Me]] || Kaiden (皆伝) course added (available for GOLD CLASS members)<br>10th Dan (十段) accessible with SILVER CLASS or better.<br>9th Dan (九段) accessible with BRONZE CLASS or better.<br />
|-<br />
|4 || September 1st to September 28th, 2022 || [[Let Me Know]] || [[Teleportation]] || [[Better Than Me]] || [[Good Looking]] || [[Ace out]] || -<br />
|-<br />
|5 || October 6th to November 2nd, 2022 || [[Let Me Show You]] || [[Environ (De-SYNC) (feat. Iythe)|Environ [De-SYNC] (feat. Iythe)]] || [[DDR TAGMIX -LAST DanceR-]] || [[Step This Way]] || [[The World Ends Now]] || -<br />
|-<br />
|6 || November 11th to December 7th, 2022 || [[Go To The Oasis]] || [[Let Me Know]] || [[THIS IS MY LAST RESORT]] || [[Come Back To Me]] || [[Rampage Hero]] || -<br />
|-<br />
|7 || December 15th, 2022 to January 11th, 2023 || [[TAKE ME HIGHER]] || [[Let Me Show You]] || [[STAY GOLD]] || [[actualization of self (weaponized)]] || [[ALPACORE]] || -<br />
|-<br />
|8 || January 19th to February 15th, 2023 || [[Lose Your Sense]] || [[Go To The Oasis]] || [[Teleportation]] || [[Better Than Me]] || [[Starlight in the Snow]] || -<br />
|-<br />
|9 || February 22nd to March 22nd, 2023 || [[Sector]] || [[TAKE ME HIGHER]] || [[Environ (De-SYNC) (feat. Iythe)|Environ [De-SYNC] (feat. Iythe)]] || [[DDR TAGMIX -LAST DanceR-]] || [[Glitch Angel]] || -<br />
|-<br />
|10 || March 30th to April 26th, 2023 || [[Ability]] || [[Lose Your Sense]] || [[Let Me Know]] || [[THIS IS MY LAST RESORT]] || [[Golden Arrow]] || -<br />
|-<br />
|11 || May 2nd to May 31st, 2023 || [[SURVIVAL AT THE END OF THE UNIVERSE]] || [[Sector]] || [[Let Me Show You]] || [[STAY GOLD]] || [[CyberConnect]] || -<br />
|-<br />
|12 || June 8th to July 5th, 2023 || [[Jungle Dance]] || [[Ability]] || [[Go To The Oasis]] || [[Teleportation]] || [[DIGITALIZER]] || -<br />
|-<br />
|13 || July 13th to August 9th, 2023 || [[Rave in the Shell]] || [[SURVIVAL AT THE END OF THE UNIVERSE]] || [[TAKE ME HIGHER]] || [[Environ (De-SYNC) (feat. Iythe)|Environ [De-SYNC] (feat. Iythe)]] || [[Draw the Savage]] || -<br />
|-<br />
|AL1 || August 24th to September 26th, 2023 || [[Not Alone]] || [[Jungle Dance]] || [[Lose Your Sense]] || [[Let Me Know]] || [[MUTEKI BUFFALO]] || Titled "ANNIVERSARY LEAGUE"<br>(available on all cabinet models)<br />
|-<br />
|14 || October 5th to November 1st, 2023 || [[GROOVE 04]] || [[Rave in the Shell]] || [[Sector]] || [[Let Me Show You]] || [[Going Hypersonic]] || <br />
|-<br />
|15 || November 9th to December 6th, 2023 || [[Euphoric Fragmentation]] || [[Not Alone]] || [[Ability]] || [[Go To The Oasis]] || [[Lightspeed]] || <br />
|-<br />
|16 || December 14th, 2023 to January 10th, 2024 || [[Continue to the real world?]] || [[GROOVE 04]] || [[SURVIVAL AT THE END OF THE UNIVERSE]] || [[TAKE ME HIGHER]] || ? <!--[[Run The Show]]--> || <br />
|}<br />
<br />
The table below reflects the current or latest GOLDEN LEAGUE A3 period. Only new songs and charts are listed in the table below.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|{{font style|white|#bba14f|GOLDEN LEAGUE A3}}|bg=linear-gradient(white, white, yellow, gold, yellow, #191919)|color=white}}<br />
{{DDR Songlist Category|Default|bg=#191919|color=gold}}<br />
{{DDR Song|[[Avenger]]|[[Masaharu Kubota|USAO]]|100-400|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[New Era]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|30-240|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Give Me]]|[[Yoshihiro Uehara|Relect]]|174|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[Ace out]]|BEMANI Sound Team "[[Shunsuke Sato|SYUNN]]"|135-145|-|-|-|-|'''14 (SA)'''|-|-|-|'''14 (SA)'''}}<br />
{{DDR Song|[[The World Ends Now]]|[[Akira Complex]]|200|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Rampage Hero]]|[[Shinsuke Shimamura|DJ Shimamura]]|175|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[ALPACORE]]|[[Hiroshi Watanabe (Cranky)|Cranky]]|175|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[Starlight in the Snow]]|BEMANI Sound Team "[[Tomoaki Hirono|劇団レコード]]" ft.[[Lisa - paint with stars]]|150|-|-|-|-|'''16 (SA)'''|-|-|-|'''16 (SA)'''}}<br />
{{DDR Song|[[Glitch Angel]]|[[lapix]]|165|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Golden Arrow]]|[[Minhyuk Choi|Zekk]]|170|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[CyberConnect]]|[[Blacklolita]]|150|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[DIGITALIZER]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|180|-|-|-|-|'''18 (SA)'''|-|-|-|'''18 (SA)'''}}<br />
{{DDR Song|[[Draw the Savage]]|[[Ryunosuke Kudo]]|134|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[MUTEKI BUFFALO]]|[[Akira Michishita|C-Show]]|88-176|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[Going Hypersonic]]|[[Mameyudoufu]]|156|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[Lightspeed]]|[[Tanukichi]]|200|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[STAY GOLD]]|[[Yuta Imai]]|41-330|5|9|12|16|-|9|12|16|-}}<br />
{{DDR Song|[[Teleportation]]|[[Tatsunoshin]]|170|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Song|[[Environ (De-SYNC) (feat. Iythe)|Environ [De-SYNC] (feat. Iythe)]]|[[DV-i]]|160|4|9|12|15|-|9|12|15|-}}<br />
{{DDR Song|[[Let Me Know]]|[[ZEOL]]|75-150|4|7|11|15|-|7|11|15|-}}<br />
{{DDR Song|[[Let Me Show You]]|[[Kohei Kinoshita|Whac-A-Me]]|170|3|7|11|15|-|7|11|15|-}}<br />
{{DDR Song|[[Go To The Oasis]]|[[Yoshihiko Koezuka|GRAN-NEW DRAMATIC BOYS]]|182|3|6|12|15|-|6|12|15|-}}<br />
{{DDR Song|[[TAKE ME HIGHER]]|[[Shinsuke Shimamura|DJ Shimamura]]|140-175|4|8|13|16|-|8|13|16|-}}<br />
{{DDR Songlist Category|BRONZE CLASS (ブロンズクラス)|bg=black|color=#CD7F32}}<br />
{{DDR Song|[[Lose Your Sense]]|[[ZxNX]]|44-175|6|9|13|17|-|9|13|17|-}}<br />
{{DDR Song|[[Sector]]|[[RYOQUCHA]]|80-160|5|8|12|16|-|8|12|16|-}}<br />
{{DDR Song|[[Ability]]|[[Stessie]]|154|2|5|11|16|-|5|11|16|-}}<br />
{{DDR Song|[[SURVIVAL AT THE END OF THE UNIVERSE]]|[[Akira Complex]]|150-200|5|9|14|16|-|9|14|17|-}}<br />
{{DDR Songlist Category|SILVER CLASS (シルバークラス)|bg=black|color=silver}}<br />
{{DDR Song|[[Jungle Dance]]|[[NATSUMI]]|155|3|7|12|16|-|7|12|16|-}}<br />
{{DDR Song|[[Rave in the Shell]]|[[Yuta Kariyado|yadosan]]|75-300|3|7|12|16|-|7|12|16|-}}<br />
{{DDR Song|[[Not Alone]]|[[Jessa Stebbins|Odyssey Eurobeat]]|155|3|7|13|16|-|8|13|16|-}}<br />
{{DDR Song|[[GROOVE 04]]|[[android52]]|155|4|8|11|16|-|8|11|16|-}}<br />
{{DDR Songlist Category|GOLD CLASS (ゴールドクラス)|bg=black|color=gold}}<br />
{{DDR Song|[[Euphoric Fragmentation]]|[[Jacotanu|DC Mizey]]|90-180|4|8|12|16|-|8|12|16|-}}<br />
{{DDR Song|[[Continue to the real world?]]|[[NUU$HI]]|93-186|3|7|12|16|-|7|12|16|-}}<br />
<!--{{DDR Song|[[Run The Show]]|[[Ryota Kanabuchi|fazerock]]|150|-|-|-|-|'''?'''|-|-|-|'''?'''}}--><br />
}}<br />
<br />
== COURSE TRIAL A3 ==<br />
The ''COURSE TRIAL A3'' unlocking system returns on July 21st, 2022. Please see [[AC DDR A20 PLUS#COURSE TRIAL|its A20 PLUS page]] for more details. For more information on their courses, please see the [[#NONSTOP Courses|NONSTOP courses section]].<br />
<br />
The only significant change is once a course is unlockable in the NONSTOP A3 folder, it will now take four attempts to unlock the song. An attempt is counted regardless of clearing the course or not.<br />
<br />
The table below only lists new unlockable songs:<br />
<br />
* TRIPLET: July 21st, 2022 to August 24th, 2022<br />
* NIPPON-NO-MATSURI: August 10th, 2022 to September 9th, 2022<br />
* FEELING: September 15th, 2022 to October 12th, 2022<br />
* CYBER: October 20th, 2022 to November 16th, 2022<br />
* INTENSE: November 24th, 2022 to December 21st, 2022<br />
* EXCITING WINTER: December 29th, 2022 to January 25th, 2023<br />
* SHED TEARS: February 2nd, 2023 to March 1st, 2023<br />
* kawaii♡steps: March 9th, 2023 to April 5th, 2023<br />
* DISTORTION: April 13th, 2023 to May 10th, 2023<br />
* GALAXY: May 18th, 2023 to June 14th, 2023<br />
* JAPANESE STYLE: June 22nd, 2023 to July 19th, 2023<br />
* SUMMER RESORT: July 27th, 2023 to August 23rd, 2023<br />
* RELAXING: August 31st, 2023 to September 26th, 2023<br />
* HEROES: August 31st, 2023 to September 26th, 2023<br />
* RUNNING: August 31st, 2023 to September 26th, 2023<br />
* SKYWARDS: August 31st, 2023 to September 26th, 2023<br />
* FLAPPING: August 31st, 2023 to September 26th, 2023<br />
* CHEER UP!: October 19th to November 15th, 2023<br />
* PIANO MELODY: November 22nd, 2023 to December 20th, 2023<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|COURSE TRIAL A3|bg=linear-gradient(to left, black, #5453a6, #5453a6, black)|color=white}}<br />
{{DDR Songlist Category|TRIPLET|bg=linear-gradient(to right, #253f4b, #5453a6, #9370db, violet, red)|color=white}}<br />
{{DDR Song|[[PERSIAN LAND]]|[[FLOXYTEK]]|90-180|4|7|12|15|-|7|12|15|-}}<br />
{{DDR Songlist Category|NIPPON-NO-MATSURI|bg=linear-gradient(#301934, #609, #930, #fc0)|color=white}}<br />
{{DDR Song|[[ON-DO]]{{from|[[AC pnm eclale|pop'n music éclale]]}}|[[Daichi Watanabe|PON]]×[[Yuichi Asami|U1]]|210|3|8|12|14|-|8|12|14|-}}<br />
{{DDR Songlist Category|FEELING|bg=linear-gradient(to bottom, #d0f0c0, #50c878, #bff2f4)|color=white}}<br />
{{DDR Song|[[Come Back to Me (Feel It)]]|[[Yuji Ono|Dominant]] [[Masaya Hibino|Space]]|165|3|7|10|14|-|7|10|14|-}}<br />
{{DDR Songlist Category|CYBER|bg=linear-gradient(to left, navy, #0072a0, cyan, white, cyan, #0072a0, navy)|color=navy}}<br />
{{DDR Song|[[Debug Dance]]{{from|[[AC MSC 1+1/2|MÚSECA 1+1/2]]}}|[[lapix]]|151|3|8|11|15|-|8|11|15|-}}<br />
{{DDR Songlist Category|{{font style|#FFAA00|black|INTENSE}}|bg=linear-gradient(to bottom, black, #FF2200, #FFFF88)|color=#FFAA00}}<br />
{{DDR Song|[[Get it]]|[[Yuki Nakamura|Dubscribe]]|174|3|7|12|16|-|7|12|17|-}}<br />
{{DDR Songlist Category|{{font style|#f0d0f0|#002048|E}}{{font style|#f2d6f2|#002048|X}}{{font style|#f4ddf4|#002048|C}}{{font style|#f6e4f6|#002048|I}}{{font style|#f8eaf8|#002048|T}}{{font style|#faf1fa|#002048|I}}{{font style|#fcf8fc|#002048|N}}{{font style|white|#002048|G }}{{font style|#d6eaf3|#002048|W}}{{font style|#c1e0ee|#002048|I}}{{font style|#add6e8|#002048|N}}{{font style|#98cce3|#002048|T}}{{font style|#84c2dd|#002048|E}}{{font style|#70b8d8|#002048|R}}|bg=linear-gradient(to bottom right, transparent 50%, white 75%), linear-gradient(to right, #94b8c8, #e0e8e8, #94b8c8, #80b0c0 50%)|color=#FFAA00}}<br />
{{DDR Song|[[Crystarium]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|[[BlackY]]|130|2|6|11|15|-|6|11|15|-}}<br />
{{DDR Songlist Category|SHED TEARS|bg=linear-gradient(to right, white 25%, #060515, #191f36, #191f36, #191f36, #060515)|color=white}}<br />
{{DDR Song|[[insist]]{{from|[[AC NST Op.2|ノスタルジア Op.2]]}}|[[Tomoyuki Uchida]] feat.[[Akinari|秋成]]|136|2|7|12|15|-|7|12|15|-}}<br />
{{DDR Songlist Category|kawaii♡steps|bg=linear-gradient(to right, transparent 16%, #81c6a9 16% 20%, transparent 20% 80%, #81c6a9 80% 84%, transparent 84%), linear-gradient(to right, #e9f8f1 6%, #d8f4e8 6% 14%, #e9f8f1 14% 22%, #d8f4e8 22% 30%, #e9f8f1 30% 38%, #d8f4e8 38% 46%, #e9f8f1 46% 54%, #d8f4e8 54% 62%, #e9f8f1 62% 70%, #d8f4e8 70% 78%, #e9f8f1 78% 86%, #d8f4e8 86% 94%, #e9f8f1 94%)|color=#70644e}}<br />
{{DDR Song|[[Phlox]]{{from|[[AC BST AnimTribe|BeatStream アニムトライヴ]]}}|[[Sota Fujimori|Sota Fujimori 2nd Season]]|185|4|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|DISTORTION|bg=radial-gradient(circle, transparent, #ffff8055, transparent, transparent, #ffff8055, transparent, transparent, #ffff8055, transparent), linear-gradient(black, #004000)|color=#ffff80}}<br />
{{DDR Song|[[Adrenaline (U1 overground)|アドレナリン]]{{from|ミライダガッキ FutureTomTom Ver.2}}|[[Yuichi Asami|U1 overground]]|70-140|2|5|10|15|-|5|10|15|-}}<br />
{{DDR Songlist Category|{{font style|white|#f020f080|GALAXY}}|bg=linear-gradient(to right, transparent, #00ffff40, #ffffffa0, #ffffffa0, #4040ff40, transparent), linear-gradient(to bottom right, #102040, #103090)|color=white}}<br />
{{DDR Song|[[Youhishi no ue no ginga|羊皮紙の上の銀河]]{{from|[[AC NST|ノスタルジア]]}}|[[OSTER project]] feat. そらこ|196|3|6|10|14|-|6|10|14|-}}<br />
{{DDR Songlist Category|JAPANESE STYLE|bg=linear-gradient(135deg, transparent 10%, #dab458 10% 11%, transparent 11% 12%, #dab458 12% 13%, transparent 13% 14%, #dab458 14% 15%, transparent 15% 80%, #dab458 80% 95%, transparent 95% 100%), linear-gradient(to right, #010207 6%, #1c1c1c 6% 14%, #010207 14% 22%, #1c1c1c 22% 30%, #010207 30% 38%, #1c1c1c 38% 46%, #010207 46% 54%, #1c1c1c 54% 62%, #010207 62% 70%, #1c1c1c 70% 78%, #010207 78% 86%, #1c1c1c 86% 94%, #010207 94%)|color=white}}<br />
{{DDR Song|[[Mentanpindoradora|メンタンピンドラドラ]]{{from|[[AC MSC 1+1/2|MÚSECA 1+1/2]]}}|[[enzo underworld|enzo]] + [[O2i3]]|93-185|2|7|11|16|-|7|11|16|-}}<br />
{{DDR Songlist Category|{{font style|white|#df9b5e|SUMMER RESORT}}|bg=linear-gradient(to right, #f16340, #f16340, #f16340, #f9b373, #fcfac7, #f9b373, #f16340, #f16340, #f16340)|color=#df9b5e}}<br />
{{DDR Song|[[Tokonyatsu tropical|とこにゃつ☆トロピカル]]{{from|[[AC NST FORTE|ノスタルジア FORTE]]}}|[[Tomosuke Funaki|Dor]][[crimm|mir]]|132|3|7|12|15|-|6|12|15|-}}<br />
{{DDR Songlist Category|{{font style|black|#fff8|RELAXING}}|bg=linear-gradient(45deg, #b0e0b4 8%, #9d9 12% 28%, #b0e0b4 32% 48%, #9d9 52% 68%, #b0e0b4 72%, #d0f0c4)|color=black}}<br />
{{DDR Song|[[HAVE YOU NEVER BEEN MELLOW (20th Anniversary Mix)]]|[[Hiroyoshi Kato|nc]] ft. [[Kanae Asaba|Kanae Jasmine Asaba]]|130|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Songlist Category|{{font style|#f61|#fffc|HEROES}}|bg=radial-gradient(circle, orange, #f16340)|color=#f61}}<br />
{{DDR Song|[[CARTOON HEROES (20th Anniversary Mix)]]|[[Hiroyoshi Kato|nc]] ft.[[Kanae Asaba|Jasmine]] And [[Dario Toda|DARIO TODA]]|170|-|-|-|-|'''18 (SA)'''|-|-|-|'''18 (SA)'''}}<br />
{{DDR Songlist Category|{{span style color|#B4F0FF|R}}{{span style color|#C1E7F0|U}}{{span style color|#CDDFE1|N}}{{span style color|#DAD6D2|N}}{{span style color|#E6CDC2|I}}{{span style color|#F2C5B3|N}}G|bg=linear-gradient(to bottom right, transparent, transparent, orange), linear-gradient(to right, #4040ff, black)|color=#FFBCA4}}<br />
{{DDR Song|[[LONG TRAIN RUNNIN' (20th Anniversary Mix)]]|[[Haruki Yamada]] (ATTIC INC.) with Bodhi Kenyon|130|-|-|-|-|'''15'''|-|-|-|'''15'''}}<br />
{{DDR Songlist Category|{{font style|white|#0006|SKYWARDS}}|bg=radial-gradient(circle, #50d8ff, white, #68d0ff)|color=white}}<br />
{{DDR Song|[[SKY HIGH (20th Anniversary Mix)]]|[[Haruki Yamada]] (ATTIC INC.) with Martin Leroux|145|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Songlist Category|FLAPPING|bg=linear-gradient(to bottom, #c0c0c0, #888888)|color=white}}<br />
{{DDR Song|[[BUTTERFLY (20th Anniversary Mix)]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|140|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Songlist Category|{{font style|white|#ff5858|CHEER UP!}}|bg=linear-gradient(135deg, #ffe838 10%, transparent 10% 50%, #f0bc60 50% 60%, transparent 60% 68%, #ffe888 68% 88%, transparent 88%), #ff9000|color=white}}<br />
{{DDR Song|[[EMOTiON TRiPPER]]{{from|[[AC jb festo|jubeat festo]]}}|[[sky_delta]]|170|1|5|10|14|-|5|10|14|-}}<br />
{{DDR Songlist Category|PIANO MELODY|bg=linear-gradient(to bottom, #929197, #fbfbfb, #fbfbfb, #fbfbfb, #636460)|color=#717f8f}}<br />
{{DDR Song|[[Urban Life]]{{from|[[AC NST|ノスタルジア]]}}|[[Sota Fujimori]]|133|2|5|11|15|-|5|11|15|-}}<br />
}}<br />
<br />
== DanceDanceRevolution GRAND PRIX Advance Play Songs ==<br />
The following songs can be played in DanceDanceRevolution A3 from June 24th, 2022 onwards if you bought certain [[DanceDanceRevolution GRAND PRIX music packs|music packs]] in [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]] ''and'' have an ''active'' Basic Course subscription to the game. In the case of the Dedicated Controller songs, you must have also bought the official DanceDanceRevolution controller to play those songs.<br />
<br />
CHALLENGE charts in SPECIAL packs can only be played if you bought ''both'' packs.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|DanceDanceRevolution GRAND PRIX Advance Play Songs|bg=linear-gradient(transparent,transparent,transparent, #e0e0f0), linear-gradient(#151517,#081890)|color=white}}<br />
{{DDR Songlist Category|Added on June 24th, 2022 (available by default from June 30th, 2023)|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|{{font style|brown|white|SPECIAL music pack feat.}}{{font style|black|white|jubeat}}{{font style|brown|white| vol.1 purchased}}|bg=radial-gradient(circle, white 0% 50%, #fee528 51% 61%, orange 61% 66%, #fee528 67% 70%, white 71% 80%, transparent 81% 100%), linear-gradient(to right, orange 1% 5%, #fee528 5% 10%, transparent 11% 89%, #fee528 90% 95%, orange 95% 100%)|color=brown}}<br />
{{DDR Song|[[glacia]]{{from|[[AC jb prop|jubeat prop]]}}|[[Yoshihiro Tagawa|DJ TOTTO]]|186|4|9|14|16|-|9|14|16|-}}<br />
{{DDR Song|[[Megalara Garuda]]{{from|[[AC jb Qubell|jubeat Qubell]]}}|[[Shunsuke Sato|SYUNN]]|90-180|5|9|16|17|18|9|16|17|18}}<br />
{{DDR Song|[[Wowie Zowie!]]{{from|[[AC jb clan|jubeat clan]]}}|[[Hommarju]]|128|2|6|10|14|-|6|10|14|-}}<br />
{{DDR Song|[[Nanahoshi|ナナホシ]]{{from|[[AC jb copious APPEND|jubeat copious APPEND]]}}|[[Shigeharu Saeki|S-C-U]]|166|2|6|11|15|-|6|11|15|-}}<br />
{{DDR Songlist Category|{{font style|brown|white|SPECIAL music pack feat.}}{{font style|black|white|jubeat}}{{font style|brown|white| vol.2 purchased}}|bg=radial-gradient(circle, white 0% 50%, #fee528 51% 61%, orange 61% 66%, #fee528 67% 70%, white 71% 80%, transparent 81% 100%), linear-gradient(to right, orange 1% 5%, #fee528 5% 10%, transparent 11% 89%, #fee528 90% 95%, orange 95% 100%)|color=brown}}<br />
{{DDR Song|[[ALBIDA]]{{from|[[AC jb ripples APPEND|jubeat ripples APPEND]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|3|9|13|16|-|9|13|16|-}}<br />
{{DDR Song|[[Glitter Flatter Scatter]]{{from|[[AC jb Qubell|jubeat Qubell]]}}|[[Akhuta|Project B-]]|98-197|6|9|14|17|-|9|14|17|-}}<br />
{{DDR Song|[[Too Late Snow]]{{from|[[AC jb prop|jubeat prop]]}}|movies ([[Mayumi Morinaga|moimoi]] × [[Yusuke Seo|Xceon]] × [[Dai.]])|138|2|5|10|13|-|5|10|13|-}}<br />
{{DDR Song|[[Ryoushi no umi no Lindwurm|量子の海のリントヴルム]]{{from|[[AC jb copious|jubeat copious]]}}|[[Tomosuke Funaki|黒猫ダンジョン]]|280|4|10|14|17|18|9|13|17|18}}<br />
{{DDR Songlist Category|music pack {{font style|white|#b8dd02|vol.7}} purchased|bg=linear-gradient(#a1a1a1, black)|color=white}}<br />
{{DDR Song|[[Closer to my Heart (jun remix)]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Naoki Maeda|NM]] feat.Heather Elmer|145|2|7|11|14|-|7|11|14|-}}<br />
{{DDR Song|[[DOUBLE TORNARD]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY (Japan)]]}}|[[Naoki Maeda|evo-X]]|153|4|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[I WANT YOUR LOVE (Darwin remix)]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Naoki Maeda|GAV]]|170|2|4|9|13|-|4|9|13|-}}<br />
{{DDR Song|[[Mess With My Emotions]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|Latenighter]]|130|1|3|9|12|-|2|9|12|-}}<br />
{{DDR Song|[[TRUE LOVE (Clubstar's True Club Mix)|TRUE♥LOVE (Clubstar's True Club Mix)]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY (Japan)]]}}|[[Junko Karashima|jun]] feat. Schanita|135|1|5|9|13|-|4|9|13|-}}<br />
{{DDR Song|[[Kyoka suigetsurou (DDR EDITION)|鏡花水月楼 (DDR EDITION)]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[TERRA|TЁЯRA]] feat.宇宙戦隊NOIZ|175|1|6|11|14|-|7|12|15|-}}<br />
{{DDR Songlist Category|Added on August 10th, 2022 (available by default from August 28th, 2023)|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|{{span style color|orange|D}}edicated {{span style color|orange|C}}ontroller {{span style color|orange|p}}urchased|bg=white|color=black}}<br />
{{DDR Song|[[Are U Ready]]|[[Shouya Namai]]|155|3|7|11|13|-|7|10|13|-}}<br />
{{DDR Song|[[Concertino in Blue]]{{from|[[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]]}}|[[Hirofumi Sasaki|佐々木博史]]|103-155|3|5|12|16|-|5|12|16|-}}<br />
{{DDR Song|[[concon]]{{from|[[AC jb knit APPEND|jubeat knit APPEND]]}}|[[Shigeharu Saeki|S-C-U]]|190|3|7|12|14|-|7|12|14|-}}<br />
{{DDR Song|[[Get Your Wish]]|[[WATARU]]|160|3|6|9|14|-|5|9|14|-}}<br />
{{DDR Song|[[Last Summer]]|BEMANI Sound Team "Monolith vs. Nautilus"|132|2|5|10|12|-|5|10|12|-}}<br />
{{DDR Song|[[perditus paradisus|perditus†paradisus]]{{from|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}|[[Takayuki Ishikawa|icono]][[Jun Wakita|clasm]]|172|4|8|14|17|-|8|14|17|-}}<br />
{{DDR Song|[[Settin' the Scene]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Yuichi Asami|U1 night style]]|110|1|4|9|12|-|3|8|11|-}}<br />
{{DDR Song|[[Unity]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Naoki Maeda|The Remembers]]|120|2|5|8|12|-|4|8|11|-}}<br />
{{DDR Song|[[VALLIS-NERIA]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|5|9|13|16|-|9|13|16|-}}<br />
{{DDR Song|[[Wuv U]]{{from|[[AC RB|REFLEC BEAT]]}}|[[Kosuke Saito|kors k]]|173|3|7|10|14|-|7|10|14|-}}<br />
{{DDR Song|[[Sayonara heaven|サヨナラ・ヘヴン]]{{from|[[CS pnm 11|pop'n music 11 CS]]}}|[[Naoyuki Sato|猫叉Master]]|111|1|3|9|13|-|3|9|13|-}}<br />
{{DDR Song|[[Yasaimashi ninniku abura oome|ヤサイマシ☆ニンニクアブラオオメ]]{{from|[[AC SDVX|SOUND VOLTEX BOOTH]]}}|[[azuma]] feat. [[nanahira|ななひら]]|180|2|6|12|15|-|5|12|14|-}}<br />
{{DDR Songlist Category|Added on September 26th, 2022 (available by default from September 29th, 2023)|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|music pack {{span style color|cyan|vol.10}} purchased|bg=linear-gradient(#ff007f, hotpink)|color=white}}<br />
{{DDR Song|[[CANDY (UFO mix)]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|The Sweetest]]|180|2|6|10|14|-|6|11|14|-}}<br />
{{DDR Song|[[Curry Up]]{{from|[[CS DDR 2010|DanceDanceRevolution (2010)]] / [[CS DDR PS3|DanceDanceRevolution (PS3)]]}}|[[Dave Levison|OR-IF-IS]]|165|2|6|10|13|-|6|9|12|-}}<br />
{{DDR Song|[[Heavens and the Earth]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|The Lonely Hearts]]|70|1|5|7|11|-|5|8|11|-}}<br />
{{DDR Song|[[PARADISE]]{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]]}}|[[Lea Drop]] feat. McCall Clark|125|1|6|9|12|-|5|9|12|-}}<br />
{{DDR Song|[[STAY (Joey Riot remix)]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Naoki Maeda|DANNY D]]|150|2|6|9|12|-|6|9|12|-}}<br />
{{DDR Song|[[Take Me]]{{from|[[CS DDR 2010|DanceDanceRevolution (2010)]]}}|[[Dave Levison|Harmony Machine]]|100|1|5|7|11|-|5|7|11|-}}<br />
{{DDR Song|[[We Will Live Together]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|Happy CoreMAN]]|175|2|5|10|14|-|5|10|14|-}}<br />
{{DDR Songlist Category|Added on November 1st, 2022 (available by default from November 30th, 2023)|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|{{font style|brown|white|SPECIAL music pack feat.Touhou Project vol.}}{{font style|white|brown|1}}{{font style|brown|white| purchased}}|bg=radial-gradient(circle, white 0% 50%, purple 51% 61%, magenta 62% 67%, purple 68% 70%, #f75394 71% 80%, transparent 81% 100%), linear-gradient(to right, #b53737 1% 5%, purple 5% 10%, transparent 11% 89%, purple 90% 95%, #b53737 95% 100%)|color=brown}}<br />
{{DDR Song|[[Respec fujin|リスペク風神]]|[[beatMARIO|ビートまりお]](COOL&CREATE)|135|2|5|10|15|-|5|10|15|-}}<br />
{{DDR Song|[[Saisoku saikou shutter girl|最速最高シャッターガール]]|[[beatMARIO|ビートまりお]](COOL&CREATE)|160|4|7|12|16|18|7|12|16|18}}<br />
{{DDR Songlist Category|{{font style|brown|white|SPECIAL music pack feat.Touhou Project vol.}}{{font style|white|brown|2}}{{font style|brown|white| purchased}}|bg=radial-gradient(circle, white 0% 50%, purple 51% 61%, magenta 62% 67%, purple 68% 70%, #f75394 71% 80%, transparent 81% 100%), linear-gradient(to right, #b53737 1% 5%, purple 5% 10%, transparent 11% 89%, purple 90% 95%, #b53737 95% 100%)|color=brown}}<br />
{{DDR Song|[[Koi no hyoketsu otenba yukemuri Cirno onsen|恋の氷結おてんば湯けむりチルノ温泉]]|[[Shohei Uno|uno]] & [[Takafumi Suzuki|夕野ヨシミ]] feat. [[Karin Fujisaki|miko]]|57-188|2|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[Scarlet keisatsu no ghetto patrol 24 ji|スカーレット警察のゲットーパトロール24時]]|[[Daisuke Watanabe|七条レタスグループ]]|160|3|7|11|15|18|7|11|15|18}}<br />
{{DDR Songlist Category|Added on January 30th, 2023 (available by default from January 31st, 2024)|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|music pack {{span style color|gold|vol.14}} purchased|bg=linear-gradient(#e09400, #f07058)|color=white}}<br />
{{DDR Song|[[Be With You (Still Miss you)]]{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]]}}|[[Hiroyoshi Kato|nc]] ft. [[Eddie Kay]]|116|1|5|8|12|-|5|9|12|-}}<br />
{{DDR Song|[[little steps]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|Freeman]]|155|3|6|11|15|-|6|11|15|-}}<br />
{{DDR Song|[[On the Night of a Still Wind]]{{from|[[CS DDR 2010|DanceDanceRevolution (2010)]] / [[CS DDR PS3|DanceDanceRevolution (PS3)]]}}|[[Rena Jones|Jena Rose]]|155|3|6|11|14|-|6|11|14|-}}<br />
{{DDR Song|[[Such A Feeling]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Yuichi Asami|U1]]|120|3|6|11|14|-|6|11|14|-}}<br />
{{DDR Songlist Category|music pack {{span style color|#88b8f0|vol.13}} and {{span style color|#f0c878|vol.14}} purchased|bg=linear-gradient(to right, #1868f8, #30c8d0, black, #e09400, #f07058)|color=white}}<br />
{{DDR Song|[[CRAZY LOVE|CRAZY♥LOVE]]|[[Junko Karashima|jun]]|89-177|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Wow Wow VENUS]]|[[Yoshitaka Nishimura|VE]][[Sota Fujimori|NUS]]|157|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Songlist Category|Added on February 20th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|music pack {{span style color|#fee0a4|vol.15}} and {{span style color|#a4ffc4|vol.16}} purchased|bg=linear-gradient(to right, #e1440d, #935d43, black, #24b9dc, #f8641e)|color=white}}<br />
{{DDR Song|[[ALGORITHM]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]]|130|-|-|-|-|'''15'''|-|-|-|'''15'''}}<br />
{{DDR Song|[[Blue Rain]]|[[Takayuki Ishikawa|dj TAKA]] VS [[Ryutaro Nakahara|Ryu☆]]|144|-|-|-|-|'''14'''|-|-|-|'''14'''}}<br />
{{DDR Songlist Category|Added on March 20th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|music pack {{span style color|#f8d8d8|vol.18}} purchased|bg=linear-gradient(#f830a8, #68a810)|color=white}}<br />
{{DDR Song|[[Hold Tight]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Yuichi Asami|800 slopes]]|130|1|3|8|12|-|3|8|12|-}}<br />
{{DDR Song|[[JUST BELIEVE]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Lea Drop]] feat.Marissa Ship|160|2|7|10|14|-|7|10|14|-}}<br />
{{DDR Song|[[LOVE SHINE (Body Grooverz 2006 mix)]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|W.W.S]]|177|3|7|12|16|-|5|11|15|-}}<br />
{{DDR Song|[[the beat]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|Sparky]]|140|4|8|11|14|-|8|11|14|-}}<br />
{{DDR Songlist Category|music pack {{span style color|#f0f0c0|vol.17}} and {{span style color|#f8d8d8|vol.18}} purchased|bg=linear-gradient(to right, #f03010, #404040, black, #f830a8, #68a810)|color=white}}<br />
{{DDR Song|[[Follow Tomorrow]]|[[Ryutaro Nakahara|HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke Seo|ST]]|140|-|-|-|-|'''14'''|-|-|-|'''14'''}}<br />
{{DDR Song|[[Take A Step Forward]]|[[Yasuhiro Taguchi|TAG]] feat. Sydney Powers|145|-|-|-|-|'''15'''|-|-|-|'''15'''}}<br />
{{DDR Songlist Category|Added on April 24th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|{{font style|#fefe95|#770087|SPECIAL music pack feat.REFLEC BEAT vol.1 purchased}}|bg=radial-gradient(circle, #a45ee9 0% 50%, purple 51% 61%, #a45ee9 62% 67%, purple 68% 70%, #bf00ff 71% 80%, transparent 81% 100%), linear-gradient(to right, #bf00ff 1% 5%, purple 5% 10%, transparent 11% 89%, purple 90% 95%, #bf00ff 95% 100%)|color=#fefe95}}<br />
{{DDR Song|[[Flip Flap]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Kosuke Saito|kors k]]|175|3|6|8|14|-|6|8|14|-}}<br />
{{DDR Song|[[GLITTER]]{{from|[[AC RB colette Winter|REFLEC BEAT colette -Winter-]]}}|[[Sota Fujimori|Sota Fujimori 2nd Season]]|184|4|8|12|16|-|8|12|16|-}}<br />
{{DDR Song|[[Valanga]]{{from|[[AC RB colette Winter|REFLEC BEAT colette -Winter-]]}}|[[Yoshihiro Tagawa|DJ TOTTO]]|186|4|7|11|15|17|7|11|15|17}}<br />
{{DDR Song|[[Colorful minutes|カラフルミニッツ]]{{from|[[AC RB|REFLEC BEAT]]}}|[[Tatsuya Iyama|Qrispy Joybox]] feat.[[Chie Nakamaru|mao]]|152|1|4|7|11|-|4|7|11|-}}<br />
{{DDR Songlist Category|{{font style|#fefe95|#770087|SPECIAL music pack feat.REFLEC BEAT vol.2 purchased}}|bg=radial-gradient(circle, #a45ee9 0% 50%, purple 51% 61%, #a45ee9 62% 67%, purple 68% 70%, #bf00ff 71% 80%, transparent 81% 100%), linear-gradient(to right, #bf00ff 1% 5%, purple 5% 10%, transparent 11% 89%, purple 90% 95%, #bf00ff 95% 100%)|color=#fefe95}}<br />
{{DDR Song|[[Broken]]{{from|[[AC RB|REFLEC BEAT]]}}|[[Takayuki Ishikawa|dj TAKA]] feat.[[Aimee Blackschleger|AiMEE]]|148|2|5|9|13|-|5|9|13|-}}<br />
{{DDR Song|[[Playing With Fire]]{{from|[[AC RB colette Spring|REFLEC BEAT colette -Spring-]]}}|[[Kosuke Saito|kors k]]|160|2|7|10|14|-|7|10|14|-}}<br />
{{DDR Song|[[Towards The Horizon]]{{from|[[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]}}|[[Masaya Oya|かめりあ]]|154|3|7|11|15|-|7|11|16|-}}<br />
{{DDR Song|[[vajra|伐折羅-vajra-]]{{from|[[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]]}}|[[Yoshihiro Tagawa|DJ TOTTO VS 兎々]]|87-173|3|7|12|16|18|7|12|16|18}}<br />
{{DDR Songlist Category|Added on May 25th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|music pack {{span style color|#d8f8f8|vol.19}} and {{span style color|#f8f8d4|vol.20}} purchased|bg=linear-gradient(to right, #c06cff, #1040b4, black, #604864, #f8c030)|color=white}}<br />
{{DDR Song|[[Oboro (dj TAKA Remix)|朧 (dj TAKA Remix)]]|[[Ryutaro Nakahara|HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke Seo|ST]]|149|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[Programmed Universe]]|[[Kosuke Saito|kors k]]|37-147|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Songlist Category|music pack {{span style color|#f8d8d8|vol.22}} purchased|bg=linear-gradient(#d84860, #887068)|color=white}}<br />
{{DDR Song|[[Open Your Eyes]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Naoki Maeda|NM]] feat.[[J.B. Ahfua|JaY_bEe (JB Ah-Fua)]]|82|2|5|7|9|-|5|7|9|-}}<br />
{{DDR Song|[[Racing with Time (NAOKI's 999 remix)]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Junko Karashima|jun]] feat.Godis (Heather Twede)|157|2|7|11|15|-|7|11|15|-}}<br />
{{DDR Song|[[SAY A PRAYER]]{{from|[[CS DDR II|DanceDanceRevolution II]]}}|[[Osamu Migitera|Des-ROW]] Ft. Maxi Priest|97|2|4|6|8|-|4|6|8|-}}<br />
{{DDR Song|[[Surrender (PureFocus remix)]]{{from|[[CS DDR II|DanceDanceRevolution II]]}}|[[Yuichi Asami|U1]] ft. [[Becca Hossany]]|130|2|7|10|15|-|6|10|14|-}}<br />
{{DDR Songlist Category|music pack {{span style color|#d8f8f8|vol.21}} and {{span style color|#f8f8d4|vol.22}} purchased|bg=linear-gradient(to right, #70c400, #78ccd4, black, #d84860, #887068)|color=white}}<br />
{{DDR Song|[[starmine]]|[[Ryutaro Nakahara|Ryu☆]]|182|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[UNBELIEVABLE (Sparky remix)]]|[[Junko Karashima|jun]] feat. Sarah-Jane|88-175|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.0}} purchased|bg=radial-gradient(circle, white 0% 50%, #0098ff 51% 61%, white 62% 67%, red 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=black}}<br />
{{DDR Song|[[BREAKING THE FUTURE]]|[[Youhei Kimura|ARM]] (IOSYS) x BEMANI Sound Team "[[Yuichi Asami|U1]]" ft. [[Kradness]] x [[Corey Prasek|TRIΔNGLE]]|45-360|5|10|14|17|-|10|14|17|-}}<br />
{{DDR Songlist Category|Added on July 6th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.1}} purchased|bg=radial-gradient(circle, white 0% 50%, #C8C8C8 51% 61%, white 62% 67%, #E60012 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=black}}<br />
{{DDR Song|[[Aria]]|[[ZxNX]]|90-180|4|9|13|17|-|9|13|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.2}} purchased|bg=radial-gradient(circle, #E60012 0% 50%, white 51% 61%, #EC404D 62% 67%, #E60012 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=white}}<br />
{{DDR Song|[[Rise As One]]|[[Yoshihiro Uehara|Relect]]|90-180|2|7|12|17|-|7|12|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.3}} purchased|bg=radial-gradient(circle, #006CDC 0% 50%, white 51% 61%, #004892 62% 67%, #006CDC 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=white}}<br />
{{DDR Song|[[Drive Away]]|[[Tanukichi]]|100-200|2|7|12|17|-|7|12|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.4}} purchased|bg=radial-gradient(circle, #E01A6E 0% 50%, #F8C820 51% 61%, white 62% 67%, #E01A6E 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=white}}<br />
{{DDR Song|[[Chromatic Burst]]|[[Josh McInnes|JAKAZiD]]|170|1|7|12|17|-|7|12|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.5}} purchased|bg=radial-gradient(circle, #F4D020 0% 50%, white 51% 61%, #FF6A20 62% 67%, #F4D020 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=black}}<br />
{{DDR Song|[[GLOW THE CROWN]]|[[Shinsuke Shimamura|DJ Shimamura]]|174|3|8|14|17|-|8|14|17|-}} <br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.6}} purchased|bg=radial-gradient(circle, #10448C 0% 50%, #C01C28 51% 61%, white 62% 67%, #FFF000 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=white}}<br />
{{DDR Song|[[SMASH]]|[[Kohei Kinoshita|Whac-A-Me]]|80-160|2|7|12|17|-|7|12|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.7}} purchased|bg=radial-gradient(circle, red 0% 50%, #800000 51% 61%, black 62% 67%, red 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=white}}<br />
{{DDR Song|[[Complete Game Victory]]|[[Kenji Kumakura|Numb'n'dub]]|200|2|8|12|17|-|8|12|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.8}} purchased|bg=radial-gradient(circle, #3C1E88 0% 50%, #D81018 51% 61%, white 62% 67%, #24A054 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=white}}<br />
{{DDR Song|[[Abrupt Madness]]|[[Mameyudoufu]]|185|3|8|13|17|-|8|13|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.0 ~ vol.8}} purchased|bg=radial-gradient(circle, white 0% 50%, #0098ff 51% 61%, white 62% 67%, red 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=black}}<br />
{{DDR Song|[[BREAKING THE FUTURE]]|[[Youhei Kimura|ARM]] (IOSYS) x BEMANI Sound Team "[[Yuichi Asami|U1]]" ft. [[Kradness]] x [[Corey Prasek|TRIΔNGLE]]|45-360|-|-|-|-|'''19'''|-|-|-|'''19'''}}<br />
{{DDR Songlist Category|Added on August 10th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|SPECIAL music pack feat.UNDE{{span style color|red|R}}TALE purchased|bg=black|color=white}}<br />
{{DDR Song|[[Battle Against a True Hero / Honmono no hero to no tatakai|Battle Against a True Hero]]|[[Robert Fox|Toby Fox]]|150|-|-|-|-|'''18 '''(SA)''' '''|-|-|-|'''18 '''(SA)''' '''}}<br />
{{DDR Song|[[Death by Glamour / Kareinaru shitou|Death by Glamour]]|[[Robert Fox|Toby Fox]]|148|-|-|-|-|'''17 '''(SA)''' '''|-|-|-|'''17 '''(SA)''' '''}}<br />
{{DDR Song|[[Finale (Toby Fox)|Finale]]|[[Robert Fox|Toby Fox]]|190|-|-|-|-|'''15 '''(SA)''' '''|-|-|-|'''15 '''(SA)''' '''}}<br />
{{DDR Songlist Category|Added on November 8th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|{{font style|brown|white|SPECIAL music pack feat.Touhou Project vol.}}{{font style|white|brown|3}}{{font style|brown|white| purchased}}|bg=radial-gradient(circle, white 0% 50%, purple 51% 61%, magenta 62% 67%, purple 68% 70%, #f75394 71% 80%, transparent 81% 100%), linear-gradient(to right, #b53737 1% 5%, purple 5% 10%, transparent 11% 89%, purple 90% 95%, #b53737 95% 100%)|color=brown}}<br />
{{DDR Song|[[HANIPAGANDA]]|暁Records|91-181|3|7|12|16|-|7|12|16|-}}<br />
{{DDR Song|[[LOVE EAST]]|暁Records|168|3|6|11|15|-|6|11|15|-}}<br />
{{DDR Song|[[Trance dance anarcky|トランスダンスアナーキー]]|暁Records|195|3|9|12|16|18|9|12|16|18}}<br />
{{DDR Songlist Category|{{font style|brown|white|SPECIAL music pack feat.Touhou Project vol.}}{{font style|white|brown|4}}{{font style|brown|white| purchased}}|bg=radial-gradient(circle, white 0% 50%, purple 51% 61%, magenta 62% 67%, purple 68% 70%, #f75394 71% 80%, transparent 81% 100%), linear-gradient(to right, #b53737 1% 5%, purple 5% 10%, transparent 11% 89%, purple 90% 95%, #b53737 95% 100%)|color=brown}}<br />
{{DDR Song|[[INFINITE WORLD]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]]|167|3|5|11|14|-|5|11|14|-}}<br />
{{DDR Song|[[Kill The Night]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]] & [[709sec.]]|165|2|6|11|14|16|7|11|14|16}}<br />
{{DDR Song|[[Shuwa spa daisakusen|しゅわスパ大作戦☆]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]]|140|1|5|10|14|-|5|10|14|-}}<br />
{{DDR Songlist Category|{{font style|brown|white|SPECIAL music pack feat.Touhou Project vol.}}{{font style|white|brown|3 & 4}}{{font style|brown|white| purchased}}|bg=radial-gradient(circle, white 0% 50%, purple 51% 61%, magenta 62% 67%, purple 68% 70%, #f75394 71% 80%, transparent 81% 100%), linear-gradient(to right, #b53737 1% 5%, purple 5% 10%, transparent 11% 89%, purple 90% 95%, #b53737 95% 100%)|color=brown}}<br />
{{DDR Song|[[Grip & Break down !!]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]]|160|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[WARNINGxWARNINGxWARNING|WARNING×WARNING×WARNING]]|暁Records|172|-|-|-|-|'''17''' (SA)|-|-|-|'''17''' (SA)}}<br />
{{DDR Songlist Category|To be added on December 21st, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|music pack {{span style color|#f8d8d8|vol.23}} and vol.24 purchased|bg=linear-gradient(#ff5064, #28b4f0)|color=white}}<br />
{{DDR Song|[[Hopeful]]|[[Rio Hiiragi|柊木りお]] featured by [[Sota Fujimori|SO]][[Yasuhiro Taguchi|TAG]]|146|-|-|-|-|'''?'''|-|-|-|'''?'''}}<br />
{{DDR Song|[[Thank You Merry Christmas]]|[[Yoshitaka Nishimura|VE]][[Sota Fujimori|NUS]]|220|-|-|-|-|'''?'''|-|-|-|'''?'''}}<br />
{{DDR Songlist Category|{{font style|#c42678|white|SPECIAL music pack feat.}}{{font style|#ffb0c0|white|Hina}}{{font style|#40200c|white|Bitter♪}}{{font style|#c42678|white| vol.1 purchased}}|bg=radial-gradient(circle, white 0% 50%, #f87088 51% 61%, #ff9888 62% 67%, #ff8890 68% 70%, #fff0e8 71% 80%, transparent 81% 100%), linear-gradient(to right, #fff0e8 1% 5%, #ffe4d8 5% 10%, transparent 11% 89%, #ffe4d8 90% 95%, #fff0e8 95% 100%)|color=#c42678}}<br />
{{DDR Song|[[Finally Dive]]|ここなつ Produced by [[lapix]]|146|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|[[Confeito concerto|コンフェイト*コンチェルト]]|ここなつ Produced by [[U-ske]]|142|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|[[Tokai seifuku Girls|都会征服Girls☆]]|[[Youhei Kimura|日向美ビタースイーツ♪]]|140|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|[[Meumeupettantan!! (ZAQUVA Remix)|めうめうぺったんたん!! (ZAQUVA Remix)]]|Remixed by BEMANI Sound Team "[[ZAQUVA]]"|?|?|?|?|?|?|?|?|?|?}}<br />
{{DDR Songlist Category|{{font style|#c42678|white|SPECIAL music pack feat.}}{{font style|#ffb0c0|white|Hina}}{{font style|#40200c|white|Bitter♪}}{{font style|#c42678|white| vol.2 purchased}}|bg=radial-gradient(circle, white 0% 50%, #f87088 51% 61%, #ff9888 62% 67%, #ff8890 68% 70%, #fff0e8 71% 80%, transparent 81% 100%), linear-gradient(to right, #fff0e8 1% 5%, #ffe4d8 5% 10%, transparent 11% 89%, #ffe4d8 90% 95%, #fff0e8 95% 100%)|color=#c42678}}<br />
{{DDR Song|[[Senkyakubanrai moumantai!|千客万来☆無問題!]]|ここなつ Produced by [[uma]]|168|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|[[Chikuwa parfait da yo CKP (Yvya Remix)|ちくわパフェだよ☆CKP (Yvya Remix)]]|Remixed by BEMANI Sound Team "[[Yuya Yokoyama|Yvya]]"|?|?|?|?|?|?|?|?|?|?}}<br />
{{DDR Song|[[Nanairo light|ナナイロライト]]|[[tilt-six|ここなつ]]|135|?|?|?|?|-|?|?|?|-}}<br />
{{DDR Song|[[Hashire melonpan|走れメロンパン]]|[[Tomoko Sasaki|日向美ビタースイーツ♪]]|170|?|?|?|?|-|?|?|?|-}}<br />
}}<br />
<br />
== DANCE aROUND × DanceDanceRevolution 2022 natsu no MUSIC CHOICE ==<br />
[https://p.eagate.573.jp/game/bemani/darddr2022/index.html Event website].<br />
<br />
The [[DANCE aROUND x DanceDanceRevolution 2022 natsu no MUSIC CHOICE|DANCE aROUND × DanceDanceRevolution 2022夏のMUSIC CHOICE]] event began on August 10th, 2022. Players can obtain MUSIC CHOICE by playing credits of DANCE aROUND, DanceDanceRevolution, and [[AC DRS|DANCERUSH STARDOM]] to unlock crossovers for the first two series. For more information, please see the event page.<br />
<br />
Songs were unlockable until January 30th, 2023. All the songs were made available by default from September 7th, 2023, except for [[Acid,Tribal & Dance (DDR EDITION)]], which is unlockable via ''EXTRA SAVIOR A3'' instead. <br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[DANCE aROUND x DanceDanceRevolution 2022 natsu no MUSIC CHOICE|{{span style color|yellow|DANCE aROUND × DanceDanceRevolution 2022夏の}}{{span style color|white|MUSIC CHOICE}}]]|bg=#f603a3|color=yellow}}<br />
{{DDR Songlist Category|Unlockable from September 8th, 2022|bg=#f603a3|color=white}}<br />
{{DDR Song|[[Acid,Tribal & Dance (DDR EDITION)]]|[[Yoshihiro Uehara|Relect]]|72-286|3|5|11|14|17|5|11|14|17}}<br />
{{DDR Song|[[Prettiful!]]|[[BlackY]]|129|2|5|10|15|-|4|10|15|-}}<br />
{{DDR Songlist Category|Unlockable from September 15th, 2022|bg=#f603a3|color=white}}<br />
{{DDR Song|[[Go Down]]|[[Takuma Komine|KO3]]|126|1|4|10|14|-|4|10|13|-}}<br />
{{DDR Songlist Category|Unlockable from September 22nd, 2022|bg=#f603a3|color=white}}<br />
{{DDR Song|[[You You You]]|[[Daisuke Watanabe|D.watt]] feat. 紡音れい|146|3|6|10|13|-|6|10|13|-}}<br />
{{DDR Songlist Category|Unlockable from September 29th, 2022|bg=#f603a3|color=white}}<br />
{{DDR Song|[[Easy Peasy]]|BEMANI Sound Team "[[Shunsuke Sato|SYUNN]]"|138|1|4|10|14|-|5|10|14|-}}<br />
}}<br />
<br />
== Ichika no gochamaze Mix UP! ==<br />
''Ichika no gochamaze Mix UP!'' (いちかのごちゃまぜMix UP!) is a cross-BEMANI event that started on November 1st, 2022 and ended on January 11th, 2023. For more information, please see the [[Ichika no gochamaze Mix UP!|event page]].<br />
{{DDR Songlist Header|<br />
{{Songlist Category|[[Ichika no gochamaze Mix UP!|{{span style color|#a594b7|いちかの}}{{font style|#d2e9e8|#ad9fbe|ご}}{{font style|#fcfad7|#ad9fbe|ち}}{{font style|#fbdfde|#ad9fbe|ゃ}}{{font style|#e3d5e8|#ad9fbe|ま}}{{font style|#fbf7d3|#ad9fbe|ぜ}}{{span style color|#f5c3d8|Mix}} {{span style color|#bfe3eb|UP!}}]]|color=#f6c2d8|bg=white}}<br />
{{Songlist Category|Step 1|color=#4f4742|bg=white}}<br />
{{DDR Song|[[Kiyarora eisei no kiseki|キヤロラ衛星の軌跡]]{{from|[[AC GD EXCHAIN|GITADORA EXCHAIN]]}}|[[Yoshimi Kudo|工藤吉三]](ベイシスケイプ)|150|4|7|12|16|-|7|12|16|-}}<br />
{{DDR Song|[[BREDLI]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|BEMANI Sound Team "[[Shunsuke Sato|SYUNN]]"|128|2|6|12|16|-|6|12|16|-}}<br />
{{Songlist Category|Step 2|color=#4f4742|bg=white}}<br />
{{DDR Song|[[Kilonova]]{{under|[[Kiyarora eisei no kiseki|キヤロラ衛星の軌跡]] × [[Pursuer]]}}|BEMANI Sound Team "[[Yuya Yokoyama|Yvya]]"|150|4|9|13|17|-|9|13|17|-}}<br />
{{DDR Song|[[Shin hebi hime|新蛇姫]]{{under|[[New Decade]] × [[BREDLI]]}}|BEMANI Sound Team "[[Yuichi Asami|U1-ASAMi]]"|115-230|5|10|14|17|-|10|14|17|-}}<br />
{{Songlist Category|Final Song|color=#4f4742|bg=white}}<br />
{{DDR Song|[[VOLAQUAS]]|BEMANI Sound Team "[[Yoshihiro Tagawa|DJ TOTTO VS 兎々]]"|106-212|5|11|15|18|-|11|15|18|-}}<br />
}}<br />
<br />
== KONAMI Arcade Championship (2023) Entry Song ==<br />
The following song could be unlocked by entering the 2023 installment of [[KONAMI Arcade Championship]] before October 23rd, 2023 and playing once from August 9th to October 24th, 2023.<br />
{{DDR Songlist Header|<br />
{{Songlist Category|[[KONAMI Arcade Championship|{{span style color|white|KONAMI Arcade Championship}}]] (2023) Entry Song<br>Unlockable from August 9th to October 24th, 2023|bg=linear-gradient(135deg, maroon, orange, navajowhite)|color=white}}<br />
{{DDR Song|[[Perfect eater|パーフェクトイーター]]|BEMANI Sound Team "[[Daichi Watanabe|PON]]" feat.[[Kanata.N|かなたん]]|175|3|6|12|17|-|6|12|17|-}}<br />
}}<br />
<br />
== BEMANI PRO LEAGUE -SEASON 3- Triple Tribe ==<br />
The ''BEMANI PRO LEAGUE -SEASON 3- Triple Tribe'' event started on August 17th, 2023, and ended on October 16th, 2023. This event can ''only'' be played on beatmania IIDX LIGHTNING MODEL, DanceDanceRevolution 20th anniversary model, and SOUND VOLTEX -Valkyrie model- cabinets.<br />
<br />
For more information, please see [[BEMANI PRO LEAGUE -SEASON 3- Triple Tribe|the event page]].<br />
{{DDR Songlist Header|<br />
{{Songlist Category|BEMANI PRO LEAGUE -SEASON 3- Triple Tribe|bg=linear-gradient(#379090, 30%, black)|color=yellow}}<br />
{{DDR Song|[[C-C-C-N-N-N]]{{from|[[AC RESIDENT|beatmania IIDX 30 RESIDENT]]}}|[[Shohei Uno|RoughSkreamZ]] feat. [[Aika Takahashi|Aikapin]]|162-180|2|5|10|15|-|5|10|15|-}}<br />
{{DDR Song|[[DIABLOSIS::Naga|DIABLOSIS::Nāga]]{{from|[[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]]}}|[[sky_delta]]|200|3|11|15|17|-|11|14|17|-}}<br />
{{DDR Song|[[suspicions]]|BEMANI Sound Team "[[Naoyuki Sato|猫叉Master]] VS [[Takayuki Ishikawa|dj TAKA]]"|77-153|5|9|14|18|-|9|14|18|-}}<br />
}}<br />
<br />
== BABY-LON'S GALAXY ==<br />
The ''BABY-LON'S GALAXY'' unlocking event began on November 1st, 2023. [[e-amusement]] is required to access this event.<br />
<br />
On each playthrough, the player fills the RP gauge through playing songs regardless of result (three songs required if the player chooses GALAXY PLAY, nine for PREMIUM PLAY, twelve for NORMAL PLAY). When the gauge is filled (up to a maximum of two), you are given the option to consume the gauge to access a special folder. Note that the player is locked into the folder once accessed.<br />
<br />
A list of planets are shown to the player, each representing a song. When a song is played under GALAXY STAGE, a special FLARE LIFE GAUGE (a non-recovery LIFE GAUGE with penalties for steps below Perfects) is forced starting at Level V (or Level IX in CHALLENGE), and relaxes by one level for every attempt until the song has been cleared. The FLARE GAUGE Level ranges from I to EX (FLARE Level EX penalizes the player's LIFE GAUGE for Perfects as well). Once a chart is cleared in GALAXY PLAY, only that chart is unlocked for regular play, along with an emblem for the highest FLARE Level cleared by the player; individual difficulties and play styles (Single or Double) have to be unlocked one at a time, and charts of the same difficulty of a required song must be unlocked and cleared in order to proceed. Once a player clears all six songs for the first time, they will unlock the option to choose any FLARE Level from I to V in GALAXY STAGE on all locked and unlocked charts (except for the CHALLENGE charts, which start from Level IX). Unlocking all the non-BEGINNER charts for all of the songs will reveal the CHALLENGE charts for the last three songs.<br />
<br />
To access the ENCORE EXTRA STAGE, the player must have unlocked and cleared the CHALLENGE charts once (indicated in one of the three slots below). All modifiers (other than speed modifiers) from the last song played are carried over, and the player's FLARE Level is set to FLARE Level VIII (EX before November 30th, 2013; IX before December 7th, 2023). The player's speed modifier will be set automatically based on the modified speed used for the previous stage. Additionally, a "dynamic sudden" is enabled, so that during slower scrolling sections the player will only see a certain distance ahead in the chart. Unlike past games with this feature, neither RISKY nor getting a PERFECT FULL COMBO is required to clear the stage. If ENCORE EXTRA STAGE has been accessed at least once, any FLARE Level can be played on any song in the game.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto;"<br />
|+ FLARE GAUGE Life Reductions<br />
|-<br />
! style="background: #9999ee; text-align: center; min-width: 5em;" | FLARE Lv. <br />
!! style="background: #9999ee; text-align: center; min-width: 5em;" | <span title="Recommended Score">Rec. Score</span> <br />
!! style="background: #9999ee; text-align: center; min-width: 5em;" | PERFECT <br />
!! style="background: #9999ee; text-align: center; min-width: 5em;" | GREAT <br />
!! style="background: #9999ee; text-align: center; min-width: 5em;" | GOOD <br />
!! style="background: #9999ee; text-align: center; min-width: 5em;" | MISS<br />
|-<br />
| style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #000; text-shadow: #fff 1px 1px 0; background: linear-gradient(135deg, rgba(255,153,153,1) 10%, rgba(255,153,255,1) 30%, rgba(153,204,255,1) 50%, rgba(153,255,153,1) 70%, rgba(255,255,153,1) 90%)" | EX || 995,000 || 1.00% || 2.00% || 10.0% || 30.0%<br />
|-<br />
| style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #F2A3EF; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(138,50,132,1) 0%, rgba(62,11,56,1) 50%, rgba(44,17,45,1) 100%);" | IX || 990,000 || - || 2.00% || 10.0% || 30.0%<br />
|-<br />
| style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #F193D2; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(169,34,98,1) 0%, rgba(99,7,38,1) 50%, rgba(69,12,42,1) 100%);" | VIII || 980,000 || - || 1.64% || 8.20% || 26.0%<br />
|-<br />
| style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #FA9CC2; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(212,23,102,1) 0%, rgba(138,5,26,1) 50%, rgba(87,11,44,1) 100%);" | VII || 970,000 || - || 1.28% || 6.40% || 22.0%<br />
|-<br />
| style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #F38B9D; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(250,59,65,1) 0%, rgba(189,13,16,1) 50%, rgba(88,17,21,1) 100%);" | VI || 960,000 || - || 0.92% || 4.50% || 18.0%<br />
|-<br />
| style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #F8A298; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(243,82,52,1) 0%, rgba(198,28,13,1) 50%, rgba(77,13,26,1) 100%);" | V || 955,000 || - || 0.74% || 3.80% || 16.0%<br />
|-<br />
| style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #F8B18A; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(245,123,33,1) 0%, rgba(210,57,7,1) 50%, rgba(94,22,14,1) 100%);" | IV || 950,000 || - || 0.56% || 2.80% || 14.0%<br />
|-<br />
| style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #F8C092; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(253,176,40,1) 0%, rgba(214,93,7,1) 50%, rgba(135,35,21,1) 100%);" | III || 940,000 || - || 0.38% || 1.90% || 12.0%<br />
|-<br />
| style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #F9CD8E; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(241,184,31,1) 0%, rgba(224,116,6,1) 50%, rgba(99,46,11,1) 100%);" | II || 930,000 || - || 0.29% || 1.45% || 11.0%<br />
|-<br />
| style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #FCE3A5; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(255,233,43,1) 0%, rgba(233,160,9,1) 50%, rgba(123,66,19,1) 100%);" | I || 920,000 || - || 0.20% || 1.00% || 10.0%<br />
|-<br />
|}<br />
<p style="font-size: 90%; text-align: center;">(FLARE GAUGE reduction amounts obtained from [https://bemaniwiki.com/?DanceDanceRevolution+A3/BABY-LON%27S+GALAXY#FLARE_GAUGE BEMANIWiki 2nd]. Amounts are subject to change.)</p><br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto;"<br />
!style="background:#9999ee; text-align: center;"|Period<br />
!style="background:#ddaaff; text-align: center;"|CHALLENGE Conditions<br />
!style="background:#9999ee; text-align: center;"|ENCORE Lamp Conditions<br />
!style="background:#9999ee; text-align: center;"|ENCORE Lamp Light Conditions<br />
!style="background:#9999ee; text-align: center;"|ENCORE Difficulty Limit<br />
!style="background:#9999ee; text-align: center;"|ENCORE Gauge Limit<br />
!style="background:#9999ee; text-align: center;"|Conditional reset after ENCORE<br />
!style="background:#9999ee; text-align: center;"|Other Conditions<br />
|-<br />
| November 1st to 30th, 2023 || colspan="2" | 6 songs with BASIC, DIFFICULT, and EXPERT played || Clear CHALLENGE charts of Come To m1dy, SISYPHUS, and New Millennium || style="background:#ddaaff;"| CHALLENGE || style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #000; text-shadow: #fff 1px 1px 0; background: linear-gradient(135deg, rgba(255,153,153,1) 10%, rgba(255,153,255,1) 30%, rgba(153,204,255,1) 50%, rgba(153,255,153,1) 70%, rgba(255,255,153,1) 90%)" | EX || At the end of ENCORE EXTRA STAGE || None<br />
|-<br />
| November 30th to December 7th, 2023 || colspan="2" | 6 songs with EXPERT played || Clear EXPERT charts of Come To m1dy, SISYPHUS, and New Millennium || style="background:#00FF7F;"| EXPERT || style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #F2A3EF; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(138,50,132,1) 0%, rgba(62,11,56,1) 50%, rgba(44,17,45,1) 100%);" | IX || rowspan="4" | After 6 hours || NORMAL GAUGE<br />
|-<br />
| December 7th to 14th, 2023 || rowspan="3" | 6 songs with EXPERT played || rowspan="3" | 6 songs with DIFFICULT and EXPERT played || rowspan="3" | Clear DIFFICULT charts of Come To m1dy, SISYPHUS, and New Millennium || rowspan="2" style="background:#ffaaaa;" | DIFFICULT || style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #F193D2; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(169,34,98,1) 0%, rgba(99,7,38,1) 50%, rgba(69,12,42,1) 100%);" | VIII || rowspan="3" | None<br />
|-<br />
| December 14th to 21st, 2023 || style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #FA9CC2; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(212,23,102,1) 0%, rgba(138,5,26,1) 50%, rgba(87,11,44,1) 100%);" | VII<br />
|-<br />
| December 21st, 2023 onwards || style="background:#81e9ff;" | BEGINNER || style="font-family: 'Linux Libertine','Georgia','Times',serif; font-weight: bold; color: #F38B9D; text-shadow: #000 1px 1px 0; background: linear-gradient(180deg, rgba(250,59,65,1) 0%, rgba(189,13,16,1) 50%, rgba(88,17,21,1) 100%);" | VI<br />
|}<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|BABY-LON'S GALAXY|bg=linear-gradient(#87CEEB, blue, #87CEEB)|color=white}}<br />
{{DDR Songlist Category|Unlockable from November 1st, 2023|bg=linear-gradient(blue, #003876, blue)|color=white}}<br />
{{DDR Song|[[BLUE FOG, SILVER BULLET.]]|BEMANI Sound Team "[[Toshiyuki Kakuta|L.E.D.]]"|93-185|5|8|12|15|-|8|12|15|-}}<br />
{{DDR Songlist Category|Available after unlocking BLUE FOG, SILVER BULLET.|bg=linear-gradient(blue, #003876, blue)|color=white}}<br />
{{DDR Song|[[Electronic Sports Complex]]|[[Amenkensetsu|栄免建設]]|110-220|6|10|14|17|-|10|14|17|-}}<br />
{{DDR Song|[[memory//DATAMOSHER|memory//DATAMOSHER]]|SYSTEM VALKYRIE:type-overdrive|115-460|6|9|13|16|-|9|13|16|-}}<br />
{{DDR Songlist Category|Available after unlocking Electronic Sports Complex and memory//DATAMOSHER|bg=linear-gradient(blue, #003876, blue)|color=white}}<br />
{{DDR Song|[[Come To m1dy]]|[[Yosei Watanabe|m1dy]]|113-450|6|11|15|16|17|11|15|16|17}}<br />
{{DDR Song|[[SISYPHUS]]|BEMANI Sound Team "Paoon"|90-190|5|10|14|17|18|10|14|17|18}}<br />
{{DDR Songlist Category|Available after unlocking Come To m1dy and SISYPHUS|bg=linear-gradient(blue, #003876, blue)|color=white}}<br />
{{DDR Song|[[New Millennium]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|60-300|6|12|15|17|18|12|15|17|18}}<br />
{{DDR Songlist Category|ENCORE EXTRA STAGE|bg=linear-gradient(red, #380076, red)|color=white}}<br />
{{DDR Song|[[Hou|鳳]]|[[Masaya Oya|かめりあ]]|?|7|11|16|18|19|11|16|18|19}}<br />
}}<br />
<br />
= NONSTOP Courses =<br />
NONSTOP courses can ''only'' be accessed in 1st STAGE during Premium Play. Each course has four fixed songs; the difficulty level and the LIFE GAUGE option are not fixed, and can be changed on the song selection screen between the five difficulty levels (four on Double). If CHALLENGE is chosen, and a song in the course does not have CHALLENGE charts, the EXPERT charts will be used instead.<br />
<br />
Players can only choose modifiers before the first song of the course (changing the LIFE GAUGE option to RISKY or LIFE4 switches these courses to CHALLENGE MODE); SPEED can be adjusted at the start of every song.<br />
<br />
{{DDR Course Header|<br />
{{4S Course|linear-gradient(to right, #253f4b, #5453a6, #9370db, violet, red)|white|TRIPLET|[[cachaca]]|[[Dancer in the flare]]|[[Windy Fairy]]|[[PERSIAN LAND]]}}<br />
{{4S Course|linear-gradient(#301934, #609, #930, #fc0)|white|NIPPON-NO-MATSURI|[[Kuranogawa ondo|倉野川音頭]]|[[TSUGARU]]|[[ORION.78~civilization mix~|ORION.78~civilization mix~]]|[[ON-DO]]}}<br />
{{4S Course|linear-gradient(to bottom, #d0f0c0, #50c878, #bff2f4)|white|FEELING|[[Feelings Won't Fade(Extend Trance Mix)]]|[[i feel ...]]|[[LOVE THIS FEELIN']]|[[Come Back to Me (Feel It)]]}}<br />
{{4S Course|linear-gradient(to left, navy, #0072a0, cyan, white, cyan, #0072a0, navy)|navy|CYBER|[[Electrified]]|[[CG Project]]|[[LEADING CYBER]]|[[Debug Dance]]}}<br />
{{4S Course|linear-gradient(to bottom, black, #FF2200, #FFFF88)|#FFAA00|{{font style|#FFAA00|black|INTENSE}}|[[S-A-G-A|S・A・G・A]]|[[Cleopatrysm]]|[[IN BETWEEN]]|[[Get it]]}}<br />
{{4S Course|linear-gradient(to bottom right, transparent 50%, white 75%), linear-gradient(to right, #94b8c8, #e0e8e8, #94b8c8, #80b0c0 50%)|white|{{font style|#f0d0f0|#002048|E}}{{font style|#f2d6f2|#002048|X}}{{font style|#f4ddf4|#002048|C}}{{font style|#f6e4f6|#002048|I}}{{font style|#f8eaf8|#002048|T}}{{font style|#faf1fa|#002048|I}}{{font style|#fcf8fc|#002048|N}}{{font style|white|#002048|G }}{{font style|#d6eaf3|#002048|W}}{{font style|#c1e0ee|#002048|I}}{{font style|#add6e8|#002048|N}}{{font style|#98cce3|#002048|T}}{{font style|#84c2dd|#002048|E}}{{font style|#70b8d8|#002048|R}}|[[Diamond Dust]]|[[Freeze]]|[[Frozen Ray ~for EXTREME~|Frozen Ray ~for EXTREME~]]|[[Crystarium]]}}<br />
{{4S Course|linear-gradient(to right, white 10%, #060515, #191f36, #191f36, #191f36, #060515)|white|SHED TEARS|[[Beautiful Inside (Cube::Hard Mix)]]|[[TEARS]]|[[Silly Love]]|[[insist]]}}<br />
{{4S Course|linear-gradient(to right, transparent 16%, #81c6a9 16% 20%, transparent 20% 80%, #81c6a9 80% 84%, transparent 84%), linear-gradient(to right, #e9f8f1 6%, #d8f4e8 6% 14%, #e9f8f1 14% 22%, #d8f4e8 22% 30%, #e9f8f1 30% 38%, #d8f4e8 38% 46%, #e9f8f1 46% 54%, #d8f4e8 54% 62%, #e9f8f1 62% 70%, #d8f4e8 70% 78%, #e9f8f1 78% 86%, #d8f4e8 86% 94%, #e9f8f1 94%)|#70644e|kawaii♡steps|[[smooooch|smooooch・∀・]]|[[Love Shine wonderful mix|Love♡Shine わんだふるmix]]|[[Bassdrop freaks|ベィスドロップ・フリークス]]|[[Phlox]]}}<br />
{{4S Course|radial-gradient(circle, transparent, #ffff8055, transparent, transparent, #ffff8055, transparent, transparent, #ffff8055, transparent), linear-gradient(black, #004000)|#ffff80|DISTORTION|[[I Want To Do This Keep]]|[[Worst Plan]]|[[Skywalking]]|[[Adrenaline (U1 overground)|アドレナリン]]}}<br />
{{4S Course|linear-gradient(to right, transparent, #00ffff40, #ffffffa0, #ffffffa0, #4040ff40, transparent), linear-gradient(to bottom right, #102040, #103090)|white|{{font style|white|#f020f080|GALAXY}}|[[SODA GALAXY]]|[[stellar rain]]|[[Sora e no katamichi kippu|宇宙(ソラ)への片道切符]]|[[Youhishi no ue no ginga|羊皮紙の上の銀河]]}}<br />
{{4S Course|linear-gradient(135deg, transparent 10%, #dab458 10% 11%, transparent 11% 12%, #dab458 12% 13%, transparent 13% 14%, #dab458 14% 15%, transparent 15% 80%, #dab458 80% 95%, transparent 95% 100%), linear-gradient(to right, #010207 6%, #1c1c1c 6% 14%, #010207 14% 22%, #1c1c1c 22% 30%, #010207 30% 38%, #1c1c1c 38% 46%, #010207 46% 54%, #1c1c1c 54% 62%, #010207 62% 70%, #1c1c1c 70% 78%, #010207 78% 86%, #1c1c1c 86% 94%, #010207 94%)|white|JAPANESE STYLE|[[Fuurin hanabi|風鈴花火]]|[[FUJIMORI -matsuri- FESTIVAL|FUJIMORI -祭- FESTIVAL]]|[[Samurai Shogun vs. Master Ninja]]|[[Mentanpindoradora|メンタンピンドラドラ]]}}<br />
{{4S Course|linear-gradient(to right, #f16340, #f16340, #f16340, #f9b373, #fcfac7, #f9b373, #f16340, #f16340, #f16340)|#df9b5e|{{font style|white|#df9b5e|SUMMER RESORT}}|[[MY SUMMER LOVE]]|[[Eternal Summer]]|[[Natsuiro DIARY -DDR mix-|夏色DIARY -DDR mix-]]|[[Tokonyatsu tropical|とこにゃつ☆トロピカル]]}}<br />
{{4S Course|linear-gradient(45deg, #b0e0b4 8%, #9d9 12% 28%, #b0e0b4 32% 48%, #9d9 52% 68%, #b0e0b4 72%, #d0f0c4)|black|{{font style|black|#fff8|RELAXING}}|[[Shine]]|[[escape]]|[[I'm so Happy]]|[[HAVE YOU NEVER BEEN MELLOW (20th Anniversary Mix)]]}}<br />
{{4S Course|radial-gradient(circle, orange, #f16340)|#f61|{{font style|#f61|#fffc|HEROES}}|[[Air Heroes]]|[[Rampage Hero]]|[[Be a Hero!]]|[[CARTOON HEROES (20th Anniversary Mix)]]}}<br />
{{4S Course|linear-gradient(to bottom right, transparent, transparent, orange), linear-gradient(to right, #4040ff, black)|#FFBCA4|{{span style color|#B4F0FF|R}}{{span style color|#C1E7F0|U}}{{span style color|#CDDFE1|N}}{{span style color|#DAD6D2|N}}{{span style color|#E6CDC2|I}}{{span style color|#F2C5B3|N}}G|[[Drive My Heart]]|[[HYPERDRIVE]]|[[Grand Chariot]]|[[LONG TRAIN RUNNIN' (20th Anniversary Mix)]]}}<br />
{{4S Course|radial-gradient(circle, #50d8ff, white, #68d0ff)|white|{{font style|white|#0006|SKYWARDS}}|[[sola]]|[[In The Air]]|[[Pierce The Sky]]|[[SKY HIGH (20th Anniversary Mix)]]}}<br />
{{4S Course|linear-gradient(to bottom, #c0c0c0, #888)|white|FLAPPING|[[Wings of an Angel (Fly With Me)]]|[[heron]]|[[TSUBASA]]|[[BUTTERFLY (20th Anniversary Mix)]]}}<br />
{{4S Course|linear-gradient(135deg, #ffe838 10%, transparent 10% 50%, #f0bc60 50% 60%, transparent 60% 68%, #ffe888 68% 88%, transparent 88%), #ff9000|white|{{font style|white|#ff5858|CHEER UP!}}|[[Sweet Rain]]|[[Hopeful]]|[[BeBeatStream|ビビットストリーム]]|[[EMOTiON TRiPPER]]}}<br />
{{4S Course|linear-gradient(to bottom, #929197, #fbfbfb, #fbfbfb, #fbfbfb, #636460)|#717f8f|PIANO MELODY|[[.59]]|[[Far east nightbird]]|[[printemps]]|[[Urban Life]]}}<br />
}}<br />
<br />
= Dan Courses =<br />
Dan (段位認定, also known as Class) courses are ranked so that each course is harder than the last. Dan courses in A3 were made available on May 19th, 2022.<br />
<br />
Dan courses can only be accessed at the beginning of a round of Premium Play; courses are different between Single and Double. For more information on the songs in each course, please see [[DanceDanceRevolution Dan Courses|this page]].<br />
<br />
= Revived Songs =<br />
None.<br />
<br />
= New Charts =<br />
The following songs from previous DanceDanceRevolution titles have received new charts since their last appearances:<br />
{{DDR NC Header|<br />
{{DDR Songlist Category|Added on June 22nd, 2022}}<br />
{{DDR NC Song|[[Reiwa|令和]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR NC Song|[[S'il vous president|シル・ヴ・プレジデント]]|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]|-|-|-|-|'''14'''|-|-|-|'''14'''}}<br />
{{DDR Songlist Category|Added on August 10th, 2022}}<br />
{{DDR NC Song|[[Shakunetsu Beach Side Bunny|灼熱Beach Side Bunny]]|[[AC DDR 2014|DanceDanceRevolution (2014)]]|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR NC Song|[[SHINY DAYS]]|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]|-|-|-|-|'''14'''|-|-|-|'''14'''}}<br />
{{DDR NC Song|[[Nadame sukashi Negotiation|なだめスかし Negotiation]]|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Songlist Category|Added on February 2nd, 2023}}<br />
{{DDR NC Song|[[BITTER CHOCOLATE STRIKER]]|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Songlist Category|Added on August 31st, 2023}}<br />
{{DDR NC Song|[[BUTTERFLY (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[CARTOON HEROES (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''18 (SA)'''|-|-|-|'''18 (SA)'''}}<br />
{{DDR NC Song|[[HAVE YOU NEVER BEEN MELLOW (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR NC Song|[[LONG TRAIN RUNNIN' (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''15'''|-|-|-|'''15'''}}<br />
{{DDR NC Song|[[SKY HIGH (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
}}<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last arcade/console appearances:<br />
{{DDR NC Header|<br />
{{DDR NC Song|[[CAN'T STOP FALLIN' IN LOVE -super euro version-]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|1&rarr;2|-|-|-}}<br />
{{DDR NC Song|[[MOON]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|1&rarr;3|-|-|-}}<br />
{{DDR NC Song|[[Star Gate Heaven]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|-|7&rarr;8|-|-}}<br />
{{DDR NC Song|[[LOVE IS THE POWER -Re:born-]]|[[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]|-|5&rarr;6|-|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[The Lonely Streets]]|[[AC DDR 2014|DanceDanceRevolution (2014)]]|-|-|-|10&rarr;11|-|-|-|10&rarr;11|-}}<br />
{{DDR NC Song|[[DDR TAGMIX -LAST DanceR-]]|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]|-|-|-|16&rarr;17|-|-|-|-|-}}<br />
}}<br />
<br />
= Removed Songs =<br />
The following songs from previous DanceDanceRevolution titles have been removed:<br />
{{RS Songlist Header|<br />
{{DDR Songlist Category|Removed on April 18th, 2022}}<br />
{{RS Song|[[Kusare gedou to chocolate|腐れ外道とチョコレゐト]]|[[PinocchioP|ピノキオピー]]|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{RS Song|[[Liar dance|ライアーダンス]]|[[DECO*27]]|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{RS Song|[[Tiger rampage|タイガーランペイジ]]|[[sasakure.UK]]|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{DDR Songlist Category|Removed on July 25th, 2022}}<br />
{{RS Song|[[Nou shou sakuretsu girl|脳漿炸裂ガール]]|れるりり|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Dokusenyoku|毒占欲]]|[[DECO*27]]|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{RS Song|[[Mousou kanshou daishou renmei|妄想感傷代償連盟]]|[[DECO*27]]|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{RS Song|[[Sukina koto dakede ii desu|すきなことだけでいいです]]|[[PinocchioP|ピノキオピー]]|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{DDR Songlist Category|Removed on November 21st, 2022}}<br />
{{RS Song|[[Reiwa|令和]]|ゴールデンボンバー|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{DDR Songlist Category|Removed on November 20th, 2023}}<br />
{{RS Song|[[SHINY DAYS]]|亜咲花|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]}}<br />
{{RS Song|[[Nadame sukashi Negotiation|なだめスかし Negotiation]]|鹿乃と宇崎ちゃん|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]}}<br />
}}<br />
<br />
= External Link =<br />
* [https://p.eagate.573.jp/game/ddr/ddra3/p/ Official DanceDanceRevolution A3 website]<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=AC_DDR_A3&diff=603783AC DDR A32023-11-01T14:16:03Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:DanceDanceRevolution A3}}<br />
{{DDR-AC}}<br />
= DanceDanceRevolution A3 =<br />
<br />
== Release Information ==<br />
[[Image:DDR A3 logo-gold.png|390px]][[Image:DDR A3 logo-blue.png|390px]]<br />
* Release dates:<br />
** 20th anniversary model cabinets: March 17th, 2022<br />
** Online Update for other cabinets except North America (MDX): June 22nd, 2022<br />
** North America (Hawaii, USA TDX): June 22nd, 2022.<br />
** North America (Continental USA TDX upgrade kit): August 19th, 2023.<br />
** North America (MDX): Cancelled<br />
* Slogan: "すべてのエースが覚醒する" (Subete no ACE ga kakuseisuru; ''All ACEs are awakened'')<br />
<br />
== General Information / Changes ==<br />
* First mainline DanceDanceRevolution arcade game to launch without ''any'' new licenses.<br />
* Single and Double can now be switched on the same credit during song selection by pressing [3] on the numeric keypad, similar to beatmania IIDX since [[AC SPADA|SPADA]].<br />
** Play style is now indicated on the MUSIC SELECT and TOTAL RESULT screens due to this.<br />
** However, switching between Single and Double cannot be done either during options settings or once the song has been confirmed for selection, or when playing on BPL BATTLE Mode.<br />
* The ability to pay for PREMIUM PLAY with coins has been added for Japanese machines [https://twitter.com/mifune_sonia/status/1504270394131300353?s=20&t=4s3dQYTQho2CXJIqynoI6w] without [[PASELI]].<br />
* EXTRA STAGE system carried over from [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]; please see [[AC DDR A20 PLUS#EXTRA STAGE|its page]] for more details.<br />
* All NONSTOP courses from A20 PLUS (though not [[AC DDR A20|A20]]) return.<br />
** Dan courses were added on May 19th, 2022, coinciding with the launch of GOLDEN LEAGUE A3.<br />
* All previously released, non-GOLDEN LEAGUE content from A20/A20 PLUS and before was made available by default at launch, with the following exceptions:<br />
** [[ANTI ANTHEM]] was still EXTRA EXCLUSIVE until September 22nd, 2022; it is now available by default.<br />
** [[AC DDR A20 PLUS#BPL_ouen_gakkyoku_kaikin_stamp_rally|BPL ouen gakkyoku kaikin stamp rally (BPL応援 楽曲解禁スタンプラリー)]] until October 13th, 2022; both songs are now available by default.<br />
** [[AC DDR A20 PLUS#BEMANI_2021_manatsu_no_utagassen_5_ban_shoubu|BEMANI 2021 manatsu no utagassen 5 ban shoubu (BEMANI 2021真夏の歌合戦5番勝負)]] until August 25th, 2022; any songs missed can now be unlocked through EXTRA SAVIOR A3.<br />
** The CS songs from [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]]'s music pack vol.2 still required an active subscription and music pack purchase until January 31st, 2023; they are now available by default.<br />
* All of the licenses exclusive to the 20th anniversary model cabinets of A20 were exclusive until August 31st, 2023; when they were made available for all cabinets.<br />
* Folder and difficulty clear lamps now appear as bright circular spotlights, instead of glowing tube lights.<br />
* All local, area, and world record scores (via [[e-amusement]] data) have been reset.<br />
** Player's personal best scores and clear lamps are kept when transferring play data from A20 PLUS to A3, as are all player options.<br />
** The recent CLASS obtained in GOLDEN LEAGUE as of the end of the A20 PLUS also carry over.<br />
* BEMANI series category sort has been removed.<br />
* Special Selections category sort has been added, which consists of DanceDanceRevolution GRAND PRIX Advance Play songs, along with two song recommendation folders (added on May 22nd, 2023):<br />
** "First Step", a selection of songs tailored for first-time players. This is the default selection for first-time players and those who do not have an [[e-amusement]] pass. Unlike [[AC DDR X2|DanceDanceRevolution X2]]'s HAPPY MODE, any settings and difficulty can be selected.<br />
*** On 20th anniversary model cabinets and U region cabinets, it is instead defaulted to the POPULAR SONGS genre sort folder.<br />
** "Next Step", a selection of songs for intermediate players to learn more complex skills.<br />
* As of March 24th, 2022, FAST/SLOW and judgement placement adjustments in the SETTING page of the A3 website no longer require the basic [[e-amusement]] subscription [https://twitter.com/DDR_573/status/1506888813821722624].<br />
* PLAY DATA, RIVAL, and SETTING can now be viewed on your [[e-amusement]] account from April 4th, 2022.<br />
* BGM from previous DanceDanceRevolution games plays during BREAK TIME while playing Dan courses, though the music is selected at random.<br />
* A display timing adjustment option was added on March 13th, 2023. It can be set anywhere from -5.0 to +5.0 in 0.1 increments.<br />
* BPL BATTLE mode was added on July 11th, 2023 (originally July 6th, 2023) [https://twitter.com/DDR_573/status/1676491508982386688]. It allows local matching between two 20th anniversary cabinets, and is based on the competition rules of the [[BEMANI PRO LEAGUE]] event.<br />
* Conversion kits to the TDX version began appearing at North American ROUND1 locations on August 14th, 2023.<br />
** This marks the first time a conversion kit has been issued for a live BEMANI arcade title. In this instance, it is switching from an "upfront" purchase model (MDX) to a "revenue share" purchase model (TDX).<br />
* As of September 11th, 2023 on North American cabinets, selecting Normal Play will allow benefits previously only available on Premium Play. This includes the ability to select courses, access EXTRA STAGE, and having the same expanded set of in-game options.<br />
** Guaranteed access to final stage (regardless of failing) is still Premium Play exclusive.<br />
* As of mid-2023, all stages received graphical downgrades across all versions.<br />
* The GALAXY PLAY feature was added on November 1st, 2023, and is identical to Premium Play other than the following differences:<br />
** FLARE has been added as an option in LIFE GAUGE, which prevents recovery for step ratings below PERFECTs (similar to pre-[[AC DDR SuperNOVA2|SuperNOVA2]]'s EXTRA STAGE system). It is applicable on GALAXY STAGE during the ''BABY-LON GALAXY'' event.<br />
** The player is guaranteed four stages, including EXTRA STAGE and GALAXY STAGE.<br />
** Playing a song from EXTRA SAVIOR A3 or COURSE TRIAL A3 will immediately unlock the song in question, regardless of the results.<br />
<br />
== Staff Information ==<br />
None.<br />
<br />
== Full Song List ==<br />
* [[DanceDanceRevolution A3 Full Song List]]<br />
<br />
= Default Songs =<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|Licensed Songs}}<br />
{{DDR Songlist Category|Added on April 21st, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Ayumi magical showtime|アユミ☆マジカルショータイム]]|キノシタ feat.音街ウナ|187|2|5|9|13|-|5|9|13|-}}<br />
{{DDR Songlist Category|Added on April 28th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[WARNINGxWARNINGxWARNING|WARNING×WARNING×WARNING]]|暁Records|172|3|6|10|13|-|6|10|13|-}}<br />
{{DDR Song|[[Kanbu de tomatte sugu tokeru ~ kyouki no Udongein|患部で止まってすぐ溶ける~狂気の優曇華院]]|[[Youhei Kimura|ARM]](IOSYS)|100-200|3|8|11|14|17|8|11|14|18}}<br />
{{DDR Song|[[Usatei|ウサテイ]]|[[beatMARIO|ビートまりお]](COOL&CREATE)|190|3|7|11|14|17|7|11|14|17}}<br />
{{DDR Songlist Category|Added on August 10th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[KING (Kanaria)|KING]]|Kanaria|166|1|7|13|16|-|7|13|16|-}}<br />
{{DDR Song|[[Yoidore shirazu|酔いどれ知らず]]|Kanaria|115|1|3|9|13|-|3|9|13|-}}<br />
{{DDR Songlist Category|Added on November 4th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Look at the Sky]]|Porter Robinson|115|1|3|6|10|-|3|5|10|-}}<br />
{{DDR Song|[[Something Comforting]]|Porter Robinson|144|2|5|8|13|-|5|8|13|-}}<br />
{{DDR Songlist Category|Added on February 13th, 2023|bg=#aaaaee}}<br />
{{DDR Song|[[Musician]]|Porter Robinson|120|1|3|8|12|-|3|8|12|-}}<br />
{{DDR Songlist Category|Added on July 13th, 2023|bg=#aaaaee}}<br />
{{DDR Song|[[Poppin' candy fever!|ポッピンキャンディ☆フィーバー!]]|キノシタ feat.音街ウナ・鏡音リン|190|2|4|10|14|-|4|10|14|-}}<br />
{{DDR Song|[[Positive dance time|ポジティブ☆ダンスタイム]]|キノシタ feat.音街ウナ・鏡音リン|210|2|4|8|12|-|4|8|12|-}}<br />
{{DDR Songlist Category|UNDE{{span style color|red|R}}TALE<br>Added on {{span style color|red|M}}ay 19th, 2022|bg=black|color=white}}<br />
{{DDR Song|[[MEGALOVANIA]]|[[Robert Fox|Toby Fox]]|120-240|4|9|12 '''(SA)'''|16 '''(SA)'''|18 '''(SA)'''|9|12 '''(SA)'''|16 '''(SA)'''|18 '''(SA)'''}}<br />
{{DDR Songlist Category|Added on {{span style color|red|A}}ugust 10th, 2023|bg=black|color=white}}<br />
{{DDR Song|[[Battle Against a True Hero / Honmono no hero to no tatakai|Battle Against a True Hero]]|[[Robert Fox|Toby Fox]]|75-150|2|7|12 '''(SA)''' |15 '''(SA)''' |-|7|12 '''(SA)''' |15 '''(SA)''' |-}}<br />
{{DDR Song|[[Death by Glamour / Kareinaru shitou|Death by Glamour]]|[[Robert Fox|Toby Fox]]|148|3|7|11 '''(SA)''' |14 '''(SA)''' |-|7|11 '''(SA)''' |14 '''(SA)''' |-}}<br />
{{DDR Song|[[Finale (Toby Fox)|Finale]]|[[Robert Fox|Toby Fox]]|48-190|2|5|8 '''(SA)''' |13 '''(SA)''' |-|5|8 '''(SA)''' |12 '''(SA)''' |-}}<br />
{{DDR Songlist Category|Licensed Covers}}<br />
{{DDR Songlist Category|Added on September 1st, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Mixed nuts|ミックスナッツ]]|(Official髭男dism)|150|1|5|8|15|-|5|8|14|-}}<br />
{{DDR Songlist Category|Added on October 3rd, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Ichizu|一途]]|(King Gnu)|160|2|6|12|15|-|6|12|15|-}}<br />
{{DDR Songlist Category|Added on April 3rd, 2023|bg=#aaaaee}}<br />
{{DDR Song|[[SOUVENIR]]|(BUMP OF CHICKEN)|158|2|4|7|12|-|3|7|12|-}}<br />
{{DDR Songlist Category|KONAMI originals|bg=#9999ee|color=#000}}<br />
{{DDR Songlist Category|Default|bg=#aaaaee}}<br />
{{DDR Song|[[Anthurium]]|[[BlackY]] feat. [[Risa Yuzuki]]|142|4|6|10|13|-|6|10|13|-}}<br />
{{DDR Song|[[Dance Phenomena]]|BEMANI Sound Team "[[Takayuki Ishikawa|Captain KING]]"|71-142|3|5|10|12|-|5|10|12|-}}<br />
{{DDR Song|[[Drive My Heart|♡Drive My Heart♡]]|[[nagomu tamaki|CHEAP CREAM]]|145|2|5|8|13|-|5|8|13|-}}<br />
{{DDR Song|[[Fleur]]|BEMANI Sound Team "[[Akhuta|Akhuta Works]]"|180|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Song|[[Like A Star]]|[[nora2r]] feat. 和鳴るせ|175|4|7|12|14|-|7|12|14|-}}<br />
{{DDR Song|[[Pump Pump Pump]]|[[Kosuke Saito|kors k]]|156|2|6|11|15|-|6|11|15|-}}<br />
{{DDR Song|[[SAYONARA disco light|SAYONARA☆ディスコライト]]|[[Tatsuya Sakuma|nana(Sevencolors)]] feat.ジゼル・クイン |159|3|6|9|13|-|5|9|14|-}}<br />
{{DDR Song|[[Surface]]|[[Stessie]]|150|1|4|9|12|-|4|9|12|-}}<br />
{{DDR Song|[[Wolf's Rain]]|[[Yoshikuni Fujino|fu_mou]]|154|4|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|↑↑↓↓←→←→BA {{font style|white|black|35th}}<br>Added on April 7th, 2022|bg=white|color=black}}<br />
{{DDR Song|[[Ue ue shita shita hidari migi hidari migi BA|↑↑↓↓←→←→BA]]|meiyo|124|4|6|11|12|-|6|11|12|-}}<br />
{{DDR Song|[[GRADIUS REMIX(UUDDLRLRBA Ver.)|GRADIUS REMIX(↑↑↓↓←→←→BA Ver.)]]|TOKYO MACHINE|128|2|6|8|12|-|6|8|12|-}}<br />
{{DDR Songlist Category|Added on May 26th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Beluga]]|BEMANI Sound Team "[[Shigeharu Saeki|S-C-U]]"|132|1|4|7|11|-|4|7|11|-}}<br />
{{DDR Songlist Category|Added on June 16th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Worst Plan]]|BEMANI Sound Team "[[Shunsuke Sato|SYUNN]]"|150|4|7|12|15|-|7|12|15|-}}<br />
{{DDR Songlist Category|Added on June 22nd, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Qwerty]]|BEMANI Sound Team "[[Yuya Yokoyama|Yvya]]"|160|2|6|10|14|-|6|10|14|-}}<br />
{{DDR Song|[[stellar rain]]|BEMANI Sound Team "[[Takahiro Fukase|PHQUASE]]"|148|1|5|8|13|-|5|8|13|-}}<br />
{{DDR Songlist Category|Added on October 20th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Awakening Wings]]{{from|eMAH-JONG 麻雀格闘倶楽部 プロトーナメント}}|[[Arisa Date|伊達朱里紗]]|190|2|5|10|11|-|5|10|11|-}}<br />
{{DDR Songlist Category|BEMANI crossovers|bg=#9999ee|color=#000}}<br />
{{DDR Songlist Category|Added on April 14th, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Let's DANCE aROUND!!]]{{from|[[AC DaR|DANCE aROUND]]}}|[[Kosuke Saito|kors k]] feat.Jaejun by NuevoStudio|63-126|3|7|11|14|17|7|11|14|16}}<br />
{{DDR Songlist Category|Added on June 22nd, 2022|bg=#aaaaee}}<br />
{{DDR Song|[[Black Emperor]]{{from|[[AC SDVX II|SOUND VOLTEX II -infinite infection-]]}}|[[Masaki Sekikawa|黒魔]]|30-195|5|9|14|17|18|9|14|17|18}}<br />
{{DDR Song|[[GERBERA]]{{from|[[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]]}}|BEMANI Sound Team "[[Yasuhiro Taguchi|TAG]]"|102-205|4|9|14|16|-|9|14|16|-}}<br />
}}<br />
<br />
= EXTRA STAGE =<br />
The Result Star system introduced in [[AC DDR X3|DanceDanceRevolution X3 vs 2ndMIX]] is used in A3, and is only available on Premium Play. When nine Result Stars are obtained, and FINAL STAGE is cleared, EXTRA STAGE will be played. Both players' stars are combined, and progress carries over to the next round if EXTRA STAGE was not reached. Each player can earn a maximum of three stars per song. During EXTRA STAGE, the [[DDR AC General Info|LIFE GAUGE modifier]] is restricted to LIFE4.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto;"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="50px"|Star(s)<br />
!style="background:#9999ee; text-align: center;" width="350px"|Requirement<br />
|-<br />
|<span style="color:#ffff4e;">★★★</span><br />
|For attaining the grade AAA.<br />
|-<br />
|<span style="color:#ffff4e;">★★</span><br />
|For attaining the grade AA-, AA, or AA+.<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For attaining any other grade except E.<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For a Full Combo. (Cumulative)<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For playing with LIFE4 or RISKY modifier. (Cumulative)<br />
|}<br />
<br />
== EXTRA EXCLUSIVE ==<br />
These songs are only playable during <!--FINAL STAGE or -->EXTRA STAGE<!-- with an appropriate level-->. <br />
<br />
; EXTRA EXCLUSIVE LEVEL 1 (March 17th, 2022 - September 21st, 2022)<br />
* EXTRA STAGE: [[ANTI ANTHEM]], Deep tenDon Reflex<br />
* Default: [[Last Card]]<br />
; EXTRA EXCLUSIVE LEVEL 2 (September 22nd, 2022 - February 12th, 2023)<br />
* EXTRA STAGE: Deep tenDon Reflex, THE ANCIENT KING IS BACK<br />
* Default: ANTI ANTHEM<br />
; EXTRA EXCLUSIVE LEVEL 3 (February 13th, 2023 - July 5th, 2023)<br />
* EXTRA STAGE: THE ANCIENT KING IS BACK, Eon Break<br />
* Default: Deep tenDon Reflex<br />
; EXTRA EXCLUSIVE LEVEL 4 (July 6th, 2023 - present)<br />
* EXTRA STAGE: Eon Break, Pure Rude<br />
* Default: THE ANCIENT KING IS BACK<br />
<br />
Only songs new to A3 are listed below.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|Default|bg=linear-gradient(silver, #151517, #081890, silver)|color=gold}}<br />
{{DDR Song|[[Deep tenDon Reflex]]|BEMANI Sound Team "[[Coyaan]]"|180|3|7|11|15|17|7|11|15|17}}<br />
{{DDR Song|[[THE ANCIENT KING IS BACK]]|BEMANI Sound Team "[[Toshiyuki Kakuta|L.E.D.-G]]"|160|3|7|11|14|-|7|11|15|-}}<br />
{{DDR Songlist Category|EXTRA EXCLUSIVE|bg=linear-gradient(yellow, #9c1304, #9c1304, #9c1304, yellow)|color=gold}}<br />
{{DDR Song|[[Eon Break]]|Virtual Self|178-356|4|8|13|16|18|9|13|16|18}}<br />
{{DDR Song|[[Pure Rude]]|[[Kosuke Saito|kors k]]|175|3|7|13|15|-|7|13|15|-}}<br />
}}<br />
<br />
= Unlockable songs =<br />
<br />
== EXTRA SAVIOR A3 ==<br />
The ''EXTRA SAVIOR A3'' song folder, based on the ''EXTRA SAVIOR PLUS'' unlocking mechanic scheme from [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]], returned on July 21st, 2022 for 20th anniversary model cabinets, and July 25th, 2022 for regular cabinets. Please see [[AC DDR A20 PLUS#EXTRA SAVIOR PLUS|its A20 PLUS page]] for more details.<br />
<br />
Due to the introduction of switching play styles, both gauges for the respective play styles (blue for Single, pink for Double) are now displayed together, and playing the selected play style will fill the respective gauge more than the other gauge. As usual, charts are always unlocked in order from BEGINNER/BASIC, DIFFICULT, EXPERT, and CHALLENGE. New to ''EXTRA SAVIOR A3'' is the ability to unlock CHALLENGE charts (if the song contains one), which require three stage clears or equivalent progress from failed attempts.<br />
<br />
Any songs can be unlocked in any order with the exception of [[Renaikansoku -2021 manatsu no ending ver.-|恋愛観測 -2021真夏のエンディング ver.-]], which is automatically unlocked after ''all'' other [[BEMANI 2021 manatsu no utagassen 5 ban shoubu|BEMANI 2021真夏の歌合戦5番勝負]] songs have had all of their SP and DP charts unlocked. However, the four songs in the BEMANI 2021真夏の歌合戦5番勝負 folder will only appear if the [[AC DDR A20 PLUS#BEMANI 2021 manatsu no utagassen 5 ban shoubu|six previous unlockable songs]] featured during the actual event are fully unlocked. If a player did not unlock them during the event, they will appear in the EXTRA SAVIOR folder instead. <br />
<br />
For The KONAMI Arcade Championship (2023) songs, the required amount of points to unlock each chart has been doubled (Single/Double BASIC are now 1,000,000 points, Single/Double DIFFICULT are now 2,000,000 points, and Single/Double EXPERT are now 4,000,000 points). The 100,000 bonus points per play of the unlockable song are still given.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|EXTRA SAVIOR A3|bg=linear-gradient(#00762e, black, black, #00762e)|color=#50c878}}<br />
{{DDR Songlist Category|Unlockable from July 21st, 2022 for 20th anniversary model cabinets, and from July 25th, 2022 for regular cabinets|bg=linear-gradient(#00762e, black, black, #00762e)|color=#50c878}}<br />
{{DDR Song|[[Good Sound United]]|[[Hommarju]]|100-200|5|9|13|16|-|9|13|16|-}}<br />
{{DDR Song|[[Unreality]]|[[sky_delta]]|174|2|6|11|14|-|6|11|14|-}}<br />
{{DDR Songlist Category|{{font style|navy|white|Enjoy Summer Vacation!}}<br>{{font style|navy|white|Unlockable from August 4th, 2022 for 20th anniversary model cabinets, and from August 8th, 2022 for regular cabinets}}|bg=linear-gradient(45deg, #00762e 2%, black 4% 6%, #00762e 8% 9%,transparent 9% 100%), linear-gradient(#00CEF1, #DBF3FA, transparent 90%), linear-gradient(#00CEF1, white)|color=navy}}<br />
{{DDR Song|[[Lilieze to enryuu Laevateinn|リリーゼと炎龍レーヴァテイン]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Tomosuke Funaki|黒猫ダンジョン]]|200|4|8|13|16|-|8|13|16|-}}<br />
{{DDR Song|[[MANA]]{{from|[[AC pnm 20|pop'n music 20 fantasia]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|97-195|3|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|[[BEMANI 2021 manatsu no utagassen 5 ban shoubu|{{font style|#ff0080|white|B}}{{font style|orange|white|E}}{{font style|#ff0080|white|M}}{{font style|orange|white|A}}{{font style|#ff0080|white|N}}{{font style|orange|white|I }}{{font style|#0083ef|white|2}}{{font style|#5cacee|white|0}}{{font style|#0083ef|white|2}}{{font style|#5cacee|white|1}}{{font style|navy|white|真夏の歌合戦5番勝負}}]]<br>{{font style|navy|white|Unlockable from August 25th, 2022 for 20th anniversary model cabinets, and from August 29th, 2022 for regular cabinets}}|bg=linear-gradient(45deg, #00762e 2%, black 4% 6%, #00762e 8% 9%,transparent 9% 100%), linear-gradient(#00CEF1, #DBF3FA, transparent 90%), linear-gradient(#00CEF1, white)|color=navy}}<br />
{{DDR Song|[[MA-TSU-RI|MA・TSU・RI]]|[[Kanata.N|かなたん]],[[Sera Amagi|アマギセーラ]],[[Ayu|ぁゅ]] by BEMANI Sound Team "[[Sota Fujimori|藤森崇多]]"|160|3|7|10|13|-|7|10|13|-}}<br />
{{DDR Song|[[Chucchu Machu Picchu|チュッチュ♪マチュピチュ]]|[[Nanahira|ななひら]],[[Nana Takahashi]],[[Neko taisitu|猫体質]] by BEMANI Sound Team "[[Tomoaki Hirono|劇ダンサーレコード]]"|130|3|7|11|14|-|6|11|14|-}}<br />
{{DDR Song|[[Murasakibana|斑咲花]]|[[mami]],[[Dadaco|駄々子]] by BEMANI Sound Team "[[Akhuta|Akhuta Works]]"|134-201|3|7|12|16|-|7|12|15|-}}<br />
{{DDR Song|[[DUAL STRIKER]]|[[Mayumi Morinaga]],[[Kuroa*|Fernweh]] by BEMANI Sound Team "[[Toshiyuki Kakuta|L.E.D.]] & [[Aritomo Hamada|HuΣeR]]"|185|7|9|13|17|-|9|13|17|-}}<br />
{{DDR Song|[[Renaikansoku -2021 manatsu no ending ver.-|恋愛観測 -2021真夏のエンディング ver.-]]|2021真夏のSingers|188|3|8|12|14|-|8|12|14|-}}<br />
{{DDR Songlist Category|Boo! Trick or treat!<br>{{span style color|orange|Unlockable from September 29th, 2022 for 20th anniversary model cabinets, and from October 3rd, 2022 for regular cabinets}}|bg=linear-gradient(45deg, #00762e 2%, black 4% 6%, #00762e 8% 9%,transparent 9% 100%), linear-gradient(orange 15%, purple, purple)|color=white}}<br />
{{DDR Song|[[BONE BORN]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|[[MARON]] (IOSYS)|135|1|5|10|13|-|5|11|14|-}}<br />
{{DDR Song|[[Wakusei lollipop|惑星☆ロリポップ]]{{from|[[AC BST|BeatStream]]}}|[[SOUND HOLIC]] feat. [[Nana Takahashi]]|180|2|5|11|15|-|5|11|15|-}}<br />
{{DDR Songlist Category|{{span style color|grey|Crystal clear winter}}<br>{{span style color|grey|Unlockable from December 8th, 2022 for 20th anniversary model cabinets, and from December 12th, 2022 for regular cabinets}}|bg=linear-gradient(45deg, #00762e 2%, black 4% 6%, #00762e 8% 9%,transparent 9% 100%), linear-gradient(white, #DBF3FA, transparent 90%), linear-gradient(#00CEF1, white)}}<br />
{{DDR Song|[[Snow Garland Fairy]]|BEMANI Sound Team "[[KE!JU]]"|200|3|8|13|17|-|8|13|17|-}}<br />
{{DDR Songlist Category|{{font style|#CA1F7B|white|恋せよDDRのバレンタイン&ホワイトデー2023}}<br>{{span style color|white|Unlockable from February 2nd, 2023 for 20th anniversary model cabinets, and from February 6th, 2023 for regular cabinets}}|bg=linear-gradient(45deg, #00762e 2%, black 4% 6%, #00762e 8% 9%,transparent 9% 100%), linear-gradient(#FFCBA5 15%, #FF9899, #FF9899)|color=magenta}}<br />
{{DDR Song|[[Myu, myu, Mullru|みゅ、みゅ、Müllる]]|月乃 & BEMANI Sound Team "[[Tomoaki Hirono|劇団レコード]]"|150|3|7|11|13|-|7|11|13|-}}<br />
{{DDR Songlist Category|{{font style|magenta|white|春を呼ぶ桜の祝祭}}<br>Unlockable from March 23rd, 2023 for 20th anniversary model cabinets, and from March 27th, 2023 for regular cabinets|bg=linear-gradient(45deg, #00762e 2%, black 4% 6%, #00762e 8% 9%,transparent 9% 100%), linear-gradient(cyan, #DBF3FA, pink, transparent 60%), linear-gradient(hotpink, brown)|color=white}}<br />
{{DDR Song|[[chaplet]]{{from|[[AC jb saucer|jubeat saucer]] / [[AC RB colette Spring|REFLEC BEAT colette -Spring-]]}}|[[Yoshihiro Tagawa|DJ TOTTO]]|100-200|3|8|12|17|-|8|13|17|-}}<br />
{{DDR Song|[[spring pony]]{{from|[[AC jb saucer|jubeat saucer]] / [[AC pnm Sunny Park|pop'n music Sunny Park]]}}|[[Shigeharu Saeki|S-C-U]]|150|2|6|12|15|-|7|12|15|-}}<br />
{{DDR Songlist Category|[[KONAMI Arcade Championship|{{span style color|white|KONAMI Arcade Championship}}]] (2023) Entry Songs Part A<br>Unlockable from August 9th to September 12th, 2023|bg=linear-gradient(135deg, maroon, orange, navajowhite)|color=white}}<br />
{{DDR Song|[[I-W-U (I Want U)]]|[[nagomu tamaki]]|150|3|7|12|17|-|7|12|17|-}}<br />
{{DDR Song|[[Sparkle Dreams]]|[[PIKASONIC]]|180|3|8|13|17|-|7|13|17|-}}<br />
{{DDR Songlist Category|[[KONAMI Arcade Championship|{{span style color|white|KONAMI Arcade Championship}}]] (2023) Entry Songs Part B<br>Unlockable from September 20th to October 24th, 2023|bg=linear-gradient(135deg, maroon, orange, navajowhite)|color=white}}<br />
{{DDR Song|[[mathematical good-bye]]|[[ayu|三代目]] [[Takayuki Ishikawa|ADULTIC TEACHERS]] feat. BEMANI Sound Team "[[Toshiyuki Kakuta|スコーピオン志村]]"|182|3|10|14|17|-|10|14|17|-}}<br />
{{DDR Song|[[ROCK THE PARTY]]|BEMANI Sound Team "[[KE!JU]]"|128|3|5|13|16|-|5|13|16|-}}<br />
}}<br />
<br />
== GOLDEN LEAGUE A3 ==<br />
''GOLDEN LEAGUE A3'' started on May 19th, 2022. Please see the [[AC DDR A20#GOLDEN LEAGUE|A20]] and [[AC DDR A20 PLUS#GOLDEN LEAGUE PLUS|A20 PLUS pages]] for more information.<br />
<br />
New to GOLDEN LEAGUE A3 is the introduction of a scoring system, LEAGUE SCORE, which is determined by the combination of both [[EX Score]] and normal scoring (divided by 1000 and rounded down to the last integer; quadrupled when played on NONSTOP or Class courses). A fourth cutoff border, Advanced Border, is added, whereas if the total LEAGUE SCORE is achieved during the period, the players will receive rewards, with SILVER CLASS or better being eligible for the bonus. GOLD CLASS members (by accumulating at least 500000 points) will unlock the newest song instantly, while players with SILVER CLASS (175000 points) are able to access GOLD CLASS exclusive songs once the period ends.<br />
<br />
Rewards are given at the end of each Period. At the end of each period, a song from A20 PLUS or A3's GOLDEN LEAGUE is rotated out from BRONZE CLASS and made available by default to all players, regardless of cabinet model. The latest GOLDEN LEAGUE song will first appear in GOLD CLASS before being relegated to SILVER CLASS after two periods, followed by BRONZE CLASS after four periods, after which it is finally unlocked by default four periods later.<br />
<br />
Unless otherwise stated, this event is exclusive to 20th anniversary model cabinets. If the player has an active GOLDEN LEAGUE class (BRONZE, SILVER, or GOLD), they are able to play BRONZE CLASS songs on non-20th anniversary model cabinets (but not in [[CS DDR GRAND PRIX|GRAND PRIX]]) regardless of level. For ANNIVERSARY LEAGUE (indicated below as AL), this event can be accessed on regular cabinets, while GOLD and SILVER CLASS songs can now be played as well, providing that the player has the corresponding class to play it (Class mode remains exclusive to 20th anniversary model cabinets, however). The GOLD and SILVER songs will return to being exclusive on November 1st, 2023, when the 14th Period ends.<br />
<br />
Older GOLDEN LEAGUE songs previously rotated out of the BRONZE CLASS are given new CHALLENGE charts, usually announced a week before the current period ends. These charts are initially exclusive for 20th anniversary models (and for the 1st Period only, to GOLD CLASS members), but are made available by default for all players before the start of the following period.<br />
<br />
The list of periods and its songs are as follows:<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
!style="background:#9999ee; text-align: center;"|Period<br />
!style="background:#9999ee; text-align: center;"|Duration<br />
!style="background:gold; text-align: center;"|GOLD CLASS<br />
!style="background:silver; text-align: center;"|Songs relegated to SILVER CLASS<br />
!style="background:tan; text-align: center;"|Songs relegated to BRONZE CLASS<br />
!style="background:lightgreen; text-align: center;"|Songs unlocked<br />
!style="background:#aaaaff; text-align: centre;"|CHALLENGE charts added<br />
!style="background:#9999ee; text-align: center;"|Remarks<br />
|-<br />
|1 || May 19th to June 15th, 2022 || [[STAY GOLD]] || [[DDR TAGMIX -LAST DanceR-]] || [[Step This Way]] || [[Lightspeed]] || [[Avenger]] || 9th Dan (九段) course added (available for GOLD CLASS members).<br />
|-<br />
|2 || June 23rd to July 20th, 2022 || [[Teleportation]] || [[THIS IS MY LAST RESORT]] || [[Come Back To Me]] || [[Run The Show]] || [[New Era]] || 10th Dan (十段) course added (available for GOLD CLASS members).<br>9th Dan (九段) accessible with SILVER CLASS or better.<br />
|-<br />
|3 || July 28th to August 24th, 2022 || [[Environ (De-SYNC) (feat. Iythe)|Environ [De-SYNC] (feat. Iythe)]] || [[STAY GOLD]] || [[actualization of self (weaponized)]] || [[Yuni's Nocturnal Days]] || [[Give Me]] || Kaiden (皆伝) course added (available for GOLD CLASS members)<br>10th Dan (十段) accessible with SILVER CLASS or better.<br>9th Dan (九段) accessible with BRONZE CLASS or better.<br />
|-<br />
|4 || September 1st to September 28th, 2022 || [[Let Me Know]] || [[Teleportation]] || [[Better Than Me]] || [[Good Looking]] || [[Ace out]] || -<br />
|-<br />
|5 || October 6th to November 2nd, 2022 || [[Let Me Show You]] || [[Environ (De-SYNC) (feat. Iythe)|Environ [De-SYNC] (feat. Iythe)]] || [[DDR TAGMIX -LAST DanceR-]] || [[Step This Way]] || [[The World Ends Now]] || -<br />
|-<br />
|6 || November 11th to December 7th, 2022 || [[Go To The Oasis]] || [[Let Me Know]] || [[THIS IS MY LAST RESORT]] || [[Come Back To Me]] || [[Rampage Hero]] || -<br />
|-<br />
|7 || December 15th, 2022 to January 11th, 2023 || [[TAKE ME HIGHER]] || [[Let Me Show You]] || [[STAY GOLD]] || [[actualization of self (weaponized)]] || [[ALPACORE]] || -<br />
|-<br />
|8 || January 19th to February 15th, 2023 || [[Lose Your Sense]] || [[Go To The Oasis]] || [[Teleportation]] || [[Better Than Me]] || [[Starlight in the Snow]] || -<br />
|-<br />
|9 || February 22nd to March 22nd, 2023 || [[Sector]] || [[TAKE ME HIGHER]] || [[Environ (De-SYNC) (feat. Iythe)|Environ [De-SYNC] (feat. Iythe)]] || [[DDR TAGMIX -LAST DanceR-]] || [[Glitch Angel]] || -<br />
|-<br />
|10 || March 30th to April 26th, 2023 || [[Ability]] || [[Lose Your Sense]] || [[Let Me Know]] || [[THIS IS MY LAST RESORT]] || [[Golden Arrow]] || -<br />
|-<br />
|11 || May 2nd to May 31st, 2023 || [[SURVIVAL AT THE END OF THE UNIVERSE]] || [[Sector]] || [[Let Me Show You]] || [[STAY GOLD]] || [[CyberConnect]] || -<br />
|-<br />
|12 || June 8th to July 5th, 2023 || [[Jungle Dance]] || [[Ability]] || [[Go To The Oasis]] || [[Teleportation]] || [[DIGITALIZER]] || -<br />
|-<br />
|13 || July 13th to August 9th, 2023 || [[Rave in the Shell]] || [[SURVIVAL AT THE END OF THE UNIVERSE]] || [[TAKE ME HIGHER]] || [[Environ (De-SYNC) (feat. Iythe)|Environ [De-SYNC] (feat. Iythe)]] || [[Draw the Savage]] || -<br />
|-<br />
|AL1 || August 24th to September 26th, 2023 || [[Not Alone]] || [[Jungle Dance]] || [[Lose Your Sense]] || [[Let Me Know]] || [[MUTEKI BUFFALO]] || Titled "ANNIVERSARY LEAGUE"<br>(available on all cabinet models)<br />
|-<br />
|14 || October 5th to November 1st, 2023 || [[GROOVE 04]] || [[Rave in the Shell]] || [[Sector]] || [[Let Me Show You]] || [[Going Hypersonic]] || <br />
|}<br />
<br />
Only new songs and charts are listed in the table below.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|{{font style|white|#bba14f|GOLDEN LEAGUE A3}}|bg=linear-gradient(white, white, yellow, gold, yellow, #191919)|color=white}}<br />
{{DDR Songlist Category|Default|bg=#191919|color=gold}}<br />
{{DDR Song|[[Avenger]]|[[Masaharu Kubota|USAO]]|100-400|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[New Era]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|30-240|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Give Me]]|[[Yoshihiro Uehara|Relect]]|174|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[Ace out]]|BEMANI Sound Team "[[Shunsuke Sato|SYUNN]]"|135-145|-|-|-|-|'''14 (SA)'''|-|-|-|'''14 (SA)'''}}<br />
{{DDR Song|[[The World Ends Now]]|[[Akira Complex]]|200|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Rampage Hero]]|[[Shinsuke Shimamura|DJ Shimamura]]|175|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[ALPACORE]]|[[Hiroshi Watanabe (Cranky)|Cranky]]|175|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[Starlight in the Snow]]|BEMANI Sound Team "[[Tomoaki Hirono|劇団レコード]]" ft.[[Lisa - paint with stars]]|150|-|-|-|-|'''16 (SA)'''|-|-|-|'''16 (SA)'''}}<br />
{{DDR Song|[[Glitch Angel]]|[[lapix]]|165|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Golden Arrow]]|[[Minhyuk Choi|Zekk]]|170|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[CyberConnect]]|[[Blacklolita]]|150|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[DIGITALIZER]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|180|-|-|-|-|'''18 (SA)'''|-|-|-|'''18 (SA)'''}}<br />
{{DDR Song|[[Draw the Savage]]|[[Ryunosuke Kudo]]|134|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[MUTEKI BUFFALO]]|[[Akira Michishita|C-Show]]|88-176|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[Going Hypersonic]]|[[Mameyudoufu]]|156|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[STAY GOLD]]|[[Yuta Imai]]|41-330|5|9|12|16|-|9|12|16|-}}<br />
{{DDR Song|[[Teleportation]]|[[Tatsunoshin]]|170|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Song|[[Environ (De-SYNC) (feat. Iythe)|Environ [De-SYNC] (feat. Iythe)]]|[[DV-i]]|160|4|9|12|15|-|9|12|15|-}}<br />
{{DDR Song|[[Let Me Know]]|[[ZEOL]]|75-150|4|7|11|15|-|7|11|15|-}}<br />
{{DDR Song|[[Let Me Show You]]|[[Kohei Kinoshita|Whac-A-Me]]|170|3|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|BRONZE CLASS (ブロンズクラス)|bg=black|color=#CD7F32}}<br />
{{DDR Song|[[Go To The Oasis]]|[[Yoshihiko Koezuka|GRAN-NEW DRAMATIC BOYS]]|182|3|6|12|15|-|6|12|15|-}}<br />
{{DDR Song|[[TAKE ME HIGHER]]|[[Shinsuke Shimamura|DJ Shimamura]]|140-175|4|8|13|16|-|8|13|16|-}}<br />
{{DDR Song|[[Lose Your Sense]]|[[ZxNX]]|44-175|6|9|13|17|-|9|13|17|-}}<br />
{{DDR Song|[[Sector]]|[[RYOQUCHA]]|80-160|5|8|12|16|-|8|12|16|-}}<br />
{{DDR Songlist Category|SILVER CLASS (シルバークラス)|bg=black|color=silver}}<br />
{{DDR Song|[[Ability]]|[[Stessie]]|154|2|5|11|16|-|5|11|16|-}}<br />
{{DDR Song|[[SURVIVAL AT THE END OF THE UNIVERSE]]|[[Akira Complex]]|150-200|5|9|14|16|-|9|14|17|-}}<br />
{{DDR Song|[[Jungle Dance]]|[[NATSUMI]]|155|3|7|12|16|-|7|12|16|-}}<br />
{{DDR Song|[[Rave in the Shell]]|[[Yuta Kariyado|yadosan]]|75-300|3|7|12|16|-|7|12|16|-}}<br />
{{DDR Songlist Category|GOLD CLASS (ゴールドクラス)|bg=black|color=gold}}<br />
{{DDR Song|[[Not Alone]]|[[Jessa Stebbins|Odyssey Eurobeat]]|155|3|7|13|16|-|8|13|16|-}}<br />
{{DDR Song|[[GROOVE 04]]|[[android52]]|155|4|8|11|16|-|8|11|16|-}}<br />
}}<br />
<br />
== COURSE TRIAL A3 ==<br />
The ''COURSE TRIAL A3'' unlocking system returns on July 21st, 2022. Please see [[AC DDR A20 PLUS#COURSE TRIAL|its A20 PLUS page]] for more details. For more information on their courses, please see the [[#NONSTOP Courses|NONSTOP courses section]].<br />
<br />
The only significant change is once a course is unlockable in the NONSTOP A3 folder, it will now take four attempts to unlock the song. An attempt is counted regardless of clearing the course or not.<br />
<br />
The table below only lists new unlockable songs:<br />
<br />
* TRIPLET: July 21st, 2022 to August 24th, 2022<br />
* NIPPON-NO-MATSURI: August 10th, 2022 to September 9th, 2022<br />
* FEELING: September 15th, 2022 to October 12th, 2022<br />
* CYBER: October 20th, 2022 to November 16th, 2022<br />
* INTENSE: November 24th, 2022 to December 21st, 2022<br />
* EXCITING WINTER: December 29th, 2022 to January 25th, 2023<br />
* SHED TEARS: February 2nd, 2023 to March 1st, 2023<br />
* kawaii♡steps: March 9th, 2023 to April 5th, 2023<br />
* DISTORTION: April 13th, 2023 to May 10th, 2023<br />
* GALAXY: May 18th, 2023 to June 14th, 2023<br />
* JAPANESE STYLE: June 22nd, 2023 to July 19th, 2023<br />
* SUMMER RESORT: July 27th, 2023 to August 23rd, 2023<br />
* RELAXING: August 31st, 2023 to September 26th, 2023<br />
* HEROES: August 31st, 2023 to September 26th, 2023<br />
* RUNNING: August 31st, 2023 to September 26th, 2023<br />
* SKYWARDS: August 31st, 2023 to September 26th, 2023<br />
* FLAPPING: August 31st, 2023 to September 26th, 2023<br />
* CHEER UP!: October 19th to November 15th, 2023<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|COURSE TRIAL A3|bg=linear-gradient(to left, black, #5453a6, #5453a6, black)|color=white}}<br />
{{DDR Songlist Category|TRIPLET|bg=linear-gradient(to right, #253f4b, #5453a6, #9370db, violet, red)|color=white}}<br />
{{DDR Song|[[PERSIAN LAND]]|[[FLOXYTEK]]|90-180|4|7|12|15|-|7|12|15|-}}<br />
{{DDR Songlist Category|NIPPON-NO-MATSURI|bg=linear-gradient(#301934, #609, #930, #fc0)|color=white}}<br />
{{DDR Song|[[ON-DO]]{{from|[[AC pnm eclale|pop'n music éclale]]}}|[[Daichi Watanabe|PON]]×[[Yuichi Asami|U1]]|210|3|8|12|14|-|8|12|14|-}}<br />
{{DDR Songlist Category|FEELING|bg=linear-gradient(to bottom, #d0f0c0, #50c878, #bff2f4)|color=white}}<br />
{{DDR Song|[[Come Back to Me (Feel It)]]|[[Yuji Ono|Dominant]] [[Masaya Hibino|Space]]|165|3|7|10|14|-|7|10|14|-}}<br />
{{DDR Songlist Category|CYBER|bg=linear-gradient(to left, navy, #0072a0, cyan, white, cyan, #0072a0, navy)|color=navy}}<br />
{{DDR Song|[[Debug Dance]]{{from|[[AC MSC 1+1/2|MÚSECA 1+1/2]]}}|[[lapix]]|151|3|8|11|15|-|8|11|15|-}}<br />
{{DDR Songlist Category|{{font style|#FFAA00|black|INTENSE}}|bg=linear-gradient(to bottom, black, #FF2200, #FFFF88)|color=#FFAA00}}<br />
{{DDR Song|[[Get it]]|[[Yuki Nakamura|Dubscribe]]|174|3|7|12|16|-|7|12|17|-}}<br />
{{DDR Songlist Category|{{font style|#f0d0f0|#002048|E}}{{font style|#f2d6f2|#002048|X}}{{font style|#f4ddf4|#002048|C}}{{font style|#f6e4f6|#002048|I}}{{font style|#f8eaf8|#002048|T}}{{font style|#faf1fa|#002048|I}}{{font style|#fcf8fc|#002048|N}}{{font style|white|#002048|G }}{{font style|#d6eaf3|#002048|W}}{{font style|#c1e0ee|#002048|I}}{{font style|#add6e8|#002048|N}}{{font style|#98cce3|#002048|T}}{{font style|#84c2dd|#002048|E}}{{font style|#70b8d8|#002048|R}}|bg=linear-gradient(to bottom right, transparent 50%, white 75%), linear-gradient(to right, #94b8c8, #e0e8e8, #94b8c8, #80b0c0 50%)|color=#FFAA00}}<br />
{{DDR Song|[[Crystarium]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|[[BlackY]]|130|2|6|11|15|-|6|11|15|-}}<br />
{{DDR Songlist Category|SHED TEARS|bg=linear-gradient(to right, white 25%, #060515, #191f36, #191f36, #191f36, #060515)|color=white}}<br />
{{DDR Song|[[insist]]{{from|[[AC NST Op.2|ノスタルジア Op.2]]}}|[[Tomoyuki Uchida]] feat.[[Akinari|秋成]]|136|2|7|12|15|-|7|12|15|-}}<br />
{{DDR Songlist Category|kawaii♡steps|bg=linear-gradient(to right, transparent 16%, #81c6a9 16% 20%, transparent 20% 80%, #81c6a9 80% 84%, transparent 84%), linear-gradient(to right, #e9f8f1 6%, #d8f4e8 6% 14%, #e9f8f1 14% 22%, #d8f4e8 22% 30%, #e9f8f1 30% 38%, #d8f4e8 38% 46%, #e9f8f1 46% 54%, #d8f4e8 54% 62%, #e9f8f1 62% 70%, #d8f4e8 70% 78%, #e9f8f1 78% 86%, #d8f4e8 86% 94%, #e9f8f1 94%)|color=#70644e}}<br />
{{DDR Song|[[Phlox]]{{from|[[AC BST AnimTribe|BeatStream アニムトライヴ]]}}|[[Sota Fujimori|Sota Fujimori 2nd Season]]|185|4|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|DISTORTION|bg=radial-gradient(circle, transparent, #ffff8055, transparent, transparent, #ffff8055, transparent, transparent, #ffff8055, transparent), linear-gradient(black, #004000)|color=#ffff80}}<br />
{{DDR Song|[[Adrenaline (U1 overground)|アドレナリン]]{{from|ミライダガッキ FutureTomTom Ver.2}}|[[Yuichi Asami|U1 overground]]|70-140|2|5|10|15|-|5|10|15|-}}<br />
{{DDR Songlist Category|{{font style|white|#f020f080|GALAXY}}|bg=linear-gradient(to right, transparent, #00ffff40, #ffffffa0, #ffffffa0, #4040ff40, transparent), linear-gradient(to bottom right, #102040, #103090)|color=white}}<br />
{{DDR Song|[[Youhishi no ue no ginga|羊皮紙の上の銀河]]{{from|[[AC NST|ノスタルジア]]}}|[[OSTER project]] feat. そらこ|196|3|6|10|14|-|6|10|14|-}}<br />
{{DDR Songlist Category|JAPANESE STYLE|bg=linear-gradient(135deg, transparent 10%, #dab458 10% 11%, transparent 11% 12%, #dab458 12% 13%, transparent 13% 14%, #dab458 14% 15%, transparent 15% 80%, #dab458 80% 95%, transparent 95% 100%), linear-gradient(to right, #010207 6%, #1c1c1c 6% 14%, #010207 14% 22%, #1c1c1c 22% 30%, #010207 30% 38%, #1c1c1c 38% 46%, #010207 46% 54%, #1c1c1c 54% 62%, #010207 62% 70%, #1c1c1c 70% 78%, #010207 78% 86%, #1c1c1c 86% 94%, #010207 94%)|color=white}}<br />
{{DDR Song|[[Mentanpindoradora|メンタンピンドラドラ]]{{from|[[AC MSC 1+1/2|MÚSECA 1+1/2]]}}|[[enzo underworld|enzo]] + [[O2i3]]|93-185|2|7|11|16|-|7|11|16|-}}<br />
{{DDR Songlist Category|{{font style|white|#df9b5e|SUMMER RESORT}}|bg=linear-gradient(to right, #f16340, #f16340, #f16340, #f9b373, #fcfac7, #f9b373, #f16340, #f16340, #f16340)|color=#df9b5e}}<br />
{{DDR Song|[[Tokonyatsu tropical|とこにゃつ☆トロピカル]]{{from|[[AC NST FORTE|ノスタルジア FORTE]]}}|[[Tomosuke Funaki|Dor]][[crimm|mir]]|132|3|7|12|15|-|6|12|15|-}}<br />
{{DDR Songlist Category|{{font style|black|#fff8|RELAXING}}|bg=linear-gradient(45deg, #b0e0b4 8%, #9d9 12% 28%, #b0e0b4 32% 48%, #9d9 52% 68%, #b0e0b4 72%, #d0f0c4)|color=black}}<br />
{{DDR Song|[[HAVE YOU NEVER BEEN MELLOW (20th Anniversary Mix)]]|[[Hiroyoshi Kato|nc]] ft. [[Kanae Asaba|Kanae Jasmine Asaba]]|130|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Songlist Category|{{font style|#f61|#fffc|HEROES}}|bg=radial-gradient(circle, orange, #f16340)|color=#f61}}<br />
{{DDR Song|[[CARTOON HEROES (20th Anniversary Mix)]]|[[Hiroyoshi Kato|nc]] ft.[[Kanae Asaba|Jasmine]] And [[Dario Toda|DARIO TODA]]|170|-|-|-|-|'''18 (SA)'''|-|-|-|'''18 (SA)'''}}<br />
{{DDR Songlist Category|{{span style color|#B4F0FF|R}}{{span style color|#C1E7F0|U}}{{span style color|#CDDFE1|N}}{{span style color|#DAD6D2|N}}{{span style color|#E6CDC2|I}}{{span style color|#F2C5B3|N}}G|bg=linear-gradient(to bottom right, transparent, transparent, orange), linear-gradient(to right, #4040ff, black)|color=#FFBCA4}}<br />
{{DDR Song|[[LONG TRAIN RUNNIN' (20th Anniversary Mix)]]|[[Haruki Yamada]] (ATTIC INC.) with Bodhi Kenyon|130|-|-|-|-|'''15'''|-|-|-|'''15'''}}<br />
{{DDR Songlist Category|{{font style|white|#0006|SKYWARDS}}|bg=radial-gradient(circle, #50d8ff, white, #68d0ff)|color=white}}<br />
{{DDR Song|[[SKY HIGH (20th Anniversary Mix)]]|[[Haruki Yamada]] (ATTIC INC.) with Martin Leroux|145|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Songlist Category|FLAPPING|bg=linear-gradient(to bottom, #c0c0c0, #888888)|color=white}}<br />
{{DDR Song|[[BUTTERFLY (20th Anniversary Mix)]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|140|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Songlist Category|{{font style|white|#ff5858|CHEER UP!}}|bg=linear-gradient(135deg, #ffe838 10%, transparent 10% 50%, #f0bc60 50% 60%, transparent 60% 68%, #ffe888 68% 88%, transparent 88%), #ff9000|color=white}}<br />
{{DDR Song|[[EMOTiON TRiPPER]]{{from|[[AC jb festo|jubeat festo]]}}|[[sky_delta]]|170|1|5|10|14|-|5|10|14|-}}<br />
}}<br />
<br />
== DanceDanceRevolution GRAND PRIX Advance Play Songs ==<br />
The following songs can be played in DanceDanceRevolution A3 from June 24th, 2022 onwards if you bought certain [[DanceDanceRevolution GRAND PRIX music packs|music packs]] in [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]] ''and'' have an ''active'' Basic Course subscription to the game. In the case of the Dedicated Controller songs, you must have also bought the official DanceDanceRevolution controller to play those songs.<br />
<br />
CHALLENGE charts in SPECIAL packs can only be played if you bought ''both'' packs.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|DanceDanceRevolution GRAND PRIX Advance Play Songs|bg=linear-gradient(transparent,transparent,transparent, #e0e0f0), linear-gradient(#151517,#081890)|color=white}}<br />
{{DDR Songlist Category|Added on June 24th, 2022 (available by default from June 30th, 2023)|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|{{font style|brown|white|SPECIAL music pack feat.}}{{font style|black|white|jubeat}}{{font style|brown|white| vol.1 purchased}}|bg=radial-gradient(circle, white 0% 50%, #fee528 51% 61%, orange 61% 66%, #fee528 67% 70%, white 71% 80%, transparent 81% 100%), linear-gradient(to right, orange 1% 5%, #fee528 5% 10%, transparent 11% 89%, #fee528 90% 95%, orange 95% 100%)|color=brown}}<br />
{{DDR Song|[[glacia]]{{from|[[AC jb prop|jubeat prop]]}}|[[Yoshihiro Tagawa|DJ TOTTO]]|186|4|9|14|16|-|9|14|16|-}}<br />
{{DDR Song|[[Megalara Garuda]]{{from|[[AC jb Qubell|jubeat Qubell]]}}|[[Shunsuke Sato|SYUNN]]|90-180|5|9|16|17|18|9|16|17|18}}<br />
{{DDR Song|[[Wowie Zowie!]]{{from|[[AC jb clan|jubeat clan]]}}|[[Hommarju]]|128|2|6|10|14|-|6|10|14|-}}<br />
{{DDR Song|[[Nanahoshi|ナナホシ]]{{from|[[AC jb copious APPEND|jubeat copious APPEND]]}}|[[Shigeharu Saeki|S-C-U]]|166|2|6|11|15|-|6|11|15|-}}<br />
{{DDR Songlist Category|{{font style|brown|white|SPECIAL music pack feat.}}{{font style|black|white|jubeat}}{{font style|brown|white| vol.2 purchased}}|bg=radial-gradient(circle, white 0% 50%, #fee528 51% 61%, orange 61% 66%, #fee528 67% 70%, white 71% 80%, transparent 81% 100%), linear-gradient(to right, orange 1% 5%, #fee528 5% 10%, transparent 11% 89%, #fee528 90% 95%, orange 95% 100%)|color=brown}}<br />
{{DDR Song|[[ALBIDA]]{{from|[[AC jb ripples APPEND|jubeat ripples APPEND]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|3|9|13|16|-|9|13|16|-}}<br />
{{DDR Song|[[Glitter Flatter Scatter]]{{from|[[AC jb Qubell|jubeat Qubell]]}}|[[Akhuta|Project B-]]|98-197|6|9|14|17|-|9|14|17|-}}<br />
{{DDR Song|[[Too Late Snow]]{{from|[[AC jb prop|jubeat prop]]}}|movies ([[Mayumi Morinaga|moimoi]] × [[Yusuke Seo|Xceon]] × [[Dai.]])|138|2|5|10|13|-|5|10|13|-}}<br />
{{DDR Song|[[Ryoushi no umi no Lindwurm|量子の海のリントヴルム]]{{from|[[AC jb copious|jubeat copious]]}}|[[Tomosuke Funaki|黒猫ダンジョン]]|280|4|10|14|17|18|9|13|17|18}}<br />
{{DDR Songlist Category|music pack {{font style|white|#b8dd02|vol.7}} purchased|bg=linear-gradient(#a1a1a1, black)|color=white}}<br />
{{DDR Song|[[Closer to my Heart (jun remix)]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Naoki Maeda|NM]] feat.Heather Elmer|145|2|7|11|14|-|7|11|14|-}}<br />
{{DDR Song|[[DOUBLE TORNARD]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY (Japan)]]}}|[[Naoki Maeda|evo-X]]|153|4|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[I WANT YOUR LOVE (Darwin remix)]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Naoki Maeda|GAV]]|170|2|4|9|13|-|4|9|13|-}}<br />
{{DDR Song|[[Mess With My Emotions]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|Latenighter]]|130|1|3|9|12|-|2|9|12|-}}<br />
{{DDR Song|[[TRUE LOVE (Clubstar's True Club Mix)|TRUE♥LOVE (Clubstar's True Club Mix)]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY (Japan)]]}}|[[Junko Karashima|jun]] feat. Schanita|135|1|5|9|13|-|4|9|13|-}}<br />
{{DDR Song|[[Kyoka suigetsurou (DDR EDITION)|鏡花水月楼 (DDR EDITION)]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[TERRA|TЁЯRA]] feat.宇宙戦隊NOIZ|175|1|6|11|14|-|7|12|15|-}}<br />
{{DDR Songlist Category|Added on August 10th, 2022 (available by default from August 28th, 2023)|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|{{span style color|orange|D}}edicated {{span style color|orange|C}}ontroller {{span style color|orange|p}}urchased|bg=white|color=black}}<br />
{{DDR Song|[[Are U Ready]]|[[Shouya Namai]]|155|3|7|11|13|-|7|10|13|-}}<br />
{{DDR Song|[[Concertino in Blue]]{{from|[[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]]}}|[[Hirofumi Sasaki|佐々木博史]]|103-155|3|5|12|16|-|5|12|16|-}}<br />
{{DDR Song|[[concon]]{{from|[[AC jb knit APPEND|jubeat knit APPEND]]}}|[[Shigeharu Saeki|S-C-U]]|190|3|7|12|14|-|7|12|14|-}}<br />
{{DDR Song|[[Get Your Wish]]|[[WATARU]]|160|3|6|9|14|-|5|9|14|-}}<br />
{{DDR Song|[[Last Summer]]|BEMANI Sound Team "Monolith vs. Nautilus"|132|2|5|10|12|-|5|10|12|-}}<br />
{{DDR Song|[[perditus paradisus|perditus†paradisus]]{{from|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}|[[Takayuki Ishikawa|icono]][[Jun Wakita|clasm]]|172|4|8|14|17|-|8|14|17|-}}<br />
{{DDR Song|[[Settin' the Scene]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Yuichi Asami|U1 night style]]|110|1|4|9|12|-|3|8|11|-}}<br />
{{DDR Song|[[Unity]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Naoki Maeda|The Remembers]]|120|2|5|8|12|-|4|8|11|-}}<br />
{{DDR Song|[[VALLIS-NERIA]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|5|9|13|16|-|9|13|16|-}}<br />
{{DDR Song|[[Wuv U]]{{from|[[AC RB|REFLEC BEAT]]}}|[[Kosuke Saito|kors k]]|173|3|7|10|14|-|7|10|14|-}}<br />
{{DDR Song|[[Sayonara heaven|サヨナラ・ヘヴン]]{{from|[[CS pnm 11|pop'n music 11 CS]]}}|[[Naoyuki Sato|猫叉Master]]|111|1|3|9|13|-|3|9|13|-}}<br />
{{DDR Song|[[Yasaimashi ninniku abura oome|ヤサイマシ☆ニンニクアブラオオメ]]{{from|[[AC SDVX|SOUND VOLTEX BOOTH]]}}|[[azuma]] feat. [[nanahira|ななひら]]|180|2|6|12|15|-|5|12|14|-}}<br />
{{DDR Songlist Category|Added on September 26th, 2022 (available by default from September 29th, 2023)|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|music pack {{span style color|cyan|vol.10}} purchased|bg=linear-gradient(#ff007f, hotpink)|color=white}}<br />
{{DDR Song|[[CANDY (UFO mix)]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|The Sweetest]]|180|2|6|10|14|-|6|11|14|-}}<br />
{{DDR Song|[[Curry Up]]{{from|[[CS DDR 2010|DanceDanceRevolution (2010)]] / [[CS DDR PS3|DanceDanceRevolution (PS3)]]}}|[[Dave Levison|OR-IF-IS]]|165|2|6|10|13|-|6|9|12|-}}<br />
{{DDR Song|[[Heavens and the Earth]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|The Lonely Hearts]]|70|1|5|7|11|-|5|8|11|-}}<br />
{{DDR Song|[[PARADISE]]{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]]}}|[[Lea Drop]] feat. McCall Clark|125|1|6|9|12|-|5|9|12|-}}<br />
{{DDR Song|[[STAY (Joey Riot remix)]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Naoki Maeda|DANNY D]]|150|2|6|9|12|-|6|9|12|-}}<br />
{{DDR Song|[[Take Me]]{{from|[[CS DDR 2010|DanceDanceRevolution (2010)]]}}|[[Dave Levison|Harmony Machine]]|100|1|5|7|11|-|5|7|11|-}}<br />
{{DDR Song|[[We Will Live Together]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|Happy CoreMAN]]|175|2|5|10|14|-|5|10|14|-}}<br />
{{DDR Songlist Category|Added on November 1st, 2022 (available by default from November 30th, 2023)|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|{{font style|brown|white|SPECIAL music pack feat.Touhou Project vol.}}{{font style|white|brown|1}}{{font style|brown|white| purchased}}|bg=radial-gradient(circle, white 0% 50%, purple 51% 61%, magenta 62% 67%, purple 68% 70%, #f75394 71% 80%, transparent 81% 100%), linear-gradient(to right, #b53737 1% 5%, purple 5% 10%, transparent 11% 89%, purple 90% 95%, #b53737 95% 100%)|color=brown}}<br />
{{DDR Song|[[Respec fujin|リスペク風神]]|[[beatMARIO|ビートまりお]](COOL&CREATE)|135|2|5|10|15|-|5|10|15|-}}<br />
{{DDR Song|[[Saisoku saikou shutter girl|最速最高シャッターガール]]|[[beatMARIO|ビートまりお]](COOL&CREATE)|160|4|7|12|16|18|7|12|16|18}}<br />
{{DDR Songlist Category|{{font style|brown|white|SPECIAL music pack feat.Touhou Project vol.}}{{font style|white|brown|2}}{{font style|brown|white| purchased}}|bg=radial-gradient(circle, white 0% 50%, purple 51% 61%, magenta 62% 67%, purple 68% 70%, #f75394 71% 80%, transparent 81% 100%), linear-gradient(to right, #b53737 1% 5%, purple 5% 10%, transparent 11% 89%, purple 90% 95%, #b53737 95% 100%)|color=brown}}<br />
{{DDR Song|[[Koi no hyoketsu otenba yukemuri Cirno onsen|恋の氷結おてんば湯けむりチルノ温泉]]|[[Shohei Uno|uno]] & [[Takafumi Suzuki|夕野ヨシミ]] feat. [[Karin Fujisaki|miko]]|57-188|2|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[Scarlet keisatsu no ghetto patrol 24 ji|スカーレット警察のゲットーパトロール24時]]|[[Daisuke Watanabe|七条レタスグループ]]|160|3|7|11|15|18|7|11|15|18}}<br />
{{DDR Songlist Category|Added on January 30th, 2023 (available by default from January 31st, 2024)|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|music pack {{span style color|gold|vol.14}} purchased|bg=linear-gradient(#e09400, #f07058)|color=white}}<br />
{{DDR Song|[[Be With You (Still Miss you)]]{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]]}}|[[Hiroyoshi Kato|nc]] ft. [[Eddie Kay]]|116|1|5|8|12|-|5|9|12|-}}<br />
{{DDR Song|[[little steps]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|Freeman]]|155|3|6|11|15|-|6|11|15|-}}<br />
{{DDR Song|[[On the Night of a Still Wind]]{{from|[[CS DDR 2010|DanceDanceRevolution (2010)]] / [[CS DDR PS3|DanceDanceRevolution (PS3)]]}}|[[Rena Jones|Jena Rose]]|155|3|6|11|14|-|6|11|14|-}}<br />
{{DDR Song|[[Such A Feeling]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Yuichi Asami|U1]]|120|3|6|11|14|-|6|11|14|-}}<br />
{{DDR Songlist Category|music pack {{span style color|#88b8f0|vol.13}} and {{span style color|#f0c878|vol.14}} purchased|bg=linear-gradient(to right, #1868f8, #30c8d0, black, #e09400, #f07058)|color=white}}<br />
{{DDR Song|[[CRAZY LOVE|CRAZY♥LOVE]]|[[Junko Karashima|jun]]|89-177|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Wow Wow VENUS]]|[[Yoshitaka Nishimura|VE]][[Sota Fujimori|NUS]]|157|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Songlist Category|Added on February 20th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|music pack {{span style color|#fee0a4|vol.15}} and {{span style color|#a4ffc4|vol.16}} purchased|bg=linear-gradient(to right, #e1440d, #935d43, black, #24b9dc, #f8641e)|color=white}}<br />
{{DDR Song|[[ALGORITHM]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]]|130|-|-|-|-|'''15'''|-|-|-|'''15'''}}<br />
{{DDR Song|[[Blue Rain]]|[[Takayuki Ishikawa|dj TAKA]] VS [[Ryutaro Nakahara|Ryu☆]]|144|-|-|-|-|'''14'''|-|-|-|'''14'''}}<br />
{{DDR Songlist Category|Added on March 20th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|music pack {{span style color|#f8d8d8|vol.18}} purchased|bg=linear-gradient(#f830a8, #68a810)|color=white}}<br />
{{DDR Song|[[Hold Tight]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Yuichi Asami|800 slopes]]|130|1|3|8|12|-|3|8|12|-}}<br />
{{DDR Song|[[JUST BELIEVE]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Lea Drop]] feat.Marissa Ship|160|2|7|10|14|-|7|10|14|-}}<br />
{{DDR Song|[[LOVE SHINE (Body Grooverz 2006 mix)]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|W.W.S]]|177|3|7|12|16|-|5|11|15|-}}<br />
{{DDR Song|[[the beat]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]}}|[[Naoki Maeda|Sparky]]|140|4|8|11|14|-|8|11|14|-}}<br />
{{DDR Songlist Category|music pack {{span style color|#f0f0c0|vol.17}} and {{span style color|#f8d8d8|vol.18}} purchased|bg=linear-gradient(to right, #f03010, #404040, black, #f830a8, #68a810)|color=white}}<br />
{{DDR Song|[[Follow Tomorrow]]|[[Ryutaro Nakahara|HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke Seo|ST]]|140|-|-|-|-|'''14'''|-|-|-|'''14'''}}<br />
{{DDR Song|[[Take A Step Forward]]|[[Yasuhiro Taguchi|TAG]] feat. Sydney Powers|145|-|-|-|-|'''15'''|-|-|-|'''15'''}}<br />
{{DDR Songlist Category|Added on April 24th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|{{font style|#fefe95|#770087|SPECIAL music pack feat.REFLEC BEAT vol.1 purchased}}|bg=radial-gradient(circle, #a45ee9 0% 50%, purple 51% 61%, #a45ee9 62% 67%, purple 68% 70%, #bf00ff 71% 80%, transparent 81% 100%), linear-gradient(to right, #bf00ff 1% 5%, purple 5% 10%, transparent 11% 89%, purple 90% 95%, #bf00ff 95% 100%)|color=#fefe95}}<br />
{{DDR Song|[[Flip Flap]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Kosuke Saito|kors k]]|175|3|6|8|14|-|6|8|14|-}}<br />
{{DDR Song|[[GLITTER]]{{from|[[AC RB colette Winter|REFLEC BEAT colette -Winter-]]}}|[[Sota Fujimori|Sota Fujimori 2nd Season]]|184|4|8|12|16|-|8|12|16|-}}<br />
{{DDR Song|[[Valanga]]{{from|[[AC RB colette Winter|REFLEC BEAT colette -Winter-]]}}|[[Yoshihiro Tagawa|DJ TOTTO]]|186|4|7|11|15|17|7|11|15|17}}<br />
{{DDR Song|[[Colorful minutes|カラフルミニッツ]]{{from|[[AC RB|REFLEC BEAT]]}}|[[Tatsuya Iyama|Qrispy Joybox]] feat.[[Chie Nakamaru|mao]]|152|1|4|7|11|-|4|7|11|-}}<br />
{{DDR Songlist Category|{{font style|#fefe95|#770087|SPECIAL music pack feat.REFLEC BEAT vol.2 purchased}}|bg=radial-gradient(circle, #a45ee9 0% 50%, purple 51% 61%, #a45ee9 62% 67%, purple 68% 70%, #bf00ff 71% 80%, transparent 81% 100%), linear-gradient(to right, #bf00ff 1% 5%, purple 5% 10%, transparent 11% 89%, purple 90% 95%, #bf00ff 95% 100%)|color=#fefe95}}<br />
{{DDR Song|[[Broken]]{{from|[[AC RB|REFLEC BEAT]]}}|[[Takayuki Ishikawa|dj TAKA]] feat.[[Aimee Blackschleger|AiMEE]]|148|2|5|9|13|-|5|9|13|-}}<br />
{{DDR Song|[[Playing With Fire]]{{from|[[AC RB colette Spring|REFLEC BEAT colette -Spring-]]}}|[[Kosuke Saito|kors k]]|160|2|7|10|14|-|7|10|14|-}}<br />
{{DDR Song|[[Towards The Horizon]]{{from|[[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]}}|[[Masaya Oya|かめりあ]]|154|3|7|11|15|-|7|11|16|-}}<br />
{{DDR Song|[[vajra|伐折羅-vajra-]]{{from|[[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]]}}|[[Yoshihiro Tagawa|DJ TOTTO VS 兎々]]|87-173|3|7|12|16|18|7|12|16|18}}<br />
{{DDR Songlist Category|Added on May 25th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|music pack {{span style color|#d8f8f8|vol.19}} and {{span style color|#f8f8d4|vol.20}} purchased|bg=linear-gradient(to right, #c06cff, #1040b4, black, #604864, #f8c030)|color=white}}<br />
{{DDR Song|[[Oboro (dj TAKA Remix)|朧 (dj TAKA Remix)]]|[[Ryutaro Nakahara|HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke Seo|ST]]|149|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[Programmed Universe]]|[[Kosuke Saito|kors k]]|37-147|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Songlist Category|music pack {{span style color|#f8d8d8|vol.22}} purchased|bg=linear-gradient(#d84860, #887068)|color=white}}<br />
{{DDR Song|[[Open Your Eyes]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Naoki Maeda|NM]] feat.[[J.B. Ahfua|JaY_bEe (JB Ah-Fua)]]|82|2|5|7|9|-|5|7|9|-}}<br />
{{DDR Song|[[Racing with Time (NAOKI's 999 remix)]]{{from|[[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]]}}|[[Junko Karashima|jun]] feat.Godis (Heather Twede)|157|2|7|11|15|-|7|11|15|-}}<br />
{{DDR Song|[[SAY A PRAYER]]{{from|[[CS DDR II|DanceDanceRevolution II]]}}|[[Osamu Migitera|Des-ROW]] Ft. Maxi Priest|97|2|4|6|8|-|4|6|8|-}}<br />
{{DDR Song|[[Surrender (PureFocus remix)]]{{from|[[CS DDR II|DanceDanceRevolution II]]}}|[[Yuichi Asami|U1]] ft. [[Becca Hossany]]|130|2|7|10|15|-|6|10|14|-}}<br />
{{DDR Songlist Category|music pack {{span style color|#d8f8f8|vol.21}} and {{span style color|#f8f8d4|vol.22}} purchased|bg=linear-gradient(to right, #70c400, #78ccd4, black, #d84860, #887068)|color=white}}<br />
{{DDR Song|[[starmine]]|[[Ryutaro Nakahara|Ryu☆]]|182|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[UNBELIEVABLE (Sparky remix)]]|[[Junko Karashima|jun]] feat. Sarah-Jane|88-175|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.0}} purchased|bg=radial-gradient(circle, white 0% 50%, #0098ff 51% 61%, white 62% 67%, red 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=black}}<br />
{{DDR Song|[[BREAKING THE FUTURE]]|[[Youhei Kimura|ARM]] (IOSYS) x BEMANI Sound Team "[[Yuichi Asami|U1]]" ft. [[Kradness]] x [[Corey Prasek|TRIΔNGLE]]|45-360|5|10|14|17|-|10|14|17|-}}<br />
{{DDR Songlist Category|Added on July 6th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.1}} purchased|bg=radial-gradient(circle, white 0% 50%, #C8C8C8 51% 61%, white 62% 67%, #E60012 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=black}}<br />
{{DDR Song|[[Aria]]|[[ZxNX]]|90-180|4|9|13|17|-|9|13|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.2}} purchased|bg=radial-gradient(circle, #E60012 0% 50%, white 51% 61%, #EC404D 62% 67%, #E60012 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=white}}<br />
{{DDR Song|[[Rise As One]]|[[Yoshihiro Uehara|Relect]]|90-180|2|7|12|17|-|7|12|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.3}} purchased|bg=radial-gradient(circle, #006CDC 0% 50%, white 51% 61%, #004892 62% 67%, #006CDC 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=white}}<br />
{{DDR Song|[[Drive Away]]|[[Tanukichi]]|100-200|2|7|12|17|-|7|12|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.4}} purchased|bg=radial-gradient(circle, #E01A6E 0% 50%, #F8C820 51% 61%, white 62% 67%, #E01A6E 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=white}}<br />
{{DDR Song|[[Chromatic Burst]]|[[Josh McInnes|JAKAZiD]]|170|1|7|12|17|-|7|12|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.5}} purchased|bg=radial-gradient(circle, #F4D020 0% 50%, white 51% 61%, #FF6A20 62% 67%, #F4D020 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=black}}<br />
{{DDR Song|[[GLOW THE CROWN]]|[[Shinsuke Shimamura|DJ Shimamura]]|174|3|8|14|17|-|8|14|17|-}} <br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.6}} purchased|bg=radial-gradient(circle, #10448C 0% 50%, #C01C28 51% 61%, white 62% 67%, #FFF000 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=white}}<br />
{{DDR Song|[[SMASH]]|[[Kohei Kinoshita|Whac-A-Me]]|80-160|2|7|12|17|-|7|12|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.7}} purchased|bg=radial-gradient(circle, red 0% 50%, #800000 51% 61%, black 62% 67%, red 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=white}}<br />
{{DDR Song|[[Complete Game Victory]]|[[Kenji Kumakura|Numb'n'dub]]|200|2|8|12|17|-|8|12|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.8}} purchased|bg=radial-gradient(circle, #3C1E88 0% 50%, #D81018 51% 61%, white 62% 67%, #24A054 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=white}}<br />
{{DDR Song|[[Abrupt Madness]]|[[Mameyudoufu]]|185|3|8|13|17|-|8|13|17|-}}<br />
{{DDR Songlist Category|BPL S2 music pack {{font style|white|black|vol.0 ~ vol.8}} purchased|bg=radial-gradient(circle, white 0% 50%, #0098ff 51% 61%, white 62% 67%, red 68% 70%, transparent 71% 100%), linear-gradient(-240deg, #0098ff 0% 2%, #d4d4d4 2% 5%, red 5% 6%, transparent 6% 7%, #0098ff 7% 9%, #d4d4d4 9% 11%, transparent 11% 89%, #d4d4d4 89% 92%, transparent 92% 93%, #0098ff 93% 96%, #787878 96% 98%, red 98% 100%), linear-gradient(#f0f0f0, white 20% 80%, #f0f0f0)|color=black}}<br />
{{DDR Song|[[BREAKING THE FUTURE]]|[[Youhei Kimura|ARM]] (IOSYS) x BEMANI Sound Team "[[Yuichi Asami|U1]]" ft. [[Kradness]] x [[Corey Prasek|TRIΔNGLE]]|45-360|-|-|-|-|'''19'''|-|-|-|'''19'''}}<br />
{{DDR Songlist Category|Added on August 10th, 2023|bg=linear-gradient(#081890,#151517)|color=white}}<br />
{{DDR Songlist Category|SPECIAL music pack feat.UNDE{{span style color|red|R}}TALE purchased|bg=black|color=white}}<br />
{{DDR Song|[[Battle Against a True Hero / Honmono no hero to no tatakai|Battle Against a True Hero]]|[[Robert Fox|Toby Fox]]|150|-|-|-|-|'''18 '''(SA)''' '''|-|-|-|'''18 '''(SA)''' '''}}<br />
{{DDR Song|[[Death by Glamour / Kareinaru shitou|Death by Glamour]]|[[Robert Fox|Toby Fox]]|148|-|-|-|-|'''17 '''(SA)''' '''|-|-|-|'''17 '''(SA)''' '''}}<br />
{{DDR Song|[[Finale (Toby Fox)|Finale]]|[[Robert Fox|Toby Fox]]|190|-|-|-|-|'''15 '''(SA)''' '''|-|-|-|'''15 '''(SA)''' '''}}<br />
}}<br />
<br />
== DANCE aROUND × DanceDanceRevolution 2022 natsu no MUSIC CHOICE ==<br />
[https://p.eagate.573.jp/game/bemani/darddr2022/index.html Event website].<br />
<br />
The [[DANCE aROUND x DanceDanceRevolution 2022 natsu no MUSIC CHOICE|DANCE aROUND × DanceDanceRevolution 2022夏のMUSIC CHOICE]] event began on August 10th, 2022. Players can obtain MUSIC CHOICE by playing credits of DANCE aROUND, DanceDanceRevolution, and [[AC DRS|DANCERUSH STARDOM]] to unlock crossovers for the first two series. For more information, please see the event page.<br />
<br />
Songs were unlockable until January 30th, 2023. All the songs were made available by default from September 7th, 2023, except for [[Acid,Tribal & Dance (DDR EDITION)]], which is unlockable via ''EXTRA SAVIOR A3'' instead. <br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[DANCE aROUND x DanceDanceRevolution 2022 natsu no MUSIC CHOICE|{{span style color|yellow|DANCE aROUND × DanceDanceRevolution 2022夏の}}{{span style color|white|MUSIC CHOICE}}]]|bg=#f603a3|color=yellow}}<br />
{{DDR Songlist Category|Unlockable from September 8th, 2022|bg=#f603a3|color=white}}<br />
{{DDR Song|[[Acid,Tribal & Dance (DDR EDITION)]]|[[Yoshihiro Uehara|Relect]]|72-286|3|5|11|14|17|5|11|14|17}}<br />
{{DDR Song|[[Prettiful!]]|[[BlackY]]|129|2|5|10|15|-|4|10|15|-}}<br />
{{DDR Songlist Category|Unlockable from September 15th, 2022|bg=#f603a3|color=white}}<br />
{{DDR Song|[[Go Down]]|[[Takuma Komine|KO3]]|126|1|4|10|14|-|4|10|13|-}}<br />
{{DDR Songlist Category|Unlockable from September 22nd, 2022|bg=#f603a3|color=white}}<br />
{{DDR Song|[[You You You]]|[[Daisuke Watanabe|D.watt]] feat. 紡音れい|146|3|6|10|13|-|6|10|13|-}}<br />
{{DDR Songlist Category|Unlockable from September 29th, 2022|bg=#f603a3|color=white}}<br />
{{DDR Song|[[Easy Peasy]]|BEMANI Sound Team "[[Shunsuke Sato|SYUNN]]"|138|1|4|10|14|-|5|10|14|-}}<br />
}}<br />
<br />
== Ichika no gochamaze Mix UP! ==<br />
''Ichika no gochamaze Mix UP!'' (いちかのごちゃまぜMix UP!) is a cross-BEMANI event that started on November 1st, 2022 and ended on January 11th, 2023. For more information, please see the [[Ichika no gochamaze Mix UP!|event page]].<br />
{{DDR Songlist Header|<br />
{{Songlist Category|[[Ichika no gochamaze Mix UP!|{{span style color|#a594b7|いちかの}}{{font style|#d2e9e8|#ad9fbe|ご}}{{font style|#fcfad7|#ad9fbe|ち}}{{font style|#fbdfde|#ad9fbe|ゃ}}{{font style|#e3d5e8|#ad9fbe|ま}}{{font style|#fbf7d3|#ad9fbe|ぜ}}{{span style color|#f5c3d8|Mix}} {{span style color|#bfe3eb|UP!}}]]|color=#f6c2d8|bg=white}}<br />
{{Songlist Category|Step 1|color=#4f4742|bg=white}}<br />
{{DDR Song|[[Kiyarora eisei no kiseki|キヤロラ衛星の軌跡]]{{from|[[AC GD EXCHAIN|GITADORA EXCHAIN]]}}|[[Yoshimi Kudo|工藤吉三]](ベイシスケイプ)|150|4|7|12|16|-|7|12|16|-}}<br />
{{DDR Song|[[BREDLI]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|BEMANI Sound Team "[[Shunsuke Sato|SYUNN]]"|128|2|6|12|16|-|6|12|16|-}}<br />
{{Songlist Category|Step 2|color=#4f4742|bg=white}}<br />
{{DDR Song|[[Kilonova]]{{under|[[Kiyarora eisei no kiseki|キヤロラ衛星の軌跡]] × [[Pursuer]]}}|BEMANI Sound Team "[[Yuya Yokoyama|Yvya]]"|150|4|9|13|17|-|9|13|17|-}}<br />
{{DDR Song|[[Shin hebi hime|新蛇姫]]{{under|[[New Decade]] × [[BREDLI]]}}|BEMANI Sound Team "[[Yuichi Asami|U1-ASAMi]]"|115-230|5|10|14|17|-|10|14|17|-}}<br />
{{Songlist Category|Final Song|color=#4f4742|bg=white}}<br />
{{DDR Song|[[VOLAQUAS]]|BEMANI Sound Team "[[Yoshihiro Tagawa|DJ TOTTO VS 兎々]]"|106-212|5|11|15|18|-|11|15|18|-}}<br />
}}<br />
<br />
== KONAMI Arcade Championship (2023) Entry Song ==<br />
The following song could be unlocked by entering the 2023 installment of [[KONAMI Arcade Championship]] before October 23rd, 2023 and playing once from August 9th to October 24th, 2023.<br />
{{DDR Songlist Header|<br />
{{Songlist Category|[[KONAMI Arcade Championship|{{span style color|white|KONAMI Arcade Championship}}]] (2023) Entry Song<br>Unlockable from August 9th to October 24th, 2023|bg=linear-gradient(135deg, maroon, orange, navajowhite)|color=white}}<br />
{{DDR Song|[[Perfect eater|パーフェクトイーター]]|BEMANI Sound Team "[[Daichi Watanabe|PON]]" feat.[[Kanata.N|かなたん]]|175|3|6|12|17|-|6|12|17|-}}<br />
}}<br />
<br />
== BEMANI PRO LEAGUE -SEASON 3- Triple Tribe ==<br />
The ''BEMANI PRO LEAGUE -SEASON 3- Triple Tribe'' event started on August 17th, 2023, and ended on October 16th, 2023. This event can ''only'' be played on beatmania IIDX LIGHTNING MODEL, DanceDanceRevolution 20th anniversary model, and SOUND VOLTEX -Valkyrie model- cabinets.<br />
<br />
For more information, please see [[BEMANI PRO LEAGUE -SEASON 3- Triple Tribe|the event page]].<br />
{{DDR Songlist Header|<br />
{{Songlist Category|BEMANI PRO LEAGUE -SEASON 3- Triple Tribe|bg=linear-gradient(#379090, 30%, black)|color=yellow}}<br />
{{DDR Song|[[C-C-C-N-N-N]]{{from|[[AC RESIDENT|beatmania IIDX 30 RESIDENT]]}}|[[Shohei Uno|RoughSkreamZ]] feat. [[Aika Takahashi|Aikapin]]|162-180|2|5|10|15|-|5|10|15|-}}<br />
{{DDR Song|[[DIABLOSIS::Naga|DIABLOSIS::Nāga]]{{from|[[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]]}}|[[sky_delta]]|200|3|11|15|17|-|11|14|17|-}}<br />
{{DDR Song|[[suspicions]]|BEMANI Sound Team "[[Naoyuki Sato|猫叉Master]] VS [[Takayuki Ishikawa|dj TAKA]]"|77-153|5|9|14|18|-|9|14|18|-}}<br />
}}<br />
<br />
== BABY-LON'S GALAXY ==<br />
The ''BABY-LON'S GALAXY'' unlocking event began on November 1st, 2023. [[e-amusement]] is required to access this event.<br />
<br />
At each playthrough, the player has to fill the RP gauge through playing songs regardless of result (three songs required if the player choose GALAXY START, or nine for all other modes). When the gauge is filled, you are given an option to consume the gauge to access the folder. Note that the player is locked into the folder once accessed.<br />
<br />
A list of planets are shown to the player, each representing a song. When a song is played under GALAXY STAGE, a special FLARE LIFE GAUGE (a non-recovery LIFE GAUGE with penalties for steps below PERFECTs) is forced starting at Level V (or Level IX in CHALLENGE), and relaxes by one level for every attempt (though the same level can be attempted again). If the song is cleared with at least a Level II, the song is unlocked for regular play, along with an emblem for the highest FLARE level cleared by the player; individual difficulties and play styles (Single or Double) have to be unlocked one at a time. Unlocking all the non-BEGINNER charts for all of the songs will reveal its CHALLENGE chart for the last three songs.<br />
<br />
To access the ENCORE EXTRA STAGE, the player must have unlocked and cleared the CHALLENGE charts once (indicated in one of the three slots below). The player is forced on FLARE Level EX during ENCORE EXTRA STAGE; unlike past games with this feature, neither RISKY nor getting a PERFECT FULL COMBO is required to clear the stage.<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|BABY-LON'S GALAXY|bg=linear-gradient(#87CEEB, blue, #87CEEB)|color=white}}<br />
{{DDR Songlist Category|Added on November 1st, 2023|bg=linear-gradient(#87CEEB, blue, #87CEEB)|color=white}}<br />
{{DDR Song|[[BLUE FOG, SILVER BULLET.]]|BEMANI Sound Team "[[Toshiyuki Kakuta|L.E.D.]]"|93-185|5|8|12|15|-|8|12|15|-}}<br />
{{DDR Songlist Category|Available after unlocking BLUE FOG, SILVER BULLET.|bg=linear-gradient(blue, #003876, blue)|color=white}}<br />
{{DDR Song|[[Electronic Sports Complex]]|[[Amenkensetsu|栄免建設]]|110-220|6|10|14|17|-|10|14|17|-}}<br />
{{DDR Song|[[memory//DATAMOSHER]]|SYSTEM VALKYRIE:type-overdrive|115-460|6|9|13|16|-|9|13|16|-}}<br />
{{DDR Songlist Category|Available after unlocking Electronic Sports Complex and memory//DATAMOSHER|bg=linear-gradient(blue, #003876, blue)|color=white}}<br />
{{DDR Song|[[Come To m1dy]]|[[Yosei Watanabe|m1dy]]|113-450|6|11|15|16|17|11|15|16|17}}<br />
{{DDR Song|[[SISYPHUS]]|BEMANI Sound Team "Paoon"|90-190|5|10|14|17|18|10|14|17|18}}<br />
{{DDR Songlist Category|Available after unlocking Come To m1dy and SISYPHUS|bg=linear-gradient(blue, #003876, blue)|color=white}}<br />
{{DDR Song|[[New Millennium]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|60-300|6|12|15|17|18|12|15|17|18}}<br />
{{DDR Songlist Category|ENCORE EXTRA STAGE|bg=linear-gradient(red, #380076, red)|color=white}}<br />
{{DDR Song|[[Hou|鳳]]|[[Masaya Oya|かめりあ]]|?|?|?|?|?|19|?|?|?|19}}<br />
}}<br />
<br />
= NONSTOP Courses =<br />
NONSTOP courses can ''only'' be accessed in 1st STAGE during Premium Play. Each course has four fixed songs; the difficulty level and the LIFE GAUGE option are not fixed, and can be changed on the song selection screen between the five difficulty levels (four on Double). If CHALLENGE is chosen, and a song in the course does not have CHALLENGE charts, the EXPERT charts will be used instead.<br />
<br />
Players can only choose modifiers before the first song of the course (changing the LIFE GAUGE option to RISKY or LIFE4 switches these courses to CHALLENGE MODE); SPEED can be adjusted at the start of every song.<br />
<br />
{{DDR Course Header|<br />
{{4S Course|linear-gradient(to right, #253f4b, #5453a6, #9370db, violet, red)|white|TRIPLET|[[cachaca]]|[[Dancer in the flare]]|[[Windy Fairy]]|[[PERSIAN LAND]]}}<br />
{{4S Course|linear-gradient(#301934, #609, #930, #fc0)|white|NIPPON-NO-MATSURI|[[Kuranogawa ondo|倉野川音頭]]|[[TSUGARU]]|[[ORION.78~civilization mix~|ORION.78~civilization mix~]]|[[ON-DO]]}}<br />
{{4S Course|linear-gradient(to bottom, #d0f0c0, #50c878, #bff2f4)|white|FEELING|[[Feelings Won't Fade(Extend Trance Mix)]]|[[i feel ...]]|[[LOVE THIS FEELIN']]|[[Come Back to Me (Feel It)]]}}<br />
{{4S Course|linear-gradient(to left, navy, #0072a0, cyan, white, cyan, #0072a0, navy)|navy|CYBER|[[Electrified]]|[[CG Project]]|[[LEADING CYBER]]|[[Debug Dance]]}}<br />
{{4S Course|linear-gradient(to bottom, black, #FF2200, #FFFF88)|#FFAA00|{{font style|#FFAA00|black|INTENSE}}|[[S-A-G-A|S・A・G・A]]|[[Cleopatrysm]]|[[IN BETWEEN]]|[[Get it]]}}<br />
{{4S Course|linear-gradient(to bottom right, transparent 50%, white 75%), linear-gradient(to right, #94b8c8, #e0e8e8, #94b8c8, #80b0c0 50%)|white|{{font style|#f0d0f0|#002048|E}}{{font style|#f2d6f2|#002048|X}}{{font style|#f4ddf4|#002048|C}}{{font style|#f6e4f6|#002048|I}}{{font style|#f8eaf8|#002048|T}}{{font style|#faf1fa|#002048|I}}{{font style|#fcf8fc|#002048|N}}{{font style|white|#002048|G }}{{font style|#d6eaf3|#002048|W}}{{font style|#c1e0ee|#002048|I}}{{font style|#add6e8|#002048|N}}{{font style|#98cce3|#002048|T}}{{font style|#84c2dd|#002048|E}}{{font style|#70b8d8|#002048|R}}|[[Diamond Dust]]|[[Freeze]]|[[Frozen Ray ~for EXTREME~|Frozen Ray ~for EXTREME~]]|[[Crystarium]]}}<br />
{{4S Course|linear-gradient(to right, white 10%, #060515, #191f36, #191f36, #191f36, #060515)|white|SHED TEARS|[[Beautiful Inside (Cube::Hard Mix)]]|[[TEARS]]|[[Silly Love]]|[[insist]]}}<br />
{{4S Course|linear-gradient(to right, transparent 16%, #81c6a9 16% 20%, transparent 20% 80%, #81c6a9 80% 84%, transparent 84%), linear-gradient(to right, #e9f8f1 6%, #d8f4e8 6% 14%, #e9f8f1 14% 22%, #d8f4e8 22% 30%, #e9f8f1 30% 38%, #d8f4e8 38% 46%, #e9f8f1 46% 54%, #d8f4e8 54% 62%, #e9f8f1 62% 70%, #d8f4e8 70% 78%, #e9f8f1 78% 86%, #d8f4e8 86% 94%, #e9f8f1 94%)|#70644e|kawaii♡steps|[[smooooch|smooooch・∀・]]|[[Love Shine wonderful mix|Love♡Shine わんだふるmix]]|[[Bassdrop freaks|ベィスドロップ・フリークス]]|[[Phlox]]}}<br />
{{4S Course|radial-gradient(circle, transparent, #ffff8055, transparent, transparent, #ffff8055, transparent, transparent, #ffff8055, transparent), linear-gradient(black, #004000)|#ffff80|DISTORTION|[[I Want To Do This Keep]]|[[Worst Plan]]|[[Skywalking]]|[[Adrenaline (U1 overground)|アドレナリン]]}}<br />
{{4S Course|linear-gradient(to right, transparent, #00ffff40, #ffffffa0, #ffffffa0, #4040ff40, transparent), linear-gradient(to bottom right, #102040, #103090)|white|{{font style|white|#f020f080|GALAXY}}|[[SODA GALAXY]]|[[stellar rain]]|[[Sora e no katamichi kippu|宇宙(ソラ)への片道切符]]|[[Youhishi no ue no ginga|羊皮紙の上の銀河]]}}<br />
{{4S Course|linear-gradient(135deg, transparent 10%, #dab458 10% 11%, transparent 11% 12%, #dab458 12% 13%, transparent 13% 14%, #dab458 14% 15%, transparent 15% 80%, #dab458 80% 95%, transparent 95% 100%), linear-gradient(to right, #010207 6%, #1c1c1c 6% 14%, #010207 14% 22%, #1c1c1c 22% 30%, #010207 30% 38%, #1c1c1c 38% 46%, #010207 46% 54%, #1c1c1c 54% 62%, #010207 62% 70%, #1c1c1c 70% 78%, #010207 78% 86%, #1c1c1c 86% 94%, #010207 94%)|white|JAPANESE STYLE|[[Fuurin hanabi|風鈴花火]]|[[FUJIMORI -matsuri- FESTIVAL|FUJIMORI -祭- FESTIVAL]]|[[Samurai Shogun vs. Master Ninja]]|[[Mentanpindoradora|メンタンピンドラドラ]]}}<br />
{{4S Course|linear-gradient(to right, #f16340, #f16340, #f16340, #f9b373, #fcfac7, #f9b373, #f16340, #f16340, #f16340)|#df9b5e|{{font style|white|#df9b5e|SUMMER RESORT}}|[[MY SUMMER LOVE]]|[[Eternal Summer]]|[[Natsuiro DIARY -DDR mix-|夏色DIARY -DDR mix-]]|[[Tokonyatsu tropical|とこにゃつ☆トロピカル]]}}<br />
{{4S Course|linear-gradient(45deg, #b0e0b4 8%, #9d9 12% 28%, #b0e0b4 32% 48%, #9d9 52% 68%, #b0e0b4 72%, #d0f0c4)|black|{{font style|black|#fff8|RELAXING}}|[[Shine]]|[[escape]]|[[I'm so Happy]]|[[HAVE YOU NEVER BEEN MELLOW (20th Anniversary Mix)]]}}<br />
{{4S Course|radial-gradient(circle, orange, #f16340)|#f61|{{font style|#f61|#fffc|HEROES}}|[[Air Heroes]]|[[Rampage Hero]]|[[Be a Hero!]]|[[CARTOON HEROES (20th Anniversary Mix)]]}}<br />
{{4S Course|linear-gradient(to bottom right, transparent, transparent, orange), linear-gradient(to right, #4040ff, black)|#FFBCA4|{{span style color|#B4F0FF|R}}{{span style color|#C1E7F0|U}}{{span style color|#CDDFE1|N}}{{span style color|#DAD6D2|N}}{{span style color|#E6CDC2|I}}{{span style color|#F2C5B3|N}}G|[[Drive My Heart]]|[[HYPERDRIVE]]|[[Grand Chariot]]|[[LONG TRAIN RUNNIN' (20th Anniversary Mix)]]}}<br />
{{4S Course|radial-gradient(circle, #50d8ff, white, #68d0ff)|white|{{font style|white|#0006|SKYWARDS}}|[[sola]]|[[In The Air]]|[[Pierce The Sky]]|[[SKY HIGH (20th Anniversary Mix)]]}}<br />
{{4S Course|linear-gradient(to bottom, #c0c0c0, #888)|white|FLAPPING|[[Wings of an Angel (Fly With Me)]]|[[heron]]|[[TSUBASA]]|[[BUTTERFLY (20th Anniversary Mix)]]}}<br />
{{4S Course|linear-gradient(135deg, #ffe838 10%, transparent 10% 50%, #f0bc60 50% 60%, transparent 60% 68%, #ffe888 68% 88%, transparent 88%), #ff9000|white|{{font style|white|#ff5858|CHEER UP!}}|[[Sweet Rain]]|[[Hopeful]]|[[BeBeatStream|ビビットストリーム]]|[[EMOTiON TRiPPER]]}}<br />
}}<br />
<br />
= Dan Courses =<br />
Dan (段位認定, also known as Class) courses are ranked so that each course is harder than the last. Dan courses in A3 were made available on May 19th, 2022.<br />
<br />
Dan courses can only be accessed at the beginning of a round of Premium Play; courses are different between Single and Double. For more information on the songs in each course, please see [[DanceDanceRevolution Dan Courses|this page]].<br />
<br />
= Revived Songs =<br />
None.<br />
<br />
= New Charts =<br />
The following songs from previous DanceDanceRevolution titles have received new charts since their last appearances:<br />
{{DDR NC Header|<br />
{{DDR Songlist Category|Added on June 22nd, 2022}}<br />
{{DDR NC Song|[[Reiwa|令和]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR NC Song|[[S'il vous president|シル・ヴ・プレジデント]]|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]|-|-|-|-|'''14'''|-|-|-|'''14'''}}<br />
{{DDR Songlist Category|Added on August 10th, 2022}}<br />
{{DDR NC Song|[[Shakunetsu Beach Side Bunny|灼熱Beach Side Bunny]]|[[AC DDR 2014|DanceDanceRevolution (2014)]]|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR NC Song|[[SHINY DAYS]]|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]|-|-|-|-|'''14'''|-|-|-|'''14'''}}<br />
{{DDR NC Song|[[Nadame sukashi Negotiation|なだめスかし Negotiation]]|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Songlist Category|Added on February 2nd, 2023}}<br />
{{DDR NC Song|[[BITTER CHOCOLATE STRIKER]]|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Songlist Category|Added on August 31st, 2023}}<br />
{{DDR NC Song|[[BUTTERFLY (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[CARTOON HEROES (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''18 (SA)'''|-|-|-|'''18 (SA)'''}}<br />
{{DDR NC Song|[[HAVE YOU NEVER BEEN MELLOW (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR NC Song|[[LONG TRAIN RUNNIN' (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''15'''|-|-|-|'''15'''}}<br />
{{DDR NC Song|[[SKY HIGH (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
}}<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last arcade/console appearances:<br />
{{DDR NC Header|<br />
{{DDR NC Song|[[CAN'T STOP FALLIN' IN LOVE -super euro version-]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|1&rarr;2|-|-|-}}<br />
{{DDR NC Song|[[MOON]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|1&rarr;3|-|-|-}}<br />
{{DDR NC Song|[[Star Gate Heaven]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|-|7&rarr;8|-|-}}<br />
{{DDR NC Song|[[LOVE IS THE POWER -Re:born-]]|[[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]|-|5&rarr;6|-|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[The Lonely Streets]]|[[AC DDR 2014|DanceDanceRevolution (2014)]]|-|-|-|10&rarr;11|-|-|-|10&rarr;11|-}}<br />
{{DDR NC Song|[[DDR TAGMIX -LAST DanceR-]]|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]|-|-|-|16&rarr;17|-|-|-|-|-}}<br />
}}<br />
<br />
= Removed Songs =<br />
The following songs from previous DanceDanceRevolution titles have been removed:<br />
{{RS Songlist Header|<br />
{{DDR Songlist Category|Removed on April 18th, 2022}}<br />
{{RS Song|[[Kusare gedou to chocolate|腐れ外道とチョコレゐト]]|[[PinocchioP|ピノキオピー]]|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{RS Song|[[Liar dance|ライアーダンス]]|[[DECO*27]]|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{RS Song|[[Tiger rampage|タイガーランペイジ]]|[[sasakure.UK]]|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{DDR Songlist Category|Removed on July 25th, 2022}}<br />
{{RS Song|[[Nou shou sakuretsu girl|脳漿炸裂ガール]]|れるりり|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Dokusenyoku|毒占欲]]|[[DECO*27]]|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{RS Song|[[Mousou kanshou daishou renmei|妄想感傷代償連盟]]|[[DECO*27]]|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{RS Song|[[Sukina koto dakede ii desu|すきなことだけでいいです]]|[[PinocchioP|ピノキオピー]]|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{DDR Songlist Category|Removed on November 21st, 2022}}<br />
{{RS Song|[[Reiwa|令和]]|ゴールデンボンバー|[[AC DDR A20|DanceDanceRevolution A20]]}}<br />
{{DDR Songlist Category|To be removed on November 20th, 2023}}<br />
{{RS Song|[[SHINY DAYS]]|亜咲花|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]}}<br />
{{RS Song|[[Nadame sukashi Negotiation|なだめスかし Negotiation]]|鹿乃と宇崎ちゃん|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]}}<br />
}}<br />
<br />
= External Link =<br />
* [https://p.eagate.573.jp/game/ddr/ddra3/p/ Official DanceDanceRevolution A3 website]<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=What_Is_DDR%3F&diff=521426What Is DDR?2022-06-24T09:23:13Z<p>NikkiS37: Hello, Megalara Garuda.</p>
<hr />
<div>{{DDR}}<br />
= DanceDanceRevolution =<br />
'''DanceDanceRevolution''' (ダンスダンスレボリューション), abbreviated '''DDR''' and also previously known as '''Dancing Stage''' (ダンシングステージ) in Europe, Oceania, and in some spin-offs, is the second music video game series produced by KONAMI in the [[BEMANI]] series introduced in 1998. It started initially as an arcade-only game but since then, it received both home versions (ports and exclusive versions) and various spin-offs. To this day, DanceDanceRevolution is the longest running BEMANI series, and has the most titles released internationally.<br />
<br />
The serial number and version ID for DanceDanceRevolution start with '''FDH''' in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]], '''GDJ''' in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], '''HDX''' in [[AC DDR X|DanceDanceRevolution X]], '''JDX''' in [[AC DDR X2|DanceDanceRevolution X2]], '''KDX''' in [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]], and '''MDX''' since [[AC DDR 2013|DanceDanceRevolution (2013)]]. Additionally, the Hawaiian versions of [[AC DDR A20|DanceDanceRevolution A20]] start with '''TDX'''.<br />
<br />
Before SuperNOVA2's switch to CamelCase formatting, the series' name was written with spaces ('''Dance Dance Revolution'''). For the purpose of this wiki, the current name (with CamelCase formatting) will be used, even for older games.<br />
== History ==<br />
[[Image:DanceDanceRevolution logo.png|thumb|DanceDanceRevolution series logo since 2009.]]<br />
A timeline of the DanceDanceRevolution series can be [[DDR History|found on this page]].<br />
<br />
In the spring of 1998, [[Yoshihiko Ota]], a game producer at KCET (Konami Computer Entertainment Tokyo, a former subsidiary of KONAMI) had an idea for a music game inspired by his habit of walking around town and visiting clubs and discos. He thought that moving his body along to music was fun and could be a great idea for a game. His initial idea received mostly a negative reception from his colleagues: "It's embarrassing to dance in front of people; no one will want to do it!" He argued that the same logic could be applied to karaoke which was quite popular at that time. Ota's initial idea was for a a game operated by hand by pushing buttons to go along with the music. However, during the development of that plan, he heard about a product in development that would require the player to stand on panels and operating the game would require the player's foot. That concept mixed with his own idea inspired him to create DanceDanceRevolution.<br />
<br />
Instead of the usual one year production schedule, Ota decided to make the initial prototype in four months with a core team of 35 people. During the production of the first game, the team studied all kind of different dances and used motion capture technique to analyze the dancers' movement. The results of their research indicated that using 4 arrows for the game would be the most optimal setting. The development process went smoothly but the reception within the company was still negative. Ota believed in his concept and decided to pursue the project with a location test. The prototype was then brought to a public arcade in Japan for two days of observation. The first day wasn't successful due to the machine being put higher than the first floor. On the second day, they moved the machine and it was a real success with the customers.<br />
<br />
After the official release, DanceDanceRevolution became a success in Japan which led the game being released in various countries around the world. Throughout the years, DanceDanceRevolution received various spin-offs along with home versions of the game. In recent years, the series returned to be mostly an arcade-only game.<br />
<br />
== Releases ==<br />
A list of all the DanceDanceRevolution releases can [[DanceDanceRevolution Information|be found here]].<br />
<br />
Following the naming convention started with beatmania, each new DanceDanceRevolution games had the suffix MIX added after the version number. That system was kept from [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] until [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]]. The games released after that received unique names: [[AC DDR EXTREME|EXTREME]], then [[AC DDR SuperNOVA|SuperNOVA]] and its sequel, [[AC DDR SuperNOVA2|SuperNOVA2]]. To celebrate the 10th anniversary of the series, [[AC DDR X|DanceDanceRevolution X]] was announced as the successor to SuperNOVA2 and spanned two sequels: [[AC DDR X2|X2]] and [[AC DDR X3|X3 VS 2ndMIX]]. In 2013, the arcade game returned to its core name DanceDanceRevolution. The 2013 version is known as [[AC DDR 2013|DanceDanceRevolution (2013)]] while the 2014 to early 2016 version is known as [[AC DDR 2014|DanceDanceRevolution (2014)]]. The current version is known as [[AC DDR A3|DanceDanceRevolution A3]].<br />
<br />
= Gameplay =<br />
[[Image:DDR Arcade.png|thumb|DanceDanceRevolution (2013) arcade cabinet.]]<br />
The goal of the game is to gain points by stepping correctly on the matching arrows of the dance platform to the arrows seen on screen when they reach the [[DDR Glossary|STEP ZONE]] (ステップゾーン). The STEP ZONE consists of the four grey arrows (← ↓ ↑ →) that can be seen on the top of the screen below the DANCE GAUGE (or above the SCORE if the player uses the REVERSE modifier).<br />
<br />
== Dance Platform ==<br />
The core of the game revolves around 4 arrows placed in a cross position on a dance platform to be stepped on by the feet of the players to musical and visual cues. A spin-off, [[AC DDR Solo BASS|DanceDanceRevolution Solo]] used 6 panels by adding an up-left and up-right arrows to the existing 4 arrows setup.<br />
<br />
On the arcade machines, a metal bar can be found attached to each of the dance platform. Although not necessary to use, the handle bar can be useful when playing on the more advanced difficulties in the game.<br />
<br />
== Notes / Arrow Types ==<br />
Usually, the arrows (or notes) are seen scrolling upward from the bottom to the top of the screen. The arrows are normally placed to match the main beat of the song. The most common note found in the game is a ¼ note. In the first two games, only ¼, ⅛, and <sup>1</sup>/<sub>16</sub> notes existed and they were each colored the same. After [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]], the game sporadically added options to change the color of the notes depending on the beat they fall on. For example, if the ARROW COLOR is set to NOTE, the ¼ notes will appear colored in red, the ⅛ notes in blue, the <sup>1</sup>/<sub>16</sub> notes in yellow and all other notes in green.<br />
<br />
Other than the regular arrows, the game also has:<br />
* Freeze Arrows (FA): One or more neon green arrows that require holding them for the duration indicated on the screen by the length of the arrows. They were added in [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] and have the same color in every ARROW COLOR option.<br />
* Jump: Two simultaneous arrows to step on by jumping.<br />
* Shock Arrows (SA): A set of 4 in Single Play or 8 arrows in Double Play that the player has to avoid stepping on. The Shock Arrows can be identified with the blue lightning graphics and by the metallic color of the arrows. They were added in DanceDanceRevolution X and have the same color regardless of the ARROW COLOR option.<br />
<br />
== Judgment System ==<br />
Depending on the timing accuracy of the player, various text-based judgement can appear on screen. From highest to lowest:<br />
* <span style="color:#f0d3a1;">'''Marvelous!!!'''</span> is the judgment obtained when the step hits perfectly on the arrow. While it was introduced in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s Course mode, it was later added on every Play mode in DanceDanceRevolution SuperNOVA2. The accuracy for this rating is higher than a Perfect.<br />
* <span style="color: #f6ee1f;">'''Perfect!!'''</span> is the judgment obtained when the step hit the arrow exactly on the beat.<br />
* <span style="color: #25ea17;">'''Great!'''</span> is the judgment when the step hits the arrow slightly before or after the beat. Prior to DanceDanceRevolution (2013), it was the last rating that didn't break a combo count.<br />
* <span style="color: #1ba1ff;">'''Good'''</span> is the judgment for a step that hits the arrow more than slightly off-beat. Since 2013, this rating doesn't break the combo anymore.<br />
* <span style="color: #f47514;">'''O.K.!!!'''</span> is the judgment obtained when a freeze arrow is hold successfully or when shock arrows pass the STEP ZONE without being stepped on.<br />
* <span style="color: #fe1d23;">'''Miss...'''</span> (also known as Boo in SuperNOVA and select American CS games) is the judgment for a step either hit too late, or not at all.<br />
** <span style="color: #757474;">'''N.G.'''</span> (No Good) is the judgment obtained when a Freeze Arrow is missed or Shock Arrows are stepped on. N.G. is now counted as part of Miss but is still shown on screen during gameplay.<br />
** In older games, hitting a step off-beat would get the step rating Boo (known as Almost in SuperNOVA and select American CS versions). That step rating was merged with Miss in DanceDanceRevolution X2.<br />
<br />
Since DanceDanceRevolution X2, the game can display a judgment timing indicator (判定タイミング表示) on screen: <span style="color: #ca00cd;">'''Slow'''</span> when the arrow was stepped after it matched the STEP ZONE arrows and <span style="color: #311aa3;">'''Fast'''</span> if the step was pressed before the arrows met the STEP ZONE properly. Getting a Marvelous judgment or higher (O.K. included) won't trigger the timing indicator. This feature can be disabled by the arcade operator and thus, it is not available on every arcade machine. Beginning with DanceDanceRevolution (2014), the Fast/Slow indicator can be enabled by purchasing an e-amusement Basic subscription plan.<br />
<br />
The existence of a judgment better than "Perfect" can be thought of as an anachronism: as the game uses frame-based timing, a Perfect on the first 30 fps arcade cabinets literally meant frame perfect. After the series transitioned to 60 fps, the Perfect timing window was changed to 2 frames to keep gameplay consistent and comparable, allowing the introduction of a new frame perfect timing window smaller than the original.<br />
<br />
; DANCE GAUGE<br />
The timing result influences both the score and the player's DANCE GAUGE (ダンスゲージ). Continuously missing (Miss) or receiving timing judgments lower than Good (except O.K.) will drain the life gauge. After a while, if the player doesn't improve, this could lead to the game ending prematurely (getting a "Game Over", thus failing the song). A visual cue exists to help identify when the life meter is low; it goes from being rainbow colored (no misses in a while) to green and/or blue (a few misses) and finally to red (danger). Also, audio cues that help identify when the player is in danger of failing include a booing audience and the announcer encouraging the player to stop missing notes. The gauge usually starts at half its capacity and is shown in green and/or blue by default. If the DANCE GAUGE is set to GRADE, it will always be colored yellow except when in DANGER. Prior to DanceDanceRevolution (2013), the DANCE GAUGE was known as the dance meter in the game tutorial.<br />
<br />
Since DDRMAX, the standard DANCE GAUGE is often replaced with a stricter gauge such as [[DDR AC General Info|RISKY or LIFE4]] during a special event called an EXTRA STAGE which is unlocked after fulfilling one or more conditions.<br />
<br />
; Combo<br />
Another concept is the ability to create a combo (コンボ). After hitting successfully a number of notes (4), the combo number will appear on the screen. Since [[AC DDR 2013|DanceDanceRevolution (2013)]], getting a Good won't break the combo and only getting a Miss or a N.G. can now break the combo.<br />
<br />
; EX Score<br />
An alternate scoring system similar to the [[What is beatmania|beatmania]] and its [[Beatmania IIDX Information|sequel]]'s [[EX Score]], which was primarily used in competitions and as an accuracy standard. First used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] in the CHALLENGE mode, and [[AC DDR X2|X2]] and later games, which can be enabled through a code. 3 points are awarded for a MARVELOUS!!! and O.K.!!!, 2 points for a PERFECT!!, and 1 for GREAT!.<br />
<br />
Since [[AC DDR A|DanceDanceRevolution A]], EX Score is now displayed in the results screen, meaning that the player do not need to input their codes anymore.<br />
<br />
== Play Styles ==<br />
[[Image:DanceDanceRevolution VERSUS Play.png|thumb|VERSUS Play in DanceDanceRevolution (2014).]]<br />
Introduced in the first game, these three Play Styles are found in nearly every title of DanceDanceRevolution.<br />
* SINGLE Play (シングルプレー): A solo game using the 4 foot panels.<br />
* DOUBLE Play (ダブルプレー): A solo game using two 4 foot panels<br />
* VERSUS Play (バーサスプレー): A two-player game, with 4 foot panels for each player.<br />
<br />
== Play Modes ==<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" |Mode<br />
!style="background:#9999ee; text-align: center;" |Duration<br />
!style="background:#9999ee; text-align: center;" |Comments<br />
|-<br />
| STANDARD<br />
| Up to 3 songs<br />
| This is the default mode found in every version of the game which allows the player to select one song by STAGE.<br />
|-<br />
| BATTLE<br />
| 3 songs<br />
| Same as STANDARD, but the LIFE GAUGE is set to BATTLE and all players compete in the same game. Modifiers are enabled at random during each stage. This mode is unavailable on DOUBLE play.<br />
|-<br />
| PREMIUM<br />
| 3 songs, plus EXTRA STAGE<br />
| Same as STANDARD, except that it enables the STAR SYSTEM for access to EXTRA STAGE, additional SPEED modifiers in 0.25x increments, and the LIFE4 gauge.<br>Can only be selected if using an e-amusement Pass.<br />
|-<br />
| COURSE MODE<br />
| Up to 4 songs<br />
| Instead of selecting one song at a time, a set of songs (known as a course) can be selected. Available in select games only.<br>In A20, COURSE is no longer a separate mode and courses can be chosen from folders in the song list.<br />
|}<br />
<br />
The availability of the modes is the following:<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="150px"|Country/Game<br />
!style="background:#9999ee; text-align: center;" rowspan="1" rowspan="2" width="75px"|Cabinet<br>Version<br />
!style="background:#9999ee; text-align: center;" colspan="5" rowspan="1"|Availability<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|STANDARD (songs)<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|COURSE<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|BATTLE<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|FREE<br />
|-<br />
| Japan || Japanese || 3 songs || PASELI only || PASELI only ||No ||No<br />
|-<br />
| U.S. || U.S. || 3 songs || Yes || PREMIUM only || No ||No<br />
|-<br />
| Korea || Korean || 3 songs || Yes || PREMIUM only || No ||No<br />
|-<br />
| Other || Asian || 3 songs || Yes || PREMIUM only || No ||No<br />
|-<br />
| OFFLINE MODE || N/A || 3 songs || No || No || No ||No<br />
|-<br />
| EVENT MODE || N/A || Set in operator menu || No || Yes || No ||No<br />
|-<br />
| Earlier versions || N/A || Up to 5 songs +1 || No || Yes || Yes || No<br />
|-<br />
| Home versions || N/A || Up to 5 songs || No || Yes || Yes || Yes<br />
|}<br />
<br />
== STAGE System ==<br />
Due to the game being an arcade game, it uses a STAGE (ステージ) system to limit the amount of songs played so that other player can enjoy the game too. Only one song can be played by STAGE. In the earlier games, the number of STAGE possible for a play session was decided by the arcade operator, usually from 3 to 5 songs. In the most recent versions, the game is set to 3 STAGEs (FIRST, 2nd, and FINAL) with a potential EXTRA STAGE if unlocked.<br />
<br />
; EXTRA STAGE<br />
The EXTRA STAGE is a free STAGE awarded to the player after successfully completing a set of conditions. It was first introduced in DanceDanceRevolution, but it later returned in DDRMAX -DanceDanceRevolution 6thMIX-. In fact, EXTRA STAGEs are not available in 2ndMIX through 5thMIX, the Japanese Dancing Stage games, or the Solo games, and are only available in PREMIUM MODE since [[AC DDR 2014|DanceDanceRevolution (2014)]] (PREMIUM MODE requires [[PASELI]] in Japan).<br />
<br />
; ONE MORE EXTRA STAGE / ENCORE EXTRA STAGE<br />
If the EXTRA STAGE was cleared by completing a specific condition (different for every game), an ENCORE EXTRA STAGE can be played. It was first introduced as ONE MORE EXTRA STAGE in DDRMAX before being renamed ENCORE EXTRA STAGE in SuperNOVA2. The ENCORE EXTRA STAGE was removed in DanceDanceRevolution (2013) after being used in nine arcade games, but temporarily reappeared via a bug, then later officially returned in DanceDanceRevolution (2014) onwards.<br />
<br />
== Song Selection ==<br />
[[Image:DanceDanceRevolution Music Select Screen.png|thumb|Music Select Screen in DanceDanceRevolution (2014).]]<br />
To select a song, the player must browse through the song list of the game using a song selection screen. Throughout the various versions of the game, the song selection interface received four major overhauls. The first version was in DanceDanceRevolution up to DanceDanceRevolution 3rdMIX: a jukebox-like interface was used. In DanceDanceRevolution 4thMIX up to DanceDanceRevolution X, the games used its most well-known iteration: a vertical song wheel. Since DanceDanceRevolution X2, the songs are chosen from left to right in a Cover Flow-style interface. DanceDanceRevolution (2014) keeps the album covers, but switches to a horizontal song wheel. DanceDanceRevolution A onwards utilizes a [[SOUND VOLTEX Information|SOUND VOLTEX]]-esque selection interface, with songs selected in diagonally-slanted rows of three covers each.<br />
<br />
Usually, the Song Selection Screen shows for each song its banner, the ratings and difficulties available for that song, its BPM, and any previous high score by the player. In DanceDanceRevolution X2, the series' long-time traditional banners were replaced by album jackets.<br />
<br />
Similar to most other rhythm games, the songs featured in a DanceDanceRevolution game are usually short, ranging between 1:30 and 2:15 in length. Only in DanceDanceRevolution 5thMIX and DanceDanceRevolution X that long versions (known as Xmix in the latter game) were in an arcade game. In order to create more complexity in the game, the BPM of the songs can either be constant or vary during the song. Additionally, a feature known as a stop (a moment where the arrows stop scrolling on the screen) was added in DanceDanceRevolution 5thMIX.<br />
<br />
For the first few games, KONAMI opted to use mostly licensed songs from the popular nonstop mixed compilation series, Dancemania by the label Intercord Japan (now i-DANCE). Some original songs (known as KONAMI originals) made by the game staff were also included in the song list. As the years progressed, the ratio of original songs overtook the number of Dancemania licenses. This also includes covers of songs or licenses mainly from Japanese and international artists that are included in the game but in a smaller proportion. With the addition of more rhythm games in the BEMANI series, songs from the other games got transplanted to DanceDanceRevolution as well.<br />
<br />
== Difficulty ==<br />
=== Level ===<br />
In DanceDanceRevolution, songs are rated using a number from 1, being the easiest, to 20, being the hardest. The difficulty number is known as a Foot Level due to a feet icon being displayed next to the rating number for the song in the earliest games. Initially in the first game, the rating was from 1 to 8 and each number had a corresponding name. However, these names were dropped in DanceDanceRevolution 4thMIX. The rating was expanded to 9 in DanceDanceRevolution 3rdMIX and finally up to 10 in DDRMAX2. The whole system was upgraded to its current range of 1 to 20 in DanceDanceRevolution X.<br />
<br />
DDRMAX is the only arcade DanceDanceRevolution game to not rate its songs, instead only using the [[GROOVE RADAR]] as a difficulty indication (detailed in a section below). Almost all of its songs received official ratings in later games, though.<br />
<br />
=== DANCE LEVEL ===<br />
Depending on the edition of the game, charts are broken into 3 to 5 levels of difficulty. Each dance level is also represented by a color. The difference between each difficulty for a song is the sequence of pre-recorded charts.<br />
<br />
; <span style="color:#1fd6fe;">BEGINNER</span><br />
: Added in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this difficulty is aimed at newcomers. It usually has a foot level which ranges from 1 to 4, with the maximum being 9. A typical chart can include Jumps and simple Freeze Arrows. This difficulty doesn't exist in DOUBLE Play. BEGINNER can also be known as 習 (Shuu) or カンタン (Kantan) in Happy Mode found in DanceDanceRevolution X2 and X3 vs 2ndMIX respectively only.<br />
<br />
; <span style="color:#fdac1c;">BASIC</span><br />
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at people more familiar with the game. The level range is from 3 to 7 with 13 being the maximum and 1 the minimum. Charts include 4th notes, and at times, 8th notes. In DDRMAX to DanceDanceRevolution EXTREME, BASIC was known as LIGHT (楽, ''raku''). For the Happy Mode in DanceDanceRevolution X2 to DanceDanceRevolution X3 VS 2ndMIX, BASIC was known as ふつう (Futsuu).<br />
<br />
; <span style="color:#ff1e3c;">DIFFICULT</span><br />
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at intermediate players. The minimum difficulty is 4 and the standard difficulty range is 5 to 9 with 16 being the maximum. Charts can have 4th, 8th, and occasional 16th notes. DIFFICULT was known initially as ANOTHER from DanceDanceRevolution to DanceDanceRevolution 3rdMIX, it was changed to TRICK in DanceDanceRevolution 4thMIX to 5thMIX and became STANDARD (踊) in DDRMAX to DanceDanceRevolution EXTREME. It finally received the name DIFFICULT in DanceDanceRevolution SuperNOVA.<br />
<br />
; <span style="color:#33eb19;">EXPERT</span><br />
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at experienced players, and for many songs is the highest difficulty. The usual interval is 10 to 13 with 18 being the maximum and 6 the minimum. Introduced as MANIAC in DanceDanceRevolution until DanceDanceRevolution 3rdMIX, it was temporarily named SSR (Step Step Revolution) in 3rdMIX but returned to its former name in DanceDanceRevolution 3rdMIX PLUS. From DDRMAX to DanceDanceRevolution EXTREME, MANIAC was known as Heavy (激, ''geki'') before receiving its current name EXPERT in DanceDanceRevolution SuperNOVA.<br />
<br />
; <span style="color:#eb1eff;">CHALLENGE</span><br />
: Added in [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]], this last difficulty is aimed at very experienced players seeking to go beyond the above difficulty. CHALLENGE is also often referred to as 鬼 (Oni). In DDRMAX2, this difficulty was exclusive to select songs during some Nonstop Mode courses, as well as its ONE MORE EXTRA STAGE song, and even in modern games appears on a minority of songs, often with different unlock conditions compared to corresponding EXPERT charts. Typical range is 13 to 18 with 19 being the maximum and 5 being the minimum. A few songs have ''only'' a CHALLENGE chart and no other difficulties, more often than not indicating that the song selection itself is a special take on or a special remix of another song. Due to an anachronism, some older songs have a CHALLENGE chart slightly easier than their HEAVY/EXPERT chart, due to the CHALLENGE chart previously being restricted to Nonstop Mode (course) or Challenging Mode (boss course) play. In addition, the Shock Arrows (SA) added in DanceDanceRevolution X are found in CHALLENGE charts only, and an icon is displayed on-screen to notify the player of their presence in the chart. Some Shock Arrow CHALLENGE charts are intentionally a lower difficulty than their corresponding EXPERT chart, either because the Shock Arrow chart is a modified lower difficulty chart or because the Shock Arrow chart is intended to follow a certain choreography, or is otherwise meant to use Shock Arrows in a special way.<br />
<br />
=== GROOVE RADAR ===<br />
Introduced in DDRMAX, the [[GROOVE RADAR]] (グルーヴレーダー) was supposed to be the successor to the traditional feet level system. Due to the negative reception, the Feet Level system returned in DDRMAX2 and ever since both systems have been used in the game. In a nutshell, the GROOVE RADAR is a graphical representation of a song difficulty using a pentagon shape. The pentagon is drawn using 5 categories:<br />
* VOLTAGE refers to the peak density of the notest of the song. It's the highest density of arrows that ever appear on the screen at once.<br />
* AIR refers to the amount of Jumps of the song.<br />
* FREEZE refers to the amount of Freeze Arrows of the song.<br />
* CHAOS refers to the amount of notes that do not match well with the beat of the song.<br />
* STREAM refers to the amount of sets of notest that are right after one another (note density), in the song. It is actually determined as the number of notes per minute.<br />
<br />
Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DanceDanceRevolution SuperNOVA, BEGINNER charts had no GROOVE RADAR data at all. The maximum value for a category is 200, having been changed to 270 after the introduction of [[EGOISM 440]]'s CHALLENGE charts, which have STREAM values above 200; Single CHALLENGE has 226, while Double CHALLENGE has 270.<br />
<br />
== Modifiers ==<br />
To see the complete list of modifiers found in the arcade releases, [[DDR AC General Info|see this page]].<br />
<br />
Intended to help or to increase the difficulty of the game, modifiers have been included for players to use since the very first game. The possible options range from changing the color of the arrows or their shapes to hiding the notes on the screen. Usually, the players are free to use any options but on select occasions such as an EXTRA STAGE, the modifiers are set by the game and cannot be changed (LIFE4 in recent arcade games). Also, all ASSIST options can alter the score obtained by the player.<br />
<br />
== Scoring System ==<br />
[[Image:DanceDanceRevolution Results Screen.png|thumb|Results Screen in DanceDanceRevolution (2014).]]<br />
For a complete list of scoring systems, [[DanceDanceRevolution Scoring System|see this page]].<br />
<br />
After each song completion, an evaluation is performed on the player's performance. It typically includes a list of each timing judgement with how many of them were obtained, the max combo, the calories burned (since DanceDanceRevolution SuperNOVA2), a global score, and a letter grade. In case the song was failed, the word FAILED appears before the evaluation screen. The same happens when the song is cleared with the word CLEARED appearing (except for [[Tohoku EVOLVED]], which displays "Pray for All" instead).<br />
<br />
= External Links =<br />
* [https://www.konami.com/amusement/video/ddr/ DanceDanceRevolution Japan Gateway website]<br />
* [http://www.konami.jp/bemani/ddr/na/ DanceDanceRevolution North America Gateway website]<br />
* [http://www.konami.jp/bemani/ddr/eu/ DanceDanceRevolution Europe Gateway website]<br />
* [https://www.facebook.com/dancedancerevolution DanceDanceRevolution Facebook Page]<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=CS_INFINITAS_2020&diff=516779CS INFINITAS 20202022-04-20T03:14:18Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:beatmania IIDX INFINITAS (2020)}}<br />
{{IIDX}}<br />
''This page is for the 2020 renewal of beatmania IIDX INFINITAS. For the original 2015 version of the game, please see [[CS INFINITAS|beatmania IIDX INFINITAS]].''<br />
= beatmania IIDX INFINITAS (2020) =<br />
<br />
== Release Information ==<br />
[[Image:infinitas2020logo.png|400px]]<br />
* Release date: August 5th, 2020<br />
<br />
== General Information / Changes ==<br />
* Heavily upgraded version of beatmania IIDX INFINITAS, with the following differences: <br />
** The game can now run at up to 120 Hz, similar to the beatmania IIDX LIGHTNING MODEL cabinets introduced with [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]].<br />
** A redesigned interface, with new font for music levels.<br />
** R-RAN and ASSISTED EASY options.<br />
** New system BGM by [[Aritomo Hamada|HuΣeR]].<br />
*** The same system BGM would later be used as one of the STEP UP mode BGM in [[AC CastHour|beatmania IIDX 29 CastHour]], making it the first time a system BGM from a console-original game is used in an arcade release.<br />
* Like the original INFINITAS, the 2020 upgrade requires the コナステ (KONAMI AMUSEMENT GAME STATION) service to run.<br />
** A monthly subscription costs 1628 yen/[[PASELI]].<br />
** Despite this, you can still download the installer without a subscription, as the trial mode is now included in the main launcher.<br />
** The shortcut icon included after installation takes you to a webpage to then load either the trial or full version.<br />
* All data, including scores, DJ POINTS, clear status, and BITs, transfer over from the original INFINITAS.<br />
** All INFINITAS tickets from the original game transfer over here as well.<br />
* Similar to [[CS SDVX III|SOUND VOLTEX III GRAVITY WARS コナステ]], songs must be downloaded the first time you play them, including their charts, videos, and overlays if a song has them.<br />
** If movies are turned off, it will not download the video and overlays.<br />
** If a song has a generic video shared with a song already downloaded, it will not have to redownload it.<br />
** If playing a course, all needed data for all songs in the course will be downloaded before the first song starts.<br />
* If a song requires BITs to unlock its chart, it's now listed right below that song, as opposed to the top center of the screen.<br />
* BEGINNER difficulty is now available; however, these charts are only accessible in the ALL BEGINNER folder, similar to beatmania IIDX arcade games prior to HEROIC VERSE. These must be unlocked with BITs like other songs (sans default songs).<br />
** BITs cannot be earned from BEGINNER charts as they do not have clear lamp missions available.<br />
** They also aren't shown in the CLEAR or DJ LEVEL folders.<br />
* New songs are labeled in purple.<br />
* Songs were not re-rated from the original INFINITAS.<br />
* The Quick Retry feature was added on December 2nd, 2020. It can be activated by holding Esc or E2 on a dedicated controller after triggering the STAGE FAILED animation or after leaving the results screen.<br />
* New features added on February 3rd, 2021:<br />
** Lane brightness can now be adjusted.<br />
** An AUTOSCRATCH display option is now available. Turning it on will hide scratches when AUTOSCRATCH is on.<br />
** HI-SPEED and SUDDEN+/HIDDEN+ settings now display all BPM changes.<br />
* New features added on April 7th, 2021:<br />
** A preview of the first notes, a feature introduced in [[AC Rootage|Rootage]], is now visible. It can be turned on or off on the customization page of INFINITAS, but by default it will display on songs rated level 5 or lower.<br />
** GROOVE GAUGE options added: A (show gauge and percentage), B (hide the gauge itself), or C (hide the gauge and percentage).<br />
* Customization features from [[AC PENDUAL|PENDUAL]] through [[AC CANNON BALLERS|CANNON BALLERS]], including full combo splashes, lane colors, turn tables, and explosions, were added on April 27th, 2021.<br />
* BGM selection from [[AC SIRIUS|SIRIUS]] through CANNON BALLERS were added on June 9th, 2021. These can be cycled anytime in-game on the music selection screen.<br />
** Unlike previous updates of customizations, though, these can only be purchased with PASELI/credit cards, as opposed to BITs.<br />
** The [[AC SINOBUZ|SINOBUZ]] BGM uses only the Wednesday version theme.<br />
* Effector options were added to the game on July 28th, 2021.<br />
* New features/changes added on April 29th, 2022:<br />
** Gameplay UI and results screen were redesigned to match that of [[AC CastHour|beatmania IIDX 29 CastHour]]; [[Money Score]] and MAX COMBO have been removed.<br />
** Automatic judgement timing adjustment and classic HI-SPEED settings were also added. <br />
** Speed settings can now be done to 0.01.<br />
<br />
== System Requirements ==<br />
* OS: Windows 10 (64-bit)<br />
* CPU: Intel Core i5-4690 at 2.8GHz (recommended: Intel Core i5 3.2GHz or higher, AMD A8 at 3.5GHz or higher)<br />
* HDD: 60GB or more<br />
* RAM: 8GB<br />
* VGA: 1GB or higher<br />
* Microsoft DirectX 9.0C or higher<br />
* Sound: Stereo, WASAPI compatible<br />
* Resolution: 1280x720 at 60Hz or higher (120Hz recommended)<br />
<br />
== Staff Information ==<br />
None.<br />
<br />
= Song List =<br />
<br />
* [[beatmania IIDX INFINITAS (2020) full song list]]<br />
<br />
== Default Songs ==<br />
''Only songs new to the 2020 update are listed here.''<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|[[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] Songs|bg=#aaaaee}}<br />
{{IIDX Song|TWERKCORE // uwu // BEATJUGGLE|[[SCREW // owo // SCREW]]|[[Masaya Oya|かめりあ]]|114|-|6|9|12|6|9|12}}<br />
{{IIDX Song|MS J TRANCE POP|[[Sepia no kiseki ft. Amamiya Miya(Shoujo Fractal)|セピアの軌跡 ft. 天宮みや(少女フラクタル)]]|[[Yusuke Ceo|Xceon]]|158|-|4|7|10|4|7|10}}<br />
{{IIDX Songlist Category|New CS songs|bg=linear-gradient(to right, #02164b, #3a6587, #021d54, #0eebf5, #021d54, #3a6587, #02164b)|color=white}}<br />
{{IIDX Songlist Category|Default|bg=linear-gradient(to right, #02164b, #3a6587, #021d54, #0eebf5, #021d54, #3a6587, #02164b)|color=white}}<br />
{{IIDX Song|STYLISH FUTURE|[[Rejection Girl]]|BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]]"|174|-|5|9|11|5|9|11}}<br />
{{IIDX Songlist Category|The 4th 20th Anniversary Commemoration Song (added on October 7th, 2020)|color=#d9dfde|bg=#131037}}<br />
{{IIDX Song|THE 4TH|[[Clione (Ryu Remix)|Clione (Ryu☆ Remix)]]|Remixed by [[Ryutaro Nakahara|Ryu☆]]|160|-|5|8|10|5|8|10}}<br />
{{IIDX Songlist Category|Added on August 5th, 2021|bg=linear-gradient(to right, #02164b, #3a6587, #021d54, #0eebf5, #021d54, #3a6587, #02164b)|color=white}}<br />
{{IIDX Song|NEUROFUNK|[[GRAVITON]]|BEMANI Sound Team "[[Toshiyuki Kakuta|L.E.D.]]"|185|-|6|10|12|6|10|12}}<br />
}}<br />
<br />
== Basic Subscription Monthly Songs ==<br />
To obtain these songs, players must have the Basic Subscription and played standard Mode at least once during the month when the songs are added. Note that players that did not obtain the songs during the month will not be able to get them until they are made available for unlocking with BITs.<br />
<br />
''Songs are listed by order of game release.''<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|Basic Subscription Monthly Songs|bg=#aaffbb}}<br />
{{IIDX Songlist Category|Added on September 2nd, 2020|bg=#aaffbb}}<br />
{{IIDX Song|きらめきコア|[[Motto! Motto! Tokimeki feat. Matsushita|もっと!モット!ときめき feat. 松下]]|[[Jun Wakita|シャイニング]][[Toshiyuki Kakuta|度胸兄弟]]|175|-|6|9|11|6|9|11}}<br />
{{IIDX Song|RISK + VACUUM|[[Triple Counter]]|[[Yoshitaka Nishimura|DJ YOSHITAKA]] meets [[Takayuki Ishikawa|dj TAKA]]|216|-|7|10|12|7|10|12}}<br />
{{IIDX Songlist Category|Added on October 7th, 2020|bg=#aaffbb}}<br />
{{IIDX Song|PROGRESSIVE GOSPEL|[[KHAMEN BREAK]]|[[Hidenori Kotera|くふおー]]|180|-|3|7|11|3|8|10}}<br />
{{IIDX Song|OLDSTYLE GAMEMUSIC|[[Lilieze to enryuu Laevateinn|リリーゼと炎龍レーヴァテイン]]|[[Tomosuke Funaki|黒猫ダンジョン]]|200|-|6|10|12|6|10|12}}<br />
{{IIDX Songlist Category|Added on November 4th, 2020|bg=#aaffbb}}<br />
{{IIDX Song|CHIPCORE|[[Sakura Mirage]]|[[Ryutaro Nakahara|Ryu☆]]|187|-|6|8|11|6|8|10}}<br />
{{IIDX Song|EDM|[[Say YEEEAHH]]|[[Kosuke Saito|kors k]]|135|-|6|9|12|6|10|12}}<br />
{{IIDX Songlist Category|Added on December 2nd, 2020|bg=#aaffbb}}<br />
{{IIDX Song|HARDCORE RAVE|[[Feel The Beat (Falsion)|Feel The Beat]]|[[Shinsuke Shimamura|Falsion]]|175|-|7|10|12|6|9|11}}<br />
{{IIDX Song|ASTRAL DRUM & BASS|[[Kyoumei yuugi no hana|共鳴遊戯の華]]|[[Toshiyuki Kakuta|アイテール魔導士隊]]|190|-|7|10|12|7|10|12}}<br />
{{IIDX Songlist Category|Added on January 6th, 2021|bg=#aaffbb}}<br />
{{IIDX Song|REQUIEM PSY|[[Sigmund]]|[[Genki Hikota|Gram]]|200|-|7|10|12|7|10|12}}<br />
{{IIDX Song|SUMMER WORKOUT|[[Ka-shi-ma-shi PUMP UP!|か・し・ま・し☆PUMP UP!]]|[[Karin Fujisaki|miko]]|175|-|6|9|11|6|9|11}}<br />
{{IIDX Songlist Category|Added on February 3rd, 2021|bg=#aaffbb}}<br />
{{IIDX Song|HEAVY METAL|[[KAISER PHOENIX]]|[[Daisuke Kurosawa|96]]|170|-|7|10|12|6|10|11}}<br />
{{IIDX Song|HARD STEP|[[chaos eater|chaos eater -IIDX edition-]]|[[Naoyuki Sato|猫叉Master+]]|210|-|5|9|11|7|9|12}}<br />
{{IIDX Songlist Category|Added on March 3rd, 2021|bg=#aaffbb}}<br />
{{IIDX Song|HARD IRISH SYMPHONIC|[[Despair of ELFERIA]]|[[Naoyuki Sato|猫叉Master]]|205|-|7|10|12|7|10|12}}<br />
{{IIDX Song|UPLIFTING TRANCE|[[Arcana]]|[[Maozon]]|143|-|6|8|10|6|8|10}}<br />
{{IIDX Songlist Category|Added on April 7th, 2021|bg=#aaffbb}}<br />
{{IIDX Song|FUTURE BASS|[[Seize the Day]]|[[Takehiro Mamiya|DJ'TEKINA//SOMETHING]] feat.[[Takehiro Mamiya|yuyoyuppe]]|140|-|5|7|10|5|9|11}}<br />
{{IIDX Song|LAST ARTS|[[BUZRA|刃図羅]]|[[Naoyuki Sato|猫叉Master]] vs [[Aritomo Hamada|HuΣeR]]|165|-|6|10|12|6|10|12}}<br />
{{IIDX Songlist Category|Added on May 6th, 2021|bg=#aaffbb}}<br />
{{IIDX Song|PSYCHIC FLASH|[[POSSESSION]]|[[Yasuhiro Taguchi|TAG underground]]|23-185|3|7|10|12|7|10|12}}<br />
{{IIDX Song|HARD TRAP|[[Caterpillar]]|[[Kosuke Saito|Eagle]]|170|-|6|10|12|6|10|12}}<br />
{{IIDX Songlist Category|Added on June 2nd, 2021|bg=#aaffbb}}<br />
{{IIDX Song|GOA TRANCE|[[IMPLANTATION]]|[[Tomosuke Funaki|TOMOSUKE]]|145|-|5|10|12|5|9|11}}<br />
{{IIDX Song|J-CORE|[[Ride To The Core]]|[[Akira Uchibori|GUHROOVY]] feat [[NO+CHIN]] & Yuki|240|-|5|9|11|5|9|11}}<br />
{{IIDX Songlist Category|Added on July 7th, 2021|bg=#aaffbb}}<br />
{{IIDX Song|ドタバタ☆夏休み|[[Dokkin summer aventure|ドッキン☆サマーあばんちゅーる]]|[[Toshiyuki Kakuta|L.E.D.-G]] + [[Tatsuya Iyama|Qrispy Joybox]] + [[Youhei Kimura|ARM]] feat. [[Nanahira|ななひら]]|180|-|5|8|11|6|9|11}}<br />
{{IIDX Song|HARD BREAK BEATS|[[Quakes]]|[[Aritomo Hamada|dj Hellix]]|190|-|6|10|12|7|10|12}}<br />
{{IIDX Songlist Category|Added on August 5th, 2021|bg=#aaffbb}}<br />
{{IIDX Song|HOLIC|[[Invitation from Mr.C]]|[[Akira Michishita|C-Show]]|230|-|6|9|12|7|9|12}}<br />
{{IIDX Song|HAPPY SUMMER CORE|[[Natsuiro DIARY -L.E.D.-G STYLE MIX-|夏色DIARY -L.E.D.-G STYLE MIX-]]|[[Naoyuki Sato|猫叉]][[Yoshihiko Koezuka|王子]] feat.[[Toshiyuki Kakuta|L.E.D.-G]]|190|-|6|10|12|6|10|12}}<br />
{{IIDX Songlist Category|Added on September 8th, 2021|bg=#aaffbb}}<br />
{{IIDX Song|PROGRESSIVE|[[The Least 100sec]]|[[Hirofumi Sasaki|Sasaki Hirofumi]]|200-264|-|5|9|12|6|9|12}}<br />
{{IIDX Song|EMOTIONAL HI-TECH|[[DISAPPEAR feat. koyomin]]|[[Genki Hikota|DJ Genki]]|145|-|4|9|11|4|10|12}}<br />
{{IIDX Songlist Category|Added on October 6th, 2021|bg=#aaffbb}}<br />
{{IIDX Song|HARD ART CORE|[[Grand Chariot]]|[[Yusuke Ishiwata|xi]]|191|-|7|10|12|7|10|12}}<br />
{{IIDX Song|DREAM COLLABORATION|[[Cyber True Color]]|[[Kosuke Saito|kors k]] vs [[Sota Fujimori]]|150|-|5|9|11|5|9|11}}<br />
{{IIDX Songlist Category|Added on November 4th, 2021|bg=#aaffbb}}<br />
{{IIDX Song|ASIAN CONTEMPORARY|[[Snakey Kung-fu]]|[[Takayuki Ishikawa|金獅子]] vs [[Akhuta|麒麟]] feat. [[Shigeharu Saeki|獏]]|156|-|6|10|12|6|10|12}}<br />
{{IIDX Song|CYBERCORE|[[Around the Future]]|[[Maozon]] vs. [[Akira Michishita|C-Show]]|162|-|6|9|11|6|9|11}}<br />
{{IIDX Songlist Category|Added on December 8th, 2021|bg=#aaffbb}}<br />
{{IIDX Song|新世紀進步的羽扇子音楽|[[Shin jigoku choutokkyu -HELL or HELL-|真 地獄超特急 -HELL or HELL-]]|[[Yutaka Yamashita|DJ TECHNORCH]] Vs. [[Toshiyuki Kakuta|L.E.D.Light-G]]|165|-|7|10|12|7|11|12}}<br />
{{IIDX Song|NOSTALGIA|[[nostos]]|[[Jun Wakita|Setaria Virtuoso]]|86-144|-|5|8|11|5|9|11}}<br />
{{IIDX Songlist Category|Added on January 5th, 2022|bg=#aaffbb}}<br />
{{IIDX Song|RAGTIME CHIPTUNE|[[EBONY & IVORY]]|[[OSTER project]]|170|-|6|9|12|6|9|12}}<br />
{{IIDX Song|REQUIEM PSY|[[GuNGNiR]]|[[Genki Hikota|Gram]]|222|-|7|11|12|7|10|12}}<br />
{{IIDX Songlist Category|Added on February 2nd, 2022|bg=#aaffbb}}<br />
{{IIDX Song|HARDTEK|[[Super Rush]]|[[Kosuke Saito|kors k]]|190|-|6|9|12|6|9|12}}<br />
{{IIDX Song|Hi-TECHDANCE|[[REVOLVER]]|[[sky_delta]]|160|-|5|8|11|5|8|11}}<br />
{{IIDX Songlist Category|Added on March 2nd, 2022|bg=#aaffbb}}<br />
{{IIDX Song|NEON/TWERKCORE|[[MAGiCVLGiRL TRVP B3VTZ|#MAGiCVLGiRL_TRVP_B3VTZ]]|[[DJ Noriken]]|100|-|6|9|12|6|9|11}}<br />
{{IIDX Song|DUBSTEP|[[Abraxas]]|[[Shunsuke Sato|SYUNN]]|165|-|5|9|11|5|9|11}}<br />
}}<br />
<br />
== BIT unlocks ==<br />
A monthly set of songs are added for purchase by spending BITs. For a list of the BIT costs to unlock songs, see [[CS INFINITAS/BIT unlocks|this page]].<br />
<br />
''Songs are listed in game order.''<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|BIT unlocks|bg=#ddbbff}}<br />
{{IIDX Songlist Category|Added on September 2nd, 2020|bg=#ddbbff}}<br />
{{IIDX Song|GOA TRANCE|[[HYPER BOUNDARY GATE]]|[[Toshiyuki Kakuta|L.E.D.LIGHT]]|152|-|6|8|9|6|8|10}}<br />
{{IIDX Song|ENERGETIC TRANCE|[[Now and Forever]]|[[Kosuke Saito|StripE]] vs MUNETICA feat.ARISA|146|-|5|8|10|5|9|11}}<br />
{{IIDX Song|SuperNOVA2 BEAT #2|[[TRIP MACHINE PhoeniX]]|[[Naoki Maeda|DE-SIRE改]]|80-160|-|4|9|10|6|9|11}}<br />
{{IIDX Song|DRAGON'BASS|[[Attack NO.3|アタック NO.3]]|IDEA NOTE|170|-|5|7|9|6|9|10}}<br />
{{IIDX Song|UK HARD CORE|[[THE SHINING POLARIS(kors k mix)]]|Remixed by [[Kosuke Saito|kors k]]|172|-|5|8|9|6|7|8}}<br />
{{IIDX Songlist Category|Added on October 7th, 2020|bg=#ddbbff}}<br />
{{IIDX Song|LOUNGE HOUSE|[[SWEET LAB]]|[[Kiyotaka Sugimoto|DJ SIMON]]|120|-|3|6|10|6|10|12}}<br />
{{IIDX Song|2 STEP|[[Luv 2 Feel Your Body]]|[[Shoichiro Hirata]]|134|-|4|6|9|6|9|10}}<br />
{{IIDX Song|NU JAZZ|[[Ready To Rockit Blues]]|[[Takehiko Fujii|SLAKE]]|150|-|3|6|9|5|6|9}}<br />
{{IIDX Song|NEW ACOUSTIC|[[Melody Life]]|[[Noria Shiraishi|Noria]]|172|-|4|6|9|4|6|-}}<br />
{{IIDX Song|SYNTHETIC ELECTRO|[[Take Me Higher]]|[[Sota Fujimori]] feat.Sachi|144|-|4|8|10|4|8|10}}<br />
{{IIDX Songlist Category|Added on November 4th, 2020|bg=#ddbbff}}<br />
{{IIDX Song|EPIC HOUSE|[[Skyscraper]]|[[Tatsuya Furukawa|good-cool]]|135|-|4|6|7|4|7|-}}<br />
{{IIDX Song|EURO TRANCE|[[INSERTiON]]|[[Naoki Maeda|NAOKI underground]]|110-225|-|5|7|8|5|7|8}}<br />
{{IIDX Song|ALTERNATIVE HOUSE|[[Hormiga obrera]]|[[Shoichiro Hirata|Shawn The Horny Master]]|130|-|5|7|8|6|8|9}}<br />
{{IIDX Song|ROCOCO TEK|[[Boundary]]|[[Takehiko Fujii|SPARKER]]|160|-|4|9|9|5|9|9}}<br />
{{IIDX Song|TRANCE|[[Time to Empress]]|[[Takayuki Ishikawa|dj TAKA]] feat.[[Jun Wakita|wac]] & [[Kanako Watanabe|secret K]]|148|-|4|9|10|7|9|11}}<br />
{{IIDX Songlist Category|Added on December 2nd, 2020|bg=#ddbbff}}<br />
{{IIDX Song|ALL MIX|[[VJ ARMY]]|[[Tatsuya Furukawa|good-cool]]|135-160|-|6|9|10|6|8|10}}<br />
{{IIDX Song|テクノチョップ|[[Shouwa kigyou senshi Arayama kachou|昭和企業戦士荒山課長]]|[[Akira Yamaoka|AKIRA YAMAOKA]]|132|-|3|6|7|4|6|-}}<br />
{{IIDX Song|TRANCE|[[Let The Snow Paint Me -Y&Co. Remix-]]|[[Sanae Shintani|Sana]] Remixed by [[Akira Yokota|Y&Co.]]|136|-|5|6|10|5|8|9}}<br />
{{IIDX Song|HAPPY HARDCORE|[[RIZING YOU UP]]|[[Ryutaro Nakahara|Ryu☆]]|177|-|6|9|10|8|10|12}}<br />
{{IIDX Song|TROPICAL|[[Tropical club|とろぴかる倶楽部]]|[[Takahiro Takahashi|HALFBY]]|120|-|5|8|11|6|9|11}}<br />
{{IIDX Songlist Category|Added on January 6th, 2021|bg=#ddbbff}}<br />
{{IIDX Song|HAPPY HANDBAG|[[Don't Stop!]]|[[Takayuki Ishikawa|dj TAKA]] feat. [[Jeanetta Miles|JP Miles]]|130|-|4|4|4|4|4|-}}<br />
{{IIDX Song|NEW ROMANTIC|[[RISLIM]]|[[riewo|ric]]|130|-|4|7|-|4|6|-}}<br />
{{IIDX Song|HYPER ROCK BEAT|[[D2R]]|[[Naoki Maeda|NAOKI]]|160|-|5|6|8|5|6|-}}<br />
{{IIDX Song|CHRISTMAS SYMPHONY|[[Holy Snow]]|[[Mutsuhiko Izumi]]|130-160|-|4|8|10|6|10|12}}<br />
{{IIDX Song|Hi-TECH PSYTRANCE|[[Discloze]]|[[lapix]]|128-145|-|6|9|11|6|9|11}}<br />
{{IIDX Songlist Category|Added on February 3rd, 2021|bg=#ddbbff}}<br />
{{IIDX Song|HYPER EUROBEAT|[[LOVE AGAIN TONIGHT~For Melissa MIX~|LOVE AGAIN TONIGHT~for Mellisa mix~]]|[[Naoki Maeda|NAOKI]] feat.[[Paula Terry|PAULA TERRY]]|150|-|4|5|6|4|5|-}}<br />
{{IIDX Song|HOUSE|[[Spin the disc]]|[[Tatsuya Furukawa|good-cool]]|130|-|5|7|8|7|10|-}}<br />
{{IIDX Song|NU-NRG|[[Gattai seyo! Strong Jaeger!!|合体せよ!ストロングイェーガー!!]]|[[Toshiyuki Kakuta|L.E.D.]]|155|-|6|7|-|8|10|-}}<br />
{{IIDX Song|BROKEN TEK|[[GREEN EYES]]|[[Takehiko Fujii|SLAKE]]|170|-|6|8|10|6|9|11}}<br />
{{IIDX Song|LUCKY TECHNO|[[Lucky lucky|ラキラキ]]|[[Mutsuhiko Izumi]] & [[Shigeharu Saeki|S-C-U]]|165|-|4|8|10|4|8|10}}<br />
{{IIDX Songlist Category|Added on March 3rd, 2021|bg=#ddbbff}}<br />
{{IIDX Song|HYPER EUROBEAT|[[DESTINY]]|[[Naoki Maeda|NAOKI]] feat. [[Paula Terry|PAULA TERRY]]|155|-|5|6|8|4|6|-}}<br />
{{IIDX Song|NU STYLE GABBA|[[THE DETONATOR]]|[[Kosuke Saito|teranoid]] vs. [[Toshiyuki Kakuta|L.E.D.-G]]|173|-|7|10|11|8|9|10}}<br />
{{IIDX Song|ELECTRO POP|[[Sweet Radar]]|[[Genki Hikota|DJ Genki]] feat. [[Yukacco]]|150|-|4|7|10|4|6|10}}<br />
{{IIDX Songlist Category|Added on April 7th, 2021|bg=#ddbbff}}<br />
{{IIDX Song|SUPER RAVE BEAT|[[DEEP ROAR]]|[[Naoki Maeda|NAOKI]] & [[Tatsuya Shimizu|Tatsh]]|165|-|4|7|9|5|7|9}}<br />
{{IIDX Song|ROTTERDAM TECHNO|[[VOX UP]]|[[Shinji Hosoe|sampling masters MEGA]] vs. [[Ryutaro Nakahara|青龍]]|202|-|8|11|12|7|11|12}}<br />
{{IIDX Song|NEO CLASSICAL DANCE|[[Beat Radiance]]|[[iNO]]|192|-|5|8|10|5|8|10}}<br />
{{IIDX Songlist Category|Added on May 6th, 2021|bg=#ddbbff}}<br />
{{IIDX Song|J-TRANCE|[[Aoi shoudou|蒼い衝動]]|[[Naoki Maeda|NAOKI]] feat.[[Miyuki Kunitake|YUKI]]|145|-|5|7|8|5|6|9}}<br />
{{IIDX Song|WORLD/ELECTRONICA|[[fallen leaves|fallen leaves -IIDX edition-]]|[[Naoyuki Sato|猫叉Master]]|165|-|6|10|12|6|9|12}}<br />
{{IIDX Song|HAPPY で HARDCORE|[[Angelic Jelly]]|[[Tomoyuki Hamada|t+pazolite]]|200|-|6|9|11|6|9|11}}<br />
{{IIDX Songlist Category|Added on June 2nd, 2021|bg=#ddbbff}}<br />
{{IIDX Song|HYPER EURO BEAT|[[CAN'T STOP FALLIN' IN LOVE|CAN'T STOP FALLIN'IN LOVE]]|[[Naoki Maeda|NAOKI]]|155|-|4|8|-|4|7|-}}<br />
{{IIDX Song|EDM|[[To The Paradise]]|[[Genki Hikota|DJ Genki]] feat. [[SHIN]] from HYPERNOVA|140|-|3|7|9|3|7|9}}<br />
{{IIDX Song|ACEDIA|[[Chirachira harahara|ちらちら・はらはら]]|[[Iori Saeki|NU-KO]]|180|-|3|5|7|2|5|7}}<br />
{{IIDX Songlist Category|Added on July 7th, 2021|bg=#ddbbff}}<br />
{{IIDX Song|JAZZ|[[Time is money]]|[[Tatsuya Furukawa|good-cool]]|110|-|3|3|-|3|3|-}}<br />
{{IIDX Song|FUTURELIST TYPE|[[iFUTURELIST]]|[[Akira Yamaoka|AKIRA YAMAOKA]]|150|-|4|6|8|4|6|-}}<br />
{{IIDX Song|TRAPSTYLE|[[Go Faraway]]|[[Kento Oizumi|DJ Noriken]] feat. [[Yukacco]]|150|-|5|7|10|5|9|11}}<br />
{{IIDX Songlist Category|Added on September 8th, 2021|bg=#ddbbff}}<br />
{{IIDX Song|DEATH DISCO|[[TEXTURE]]|[[Takehiko_Fujii|SLAKE]]|130|-|3|5|6|3|4|7}}<br />
{{IIDX Song|TECHNO|[[tant pis pour toi]]|[[Akira Yamaoka|AKIRA YAMAOKA]]|138|-|5|8|10|4|9|-}}<br />
{{IIDX Songlist Category|Added on October 6th, 2021|bg=#ddbbff}}<br />
{{IIDX Song|HARDCORE BREAKBEATS|[[OUTER LIMITS]]|[[Toshiyuki Kakuta|L.E.D.-G]]|171|-|3|6|-|4|8|-}}<br />
{{IIDX Song|SPANISH COOL|[[Camilo Una Mendes|カミロ・ウナ・メンデス]]|[[Michiru Yamane|山根ミチル]]|119|-|3|7|10|4|7|-}}<br />
{{IIDX Songlist Category|Added on November 4th, 2021|bg=#ddbbff}}<br />
{{IIDX Song|HOUSE|[[19,November]]|[[Tatsuya Furukawa|good-cool]]|125|-|5|6|8|5|7|10}}<br />
{{IIDX Song|ELECTRONICA|[[The end of my spiritually]]|[[Tomosuke Funaki|EeL]]|110|-|4|6|7|5|6|8}}<br />
{{IIDX Songlist Category|Added on December 8th, 2021|bg=#ddbbff}}<br />
{{IIDX Song|J-EURO POP|[[Kiss me all night long]]|[[Naoki Maeda|NAOKI J-STYLE]] feat. [[Kunitake Miyuki|MIU]]|155|-|5|6|7|5|6|7}}<br />
{{IIDX Song|GAME MUSIC|[[A-JAX (3-WAY MIX)]]|[[Tomoyuki Uchida|Mr.T]]|62-224|-|4|8|10|4|8|10}}<br />
{{IIDX Songlist Category|Added on January 5th, 2022|bg=#ddbbff}}<br />
{{IIDX Song|CYBER ROCK|[[DIAMOND JEALOUSY]]|[[Akira Yamaoka|AKIRA YAMAOKA]]|190|-|5|6|-|4|6|-}}<br />
{{IIDX Song|JUNGLE MIXTURE|[[PARANOIA survivor MAX]]|[[Naoki Maeda|290]]|290|-|5|8|9|5|7|-}}<br />
{{IIDX Songlist Category|Added on February 2nd, 2022|bg=#ddbbff}}<br />
{{IIDX Song|TRANCE|[[L'amour et la liberte|L'amour et la liberté]]|[[Naoki Maeda|NAOKI underground]]|145|-|5|8|-|5|8|-}}<br />
{{IIDX Song|NU SKOOL|[[DANCER (DE VOL)|DANCER]]|[[Akira Yamaoka|DE VOL]]|149|-|4|5|7|4|5|8}}<br />
{{IIDX Songlist Category|Added on March 2nd, 2022|bg=#ddbbff}}<br />
{{IIDX Song|TRANCE|[[Prelude]]|[[Naoki Maeda|NAOKI underground]]|135-140|-|5|6|10|4|6|-}}<br />
{{IIDX Song|FUTURE HOUSE|[[MOON RACE]]|[[ELEKTEL]]|147|-|5|7|9|5|10|-}}<br />
}}<br />
<br />
= Missions =<br />
Missions carry over from the original INFINITAS. Please see the [[INFINITAS mission]] page for more details.<br />
<br />
= Music Pack Sales =<br />
KONAMI also sells music packs containing beatmania IIDX songs from [[AC Lincle|beatmania IIDX 19 Lincle]] onwards. These songs cannot be unlocked through BITs.<br><br />
The first pack costs 5071 yen; the other themed music packs cost 6091 yen. Startup Selection packs cost 980 yen, and the pop'n music selection pack costs 2480 yen. Music packs can be purchased with [[PASELI]] or a credit card.<br />
<br />
20 music packs have currently been released.<br />
<br />
Please see the [[INFINITAS music pack]] page for a full listing of song packs.<br />
<br />
= Old Basic Subscription Monthly Songs =<br />
The following songs were previously exclusive for players with a Basic Subscription and played Standard Mode at least once during the month when the songs were added in the original INFINITAS. Each month, KONAMI added two or four of those songs as BIT unlocks:<br />
{{Song Artist Header|<br />
{{IIDX Songlist Category|July 2018 Songs - Purchasable with BITs from September 2020|bg=#aaffbb}}<br />
{{Song Artist Row|[[3y3s]]|[[Ryutaro Nakahara|青龍]]}}<br />
{{Song Artist Row|[[WE LOVE SHONAN]]|[[Hiroyuki Togo|Studio Bongo Mango]] feat. Likkle Mai}}<br />
{{IIDX Songlist Category|August 2018 Songs - Purchasable with BITs from October 2020|bg=#aaffbb}}<br />
{{Song Artist Row|[[Just a Little Smile]]|[[Sota Fujimori]]}}<br />
{{Song Artist Row|[[Programmed Sun (xac Antarctic Ocean mix)]]|[[xac]]}}<br />
{{IIDX Songlist Category|September 2018 Songs - Purchasable with BITs from November 2020|bg=#aaffbb}}<br />
{{Song Artist Row|[[ICARUS]]|[[Kosuke Saito|Eagle]]}}<br />
{{Song Artist Row|[[XANADU OF TWO]]|[[Toshiyuki Kakuta|T.Kakuta]] With [[Yusuke Ceo|Starving Trancer]] + [[Mayumi Morinaga|森永真由美]]}}<br />
{{IIDX Songlist Category|October 2018 Songs - Purchasable with BITs from December 2020|bg=#aaffbb}}<br />
{{Song Artist Row|[[Colorful Cookie]]|[[Yoshitaka Nishimura|Lucky Vacuum]]}}<br />
{{Song Artist Row|[[New Castle Legions]]|[[Daisuke Akitsu|Dirty Androids]]}}<br />
{{IIDX Songlist Category|November 2018 Songs - Purchasable with BITs from January 2021|bg=#aaffbb}}<br />
{{Song Artist Row|[[PARANOiA ~HADES~|PARANOiA ~HADES~]]|[[Junko Karashima|αTYPE-300]]}}<br />
{{Song Artist Row|[[Tropical April]]|[[Takayuki Ishikawa|Risk Junk]]}}<br />
{{IIDX Songlist Category|December 2018 Songs - Purchasable with BITs from February 2021|bg=#aaffbb}}<br />
{{Song Artist Row|[[TROOPERS]]|[[Osamu Migitera|Des-TRACT]]}}<br />
{{Song Artist Row|[[Destiny Sword]]|[[Yasuhiro Taguchi|CAPACITY GATE]]}}<br />
{{IIDX Songlist Category|January and February 2019 Songs - Purchasable with BITs from March 2021|bg=#aaffbb}}<br />
{{Song Artist Row|[[oratio]]|[[Jun Wakita|蓑舞衆]]}}<br />
{{Song Artist Row|[[STELLAR WIND]]|[[Toshiyuki Kakuta|L.E.D.]]}}<br />
{{Song Artist Row|[[PLEASE DON'T GO]]|[[Isao Saito|ASLETICS]]}}<br />
{{Song Artist Row|[[Let The Track Flow]]|Brisk & Ham}}<br />
{{IIDX Songlist Category|March and April 2019 Songs - Purchasable with BITs from April 2021|bg=#aaffbb}}<br />
{{Song Artist Row|[[ALFARSHEAR Futatsukamui ni mawaru yume|ALFARSHEAR 双神威に廻る夢]]|[[TËЯRA]]}}<br />
{{Song Artist Row|[[Breaking the ground]]|[[Art of Fighters]]}}<br />
{{Song Artist Row|[[Scripted Connection|Scripted Connection⇒ A mix]]|[[DJ MURASAME]]}}<br />
{{Song Artist Row|[[BLUST OF WIND]]|[[Arata Iiyoshi|Anemo=Aspel by MLREC.]]}}<br />
{{IIDX Songlist Category|May and June 2019 Songs - Purchasable with BITs from May 2021|bg=#aaffbb}}<br />
{{Song Artist Row|[[One More Lovely]]|[[Takayuki Ishikawa|Risk Junk]]}}<br />
{{Song Artist Row|[[A MINSTREL ~ver. short-scape~|A MINSTREL ~ver. short-scape~]]|[[Arata Iiyoshi|KANTASIA by S.S.D. PRODUCTS]]}}<br />
{{Song Artist Row|[[FIRE FIRE]]|[[Kosuke Saito|StripE]]}}<br />
{{Song Artist Row|[[Liquid Crystal Girl feat. echo]]|[[Masayuki Kumahara|kmp]]}}<br />
{{IIDX Songlist Category|July and August 2019 Songs - Purchasable with BITs from June 2021|bg=#aaffbb}}<br />
{{Song Artist Row|[[G2]]|[[Aya Sakuma|Aya]]}}<br />
{{Song Artist Row|[[Valanga]]|[[Yoshihiro Tagawa|DJ TOTTO]]}}<br />
{{Song Artist Row|[[GENOCIDE]]|[[Tatsuya Shimizu|dj Killer]]}}<br />
{{Song Artist Row|[[passionate fate]]|[[Ryutaro Nakahara|Ryu☆]]}}<br />
{{IIDX Songlist Category|September and October 2019 Songs - Purchasable with BITs from July 2021|bg=#aaffbb}}<br />
{{Song Artist Row|[[Techno banchou kiki juuroku renda|天空脳番長危機十六連打]]|[[Takayuki Ishikawa|D.J.SETUP]]}}<br />
{{Song Artist Row|[[Thor's Hammer]]|ユニバーサル[[Jun Wakita|度胸]][[Toshiyuki Kakuta|兄弟]]}}<br />
{{Song Artist Row|[[rage against usual]]|[[Takayuki Ishikawa|dj TAKA]] feat.Gt.[[Shintaro Mikami|Shintaro]]}}<br />
{{Song Artist Row|[[Re:GENERATION]]|[[Yasuhiro Taguchi|TAG]] feat.[[ERi]]}}<br />
{{IIDX Songlist Category|November and December 2019 Songs - Purchasable with BITs from August 2021|bg=#aaffbb}}<br />
{{Song Artist Row|[[one or eight]]|[[Ayako Saso|sampling masters AYA]]}}<br />
{{Song Artist Row|[[EXTREME MACH COLLIDER]]|[[Toshiyuki Kakuta|L.E.D.]]}}<br />
{{Song Artist Row|[[Blue Rain]]|[[Takayuki Ishikawa|dj TAKA]] Vs. [[Ryutaro Nakahara|Ryu☆]]}}<br />
{{Song Artist Row|[[INSOMNIA]]|[[Naoyuki Sato|ジャカルタファンクブラザーズ]]}}<br />
{{IIDX Songlist Category|January and February 2020 Songs - Purchasable with BITs from September 2021|bg=#aaffbb}}<br />
{{Song Artist Row|[[invoker]]|[[USAO|Caladborg]]}}<br />
{{Song Artist Row|[[Unicorn tail]]|[[Yoshitaka Nishimura|DJ YOSHITAKA]]}}<br />
{{Song Artist Row|[[Zirkfied]]|[[Takayuki Ishikawa|icono]][[Jun Wakita|clasm]]}}<br />
{{Song Artist Row|[[Votum stellarum -Hommarju Remix-]]|Remixed by [[Hommarju]]}}<br />
{{IIDX Songlist Category|March and April 2020 Songs - Purchasable with BITs from October 2021|bg=#aaffbb}}<br />
{{Song Artist Row|[[ra'am]]|[[Ryutaro Nakahara|雷龍]]}}<br />
{{Song Artist Row|[[Deadball de homerun|デッドボヲルdeホームラン]]|[[Naoyuki Sato|猫叉Masterβ2]]}}<br />
{{Song Artist Row|[[Sol Cosine Job 2]]|[[Yutaka Yamashita|DJ TECHNORCH]]}}<br />
{{Song Artist Row|[[Cleopatrysm]]|ピラミッ℃}}<br />
{{IIDX Songlist Category|May and June 2020 Songs - Purchasable with BITs from November 2021|bg=#aaffbb}}<br />
{{Song Artist Row|[[Energy Drive]]|kevin energy}}<br />
{{Song Artist Row|[[Shippuujinrai|疾風迅雷]]|[[OSTER project|KUMOKIRI]]}}<br />
{{Song Artist Row|[[The Dirty of Loudness]]|[[Tatsuya Shimizu|Tatsh Assault X]]}}<br />
{{Song Artist Row|[[PUNISHER]]|[[Yasuhiro Taguchi|TAG]]×[[Daichi Watanabe|PON]]}}<br />
{{IIDX Songlist Category|July and September 2020 Songs - Purchasable with BITs from December 2021|bg=#aaffbb}}<br />
{{Song Artist Row|[[Alstroemeria|アルストロメリア]]|[[Yasuhiro Taguchi|TAG]]}}<br />
{{Song Artist Row|[[Wadatsumi|海神]]|[[Yoshihiro Tagawa|兎々]]}}<br />
{{Song Artist Row|[[Motto! Motto! Tokimeki feat. Matsushita|もっと!モット!ときめき feat. 松下]]|[[Jun Wakita|シャイニング]][[Toshiyuki Kakuta|度胸兄弟]]}}<br />
{{Song Artist Row|[[Triple Counter]]|[[Yoshitaka Nishimura|DJ YOSHITAKA]] meets [[Takayuki Ishikawa|dj TAKA]]}}<br />
{{IIDX Songlist Category|October and November 2020 Songs - Purchasable with BITs from January 2022|bg=#aaffbb}}<br />
{{Song Artist Row|[[KHAMEN BREAK]]|くふおー}}<br />
{{Song Artist Row|[[Lilieze to enryuu Laevateinn|リリーゼと炎龍レーヴァテイン]]|[[Tomosuke Funaki|黒猫ダンジョン]]}}<br />
{{Song Artist Row|[[Sakura Mirage]]|[[Ryutaro Nakahara|Ryu☆]]}}<br />
{{Song Artist Row|[[Say YEEEAHH]]|[[Kosuke Saito|kors k]]}}<br />
{{IIDX Songlist Category|December 2020 and January 2021 Songs - Purchasable with BITs from February 2022|bg=#aaffbb}}<br />
{{Song Artist Row|[[Feel The Beat (Falsion)|Feel The Beat]]|[[Shinsuke Shimamura|Falsion]]}}<br />
{{Song Artist Row|[[Kyoumei yuugi no hana|共鳴遊戯の華]]|[[Toshiyuki Kakuta|アイテール魔導士隊]]}}<br />
{{Song Artist Row|[[Sigmund]]|[[Genki Hikota|Gram]]}}<br />
{{Song Artist Row|[[Ka-shi-ma-shi PUMP UP!|か・し・ま・し☆PUMP UP!]]|[[Karin Fujisaki|miko]]}}<br />
{{IIDX Songlist Category|February and March 2021 Songs - Purchasable with BITs from March 2022|bg=#aaffbb}}<br />
{{Song Artist Row|[[KAISER PHOENIX]]|[[Daisuke Kurosawa|96]]}}<br />
{{Song Artist Row|[[chaos eater|chaos eater -IIDX edition-]]|[[Naoyuki Sato|猫叉Master+]]}}<br />
{{Song Artist Row|[[Despair of ELFERIA]]|[[Naoyuki Sato|猫叉Master]]}}<br />
{{Song Artist Row|[[Arcana]]|[[Maozon]]}}<br />
}}<br />
<br />
= New Charts =<br />
None.<br />
<br />
= Difficulty Changes =<br />
None.<br />
<br />
= Trial Mode =<br />
Unlike the old version of INFINITAS, the main game client can be installed by any user logged in with their KONAMI ID. The webpage launcher includes an option to launch a trial mode of the game. Trial Mode allows the user to select a play side and play one stage from a choice of [[Elisha]], [[SigSig]], or [[Rin to shite saku hana no gotoku|凛として咲く花の如く]] on BEGINNER difficulty only. All normal player options are available, and once the stage is finished, the GAME OVER screen will appear and the program will exit.<br />
<br />
= Related Links =<br />
* [https://p.eagate.573.jp/game/infinitas/2/index.html beatmania IIDX INFINITAS new official website]<br />
<br />
[[Category:beatmania IIDX]]</div>NikkiS37https://remywiki.com/index.php?title=AC_SPADA&diff=516118AC SPADA2022-04-14T15:34:32Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:beatmania IIDX 21 SPADA}}<br />
{{IIDX}}<br />
= beatmania IIDX 21 SPADA =<br />
<br />
== Release Information ==<br />
[[Image:IIDX 21 SPADA logo.png|600px]]<br />
* Announcement date: June 12th, 2013<br />
* Location test dates: June 14th to 16th, 2013<br />
* Release date: November 13th, 2013<br />
* Slogan: 鍵士とは、叩っ斬ることと みつけたり。(kenshi to wa, tatakkiru kototo mitsuketari.)<br />
* Soundtrack release dates: <br />
** beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK (second CD includes content of the unreleased ''[[AC tricoro|beatmania IIDX 20 tricoro]] ORIGINAL SOUNDTRACK Vol.2'')<br />
*** Japanese release: December 25th, 2013<br />
** beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK VOL.2<br />
*** Japanese release: August 27th, 2014<br />
<br />
== General Information / Changes ==<br />
* Theme: medieval and swords<br />
* When playing individually, it is now possible to sort between Single and Double charts in STANDARD/FREE/HAZARD on any stage by pressing 3 on the keypad. Likewise, Double play is no longer double priced, much like DanceDanceRevolution's Joint Premium feature.<br />
** STEP UP and CLASS are not allowed, however.<br />
** The Single/Double selection window still appears before selecting game modes for RIVAL setting purposes, as switching between Single and Double does ''not'' switch rival settings.<br />
* New songs are in a violet font.<br />
* SPADA is Italian for "sword".<br />
* SPADA is the first game since [[AC Resort Anthem|Resort Anthem]] where its initial location test was not held in April, and the first to have its location test more than a year after the last one ([[AC tricoro|tricoro]] on April 2012).<br />
** SPADA is also the first beatmania IIDX game since Resort Anthem not released in September.<br />
* SPADA is the first beatmania IIDX game to have its OST release date announced prior to the game's release.<br />
** The first OST and the game have the shortest gap between releases of any beatmania IIDX game.<br />
* SPADA's title music is currently the longest one in a beatmania IIDX game at 1:33.<br />
* The default announcer voice is provided by [[Akhuta|Project B-]]. The announcer may react negatively should the wrong password be inputted upon insertion of the [[e-amusement|eAMUSEMENT]] pass.<br />
* The default system BGM is composed by [[Naoyuki Sato|猫叉Master]].<br />
* "MY FAVORITE" category folder is added, which contains the player's favorite songs by pressing the VEFX button during the result screen of the song you have played.<br />
*** Songs in this category will have a special image tag next to the title in the result screen.<br />
*** The feature saves the specific difficulty of a song. You can still select difficulties in the category folder.<br />
*** Up to 20 songs can be registered.<br />
** The 1 button on the numeric keypad now changes difficulties, other than the VEFX one.<br />
** The 2 button on the numeric keypad opens the song sorting window, other than the black key.<br />
*** With the 2 button it's possible to sort songs when a category folder is open.<br />
*** Sort types VERSION, BPM, DIFFICULTY TYPE and MY BEST are removed.<br />
** Logos of beatmania IIDX games appear next to the genres of their respective songs.<br />
* Result screen has been overhauled:<br />
** Mode type (Single/Double), difficulty name and difficulty rating are displayed below the Rank.<br />
** COMBO BREAKS are now counted.<br />
** Amount of FAST/SLOW notes gathered in a song is now always displayed, instead of being a hidden viewable feature.<br />
** If you fail a song on HARD/EX-HARD or by failing out, the chart measure and note number you lost on will be shown, known as the DEAD POINT.<br />
** Notecounts are now shown again in the result screen.<br />
** Money score no longer displays.<br />
** DJ RANK shown is written in a new font whose color varies by grade:<br />
*** AAA: gold<br />
*** AA: silver<br />
*** A and B: green<br />
*** C to F: blue<br />
** The DJ rank gauge, which is always seen in the game menu, now too appears in the ranking section for each player. Its color also varies depending on the clear lamp.<br />
** Stage number is now in a much bigger font.<br />
* Changes to the gameplay UI:<br />
** The difficulty level of the song is now shown next to the difficulty name. <br />
** The GROOVE GAUGE appears closer to the buttons/scratch lane.<br />
** MAX COMBO, score, and BPM are now correctly arranged when the score graph is turned off.<br />
** Max COMBO and score are arranged on the top layer when the score graph is turned on.<br />
** Stage information appears in the middle of the top layer.<br />
** During Double play, Hi-SPEED and difficulty information have switched places with MAX COMBO and score.<br />
** Pre-[[AC tricoro|tricoro]] songs with overlays now have their movie windows cropped to fit the proper dimensions, instead of having black bars at the sides.<br />
* Result screen artwork was absent until December 11th, 2013.<br />
* Platinum Tran medals have been added.<br />
** As such, a few achievements which previously award as Gold are now changed to Platinum. This also applies to event completion achievement as well.<br />
* Difficulty selection in STEP UP mode is strictly tied to your DAN rank now.<br />
* All the hidden tricoro songs are still hidden, and are unlocked with Tran medals.<br />
** They could also be unlocked through the [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event when it started.<br />
** The Lincle Link 5 event ended on May 14th, 2014. The songs, including the Lincle Link 1 ones, are instantly unlocked if an eAMUSEMENT PASS is used.<br />
* First beatmania IIDX since their debuts where [[Kiyoshi Murai|Seiya Murai]] and [[Tatsuya Iyama|Qrispy Joybox]] don't appear in a game's new song list.<br />
* First beatmania IIDX arcade game since [[Ryutaro Nakahara|Ryu☆]]'s debut where he doesn't compose any new songs for the game under his primary alias.<br />
* First beatmania IIDX game since [[AC EMPRESS|EMPRESS]] with no BEMANI crossovers on the default song list.<br />
* First beatmania IIDX arcade game since [[AC HAPPY SKY|HAPPY SKY]] to not revive any old beatmania IIDX songs.<br />
* First beatmania IIDX game to have an unlock event, named ''Spada†leggendaria'', with songs exclusively made by commissioned artists.<br />
* LEGGENDARIA difficulty level introduced. It can only be accessed with [[PASELI]].<br />
** A folder, "LEGGENDARIA" is added, which contain charts containing the "†LEGGENDARIA" (future games with simply "†") monikers, with a magenta color font. These charts are generally a more difficult variant of ANOTHER charts.<br />
** It was first introduced in the [[CS DJ TROOPERS|console release of DJ TROOPERS]] as Black ANOTHER charts.<br />
** These charts separate from other folders and played as ANOTHER. These changes remain until the difficulty's inclusion beginning [[AC HEROIC VERSE|HEROIC VERSE]].<br />
* First beatmania IIDX game to have doors for gameplay transitions, similar to [[DanceDanceRevolution Information|DanceDanceRevolution]] series.<br />
* PASELI features, accessed through collectibles named V-Discs, have been added to STANDARD and STEPUP modes on April 23rd, 2014.<br />
** Coin users won't be able to access EXTRA STAGE or level 11/12 charts on STEPUP mode.<br />
** For each PASELI play session, you obtain seven V-Discs. Seven are needed to access EXTRA STAGE.<br />
** During EXTRA Stage, the player can access the LEGGENDARIA folder, containing ''Spada†leggendaria'' songs and along with more difficult ANOTHER charts. Selecting a song from this folder requires six V-Discs.<br />
*** Six V-Discs can be used to avoid a Game Over.<br />
*** V-Discs do not carry over after each play session, as it will be added into a counter. When the player accumulate 100 V-Discs, the VIP PASS BLACK feature is automatically enabled. It allows you to always avoid Game Overs and the ability to play the same song over and over in a play session.<br />
** With PASELI, you can use your final beatmania IIDX 20 tricoro scores as a pacemaker ghost.<br />
** With PASELI, Dellar obtained from play sessions is multiplied by 1.5.<br />
** The changes are only present in the Japanese version of the game, since Asian and South Korean versions do not support PASELI.<br />
* Key sound volume is now lowered when two players are playing.<br />
* First beatmania IIDX game since [[AC 6th style|6th style]] not to feature a ONE MORE EXTRA STAGE. <br />
* Songs with generic videos and no unique overlays no longer credit the original VJ on the official website pages for a song in the NEW SONGS category. This has carried over to all future games' websites as well.<br />
* When SPADA was released, its version code dated back to October 2nd, 2013 instead of the release date itself.<br />
* eAMUSEMENT support for beatmania IIDX 21 SPADA ended on October 31st, 2014.<br />
* Total songs: 854 (plus four LEGGENDARIA charts)<br />
<br />
== Staff Information ==<br />
* [[beatmania IIDX 21 SPADA OST Booklet Credits]]<br />
* [[beatmania IIDX 21 SPADA OST VOL.2 Booklet Credits]]<br />
<br />
= Full Song List =<br />
* [[beatmania IIDX 21 SPADA full song list]]<br />
<br />
= Initial Song list =<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|Default Songs}}<br />
{{IIDX Song|ARTCORE|[[Adularia]]|[[Yoshihiro Tagawa|DJ TOTTO]]|180|1|6|10|12|6|10|12}}<br />
{{IIDX Song|HYPER GOTHIC BEAT|[[ALBA -reimei-|ALBA -黎明-]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]]|165|-|5|8|11|4|8|11}}<br />
{{IIDX Song|NEUTRONIKA|[[Atropos|Atröpøs]]{{from|トンデモ未来空奏図}}|[[sasakure.UK]]|182|1|6|8|11|5|9|11}}<br />
{{IIDX Song|DANCE SPEED|[[Critical Crystal]]|[[Ryutaro Nakahara|青龍]]|191|1|6|9|11|6|9|11}}<br />
{{IIDX Song|DARK ELEMENT|[[DARK LEGACY]]|[[Naoyuki Sato|BaSTeT]]|196|1|6|9|12|6|9|12}}<br />
{{IIDX Song|SYMPHONIC BREAK BEATS|[[Devilz Sacrifice -shokuzai no hitsuji-|Devilz Sacrifice -贖罪の羊-]]|[[OSTER project]]|175|-|4|9|11|6|9|11}}<br />
{{IIDX Song|GLITCH HOP|[[diagram]]|[[Sota Fujimori|Expander]]|112|-|3|7|11|4|7|11}}<br />
{{IIDX Song|UK HARDCORE|[[Elektrick U-Phoria]]|[[Kento Oizumi|DJ Noriken]]|180|-|6|9|11|5|8|12}}<br />
{{IIDX Song|HEALING POP|[[Element of SPADA]]|[[Naoyuki Sato|猫叉Master]] feat.[[Haruka Shimotsuki|霜月はるか]]|170|-|3|7|9|3|5|9}}<br />
{{IIDX Song|EMOTIONAL SENTENCE|[[esrev:eR]]|[[Yasuhiro Taguchi|TAG]] meets "[[eimy]]"|155|-|4|7|9|6|8|9}}<br />
{{IIDX Song|TECHNO|[[EXTREME MACH COLLIDER]]|[[Toshiyuki Kakuta|L.E.D.]]|148|-|5|8|11|5|9|10}}<br />
{{IIDX Song|JAG GLITCH|[[Funny shuffle]]|[[Naoyuki Sato|猫叉Master+]]|115|-|3|6|11|4|7|11}}<br />
{{IIDX Song|KANA-POP|[[Give Me Your Love]]|[[Kanako Watanabe|星野奏子]]|130|-|4|7|9|4|7|10}}<br />
{{IIDX Song|Hi-TECH FULL ON|[[Insane Techniques]]|[[Kosuke Saito|kors k]]|146|-|4|7|10|4|8|10}}<br />
{{IIDX Song|FUNKOT|[[INSOMNIA]]|[[Naoyuki Sato|ジャカルタファンクブラザーズ]]|195|-|4|8|12|4|8|12}}<br />
{{IIDX Song|DRUM'N'BASS|[[LA FESTA LA VITA!!]]|[[Akira Uchibori|GUHROOVY]]|180|-|5|9|11|5|9|11}}<br />
{{IIDX Song|TRANCE POP|[[Lighting Shower]]|[[Yasuhiro Taguchi|TAG]]|162|-|4|7|11|4|7|11}}<br />
{{IIDX Song|TOKYO STYLE SPEEDCORE|[[m1dy Deluxe]]|[[Yosei Watanabe|m1dy]]|205|-|6|9|11|6|9|11}}<br />
{{IIDX Song|UPBEAT|[[MAD ATTACK]]|[[Takahiro Takahashi|HALFBY]]|140|-|3|6|9|3|6|10}}<br />
{{IIDX Song|HAPPY CORE|[[MAGIC & LOVE]]|[[Genki Hikota|DJ Genki]] feat. [[Yukacco]]|185|-|5|9|11|4|8|11}}<br />
{{IIDX Song|FRENCHCORE|[[Miracle 5ympho X]]|[[USAO]]|210|-|5|8|10|6|9|11}}<br />
{{IIDX Song|ELECTRO POP|[[NPC World]]|[[Daichi Watanabe|PON]]|165|-|5|8|10|5|9|10}}<br />
{{IIDX Song|GABBER|[[Odin]]|[[Takeru Wakamatsu|Noizenecio]]|160-180|-|4|7|10|5|7|10}}<br />
{{IIDX Song|HARDCORE RAVE|[[Overload Frontier]]|[[Shinsuke Shimamura|DJ Shimamura]]|175|1|5|8|11|6|9|11}}<br />
{{IIDX Song|BRIGHTNESS|[[rainbow guitar weeps]]|[[Takayuki Ishikawa|dj TAKA]]|156|-|5|9|11|6|9|12}}<br />
{{IIDX Song|DRUMSTEP|[[RISE (Dirty Androids)|RISE]]|[[Daisuke Akitsu|Dirty Androids]]|182|-|5|8|10|5|8|10}}<br />
{{IIDX Song|MAINSTREAM HARDCORE|[[Valgus]]|[[Myosuke Urata|DJ Myosuke]] feat.[[Yukacco]]|175|-|4|7|11|4|7|10}}<br />
{{IIDX Song|DUBSTEP|[[WOBBLE IMPACT]]|[[Sota Fujimori]]|190|-|3|7|10|3|7|11}}<br />
{{IIDX Song|EUROBEAT|[[Wonder Girl feat. Kanae Asaba]]|[[Tetsuya Tamura|Y&Co.]]|160|-|4|6|11|5|7|10}}<br />
{{IIDX Song|ZODIAC ORACLE X|[[Bokushin fuefukite|牧神笛吹きて]]|[[Jun Wakita|楽士ゾディアック]]|157|-|4|8|11|4|8|11}}<br />
{{IIDX Song|乙女EDM|[[Chou!! Enkyori love ma~il|超!!遠距離らぶ♡メ~ル]]|[[Nanahira|ななひら]]|130|-|3|7|10|4|7|11}}<br />
{{IIDX Song|新世紀進歩的羽扇子音楽|[[Nijuuichi no mae|廿]]|[[Yutaka Yamashita|DJ TECHNORCH]]|120-160|-|5|8|10|5|8|10}}<br />
{{IIDX Song|JUVENILE DRUM & BASS|[[Senritsu no dogma~Miserables~|旋律のドグマ~Misérables~]]|[[Mayumi Morinaga|楓璃夢]]<nowiki>=</nowiki>[[Toshiyuki Kakuta|ジークフリード=ファイエルローゼン]]|192|-|6|10|12|6|10|12}}<br />
{{IIDX Song|HYPER J-POP|[[Tsumi to batsu|罪と罰]]|[[Yusuke Ceo|Xceon]] feat. [[Mayumi Morinaga]]|144|-|5|7|10|6|8|10}}<br />
}}<br />
<br />
= Spada†leggendaria =<br />
''Spada†leggendaria'' is SPADA's EXTRA STAGE system, which began on November 20th, 2013. The unlock method is mostly based on the ''LIMIT BURST'' event from [[AC tricoro|beatmania IIDX 20 tricoro]]. From April 23rd, 2014 onwards, it can only accessed on Premium Play on Japanese machines, which requires PASELI.<br />
<br />
As the title implies, ''Spada†leggendaria'' contain songs with the artist named after a legendary sword from mythological or fantasy tales. These songs, along with the unlocking conditions, are:<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
!style="background:#9999ee; text-align: center;" |Sword<br />
!style="background:#9999ee; text-align: center;" |Song<br />
!style="background:#9999ee; text-align: center;" |Date debut<br />
!style="background:#9999ee; text-align: center; width=40%" |Conditions<br />
|-<br />
|style="background:orange; text-align: center;" |天叢雲剣<br />
|[[Close the World feat.aru|Close the World feat.a☆ru]]<br />
|November 20th, 2013<br />
|The FINAL STAGE song must be related to crosses, swords or knights, on either overlays, song name, artists and genre.<br><small>(Eligible songs are: [[Almace]], [[Ascalon]], [[Destiny Sword]], [[GOLDEN CROSS]], [[GRID KNIGHT]], [[LAX5 feat.Ryota Yoshinari]], [[LETHEBOLG ~futatsukamui ni kiri sakeri~|LETHEBOLG ~双神威に斬り咲けり~]], [[one or eight]], [[perditus paradisus|perditus†paradisus]], [[SABER WING]], [[THE BLACK KNIGHT]], [[Xepher]], [[Nagisa no koakuma lovely~radio|†渚の小悪魔ラヴリィ~レイディオ† (IIDX EDIT)]], and [[Senritsu no dogma~Miserables~|旋律のドグマ~Misérables~]])</small><br />
|-<br />
|style="background:#b905fa; text-align: center;" |Gram<br />
|[[Sigmund]]<br />
|January 1st, 2014<br />
|The FINAL STAGE song must be composed by [[Genki Hikota|DJ Genki]].<br />
|-<br />
|style="background:yellow; text-align: center;" |Durandal<br />
|[[Ancient Scapes]]<br />
|February 3rd, 2014<br />
|The FINAL STAGE song must be composed by [[Kento Oizumi|DJ Noriken]].<br />
|-<br />
|style="background:green; text-align: center;" |Caladborg<br />
|[[invoker]]<br />
|March 3rd, 2014<br />
|The FINAL STAGE song must be composed by [[USAO]].<br />
|-<br />
|style="background:#058cfa; text-align: center;" |Falsion<br />
|[[Feel The Beat (Falsion)|Feel The Beat]]<br />
|April 1st, 2014<br />
|The FINAL STAGE song must be composed by [[Shinsuke Shimamura|DJ Shimamura]].<br />
|-<br />
|style="background:cyan; text-align: center;" |KUMOKIRI<br />
|[[Shippuujinrai|疾風迅雷]]<br />
|May 1st, 2014<br />
|The FINAL STAGE song must be composed by [[OSTER project]].<br />
|-<br />
|style="background:red; text-align: center;" |Tyrfing<br />
|[[Verflucht]]<br />
|June 2nd, 2014<br />
|The FINAL STAGE song must be composed by [[Hommarju]].<br><small>([[Votum stellarum -Hommarju Remix-]], an unlockable, is also allowed)</small><br />
|}<br />
<br />
To access a song, you must meet one of the following EXTRA STAGE requirements on FINAL STAGE in STANDARD. Similar to ''LIMIT BURST'', charts are unlocked on weekly phases. The first three are triggered weekly, while the fourth and final phase, and subsequently the first phase of the next song, is unlocked on the first day of the following month not on a Saturday or Sunday. Each phase also has a minimum total difficulty requirement and minimum clear status requirement, aside from the fourth phase. As an addition requirement, the player's FINAL STAGE song must also fulfill another condition as stated above. The conditions to access ''Spada†leggendaria'' change based on the Phase it is in:<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
!style="background:#9999ee; text-align: center;" rowspan=2|Phase<br />
!style="background:#9999ee; text-align: center;" colspan=2|NORMAL<br />
!style="background:#9999ee; text-align: center;" colspan=2|HYPER<br />
!style="background:#9999ee; text-align: center;" colspan=2|ANOTHER<br />
|-<br />
!style="background:#9999ee; text-align: center;"|Total Level<br />
!style="background:#9999ee; text-align: center;"|Clear Lamp<br />
!style="background:#9999ee; text-align: center;"|Total Level<br />
!style="background:#9999ee; text-align: center;"|Clear Lamp<br />
!style="background:#9999ee; text-align: center;"|Total Level<br />
!style="background:#9999ee; text-align: center;"|Clear Lamp<br />
|-<br />
|Phase 1<br />
|colspan=4|''unavailable''<br />
|33<br />
|FULL COMBO<br />
|-<br />
|Phase 2<br />
|colspan=2|''unavailable''<br />
|27<br />
|HARD CLEAR or better<br />
|33<br />
|EX-HARD CLEAR or better<br />
|-<br />
|Phase 3<br />
|18<br />
|ASSIST CLEAR or better<br />
|27<br />
|CLEAR or better<br />
|33<br />
|HARD CLEAR or better<br />
|-<br />
|Phase 4<br />
|colspan=6|No difficulty or clear requirements.<br />
|-<br />
|colspan=7|Failing any one stage will disqualify the player from accessing ''Spada†leggendaria''. RANDOM or MIRROR modifiers may be allowed (except H-RANDOM).<br />
|}<br />
<br />
When a song enters Phase 4, they are given "†LEGGENDARIA" charts, which can be found on the ''LEGGENDARIA'' folder. These songs are harder versions of the ANOTHER charts, much like the BLACK ANOTHER charts in [[CS DJ TROOPERS|DJ TROOPERS CS]] and [[CS EMPRESS|EMPRESS + PREMIUM BEST]], and are colored magenta on the song title when selected in the music select screen. These charts can be played by spending six V-Discs.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|Spada†leggendaria|bg=#5f548c|color=white}}<br />
{{IIDX Song|J-CORE|[[Close the World feat.aru|Close the World feat.a☆ru]]|[[Yoshikazu Nagai|天叢雲剣]]|188|-|5|10|12|5|9|12}}<br />
{{IIDX Song|J-CORE|[[Close the World feat.aru|Close the World feat.a☆ru†LEGGENDARIA]]|[[Yoshikazu Nagai|天叢雲剣]]|188|-|-|-|12|-|-|12}}<br />
{{IIDX Song|REQUIEM PSY|[[Sigmund]]|[[Genki Hikota|Gram]]|200|-|7|10|12|7|10|12}}<br />
{{IIDX Song|REQUIEM PSY|[[Sigmund|Sigmund†LEGGENDARIA]]|[[Genki Hikota|Gram]]|200|-|-|-|12|-|-|12}}<br />
{{IIDX Song|DYNASTIC FREEFORM|[[Ancient Scapes]]|[[Kento Oizumi|Durandal]]|178|-|6|10|12|6|9|12}}<br />
{{IIDX Song|DYNASTIC FREEFORM|[[Ancient Scapes|Ancient Scapes†LEGGENDARIA]]|[[Kento Oizumi|Durandal]]|178|-|-|-|12|-|-|12}}<br />
{{IIDX Song|TRIBE CORE|[[invoker]]|[[USAO|Caladborg]]|195|-|5|9|12|6|10|12}}<br />
{{IIDX Song|TRIBE CORE|[[invoker|invoker†LEGGENDARIA]]|[[USAO|Caladborg]]|195|-|-|-|12|-|-|12}}<br />
{{IIDX Song|HARDCORE RAVE|[[Feel The Beat (Falsion)|Feel The Beat]]|[[Shinsuke Shimamura|Falsion]]|175|-|7|10|12|6|9|11}}<br />
{{IIDX Song|ORIENTAL CORE|[[Shippuujinrai|疾風迅雷]]|[[OSTER project|KUMOKIRI]]|180|-|6|10|12|6|10|12}}<br />
{{IIDX Song|HARD NRG|[[Verflucht]]|[[Hommarju|Tyrfing]]|180|-|6|10|12|7|10|12}}<br />
}}<br />
<br />
= Qprogue =<br />
<br />
''Qprogue'' is SPADA's unlock event, introduced on December 25th, 2013 and ended on September 17th, 2014. It follows the events of ''ぼくらの宇宙戦争'' (Our War of the Worlds) from [[AC tricoro|beatmania IIDX 20 tricoro]], where Q-pro finds itself in a hostile world after accidentally entering the Legend Cross portal. The event will not occur if two players played on the credit. e-amusement is required to play the event.<br />
<br />
In Qprogue, you control your Q-pro character on a map by using the commands of the numerical keypad or the white and black buttons to move around, perform, or cancel an action. You are free to go anywhere until the time runs out or until you press START. Pressing the VEFX button switches maps.<br />
<br />
Your objective is to destroy enemies and raid temples in order to proceed further in the maps. As you go, you'll level up and find new weapon classes. To perform any special action, you need stamina, which is credit-based: one credit gives you 100 points of stamina, worth a full stamina bar, and you can have a maximum of ten. Stamina obtained per credit increases by five points for every two Q-pro levels, up to 28; the maximum amount of stamina obtainable per credit is 165. You can obtain three extra stamina bars if you access Qprogue mini-game with a DJ VIP PASS BLACK (PASELI only).<br />
<br />
To defeat enemies, you need to take their HP down to zero, with damage mainly depending on the level of your Q-pro. Attacks on enemies are rewarded with bonus DELLAR.<br />
<br />
There are eight weapon classes in all, each one doing specific bonus damage or special abilities:<br />
<br />
* Traveler - default class. Once the Rainbow Knight class is obtained, you cannot use this anymore.<br />
* Fighter - deals bonus Fire damage.<br />
* Knight - deals bonus Earth damage, and required for using pickaxes to break rocks.<br />
* Viking - deals bonus Water damage, and required to cross bodies of water between docks.<br />
* Archer - deals Wind damage.<br />
* Assassin - deals Dark damage.<br />
* Cleric - deals Holy damage.<br />
* Rainbow Knight - all elements. Deals 40 points of damage per hit. Obtained when you find all six Lithography items; replaces the Traveler class.<br />
<br />
Weapon classes start at Level 1 and can be go up to 4 (MAX) by using Fountains; each can only be used once. As of Qprogue DX, you can only use the Lithography tablets to level up classes. Unlike the Fountains, these items raise to Level MAX a weapon class related to the element of the map.<br />
<br />
You can cycle throughout classes by pressing the EFFECT button. You get a Bronze Tran Medal when you find a new weapon class (and when you level any of them once), Silver when you find all weapon classes (as well as another one for raising a weapon class to MAX), and Gold for getting all eight classes maxed out.<br />
<br />
Elemental weaknesses of monsters are color coded:<br />
<br />
* Grey: no weaknesses.<br />
* Blue: weak to Fire.<br />
* Yellow: weak to Wind.<br />
* Green: weak to Earth.<br />
* Red: weak to Water.<br />
* Purple: weak to Holy.<br />
* White: weak to Dark.<br />
<br />
You can also find the following on the map:<br />
<br />
* Monster - unlockable charts and pickaxes are dropped by a selection of them.<br />
* Temple - new weapon classes are gathered here.<br />
* Rock - obstacles that can only be cleared with pickaxes. Pickaxes are consumed after each use and require the Knight class.<br />
* Fountain - increases the level of the currently chosen class. As of Qprogue DX, this item does not appear anymore.<br />
* Dock - cross a specific body of water to reach the opposite dock. Requires the Viking class.<br />
* Cave - enter to unlock a new map.<br />
* Turntable - collect to obtain a song's chart.<br />
* Lithography - unique items found on each Qprogue DX map. Getting all six of them unlocks Maps 4-7. They also increase to Level MAX a single weapon class related to the opposite element of the Map (except for Traveler and Rainbow Knight).<br />
<br />
Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran Medal; the "煉獄のエルフィリア ANOTHER chart" Turntable item rewards you with a Gold Tran Medal.<br />
<br />
MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs on the next session. It consists of playing a specific snippet of a chart from a preset group of songs, depending on the creature you are facing. The chart is chosen randomly by a roulette at the beginning of every battle. Charts are only played on Single with no speed mods/modifiers. The difficulty of the chart depends on the average of what levels have been played in the game session:<br />
<br />
* NORMAL: level average less than 9.<br />
* HYPER: level average less than 11.<br />
* ANOTHER: level average of 11 or 12.<br />
<br />
The songs played are as follows: <br />
<br />
'''"BLUE DRAGON" songs'''<br />
* I. [[3y3s]]<br />
* II. [[waxing and wanding]]<br />
* III. [[Critical Crystal]]<br />
<br />
'''"True Blue..." songs'''<br />
* I. [[NEMESIS]]<br />
* II. [[Votum stellarum]]<br />
* III. [[Colors (radio edit)]]<br />
<br />
'''Last Dance'''<br />
* I. [[rage against usual]]<br />
* II. [[V]]<br />
* III. [[Nageki no ki|嘆きの樹]]<br />
<br />
'''煉獄のエルフィリア'''<br><br />
''You can access this Castle after unlocking all the ANOTHER charts of Qprogue songs (CS songs are excluded).''<br />
* I. [[Shakunetsu Beach Side Bunny|灼熱Beach Side Bunny]]<br />
* II. [[Mei|冥]]<br />
* III. [[DIAVOLO]]<br />
<br />
Once you begin fighting the creature, you cannot leave until you defeat it. How much damage you do depends on your overall performance. Each note hit increases the GROOVE GAUGE by about 10%, with each hit hurting the creature (a FULL COMBO does more damage), whose health is displayed below the movie window of the song. Once it's fully drained, you unlock a song and return to the map. Stamina is neither consumed or obtained when in Castles.<br />
<br />
On April 30th, 2014, the old Qprogue maps were replaced with the expanded Qprogue DX. If you didn't unlock the previous Qprogue songs, you'll find them on Maps DX-1, DX-2 and DX-3. All six Qprogue DX mini-maps can be accessed at any time. The layout of the six Qprogue DX mini-maps form the word "BEMANI!". The seventh and final Qprogue DX mini-map, which is shaped like a sword, can only be accessed once ''all'' of the Lithography items have been found on the first six mini-maps.<br />
<br />
Completing Qprogue rewards you 10100 DELLAR, the weapon classes' items as Q-pro parts and, lastly, a Plantinum Tran Medal.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|Qprogue|bg=#441111|color=yellow}}<br />
{{IIDX Songlist Category|Map 1 - Departure|bg=#grey|color=green}}<br />
{{IIDX Song|ANCIENT CIVILIZATION|[[Pharaoh]]|[[Tomoaki Hirono|劇団レコード]]|180|-|3|8|11|3|8|9}}<br />
{{IIDX Song|RAVERS DANCE SPEED|[[ra'am]]|[[Ryutaro Nakahara|雷龍]]|111-222|-|7|10|12|7|10|12}}<br />
{{IIDX Song|BREAKBEATS TRANCE|[[Unicorn tail]]{{from|[[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|170|-|5|9|11|4|9|12}}<br />
{{IIDX Song|CYBER SYMPHONIC POP|[[Onegai Einstein|お願いアインシュタイン]]|[[Masato Nakayama|中山真斗]] feat. [[Megu Sakuragawa|桜川めぐ]]|143|-|5|8|10|5|8|10}}<br />
{{IIDX Songlist Category|Map 2 - The Blue Earth (1) (02/05/2014)|bg=#grey|color=green}}<br />
{{IIDX Song|RAVERS DANCE SPEED|[[BLUE DRAGON(Rairyu Remix IIDX)|BLUE DRAGON(雷龍Remix IIDX)]]{{from|[[BLUE DRAGON (album)|BLUE DRAGON]] 雷龍 Special Remix CD}}|[[Ryutaro Nakahara|青龍]]|188|-|7|10|12|7|10|11}}<br />
{{IIDX Song|MASSIVE DANCE SPEED|[[Dark Fall]]{{from|[[BLUE DRAGON (album)|BLUE DRAGON]]}}|[[Ryutaro Nakahara|黒龍]]|202|-|5|8|11|5|9|11}}<br />
{{IIDX Song|DRUM'N'BASS|[[NEMESIS -gratitude remix- IIDX Edition]]{{from|[[True Blue...]]}}|Remixed by [[Takahiro Fukase|PHQUASE]]|175|-|6|9|11|6|10|11}}<br />
{{IIDX Song|UK HARDCORE|[[Votum stellarum -Hommarju Remix-]]{{from|[[True Blue...]]}}|Remixed by [[Hommarju]]|154-175|-|6|9|11|6|9|12}}<br />
{{IIDX Songlist Category|Map 3 - The Blue Earth (2) (02/05/2014)|bg=#grey|color=green}}<br />
{{IIDX Song|DRUM&BASS|[[Hypersonik]]|[[Kosuke Saito|Eagle]]|175|-|5|8|10|5|8|11}}<br />
{{IIDX Song|HARD STACC|[[Last Dance]]|[[Takayuki Ishikawa|dj TAKA]]|150|-|6|10|12|6|10|12}}<br />
{{IIDX Song|HAPPY HARDCORE|[[RIZING YOU UP]]{{from|[[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]]}}|[[Ryutaro Nakahara|Ryu☆]]|177|-|6|9|10|8|10|12}}<br />
{{IIDX Song|PSYCHEDELIC TRANCE|[[refractive index]]|[[Sota Fujimori]]|154|-|3|7|11|4|7|10}}<br />
{{IIDX Songlist Category|MAP DX Qprogue DX (04/30/2014)|bg=#441111|color=yellow}}<br />
{{IIDX Songlist Category|MAP DX-1|bg=#grey|color=green}}<br />
{{IIDX Song|電波METAL|[[Shinigami jibaku chuuni imouto idol Momokarin(1 sai)|死神自爆中二妹アイドルももかりん(1歳)]]|[[Youhei Kimura|山本椛]]|210|-|4|7|11|4|8|11}}<br />
{{IIDX Songlist Category|MAP DX-2|bg=#grey|color=green}}<br />
{{IIDX Song|INDUSTRIAL METAL|[[All is Wrecked]]|[[Daisuke Kurosawa|Destron]]|170|-|5|8|11|5|8|12}}<br />
{{IIDX Song|POPS|[[Recollection]]{{from|[[CS HAPPY SKY|beatmania IIDX 12 HAPPY SKY CS]]}}|[[Noria Shiraishi|Noria]]|182|-|5|7|9|6|7|8}}<br />
{{IIDX Songlist Category|MAP DX-3|bg=#grey|color=green}}<br />
{{IIDX Song|ILUZIO|[[Claiomh Solais]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]] VS [[Arata Iiyoshi|S.S.D.]]|165|-|2|6|9|2|8|10}}<br />
{{IIDX Song|CONTEMPORARY BREAKS|[[Shattered control]]|[[Yasunori Nishiki|Vivian]]|160|-|4|8|10|4|8|10}}<br />
{{IIDX Songlist Category|MAP DX-4|bg=#grey|color=green}}<br />
{{IIDX Song|TRANCECORE MEETS GABBA|[[BRAINSTORM]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|Hardcore United Tokyo([[Kosuke Saito|teranoid]] & [[Yutaka Yamashita|DJ TECHNORCH]])|180|-|4|10|11|6|10|12}}<br />
{{IIDX Song|SYMPHONIC BREAKS|[[into the battlefield]]|[[Tomosuke Funaki|the wandering bard]]|180|-|4|8|10|5|7|10}}<br />
{{IIDX Songlist Category|MAP DX-5|bg=#grey|color=green}}<br />
{{IIDX Song|ELECTRANCE|[[BRAVE OUT]]|[[Masayoshi Minoshima|nomico / DOWNFORCE]]|150|-|5|8|10|5|9|11}}<br />
{{IIDX Songlist Category|MAP DX-6|bg=#grey|color=green}}<br />
{{IIDX Song|J-CORE|[[Immortal]]|[[Yoshikazu Nagai|DJ NAGAI]]|208|-|5|9|12|6|10|12}}<br />
{{IIDX Song|ROTTERDAM TECHNO|[[VOX UP]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|[[Shinji Hosoe|sampling masters MEGA]] vs. [[Ryutaro Nakahara|青龍]]|202|-|8|11|12|7|11|12}}<br />
{{IIDX Songlist Category|MAP DX-7|bg=#grey|color=green}}<br />
{{IIDX Song|PIECED DOWNBEAT|[[M.D.Injection]]|[[Akhuta|Project B-]]|202|-|3|6|10|5|8|11}}<br />
{{IIDX Song|NU STYLE GABBA|[[THE DETONATOR]]{{from|[[CS GOLD|beatmania IIDX 14 GOLD CS]]}}|[[Kosuke Saito|teranoid]] vs. [[Toshiyuki_Kakuta|L.E.D.-G]]|173|-|7|10|11|8|9|10}}<br />
{{IIDX Song|HARD SYMPHONIC|[[Rengoku no Elferia|煉獄のエルフェリア]]|[[Naoyuki Sato|猫叉Master+]]|183|-|7|10|12|7|10|12}}<br />
}}<br />
<br />
= Nettou! BEMANI Stadium (熱闘!BEMANIスタジアム) =<br />
''Nettou! BEMANI Stadium'' (熱闘!BEMANIスタジアム) is a BEMANI-wide event that started on December 19th, 2013 and ended July 23rd, 2014. For more information on the event, please see [[Nettou! BEMANI Stadium|its page]].<br />
<br />
To access the tournament for Engraved Mark, you had to link your eAMUSEMENT account to [[CS pnm rhythmin|ポップンリズミン]], and then play Engraved Mark on it once. Since March 5th, 2014, this tournament is available for everyone to access.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|First half|bg=red|color=white}}<br />
{{IIDX Song|SYMPHONOVATIVE ROCK|[[Stella Sinistra]]|[[Akhuta|Akhuta Philharmonic Orchestra]]|120-180|-|3|7|11|5|9|12}}<br />
{{IIDX Song|青春剛速球メタル|[[Mind game|マインド・ゲーム]]|[[Daisuke Kurosawa|96]] with [[Shigeharu Saeki|メカショッチョー]]|180|-|4|8|11|5|8|10}}<br />
{{IIDX Song|VARIANT RAVE|[[PUNISHER]]|[[Yasuhiro Taguchi|TAG]]×[[Daichi Watanabe|PON]]|180|-|5|9|12|5|9|12}}<br />
{{IIDX Songlist Category|Second half (01/23/2014)|bg=red|color=white}}<br />
{{IIDX Song|BIG BEAT|[[HYENA]]|[[Hommarju]]|178|-|6|9|11|5|8|11}}<br />
{{IIDX Song|ELECTRIC MANOUSH SWING|[[Deadball de homerun|デッドボヲルdeホームラン]]|[[Naoyuki Sato|猫叉Masterβ2]]|145|-|3|9|11|4|9|11}}<br />
{{IIDX Song|WITHOUT YOU TONIGHT -VI-|[[Squeeze]]|[[Yoshitaka Nishimura|VE]][[Sota Fujimori|NUS]] feat. [[Mutsuhiko Izumi]]|173|-|5|8|11|5|8|11}}<br />
{{IIDX Song|野球のことがよくわかる|[[Yakyuu no asobikata soshite sono rekishi ~ketteiban~|野球の遊び方 そしてその歴史 ~決定版~]]|[[Asaki|あさき大監督]]|141|-|3|7|10|3|7|10}}<br />
{{IIDX Song|ベースボールヒロイン|[[Todoroke! Koi no beanball!!|轟け!恋のビーンボール!!]]|[[Jun Wakita|ダイナミック野球兄弟]] v.s. [[Toshiyuki Kakuta|クロスファイヤー]][[Mayumi Morinaga|Prim]]|180|-|6|10|12|6|10|12}}<br />
{{IIDX Song|HAPPY SAD CORE|[[Engraved Mark]]|[[Ryutaro Nakahara|Ryu☆]] ∞ [[Osamu Migitera|Des-ROW]]|188|-|4|8|11|4|8|11}}<br />
{{IIDX Songlist Category|The strongest tournament ever (史上最強の大会) (02/06/2014)|bg=red|color=white}}<br />
{{IIDX Song|BLOOD METAL|[[IX]]|[[Takayuki Ishikawa|dj TAKA]] VS [[Yoshihiro Tagawa|DJ TOTTO]] feat.藍|198|-|6|11|12|6|11|12}}<br />
}}<br />
<br />
= TAG seitansai (TAG生誕祭) =<br />
The following songs were added on March 25th, 2014 as part of the [[TAG seitansai|TAG生誕祭]] event:<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|TAG生誕祭 Songs|bg=#ff69b4|color=white}}<br />
{{IIDX Song|ASTRAL HARDCORE|[[AETHER|ÆTHER]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Yasuhiro Taguchi|TAG underground]]|192|-|5|8|11|5|8|11}}<br />
{{IIDX Song|BLOOM FUSION|[[Alstroemeria|アルストロメリア]]{{from|[[AC jb copious|jubeat copious]]}}|[[Yasuhiro Taguchi|TAG]]|144|-|5|8|10|5|8|10}}<br />
}}<br />
<br />
= SUPER STAR -MITSURU- Perfect Revival (SUPER STAR 満 -MITSURU- 完全復活祭) =<br />
<br />
The ''SUPER STAR -MITSURU- Perfect Revival'' (SUPER STAR 満 -MITSURU- 完全復活祭) is a special event in beatmania IIDX 21 SPADA celebrating the return of [[Yasuhiro Taguchi|SUPER STAR 満 -MITSURU-]], started on March 26th, 2014. You unlock customization items related to the artist, as well as two songs.<br />
<br />
The new customization items require specific conditions to be satisfied in order to make them appear in the shop; they have all to do with 326, Japanese wordplay for "Mitsuru". Each item costs 32600 Dellar as well; buying them is not required.<br />
<br />
Conditions can only be satisfied in STANDARD mode, except on EXTRA STAGE. Only ''one'' condition can be obtained in a single credit. Clearing songs while satisfying conditions is not required. Unlocking a customization item nets you a Bronze Tran Medal, while each song unlock earns you a Silver Tran Medal.<br />
<br />
Unlockable items:<br />
<br />
オンリーワンボム (Only One Bomb)<br />
* Medal name: ''ONLY ONEな爆発'' (Only One Explosion).<br />
* Item type: note explosion effect.<br />
* Unlock condition: clear a chart with 326 notes (FULL COMBO not recquired).<br />
** Only [[I Was The One]]'s Single HYPER chart has 326 notes.<br />
<br />
オンリーワンカバー (Only One Cover)<br />
* Medal name: ''ONLY ONEなレーンカバー'' (Only One Lane Cover).<br />
* Item type: lane cover frame.<br />
* Unlock condition: end a song with the green number set at 326 using SUDDEN+ and/or HIDDEN+.<br />
<br />
オンリーワンレコード (Only One Record)<br />
* Medal name: ''ONLY ONEなターンテーブル'' (Only One Turntable).<br />
* Item type: turntable frame.<br />
* Unlock condition: play a [[AC 3rd style|3rd style]] song on FIRST STAGE, a [[AC 2nd style|2nd style]] on SECOND STAGE, and a [[AC 6th style|6th style]] song for FINAL STAGE.<br />
<br />
オンリーワンジャッジ (Only One Judge)<br />
* Medal name: ''ONLY ONEな判定文字'' (Only One Judgment Font).<br />
* Item type: judge font (displays "Only One" next to judge rating).<br />
* Unlock condition: play a Level 3 chart on FIRST STAGE, a Level 2 chart on SECOND STAGE, and a Level 6 chart for FINAL STAGE. Single/Double can be mixed.<br />
<br />
オンリーワンビーム (Only One Beam)<br />
* Medal name: ''ONLY ONEなキービーム'' (Only One Key Beam).<br />
* Item type: note beam effect.<br />
* Unlock condition: at the end of a song, hold down the 2, 3 and 6 buttons until the result screen appears. On Double, you can choose either side.<br />
<br />
オンリーワンミュージック (Only One Music)<br />
* Medal name: ''ONLY ONEな選曲BGM'' (Only One Song Select BGM).<br />
* Item type: custom BGM.<br />
* Unlock condition: play three songs whose BPMs add up to 326. An example would be playing [[Dr.LOVE]], [[GAMBOL]] and [[5.1.1.]].<br />
<br />
オンリーワンボイス (Only One Voice)<br />
* Medal name: ''ONLY ONEなカテゴリーボイス'' (Only One Category Voice).<br />
* Item type: custom system voice.<br />
* Unlock condition: play a song with a title beginning with the number 3 on FIRST STAGE, the number 2 on SECOND STAGE, and lastly the number 6 on FINAL STAGE.<br />
** [[3y3s]] is the only song that satisfies the first condition.<br />
** Songs that satisfy the second condition: [[2 tribe 4 K]], [[22DUNK]], [[250bpm]] and [[24th Century BOY]].<br />
** [[Rock Da House]] is the only song which satisfies the third condition. (The number 6 is pronounced as "roku" in Japanese, as is the word "rock".)<br />
<br />
オンリーワンフルコンボ (Only One Full Combo)<br />
* Medal name: ''ONLY ONEなフルコンボ'' (Only One Full Combo).<br />
* Item type: full combo splash effect.<br />
* Unlock condition: obtain an EX SCORE of 623 points with the MIRROR modifier activated on any song.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|SUPER STAR 満 -MITSURU- 完全復活祭 Songs|bg=#661065|color=#ffff99}}<br />
{{IIDX Songlist Category|Unlocked after obtaining four customization items.|bg=#661065|color=#ffff99}}<br />
{{IIDX Song|ONLY ONE ACT|[[Smug Face -douda, ore no ikisama wa- (ONLY ONE EDITION)|Smug Face -どうだ、オレの生き様は- (ONLY ONE EDITION)]]|[[Yasuhiro Taguchi|SUPER STAR 満-MITSURU-]]|162|-|6|9|11|6|9|11}}<br />
{{IIDX Songlist Category|Unlocked after obtaining all customization items.|bg=#661065|color=#ffff99}}<br />
{{IIDX Song|ONLY ONE MOMENT|[[I will be back -ore wa kaettekita-|I will be back -オレは帰ってきた-]]|[[Yasuhiro Taguchi|SUPER STAR 満-MITSURU-]]|172|-|6|9|11|6|10|12}}<br />
}}<br />
<br />
= GUMI 5th Anniversary party Presented by BEMANI =<br />
GUMI 5th Anniversary party Presented by BEMANI is BEMANI-wide event celebraitng the launch of VOCALOID GUMI. For more information on the event, please see [[GUMI 5th Anniversary party Presented by BEMANI|its event page]].<br />
<br />
The third and sole KONAMI original song, [[Idola]], has to be unlocked. Its NORMAL, HYPER and ANOTHER charts are unlockable after playing three, six, and ten credits respectively. You must [http://p.eagate.573.jp/game/2dx/21/p/information/gumi_stamp.html unlock the charts on the event website], though.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|GUMI 5th Anniversary party Presented by BEMANI|bg=#A0C829|color=white}}<br />
{{IIDX Song|J-POP|[[Gensoukei sekaishuufuku shoujo|幻想系世界修復少女]]|Last Note.|193|-|4|7|10|4|7|11}}<br />
{{IIDX Song|J-SPEEDMETAL|[[BambooSword Girl|バンブーソード・ガール]]|[[cosMo@BousouP|cosMo@暴走P]]|208|-|5|9|11|5|10|12}}<br />
{{IIDX Song|REPLICANT CORE|[[Idola]]|[[Takayuki Ishikawa|icono]][[Jun Wakita|clasm]] feat.GUMI|201|-|6|10|12|6|10|12}}<br />
}}<br />
<br />
= Hakken! Yomigaetta BEMANI iseki (発見!よみがえったBEMANI遺跡) =<br />
''Hakken! Yomigaetta BEMANI iseki'' (発見!よみがえったBEMANI遺跡) event is a BEMANI-wide event that began on July 24th, 2014. For more information, please see [[Hakken! Yomigaetta BEMANI iseki|its event page]].<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|Statue's Awakening (彫像の覚醒) Songs|bg=#FAEBD7}}<br />
{{IIDX Song|PHARAO BEAM STEP|[[Cleopatrysm]]|ピラミッ℃|190|-|4|8|11|4|9|11}}<br />
{{IIDX Song|ニューエイジ合掌コア|[[Osenju meditation|御千手メディテーション]]|昇天家族|150-190|-|4|9|11|5|9|12}}<br />
{{IIDX Song|PROGRESSIVE GOSPEL|[[KHAMEN BREAK]]|くふおー|180|-|3|7|11|3|8|11}}<br />
{{IIDX Songlist Category|Pyramid Building (ピラミッド建造) Songs|bg=#FAEBD7}}<br />
{{IIDX Song|FULL ON|[[SCHWARZSCHILD FIELD]]{{from|[[AC RB groovin'!!|REFLEC BEAT groovin'!!]]}}|[[Toshiyuki Kakuta|L.E.D.]]|150|-|6|9|11|7|9|11}}<br />
{{IIDX Song|HEAVY METAL|[[KAISER PHOENIX]]{{from|[[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]]}}|[[Daisuke Kurosawa|96]]|170|-|7|10|12|6|10|11}}<br />
{{IIDX Song|HYDRO CORE|[[Wadatsumi|海神]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Yoshihiro Tagawa|兎々]]|159|-|7|10|12|7|10|12}}<br />
}}<br />
<br />
= 今日のイチオシ (Today's Featured Songs) =<br />
<br />
Every day on all SPADA machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you 300 DELLAR. The featured songs are chosen under a certain criteria which changes weekly, from Wednesday to the Tuesday of the successive week.<br />
<br />
For the list of featured songs, please check the [[beatmania IIDX 21 SPADA Today's Featured Songs List]] page.<br />
<br />
= Tran Medal unlocks =<br />
Songs from [[AC tricoro|beatmania IIDX 20 tricoro]] are not unlocked immediately, and require you to obtain a certain level of Tran Medals to unlock. Please see this [[SPADA Tran Medal unlocks|page]] for more details on the required amount of Tran Medals to unlock songs.<br />
<br />
= WEEKLY RANKING =<br />
The ''WEEKLY RANKING'' feature in beatmania IIDX 21 SPADA began December 4th, 2013. Weekly Ranking sessions last for a week, with Wednesday at 12:00 pm being the beginning and as well as the deadline in the successive week. Locked songs that appear as WEEKLY RANKING songs are available by default during that period.<br />
<br />
{{hide text|# 12/04/2013 to 12/11/2013 - [[Atropos|AtröpΦs]] / [[sasakure.UK]]<br />
# 12/11/2013 to 12/18/2013 - [[Element of SPADA]] / [[Naoyuki Sato|猫叉Master]] feat.霜月はるか<br />
# 12/18/2013 to 12/25/2013 - [[Overload Frontier]] / DJ Shimamura<br />
# 12/25/2013 to 01/01/2014 - [[m1dy Deluxe]] / m1dy<br />
# 01/01/2014 to 01/08/2014 - [[Miracle 5ympho X]] / [[USAO]]<br />
# 01/08/2014 to 01/15/2014 - [[esrev:eR]] / [[Yasuhiro Taguchi|TAG]] meets "[[eimy]]"<br />
# 01/15/2014 to 01/22/2014 - [[RISE (Dirty Androids)|RISE]] / [[Daisuke Akitsu|Dirty Androids]]<br />
# 01/22/2014 to 01/29/2014 - [[Critical Crystal]] / [[Ryutaro Nakahara|青龍]]<br />
# 01/29/2014 to 02/05/2014 - [[Give Me Your Love]] / [[Kanako Watanabe|星野奏子]]<br />
# 02/05/2014 to 02/12/2014 - [[Odin]] / Noizenecio<br />
# 02/12/2014 to 02/19/2014 - [[MAD ATTACK]] / HALFBY<br />
# 02/19/2014 to 02/26/2014 - [[Lighting Shower]] / [[Yasuhiro Taguchi|TAG]]<br />
# 02/26/2014 to 03/05/2014 - [[NPC World]] / [[Daichi Watanabe|PON]]<br />
# 03/05/2014 to 03/12/2014 - [[Senritsu no dogma~Miserables~|旋律のドグマ~Misérables~]] / [[Mayumi Morinaga|楓璃夢=]][[Toshiyuki Kakuta|ジークフリード=ファイエルローゼン]]<br />
# 03/12/2014 to 03/19/2014 - [[DARK LEGACY]] / [[Naoyuki Sato|BaSTeT]]<br />
# 03/19/2014 to 03/26/2014 - [[Re:GENERATION]] / [[Yasuhiro Taguchi|TAG]] feat. [[ERi]] - ''[[AC tricoro|beatmania IIDX 20 tricoro]] song.''<br />
# 03/26/2014 to 04/02/2014 - [[SA.YO.NA.RA. SUPER STAR]] / [[Yasuhiro Taguchi|SUPER STAR 満 -MITSURU-]] - ''[[AC Lincle|beatmania IIDX 19 Lincle]] song.''<br />
# 04/02/2014 to 04/09/2014 - [[Chou!! Enkyori love ma~il|超!!遠距離らぶ♡メ~ル]] / [[Nanahira|ななひら]]<br />
# 04/09/2014 to 04/16/2014 - [[WOBBLE IMPACT]] / [[Sota Fujimori]]<br />
# 04/16/2014 to 04/23/2014 - [[Nijuuichi no mae|廿]] / [[Yutaka Yamashita|DJ TECHNORCH]]<br />
# 04/23/2014 to 04/30/2014 - [[Elektrick U-Phoria]] / [[Kento Oizumi|DJ Noriken]]<br />
# 04/30/2014 to 05/07/2014 - [[Insane Techniques]] / [[Kosuke Saito|kors k]]<br />
# 05/07/2014 to 05/14/2014 - [[MAGIC & LOVE]] / [[Genki Hikota|DJ Genki]] feat. [[Yukacco]]<br />
# 05/14/2014 to 05/21/2014 - [[LA FESTA LA VITA!!]] / [[Akira Uchibori|GUHROOVY]]<br />
# 05/21/2014 to 05/28/2014 - [[Valgus]] / [[Myosuke Urata|DJ Myosuke]] feat.[[Yukacco]]<br />
# 05/28/2014 to 06/04/2014 - [[Devilz Sacrifice -shokuzai no hitsuji-|Devilz Sacrifice -贖罪の羊-]] / [[OSTER project]]<br />
# 06/04/2014 to 06/11/2014 - [[Tsumi to batsu|罪と罰]] / [[Yusuke Ceo|Xceon]] feat. [[Mayumi Morinaga]]<br />
# 06/11/2014 to 06/18/2014 - [[Wonder Girl feat. Kanae Asaba]] / [[Tetsuya Tamura|Y&Co.]]<br />
# 06/18/2014 to 06/25/2014 - [[diagram]] / Expander<br />
# 06/25/2014 to 07/02/2014 - [[Funny shuffle]] / [[Naoyuki Sato|猫叉Master+]]<br />
# 07/02/2014 to 07/09/2014 - [[ALBA -reimei-|ALBA -黎明-]] / [[SOUND HOLIC]] feat. [[Nana Takahashi]]<br />
# 07/09/2014 to 07/16/2014 - [[EXTREME MACH COLLIDER]] / [[Toshiyuki Kakuta|L.E.D.]]<br />
# 07/16/2014 to 07/23/2014 - [[INSOMNIA]] / [[Naoyuki Sato|ジャカルタファンクブラザーズ]]<br />
# 07/23/2014 to 07/30/2014 - [[rainbow guitar weeps]] / [[Takayuki Ishikawa|dj TAKA]]<br />
# 07/30/2014 to 08/06/2014 - [[Adularia]] / [[Yoshihiro Tagawa|DJ TOTTO]]<br />
# 08/06/2014 to 08/13/2014 - [[SYNC-ANTHEM]] / [[Tatsuya Shimizu|Tatsh]] feat. [[Kanako Watanabe|星野奏子]] - ''[[AC tricoro|beatmania IIDX 20 tricoro]] song.''<br />
# 08/13/2014 to 08/20/2014 - [[Elpis|ΕΛΠΙΣ]] / [[Takayuki Ishikawa|dj TAKA]] - ''[[AC tricoro|beatmania IIDX 20 tricoro]] song.''<br />
# 08/20/2014 to 08/27/2014 - [[rumrum triplets]] / [[Jun Wakita|yu_tokiwa.djw]] - ''[[AC tricoro|beatmania IIDX 20 tricoro]] song.''<br />
# 08/27/2014 to 09/03/2014 - [[S!ck]] / [[Kosuke Saito|Eagle]] - ''[[AC tricoro|beatmania IIDX 20 tricoro]] song.''<br />
# 09/03/2014 to 09/10/2014 - [[CONCEPTUAL]] / [[Sota Fujimori|Sota Fujimori 2nd Season]] - ''[[AC tricoro|beatmania IIDX 20 tricoro]] song.''<br />
# 09/10/2014 to 09/17/2014 - [[Thor's Hammer]] / ユニバーサル[[Jun Wakita|度胸]][[Toshiyuki Kakuta|兄弟]] - ''[[AC tricoro|beatmania IIDX 20 tricoro]] song.''<br />
# 09/17/2014 to 09/24/2014 - [[Plan 8]] / [[Ryutaro Nakahara|Ryu☆]] - ''[[AC tricoro|beatmania IIDX 20 tricoro]] song.''}}<br />
<br />
= New Charts =<br />
The following songs have received new charts since their last arcade or console appearance:<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Game<br />
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty<br />
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="70px"|Beginner<br />
!style="background:#9999ee; text-align: center;" width="70px"|Normal<br />
!style="background:#9999ee; text-align: center;" width="70px"|Hyper<br />
!style="background:#9999ee; text-align: center;" width="70px"|Another<br />
!style="background:#9999ee; text-align: center;" width="70px"|Normal<br />
!style="background:#9999ee; text-align: center;" width="70px"|Hyper<br />
!style="background:#9999ee; text-align: center;" width="70px"|Another<br />
|-<br />
| [[JOMANDA]] || [[AC tricoro|beatmania IIDX 20 tricoro]] || style="background:#00FF7F;"|'''1''' || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[neu]] || [[AC tricoro|beatmania IIDX 20 tricoro]] || style="background:#00FF7F;"|'''1''' || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[New Decade IIDX Edition]] || [[AC tricoro|beatmania IIDX 20 tricoro]] || style="background:#00FF7F;"|'''1''' || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[Proof of the existence]] || [[AC tricoro|beatmania IIDX 20 tricoro]] || style="background:#00FF7F;"|'''1''' || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[VOX UP]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|'''8''' || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|'''7''' || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|}<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last arcade or console appearance:<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Game<br />
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty<br />
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="70px"|Beginner<br />
!style="background:#9999ee; text-align: center;" width="70px"|Normal<br />
!style="background:#9999ee; text-align: center;" width="70px"|Hyper<br />
!style="background:#9999ee; text-align: center;" width="70px"|Another<br />
!style="background:#9999ee; text-align: center;" width="70px"|Normal<br />
!style="background:#9999ee; text-align: center;" width="70px"|Hyper<br />
!style="background:#9999ee; text-align: center;" width="70px"|Another<br />
|-<br />
| [[BURNIN' THE FLOOR|Burnin' The Floor]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[LOVE WILL...|LOVE WILL・・・]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[Nasty!]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|2&rarr;3 || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[GOLDEN CROSS]] || [[AC SIRIUS|beatmania IIDX 17 SIRIUS]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4&rarr;5 || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[KYAMISAMA ONEGAI!]] || [[AC Lincle|beatmania IIDX 19 Lincle]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[GRADIUS 2012]] || [[AC tricoro|beatmania IIDX 20 tricoro]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|10&rarr;11<br />
|-<br />
| [[BRAINSTORM]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|9&rarr;10 || style="background:#FB607F;"|- || style="background:#73C2FB;"|5&rarr;6 || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[Recollection]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|3&rarr;6 || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[RIZING YOU UP]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|7&rarr;8 || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[THE DETONATOR]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6&rarr;7 || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|7&rarr;8 || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[Unicorn tail]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4&rarr;5 || style="background:#eeee77;"|8&rarr;9 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[VOX UP]] || beatmania IIDX 21 SPADA || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|10&rarr;11 || style="background:#FB607F;"|-<br />
|}<br />
<br />
= Removed Songs =<br />
The following songs from previous beatmania IIDX releases have been removed:<br />
{{RS Songlist Header|<br />
{{RS Song|[[INSERTiON]]|[[Naoki Maeda|NAOKI underground]]|[[AC 5th style|beatmania IIDX 5th style]]}}<br />
{{RS Song|[[sometime]]|[[Aya Sakuma|Aya]]|[[AC 5th style|beatmania IIDX 5th style]]}}<br />
{{RS Song|[[VJ ARMY]]|[[Tatsuya Furukawa|good-cool]]|[[AC 6th style|beatmania IIDX 6th style]]}}<br />
{{RS Song|[[CLOUDY MUSIC]]|[[Takehiko Fujii|SLAKE]]|[[AC 7th style|beatmania IIDX 7th style]]}}<br />
{{RS Song|[[i feel ...]]|[[Akira Yamaoka|AKIRA YAMAOKA]]|[[AC 7th style|beatmania IIDX 7th style]]}}<br />
{{RS Song|[[Yoru no sunglasses|夜のサングラス]]|School ([[Tatsuya Furukawa|good-cool]] feat. [[Hideo Suwa|すわひでお]])|[[AC 8th style|beatmania IIDX 8th style]]}}<br />
{{RS Song|[[Be Rock U (1998 burst style)]]|[[Naoki Maeda|NAOKI]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[Dreamin' Sun]]|[[Yu Takami]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[Smell Like This]]|[[Tetsuya Tamura|Y&Co.]]|[[AC 10th style|beatmania IIDX 10th style]]}}<br />
{{RS Song|[[Cashless wa aijoukesu tissue|キャッシュレスは愛情消すティッシュ]]|[[Harumi Ueko|GIN]][[Asaki|GER]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]}}<br />
{{RS Song|[[Ubiquitous Fantastic Ride]]|[[ELEKTEL]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]}} <br />
{{RS Song|[[City angel|シティ・エンジェル]]|[[Yuuki Kuromitsu|PINK PONG]]|[[AC GOLD|beatmania IIDX 14 GOLD]]}}<br />
{{RS Song|[[madrugada]]|[[Yuuki Kuromitsu|PINK PONG]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}}<br />
{{RS Song|[[JEWELLERY STORM]]|[[Toshiyuki Kakuta|L.E.D.-G]] fw. Eriko Tanzawa|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}}<br />
{{RS Song|[[Haritsuya rendez-vous|ハリツヤランデヴー]]|[[Osamu Migitera|Des-MASTERS]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}}<br />
{{RS Song|[[Sunrise]]|[[Tatsuya Furukawa|good-cool]] ft. KOЯO|[[AC SIRIUS|beatmania IIDX 17 SIRIUS]]}}<br />
{{RS Song|[[Cansei de S NIK]]|[[PRASTIK DANCEFLOOR]]|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}<br />
{{RS Song|[[EXTREMA PT.2]]|[[Tetsuya Tamura|Remo-con]]|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}<br />
{{RS Song|[[La Mar]]|[[Kiyoshi Murai|seiya-murai]] feat. David Solanes Venzala|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}<br />
{{RS Song|[[Yuuyake ~Fading Day~|夕焼け ~Fading Day~]]|[[Josh McInnes|JAKAZiD]]|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}<br />
{{RS Song|[[EVOLUTION|ЁVOLUTIΦN]]|[[TERRA|TËЯRA]]|[[AC Lincle|beatmania IIDX 19 Lincle]]}}<br />
}}<br />
<br />
= Related Links =<br />
* [http://p.eagate.573.jp/game/2dx/21/p/index.html beatmania IIDX 21 SPADA official web site]<br />
* [http://www.konami.jp/am/locationtest/bm2dx21/ beatmania IIDX 21 SPADA location test site]<br />
<br />
[[Category:beatmania IIDX]]</div>NikkiS37https://remywiki.com/index.php?title=What_Is_DDR%3F&diff=513361What Is DDR?2022-03-17T15:38:50Z<p>NikkiS37: </p>
<hr />
<div>{{DDR}}<br />
= DanceDanceRevolution =<br />
'''DanceDanceRevolution''' (ダンスダンスレボリューション), abbreviated '''DDR''' and also previously known as '''Dancing Stage''' (ダンシングステージ) in Europe, Oceania, and in some spin-offs, is the second music video game series produced by KONAMI in the [[BEMANI]] series introduced in 1998. It started initially as an arcade-only game but since then, it received both home versions (ports and exclusive versions) and various spin-offs. To this day, DanceDanceRevolution is the longest running BEMANI series, and has the most titles released internationally.<br />
<br />
The serial number and version ID for DanceDanceRevolution start with '''FDH''' in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]], '''GDJ''' in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], '''HDX''' in [[AC DDR X|DanceDanceRevolution X]], '''JDX''' in [[AC DDR X2|DanceDanceRevolution X2]], '''KDX''' in [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]], and '''MDX''' since [[AC DDR 2013|DanceDanceRevolution (2013)]]. Additionally, the Hawaiian versions of [[AC DDR A20|DanceDanceRevolution A20]] start with '''TDX'''.<br />
<br />
Before SuperNOVA2's switch to CamelCase formatting, the series' name was written with spaces ('''Dance Dance Revolution'''). For the purpose of this wiki, the current name (with CamelCase formatting) will be used, even for older games.<br />
== History ==<br />
[[Image:DanceDanceRevolution logo.png|thumb|DanceDanceRevolution series logo since 2009.]]<br />
A timeline of the DanceDanceRevolution series can be [[DDR History|found on this page]].<br />
<br />
In the spring of 1998, [[Yoshihiko Ota]], a game producer at KCET (Konami Computer Entertainment Tokyo, a former subsidiary of KONAMI) had an idea for a music game inspired by his habit of walking around town and visiting clubs and discos. He thought that moving his body along to music was fun and could be a great idea for a game. His initial idea received mostly a negative reception from his colleagues: "It's embarrassing to dance in front of people; no one will want to do it!" He argued that the same logic could be applied to karaoke which was quite popular at that time. Ota's initial idea was for a a game operated by hand by pushing buttons to go along with the music. However, during the development of that plan, he heard about a product in development that would require the player to stand on panels and operating the game would require the player's foot. That concept mixed with his own idea inspired him to create DanceDanceRevolution.<br />
<br />
Instead of the usual one year production schedule, Ota decided to make the initial prototype in four months with a core team of 35 people. During the production of the first game, the team studied all kind of different dances and used motion capture technique to analyze the dancers' movement. The results of their research indicated that using 4 arrows for the game would be the most optimal setting. The development process went smoothly but the reception within the company was still negative. Ota believed in his concept and decided to pursue the project with a location test. The prototype was then brought to a public arcade in Japan for two days of observation. The first day wasn't successful due to the machine being put higher than the first floor. On the second day, they moved the machine and it was a real success with the customers.<br />
<br />
After the official release, DanceDanceRevolution became a success in Japan which led the game being released in various countries around the world. Throughout the years, DanceDanceRevolution received various spin-offs along with home versions of the game. In recent years, the series returned to be mostly an arcade-only game.<br />
<br />
== Releases ==<br />
A list of all the DanceDanceRevolution releases can [[DanceDanceRevolution Information|be found here]].<br />
<br />
Following the naming convention started with beatmania, each new DanceDanceRevolution games had the suffix MIX added after the version number. That system was kept from [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] until [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]]. The games released after that received unique names: [[AC DDR EXTREME|EXTREME]], then [[AC DDR SuperNOVA|SuperNOVA]] and its sequel, [[AC DDR SuperNOVA2|SuperNOVA2]]. To celebrate the 10th anniversary of the series, [[AC DDR X|DanceDanceRevolution X]] was announced as the successor to SuperNOVA2 and spanned two sequels: [[AC DDR X2|X2]] and [[AC DDR X3|X3 VS 2ndMIX]]. In 2013, the arcade game returned to its core name DanceDanceRevolution. The 2013 version is known as [[AC DDR 2013|DanceDanceRevolution (2013)]] while the 2014 to early 2016 version is known as [[AC DDR 2014|DanceDanceRevolution (2014)]]. The current version is known as [[AC DDR A3|DanceDanceRevolution A3]].<br />
<br />
= Gameplay =<br />
[[Image:DDR Arcade.png|thumb|DanceDanceRevolution (2013) arcade cabinet.]]<br />
The goal of the game is to gain points by stepping correctly on the matching arrows of the dance platform to the arrows seen on screen when they reach the [[DDR Glossary|STEP ZONE]] (ステップゾーン). The STEP ZONE consists of the four grey arrows (← ↓ ↑ →) that can be seen on the top of the screen below the DANCE GAUGE (or above the SCORE if the player uses the REVERSE modifier).<br />
<br />
== Dance Platform ==<br />
The core of the game revolves around 4 arrows placed in a cross position on a dance platform to be stepped on by the feet of the players to musical and visual cues. A spin-off, [[AC DDR Solo BASS|DanceDanceRevolution Solo]] used 6 panels by adding an up-left and up-right arrows to the existing 4 arrows setup.<br />
<br />
On the arcade machines, a metal bar can be found attached to each of the dance platform. Although not necessary to use, the handle bar can be useful when playing on the more advanced difficulties in the game.<br />
<br />
== Notes / Arrow Types ==<br />
Usually, the arrows (or notes) are seen scrolling upward from the bottom to the top of the screen. The arrows are normally placed to match the main beat of the song. The most common note found in the game is a ¼ note. In the first two games, only ¼, ⅛, and <sup>1</sup>/<sub>16</sub> notes existed and they were each colored the same. After [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]], the game sporadically added options to change the color of the notes depending on the beat they fall on. For example, if the ARROW COLOR is set to NOTE, the ¼ notes will appear colored in red, the ⅛ notes in blue, the <sup>1</sup>/<sub>16</sub> notes in yellow and all other notes in green.<br />
<br />
Other than the regular arrows, the game also has:<br />
* Freeze Arrows (FA): One or more neon green arrows that require holding them for the duration indicated on the screen by the length of the arrows. They were added in [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] and have the same color in every ARROW COLOR option.<br />
* Jump: Two simultaneous arrows to step on by jumping.<br />
* Shock Arrows (SA): A set of 4 in Single Play or 8 arrows in Double Play that the player has to avoid stepping on. The Shock Arrows can be identified with the blue lightning graphics and by the metallic color of the arrows. They were added in DanceDanceRevolution X and have the same color regardless of the ARROW COLOR option.<br />
<br />
== Judgment System ==<br />
Depending on the timing accuracy of the player, various text-based judgement can appear on screen. From highest to lowest:<br />
* <span style="color:#f0d3a1;">'''Marvelous!!!'''</span> is the judgment obtained when the step hits perfectly on the arrow. While it was introduced in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s Course mode, it was later added on every Play mode in DanceDanceRevolution SuperNOVA2. The accuracy for this rating is higher than a Perfect.<br />
* <span style="color: #f6ee1f;">'''Perfect!!'''</span> is the judgment obtained when the step hit the arrow exactly on the beat.<br />
* <span style="color: #25ea17;">'''Great!'''</span> is the judgment when the step hits the arrow slightly before or after the beat. Prior to DanceDanceRevolution (2013), it was the last rating that didn't break a combo count.<br />
* <span style="color: #1ba1ff;">'''Good'''</span> is the judgment for a step that hits the arrow more than slightly off-beat. Since 2013, this rating doesn't break the combo anymore.<br />
* <span style="color: #f47514;">'''O.K.!!!'''</span> is the judgment obtained when a freeze arrow is hold successfully or when shock arrows pass the STEP ZONE without being stepped on.<br />
* <span style="color: #fe1d23;">'''Miss...'''</span> (also known as Boo in SuperNOVA and select American CS games) is the judgment for a step either hit too late, or not at all.<br />
** <span style="color: #757474;">'''N.G.'''</span> (No Good) is the judgment obtained when a Freeze Arrow is missed or Shock Arrows are stepped on. N.G. is now counted as part of Miss but is still shown on screen during gameplay.<br />
** In older games, hitting a step off-beat would get the step rating Boo (known as Almost in SuperNOVA and select American CS versions). That step rating was merged with Miss in DanceDanceRevolution X2.<br />
<br />
Since DanceDanceRevolution X2, the game can display a judgment timing indicator (判定タイミング表示) on screen: <span style="color: #ca00cd;">'''Slow'''</span> when the arrow was stepped after it matched the STEP ZONE arrows and <span style="color: #311aa3;">'''Fast'''</span> if the step was pressed before the arrows met the STEP ZONE properly. Getting a Marvelous judgment or higher (O.K. included) won't trigger the timing indicator. This feature can be disabled by the arcade operator and thus, it is not available on every arcade machine. Beginning with DanceDanceRevolution (2014), the Fast/Slow indicator can be enabled by purchasing an e-amusement Basic subscription plan.<br />
<br />
The existence of a judgment better than "Perfect" can be thought of as an anachronism: as the game uses frame-based timing, a Perfect on the first 30 fps arcade cabinets literally meant frame perfect. After the series transitioned to 60 fps, the Perfect timing window was changed to 2 frames to keep gameplay consistent and comparable, allowing the introduction of a new frame perfect timing window smaller than the original.<br />
<br />
; DANCE GAUGE<br />
The timing result influences both the score and the player's DANCE GAUGE (ダンスゲージ). Continuously missing (Miss) or receiving timing judgments lower than Good (except O.K.) will drain the life gauge. After a while, if the player doesn't improve, this could lead to the game ending prematurely (getting a "Game Over", thus failing the song). A visual cue exists to help identify when the life meter is low; it goes from being rainbow colored (no misses in a while) to green and/or blue (a few misses) and finally to red (danger). Also, audio cues that help identify when the player is in danger of failing include a booing audience and the announcer encouraging the player to stop missing notes. The gauge usually starts at half its capacity and is shown in green and/or blue by default. If the DANCE GAUGE is set to GRADE, it will always be colored yellow except when in DANGER. Prior to DanceDanceRevolution (2013), the DANCE GAUGE was known as the dance meter in the game tutorial.<br />
<br />
Since DDRMAX, the standard DANCE GAUGE is often replaced with a stricter gauge such as [[DDR AC General Info|RISKY or LIFE4]] during a special event called an EXTRA STAGE which is unlocked after fulfilling one or more conditions.<br />
<br />
; Combo<br />
Another concept is the ability to create a combo (コンボ). After hitting successfully a number of steps (4), the combo number will appear on the screen. Since [[AC DDR 2013|DanceDanceRevolution (2013)]], getting a Good won't break the combo and only getting a Miss or a N.G. can now break the combo.<br />
<br />
; EX Score<br />
An alternate scoring system similar to the [[What is beatmania|beatmania]] and its [[Beatmania IIDX Information|sequel]]'s [[EX Score]], which was primarily used in competitions and as an accuracy standard. First used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] in the CHALLENGE mode, and [[AC DDR X2|X2]] and later games, which can be enabled through a code. 3 points are awarded for a MARVELOUS!!! and O.K.!!!, 2 points for a PERFECT!!, and 1 for GREAT!.<br />
<br />
Since [[AC DDR A|DanceDanceRevolution A]], EX Score is now displayed in the results screen, meaning that the player do not need to input their codes anymore.<br />
<br />
== Play Styles ==<br />
[[Image:DanceDanceRevolution VERSUS Play.png|thumb|VERSUS Play in DanceDanceRevolution (2014).]]<br />
Introduced in the first game, these three Play Styles are found in nearly every title of DanceDanceRevolution.<br />
* SINGLE Play (シングルプレー): A solo game using the 4 foot panels.<br />
* DOUBLE Play (ダブルプレー): A solo game using two 4 foot panels<br />
* VERSUS Play (バーサスプレー): A two-player game, with 4 foot panels for each player.<br />
<br />
== Play Modes ==<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" |Mode<br />
!style="background:#9999ee; text-align: center;" |Duration<br />
!style="background:#9999ee; text-align: center;" |Comments<br />
|-<br />
| STANDARD<br />
| Up to 3 songs<br />
| This is the default mode found in every version of the game which allows the player to select one song by STAGE.<br />
|-<br />
| BATTLE<br />
| 3 songs<br />
| Same as STANDARD, but the LIFE GAUGE is set to BATTLE and all players compete in the same game. Modifiers are enabled at random during each stage. This mode is unavailable on DOUBLE play.<br />
|-<br />
| PREMIUM<br />
| 3 songs, plus EXTRA STAGE<br />
| Same as STANDARD, except that it enables the STAR SYSTEM for access to EXTRA STAGE, additional SPEED modifiers in 0.25x increments, and the LIFE4 gauge.<br>Can only be selected if using an e-amusement Pass.<br />
|-<br />
| COURSE MODE<br />
| Up to 4 songs<br />
| Instead of selecting one song at a time, a set of songs (known as a course) can be selected. Available in select games only.<br>In A20, COURSE is no longer a separate mode and courses can be chosen from folders in the song list.<br />
|}<br />
<br />
The availability of the modes is the following:<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="150px"|Country/Game<br />
!style="background:#9999ee; text-align: center;" rowspan="1" rowspan="2" width="75px"|Cabinet<br>Version<br />
!style="background:#9999ee; text-align: center;" colspan="5" rowspan="1"|Availability<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|STANDARD (songs)<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|COURSE<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|BATTLE<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|FREE<br />
|-<br />
| Japan || Japanese || 3 songs || PASELI only || PASELI only ||No ||No<br />
|-<br />
| U.S. || U.S. || 3 songs || Yes || PREMIUM only || No ||No<br />
|-<br />
| Korea || Korean || 3 songs || Yes || PREMIUM only || No ||No<br />
|-<br />
| Other || Asian || 3 songs || Yes || PREMIUM only || No ||No<br />
|-<br />
| OFFLINE MODE || N/A || 3 songs || No || No || No ||No<br />
|-<br />
| EVENT MODE || N/A || Set in operator menu || No || Yes || No ||No<br />
|-<br />
| Earlier versions || N/A || Up to 5 songs +1 || No || Yes || Yes || No<br />
|-<br />
| Home versions || N/A || Up to 5 songs || No || Yes || Yes || Yes<br />
|}<br />
<br />
== STAGE System ==<br />
Due to the game being an arcade game, it uses a STAGE (ステージ) system to limit the amount of songs played so that other player can enjoy the game too. Only one song can be played by STAGE. In the earlier games, the number of STAGE possible for a play session was decided by the arcade operator, usually from 3 to 5 songs. In the most recent versions, the game is set to 3 STAGEs (FIRST, 2nd, and FINAL) with a potential EXTRA STAGE if unlocked.<br />
<br />
; EXTRA STAGE<br />
The EXTRA STAGE is a free STAGE awarded to the player after successfully completing a set of conditions. It was first introduced in DanceDanceRevolution, but it later returned in DDRMAX -DanceDanceRevolution 6thMIX-. In fact, EXTRA STAGEs are not available in 2ndMIX through 5thMIX, the Japanese Dancing Stage games, or the Solo games, and are only available in PREMIUM MODE since [[AC DDR 2014|DanceDanceRevolution (2014)]] (PREMIUM MODE requires [[PASELI]] in Japan).<br />
<br />
; ONE MORE EXTRA STAGE / ENCORE EXTRA STAGE<br />
If the EXTRA STAGE was cleared by completing a specific condition (different for every game), an ENCORE EXTRA STAGE can be played. It was first introduced as ONE MORE EXTRA STAGE in DDRMAX before being renamed ENCORE EXTRA STAGE in SuperNOVA2. The ENCORE EXTRA STAGE was removed in DanceDanceRevolution (2013) after being used in nine arcade games, but temporarily reappeared via a bug, then later officially returned in DanceDanceRevolution (2014) onwards.<br />
<br />
== Song Selection ==<br />
[[Image:DanceDanceRevolution Music Select Screen.png|thumb|Music Select Screen in DanceDanceRevolution (2014).]]<br />
To select a song, the player must browse through the song list of the game using a song selection screen. Throughout the various versions of the game, the song selection interface received four major overhauls. The first version was in DanceDanceRevolution up to DanceDanceRevolution 3rdMIX: a jukebox-like interface was used. In DanceDanceRevolution 4thMIX up to DanceDanceRevolution X, the games used its most well-known iteration: a vertical song wheel. Since DanceDanceRevolution X2, the songs are chosen from left to right in a Cover Flow-style interface. DanceDanceRevolution (2014) keeps the album covers, but switches to a horizontal song wheel. DanceDanceRevolution A onwards utilizes a [[SOUND VOLTEX Information|SOUND VOLTEX]]-esque selection interface, with songs selected in diagonally-slanted rows of three covers each.<br />
<br />
Usually, the Song Selection Screen shows for each song its banner, the ratings and difficulties available for that song, its BPM, and any previous high score by the player. In DanceDanceRevolution X2, the series' long-time traditional banners were replaced by album jackets.<br />
<br />
Similar to most other rhythm games, the songs featured in a DanceDanceRevolution game are usually short, ranging between 1:30 and 2:15 in length. Only in DanceDanceRevolution 5thMIX and DanceDanceRevolution X that long versions (known as Xmix in the latter game) were in an arcade game. In order to create more complexity in the game, the BPM of the songs can either be constant or vary during the song. Additionally, a feature known as a stop (a moment where the arrows stop scrolling on the screen) was added in DanceDanceRevolution 5thMIX.<br />
<br />
For the first few games, KONAMI opted to use mostly licensed songs from the popular nonstop mixed compilation series, Dancemania by the label Intercord Japan (now i-DANCE). Some original songs (known as KONAMI originals) made by the game staff were also included in the song list. As the years progressed, the ratio of original songs overtook the number of Dancemania licenses. This also includes covers of songs or licenses mainly from Japanese and international artists that are included in the game but in a smaller proportion. With the addition of more rhythm games in the BEMANI series, songs from the other games got transplanted to DanceDanceRevolution as well.<br />
<br />
== Difficulty ==<br />
=== Level ===<br />
In DanceDanceRevolution, songs are rated using a number from 1, being the easiest, to 20, being the hardest. The difficulty number is known as a Foot Level due to a feet icon being displayed next to the rating number for the song in the earliest games. Initially in the first game, the rating was from 1 to 8 and each number had a corresponding name. However, these names were dropped in DanceDanceRevolution 4thMIX. The rating was expanded to 9 in DanceDanceRevolution 3rdMIX and finally up to 10 in DDRMAX2. The whole system was upgraded to its current range of 1 to 20 in DanceDanceRevolution X.<br />
<br />
DDRMAX is the only arcade DanceDanceRevolution game to not rate its songs, instead only using the [[GROOVE RADAR]] as a difficulty indication (detailed in a section below). Almost all of its songs received official ratings in later games, though.<br />
<br />
=== DANCE LEVEL ===<br />
Depending on the edition of the game, dance steps are broken into 3 to 5 levels of difficulty. Each dance level is also represented by a color. The difference between each difficulty for a song is the sequence of pre-recorded dance steps (known as a chart).<br />
<br />
; <span style="color:#1fd6fe;">BEGINNER</span><br />
: Added in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this difficulty is aimed at newcomers. It usually has a foot level which ranges from 1 to 4, with the maximum being 9. A typical chart can include Jumps and simple Freeze Arrows. This difficulty doesn't exist in DOUBLE Play. BEGINNER can also be known as 習 (Shuu) or カンタン (Kantan) in Happy Mode found in DanceDanceRevolution X2 and X3 vs 2ndMIX respectively only.<br />
<br />
; <span style="color:#fdac1c;">BASIC</span><br />
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at people more familiar with the game. The level range is from 3 to 7 with 13 being the maximum and 1 the minimum. Charts include 4th notes, and at times, 8th notes. In DDRMAX to DanceDanceRevolution EXTREME, BASIC was known as LIGHT (楽, ''raku''). For the Happy Mode in DanceDanceRevolution X2 to DanceDanceRevolution X3 VS 2ndMIX, BASIC was known as ふつう (Futsuu).<br />
<br />
; <span style="color:#ff1e3c;">DIFFICULT</span><br />
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at intermediate players. The minimum difficulty is 4 and the standard difficulty range is 5 to 9 with 15 being the maximum. Charts can have 4th, 8th, and occasional 16th notes. DIFFICULT was known initially as ANOTHER from DanceDanceRevolution to DanceDanceRevolution 3rdMIX, it was changed to TRICK in DanceDanceRevolution 4thMIX to 5thMIX and became STANDARD (踊) in DDRMAX to DanceDanceRevolution EXTREME. It finally received the name DIFFICULT in DanceDanceRevolution SuperNOVA.<br />
<br />
; <span style="color:#33eb19;">EXPERT</span><br />
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at experienced players, and for many songs is the highest difficulty. The usual interval is 10 to 13 with 18 being the maximum and 6 the minimum. Introduced as MANIAC in DanceDanceRevolution until DanceDanceRevolution 3rdMIX, it was temporarily named SSR (Step Step Revolution) in 3rdMIX but returned to its former name in DanceDanceRevolution 3rdMIX PLUS. From DDRMAX to DanceDanceRevolution EXTREME, MANIAC was known as Heavy (激, ''geki'') before receiving its current name EXPERT in DanceDanceRevolution SuperNOVA.<br />
<br />
; <span style="color:#eb1eff;">CHALLENGE</span><br />
: Added in [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]], this last difficulty is aimed at very experienced players seeking to go beyond the above difficulty. CHALLENGE is also often referred to as 鬼 (Oni). In DDRMAX2, this difficulty was exclusive to select songs during some Nonstop Mode courses, as well as its ONE MORE EXTRA STAGE song, and even in modern games appears on a minority of songs, often with different unlock conditions compared to corresponding EXPERT charts. Typical range is 13 to 18 with 19 being the maximum and 5 being the minimum. A few songs have ''only'' a CHALLENGE chart and no other difficulties, more often than not indicating that the song selection itself is a special take on or a special remix of another song. Due to an anachronism, some older songs have a CHALLENGE chart slightly easier than their HEAVY/EXPERT chart, due to the CHALLENGE chart previously being restricted to Nonstop Mode (course) or Challenging Mode (boss course) play. In addition, the Shock Arrows (SA) added in DanceDanceRevolution X are found in CHALLENGE charts only, and an icon is displayed on-screen to notify the player of their presence in the chart. Some Shock Arrow CHALLENGE charts are intentionally a lower difficulty than their corresponding EXPERT chart, either because the Shock Arrow chart is a modified lower difficulty chart or because the Shock Arrow chart is intended to follow a certain choreography, or is otherwise meant to use Shock Arrows in a special way.<br />
<br />
=== GROOVE RADAR ===<br />
Introduced in DDRMAX, the [[GROOVE RADAR]] (グルーヴレーダー) was supposed to be the successor to the traditional feet level system. Due to the negative reception, the Feet Level system returned in DDRMAX2 and ever since both systems have been used in the game. In a nutshell, the GROOVE RADAR is a graphical representation of a song difficulty using a pentagon shape. The pentagon is drawn using 5 categories:<br />
* VOLTAGE refers to the peak density of the steps of the song. It's the highest density of arrows that ever appear on the screen at once.<br />
* AIR refers to the amount of Jumps of the song.<br />
* FREEZE refers to the amount of Freeze Arrows of the song.<br />
* CHAOS refers to the amount of steps that do not match well with the beat of the song.<br />
* STREAM refers to the amount of sets of steps that are right after one another (density of steps), in the song. It is actually determined as the number of steps per minute.<br />
<br />
Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DanceDanceRevolution SuperNOVA, BEGINNER charts had no GROOVE RADAR data at all. The maximum value for a category is 200, having been changed to 270 after the introduction of [[EGOISM 440]]'s CHALLENGE charts, which have STREAM values above 200; Single CHALLENGE has 226, while Double CHALLENGE has 270.<br />
<br />
== Modifiers ==<br />
To see the complete list of modifiers found in the arcade releases, [[DDR AC General Info|see this page]].<br />
<br />
Intended to help or to increase the difficulty of the game, modifiers have been included for players to use since the very first game. The possible options range from changing the color of the arrows or their shapes to hiding the steps on the screen. Usually, the players are free to use any options but on select occasions such as an EXTRA STAGE, the modifiers are set by the game and cannot be changed (LIFE4 in recent arcade games). Also, all ASSIST options can alter the score obtained by the player.<br />
<br />
== Scoring System ==<br />
[[Image:DanceDanceRevolution Results Screen.png|thumb|Results Screen in DanceDanceRevolution (2014).]]<br />
For a complete list of scoring systems, [[DanceDanceRevolution Scoring System|see this page]].<br />
<br />
After each song completion, an evaluation is performed on the player's performance. It typically includes a list of each timing judgement with how many of them were obtained, the max combo, the calories burned (since DanceDanceRevolution SuperNOVA2), a global score, and a letter grade. In case the song was failed, the word FAILED appears before the evaluation screen. The same happens when the song is cleared with the word CLEARED appearing (except for [[Tohoku EVOLVED]], which displays "Pray for All" instead).<br />
<br />
= External Links =<br />
* [https://www.konami.com/amusement/video/ddr/ DanceDanceRevolution Japan Gateway website]<br />
* [http://www.konami.jp/bemani/ddr/na/ DanceDanceRevolution North America Gateway website]<br />
* [http://www.konami.jp/bemani/ddr/eu/ DanceDanceRevolution Europe Gateway website]<br />
* [https://www.facebook.com/dancedancerevolution DanceDanceRevolution Facebook Page]<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=AC_DDR_A3&diff=513360AC DDR A32022-03-17T15:36:25Z<p>NikkiS37: </p>
<hr />
<div>''This page is for a game that was just released. As such, expect frequent updates.''<br />
<br />
{{DISPLAYTITLE:DanceDanceRevolution A3}}<br />
{{DDR-AC}}<br />
= DanceDanceRevolution A3 =<br />
<br />
== Release Information ==<br />
[[Image:DDR A3 logo-gold.png|390px]]<br />
* Release dates:<br />
** 20th anniversary model cabinets: March 17th, 2022<br />
<br />
== General Information / Changes ==<br />
* First mainline DanceDanceRevolution arcade game to launch without ''any'' new licenses.<br />
* Single and Double can now be switched on the same credit by pressing [3] on the numeric keypad.<br />
** With the introduction of this feature, play style is now indicated at the TOTAL RESULT screen.<br />
* The ability to pay PREMIUM with coins has been added for Japanese version machines. [https://twitter.com/mifune_sonia/status/1504270394131300353?s=20&t=4s3dQYTQho2CXJIqynoI6w]<br />
* EXTRA STAGE system carried over from [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]; please see [[AC DDR A20 PLUS#EXTRA STAGE|its page]] for more details.<br />
* The songs / charts from [[AC DDR A20|DanceDanceRevolution A20]] and A20 PLUS that were unlockable via the following systems/events are now available by default: <br />
** [[FLOOR INFECTION]]<br />
** [[Ichika no BEMANI chou janken taikai 2020]] (いちかのBEMANI超じゃんけん大会2020)<br />
** [[AC DDR A20 PLUS#EXTRA SAVIOR PLUS|EXTRA SAVIOR PLUS]]<br />
** [[AC DDR A20 PLUS#DDR CHALLENGE Carnival PLUS|DDR CHALLENGE Carnival PLUS]]<br />
** [[AC DDR A20 PLUS#COURSE TRIAL|COURSE TRIAL]]<br />
** [[Maishuu! Ichika no chou BEMANI rush 2020]] (毎週!いちかの超BEMANIラッシュ2020)<br />
** [[KONAMI Arcade Championship#The 10th|The 10th KONAMI Arcade Championship]]<br />
** CHALLENGE charts for [[HAPPY ANGEL|HAPPY☆ANGEL]] and [[ZETA~sosuu no sekai to chouetsusha~|ZETA~素数の世界と超越者~]]<br />
* However, the songs from the following groups/systems/events remain locked or exclusive to 20th anniversary model cabinets at the time of launch:<br />
** [[AC DDR A20#20th anniversary model Exclusive Songs|"Legend License" remixes/covers]]<br />
** [[AC DDR A20 PLUS#GOLDEN LEAGUE PLUS|GOLDEN LEAGUE PLUS]]<br />
** [[BEMANI 2021 manatsu no utagassen 5 ban shoubu]] (BEMANI 2021真夏の歌合戦5番勝負)<br />
** [[BPL ouen gakkyoku kaikin stamp rally]] (BPL応援 楽曲解禁スタンプラリー)<br />
** [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]] [[DanceDanceRevolution GRAND PRIX music packs|music pack]] exclusives<br />
* All non-player scores (via [[e-amusement]] data) have been reset.<br />
<br />
== Staff Information ==<br />
None.<br />
<br />
== Full Song List ==<br />
* [[DanceDanceRevolution A3 Full Song List]]<br />
<br />
= Default Songs =<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|KONAMI originals|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[Anthurium]]|[[BlackY]] feat. Risa Yuzuki|142|4|6|10|13|-|6|10|13|-}}<br />
{{DDR Song|[[Dance Phenomena]]|BEMANI Sound Team "[[Takayuki Ishikawa|Captain KING]]"|71-142|3|5|10|12|-|5|10|12|-}}<br />
{{DDR Song|[[Drive My Heart|♡Drive My Heart♡]]|[[nagomu tamaki|CHEAP CREAM]]|145|2|5|8|13|-|5|8|13|-}}<br />
{{DDR Song|[[Fleur]]|BEMANI Sound Team "[[Akhuta|Akhuta Works]]"|180|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Song|[[Like A Star]]|[[nora2r]] feat. 和鳴るせ|175|4|7|12|14|-|7|12|14|-}}<br />
{{DDR Song|[[Pump Pump Pump]]|[[Kosuke Saito|kors k]]|156|2|6|11|15|-|6|11|15|-}}<br />
{{DDR Song|[[SAYONARA disco light|SAYONARA☆ディスコライト]]|[[Tatsuya Sakuma|nana(Sevencolors)]]|159|3|6|9|13|-|5|9|14|-}}<br />
{{DDR Song|[[Surface]]|[[Stessie]]|150|1|4|9|12|-|4|9|12|-}}<br />
{{DDR Song|[[Wolf's Rain]]|[[Yoshikuni Fujino|fu_mou]]|154|4|7|11|14|-|7|11|14|-}}<br />
}}<br />
<br />
= EXTRA EXCLUSIVE =<br />
These songs are only playable during <!--FINAL STAGE or -->EXTRA STAGE<!-- with an appropriate level-->. <br />
<br />
Only songs new to A3 are listed below.<br />
<br />
; EXTRA EXCLUSIVE LEVEL 1 (March 17th, 2022)<br />
* EXTRA STAGE: Deep tenDon Reflex, [[ANTI ANTHEM]]<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|EXTRA EXCLUSIVE|bg=linear-gradient(yellow, #9c1304, #9c1304, #9c1304, yellow)|color=gold}}<br />
{{DDR Song|[[Deep tenDon Reflex]]|BEMANI Sound Team "Coyaan"|?|3|7|11|15|-|7|11|15|-}}<br />
}}<br />
<br />
= Revived Songs =<br />
None.<br />
<br />
= New Charts =<br />
None.<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last arcade/console appearances:<br />
<br />
{{DDR NC Header|<br />
{{DDR NC Song|[[CAN'T STOP FALLIN' IN LOVE -super euro version-]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|1&rarr;2|-|-|-}}<br />
{{DDR NC Song|[[MOON]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|1&rarr;3|-|-|-}}<br />
{{DDR NC Song|[[Star Gate Heaven]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|-|7&rarr;8|-|-}}<br />
{{DDR NC Song|[[LOVE IS THE POWER -Re:born-]]|[[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]|-|5&rarr;6|-|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[The Lonely Streets]]|[[AC DDR 2014|DanceDanceRevolution (2014)]]|-|-|-|10&rarr;11|-|-|-|10&rarr;11|-}}<br />
{{DDR NC Song|[[DDR TAGMIX -LAST DanceR-]]|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]|-|-|-|16&rarr;17|-|-|-|-|-}}<br />
}}<br />
<br />
= Removed Songs =<br />
None.<br />
<br />
= External Link =<br />
* [https://p.eagate.573.jp/game/ddr/ddra3/p/ Official DanceDanceRevolution A3 website]<br />
<br />
{{stub}}<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=DDR_AC_General_Info&diff=513359DDR AC General Info2022-03-17T15:30:41Z<p>NikkiS37: </p>
<hr />
<div>{{DDR}}<br />
== General Arcade Gameplay ==<br />
Unlike beatmania IIDX and pop'n music, DanceDanceRevolution's menu layout tends to change a lot based on what version the player is playing. Also unlike beatmania IIDX and pop'n music, DanceDanceRevolution has dedicated menu buttons.<br />
<br />
All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with [[AC DDR X|DanceDanceRevolution X]] or [[AC DDR 2013|DanceDanceRevolution (2013)]] and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.<br />
<br />
Once the game is started, the first order of business is inserting/tapping the player's [[e-amusement]] pass if the machine supports e-amusement. After that, or otherwise, they will be taken to the Select [[#Selecting a Style|Style]] screen. After that, they will be taken to the Select Difficulty or Select [[#Selecting a Mode|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, they can hold Start upon selecting a song to enter [[#Selecting Options|modifiers]]. In earlier versions, they must use codes. After play, their score will be evaluated, and they will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and in earlier versions and under certain circumstances the player can enter their name.<br />
<br />
== Entry ==<br />
The first screen that appears when starting a game with an e-amusement card is the Entry Screen. If the player doesn't have an e-amusement card, the next screen will be the Play Style selection screen instead.<br />
<br />
=== e-amusement ===<br />
[[e-amusement]] is KONAMI's online service used to keep all the players play data such as the scores, rivals and unlock achievements between all of their games. It was introduced in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] and is now found in every title since. In DanceDanceRevolution, e-amusement has the following features in game:<br />
* Dancer Profile<br />
** Result Star: Since [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]], Result Stars can be obtained when playing in order to access the EXTRA STAGE. The Result Stars earned by the player are transferred between each game. <br />
** Dancer Rank: Used to keep track of the Dan level, much like in beatmania IIDX.<br />
** CLASS: Used to keep track of the [[AC DDR A20#GOLDEN LEAGUE_.28.E3.82.B4.E3.83.BC.E3.83.AB.E3.83.87.E3.83.B3.E3.83.AA.E3.83.BC.E3.82.B0.29|GOLDEN LEAGUE]] CLASS.<br />
** My GROOVE RADAR (マイグルーヴレーダー): From [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] to [[AC DDR 2014|DanceDanceRevolution (2014)]], keeps track of the player stats for Single and Double Play using a [[GROOVE RADAR]]. Removed in [[AC DDR A|DanceDanceRevolution A]].<br />
** ENJOY LEVEL: From [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] to [[AC DDR 2014|DanceDanceRevolution (2014)]], level system used for unlocking more modifier options, songs, character accessories, and CHALLENGE charts. Removed in [[AC DDR A|DanceDanceRevolution A]].<br />
** Drill Level: Used to keep track of the Drill Courses level. It was removed in DanceDanceRevolution X3 VS 2ndMIX.<br />
* Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows the player to target their Rivals' scores during gameplay and play their EDIT DATA. <br />
* Workout Function: Keeps track of the calories spent while playing. Requires the weight (in kilograms) of the player.<br />
* Character: Pick a character from the available roster to be shown on screen dancing during gameplay, provided the song doesn't have a full-screen background video.<br />
* Play Area Browser: Player's play history across the various prefectures in Japan or other countries.<br />
<br />
On the official website of DanceDanceRevolution, e-amusement members can access a more detailed view of their play data, view their Rivals and change their settings.<br />
<br />
== Selecting a Style ==<br />
; Single Play (シングルプレー) [[Image:AC DDR SINGLE PLAY.png|18px]]<br />
: One side of the dance floor (4 foot panels), one player. Always requires only one credit.<br />
<br />
; Double Play (ダブルプレー) [[Image:AC DDR VERSUS PLAY.png|32px]]<br />
: One player uses both sides of the dance floor (8 foot panels). The BEGINNER difficulty and the LEFT, RIGHT, and SHUFFLE options are not available in this style. This requires two credits unless Double Premium or Joint Premium is set.<br />
<br />
; Versus Play (バーサスプレー) [[Image:AC DDR DOUBLE PLAY.png|32px]]<br />
: Two players, each with one side of the dance floor. This requires two credits unless Joint Premium is set.<br />
<br />
; Couple Play (カップルプレー)<br />
: Only available in [[AC DDR 3rd|3rdMIX]] and earlier. Two players each have one side of the dance floor, but each has different steps for the same difficulty. This requires two credits. This style is still available to use in EDIT DATA songs only as of DanceDanceRevolution (2014).<br />
<br />
; Unison Play (ユニゾンプレー)<br />
: Only available in [[AC DDR 3rd|3rdMIX]] and [[AC DDR 3rd Plus|3rdMIX PLUS]]. Two players with one step chart at the center, with different colors of arrow: Blue arrows for the left-hand player, red arrows for the right-hand player, and yellow arrows for both players. However, left-hand player can step on the red arrows and right-hand player can step on the blue arrows. On the 1st STAGE, step charts for the left-hand player and right-hand player are separate but will show its animation of merging once stepping zone starts blinking.<br />
As of [[AC DDR A3|DanceDanceRevolution A3]], the player can now switch between the Single and Double play styles (when only one player is present) by pressing [3] on the keypad.<br />
<br />
=== Mode of Payment ===<br />
Once selecting a Play Style, the game will require a valid mode of payment. For Normal Play (ノーマルプレー), credits, coins or PASELI can be used while Premium Play (プレミアムプレー) is exclusive to PASELI members in Japan or can be selected for players outside Japan or in non-PASELI locations by adding more credits.<br />
<br />
==== PASELI ====<br />
''For more details on PASELI, [[PASELI|please see this page]].''<br />
<br />
'''PASELI''' ('''Pa'''y '''S'''mart '''E'''njoy '''Li'''fe) is a digital currency service that can be linked with an e-amusement account. Depending on the titles, the exclusive features vary from game to game. As of [[AC DDR A3|DanceDanceRevolution A3]], by selecting PREMIUM MODE, you obtain:<br />
* All STAGEs guaranteed. Even if the NORMAL DANCE GAUGE is depleted, the song will continue until the end.<br />
* LIFE4 and SPEED in 0.25x increments, from 0.25x to 4x.<br />
* STAR SYSTEM to access EXTRA STAGE.<br />
* Nonstop / Dan Courses.<br />
<br />
== Number of stages ==<br />
This only applies from 1st STAGE to FINAL STAGE and does not include EXTRA STAGE and ENCORE EXTRA STAGE. A minimum of one stage and a maximum of five (or three in some versions) stages are allowed.<br />
<br />
== Selecting a Mode ==<br />
: ''Modes that appeared only in a single mix are not included.''<br />
<br />
=== NORMAL MODE ===<br />
This is the default mode available in every mix. It allows the user to select the individual songs to play and to select the difficulty levels (after 2ndMIX only) one at a time. Depending on how the operator set the machine, the user can play 1 to 5 songs per game, plus an [[#EXTRA STAGE|EXTRA STAGE]] if earned. In [[AC DDR 1st|DanceDanceRevolution]], [[AC DDR 2nd|2ndMIX]], [[AC DDR 5th|5thMIX]], [[AC DDRMAX|DDRMAX]], and from [[AC DDR 2013|DanceDanceRevolution (2013)]] to [[AC DDR A|DanceDanceRevolution A]], this is the only mode available.<br />
<br />
=== BATTLE MODE ===<br />
A variant of NORMAL mode available in selected games. It features a BATTLE lifebar (which starts at the center and moves to the player side that has an advantage) and no choice of modifiers to select; instead, modifiers are activated on the rival player's side at random depending on the main player's performance and vice versa. If the BATTLE lifebar is at the center at the end of a song, it results in a draw. On SINGLE play, the opposite side is replaced by a CPU.<br />
<br />
=== COURSE MODE ===<br />
Instead of picking individual songs, the player can select a course. A course is a group of at least four songs with each course having 2 difficulty levels. There are two lifebar types: the Normal lifebar, which similar to the standard lifebar; and the Challenge lifebar, where the player is given 4 or 8 lives (depending on the difficulty level chosen) that deplete on each Good, Boo, Miss, or N.G. When the player runs out of lives, they fail the course. Successfully clearing each song will regenerate a life or two. Before DanceDanceRevolution X, the COURSE MODE was split into two parts: NONSTOP MODE and CHALLENGE MODE. In DanceDanceRevolution A20 onwards, Courses are split into two parts: NONSTOP and 段位認定.<br />
<br />
; NONSTOP<br />
: Formerly its own mode as NONSTOP MODE, first appeared in 3rdMIX and was removed in 5thMIX, and CHALLENGE MODE first appeared in [[AC DDRMAX2|DDRMAX2]]. [[AC DDR EXTREME|EXTREME]] was the first mix to have both. NONSTOP MODE included courses with a selectable difficulty level and the standard lifebar.<br />
<br />
; CHALLENGE MODE<br />
: Similar to NONSTOP, but the difficulty of the songs in the courses is fixed, and features a lifebar set to LIFE4 and no choice of modifiers to select.<br />
<br />
; Dan (段位認定)<br />
: Similar to NONSTOP, but the difficulty of the songs in the courses is fixed, it features a lifebar set to GRADE (a yellow lifebar, which is filled to maximum at start but depletes faster), and some modifiers are unavailable.<br />
<br />
== Selecting Options ==<br />
As of DanceDanceRevolution A3, 14 modifiers are available in the game (during the Select Options screen) with a few choice options being exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set to ON to increase the difficulty.<br />
<br />
Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with an options menu, which is accessed by holding the Start button after selecting a song. Since DanceDanceRevolution A, a player can also press [9] on the numerical keypad to access the Options menu. From DDRMAX until SuperNOVA, an option category named "OTHER" included ARROW, CUT, and DARK together. Selecting them would turn them ON. They were divided each into a category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers' names were translated into Japanese instead of English.<br />
From DDRMAX to DanceDanceRevolution X3 VS 2ndMIX, a category titled STEP was available to change the song difficulty for each player. It was renamed in DanceDanceRevolution (2013) to DIFFICULTY, and in DanceDanceRevolution (2014), it was removed from the list due to the introduction of a Difficulty Select screen.<br />
<br />
Introduced in SuperNOVA2 during gameplay, a maximum of 11 modifier square icons can be shown on the screen on top of the score box for each player. The modifiers icons are shown only when they are set to a value different than the defaults. The only exception is for SPEED which even "x1" is shown, and for SPECIAL ARROW, SCREEN FILTER, and GUIDELINE, they simply don't have any icon.<br />
<br />
'''Note:''' ARROW MOVE, APPEARANCE, TURN, STEP ZONE, ARROW COLOR, SPECIAL ARROW, SCREEN FILTER, and LIFE GAUGE require an e-amusement account since DanceDanceRevolution (2014) and CUT, FREEZE ARROW and JUMP count as ASSIST options. Also, the SPECIAL ARROW, SCREEN FILTER, and GUIDELINE options can be changed in the e-amusement website instead.<br />
<br />
=== SPEED ===<br />
Allows to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1) with matching spacing of arrows. During [[AC DDR X2|DanceDanceRevolution X2]] to DanceDanceRevolution (2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 24 speed modifiers currently exist with 9 of them being Premium Play exclusives.<br />
<br />
On DanceDanceRevolution X2 onwards, the player may also adjust the speed at the beginning of a stage using the Left and Right navigational buttons right before the first note of a chart or the SCREEN FILTER appearing.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|SPEED (矢印の速度, Speed of the Arrows)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="80px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffffaa;"|×0.25<br />
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]<br />
|-<br />
| style="background:#ffffaa;"|×0.5<br />
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]<br />
|-<br />
| style="background:#ffffaa;"|×0.75<br />
|[[AC DDR A|DanceDanceRevolution A]]<br />
|-<br />
| style="background:#ffaaaa;"|x1<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
| style="background:#ffffaa;"|×1.25<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|×1.5<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
| style="background:#ffffaa;"|×1.75<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|×2<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
| style="background:#ffffaa;"|×2.25<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|×2.5<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
| style="background:#ffffaa;"|×2.75<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|×3<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
| style="background:#ffffaa;"|×3.25<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|×3.5<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
| style="background:#ffffaa;"|×3.75<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|×4<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×4.5<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×5<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
|×5.5<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×6<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×6.5<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×7<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×7.5<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×8<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|}<br />
<br />
=== ARROW MOVE ===<br />
ARROW MOVE was known as BOOST when it was introduced in DDRMAX until DanceDanceRevolution (2013). Also in 2013, NORMAL was simply known as OFF while BOOST was titled ON. BRAKE and WAVE were introduced as a fixed option in a DanceDanceRevolution EXTREME course. They were later made as selectable options in DanceDanceRevolution SuperNOVA2.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|ARROW MOVE (矢印の動き方, Movement of the arrows)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|NORMAL<br />
| style="background:#ffaaaa;"|Arrows flow (scroll) at a constant speed.<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|BOOST<br />
|Arrows accelerate as they reach the Step Zone.<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
|BRAKE<br />
|Arrows decelerate as they reach the Step Zone.<br />
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]<br />
|-<br />
|WAVE<br />
|Arrows slow down and speed up at fixed points on their way up the screen.<br />
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]<br />
|}<br />
<br />
=== APPEARANCE ===<br />
As of DDR A, HIDDEN+/SUDDEN+ replace the old HIDDEN/SUDDEN options, even on upgraded legacy cabinets.<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|APPEARANCE (見え方)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="360px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|VISIBLE<br />
| style="background:#ffaaaa;"|Arrows are always visible.<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|HIDDEN<br />
|Arrows will disappear when they reach the middle of the screen.<br />
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]<br />
|-<br />
|SUDDEN<br />
|Arrows will appear after they reached the middle of the screen.<br />
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]<br />
|-<br />
|STEALTH<br />
|Arrows are invisible.<br />
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]<br />
|-<br />
|HIDDEN+<br />
|Similar to beatmania IIDX, a lane cover is placed at the top (or bottom if using REVERSE) of the player's side. This can be adjusted by using the Up and Down navigational buttons; the lane cover can also be toggled off and back on by pressing the Start button during gameplay.<br />
|[[AC DDR X2|DanceDanceRevolution X2]]<br />
|-<br />
|SUDDEN+<br />
|A lane cover is placed at the bottom (or top if using REVERSE) of the player's side. Like HIDDEN+, this can be adjusted by using the Up and Down navigational buttons.<br />
|[[AC DDR X2|DanceDanceRevolution X2]]<br />
|-<br />
|HIDDEN+&SUDDEN+<br />
|Both lane covers are displayed. The shutter window can be adjusted in the same fashion as the individual HIDDEN+/SUDDEN+ modifiers.<br />
|[[AC DDR X2|DanceDanceRevolution X2]]<br />
|}<br />
<br />
=== TURN ===<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|TURN (回転)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|OFF<br />
| style="background:#ffaaaa;"|The step chart is in a normal position.<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|MIRROR<br />
|Steps are flipped by 180 degrees.<br />
|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|LEFT※<br />
|Steps are rotated 90 degrees to the left.<br />
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]<br />
|-<br />
|RIGHT※<br />
|Steps are rotated 90 degrees to the right.<br />
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]<br />
|-<br />
|SHUFFLE※<br />
|Columns of steps are randomly arranged.<br />
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]<br />
|}<br />
<br />
※Not available if the play style is DOUBLE.<br />
<br />
=== STEP ZONE ===<br />
The Step Zone refers to the set of stationary arrows near the top of the screen. It was known as DARK when it was introduced in DDRMAX2 until DanceDanceRevolution (2014).<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|STEP ZONE (ステップゾーン)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|ON<br />
| style="background:#ffaaaa;"|The Step Zone is visible at all times.<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|OFF<br />
| The Step Zone is not visible at all times.<br />
|[[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]]<br />
|}<br />
<br />
=== SCROLL ===<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|SCROLL (矢印スクロール, Arrow Scroll)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|NORMAL<br />
| style="background:#ffaaaa;"|Arrows scroll up from the bottom.<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|REVERSE<br />
|Arrows scroll down from the top.<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|}<br />
<br />
=== ARROW COLOR ===<br />
By default in DanceDanceRevolution to 2ndMIX, the arrow color was set to FLAT. The default was changed to VIVID in DanceDanceRevolution 3rdMIX with FLAT being an option activated using a code, and to RAINBOW in DanceDanceRevolution (2014). In DanceDanceRevolution SuperNOVA, ARROW became a new option category with VIVID, NOTE, FLAT and RAINBOW as options. Also in SuperNOVA, the color scheme SOLO was renamed RAINBOW. The category name changed in DanceDanceRevolution (2013) to ARROW COLOR.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|ARROW COLOR (矢印の色)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
|style="background:#ffaaaa;"|RAINBOW<br />
|style="background:#ffaaaa;"|The default color since DDR (2014). Arrows have different gradient cycles which correspond to note value: pink for 1/64-beat to 1/16-beat steps, blue for 5/64-beat to 1/8-beat steps, purple for 9/64-beat to 3/16 beat steps, and orange for 13/64-beat to 1/4-beat steps.<br />
|style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
|NOTE<br />
|Arrows are color-coded according to note value. Unlike RAINBOW, this uses flat, simple colors: red for 1/4th notes, blue for 1/8th notes, yellow for 1/16th notes, and green for all other quantizations.<br />
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]<br />
|-<br />
|VIVID<br />
|The default arrow color until DDR (2013). The arrows emit a rainbow gradient cycle which varies in starting colors depending on note value.<br />
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]<br />
|-<br />
|FLAT<br />
|Arrows follow the VIVID color cycle but all have the same starting color.<br />
|[[AC DDR 1st|DanceDanceRevolution]]<br />
|}<br />
<br />
=== CUT ===<br />
ON1 was named LITTLE when it was introduced in DanceDanceRevolution 2ndMIX. The name changed to CUT in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] and again in DanceDanceRevolution X to ON1 as ON2 was introduced.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|CUT (タイミング別カット, Cut by Timing)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|OFF<br />
| style="background:#ffaaaa;"|Step chart is unchanged.<br />
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
|ON1<br />
|Only shows the 1/4-beat steps.<br />
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]<br />
|-<br />
|ON2<br />
|Only shows the 1/4 and 1/8-beat steps.<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|}<br />
=== FREEZE ARROW ===<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|FREEZE ARROW (フリーズアロー)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|ON<br />
| style="background:#ffaaaa;"|The step chart will include the freeze arrows.<br />
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
|OFF<br />
|The step chart will only include the steps at the start of the freeze arrows (i.e. no holds).<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|}<br />
<br />
=== JUMP ===<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|JUMP (同時踏み, Simultaneous stepping)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|ON<br />
| style="background:#ffaaaa;"|Includes simultaneous steps.<br />
| style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]<br />
|-<br />
|OFF<br />
|Removes the simultaneous steps from the chart.<br />
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]<br />
|}<br />
<br />
=== LIFE GAUGE ===<br />
This modifier was named RISKY with ON and OFF being the two possible options when it was first introduced in DanceDanceRevolution X2. In DanceDanceRevolution 2014, it was renamed GAUGE as LIFE4 and the classic NORMAL were added as options. LIFE GAUGE modifiers cannot be chosen in Courses before A20 or EXTRA STAGEs.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|LIFE GAUGE (ゲージ)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|NORMAL<br />
|style="background:#ffaaaa;"|This is the standard dance gauge.<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
| style="background:#ffffaa;"|LIFE4<br />
|The song ends on 4 combined MISSes and/or NG's. This is an option for advanced players.<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|RISKY<br />
| Getting a single MISS or NG will fail the song.<br />
|[[AC DDR X2|DanceDanceRevolution X2]]<br />
|}<br />
<br />
=== SPECIAL ARROW ===<br />
The CLASSIC arrow was the default and only choice from 1st to 5thMIX; it was replaced by NORMAL in DDRMAX. The ability to change the Special Arrow was introduced as an unlockable reward of the both Enjoy Lv. and code systems in SuperNOVA2 to X. In X2, the option was unlocked by default for everyone.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|SPECIAL ARROW (特殊アロー)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Modifiers<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|NORMAL<br />
| style="background:#ffaaaa;"|[[Image:AC DDR SPECIAL ARROW NORMAL.png|24px]] The default rounded-tip arrow design.<br />
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
|X<br />
|[[Image:AC DDR SPECIAL ARROW X.png|24px]] Uses the arrow design seen on the step panels of a DDR X arcade cabinet.<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|CLASSIC<br />
|[[Image:AC DDR SPECIAL ARROW CLASSIC.png|24px]] The original V-cut arrow design used until 5thMIX.<br />
|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|CYBER<br />
|[[Image:AC DDR SPECIAL ARROW CYBER.png|24px]] A special cyber-themed arrow design.<br />
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]<br />
|-<br />
|MEDIUM<br />
|[[Image:AC DDR SPECIAL ARROW MEDIUM.png|24px]] Arrows are half-sized.<br />
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]<br />
|-<br />
|SMALL<br />
|[[Image:AC DDR SPECIAL ARROW SMALL.png|24px]] Arrows are quarter-sized.<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|DOT<br />
|[[Image:AC DDR SPECIAL ARROW DOT.png|24px]] Arrows are reduced to small dots.<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|}<br />
<br />
=== SCREEN FILTER ===<br />
In DanceDanceRevolution X, OFF was known as NONE. The default changed from OFF to DARK in DanceDanceRevolution (2014).<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|SCREEN FILTER (背景フィルター, Background filter)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Modifiers<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
|OFF<br />
|[[Image:AC DDR SCREEN FILTER OFF.png|24px]] The screen filter is not shown.<br />
|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
| style="background:#ffaaaa;"|DARK<br />
| style="background:#ffaaaa;"|[[Image:AC DDR SCREEN FILTER DARK.png|24px]] 40 percent opacity.<br />
| style="background:#ffaaaa;"|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|DARKER<br />
| [[Image:AC DDR SCREEN FILTER DARKER.png|24px]] 60 percent opacity.<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|DARKEST<br />
| [[Image:AC DDR SCREEN FILTER DARKEST.png|24px]] 80 percent opacity.<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|}<br />
<br />
=== GUIDELINE ===<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|GUIDELINE (ガイドライン)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
|OFF<br />
| The guidelines are not shown.<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|BORDER<br />
| Displays guidelines along the top edges of the arrows. This display is similar to the EDIT mode found in the CS releases of DanceDanceRevolution.<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
| style="background:#ffaaaa;"|CENTER<br />
| style="background:#ffaaaa;"|Displays guidelines along the center of the arrows.<br />
| style="background:#ffaaaa;"|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|}<br />
<br />
== EXTRA STAGE ==<br />
The EXTRA STAGE was introduced in the original DanceDanceRevolution but was not found again after except since DDRMAX. The ONE MORE EXTRA STAGE was also added in DDRMAX. The name ONE MORE EXTRA STAGE was changed in DanceDanceRevolution SuperNOVA2 to ENCORE EXTRA STAGE.<br />
<br />
In [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON 2]], an EXTRA STAGE was possible if the beatmania IIDX machine started the link session during the EXTRA STAGE. Since [[AC DDR 2014|DanceDanceRevolution (2014)]], the EXTRA STAGE is only available in PREMIUM MODE.<br />
<br />
Usually, the EXTRA / ENCORE STAGE system changes from title to title. For more details on how the EXTRA STAGE and ENCORE EXTRA STAGE systems work, see the individual pages below.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" |Game<br />
!style="background:#9999ee; text-align: center;" |EXTRA STAGE<br />
!style="background:#9999ee; text-align: center;" |ENCORE<br>EXTRA STAGE<br />
|-<br />
| [[AC DDR 1st|DanceDanceRevolution]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘<br />
|-<br />
| [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR X|DanceDanceRevolution X]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR X2|DanceDanceRevolution X2]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR X3|DanceDanceRevolution X3]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR 2013|DanceDanceRevolution (2013)]] || style="background:#00FF7F;"| ✔ || style="background:#ffffaa;"| ✘※<br />
|- <br />
| [[AC DDR 2014|DanceDanceRevolution (2014)]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR A|DanceDanceRevolution A]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR A20|DanceDanceRevolution A20]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘<br />
|-<br />
| [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘<br />
|-<br />
| [[AC DDR A3|DanceDanceRevolution A3]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘<br />
|-<br />
| [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘<br />
|}<br />
<br />
※ ENCORE EXTRA STAGE was briefly available in DanceDanceRevolution (2013) due to a bug.<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=AC_DDR_A3&diff=513310AC DDR A32022-03-17T05:32:22Z<p>NikkiS37: </p>
<hr />
<div>''This page is for a game that was just released. As such, expect frequent updates.''<br />
<br />
{{DISPLAYTITLE:DanceDanceRevolution A3}}<br />
{{DDR-AC}}<br />
= DanceDanceRevolution A3 =<br />
<br />
== Release Information ==<br />
[[Image:DDR A3 logo-gold.png|390px]]<br />
* Release dates:<br />
** 20th anniversary model cabinets: March 17th, 2022<br />
<br />
== General Information / Changes ==<br />
* First mainline DanceDanceRevolution arcade game to launch without ''any'' new licenses.<br />
* Single and Double charts can now be played on the same credit by pressing 3 on the numeric keypad. That is, player can switch from SINGLE to DOUBLE and vice-versa.<br />
* The ability to pay PREMIUM with coins has been added. [https://twitter.com/mifune_sonia/status/1504270394131300353?s=20&t=4s3dQYTQho2CXJIqynoI6w]<br />
* EXTRA STAGE system carried over from [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]; please see [[AC DDR A20 PLUS#EXTRA STAGE|its page]] for more details.<br />
* World Best / Area Best / Machine Best scores have been reset; Personal Best scores are carried over from A20 PLUS.<br />
<br />
== Staff Information ==<br />
None.<br />
<br />
== Full Song List ==<br />
* [[DanceDanceRevolution A3 Full Song List]]<br />
<br />
= Default Songs =<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|KONAMI originals|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[Anthurium]]|[[BlackY]] feat. Risa Yuzuki|142|4|6|10|13|-|6|10|13|-}}<br />
{{DDR Song|[[Dance Phenomena]]|BEMANI Sound Team "[[Takayuki Ishikawa|Captain KING]]"|71-142|3|5|10|12|-|5|10|12|-}}<br />
{{DDR Song|[[Drive My Heart|♡Drive My Heart♡]]|[[nagomu tamaki|CHEAP CREAM]]|145|2|5|8|13|-|5|8|13|-}}<br />
{{DDR Song|[[Fleur]]|BEMANI Sound Team "[[Akhuta|Akhuta Works]]"|180|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Song|[[Like A Star]]|[[nora2r]] feat. 和鳴るせ|175|4|7|12|14|-|7|12|14|-}}<br />
{{DDR Song|[[Pump Pump Pump]]|[[Kosuke Saito|kors k]]|156|2|6|11|15|-|6|11|15|-}}<br />
{{DDR Song|[[SAYONARA disco light|SAYONARA☆ディスコライト]]|[[Tatsuya Sakuma|nana(Sevencolors)]]|159|3|6|9|13|-|5|9|14|-}}<br />
{{DDR Song|[[Surface]]|[[Stessie]]|150|1|4|9|12|-|4|9|12|-}}<br />
{{DDR Song|[[Wolf's Rain]]|[[Yoshikuni Fujino|fu_mou]]|154|4|7|11|14|-|7|11|14|-}}<br />
}}<br />
<br />
= EXTRA EXCLUSIVE =<br />
These songs are only playable during <!--FINAL STAGE or -->EXTRA STAGE<!-- with an appropriate level-->. <br />
<br />
Only songs new to A3 are listed below.<br />
<br />
; EXTRA EXCLUSIVE LEVEL 1 (March 17th, 2022)<br />
* EXTRA STAGE: Deep tenDon Reflex, [[ANTI ANTHEM]]<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|EXTRA EXCLUSIVE|bg=linear-gradient(yellow, #9c1304, #9c1304, #9c1304, yellow)|color=gold}}<br />
{{DDR Song|[[Deep tenDon Reflex]]|BEMANI Sound Team "Coyaan"|?|3|7|13|15|-|?|?|15|-}}<br />
}}<br />
<br />
= Revived Songs =<br />
None.<br />
<br />
= New Charts =<br />
None.<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last arcade/console appearances:<br />
<br />
{{DDR NC Header|<br />
{{DDR NC Song|[[CAN'T STOP FALLIN' IN LOVE -super euro version-]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|1&rarr;2|-|-|-}}<br />
{{DDR NC Song|[[MOON]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|1&rarr;3|-|-|-}}<br />
{{DDR NC Song|[[DDR TAGMIX -LAST DanceR-]]|[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]|-|-|-|16&rarr;17|-|-|-|-|-}}<br />
}}<br />
<br />
= Removed Songs =<br />
None.<br />
<br />
= External Link =<br />
* [https://p.eagate.573.jp/game/ddr/ddra3/p/ Official DanceDanceRevolution A3 website]<br />
<br />
{{stub}}<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=DDR_TAGMIX_-LAST_DanceR-&diff=511204DDR TAGMIX -LAST DanceR-2022-02-27T04:18:46Z<p>NikkiS37: </p>
<hr />
<div>= DDR TAGMIX -LAST DanceR- =<br />
<br />
== Song Information ==<br />
[[Image:DDR TAGMIX -LAST DanceR-.png|thumb|DDR TAGMIX -LAST DanceR-'s jacket.]]<br />
Artist: BEMANI Sound Team "TAG underground overlay UNLEASHED"<br><br />
Composition/Arrangement: [[Yasuhiro Taguchi|TAG]]<br><br />
BPM: 50-800<br><br />
Length: 2:17<br><br />
First Music Game Appearance: [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]<br><br />
Other Music Game Appearances: None.<br />
<br />
== Lyrics ==<br />
None.<br />
<br />
== Song Connections / Remixes ==<br />
* DDR TAGMIX -LAST DanceR- is a medley of various TAG songs featured in the DanceDanceRevolution series. The songs featured are:<br />
** [[Another Phase]] ([[AC DDR 2013|DanceDanceRevolution (2013)]]).<br />
** [[roppongi EVOLVED]] ([[AC DDR X2|DanceDanceRevolution X2]]).<br />
** [[SABER WING]] ([[AC DDR X|DanceDanceRevolution X]]).<br />
** [[Take A Step Forward]] and [[TSUBASA]] ([[CS DDR II|DanceDanceRevolution II]] and [[AC DDR 2014|DanceDanceRevolution (2014)]], respectively).<br />
** [[Hopeful]] ([[AC DDR A|DanceDanceRevolution A]]).<br />
** [[Show me your moves]] (DanceDanceRevolution A).<br />
** [[AWAKE]] (DanceDanceRevolution (2014)).<br />
** [[PARANOiA Revolution]] ([[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]).<br />
** [[POSSESSION]] (DanceDanceRevolution X2).<br />
*** The ''Replicant D-action'' voice soundbite from DanceDanceRevolution X2 can also be heard during this part.<br />
** [[ACE FOR ACES]] (DanceDanceRevolution A).<br />
** [[London EVOLVED|London EVOLVED ver.C]] (DanceDanceRevolution II).<br />
** [[Over The "Period"|Over The “Period”]] (DanceDanceRevolution (2014)).<br />
* Various sounds from DanceDanceRevolution (credits inserted, start, the [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] record scratching sound) can be heard in DDR TAGMIX -LAST DanceR- as well.<br />
* The explosion sound effect heard at the end of DDR TAGMIX -LAST DanceR- was earlier used in [[PARANOIA EVOLUTION]], from [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS MIX]].<br />
<br />
== Trivia ==<br />
* DDR TAGMIX -LAST DanceR- is one of the ''GOLDEN LEAGUER PLUS' PRIVILEGE'' rewards by having achieved GOLD CLASS (ゴールドクラス) in DanceDanceRevolution A20 PLUS' ''GOLDEN LEAGUE PLUS'' (ゴールデンリーグ) 13th Period. It can be played from February 16th, 2022.<br />
* DDR TAGMIX -LAST DanceR- marks Yasuhiro Taguchi's final original song for the DanceDanceRevolution series as an in-house composer.<br />
* In a similar manner to PARANOiA Revolution's EXPERT charts, DDR TAGMIX -LAST DanceR-'s charts feature sections of past DanceDanceRevolution songs' charts, mainly songs composed and/or arranged by TAG, with all of the song's charts using the 180 BPM of PARANOiA Revolution's charts during the 100 BPM section in the middle of the song:<br />
{{hide text|* Single DIFFICULT: roppongi EVOLVED DIFFICULT&rarr;SABER WING EXPERT (modified rhythm)&rarr;Take A Step Forward EXPERT&rarr;Hopeful EXPERT&rarr;Show me your moves EXPERT&rarr;AWAKE EXPERT&rarr;PARANOiA Revolution DIFFICULT&rarr;POSSESSION DIFFICULT&rarr;ACE FOR ACES DIFFICULT&rarr;London EVOLVED ver.C EXPERT&rarr;Over The “Period” DIFFICULT (modified).<br />
* Double DIFFICULT (all of the chart sections featured are on DIFFICULT): roppongi EVOLVED&rarr;[[SABER WING (Akira Ishihara Headshot mix)]]&rarr;Take A Step Forward&rarr;Hopeful&rarr;Show me your moves&rarr;AWAKE&rarr;PARANOiA Revolution&rarr;POSSESSION&rarr;ACE FOR ACES&rarr;London EVOLVED ver.C&rarr;Over The “Period”&rarr;[[PARANOiA]].<br />
* Single EXPERT: roppongi EVOLVED EXPERT&rarr;SABER WING (Akira Ishihara Headshot mix) CHALLENGE&rarr;Take A Step Forward and TSUBASA modified EXPERT (most similar to [[ZEPHYRANTHES]]' Single EXPERT chart)&rarr;[[Cosmic Hurricane]] CHALLENGE&rarr;Show me your moves CHALLENGE&rarr;AWAKE CHALLENGE (modified)&rarr;PARANOiA Revolution EXPERT&rarr;POSSESSION EXPERT&rarr;ACE FOR ACES EXPERT&rarr;London EVOLVED ver.C CHALLENGE (modified)&rarr;Over The “Period” EXPERT (modified).<br />
* Double EXPERT (all of the chart sections featured are on EXPERT): roppongi EVOLVED&rarr;SABER WING (Akira Ishihara Headshot mix)&rarr;Take A Step Forward&rarr;Hopeful&rarr;Show me your moves&rarr;AWAKE&rarr;PARANOiA Revolution&rarr;POSSESSION (modified)&rarr;ACE FOR ACES&rarr;London EVOLVED ver.C&rarr;Over The “Period” (modified).<br />
** In turn, the following charts are referenced in DDR TAGMIX -LAST DanceR-'s EXPERT charts during the PARANOiA Revolution section: PARANOiA EXPERT&rarr;[[PARANOiA MAX~DIRTY MIX~|PARANOiA MAX~DIRTY MIX~]] EXPERT&rarr;[[PARANOiA Rebirth]] EXPERT&rarr;PARANOIA EVOLUTION EXPERT&rarr;[[PARANOiA ETERNAL]] old Single EXPERT/X-Special/new Double EXPERT&rarr;[[PARANOIA survivor]] EXPERT&rarr;[[PARANOIA survivor MAX]] CHALLENGE&rarr;[[PARANOiA ~HADES~|PARANOiA ~HADES~]] CHALLENGE.}}<br />
* Song comments for DDR TAGMIX -LAST DanceR- were posted on [https://note.com/tag_underground/n/n785ef4e4525c TAG's blog].<br />
** TAG mention that the title is a homage to DDR's earlier sequel titles, such as [[AC_DDR_2nd|2ndMIX]] and [[AC_DDR_3rd|3rdMIX]], as well as his fictional version of a DDR spinoff, ''DanceDanceRevolution TAGMIX''.<br />
** He wanted to include all of his songs from his debut song ''SABER WING'' all the way to his final new composition for IIDX, [[ILAYZA]], akin to TЁЯRA's ''Dance Dance Revolution featuring TЁЯRA ~NON STOP MEGAMIX~'' from their ''[[REVOLUTION_(album)|RЁVOLUTIФN]]'' album, but couldn't fit it all in a "two-minute piece".<br />
<br />
== Song Production Information ==<br />
None.<br />
<br />
== Difficulty & Notecounts ==<br />
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards. (Notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)<br />
<br />
{{DDR Chart Header|<br />
{{DDR Chart Notecounts|142 / 21|374 / 38|540 / 51|708 / 22|- / - / -|339 / 34|462 / 50|616 / 18|- / - / -}}<br />
{{DDR Chart|DanceDanceRevolution A20 PLUS&rarr;Present|6|11|14|16|-|11|14|17|-}}<br />
}}<br />
<br />
{{GOLDEN LEAGUE}}<br />
<br />
[[Category:Songs]]<br />
[[Category:DDR Songs]]</div>NikkiS37https://remywiki.com/index.php?title=What_Is_GFDM&diff=510211What Is GFDM2022-02-16T03:34:06Z<p>NikkiS37: </p>
<hr />
<div>'''''GuitarFreaks''''' (formerly capitalized as '''''GUITARFREAKS''''', abbreviated '''GF''') and '''''DrumMania''''' (formerly capitalized as '''''drummania''''', abbreviated '''''DM''''') are rock-oriented music video games produced by KONAMI. Together, the series is formerly abbreviated as "ギタドラ" (GITADORA). In GuitarFreaks, the player uses a controller to simulate the playing of an electric guitar, while in DrumMania, the player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song. The game consists of music predominantly from rock, metal, and J-Pop genres, and is now in its 28th and 27th versions, [[AC GD HIGH-VOLTAGE|GITADORA HIGH-VOLTAGE GuitarFreaks and GITADORA HIGH-VOLTAGE DrumMania]] respectively, which were released in April 2021.<br />
<br />
In 2010, KONAMI released '''GuitarFreaksXG''' and '''DrumManiaXG''', which introduced several changes to the cabinet and controllers for both games. Since the release of the XG series, the original cabinets had [[AC GFDM V7|two new]] [[AC GFDM V8|versions]] before being discontinued. The XG series had three games before being renamed as simply '''GITADORA GuitarFreaks''' and '''GITADORA DrumMania''', with another new, smaller cabinet (although the controller, and therefore gameplay, was not changed). The GITADORA series is currently being supported with online updates.<br />
<br />
Earlier versions of ''DrumMania'', which include those released before drummania 10thMIX, have been released in Asian countries under the title ''Percussion Freaks''.<br />
<br />
KONAMI has not mass produced an American version of ''DrumMania'', primarily since John Devecka holds the US patent for "drum simulation games", which Activision had purchased and utilized in the Guitar Hero series. Even with this possible obstacle in mind, KONAMI has tested English builds of DrumMania and GuitarFreaks V4 at the ATEI exhibition in London and at a Brunswick Zone bowling alley in Naperville, Illinois - though official releases have not been announced. Nonetheless, imported versions of ''DrumMania'' can be found in various locations across the United States and Canada.<br />
<br />
= Controllers =<br />
''Note: Games from [[AC GF|GUITARFREAKS]]/[[AC DM|drummania]] to [[AC GFDM V8|GuitarFreaks V8 & DrumMania V8]] are known as the "original series", while games using the [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]] and [[AC GD|GITADORA]] cabinets are known as the "XG/GITADORA series".''<br />
<br />
''GuitarFreaks'' is played using a controller designed to imitate the shape of an electric guitar, most like the Fender Jazzmaster or Fender Mustang. The original series neck houses three buttons, colored red, green, and blue. On the main face of the guitar, a pick lever is used to simulate the picking and strumming of an actual guitar. A small metal knob near the pick is used to alter the sound produced by the game, such as adding Chorus/Delay effects.<br />
<br />
The XG/GITADORA series feature five buttons, in order from left to right on the game screen: red, green, blue, yellow, purple. A foot effector was added, which allows the guitar to be played with Chorus, Delay, or Reverb effects. The guitar effect knob alters the effect strength instead.<br />
<br />
''DrumMania'' is played using a controller designed to imitate a drum set. The original series features five pads are arrayed from left to right for the hi-hat, snare drum, high tom, low tom and cymbal. There is also a foot pedal for the bass drum near the snare and the high tom. During play, the player presses the pads and steps on the pedal.<br />
<br />
The pads are actually a modified version of the DTXPRESS electronic drum kit made by Yamaha Corporation which is available in almost any musical chain store.<br />
<br />
The XG/GITADORA series feature a left cymbal, floor tom, and left pedal in addition to the the five pads from the original series.<br />
<br />
To the right of these pads, there are three buttons, Left, Start and Right, which are used to select and decide in the selection screens. In those cases, the Left button is assigned to the snare drum pad, Right to the low tom, and Start to the cymbal.<br />
<br />
= Gameplay =<br />
== GuitarFreaks ==<br />
The interface is similar to other games in the BEMANI series. Two ''note scrolls'' - one for each player - are displayed at the left and right sides of the screen. Videos for each song are displayed in the center of the screen. Each note scroll consists of columns: one each for the red, green, and blue buttons (the XG/GITADORA series also has two extra columns for yellow and purple buttons), and another column, known as the '''Wailing Bonus''' column. Individual notes and chords are represented by small colored bars that scroll upward in the columns. To play the correct note, the player must hold down the buttons corresponding to the colored bars, and move the fret lever when the bars reach the yellow fretting line. When a guitar icon is displayed in the Wailing Bonus column along with an associated note, the player can tilt the guitar upright while playing the note to receive bonus points.<br />
<br />
The player's accuracy is judged for each note played. The current system uses the names ''Perfect'', ''Great'', ''Good'', ''Poor'', and ''Miss'' to indicate a player's accuracy. Ratings of Poor or Miss will deplete the player's '''Groove Gauge''', while Perfect and Great ratings will replenish it. If the Groove Gauge is emptied completely, the player fails, and the game ends. Players are allowed to play anywhere from one to five songs depending on the game cabinet's configuration, with the ability to earn additional songs in certain versions of the game.<br />
<br />
Upon successful completion of a song, players are graded on their performance. When the game ends, the player's total score across all songs played is tabulated.<br />
<br />
== DrumMania ==<br />
The screen setup is simple. On the left side, notes scroll vertically downwards and a short video clip for each song is displayed in the right side of the screen. Individual notes are represented by small colored bars that scroll downward in the columns. <br />
<br />
To play the correct note, the player must hit one or two of these pads and/or step the pedal(s) when the note bars reach the yellow line. The note scroll in ''DrumMania'' is in essence a drum tablature timed with the music and placed vertically.<br />
<br />
The player's accuracy is judged for each note played, and while the individual note judgments have changed throughout the series, the current system uses Perfect, Great, Good, Poor, and Miss to evaluate performance of each note. Ratings of Poor or Miss will deplete the player's "Excite Gauge", while accurate play will replenish it. <br />
<br />
If the Excite Gauge is emptied completely, the game ends. Players will be able to play anywhere from three to five songs depending on the game's configuration, with the potential to earn one or two additional stages in certain versions of the game if performance is good enough.<br />
<br />
At the completion of a song, players are given a letter rank for their performance which can range anywhere from E to A, as well as S and SS depending on how well the song was played, and how the particular release of the game being played computes ranks.<br />
<br />
= Session Linking =<br />
One of the major selling points of ''GuitarFreaks'' and ''DrumMania'' are the games' ability to be linked to the other game. This allows up to three players to join together to play simultaneously in ''Session Mode''. During a session, the music will play simultaneously from both games, and the players' guitar and drum sounds are relayed between the two games.<br />
<br />
Because the second version of ''GuitarFreaks'' was released prior to the first version of DrumMania, GuitarFreaks is one "mix" number higher than the ''DrumMania'' version it links up to. For example, [[AC GF6DM5|GUITARFREAKS 6thMIX]] is designed to be linked with drummania 5thMIX. The mix versions were synchronized with the release of [[AC GFDM V|GuitarFreaks V & DrumMania V]] eschewing the long-standing number system, and replacing what would have been the 12th and 11th mix, respectively.<br />
<br />
== MultiSession GDK ==<br />
Seen only in two releases each of ''GuitarFreaks'' and ''DrumMania'', MultiSession GDK allowed the games to be linked up with [[AC KBM 3rd|KEYBOARDMANIA 3rdMIX]] as well. In addition to having three players control the guitars and drums, two more could be added playing along on keyboards. However, when linked with KEYBOARDMANIA, only about a [[:Category:MultiSession GDK Songs|dozen songs]] are available to play. KEYBOARDMANIA 3rdMIX can be linked with [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]], or [[AC GF6DM5|GUITARFREAKS 6thMIX & drummania 5thMIX]].<br />
<br />
= Hardware =<br />
Until V, ''DrumMania'' used KONAMI's System 573 Digital hardware, which was also implemented on ''GuitarFreaks'' on its [[AC GF3|3rdMIX]], allowing the implementation of link functionality between the two games. On V, both games were switched to a PlayStation 2 based system, now using a hard drive instead of CD-ROM discs to store game data. As of V4, both ''GuitarFreaks'' and ''DrumMania'' now run on Windows XP Embedded based hardware known as BEMANI PC (which has also been adopted by other KONAMI arcade games).<br />
<br />
= [[e-amusement]] =<br />
Since [[AC GF9DM8|GUITARFREAKS 9thMIX & drummania 8thMIX]], the series has taken advantage of KONAMI's e-amusement (formerly eAMUSEMENT or e-AMUSEMENT) system, which adds several online capabilities to the game:<br />
<br />
== Avatar ==<br />
With the usage of the e-amusement pass, players are allowed to select an avatar to represent themselves.<br />
<br />
== Battle ==<br />
As of [[AC GFDM V3|V3]] with the usage of the e-amusement pass, players are allowed to select an additional mode: Battle (Worldwide). With Battle mode, players can compete and pit their skills with another player available on the e-amusement server; otherwise not available without the usage of the e-amusement pass.<br />
<br />
Players can select NORMAL, PERFECT, or COMBO modes upon selection of the song to determine the final calculation. Upon winning or losing, they will be entitled to promote or demote to another higher BATTLE CLASS rated from D3 to SS, where players are sorted according how well they have successfully defeated opponents.<br />
<br />
However, without the use of the e-amusement pass, if there are additional GuitarFreaks or DrumMania machines in the arcade, an additional Battle Mode (Local) option is created, just like in a LAN. They have the same functionality as the Battle Mode (Worldwide); otherwise do not have Battle Classes to sort the players.<br />
<br />
Other than Battle Mode (Local), alternatively players can select the Battle Mode (CPU) which is also available only for GuitarFreaks or DrumMania machines without e-amusement access. This mode allows players to complete with the CPU, rather than a player.<br />
<br />
== Hidden songs ==<br />
With the usage of the e-amusement pass, players are allowed access to hidden songs not playable or unlockable without an e-amusement Pass.<br />
<br />
== Internet ranking ==<br />
With the usage of the e-amusement pass, players are allowed to have their results posted via the Internet. These results include their own personal ranking and have results of their songs stored into the e-amusement pass.<br />
<br />
== Skill Points ==<br />
Songs played are then converted to Skill Points, which is determined by the percentage of Perfects, Greats and the number of notes hit correctly in succession, known as "Combo." The higher the combo count and percentage of Perfects, Greats, the higher the percentage of skill obtained for that particular song, up to 100% or simply MAX.<br />
<br />
As of [[AC GFDM V4|V4]], Skill Points are dependent on the first 14 songs released for the particular mix, next 36 songs from previous mixes and last 3 long songs from any mix played throughout the song list.<br />
<br />
The previous mixes uses a different calculation of Skill Points since NONSTOP MODE was abolished in V4. The old skill point calculation is dependent on the first 13 songs released for the particular mix, next 35 songs from previous mixes, 2 long songs from any mix and the last 3 non-stop courses played throughout the song list.<br />
<br />
Skill Points are awarded upon successful completion of a song, and depending on how well the Skill Percentage earned for the particular song, the player earns the amount of Skill Points reflected at the end of the game.<br />
<br />
== Titles ==<br />
Players are allowed to select titles earned from the games to represent them. These titles require special condition(s) to be met before earning the particular title.<br />
<br />
== Updates ==<br />
Since GITADORA, both ''GuitarFreaks'' and ''DrumMania'' require to be connected to e-amusement in order to receive software update, which can include new songs, unlocking events, bug fixes, among other various additions or removals. New games are also released through online updates as well.<br />
<br />
= Simulators =<br />
A handful of ''GuitarFreaks'' and ''DrumMania'' simulators have been created for use on PCs, the most popular of which is called ''DTXMania''. It can be controlled using the computer keyboard, any USB device that can act as a joystick, or any MIDI instrument such as a MIDI keyboard or professional quality electronic drum kit. While DTXMania is compatible with Rock Band and Guitar Hero series drum sets, they do not have enough drum pads to play many of the DrumMania songs correctly unless more sets are added. DTXMania supports up to 8 drum pads and makes a distinction between open and closed Hi-Hat. Using DTXCreator from the web page it is possible to create playable songs from any mp3/ogg files if the guitar/drum tablature is available.<br />
<br />
= External Links =<br />
== Official Sites ==<br />
* [http://twitter.com/gfdm_staff GITADORA staff Twitter].<br />
* [http://www.konami.jp/bemani/gfdm/arcade/index.html GuitarFreaks & DrumMania GATEWAY], KONAMI's official arcade website for ''GuitarFreaks'' and ''DrumMania'' for games up to [[AC GFDM XG3|GuitarFreaksXG3 & DrumManiaXG3]].<br />
<br />
== Community Sites ==<br />
* [http://bemaniwiki.com/index.php BEMANIWiki 2nd]<br />
* [http://beatpool.tank.jp/ ギタドラ検索 beatpool]<br />
<br />
== Simulators ==<br />
* [http://www.dtxmania.net/ DTXMania], a popular simulator for GuitarFreaks & DrumMania.<br />
* [http://www.digiband.net/ DigiBand], another simulator for GuitarFreaks & DrumMania, currently the only one available for Linux.<br />
<br />
{{stub}}<br />
<br />
[[Category:GFDM]]</div>NikkiS37https://remywiki.com/index.php?title=What_is_SOUND_VOLTEX&diff=508662What is SOUND VOLTEX2022-02-06T06:29:31Z<p>NikkiS37: </p>
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<div>= SOUND VOLTEX Series =<br />
SOUND VOLTEX is part of the [[BEMANI]] series of music games. The game series combines traditional button gameplay with the use of analog dials and sound effects, creating a unique sound and game experience.<br><br />
[[Takahiro Fukase|PHQUASE]] is the current sound director of the series, while [[Takayuki Ishikawa|dj TAKA]] is the current sound producer, with [[Yoshitaka Nishimura|DJ YOSHITAKA]] as the head producer.<br> <br />
[[Sota Fujimori]] is the composer of the BGM for the first four installments, from [[AC SDVX|BOOTH]] to [[AC SDVX IV|HEAVENLY HAVEN]]. PHQUASE composed the [[AC SDVX VW|VIVID WAVE]] BGM, and [[Shunsuke Sato|SYUNN]] composed the [[AC SDVX EG|EXCEED GEAR]] BGM.<br />
<br />
What makes SOUND VOLTEX different from the other game series is that regular BEMANI artists (either KONAMI in-house or commissioned ones) are not prominent in the song list. Instead, artists renowned in the doujin and beatmania simulation scene are more common here, plus licensed [[EXIT TUNES]] songs and ''Touhou Project'' arrangements. There are also remixes of original KONAMI songs.<br><br />
While at first the song list mostly consisted of original songs or licenses involving VOCALOIDs, late in the first game's release the artist selection greatly expanded thanks to what it is supposed to be the most important pillar of the series - the FLOOR section.<br />
<br />
''SOUND VOLTEX FLOOR'' refers to the group of competitions posted in its website where Japan-based artists can participate in, with a chance of their songs or remixes appearing in the games. Music contests have their own themes and rules, such as remixing a selection of an artist's songs, or using synthesized vocals. There are also contests related to designing jackets for brand-new songs or to replace pre-existing ones in the game.<br><br />
Thanks to the FLOOR contests (and also to the presence of Touhou Project arrangements), the game quickly gained a lot of success, prompting the production team to focus as much as possible on these in the future. Contest winners may also be invited to provide original songs in SOUND VOLTEX itself or in other BEMANI games (most notably, five of the seven [[beatnation Records|beatnation RHYZE]] members debuted in BEMANI via SOUND VOLTEX FLOOR).<br />
<br />
From April 16th to May 15th, 2015, the first SOUND VOLTEX FLOOR contests (for original songs and appeal cards) exclusive to the rest of Asia were held. However, due to delays in communication between KONAMI, Korean distributor UNIANA and participating artists, the winning contest songs and appeal cards weren't added to the game until over two years later, on February 1st, 2018. (On December 21st, 2016, UNIANA stated on Twitter that it has sent out confirmation emails to all winning artists.)<br />
<br />
As first seen in SOUND VOLTEX II -infinite infection-, new games of the series are released as huge online updates.<br />
<br />
Unlike other BEMANI games, regular soundtracks are not released for the SOUND VOLTEX series. Instead, soundtracks tend to focus on ones from FLOOR contests. Listed below are the soundtracks that have been released so far:<br />
* ''SOUND VOLTEX ULTIMATE TRACKS - 東方紅魔郷REMIX -''<br />
** Released on July 30th, 2014 (released early on May 11th, 2014, at the ''Reitaisai 11'' doujin event).<br />
** Contains all the songs from the [http://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/04/index.html Touhou Project Embodiment of Scarlet Devil Remix Contest], plus two new arrangements.<br />
* ''SOUND VOLTEX ULTIMATE TRACKS -LEGEND OF KAC-''<br />
** Released on March 4th, 2015.<br />
** Contains songs from the first two [[KONAMI Arcade Championship]] contests (KAC 2012 and KAC 2013).<br />
* ''SOUND VOLTEX ULTIMATE TRACKS -FLOOR ANTHEM- EP.01''<br />
** Released on February 24th, 2016.<br />
** Contains select FLOOR songs from SOUND VOLTEX BOOTH and SOUND VOLTEX II -infinite infection- as voted by the community, plus five new original songs.<br />
* ''SOUND VOLTEX ULTIMATE TRACKS -東方妖々夢&輝針城REMIX-''<br />
** Released on November 23rd, 2016 (released early on October 16th, 2016, at the ''Autumn Reitaisai 2016'' doujin event).<br />
** Contains all the songs from the Touhou Project [http://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/07/index.html Perfect Cherry Blossom] and [http://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/05/index.html Double Dealing Character] remix contests, plus three new arrangements.<br />
* ''SOUND VOLTEX ULTIMATE TRACKS BOOTH LEGACY - 壱 -'' and ''SOUND VOLTEX ULTIMATE TRACKS BOOTH LEGACY - 弐 -''<br />
** Released on July 21st, 2017. Only obtainable at select arcades for 800 VP each for a limited time.<br />
** Both soundtracks contain almost every KONAMI original song/remix from SOUND VOLTEX BOOTH.<br />
* ''SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω -Phase.1-''<br />
** Released on July 12th, 2018. Only obtainable at select arcades for 800 VP for a limited time.<br />
** Contains all original songs from the first phase of SOUND VOLTEX IV HEAVENLY HAVEN's Ω Dimension unlock system.<br />
* ''SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω -Phase.2-''<br />
** Released on December 20th, 2018. Only obtainable at select arcades for 800 VP for a limited time.<br />
** Contains all original songs from the second phase of SOUND VOLTEX IV HEAVENLY HAVEN's Ω Dimension unlock system.<br />
* ''SOUND VOLTEX ULTIMATE TRACKS Dimension Gates Ω -Phase.3-''<br />
** Released on December 5th, 2019. Only obtainable at select arcades for 800 VP for a limited time.<br />
** Contains all original songs from the third phase of SOUND VOLTEX IV HEAVENLY HAVEN's Ω Dimension unlock system.<br />
<br />
Other original SOUND VOLTEX songs may occassionally appear in soundtracks for multi-game BEMANI events.<br />
<br />
SOUND VOLTEX is also the first BEMANI game series to have licensed BMS (Be-Music Source) songs. In SOUND VOLTEX IV HEAVENLY HAVEN, it also added songs from major doujin labels such as [[HARDCORE TANO*C]], [[S2TB Recording]], and ''C.H.S''.<br />
<br />
== Gameplay ==<br />
''For simplicity, the games will be referred to by their subtitles (BOOTH, infinite infection, GRAVITY WARS, HEAVENLY HAVEN, VIVID WAVE).''<br />
<br />
SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks & DrumMania. When a note reaches the judgment line in time with the beat, you press the corresponding button or turn the corresponding dial.<br />
<br />
The game interface has 4 CHIP BT note lanes, and 2 LONG FX note lanes that each occupy 2 BT note lanes. BT notes are white and FX notes are yellow/orange.<br />
<br />
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. By default, when a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.<br><br />
The effects in the songs are game-related and are caused by LONG FX notes (distortion effects), ANALOG CHAINS (woosh effects), and special CHIP FX notes (added FX effects).<br />
<br />
infinite infection introduced the following gameplay mechanics:<br />
* SHORT note lanes can now have hold notes, known as LONG BT notes. Conversely, LONG note lanes can now have short notes, known as CHIP FX notes.<br />
* The HARD-gauge style EXCESSIVE RATE is added. When the rate drops to 0% at any point, it is a TRACK CRASH.<br />
* The INFINITE BLASTER unlock system/folder is added (since HEAVENLY HAVEN known as '''BLASTER GATE'''). It unlocks most game-specific special charts (e.g. INFINITE). This folder used to be available once the BLASTER ENERGY gauge is at 100%. Using the EXCESSIVE RATE gauge charges the BLASTER ENERGY gauge by 6.67% a stage (15 plays will fill it).<br />
* A course-based mode, SKILL ANALYZER, was added. It functions similarly to beatmania IIDX's [[beatmania IIDX Dan Courses|Dan / CLASS]] mode. A gauge exclusive to the mode, PERMISSIVE RATE, was added.<br />
<br />
GRAVITY WARS added even more mechanics:<br />
* Any combination of the BT and FX notes is now possible.<br />
* ANALOG CHAINS may start from anywhere and go in any direction, and also extend beyond the chart lane.<br />
* New charts may include zooming, moving, and even disappearing of the chart lanes.<br />
* Colors of the ANALOG CHAINS can now be changed. Two new colors are also available: yellow and green.<br />
* Hi-SPEED values can be tuned to an exact BPM value. They can also be stored by pressing 6 on the keypad for easy Hi-SPEED changing.<br />
* EARLY/LATE indicators for NEARs can be shown in-game. They have 4 possible positions: LOWER, STANDARD (default), UPPER, and UPPER+.<br />
* Timing can be adjusted to be earlier or later by holding START and then pressing 3 or 9 on the keypad, respectively. Values range from -8 to +8. Increase this value if you are getting many EARLYs and decrease it if you are getting LATEs.<br />
* The ALTERNATIVE RATE SYSTEM (ARS) has been added to selected modes. This gauge starts with an EXCESSIVE RATE gauge, but when depleted (a TRACK CRASH normally), it will be switched to a EFFECTIVE RATE, at a level as if it were active.<br />
<br />
HEAVENLY HAVEN introduced the following mechanics:<br />
* A new default difficulty, MAXIMUM, is added. This difficulty is only present on new songs from HEAVENLY HAVEN onwards.<br />
* MIRROR and RANDOM note options are added. MIRROR flips all input horizontally, while RANDOM makes all BT notes appear randomly (and sometimes mirrors FX notes). They cannot be used in SKILL ANALYZER.<br />
* Special CHIP FX notes (colored yellow) produce added sound effects when hit. These vary from claps to bass drops.<br />
* A new EXTRA STAGE system, named ''EXTRACK'', is introduced. By filling the BLASTER GAUGE to 100% or playing on BLASTER START, the EXTRACK will appear after the FINAL TRACK. The BLASTER GATE folder is now only accessible on EXTRACK or the BLASTER START modes. ''Ω Dimension'', a new EXTRACK-only folder, contains EXTRACK-exclusive charts available to unlock.<br />
<br />
VIVID WAVE introduced the following mechanics:<br />
* Speed and judgement offset can now be changed at the song selection menu.<br />
* Sorting function has been slightly reworked.<br />
* You can now change the colors of the key beams. Available colors are purple, pink, green, and yellow.<br />
* The NEMSYS crew characters that appear in the results screen are now animated using Live2D (except for photographed characters).<br />
* Timing values are changed from -8/+8 to -16/+16.<br />
* As of December 17th, 2019, the BLASTER ENERGY gauge will be filled with EFFECTIVE RATE as well as EXCESSIVE RATE, with 6.67% per song played.<br />
* ''HEXA DIVER'', a new EXTRACK-only folder, contains EXTRACK-exclusive charts available to unlock.<br />
* As of January 17, 2020, a purchasable item, BLASTER PASS is added, simplifying the gameplay for BLASTER-related unlocks.<br />
<br />
EXCEED GEAR also introduced more mechanics and changes:<br />
* A new cabinet, named ''Valkyrie model'', is introduced, which allows access to some exclusive songs and other gameplay mechanics, such as the S-CRITICAL judgement. [[EX Score|EX-SCORE]] is also displayed when S-CRITICAL judgement is enabled.<br />
* EXTRACK gauge is added in which the player will have access to EXTRACK if it is filled. They are also separate with BLASTER ENERGY, meaning that the player can access BLASTER-related unlocks outside EXTRACK.<br />
* The unlocking mechanics for BLASTER GATE and ''Ω Dimension'' were simplified, as players now need to clear or play 20 times (regardless of playing local or online) to unlock the charts. Playing a chart under BLASTER PASS instantly unlocks the chart regardless of results.<br />
* The Hi-SPEED value is now displayed in hundredths and its value do not pertain to the BPM. Any BPM changes are also displayed beforehand during a song.<br />
<br />
To clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved.<br />
<br />
== Modes ==<br />
Initially, BOOTH only had two modes: ONLINE (single player) and FRIEND (local matching with 1-3 other players).<br />
<br />
infinite infection added SKILL ANALYZER mode, that offers various 3-stage courses, most of which determines a player's Skill Level, and the rest being special commemerative courses. It also split all its modes to credit and [[PASELI]]/premium sub-modes when KONAMI further integrated PASELI into all its e-amusement games.<br />
<br />
GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes.<br />
<br />
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sections. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system. In addition, with the EXTRACK system added on August 10th, 2017, the number of playable stages has increased, and less emphasis is placed on BLASTER GATE.<br />
<br />
VIVID WAVE now has six different modes. These modes are:<br />
* NORMAL - the standard game mode.<br />
* FRIEND - local matching mode.<br />
* PARADISE - continuous mix mode.<br />
* BLASTER - allows unlocking of BLASTER GATE charts and both Ω Dimension and HEXA DIVER tracks without BLASTER ENERGY.<br />
* SKILL ANALYZER - now made as a separate mode for the first time since [[AC SDVX III|GRAVITY WARS]].<br />
* PREMIUM TIME - a time-based session mode similar to beatmania IIDX's PREMIUM FREE. Play as many tracks as you want within a 10-minute window. It is possible to set different challenges, automatically ending or retrying a track if the conditions are broken. You can also end a stage at any time by pressing the FX and START buttons simultaneously or hold them down to instantly restart the track.<br />
<br />
EXCEED Gear adds two more game modes that are battle-based modes:<br />
* ARENA BATTLE - a matching mode where two to four players compete in a set of songs, similar to beatmania IIDX's ARENA and pop'n music's Net Taisen mode.<br />
* MEGAMIX BATTLE - a two-player matching mode compete in a pool of 10 chosen songs converted into a real-time megamix.<br />
<br />
The game currently has the following entry modes:<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" |Mode<br />
!style="background:#9999ee; text-align: center;" |Duration<br />
!style="background:#9999ee; text-align: center;" |Level restriction<br />
!style="background:#9999ee; text-align: center;" |S-Critical judgement<br />
!style="background:#9999ee; text-align: center;" |ARS<br />
!style="background:#9999ee; text-align: center;" |BLASTER GATE<br>Ω Dimension<br />
!style="background:#9999ee; text-align: center;" |HEXA DIVER<br />
!style="background:#9999ee; text-align: center;" |Comments<br />
|-<br />
| LIGHT START<br />
| Up to 3 songs<br />
| Yes<br />
| No<br />
| No<br />
| No<br />
| No<br />
| The game is over when a song is CRASHED if it is above Level 7, or if using EXCESSIVE RATE.<br />
|-<br />
| STANDARD START<br />
| 3 songs, plus EXTRACK<br />
| No<br />
| Yes<br />
| Yes<br />
| BLASTER ENERGY charged to MAX only<br />
| BLASTER ENERGY charged to MAX only<br />
| The BLASTER ENERGY gauge also increases by an additional 1.33% per stage.<br />
|-<br />
| SKILL ANALYZER<br />
| Up to 3 songs<br />
| N/A<br />
| No<br />
| No<br />
| No<br />
| No<br />
| Play a course of set songs in a row without stopping. Players start with PERMISSIVE RATE at its maximum; if it drops to 0%, the game is over.<br />
|-<br />
| BLASTER START<br />
| 3 songs, plus EXTRACK<br />
| No<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Once per play<br />
| Same as STANDARD START, but is more focused on BLASTER unlocks.<br />
|-<br />
| PARADISE START<br />
| 2 songs, plus EXTRACK<br />
| No<br />
| No<br />
| Yes<br />
| EXTRACK only<br />
| EXTRACK only<br />
| Enables AUTOMATION PARADISE once per play: the current track is transformed into a medley of three or four songs picked by the player or three songs picked at random. VIVID WAVE only.<br />
|-<br />
| PREMIUM TIME<br />
| 10 minutes<br />
| No<br />
| Yes<br />
| Yes<br />
| BLASTER ENERGY charged to MAX only<br />
| BLASTER ENERGY charged to MAX only<br />
| Same as STANDARD START, but with a time limit instead of a set number of stages and, only for VIVID WAVE, without access to EXTRACK-exclusive folders and BLASTER GATE.<br />
|-<br />
| MEGAMIX START<br />
| 10 songs total, 12 turns<br />
| No<br />
| Yes<br />
| Yes<br />
| No<br />
| No<br />
| Enables AUTOMATION PARADISE once per play: the current track is transformed into a medley of ten songs picked by both players. Valkyrie model only.<br />
|-<br />
| ARENA START<br />
| 3 or 4 songs<br />
| No<br />
| Yes<br />
| Yes<br />
| No<br />
| No<br />
| Enables ARENA once per play: 4 songs requires 4 players. Valkyrie model only.<br />
|}<br />
<br />
GENERATOR modes (only in III or IV machines with a GENERATOR):<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" |Mode<br />
!style="background:#9999ee; text-align: center;" |Duration<br />
!style="background:#9999ee; text-align: center;" |Level restriction<br />
!style="background:#9999ee; text-align: center;" |ARS<br />
!style="background:#9999ee; text-align: center;" |BLASTER GATE<br />
!style="background:#9999ee; text-align: center;" |Ω Dimension<br />
!style="background:#9999ee; text-align: center;" |Comments<br />
|-<br />
| GENERATOR LIGHT START<br />
| Up to 3 songs, plus EXTRACK<br />
| Yes<br />
| No<br />
| EXTRACK only<br />
| EXTRACK only<br />
| Same as LIGHT START, and it prints one GENESIS CARD.<br />
|-<br />
| GENERATOR START<br />
| 3 songs, plus EXTRACK<br />
| No<br />
| Yes<br />
| EXTRACK only<br />
| EXTRACK only<br />
| Same as STANDARD START, and it prints 1 to 5 GENESIS CARD(s).<br />
|-<br />
| GENERATOR BLASTER<br />
| 3 songs, final song is EXTRACK<br />
| No<br />
| Yes<br />
| Yes<br />
| EXTRACK only<br />
| Same as BLASTER START, and it prints 1 to 5 GENESIS CARD(s).<br />
|}<br />
<br />
SOUND VOLTEX III コナステ modes:<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" |Mode<br />
!style="background:#9999ee; text-align: center;" |Duration<br />
!style="background:#9999ee; text-align: center;" |ARS<br />
!style="background:#9999ee; text-align: center;" |BLASTER GATE<br />
!style="background:#9999ee; text-align: center;" |Comments<br />
|-<br />
| ENDLESS<br />
| 2 tickets per song, with every third song being 1 ticket<br />
| Yes<br />
| BLASTER ENERGY charged to MAX only<br />
| Same as STANDARD START, but uses tickets to access each song.<br />
|-<br />
| INFINITE<br />
| Infinite<br />
| Yes<br />
| No<br />
| Same as FREE mode of other BEMANI home games.<br />
|}<br />
<br />
The availability of the modes is the following:<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="150px"|Country/Game<br />
!style="background:#9999ee; text-align: center;" rowspan="1" rowspan="2" width="75px"|Cabinet<br>Version<br />
!style="background:#9999ee; text-align: center;" colspan="8" rowspan="1"|Availability<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|LIGHT START (songs)<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|STANDARD START<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|BLASTER START<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|SKILL ANALYZER<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PARADISE START<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM TIME<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|MEGAMIX BATTLE/ARENA START<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|ENDLESS/INFINITE<br />
|-<br />
| Japan || Japanese || 3 songs + 1 || PASELI only || PASELI only || Yes || Yes || PASELI only || Valkyrie model only || No<br />
|-<br />
| Korea || Korean || 3 songs + 1 || Yes || Yes || Yes || Yes || Yes || Valkyrie model only || No <br />
|-<br />
| Others || Asian || 3 songs + 1 || Yes || Yes || Yes || Yes || Yes || Valkyrie model only || No<br />
|-<br />
| SDVX III コナステ || N/A || 3 songs || Yes || Yes || Yes || No || No || No || Yes<br />
|}<br />
<br />
== Difficulty ==<br />
SOUND VOLTEX has four main difficulties: <span style="color: #800080;">'''NOVICE'''</span>, <span style="color: #cccc00;">'''ADVANCED'''</span>, <span style="color: #ff0000;">'''EXHAUST'''</span>, and '''MAXIMUM''' (the latter introduced in HEAVENLY HAVEN).<br />
<br />
Since infinite infection, the new games also have their own "special" difficulty, each named after their subtitles:<br />
* infinite infection added the <span style="color: #cc22aa;">'''INFINITE'''</span> difficulty, with a light purple hue (previously rainbow).<br />
* GRAVITY WARS added <span style="color: #ffa500;">'''GRAVITY'''</span>, with an orange hue.<br />
* HEAVENLY HAVEN added <span style="color: #00cfcf;">'''HEAVENLY'''</span>, with a cyan/blue hue.<br />
* VIVID WAVE added <span style="color: #FF9EE6;">'''VIVID'''</span>, with a pink hue.<br />
These difficulties are equivalent to each other, and these charts are usually added to songs from previous versions, adding the respective games' new gimmicks to otherwise old and outdated songs.<br />
<br />
Difficulty ranges from 1 (the easiest) to 20 (the hardest) since SOUND VOLTEX IV HEAVENLY HAVEN. Previously, it was 1 to 15 in BOOTH, and 1 to 16 in infinite infection and GRAVITY WARS. When playing on LIGHT START, players are restricted to the following levels based on the highest Skill Level attained in the [[SKILL ANALYZER]]:<br />
<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|- <br />
!style="background:#9999ee; text-align: center;" rowspan=2 width="200px"| Skill Level<br />
!style="background:#9999ee; text-align: center;" colspan=2 width="200px"| [[AC SDVX III|GRAVITY WARS]] and earlier<br>(16-level scale)<br />
!style="background:#9999ee; text-align: center;" colspan=2 width="200px"| [[AC SDVX IV|HEAVENLY HAVEN]] and later<br>(20-level scale)<br />
|-<br />
!style="background:#9999ee; text-align: center;" | First stage maximum<br />
!style="background:#9999ee; text-align: center;" | Second stage maximum<br />
!style="background:#9999ee; text-align: center;" | First stage maximum<br />
!style="background:#9999ee; text-align: center;" | Second stage maximum<br />
|-<br />
! style="background:#9999ee; text-align: center;" |Without e-amusement Pass <br />
| rowspan=3|7 || rowspan=3|8 || 10 || 16<br />
|-<br />
! style="background:#9999ee; text-align: center;" |No Skill Level <br />
| rowspan=10| 16 || rowspan=10|18<br />
|-<br />
! style="background:#9999ee; text-align: center;" |Level 1 (岳翔)<br />
|-<br />
! style="background:#9999ee; text-align: center;" |Level 2 (流星) <br />
| 8 || 10<br />
|-<br />
!style="background:#9999ee; text-align: center;" | Level 3 (月衝) <br />
| 10 || 12<br />
|-<br />
!style="background:#9999ee; text-align: center;" | Level 4 (瞬光) <br />
| 12 || 13<br />
|-<br />
! style="background:#9999ee; text-align: center;" |Level 5 (天極) <br />
| 13 ||rowspan=3| 14<br />
|-<br />
! style="background:#9999ee; text-align: center;" |Level 6 (烈風) <br />
| rowspan=3| 14<br />
|-<br />
! style="background:#9999ee; text-align: center;" |Level 7 (雷電) <br />
|-<br />
! style="background:#9999ee; text-align: center;" |Level 8 (麗華) <br />
| rowspan=3|15<br />
|-<br />
! style="background:#9999ee; text-align: center;" |Level 9 (魔騎士) <br />
| rowspan=3|15<br />
|-<br />
!style="background:#9999ee; text-align: center;" | Level 10 (剛力羅) <br />
| 17 || 19<br />
|-<br />
! style="background:#9999ee; text-align: center;" |Level 11 (或帝滅斗) <br />
| rowspan=2 |No limit || 18 || rowspan=2 |No limit<br />
|-<br />
!style="background:#9999ee; text-align: center;" | Level ∞ (暴龍天) <br />
| No limit || No limit<br />
|}<br />
<br />
Note that newly added songs (except for most original songs) have the NOVICE and ADVANCED charts always available by default. The other difficulty charts usually must be bought with BLOCKs / PCB. If not, they can be unlocked via BLASTER GATE, or through MISSIONs (in the case of GRAVITY WARS).<br />
<br />
== Scoring ==<br />
All notes are judged as CRITICAL (perfect), NEAR (good; only for CHIP BT and CHIP FX notes), or ERROR (miss; breaks combo/chain). The maximum score of a TRACK is 10,000,000 (10 million).<br><br />
Each note, when hit with CRITICAL timing, is worth (10,000,000 / total chain) points. Each NEAR note is worth half of a CRITICAL note.<br />
<br />
=== Chain ===<br />
Every BT note is counted as 1 combo chain. Every analog right-angle turn or "slam" also counts as 1 combo chain.<br><br />
For LONG notes and analog chains, the combo chain starts counting after one beat from the start of the note/chain and ends one beat before. Each LONG note and analog chain counts as 4 combo chain per beat (2 per beat if the song's BPM is more than or equal to 256 at any time).<br />
<br />
=== Grade ===<br />
From BOOTH to GRAVITY WARS, your performance can be rated from D (lowest) to AAA (highest). The grade depended on both score and EFFECTIVE RATE level (or its equivalent level). The calculation of the "grade score" was:<br><br />
<center>'''(TRACK score × 0.9) + (EFFECTIVE RATE level[%] × 1,000,000)'''</center><br><br />
The final grade then can be determined from this table:<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="60px"|Grade<br />
!style="background:#aaaaee; text-align: center;" width="150px"|"Grade Score" Range<br />
|-<br />
| AAA || > 9,800,000<br />
|-<br />
| AA || 9,400,000 - 9,799,999<br />
|-<br />
| A || 8,900,000 - 9,399,999<br />
|-<br />
| B || 8,000,000 - 8,899,999<br />
|-<br />
| C || 7,000,000 - 7,999,999<br />
|-<br />
| D || < 7,000,000<br />
|}<br />
<br />
From HEAVENLY HAVEN onwards and in GRAVITY WARS コナステ, the grade range is expanded, adding the A+, AA+, AAA+, and S ranks. The rank requirements are also revamped, now basing it on score alone. See the following table:<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="60px"|Grade<br />
!style="background:#aaaaee; text-align: center;" width="150px"|Score Range<br />
|-<br />
| S || > 9,900,000<br />
|-<br />
| AAA+ || 9,800,000 - 9,899,999<br />
|-<br />
| AAA || 9,700,000 - 9,799,999<br />
|-<br />
| AA+ || 9,500,000 - 9,699,999<br />
|-<br />
| AA || 9,300,000 - 9,499,999<br />
|-<br />
| A+ || 9,000,000 - 9,299,999<br />
|-<br />
| A || 8,700,000 - 8,999,999<br />
|-<br />
| B || 8,000,000 - 8,699,999<br />
|-<br />
| C || 7,000,000 - 7,999,999<br />
|-<br />
| D || < 7,000,000<br />
|}<br />
<br />
== Clear medals ==<br />
When playing on an e-amusement account, or on the コナステ version, the game will record your scores and clear status on each song. This will be shown on the song select screen as a medal next to the song's jacket. Which medal will you receive depends on the best result you obtained playing that particular song; and by fulfiling specific play conditions, many songs and charts can be purchased (also called INPUT) in the SDVX Station.<br />
<br />
The table below lists the possible medals obtained for a song (in order of lowest precedence):<br />
<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" | Clear Medal<br />
!style="background:#9999ee; text-align: center;" | Medal color<br />
!style="background:#9999ee; text-align: center;" | Info<br />
|-<br />
| NO PLAY <br />
| No medal || The song has not yet been played.<br />
|-<br />
| PLAYED || Dull green || The song was played, but failed (or TRACK CRASH).<br />
|-<br />
| COMPLETE<br />
| Flashing green || The song was passed without using EXCESSIVE RATE. It is marked as a C (COMP in EXCEED GEAR).<br />
|-<br />
| COMPLETE<br />
| Flashing purple || The song was passed while using EXCESSIVE RATE. It is marked as a C (COMP in EXCEED GEAR).<br />
|-<br />
| ULTIMATE CHAIN<br />
| Flashing magenta || The song was passed by obtaining a ULTIMATE CHAIN (no ERRORs, a full combo-equivalent). It is marked as a U (UC in EXCEED GEAR).<br />
|-<br />
| PERFECT ULTIMATE CHAIN<br />
| Flashing gold || The song was passed by obtaining a PERFECT ULTIMATE CHAIN (no NEARs or ERRORs, a perfect full combo-equivalent). It is marked as a P (PUC in EXCEED GEAR).<br />
|-<br />
|}<br />
<br />
== SDVX Station ==<br />
SDVX Station is the section of the game where you can buy in-game items using Blocks or Packets. You gain Blocks and Packets (or PCB since VIVID WAVE) by playing the game. Blocks (Blc) and PCB are used to purchase song charts, while Packets (Pc) are used to purchase Appeal Cards.<br />
<br />
Since NOVICE charts are always unlocked, you will only buy ADVANCED, EXHAUST, and BLASTER (such as INFINITE and GRAVITY) ones. In SOUND VOLTEX BOOTH, you could buy single charts; in the sequel, you can choose to buy only the ADVANCED chart for a song, or all of them (except BLASTER charts) at once. Another difference between the two games is the absence of RANK requirements since SOUND VOLTEX II -infinite infection-.<br />
<br />
Besides purchase costs, often there will be conditions that need to be fulfilled. These can range from clearing a certain number of songs to getting ULTIMATE CHAINS.<br />
<br />
Since HEAVENLY HAVEN, you can buy charts direct from the track select screen. As such, the SDVX Station will only have the Appeal Card generator and [[POLICY BREAK]] sections. Due to the implementation of MAXIMUM difficulty for newer songs, many ADVANCED charts that previously required purchase from the Station are now unlocked by default. As the difficulty system was expanded, songs that previously required clears from a certain difficulty level has either been adjusted or removed altogether from the Station.<br />
<br />
As of EXCEED GEAR, many returning songs can now be purchased using PCB without fulfilling prerequisites, including songs that required unlocking from BLASTER GATE and getting number of clears.<br />
<br />
A list of purchasable charts can be found here:<br />
* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20BOOTH%2F%B1%A3%A4%B7%CD%D7%C1%C7 SOUND VOLTEX BOOTH Station Item List]<br />
* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20II%20-infinite%20infection-%2FSDVX%A5%B9%A5%C6%A1%BC%A5%B7%A5%E7%A5%F3 SOUND VOLTEX II -infinite infection- Station Item List]<br />
* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20III%20GRAVITY%20WARS%2FSDVX%A5%B9%A5%C6%A1%BC%A5%B7%A5%E7%A5%F3 SOUND VOLTEX III GRAVITY WARS Station Item List]<br />
<br />
Note that when playing new game versions, older charts must still be bought if you haven't done so before.<br />
<br />
== RANK System ==<br />
'''IMPORTANT NOTE: The following section is obsolete due to the RANK system being removed in SOUND VOLTEX II -infinite infection-.'''<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed">SOUND VOLTEX BOOTH Ranks<br />
<div class="mw-collapsible-content"><br />
The purpose of the RANK System in SOUND VOLTEX BOOTH is to limit what song charts players can buy from the SDVX Station. There are 20 ranks in total, and you can raise them by accumulating Rank Points (RP). To accumulate RP you need to play songs and clear songs (getting ULTIMATE CHAINS or PERFECT ULTIMATE CHAINS makes the process faster). Once you gain a new Rank, you need to accumulate a new amount of RP for the next one.<br />
<br />
The RANKS are:<br />
# Nameless Grass (0 RP)<br />
# Young Bud (30 RP)<br />
# Tree Leaf (70 RP)<br />
# Verdure (80 RP)<br />
# Cherry-blossom (80 RP)<br />
# Water Lily (150 RP)<br />
# Chinese Bellflower (250 RP)<br />
# Setsugekka (250 RP)<br />
# Small Drizzle (250 RP)<br />
# Fog Drizzle (400 RP)<br />
# Murasame (500 RP)<br />
# Drizzle (600 RP)<br />
# Iridescent Clouds (550 RP)<br />
# Purple Clouds (550 RP)<br />
# Gyoun (550 RP)<br />
# Kong Cloud (550 RP)<br />
# Blue Sky (350 RP)<br />
# Sky (350 RP) <br />
# Absolute Sky (400 RP)<br />
# Void (500 RP)<br />
</div><br />
</div><br />
<br />
== Trivia ==<br />
* The SOUND VOLTEX series is the first to utilize the [[e-amusement|eAMUSEMENT]] Participation system, which requires game cabinets to always be connected to the eAMUSEMENT network; if it doesn't, the game will not boot up.<br />
** It is also the second game overall (after TAITO's MUSIC GUNGUN series) to officially license Touhou Project arrangements from Team Shanghai Alice, developer and publisher of the Touhou Project series of games.<br />
* Game size re-arrangements of the system BGMs of the SOUND VOLTEX games have always appeared as playable songs:<br />
** BOOTH's BGM, titled [[VOLTEXES]], first appeared in [[REFLEC BEAT limelight]].<br />
** infinite infection's BGM, titled [[VOLTEXES II]], first appeared in [[REFLEC BEAT groovin'!!]].<br />
** GRAVITY WARS Season 1's BGM, titled [[VOLTEXES III]], appears in SOUND VOLTEX III GRAVITY WARS.<br />
*** Initially titled ''VOLTEX III'', it was played at the ''EXIT TUNES DANCE PARTY ~beatnation RHYZE music council~'' concert by Sota Fujimori during his Expander act. During the ''EXIT TUNES DANCE PARTY beatnation summit 2015'' concert, however, it was corrected to VOLTEXES III and credited to Sota Fujimori.<br />
** HEAVENLY HAVEN's BGM, [[VOLTEXES IV]], appears in SOUND VOLTEX IV HEAVENLY HAVEN.<br />
** VIVID WAVE's BGM, [[VIVIDWAVERS]], appears in SOUND VOLTEX VIVID WAVE. <br />
*** Unlike the first four songs, VIVIDWAVERS and its BGM were not composed by Fujimori, instead they were composed by [[Takahiro Fukase|PHQUASE]] (under the SDVX SOUND UNION alias).<br />
** EXCEED GEAR's BGM, [[VALKYRIE ASSAULT]], appears in SOUND VOLTEX EXCEED GEAR.<br />
*** Like VIVIDWAVERS, the song and its BGM were not composed by Fujimori. They were composed by [[Shunsuke Sato|SYUNN]].<br />
** Coincidentally, all the six aforementioned songs start with the letter V, which stands for VOLTEX.<br />
* infinite infection is the first full BEMANI game to be released as an online update.<br />
* infinite infection is the first BEMANI game to have a location test in a doujin-related event (Reitaisai 10).<br />
* The SOUND VOLTEX series had no removals until GRAVITY WARS, with [[Cyber thunder cider|サイバーサンダーサイダー]] being removed on June 1st, 2016 due to its expired license. The SKILL ANALYZER course containing the song, 6th B course for Skill LEVEL 06, was also removed.<br />
<br />
[[Category:SOUND VOLTEX]]</div>NikkiS37https://remywiki.com/index.php?title=CS_SDVX_EG&diff=508550CS SDVX EG2022-02-04T07:07:49Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:SOUND VOLTEX EXCEED GEAR コナステ}}<br />
{{SDVX}}<br />
''This page is for a game that was recently released. As such, expect frequent updates.''<br />
<br />
= SOUND VOLTEX EXCEED GEAR コナステ =<br />
<br />
== Release Information ==<br />
* Release date: December 1st, 2021<br />
<br />
== General Information / Changes ==<br />
* Huge update to [[CS SDVX III|SOUND VOLTEX III GRAVITY WARS コナステ]], based on [[AC SDVX EG|SOUND VOLTEX EXCEED GEAR]].<br />
* The following will transfer over from GRAVITY WARS コナステ:<br />
** Player name<br />
** Scores (the higher score between REGULAR and INFINITE modes will be the one that goes over)<br />
** Crew<br />
** Cards<br />
** Unlocked songs in INFINITE mode<br />
** Music pack purchase information<br />
* What will not transfer over from GRAVITY WARS コナステ:<br />
** Configuration settings<br />
** Option settings<br />
** Skill level<br />
** BLOCKs/PACKETs<br />
** GRAVITY WARS コナステ tickets<br />
* The ticket system of GRAVITY WARS コナステ has been abandoned for a flat monthly fee of 1628 yen/[[PASELI]] a month.<br />
* The resolution has been increased to 1080p, and support for 120 FPS has been added.<br />
* All of the CS originals from GRAVITY WARS コナステ (made for the game or debuting simultaneously with [[AC SDVX IV|IV HEAVENLY HAVEN]]) have been removed.<br />
* All of the licenses that were added over time to GRAVITY WARS コナステ's final months were also removed at launch.<br />
* [[BLASTER GATE]] feature was added on January 18th, 2022, though it also solely focused on unlocking older songs only.<br />
<br />
== System Requirements ==<br />
* OS: Windows 10 (64-bit)<br />
* CPU: Intel Core i5-6400 or higher (recommended: Intel Core i5-9400F or higher)<br />
* RAM: 8GB or more<br />
* HDD: Over 10GB<br />
* GPU: NVIDIA GeForce GTX 1050 or higher (recommended: NVIDIA GeForce GTX 1650 or higher)<br />
* Microsoft DirectX® 9.0C or higher<br />
* Sound: Stereo<br />
* Display: 1280x720 or higher at 60Hz (recommended: 1920x1080 or higher at 120Hz)<br />
<br />
= Song List =<br />
For a complete list of arcade songs included in SOUND VOLTEX EXCEED GEAR コナステ, please see [[CS SDVX EG/Arcade Songs|SOUND VOLTEX EXCEED GEAR コナステ Arcade Songs]].<br />
<br />
= Music Packs =<br />
Please see the [[SOUND VOLTEX EXCEED GEAR Konasute Music Packs|SOUND VOLTEX EXCEED GEAR コナステ Music Packs]] page for a full listing of music packs.<br />
<br />
= External Link =<br />
* [https://p.eagate.573.jp/game/eacsdvx/vi/index.html SOUND VOLTEX EXCEED GEAR コナステ official website]<br />
<br />
{{stub}}<br />
<br />
[[Category:SOUND VOLTEX]]</div>NikkiS37https://remywiki.com/index.php?title=AC_DDR_A20_PLUS&diff=508071AC DDR A20 PLUS2022-01-26T04:54:10Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:DanceDanceRevolution A20 PLUS}}<br />
{{DDR-AC}}<br />
<br />
= DanceDanceRevolution A20 PLUS =<br />
<br />
== Release Information ==<br />
[[Image:DDR A20 PLUS Logo-gold.png|390px]][[Image:DDR A20 PLUS logo-blue.png|390px]]<br />
* Release dates:<br />
** 20th anniversary model cabinets: July 1st, 2020<br />
** Other cabinets (excluding Europe): July 6th, 2020<br />
**Europe: January 14th, 2022<br />
<br />
== General Information / Changes ==<br />
* Updated release of [[AC DDR A20|DanceDanceRevolution A20]], with new background animations and a new set of BGM.<br />
** This makes A20 PLUS the first PLUS release in the arcade DanceDanceRevolution series since [[AC DDR 4th PLUS|DanceDanceRevolution 4thMIX PLUS]].<br />
** Plus signs have been added to background videos on the song select and score overview screens.<br />
* First North American DanceDanceRevolution version released via online update.<br />
* A new "level measurement" feature, entitled "LET'S CHECK YOUR LEVEL!" is now available; if the player fails the first stage, they will then play an alternative chart of [[This Beat Is.....]], after which they will be given a recommended difficulty level and songs to play. If they are playing with Premium Play, they will then proceed to the second stage as normal. <br />
** This is only available when playing without an [[e-amusement]] pass, or if the player has not cleared a chart rated Level 7 or higher.<br />
** This feature was also accessed in VERSUS PLAY if any of the players failed a song, regardless if the other player cleared it or not. This was fixed on July 16th, 2020.<br />
** A new LIFE GAUGE type, "FULL CLEAR" has been added. It is depicted as a completely filled, brighter version of the NORMAL life gauge, slowly pulsing white. Misses and NG's do not deplete the gauge, allowing the player to pass a song without any danger of failing.<br />
** Currently, this gauge only shows up when playing "LET'S CHECK YOUR LEVEL!" <br />
** "LET'S CHECK YOUR LEVEL!" is not included on the European version of the game.<br />
* The crowd audio clips are much quieter and play less often during gameplay.<br />
* All of the licenses exclusive to the 20th anniversary model cabinets of A20 remain exclusive.<br />
* At launch, all of the songs region locked in the North American release of A20 were still region locked in A20 PLUS.<br />
** On February 5th, 2021, the region locked songs from [[AC DDR A|DanceDanceRevolution A]] were made available in normal play circumstances. Prior, like in DanceDanceRevolution A20, the songs had been available in maintenance periods and Local Mode.<br />
* European machines do not have e-amusement support due to regulations by the European Union. However, this version does not require an e-amusement connection.<br />
** EXTRA STAGE, all EXTRA STAGE-related unlock systems, DDR SELECTION, CHALLENGE-only songs, and gameplay options requiring e-amusement or Premium Play are unavailable in the European version because of this.<br />
* The European release of the game is based on the February 2021 version of the game but with some minor differences:<br />
** Licensed songs removed in-game on the May 21st, 2021 update of DanceDanceRevolution A remain absent.<br />
** GOLDEN LEAGUE songs up to the [[ALPACORE|7th GOLDEN LEAGUE]] are available without requiring an e-amusement pass.<br />
<br />
== Staff Information ==<br />
None.<br />
<br />
== Full Song List ==<br />
* [[DanceDanceRevolution A20 PLUS Full Song List]]<br />
<br />
= New Songs =<br />
''None of the licenses are playable in the North American or European version of the game.''<br />
<br />
== Default Songs ==<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|Licensed Songs|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[Crazy Hot]]|[[Youhei Hiroshige|NJK Record]] feat.[[Nachi Sakaue|nachi]]|162|3|6|10|13|-|6|10|13|-}}<br />
{{DDR Song|[[Feidie]]|[[ELEMENTAS|A-One]] feat.Napoleon|150|2|6|8|10|-|6|8|10|-}}<br />
{{DDR Song|[[GUILTY DIAMONDS]]|[[SOUND HOLIC]] Vs. [[Youhei Hiroshige|Eurobeat Union]] feat. [[Nana Takahashi]]|84-168|3|6|10|14|-|6|10|14|-}}<br />
{{DDR Song|[[No Life Queen (DJ Command Remix)|No Life Queen [DJ Command Remix]]]|[[SOUND HOLIC]] Vs. [[Youhei Hiroshige|Eurobeat Union]] feat. [[Nana Takahashi]]|165|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Song|[[Together Going My Way]]|DiGiTAL WiNG with 空音|155|2|5|9|13|-|5|9|13|-}}<br />
{{DDR Songlist Category|Added on December 10th, 2020|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[SHINY DAYS]]|亜咲花|110|1|4|8|10|-|4|8|10|-}}<br />
{{DDR Song|[[Haru wo tsugeru|春を告げる]]|yama|120|2|4|8|10|-|4|8|10|-}}<br />
{{DDR Song|[[Nadame sukashi Negotiation|なだめスかし Negotiation]]|鹿乃と宇崎ちゃん|150|2|5|9|11|-|5|9|11|-}}<br />
{{DDR Songlist Category|Added on March 25th, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[I believe what you said]]|亜咲花|138|2|4|8|12|-|4|8|11|-}}<br />
{{DDR Song|[[Realize]]|[[Ayato Homma|鈴木]][[Ryosuke Tachibana|このみ]]|206|3|6|11|14|-|6|11|14|-}}<br />
{{DDR Song|[[Shisouhan|思想犯]]|ヨルシカ|200|3|5|10|13|-|5|10|13|-}}<br />
{{DDR Songlist Category|Added on April 20th, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Seize The Day]]|亜咲花|122|1|4|7|10|-|4|7|10|-}}<br />
{{DDR Song|[[Skyclad no kansokusha|スカイクラッドの観測者]]|いとうかなこ|167|3|6|9|12|-|6|9|12|-}}<br />
{{DDR Song|[[Zassou tamashii namen na yo!|雑草魂なめんなよ!]]|Taiki|145|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Songlist Category|Added on June 21st, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Koi (Gen Hoshino)|恋]]|星野 源|158|1|3|8|11|-|3|8|11|-}}<br />
{{DDR Songlist Category|Added on July 21st, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Roki (mikitoP)|ロキ(w/緒方恵美)]]|神田沙也加|150|2|5|9|12|-|5|9|12|-}}<br />
{{DDR Songlist Category|Added on August 13th, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[S'il vous president|シル・ヴ・プレジデント]]|P丸様。|176|1|4|8|12|-|4|8|12|-}}<br />
{{DDR Songlist Category|Added on December 16th, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Saika|サイカ]]|フレデリック|110|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Song|[[Telecaster B-boy|テレキャスタービーボーイ]]|すりぃ feat.鏡音レン|182|2|5|9|12|-|6|9|12|-}}<br />
{{DDR Songlist Category|KONAMI originals|bg=#9999ee}}<br />
{{DDR Song|[[DeStRuCtIvE FoRcE]]|[[BADMYTH]]|89-177|2|6|9|13|-|6|9|13|-}}<br />
{{DDR Song|[[Hyper Bomb]]|[[Yunosuke]]|160|3|7|11|15|-|6|11|15|-}}<br />
{{DDR Song|[[HyperTwist]]|[[Zak Lezaja|TANUKI]]|190|5|8|12|15|-|8|12|15|-}}<br />
{{DDR Song|[[In the past]]|[[PSYQUI]]|81-162|4|7|12|16|-|7|12|16|-}}<br />
{{DDR Songlist Category|Added on July 22nd, 2020|bg=#aaaaee}}<br />
{{DDR Song|[[HYPERDRIVE]]|[[Moe Shop]]|150|3|6|9|12|-|6|9|12|-}}<br />
{{DDR Song|[[I Want To Do This Keep]]|[[KOTONOHOUSE]]|150|3|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[STEP MACHINE]]|[[Kent Alexander|Paisley Parks]]|160|3|7|11|14|-|7|12|14|-}}<br />
{{DDR Songlist Category|[[BandMeshi|{{span style color|#FF0080|バン}}{{span style color|white|めし♪}} {{span style color|#31ae36|ふるさと}}{{span style color|#faba01|グラン}}{{span style color|#eb6c95|プリ}}]]|bg=black|color=white}}<br />
{{DDR Songlist Category|ROUND 1|bg=black|color=white}}<br />
{{DDR Song|[[ROOM]]|[[Kana Yaginuma|Blanc Bunny Bandit]]|145|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Song|[[Otogibanashi ni makugire wo|御伽噺に幕切れを]]|[[164|夜叉姫神楽]]|131-203|4|7|10|13|-|7|10|13|-}}<br />
{{DDR Song|[[Sakasama Cinderella parade|逆さま♥シンデレラパレード]]|[[m@sumi|メリー・バッド・メルヘン]]|135|2|7|10|13|-|6|10|13|-}}<br />
{{DDR Song|[[Shijou no laturia|至上のラトゥーリア]]|[[Junpei Fujita|Vanitas Lacrimosa]]|135|3|6|9|12|-|6|10|12|-}}<br />
}}<br />
<br />
== Unlockable Songs ==<br />
=== EXTRA STAGE ===<br />
The Result Star system introduced in [[AC DDR X3|DanceDanceRevolution X3 vs 2ndMIX]] is used in A20 PLUS, and is only available on Premium Play. When nine Result Stars are obtained, and FINAL STAGE is cleared, EXTRA STAGE will be played. Both players' stars are combined, and progress carries over to the next round if EXTRA STAGE was not reached. Each player can earn a maximum of three stars per song.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto;"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="50px"|Star(s)<br />
!style="background:#9999ee; text-align: center;" width="350px"|Requirement<br />
|-<br />
|<span style="color:#ffff4e;">★★★</span><br />
|For attaining the grade AAA.<br />
|-<br />
|<span style="color:#ffff4e;">★★</span><br />
|For attaining the grade AA-, AA, or AA+.<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For attaining any other grade except E.<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For a Full Combo. (Cumulative)<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For playing with LIFE4 or RISKY modifier. (Cumulative)<br />
|}<br />
<br />
During EXTRA STAGE, the [[DDR AC General Info|LIFE GAUGE modifier]] is restricted to LIFE4.<br />
<br />
==== EXTRA EXCLUSIVE ====<br />
The EXTRA EXCLUSIVE song folder was added on the game's launch date. These songs are only playable during <!--FINAL STAGE or -->EXTRA STAGE<!-- with an appropriate level-->. <br />
<br />
; EXTRA EXCLUSIVE LEVEL 1 (July 1st, 2020)<br />
* EXTRA STAGE: [[Splash Gold]], Last Card<br />
; EXTRA EXCLUSIVE LEVEL 2 (October 21st, 2021)<br />
* EXTRA STAGE: [[ANTI ANTHEM]], Last Card<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|EXTRA EXCLUSIVE|bg=linear-gradient(yellow, #9c1304, #9c1304, #9c1304, yellow)|color=gold}}<br />
{{DDR Song|[[Last Card]]|[[Kosuke Saito|kors k]]|85-170|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Song|[[ANTI ANTHEM]]|BEMANI Sound Team "ZAQUVA"|128-175|5|9|13|15|-|9|12|16|-}}<br />
}}<br />
<br />
==== EXTRA SAVIOR PLUS ====<br />
The EXTRA SAVIOR song folder from [[AC DDR A|DanceDanceRevolution A]] returned on July 16th, 2020, now called ''EXTRA SAVIOR PLUS''. These songs, when unlocked during EXTRA STAGE, can thereafter be played during any stage on Premium Play.<br />
<br />
This time around, EXTRA SAVIOR works more akin to ''EXTRA ATTACK'' from [[AC DDR 2014|the 2014 game]], where charts must be unlocked in order: BEGINNER/BASIC, then DIFFICULT, and lastly EXPERT. Players will earn the same amount of unlock progress regardless of what difficulty is played during EXTRA STAGE. Unlocking a chart requires either clearing the song, or enough failed attempts to unlock it. EXPERT charts require two stage clears or equivalent progress from failed attempts. Using the modifiers CUT1/CUT2, Jumps OFF, or Freeze OFF will lower clear progress.<br />
<br />
While most songs are available for unlocking from the get-go, the following song below requires unlocking a set of songs up to the highest difficulty level unlocked:<br />
* [[TYPHON|TYPHØN]] - all nine [[OVER 200]] EXTRA SAVIOR songs.<br />
<br />
Single and Double charts must be unlocked separately.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|EXTRA SAVIOR PLUS|bg=linear-gradient(#00762e, black, black, #00762e)|color=#50c878}}<br />
{{DDR Songlist Category|Unlockable from July 16th, 2020|bg=linear-gradient(#00762e, black, black, #00762e)|color=#50c878}}<br />
{{DDR Song|[[City Never Sleeps]]{{from|[[AC RB groovin'!!|REFLEC BEAT groovin'!!]]}}|[[Daisuke Akitsu|Dirty Androids]]|178|4|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[Riot of Color]]{{from|[[AC GFDM XG3|GuitarFreaksXG3 & DrumManiaXG3]] / [[AC jb copious APPEND|jubeat copious APPEND]]}}|[[Yasuhiro Taguchi|TAG]]|75-150|4|8|12|16|-|8|12|16|-}}<br />
{{DDR Song|[[Tokyo shinwa|東京神話]]{{from|[[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]]}}|[[Yutaka Yamashita|DJ TECHNORCH]] feat.[[Uchuu kurage|宇宙★海月]] vs BEMANI Sound Team "[[Yuichi Asami|U1-ASAMi]]"|98-196|5|9|13|17|-|9|13|17|-}}<br />
{{DDR Songlist Category|[[BandMeshi|{{span style color|#FF0080|バン}}{{span style color|white|めし♪}} {{span style color|#31ae36|ふるさと}}{{span style color|#faba01|グラン}}{{span style color|#eb6c95|プリ}}]]|bg=black|color=white}}<br />
{{DDR Songlist Category|ROUND 2 (unlockable from September 3rd, 2020)|bg=black|color=white}}<br />
{{DDR Song|[[Alice side castling|アリスサイド・キャスリング]]|[[m@sumi|メリー・バッド・メルヘン]]|115|2|5|8|10|-|5|8|10|-}}<br />
{{DDR Song|[[Hana wa oritashi kozue wa takashi|花は折りたし梢は高し]]|[[164|夜叉姫神楽]]|215|2|5|9|12|-|5|9|12|-}}<br />
{{DDR Song|[[Hangyaku no disparate|叛逆のディスパレート]]|[[Junpei Fujita|Vanitas Lacrimosa]]|194|3|6|10|13|-|7|11|13|-}}<br />
{{DDR Song|[[Tsuioku no aria|追憶のアリア]]|[[Miho Tsujibayashi|Blanc Bunny Bandit]]|130|2|4|7|11|-|4|7|11|-}}<br />
{{DDR Songlist Category|ROUND 3 (unlockable from November 26th, 2020)|bg=black|color=white}}<br />
{{DDR Song|[[Red Cape Theorem]]|[[m@sumi|メリー・バッド・メルヘン]]|95|3|6|11|14|-|6|10|13|-}}<br />
{{DDR Song|[[Innocent bible|イノセントバイブル]]|[[Hitoshi Fujima|Vanitas Lacrimosa]]|105|1|4|7|10|-|4|7|10|-}}<br />
{{DDR Song|[[Khorosho! Onigiri circus dan|ハラショー!おにぎりサーカス団☆]]|[[Youhei Kimura|Blanc Bunny Bandit]]|185|3|7|11|14|-|7|11|15|-}}<br />
{{DDR Song|[[Usotsuki yokochou wa amemoyou|ウソツキ横丁は雨模様]]|[[164|夜叉姫神楽]]|110|2|5|8|11|-|5|9|11|-}}<br />
{{DDR Songlist Category|{{font style|gold|black|<nowiki>Trick and DDR! HAPPY HALLOWEEN!!</nowiki> (unlockable from October 1st, 2020)}}|bg=linear-gradient(#710193, #ffbc5e)|color=gold}}<br />
{{DDR Song|[[DEADLOCK -Out Of Reach-]]{{from|[[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]]}}|[[Yuichi Asami|U1 undefined behavior]]|205|5|9|13|17|-|9|13|17|-}}<br />
{{DDR Song|[[GHOST KINGDOM]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|BEMANI Sound Team "[[Tomoaki Hirono|劇団レコード]]"|118|2|6|10|14|-|5|10|14|-}}<br />
{{DDR Songlist Category|Merry Christmas and Happy DDR! 2020 (unlockable from December 21st, 2020)|bg=radial-gradient(circle, black, black, #50c878, white) |color=gold}}<br />
{{DDR Song|[[BRIDAL FESTIVAL !!!]]{{from|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}}|[[Arata Iiyoshi|S.S.D.]] with [[Nanacchi|ななっち]]|138|2|5|10|13|-|5|11|13|-}}<br />
{{DDR Song|[[Never See You Again]]{{from|[[AC jb clan|jubeat clan]]}}|BEMANI Sound Team "[[Yuichi Asami|U1 overground]]"|80-160|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Songlist Category|{{font style|#ffbc5e|#cc397b|恋せよ}}{{font style|#ffbc5e|#4f2811|DDRのバレンタイン&ホワイトデー}}{{font style|#ffbc5e|#de3163|2021}} {{font style|#ffbc5e|#cc397b|(unlockable }}{{font style|#ffbc5e|#4f2811|from February }}{{font style|#ffbc5e|#de3163|4th, 2021)}}|bg=radial-gradient(circle, pink, pink, #ff69b4, #f81894)}}<br />
{{DDR Song|[[BITTER CHOCOLATE STRIKER]]{{from|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}}|[[Toshiyuki Kakuta|L.E.D.-G]]|165|3|6|10|14|-|6|10|14|-}}<br />
{{DDR Song|[[We're so Happy]]{{from|[[AC jb saucer|jubeat saucer]]}}|[[Ryutaro Nakahara|Ryu☆]]|185|5|9|13|16|-|9|13|16|-}}<br />
{{DDR Songlist Category|花咲ケ!DDR SPRING FESTIVAL (unlockable from March 11th, 2021)|bg=linear-gradient(to bottom right, skyblue, white, green)|color=#ff69b4}}<br />
{{DDR Song|[[Evans]]{{from|[[AC jb|jubeat]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|5|10|14|17|-|10|14|17|-}}<br />
{{DDR Song|[[Hella Deep]]{{from|[[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]]}}|[[Masayoshi Iimori|MASAYOSHI IIMORI]]|132-150|3|7|10|14|-|7|10|14|-}}<br />
{{DDR Songlist Category|[[OVER 200|{{span style color|#d8d8d8|OVER 200}}]]|bg=linear-gradient(to right, black, #861010, #c50f18, #861010, black)|color=#d8d8d8}}<br />
{{DDR Songlist Category|Unlockable from June 17th, 2021|bg=linear-gradient(to right, black, #861010, #c50f18, #861010, black)|color=#d8d8d8}}<br />
{{DDR Song|[[ONYX]]|[[SOUND HOLIC]] Vs. [[Linjin|ZYTOKINE]] feat. [[Nana Takahashi]]|200|4|8|11|14|-|8|11|14|-}}<br />
{{DDR Song|[[Poppin' Soda]]|[[Tatsuya Sakuma|nana(Sevencolors)]]|200|4|9|12|15|-|9|12|16|-}}<br />
{{DDR Song|[[Sword of Vengeance]]|[[sky_delta]]|208|5|9|13|16|-|10|13|15|-}}<br />
{{DDR Songlist Category|Unlockable from August 5th, 2021|bg=linear-gradient(to right, black, #861010, #c50f18, #861010, black)|color=#d8d8d8}}<br />
{{DDR Song|[[High & Low]]|[[Shouya Namai]]|210|4|8|12|16|-|8|12|16|-}}<br />
{{DDR Song|[[paparazzi]]|Yucky|280|5|8|12|15|-|8|12|15|-}}<br />
{{DDR Song|[[Yuumoumuhi|勇猛無比]]|[[Kotaro Kusuno|Upper Cape Project]]|201|4|8|11|14|-|8|11|14|-}}<br />
{{DDR Songlist Category|Unlockable from December 23rd, 2021|bg=linear-gradient(to right, black, #861010, #c50f18, #861010, black)|color=#d8d8d8}}<br />
{{DDR Song|[[BLAKE]]|A.T.park|200|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Song|[[Shout It Out]]|G-T-R|205|4|9|12|15|-|9|12|14|-}}<br />
{{DDR Song|[[No plan days|ノープラン・デイズ]]|[[TORIENA]]|210|3|9|12|16|-|9|12|16|-}}<br />
{{DDR Song|[[TYPHON|TYPHØN]]|[[BlackY]]|112-225|5|10|14|17|-|10|14|17|-}}<br />
}}<br />
<br />
=== DANCERUSH STARDOM × DanceDanceRevolution SUMMER DANCE CAMP 2020 ===<br />
The ''DANCERUSH STARDOM × DanceDanceRevolution SUMMER DANCE CAMP 2020'' event is a collaboration event between DanceDanceRevolution A20 PLUS and [[AC DRS|DANCERUSH STARDOM]]. From July 7th, 2020 to September 7th, 2020, stamps could be earned by playing either DanceDanceRevolution or DANCERUSH STARDOM. Three stamps are offered once per day, one for the game being played and two for the opposite game. By collecting a certain amount of stamps for a specific game, songs will be unlocked for the respective game.<br />
<br />
These songs can be unlocked through ''EXTRA SAVIOR PLUS'' since March 8th, 2021.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|{{font style|white|navy|DANCERUSH STARDOM × DanceDanceRevolution}} {{font style|white|blue|SUMMER DANCE CAMP 2020}}|bg=linear-gradient(to right, gold, #10a5f5, #10a5f5, gold)}}<br />
{{DDR Song|[[DANCERUSH STARDOM ANTHEM]]{{under|Default}}|[[Kosuke Saito|kors k]] feat.[[Ranze Fukushima|福島蘭世]]|130|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Song|[[take me higher]]{{under|3 stamps}}|[[KOTONOHOUSE]]|140|3|5|10|13|-|5|10|13|-}}<br />
{{DDR Song|[[Midnight Amaretto]]{{under|7 stamps}}|[[Masaya Oya|かめりあ]]|135|3|6|10|14|-|6|10|14|-}}<br />
}}<br />
<br />
=== GOLDEN LEAGUE PLUS ===<br />
''GOLDEN LEAGUE PLUS'' started on July 30th, 2020, for 20th anniversary model cabinets only. Please see the [[AC_DDR_A20#GOLDEN_LEAGUE_.28.E3.82.B4.E3.83.BC.E3.83.AB.E3.83.87.E3.83.B3.E3.83.AA.E3.83.BC.E3.82.B0.29|DDR A20 page]] for more information.<br />
<br />
As noted on the official [https://twitter.com/DDR_573/status/1349162505793228803 Twitter account], the 6th Period did not demote any players.<br />
<br />
Rewards are given at the end of each Period. At the end of each period, a song from A20's GOLDEN LEAGUE is rotated out from BRONZE CLASS and made available by default to all players, regardless of cabinet model.<br />
<br />
'''List of periods:'''<br />
* 1st Period: July 30th to August 19th, 2020<br />
* 2nd Period: August 27th to September 9th, 2020<br />
* 3rd Period: September 24th to October 7th, 2020<br />
* 4th Period: October 29th to November 11th, 2020<br />
* 5th Period: November 26th to December 9th, 2020<br />
* 6th Period: December 24th, 2020 to January 13th, 2021<br />
* 7th Period: March 25th to April 14th, 2021<br />
* 8th Period: June 24th to July 14th, 2021<br />
* 9th Period: October 1st to October 20th, 2021<br />
* 10th Period: October 28th to November 17th, 2021<br />
* 11th Period: November 25th to December 8th, 2021<br />
* 12th Period: December 23rd, 2021 to January 5th, 2022<br />
* 13th Period: January 27th to February 16th, 2022<br />
<br />
'''13th Period Rewards:'''<br />
* '''Available for all players:'''<br />
** [[Ace out]]<br />
** [[ALPACORE]]<br />
** [[Avenger]]<br />
** [[CyberConnect]]<br />
** [[DIGITALIZER]]<br />
** [[Draw the Savage]]<br />
** [[Give Me]]<br />
** [[Glitch Angel]]<br />
** [[Golden Arrow]]<br />
** [[MUTEKI BUFFALO]]<br />
** [[New Era]]<br />
** [[Rampage Hero]]<br />
** [[Starlight in the Snow]]<br />
** [[The World Ends Now]]<br />
* '''BRONZE CLASS:'''<br />
** Access to 9th Dan (九段)<br />
** [[Going Hypersonic]]<br />
** [[Lightspeed]]<br />
** [[Run The Show]]<br />
** [[Yuni's Nocturnal Days]]<br />
* '''SILVER CLASS:''' BRONZE CLASS rewards, plus:<br />
** Access to 10th Dan (十段)<br />
** [[Good Looking]]<br />
** [[Step This Way]]<br />
** [[Come Back To Me]]<br />
** [[actualization of self (weaponized)]]<br />
* '''GOLD CLASS:''' BRONZE and SILVER CLASS rewards, plus:<br />
** Access to Kaiden (皆伝)<br />
** [[Better Than Me]]<br />
** [[DDR TAGMIX -LAST DanceR-]]<br />
<br />
Only songs new to A20 PLUS are listed below.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|GOLDEN LEAGUE PLUS|bg=black|color=gold}}<br />
{{DDR Songlist Category|Default|bg=black|color=gold}}<br />
{{DDR Song|[[DIGITALIZER]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|180|4|8|12|17|-|8|12|16|-}}<br />
{{DDR Song|[[Draw the Savage]]|[[Ryunosuke Kudo]]|134|2|6|10|14|-|6|10|14|-}}<br />
{{DDR Song|[[MUTEKI BUFFALO]]|[[Akira Michishita|C-Show]]|88-176|4|8|11|15|-|8|11|15|-}}<br />
{{DDR Songlist Category|BRONZE CLASS (ブロンズクラス)|bg=#cd7f32}}<br />
{{DDR Song|[[Going Hypersonic]]|[[Mameyudoufu]]|156|4|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[Lightspeed]]|[[Tanukichi]]|200|4|8|12|16|-|8|13|16|-}}<br />
{{DDR Song|[[Run The Show]]|[[Ryota Kanabuchi|fazerock]]|150|4|7|11|15|-|7|11|15|-}}<br />
{{DDR Song|[[Yuni's Nocturnal Days]]|[[Masaya Oya|かめりあ]]|153|3|6|10|14|-|6|11|14|-}}<br />
{{DDR Songlist Category|SILVER CLASS (シルバークラス)|bg=silver}}<br />
{{DDR Song|[[Good Looking]]|[[Josh McInnes|JAKAZiD]]|170|3|9|12|15|-|9|12|15|-}}<br />
{{DDR Song|[[Step This Way]]|[[Linus Karlsson|nanobii]]|176|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Song|[[Come Back To Me]]|[[Masakazu Kageyama|MK]]&[[Kanae Asaba|Kanae Asaba]]|172|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Song|[[actualization of self (weaponized)]]|[[kiraku]]|175|4|9|13|16|-|8|13|16|-}}<br />
{{DDR Songlist Category|GOLD CLASS (ゴールドクラス)|bg=gold}}<br />
{{DDR Song|[[Better Than Me]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|162|4|8|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[DDR TAGMIX -LAST DanceR-]]|BEMANI Sound Team "[[Yasuhiro Taguchi|TAG underground overlay UNLEASHED]]"|?|?|?|?|?|-|?|?|?|-}}<br />
}}<br />
<br />
=== Maishuu! Ichika no chou BEMANI rush 2020 (毎週!いちかの超BEMANIラッシュ2020) ===<br />
''Maishuu! Ichika no chou BEMANI rush 2020'' (毎週!いちかの超BEMANIラッシュ2020) is a collaboration event between [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]], DanceDanceRevolution A20 PLUS, [[AC DRS|DANCERUSH STARDOM]], [[AC GD NEX+AGE|GITADORA NEX+AGE]], [[AC jb festo|jubeat festo]], [[AC pnm peace|pop'n music peace]], [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]], and [[AC NST Op.3|ノスタルジア Op.3]]. It started on July 29th, 2020 and ended on October 29th, 2020.<br />
<br />
For more information, please see [[Maishuu! Ichika no chou BEMANI rush 2020|its respective page]].<br />
<br />
From October 21st, 2021, these songs are unlockable through ''EXTRA SAVIOR PLUS''.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[Maishuu! Ichika no chou BEMANI rush 2020|{{span style color|#ACEEFF|毎週!}}{{span style color|#fc94c9|いちかの}}{{font style|#fc94c9|white|超}}{{span style color|#b7ddfe|BEMANI}}{{span style color|white|ラッシュ}}{{span style color|#fe97c7|2020}}]]|bg=#011844|color=white}}<br />
{{DDR Songlist Category|いちかラッシュ<br>Unlockable from August 5th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Our Love]]{{from|[[AC jb festo|jubeat festo]]}}|[[lapix]]|190|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Songlist Category|Unlockable from August 26th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Last Twilight]]{{from|[[AC NST Op.2|ノスタルジア Op.2]]}}|[[cosMo@BousouP|cosMo@暴走P]]|198|4|8|12|16|-|8|13|16|-}}<br />
{{DDR Songlist Category|Unlockable from September 9th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Ao ga kieru toki|蒼が消えるとき]]{{from|[[AC pnm eclale|pop'n music éclale]]}}|movies ([[Mayumi Morinaga|moimoi]]×[[Yusuke Ceo|Xceon]]×[[Dai.]])|162|3|6|9|12|-|6|9|12|-}}<br />
{{DDR Songlist Category|ののラッシュ<br>Unlockable from August 19th, 2020|bg=#ffee3c|color=#001642}}<br />
{{DDR Song|[[Norepinephrine|ノルエピネフリン]]{{from|[[AC GD Matixx|GITADORA Matixx]]}}|BEMANI Sound Team "[[Yuichi Asami|U1 overground]]"|124|2|6|11|14|-|6|11|14|-}}<br />
{{DDR Songlist Category|Unlockable from September 2nd, 2020|bg=#ffee3c|color=#001642}}<br />
{{DDR Song|[[PANIC HOLIC]]{{from|[[AC SDVX|SOUND VOLTEX BOOTH]]}}|[[Akira Michishita|C-Show]]|110-220|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Songlist Category|Unlockable from September 16th, 2020|bg=#ffee3c|color=#001642}}<br />
{{DDR Song|[[HARD BRAIN]]{{from|[[AC Rootage|beatmania IIDX 26 Rootage]]}}|[[Akitaka Toyama|AJURIKA]]|155|3|6|10|15|-|7|10|15|-}}<br />
{{DDR Songlist Category|いちかの新曲<br>Unlockable from July 29th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Sparkle Smilin']]|BEMANI Sound Team "[[Tatsuya Iyama|Qrispy Joybox]]" feat.いちか|180|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|Unlockable from September 30th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Kyousui ichika|狂水一華]]|BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]] Vs. [[Shunsuke Sato|SYUNN]]" feat.いちか|160|3|7|11|15|-|7|11|16|-}}<br />
{{DDR Songlist Category|{{span style color|#ACEEFF|毎週!}}{{span style color|#ffee3c|のの}}<s><small><small>{{span style color|#f298d5|いちか}}</small></small></s>{{span style color|#f298d5|の}}{{font style|#011844|#ffee3c|超}}{{span style color|#b7ddfe|BEMANI}}{{span style color|white|ラッシュ}}{{span style color|#ffee3c|2020}}|bg=#011844|color=#ffee3c}}<br />
{{DDR Songlist Category|のの<small><small>の</small></small>新曲<br>Unlockable from October 7th, 2020|bg=#ffee3c|color=#001642}}<br />
{{DDR Song|[[Jetcoaster Windy]]|BEMANI Sound Team "[[Takayuki Ishikawa|dj TAKA]]" feat.のの|268|3|7|12|15|-|7|12|15|-}}<br />
}}<br />
<br />
=== DDR CHALLENGE Carnival PLUS === <br />
The ''DDR CHALLENGE Carnival PLUS'' event began on August 3rd, 2020 and ended on December 8th, 2020. After a round of play, you will obtain a stamp. After obtaining a certain amount of stamps, you will unlock CHALLENGE charts for songs. <br />
<br />
'''Note:''' Players who have not unlocked [[Bi|び]] or the [[FLOOR INFECTION]] Part 38 songs will still have them inaccessible, regardless of stamp count.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|{{font style|orange|white|DDR}}{{font style|#7f00ff|white| CHALLENGE }}{{font style|orange|white|Carnival PLUS }}|bg=linear-gradient(to right, #a32cc4, #a32cc4, #710193, navy)}}<br />
{{DDR Song|[[Shiny World]]{{under|1 stamp}}|[[Yasuhiro Taguchi|CAPACITY GATE]]|100|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[Sakura Sunrise]]{{under|3 stamps}}|[[Ryutaro Nakahara|Ryu☆]]|181|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[Pierce The Sky]]{{under|5 stamps}}|[[Josh McInnes|JAKAZiD]] feat. K.N.|85-170|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[BambooSword Girl|バンブーソード・ガール]]{{under|8 stamps}}|[[cosMo@BousouP|cosMo@暴走P]]|208|-|-|-|-|'''18'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[HyperTwist]]{{under|12 stamps}}|[[Zak Lezaja|TANUKI]]|190|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Firestorm]]{{under|16 stamps}}|[[ETIA.]]|177|-|-|-|-|'''16 (SA)'''|-|-|-|'''16 (SA)'''}}<br />
{{DDR Song|[[OVERSOUL|ΩVERSOUL]]{{under|20 stamps}}|[[BlackY]]|155|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[Bi|び]]{{under|24 stamps}}|[[Rissyuu|立秋]] feat.[[Choko|ちょこ]]|169|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Lachryma(Re:Queen'M)|Lachryma《Re:Queen’M》]]{{under|28 stamps}}|[[Chiharu Kaneko|かねこちはる]]|236|-|-|-|-|'''19'''|-|-|-|'''19'''}}<br />
}}<br />
<br />
=== FLOOR INFECTION ===<br />
Similar to the other [[FLOOR INFECTION]] parts, playing [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]] will raise the ''infection level'' and unlock the following songs from the SOUND VOLTEX series.<br />
<br />
For more information on the event, see [[FLOOR INFECTION|its own page]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|FLOOR INFECTION|bg=#c3f582|color=#577d24}}<br />
{{DDR Songlist Category|Part 38 (August 6th to September 7th, 2020, and from November 26th to December 28th, 2020)|bg=#c3f582|color=#577d24}}<br />
{{DDR Song|[[OVERSOUL|ΩVERSOUL]]{{under|Level 1 MAX}}|[[BlackY]]|155|3|6|12|15|-|6|12|15|-}}<br />
{{DDR Song|[[Firestorm]]{{under|Level 2 MAX}}|[[ETIA.]]|177|5|8|13|16|-|8|13|16|-}}<br />
{{DDR Song|[[Lachryma(Re:Queen'M)|Lachryma《Re:Queen’M》]]{{under|Level 3 MAX}}|[[Chiharu Kaneko|かねこちはる]]|236|5|9|14|18|-|9|14|18|-}}<br />
}}<br />
<br />
=== COURSE TRIAL ===<br />
The ''COURSE TRIAL'' unlocking system allows players to unlock songs by playing courses from the COURSE TRIAL folder. During the event duration, playing the following courses once will unlock new songs:<br />
<br />
* STRANGE: September 10th to 23rd, 2020<br />
* REMIXES: October 15th to 28th, 2020<br />
* RAVE: November 12th to 25th, 2020<br />
* DIVA: December 10th to 23rd, 2020<br />
* AGGRESSIVE: January 14th to April 7th, 2021 (originally ending on February 10th, then March 24th, 2021)<br />
* SNOW WHITE: February 11th to April 7th, 2021 (originally ending on March 24th, 2021)<br />
* PARTY ANTHEMS: March 11th to April 7th, 2021<br />
* FANTASY: April 8th to July 7th, 2021 (originally ending on April 20th, then June 9th, 2021)<br />
* NIGHT DRIVE: April 28th to July 7th, 2021 (originally ending on June 9th, 2021)<br />
* FUTURE: June 10th to July 7th, 2021<br />
* JUST <nowiki>=</nowiki> 135: July 15th to October 6th, 2021 (originally ending on September 1st, 2021)<br />
* TRIBAL: August 5th to October 6th, 2021 (originally ending on September 8th, 2021)<br />
* SWEETS HOPPING: September 16th to October 6th, 2021<br />
* MACHINE: October 21st to November 4th, 2021<br />
* STELLA: November 18th to December 1st, 2021<br />
* NEW STRADE: December 9th to 22nd, 2021<br />
* KA-TA-KA-NA YEAH!: January 13th to 26th, 2022<br />
<br />
Do note that the courses will still be available in the NONSTOP A20 PLUS folder once their time periods end. The songs can still be unlocked too, however, it will take multiple plays of their respective courses to unlock. Clearing a course with a Full Combo will fill 50% of the unlock gauge, while clears with at least one Miss will fill less. You will unlock all charts for both SINGLE and DOUBLE when unlocking these songs, regardless of what styles/difficulties you played to unlock them.<br />
<br />
The table below only lists the new unlockable songs. For more information on their courses, please see the [[#NONSTOP Courses|NONSTOP courses section]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|COURSE TRIAL|bg=linear-gradient(to left, black, #09c4b3, black)|color=white}}<br />
{{DDR Songlist Category|STRANGE|bg=linear-gradient(to bottom, black, #d956b4, black)|color=white}}<br />
{{DDR Song|[[Bang Pad(Werk Mix)]]|[[Oyubi]]|160|3|6|9|13|-|6|9|13|-}}<br />
{{DDR Songlist Category|REMIXES|bg=linear-gradient(to left, #142b4a, #559fd2, #142b4a)|color=#2affed}}<br />
{{DDR Song|[[Inner Spirit -GIGA HiTECH MIX-]]{{from|[[BEMANI ULTIMATE REMIXes]]}}|[[lapix]] (Remixed by [[Blacklolita]])|150|3|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|RAVE|bg=linear-gradient(to left, #622d5b, #32352c, #8d6f24)|color=#ffcb52}}<br />
{{DDR Song|[[Rave Accelerator]]|[[M-Project]]|170|4|8|12|16|-|8|12|16|-}}<br />
{{DDR Songlist Category|DIVA|bg=#f1549f|color=white}}<br />
{{DDR Song|[[Twinkle Wonderland]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Tatsuya Iyama|Qrispy Joybox]] feat.[[Sanae Shintani|Sana]]|188|3|7|10|13|-|7|10|13|-}}<br />
{{DDR Songlist Category|AGGRESSIVE|bg=linear-gradient(to right, black, red, orange, black, orange, red, black)|color=gold}}<br />
{{DDR Song|[[Vertigo (Hylen feat. VGYO)|Vertigo]]|[[Yuji Usami|Hylen]] feat. VGYO|150-174|3|7|12|15|-|7|12|15|-}}<br />
{{DDR Songlist Category|SNOW WHITE|bg=linear-gradient(#DBF3FA, #DBF3FA, #DBF3FA, #F5FCFF, white)|color=#00CEF1}}<br />
{{DDR Song|[[Umeyukiyo|梅雪夜]]{{from|[[AC RB colette Winter|REFLEC BEAT colette -Winter-]]}}|[[Tatsuya Iyama|Qrispy Joybox]] feat. [[Chie Nakamaru|mao]]|167|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|PARTY ANTHEMS|bg=linear-gradient(to right, black, #142b4a, black)|color=#f1549f}}<br />
{{DDR Song|[[PARTY ALL NIGHT(DJ KEN-BOW MIX)]]|[[Hibiki Nakahara|HiBiKi]]|135|3|6|9|13|-|6|9|13|-}}<br />
{{DDR Songlist Category|FANTASY|bg=linear-gradient(#00CEF1, #DBF3FA, transparent 90%), linear-gradient(#00CEF1, white, transparent 80%)|color=navy}}<br />
{{DDR Song|[[Kanata no Reflesia|彼方のリフレシア]]{{from|[[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]}}|[[Yoshihiro Tagawa|DJ TOTTO]] feat.Annabel & 日山尚|180|3|6|10|15|-|6|10|14|-}}<br />
{{DDR Songlist Category|NIGHT DRIVE|bg=linear-gradient(#101040, #a050a0)|color=#f0f030}}<br />
{{DDR Song|[[Next Phase]]|[[Dazsta]]|174|4|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|FUTURE|bg=linear-gradient(to right, #0f145d, #7d90c1, #0d1a5e, #3776b1, #24366c, #5084b7, #2b3653, #091434)|color=white}}<br />
{{DDR Song|[[If]]{{from|[[AC MSC 1+1/2|MÚSECA 1+1/2]]}}|[[Pa's Lam System]]|170|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Songlist Category|JUST <nowiki>=</nowiki> {{span style color|yellow|135}}|bg=linear-gradient(silver 10%, transparent 10% 90%, silver 90% 100%), linear-gradient(to right, gray 1%, transparent 1% 99%, gray 99% 100%), darkblue|color=silver}}<br />
{{DDR Song|[[Taking It To The Sky (PLUS step)]]|BEMANI Sound Team "[[Yuichi Asami|U1]]" feat. Tammy S. Hansen|135|2|6|9|13|-|6|9|13|-}}<br />
{{DDR Songlist Category|TRIBAL|bg=linear-gradient(#400008 10%, transparent 10% 90%, #400008 90% 100%), linear-gradient(to left, #e0a020, #ffbc20, #e0a020)|color=#400008}}<br />
{{DDR Song|[[Jucunda Memoria]]{{from|ミライダガッキ FutureTomTom}}|[[Akhuta]]|145-290|5|10|14|17|-|11|14|17|-}}<br />
{{DDR Songlist Category|SWEETS HOPPING|bg=linear-gradient(#ffb0b0, #ffc8c8)|color=#c000c0}}<br />
{{DDR Song|[[Sweet Clock]]{{from|[[AC MSC 1+1/2|MÚSECA 1+1/2]]}}|[[alpha|あるふぁ]]|178|3|6|8|12|-|6|8|12|-}}<br />
{{DDR Songlist Category|MACHINE|bg=linear-gradient(to top right, #505050, #000000)|color=#f8e030}}<br />
{{DDR Song|[[AI]]{{from|[[AC jb clan|jubeat clan]]}}|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|190|5|9|12|16|-|10|12|15|-}}<br />
{{DDR Songlist Category|STELLA|bg=linear-gradient(to right, #000a05, #051c26, #08495b, #051c26, #000a05)|color=white}}<br />
{{DDR Song|[[Hoshi no tsukurikata|ほしのつくりかた]]{{from|[[CS pnm rhythmin|ポップンリズミン]]}}|[[Jun Wakita|D-wa]][[Osamu Migitera|crew]]|180|3|6|10|14|-|5|10|13|-}}<br />
{{DDR Songlist Category|NEW STRADE|bg=linear-gradient(black, black, black, gold, white)|color=white}}<br />
{{DDR Song|[[Monochrome moment|モノクロモーメント]]{{from|[[AC NST Op.2|ノスタルジア Op.2]]}}|BEMANI Sound Team "[[Yasuhiro Taguchi|TAG]]"|155|3|7|11|14|-|6|11|14|-}}<br />
{{DDR Songlist Category|KA-TA-KA-NA YEAH!|bg=linear-gradient(red, white)|color=white}}<br />
{{DDR Song|[[Papipopepipupepa|パピポペピプペパ]]{{from|[[AC jb clan|jubeat clan]]}}|[[P*Light]]|187|4|6|11|15|-|6|11|15|-}}<br />
}}<br />
<br />
=== BEMANI MusiQ FES ===<br />
''BEMANI MusiQ FES'' is a collaboration event between ''QUIZ MAGIC ACADEMY Kibou no toki'' (クイズマジックアカデミー 輝望の刻) and the BEMANI titles [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], DanceDanceRevolution A20 PLUS, [[AC DRS|DANCERUSH STARDOM]], [[AC GD NEX+AGE|GITADORA NEX+AGE]], [[AC jb festo|jubeat festo]], [[AC pnm peace|pop'n music peace]] / [[AC pnm Kaimei riddles|解明リドルズ]], [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]], and [[AC NST Op.3|ノスタルジア Op.3]]. It started on November 18th, 2020 and ended on January 12th, 2021.<br />
<br />
As of February 17th, 2021, both songs are available by default.<br />
<br />
For more information, please see [[BEMANI MusiQ FES|its respective page]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[BEMANI MusiQ FES|{{span style color|white|BEMANI Musi}}{{span style color|#02d7ff|Q}}{{span style color|white| FES}}]]|bg=linear-gradient(to bottom, #04d7fd, black, black, black, black, black, #04d7fd)|color=#02d7ff}}<br />
{{DDR Songlist Category|Vol.1 (unlockable from November 18th to December 16th, 2020)|bg=linear-gradient(to bottom, #04d7fd, black, black, black, black, black, #04d7fd)|color=#02d7ff}}<br />
{{DDR Song|[[X-ray binary]]|BEMANI Sound Team "[[Takayuki Ishikawa|Trance Liquid]]"|150|2|5|10|13|-|5|10|13|-}}<br />
{{DDR Songlist Category|Vol.2 (unlockable from December 16th, 2020 to January 12th, 2021)|bg=linear-gradient(to bottom, #04d7fd, black, black, black, black, black, #04d7fd)|color=#02d7ff}}<br />
{{DDR Song|[[CONNECT-]]|BEMANI Sound Team "[[Sota Fujimori]]"|150|2|5|10|13|-|5|10|14|-}}<br />
}}<br />
<br />
=== The 10th KONAMI Arcade Championship Entry Song ===<br />
The following song could be unlocked by entering [[KONAMI Arcade Championship|The 10th KONAMI Arcade Championship]] before April 19th, 2021 (originally until February 1st, 2021) and playing once from December 23rd, 2020 to April 20th, 2021 (originally until February 2nd, 2021).<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[KONAMI Arcade Championship|{{font style|orange|black|The 10th}}{{font style|red|white| KONAMI }}{{font style|black|white|Arcade Championship}}]]{{font style|black|white| Entry Song}}<br> {{font style|black|white|Unlockable from December 23rd, 2020 to April 20th, 2021}}|bg=linear-gradient(yellow, orange)}}<br />
{{DDR Song|[[Sekai no hate ni yakusoku no gaika wo -DDR Extended Megamix-|世界の果てに約束の凱歌を -DDR Extended Megamix-]]|BEMANI Sound Team "[[Yasuhiro Taguchi|TAG]]"|100-200|5|10|14|17|-|10|14|17|-}}<br />
}}<br />
<br />
=== Busou Shinki BC×BEMANI kadou kinen campaign (武装神姫BC×BEMANI 稼働記念キャンペーン) ===<br />
The following song could be unlocked by having played ten credits of DanceDanceRevolution A20 PLUS from December 24th, 2020 to January 22nd, 2021. It will be available on your next credit.<br />
<br />
You could also unlock the song for ''all'' of the participant games by playing ''Busou Shinki ARMORED PRINCESS BATTLE CONDUCTOR'' (武装神姫 アーマードプリンセス バトルコンダクター) once during the event duration.<br />
<br />
As of March 1st, 2021, it is available by default.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|{{span style color|black|武装神姫BC×}}{{span style color|hotpink|BEMANI 稼働記念キャンペーン}}|bg=linear-gradient(to right, silver, white, white, white, silver)}}<br />
{{DDR Song|[[Koko kara yoroshiku daisakusen 143|ここからよろしく大作戦143]]|BEMANI Sound Team "[[Asaki|あさき隊]]"|184|3|6|9|11|-|6|9|11|-}}<br />
}}<br />
<br />
=== BPL ouen gakkyoku kaikin stamp rally (BPL応援 楽曲解禁スタンプラリー) ===<br />
The following songs could be unlocked by obtaining stamps on the event site from June 18th, 2021 to October 10th, 2021. For more information, please see [[BPL ouen gakkyoku kaikin stamp rally|this page]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[BPL ouen gakkyoku kaikin stamp rally|{{span style color|black|BPL}}{{font style|white|#0568dd|応援}} {{span style color|#0652d8|楽曲解禁スタンプラリー}}]]|bg=linear-gradient(135deg, white 1% 3%, #dcdcdc 3% 4%, white 4% 7%, #dcdcdc 7% 8%, white 8% 11%, #dcdcdc 11% 12%, white 12% 15%, #dcdcdc 15% 16%, white 16% 19%, #dcdcdc 19% 20%, white 20% 55%, transparent 25%), linear-gradient(-135deg, white 1% 3%, #dcdcdc 3% 4%, white 4% 7%, #dcdcdc 7% 8%, white 8% 11%, #dcdcdc 11% 12%, white 12% 15%, #dcdcdc 15% 16%, white 16% 19%, #dcdcdc 19% 20%, white 20% 55%, transparent 25%)}}<br />
{{DDR Songlist Category|First Stage (unlockable from July 26th, 2021 to October 10th, 2021)|bg=white}}<br />
{{DDR Song|[[Uh-Oh]]{{from|[[AC copula|beatmania IIDX 23 copula]]}}|[[Kosuke Saito|kors k]]|175|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|Second Stage (unlockable from September 13th, 2021 to October 10th, 2021)|bg=white}}<br />
{{DDR Song|[[Shakunetsu Pt.2 Long Train Running|灼熱 Pt.2 Long Train Running]]{{from|[[AC copula|beatmania IIDX 23 copula]]}}|[[DJ Mass MAD Izm*]]|165|3|8|13|16|-|8|13|16|-}}<br />
}}<br />
<br />
=== BEMANI 2021 manatsu no utagassen 5 ban shoubu (BEMANI 2021真夏の歌合戦5番勝負) ===<br />
The ''BEMANI 2021 manatsu no utagassen 5 ban shoubu'' event is a collaboration event held between the following BEMANI games: [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], DanceDanceRevolution A20 PLUS, [[AC DRS|DANCERUSH STARDOM]], [[AC GD HIGH-VOLTAGE|GITADORA HIGH-VOLTAGE]], [[AC jb festo|jubeat festo]], [[AC pnm Kaimei riddles|pop'n music 解明リドルズ]], [[AC SDVX EG|SOUND VOLTEX EXCEED GEAR]], and [[AC NST Op.3|ノスタルジア Op.3]]. It started on July 29th, 2021 and ended on September 30th, 2021.<br />
<br />
At each stage, a new song comes from each of two teams, TEAM RED and TEAM BLUE. Each song is added to four games, except for the third stage where both songs from this stage are added to all eight games. Players can unlock the event songs by obtaining "Yells" for playing any of participating games. For more information, please see the [[BEMANI 2021 manatsu no utagassen 5 ban shoubu|event page]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[BEMANI 2021 manatsu no utagassen 5 ban shoubu|{{span style color|#ff0080|B}}{{span style color|orange|E}}{{span style color|#ff0080|M}}{{span style color|orange|A}}{{span style color|#ff0080|N}}{{span style color|orange|I}} {{span style color|#0083ef|2}}{{span style color|#5cacee|0}}{{span style color|#0083ef|2}}{{span style color|#5cacee|1}}{{span style color|navy|真夏の歌合戦5番勝負}}]]|bg=white|color=black}}<br />
{{DDR Songlist Category|1st STAGE (unlockable from July 29th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Itetsu no pride|鋳鉄の檻]]<br><small>TEAM BLUE</small>|[[Kanako Kotera|小寺可南子]],[[ranko|ランコ]],[[Sara Murayama|SARAH]] by BEMANI Sound Team "[[Yuya Yokoyama|Yvya]]"|200|4|7|10|13|-|7|10|14|-}}<br />
{{DDR Songlist Category|2nd STAGE (unlockable from August 5th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[MOVE! (We Keep It Movin')]]<br><small>TEAM BLUE</small>|[[Jonathan Medley|Jonny Dynamite!]],[[Lisa - paint with stars]] -,[[Rio Hiiragi]] by BEMANI Sound Team "[[Yuichi Asami|U1-ASAMi]]"|142|3|7|10|13|-|7|10|12|-}}<br />
{{DDR Songlist Category|3rd STAGE (unlockable from August 12th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[LIKE A VAMPIRE]]|[[koyomi]],[[Kanako Watanabe|星野奏子]] by BEMANI Sound Team "[[Takayuki Ishikawa|TAKA]]"|276|3|7|10|13|-|7|10|13|-}}<br />
{{DDR Song|[[Super sentou Babanburn|スーパー戦湯ババンバーン]]|[[Hideo Suwa|すわひでお]],[[Akinari|秋成]],[[Kabocha|かぼちゃ]],[[Nakuru Aitsuki|藍月なくる]],[[Iori Saeki|NU-KO]] by BEMANI Sound Team "[[Jun Wakita|八戸亀生羅]]"|94-187|4|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|4th STAGE (unlockable from August 19th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Globe Glitter]]<br><small>TEAM RED</small>|[[Sanae Shintani|Sana]],[[Atsumi Ueda|ATSUMI UEDA]] by BEMANI Sound Team "[[Daichi Watanabe|PON]]"|190|4|8|11|15|-|8|11|15|-}}<br />
{{DDR Songlist Category|5th STAGE (unlockable from August 26th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Yumebuki|ユメブキ]]<br><small>TEAM RED</small>|[[Yuki Shizaki|紫崎 雪]],[[Risa Yuzuki]],[[709sec.]] by BEMANI Sound Team "[[Takahiro Fukase|PHQUASE]] & [[Shunsuke Sato|SYUNN]]"|200|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Songlist Category|BONUS TRACK|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Songlist Category|Available from November 18th, 2021|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Triple Cross]]<br><small>TEAM RED</small>|BEMANI Sound Team "[[Takayuki Ishikawa|dj TAKA]] & [[Yoshitaka Nishimura|DJ YOSHITAKA]] & [[Shunsuke Sato|SYUNN]]"|196|7|9|13|17|-|8|13|17|-}}<br />
{{DDR Songlist Category|Available from December 16th, 2021|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Aftermath]]<br><small>TEAM BLUE</small>|BEMANI Sound Team "[[Naoyuki Sato|猫叉Master]] & [[Asaki|あさき]] & [[Yuya Yokoyama|Yvya]]"|200|5|9|12|16|-|9|12|16|-}}<br />
}}<br />
<br />
= NONSTOP Courses =<br />
NONSTOP courses can ''only'' be accessed in 1st STAGE during Premium Play. Each course has four fixed songs; the difficulty level and the LIFE GAUGE option are not fixed, and can be changed on the song selection screen between the five difficulty levels (four on Double). If CHALLENGE is chosen, and a song in the course does not have CHALLENGE charts, the EXPERT charts will be used instead.<br />
<br />
Players can only choose modifiers before the first song of the course (changing the LIFE GAUGE option to RISKY or LIFE4 switches these courses to CHALLENGE MODE); SPEED can be adjusted at the start of every song.<br />
{{DDR Course Header|<br />
{{4S Course|linear-gradient(90deg, cyan 48%, pink 48%)|magenta|ONE {{span style color|blue|HALF}}|[[DeStRuCtIvE FoRcE]]|[[FUNKY SUMMER BEACH]]|[[Tenkuu no hana|天空の華]]|[[In the past]]}}<br />
{{4S Course|linear-gradient(to bottom, purple, black, purple)|white|HYPER|[[HYPER EUROBEAT]]|[[Tenjou no hoshi ~reimeiki~|天上の星 ~黎明記~]]|[[Hyper Bomb]]|[[HyperTwist]]}}<br />
{{4S Course|linear-gradient(to bottom right, pink, cyan)|white|☆☆☆☆|[[Chu~in bunny|ちゅ~いん☆バニー]]|[[Right on time (Ryu Remix)|Right on time (Ryu☆Remix)]]|[[Koisuru uchuu sensou!!|恋する☆宇宙戦争っ!!]]|[[HAPPY ANGEL|HAPPY☆ANGEL]]}}<br />
{{4S Course|midnightblue|white|Intelligence|[[Abyss]]|[[Theory of Eternity]]|[[nightbird lost wing]]|[[ZETA~sosuu no sekai to chouetsusha~|ZETA~素数の世界と超越者~]]}}<br />
{{4S Course|linear-gradient(to bottom, black, #d956b4, black)|white|STRANGE|[[WILD RUSH]]|[[Mythomane]]|[[STEP MACHINE]]|[[Bang Pad(Werk Mix)]]}}<br />
{{4S Course|linear-gradient(to left, #142b4a, #559fd2, #142b4a)|#2affed|REMIXES|[[Dance Celebration (System 7 Remix)]]|[[Poseidon(kors k mix)]]|[[Healing Vision ~Angelic mix~|Healing Vision ~Angelic mix~]]|[[Inner Spirit -GIGA HiTECH MIX-]]}}<br />
{{4S Course|linear-gradient(to left, #622d5b, #32352c, #8d6f24)|#ffcb52|RAVE|[[DYNAMITE RAVE]]|[[PUNISHER]]|[[SUPER SAMURAI]]|[[Rave Accelerator]]}}<br />
{{4S Course|#f1549f|white|DIVA|[[Din Don Dan]]|[[Tell me what to do]]|[[ALGORITHM]]|[[Twinkle Wonderland]]}}<br />
{{4S Course|linear-gradient(to right, red, orange, black, black, black, black, orange, red)|gold|AGGRESSIVE|[[TRIP MACHINE survivor]]|[[GRADIUSIC CYBER ~AMD G5 MIX~|GRADIUSIC CYBER ~AMD G5 MIX~]]|[[NEPHILIM DELTA]]|[[Vertigo (Hylen feat. VGYO)|Vertigo]]}}<br />
{{4S Course|linear-gradient(#DBF3FA, #DBF3FA, #F5FCFF, white)|#00CEF1|SNOW WHITE|[[ever snow (TERRA)|ever snow]]|[[snow prism]]|[[Starlight Fantasia]]|[[Umeyukiyo|梅雪夜]]}}<br />
{{4S Course|linear-gradient(to right, black, #142b4a, black)|#f1549f|PARTY ANTHEMS|[[Back In Your Arms]]|[[Yeah! Yeah!]]|[[Somehow You Found Me]]|[[PARTY ALL NIGHT(DJ KEN-BOW MIX)]]}}<br />
{{4S Course|linear-gradient(#00CEF1,#DBF3FA)|#001642|FANTASY|[[Towards the TOWER]]|[[StrayedCatz]]|[[Xepher]]|[[Kanata no Reflesia|彼方のリフレシア]]}}<br />
{{4S Course|linear-gradient(#101040, #a050a0)|#f0f030|NIGHT DRIVE|[[BRILLIANT 2U]]|[[Wicked Plastik]]|[[Far east nightbird kors k Remix -DDR edit ver-]]|[[Next Phase]]}}<br />
{{4S Course|linear-gradient(to right, #0f145d, #7d90c1, #0d1a5e, #3776b1, #24366c, #5084b7, #2b3653, #091434)|white|FUTURE|[[Star Gate Heaven (FUTURE LOVE Mix)]]|[[Star Trail]]|[[Mirai (da) FUTURE|未来(ダ)FUTURE]]|[[If]]}}<br />
{{4S Course|linear-gradient(silver 10%, transparent 10% 90%, silver 90% 100%), linear-gradient(to right, gray 1%, transparent 1% 99%, gray 99% 100%), darkblue|silver|JUST <nowiki>=</nowiki> {{span style color|yellow|135}}|[[INTO YOUR HEART (Ruffage remix)]]|[[Dance Partay]]|[[Rejoin]]|[[Taking It To The Sky (PLUS step)]]}}<br />
{{4S Course|linear-gradient(#400008 10%, transparent 10% 90%, #400008 90% 100%), linear-gradient(to left, #e0a020, #ffbc20, #e0a020)|#400008|TRIBAL|[[Tribe]]|[[Gamelan de Couple]]|[[AFRONOVA]]|[[Jucunda Memoria]]}}<br />
{{4S Course|linear-gradient(#ffb0b0, #ffc8c8)|#c000c0|SWEETS HOPPING|[[CHOCOLATE PHILOSOPHY]]|[[LOVE IS ORANGE]]|[[Jam & Marmalade]]|[[Sweet Clock]]}}<br />
{{4S Course|linear-gradient(to top right, #505050, #000000)|#f8e030|MACHINE|[[I/O]]|[[Programmed Universe]]|[[Dream Machine]]|[[AI]]}}<br />
{{4S Course|linear-gradient(to right, #000a05, #051c26, #08495b, #051c26, #000a05)|white|STELLA|[[My Only Shining Star]]|[[Cosmic Hurricane]]|[[Juuniseiza no seiiki|十二星座の聖域]]|[[Hoshi no tsukurikata|ほしのつくりかた]]}}<br />
{{4S Course|linear-gradient(black, black, black, gold, white)|white|NEW STRADE|[[Freeway Shuffle]]|[[Flourish]]|[[New Gravity]]|[[Monochrome moment|モノクロモーメント]]}}<br />
{{4S Course|linear-gradient(red, white)|white|KA-TA-KA-NA YEAH!|[[Kagerou|カゲロウ]]|[[SANA MOLLETE NE ENTE|サナ・モレッテ・ネ・エンテ]]|[[Pa pi pu Yeah!|パ→ピ→プ→Yeah!]]|[[Papipopepipupepa|パピポペピプペパ]]}}<br />
}}<br />
<br />
= Dan Courses (段位認定) =<br />
Returning from DanceDanceRevolution A20, Dan (段位認定, also known as Class) courses are ranked so that each course is harder than the last.<br />
<br />
Dan courses can ''only'' be accessed at the beginning of a round of Premium Play; courses are different between Single and Double. For more information on the songs in each course, please see [[DanceDanceRevolution Dan Courses|this page]].<br />
<br />
= Revived Songs =<br />
None.<br />
<br />
= New Charts =<br />
The following songs have received new charts since their last arcade/console appearances:<br />
{{DDR NC Header|<br />
{{DDR Songlist Category|Default}}<br />
{{DDR NC Song|[[HAPPY ANGEL|HAPPY☆ANGEL]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[ZETA~sosuu no sekai to chouetsusha~|ZETA~素数の世界と超越者~]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Songlist Category|Added on August 3rd, 2020}}<br />
{{DDR NC Song|[[Pierce The Sky]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[Sakura Sunrise]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[Shiny World]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[BambooSword Girl|バンブーソード・ガール]]|[[AC DDR 2014|DanceDanceRevolution (2014)]]|-|-|-|-|'''18'''|-|-|-|'''17'''}}<br />
{{DDR NC Song|[[Firestorm]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''16 (SA)'''|-|-|-|'''16 (SA)'''}}<br />
{{DDR NC Song|[[Lachryma(Re:Queen'M)|Lachryma《Re:Queen’M》]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''19'''|-|-|-|'''19'''}}<br />
{{DDR NC Song|[[OVERSOUL|ΩVERSOUL]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR NC Song|[[Bi|び]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
}}<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last arcade/console appearances:<br />
{{DDR NC Header|<br />
{{DDR Songlist Category|Release date}}<br />
{{DDR NC Song|[[MAKE IT BETTER]]|[[AC DDR 1st|DanceDanceRevolution]]|-|-|-|12&rarr;11|-|-|-|-|-}}<br />
{{DDR NC Song|[[DROP THE BOMB]]|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]|-|-|-|-|-|5&rarr;6|-|-|-}}<br />
{{DDR NC Song|[[LOVE THIS FEELIN']]|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]|-|-|-|-|-|9&rarr;10|10&rarr;11|11&rarr;12|-}}<br />
{{DDR NC Song|[[BABY BABY GIMME YOUR LOVE]]|[[AC DDR 4th|DanceDanceRevolution 4thMIX]]|-|-|-|-|-|-|-|9&rarr;8|-}}<br />
{{DDR NC Song|[[BURNIN' THE FLOOR]]|[[AC DDR 4th|DanceDanceRevolution 4thMIX]]|-|-|-|-|-|-|-|12&rarr;10|-}}<br />
{{DDR NC Song|[[DROP OUT]]|[[AC DDR 4th|DanceDanceRevolution 4thMIX]]|-|-|-|-|-|5&rarr;6|-|-|-}}<br />
{{DDR NC Song|[[MY SUMMER LOVE]]|[[AC DDR 4th|DanceDanceRevolution 4thMIX]]|-|-|-|-|-|-|-|12&rarr;11|-}}<br />
{{DDR NC Song|[[AFRONOVA PRIMEVAL]]|[[AC DDR 5th|DanceDanceRevolution 5thMIX]]|-|6&rarr;7|8&rarr;9|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[exotic ethnic]]|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]|-|-|-|-|-|-|7&rarr;9|-|-}}<br />
{{DDR NC Song|[[BREAK DOWN!|BRE∀K DOWN!]]|[[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]]|-|-|7&rarr;8|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[SO IN LOVE]]|[[AC DDR EXTREME|DanceDanceRevolution EXTREME]]|-|-|-|-|-|2&rarr;4|-|-|-}}<br />
{{DDR NC Song|[[Mikeneko rock|三毛猫ロック]]|[[AC DDR EXTREME|DanceDanceRevolution EXTREME]]|-|-|-|11&rarr;12|-|-|-|-|-}}<br />
{{DDR NC Song|[[BALLAD FOR YOU~omoi no ame~|BALLAD FOR YOU~想いの雨~]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|9&rarr;7|11&rarr;8|-|-|9&rarr;7|11&rarr;9|-}}<br />
{{DDR NC Song|[[MAX 300 (Super-Max-Me Mix)]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|9&rarr;10|-|-|-}}<br />
{{DDR NC Song|[[D2R|D2R("FREEZE" Special)]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|-|-|-|-|-|-|13&rarr;12}}<br />
{{DDR NC Song|[[Music In The Rhythm]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|-|-|-|-|8&rarr;9|-|-}}<br />
{{DDR NC Song|[[Shades of Grey]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|-|11&rarr;10|-|-|-|-|-}}<br />
{{DDR NC Song|[[TRIP MACHINE PhoeniX]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|11&rarr;12|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[Venus]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|6&rarr;7|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[S-A-G-A|S・A・G・A]]|[[AC DDR X|DanceDanceRevolution X]]|-|-|-|-|-|-|10&rarr;11|-|-}}<br />
{{DDR NC Song|[[TimeHollow]]|[[AC DDR X|DanceDanceRevolution X]]|-|-|-|10&rarr;9|-|-|-|-|-}}<br />
{{DDR NC Song|[[Trigger]]|[[AC DDR X|DanceDanceRevolution X]]|-|-|-|-|-|-|11&rarr;12|-|-}}<br />
{{DDR NC Song|[[in love wit you]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|8&rarr;9|-|-|-|-|-}}<br />
{{DDR NC Song|[[oarfish]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|-|-|8&rarr;9|-|-}}<br />
{{DDR NC Song|[[smooooch|smooooch・∀・]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|-|-|-|-|10&rarr;11}}<br />
{{DDR NC Song|[[deltaMAX|ΔMAX]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|-|7&rarr;8|-|-|-}}<br />
{{DDR NC Song|[[LOVE IS THE POWER -Re:born-]]|[[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]|-|-|-|-|-|5&rarr;6|-|10&rarr;11|-}}<br />
{{DDR NC Song|[[PARANOiA Revolution]]|[[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]|-|9&rarr;10|-|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[Tohoku EVOLVED]]|[[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]|-|9&rarr;10|-|-|-|9&rarr;10|-|-|-}}<br />
{{DDR NC Song|[[Air Heroes]]|[[AC DDR 2013|DanceDanceRevolution (2013)]]|-|-|-|-|17&rarr;18|-|-|-|-}}<br />
{{DDR NC Song|[[printemps]]|[[AC DDR 2013|DanceDanceRevolution (2013)]]|-|-|-|-|-|6&rarr;5|-|-|-}}<br />
{{DDR NC Song|[[Starry HEAVEN]]|[[AC DDR 2013|DanceDanceRevolution (2013)]]|-|-|-|11&rarr;10|-|-|-|-|-}}<br />
{{DDR NC Song|[[Totsugeki! Glass no kneeso hime!|突撃!ガラスのニーソ姫!]]|[[AC DDR 2014|DanceDanceRevolution (2014)]]|-|-|-|-|-|8&rarr;7|-|-|-}}<br />
{{DDR NC Song|[[CHAOS Terror-Tech Mix]]|[[AC DDR A|DanceDanceRevolution A]]|-|-|-|16&rarr;15|-|-|-|-|17&rarr;18}}<br />
{{DDR NC Song|[[Chronos (walk with you remix)]]|[[AC DDR A|DanceDanceRevolution A]]|-|6&rarr;7|-|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[50th Memorial Songs -futari no toki ~under the cherry blossoms~-|50th Memorial Songs -二人の時 ~under the cherry blossoms~-]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|-|12&rarr;11|-}}<br />
{{DDR NC Song|[[Bounce Trippy]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|-|15&rarr;14|-}}<br />
{{DDR NC Song|[[CARTOON HEROES (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|12&rarr;13|-|-}}<br />
{{DDR NC Song|[[CROSS]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|9&rarr;10|-|-}}<br />
{{DDR NC Song|[[District of the Shadows]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|6&rarr;7|-|-|-}}<br />
{{DDR NC Song|[[Drop The Bounce]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|14&rarr;15|-|-|-|-|-}}<br />
{{DDR NC Song|[[HAVE YOU NEVER BEEN MELLOW (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|6&rarr;7|10&rarr;11|-|-|6&rarr;7|-|-}}<br />
{{DDR NC Song|[[Helios]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|15&rarr;16|-|-|-|15&rarr;16|-}}<br />
{{DDR NC Song|[[ORCA]]|[[AC DDR A20|DanceDanceRevolution A20]]|6&rarr;7|-|-|-|-|-|-|18&rarr;17|-}}<br />
{{DDR NC Song|[[Procyon]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|11&rarr;10|-|-}}<br />
{{DDR NC Song|[[Right Time Right Way]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|11&rarr;12|-|-}}<br />
{{DDR NC Song|[[Seta Para Cima|Seta Para Cima↑↑]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|10&rarr;11|-|-|-|10&rarr;11|-|-}}<br />
{{DDR NC Song|[[Six String Proof]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|15&rarr;14|-|-|-|14&rarr;13|-}}<br />
{{DDR NC Song|[[Skywalking]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|10&rarr;11|14&rarr;15|-|-|11&rarr;12|14&rarr;15|-}}<br />
{{DDR NC Song|[[Splash Gold]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|10&rarr;11|-|-|-}}<br />
{{DDR NC Song|[[Toy Box Factory]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|14&rarr;15|-|-|-|14&rarr;15|-}}<br />
{{DDR NC Song|[[Haunted maid lunch|ホーンテッド★メイドランチ]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|14&rarr;15|-|-|-|14&rarr;15|-}}<br />
{{DDR NC Song|[[Kusare gedou to chocolate|腐れ外道とチョコレゐト]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|12&rarr;13|-|-|-|12&rarr;13|-|-}}<br />
{{DDR NC Song|[[Oh my! Lovely! Sweety! Darling!|おーまい!らぶりー!すうぃーてぃ!だーりん!]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|7&rarr;6|-|-|-}}<br />
{{DDR NC Song|[[Ranker killer girl|ランカーキラーガール]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|12&rarr;13|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[Reiwa|令和]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|-|10&rarr;11|-}}<br />
{{DDR Songlist Category|Re-rated on September 2nd, 2020}}<br />
{{DDR NC Song|[[Norepinephrine|ノルエピネフリン]]|DanceDanceRevolution A20 PLUS|-|-|10&rarr;11|-|-|-|10&rarr;11|-|-}}<br />
}}<br />
<br />
= Removed Songs =<br />
The following songs from previous DanceDanceRevolution titles have been removed:<br />
{{RS Songlist Header|<br />
{{DDR Songlist Category|Removed on October 12th, 2020}}<br />
{{RS Song|[[Rinnetensei (Mafumafu)|輪廻転生]]|まふまふ|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on December 14th, 2020}}<br />
{{RS Song|[[Maware! Setsugetsuka|回レ!雪月花]]|歌組雪月花|[[AC DDR 2013|DanceDanceRevolution (2013)]]}}<br />
{{RS Song|[[More One Night|More One Night]]|チト(CV:水瀬いのり)、ユーリ(CV:久保ユリカ)|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Youkoso Japari Park e|ようこそジャパリパークへ]]|どうぶつビスケッツ×PPP|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on April 12th, 2021}}<br />
{{RS Song|[[Houkago stride|放課後ストライド]]|Last Note.|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on June 28th, 2021}}<br />
{{RS Song|[[only my railgun]]|fripSide|[[AC DDR X2|DanceDanceRevolution X2]]}}<br />
{{RS Song|[[Believe (Chaos Featuring CeCe Peniston)|Believe]]|Chaos Featuring CeCe Peniston|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Break Free]]|Ariana Grande feat. Zedd|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Happy (Pharrell Williams)|Happy]]|Pharrell Williams|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Hillbilly Shoes]]|Montgomery Gentry|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[I Want You To Know]]|Zedd feat. Selena Gomez|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Shut Up and Dance]]|Walk The Moon|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Time Of Our Lives]]|Pitbull|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Wake Me Up (Avicii)|Wake Me Up]]|Avicii|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on July 26th, 2021}}<br />
{{RS Song|[[Rokuchounen to ichiya monogatari|六兆年と一夜物語]]|kemu feat. IA|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on December 20th, 2021}}<br />
{{RS Song|[[39]]|[[sasakure.UK]]×[[DECO*27]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Ai kotoba (DECO*27)|愛言葉]]|[[DECO*27]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Arifureta sekai seifuku|ありふれたせかいせいふく]]|[[PinocchioP|ピノキオピー]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[*Hello, planet. (sasakure.UK)|*ハロー、プラネット。]]|[[sasakure.UK]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Mousou zei|妄想税]]|[[DECO*27]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[SLoWMoTIoN|すろぉもぉしょん]]|[[PinocchioP|ピノキオピー]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
}}<br />
<br />
= Related Links =<br />
* [https://p.eagate.573.jp/game/ddr/ddra20/p/top/index.html DanceDanceRevolution A20 PLUS Official Site]<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=B4U&diff=508064B4U2022-01-25T09:25:27Z<p>NikkiS37: </p>
<hr />
<div>''This page is for the DanceDanceRevolution song B4U. For information on the J-Pop group formed by [[Naoki Maeda|NAOKI]], please see [[BeForU]].''<br />
<br />
= B4U =<br />
<br />
== Song Information ==<br />
[[Image:B4U.png|thumb|B4U's jacket.]]<br />
[[Image:B4U(VOLTAGE_Special).png|thumb|B4U("VOLTAGE" Special)'s jacket.]]<br />
Artist: NAOKI<br><br />
Composition/Arrangement: [[Naoki Maeda|NAOKI MAEDA]]<br><br />
Lyrics/Vocals: [[Aaron G|AARON G]]<br><br />
BPM: 155<br><br />
Length: 1:37<br><br />
Genre: SPEED RAVE<br><br />
VJ: [[Gyo Eguchi|VJ GYO]]<br><br />
First Music Game Appearance: [[AC DDR 4th|DanceDanceRevolution 4thMIX]]<br><br />
Other Music Game Appearances:<br />
* [[AC 4th style|beatmania IIDX 4th style]]<br />
* [[AC DMX 2nd append JPARADISE|Dance Maniax 2ndMIX append JPARADISE]]<br />
<br />
== Lyrics ==<br />
<pre>Let's get it on don't stop us now<br />
When we step on the scene<br />
we came to get down<br />
Check the moves you know they can't be dissed<br />
Ain't 2 many that can flow like this<br />
We humming, coming at ya!<br />
And the rhythm gonna get ya!<br />
Need I, should I say no more<br />
Tell me what the deal?<br />
Yo check my flow!!!<br />
<br />
*Jump Jump Jump D.D.R.<br />
Yo Everybody feel the beat with D.D.R.<br />
Jam Jam Jam D.D.R.<br />
Everybody Dance let's get down<br />
<br />
Could it be that you wannna be more like me<br />
No shame, I bring pain for the year 2 G's.<br />
Now we gonna turn this party out<br />
Put your hands in the air move 'em all around<br />
Can you feel the best down in your soul<br />
Don't fight the feeling just let it go<br />
4, 3, 2, 1 let's count it down<br />
Wanna see you move we you hear that sound<br />
<br />
*Repeat<br />
B4U.....</pre><br />
<br />
== Song Connections / Remixes ==<br />
* B4U is part of NAOKI's B-U series.<br />
* A long version of B4U, titled [[B4U glorious style]], appears in [[AC DDR 5th|DanceDanceRevolution 5thMIX]].<br />
* A speed remix of B4U, titled [[B4U(B4 ZA BEAT MIX)]], appears in [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]].<br />
* B4U is one of the songs featured in [[DDR MEGAMIX]], from [[AC pnm 10|pop'n music 10]].<br />
* A remix of B4U with different lyrics and vocals by [[Yoshitaka Nishimura|DJ YOSHITAKA with Michael a la mode]], titled [[B4U(BEMANI FOR YOU MIX)]], can be found in [[AC EMPRESS|beatmania IIDX 16 EMPRESS]].<br />
* Another remix of B4U by NAOKI presents WORLD WIDE STYLE, titled [[B4U (The Acolyte mix)]], is available on the ''KONAMI♪MUSICフル'' service.<br />
** A short version of B4U (The Acolyte mix) can be found in the American and European releases of [[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY]]. The artist was changed to J-RAVERS.<br />
* A related song to B4U, titled ''R4U'', appears in Feline Groove's ''Rave:Slave 2019'' album, alongside [[Hiroshi Watanabe (Cranky)|Cranky]].<br />
** A short version of R4U appears in UNLIMITED STUDiO's rhythm game ''SEVEN'S CODE''.<br />
** Despite of the title, R4U is more based in ''Party 4U'', a Cranky Be-Music Source song.<br />
** A spiritual sequel to B4U based on R4U, titled ''BU-44'', appears in ''StepManiaX''.<br />
<br />
== Trivia ==<br />
{{Gallery}}<br />
* According to Naoki, B4U is how he wished [[BRILLIANT 2U]] to sound like [https://web.archive.org/web/20130324025759fw_/http://www.konami.jp/bemani/ddr/jp/am/extreme/ddr_new/1016.html].<br />
* According to VJ GYO, B4U was ported to beatmania IIDX 4th style because of the popularity of BRILLIANT 2U in the arcade beatmania IIDX series.<br />
* B4U is the only DanceDanceRevolution original song to be crossed over to the Dance Maniax series, aside from [[DROP OUT]] being featured in the medley [[Non Stop Mix Special 1]].<br />
* B4U received a slightly modified video in [[AC 7th style|beatmania IIDX 7th style]].<br />
* B4U received a new BEGINNER chart in [[AC IIDX RED|beatmania IIDX 11 IIDX RED]].<br />
** This chart was removed in [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]].<br />
* On the ''DanceDanceRevolution Party Collection ORIGINAL SOUNDTRACK'' booklet, Aaron G is misspelt as '''AARONG G'''.<br />
* B4U received a Double BEGINNER chart in [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]].<br />
* B4U received a unique video in [[CS DDR Disney Channel EDITION|DanceDanceRevolution Disney Channel EDITION]]. This video is exclusive for Disney Channel EDITION, as such, has never been used in any other release of DanceDanceRevolution.<br />
* '''B4U("VOLTAGE" Special)''' is one of the My GROOVE RADAR (Myグルーヴレーダー) unlockable songs in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]. To unlock it, you must play songs that have charts which focus on the VOLTAGE parameter of the GROOVE RADAR.<br />
** As of April 10th, 2008, B4U("VOLTAGE" Special) has been unlocked for normal play.<br />
* B4U is one of [[Noria Shiraishi]]'s favorite DanceDanceRevolution songs.<br />
* Since June 1st, 2017 in [[AC DDR A|DanceDanceRevolution A]], B4U("VOLTAGE" Special) no longer appears in the song selection screen if the player does not use an [[e-amusement]] pass.<br />
<br />
== Music Comment ==<br />
Experience high-energy dance that will keep you coming back for more.<br />
<br />
== Song Production Information ==<br />
Untranslated.<br />
<br />
== CS Information Data ==<br />
=== [[CS DDR EXTREME NA|DanceDanceRevolution EXTREME CS (America)]] ===<br />
You have unlocked the song "B4U" by NAOKI. Debuting on [[CS DDR KONAMIX|Dance Dance Revolution KONAMIX]], "B4U" is a perfect example of the ideal Dance Dance Revolution song with its physically challenging dance steps, fast-paced rhythms and vocals and competitive themes. Check out the new "B4 ZA BEAT MIX" in this game as well.<br />
<br />
== Video Production Information ==<br />
Untranslated.<br />
<br />
== Difficulty & Notecounts ==<br />
beatmania IIDX difficulty rated from 1 to 7 in 4th style, 1 to 7+ from 5th through 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and 1 to 12 from HAPPY SKY onwards.<br><br />
DanceDanceRevolution difficulty from 2ndMIX CLUB VER. through 5thMIX (and the Solo games) rated from 1 to 9, 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards.<br><br />
Dance Maniax difficulty rated from 1 to 9 in 2ndMIX onwards. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)<br />
<br />
=== beatmania IIDX ===<br />
{{IIDX Chart Header|<br />
{{IIDX Chart Notecounts|314|538|801|1014|-|629|815|-|-}}<br />
{{IIDX Chart|beatmania IIDX 4th style|-|5|7|N/A|-|5|7|-|-}}<br />
{{IIDX Chart|beatmania IIDX 5th style|-|5|7|N/A|-|&uarr;6|7|-|-}}<br />
{{IIDX Chart|beatmania IIDX 6th style&rarr;9th style|-|5|&uarr;7+|N/A|-|6|7|-|-}}<br />
{{IIDX Chart|beatmania IIDX 10th style|-|5|8|N/A|-|6|7|-|-}}<br />
{{IIDX Chart|beatmania IIDX 11 IIDX RED|※'''1'''|5|8|N/A|-|6|7|-|-}}<br />
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;Present|-|5|&uarr;9|10|-|6|&uarr;8|-|-}}<br />
{{IIDX Chart|beatmania IIDX 4th style CS|-|5|7|7|-|5|7|-|-}}<br />
{{IIDX Chart|beatmania IIDX 6th style CS|'''3'''|5|7+|7+|-|6|7|-|-}}<br />
{{IIDX Chart|beatmania IIDX 7th style CS|-|5|7+|7+|-|6|7|-|-}}<br />
{{IIDX Chart|beatmania IIDX 8th style CS|3|5|7+|7+|-|6|7|-|-}}<br />
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|9|10|-|-|-|-|-}}<br />
}}<br />
<br />
※ Denotes chart has been revised from the older/newer AC chart (total notes: 300).<br />
<br />
=== DanceDanceRevolution ===<br />
==== Original Charts ====<br />
{{DDR Chart Header|<br />
{{DDR Chart Notecounts|104 / 0|188 / 0|238 / 0|325 / 0|- / - / -|191 / 0|225 / 0|301 / 0|- / - / -}}<br />
{{DDR Chart|DanceDanceRevolution 4thMIX&rarr;5thMIX|-|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DDRMAX2 location test|-|&darr;3|&darr;4|&darr;6|-|&darr;3|&darr;4|&darr;6|-}}<br />
{{DDR Chart|DDRMAX2|-|&uarr;4|&uarr;5|&uarr;8|-|&uarr;4|&uarr;6|&uarr;7|-}}<br />
{{DDR Chart|Dancing Stage EuroMIX2|'''3'''|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DanceDanceRevolution EXTREME&rarr;SuperNOVA2|&darr;1|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DanceDanceRevolution X&rarr;Present|3|5|7|10|-|5|8|10|-}}<br />
{{DDR Chart|DanceDanceRevolution 4thMIX CS|-|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DanceDanceRevolution / Dancing Stage Disney MIX|-|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DanceDanceRevolution KONAMIX / Dancing Stage PARTY EDiTiON|-|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DanceDanceRevolution (PC)|-|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DDRMAX2 JP CS|-|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DanceDanceRevolution Party Collection|1|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DanceDanceRevolution EXTREME US CS|1|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2|N/A|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DanceDanceRevolution Disney Channel EDITION|1|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DanceDanceRevolution SuperNOVA2 JP CS|1|4|5|8|-|4|6|7|-}}<br />
{{DDR Chart|DanceDanceRevolution S+|3|5|7|10|-|-|-|-|-}}<br />
{{DDR Chart|DanceDanceRevolution (PS3) / New Moves DLC|2|4|6|8|-|-|-|-|-}}<br />
}}<br />
<br />
==== "VOLTAGE" Special ====<br />
{{DDR Chart Header|<br />
{{DDR Chart Notecounts|- / -|- / -|- / -|- / -|367 / 0 / 0|- / -|- / -|- / -|367 / 0 / 0}}<br />
{{DDR Chart|DanceDanceRevolution SuperNOVA2|-|-|-|-|10|-|-|-|9}}<br />
{{DDR Chart|DanceDanceRevolution X&rarr;X2|-|-|-|-|13|-|-|-|15}}<br />
{{DDR Chart|DanceDanceRevolution X3 VS 2ndMIX&rarr;Present|-|-|-|-|&uarr;14|-|-|-|15}}<br />
{{DDR Chart|DanceDanceRevolution SuperNOVA2 JP CS|-|-|-|-|10|-|-|-|9}}<br />
{{DDR Chart|DanceDanceRevolution X2 US CS|-|-|-|-|13|-|-|-|15}}<br />
}}<br />
<br />
=== DanceDanceRevolution Solo ===<br />
{{DDR Solo Chart Header|<br />
{{DDR Solo Chart Notecounts|191|225|318}}<br />
{{DDR Solo Chart|DanceDanceRevolution 4thMIX Solo&rarr;4thMIX PLUS Solo|4|5|8}}<br />
{{DDR Solo Chart|DanceDanceRevolution 4thMIX CS|4|5|8}}<br />
{{DDR Solo Chart|DanceDanceRevolution KONAMIX / Dancing Stage PARTY EDiTiON|4|5|8}}<br />
{{DDR Solo Chart|DanceDanceRevolution (PC)|4|5|8}}<br />
}}<br />
<br />
=== Dance Maniax ===<br />
{{DMX Chart Header|<br />
{{DMX Chart Notecounts|261|381|260|342}}<br />
{{DMX Chart|Dance Maniax 2ndMIX append JPARADISE|6|8|6|7}}<br />
}}<br />
<br />
{{B-U}}<br />
<br />
[[Category:Songs]]<br />
[[Category:DDR Songs]]<br />
[[Category:DDR Songs with Unique Videos]]<br />
[[Category:Dance Maniax Songs]]<br />
[[Category:beatmania IIDX Songs]]<br />
[[Category:beatmania IIDX Songs with Unique Videos]]<br />
[[Category:beatmania IIDX Songs Never Removed]]</div>NikkiS37https://remywiki.com/index.php?title=IIDX_Glossary&diff=508046IIDX Glossary2022-01-24T06:43:43Z<p>NikkiS37: </p>
<hr />
<div>= beatmania IIDX Glossary =<br />
This page covers the most common terms found in beatmania IIDX and its fan community.<br />
<br />
;4KEYS<br />
:Replaced in [[AC 3rd style|3rd style]] by LIGHT7, this was intended as a beginner-friendly mode that used only the four white keys. Available only on [[AC 1st style|beatmania IIDX]], [[AC substream|substream]], and [[AC 2nd style|2nd style]].<br />
;5KEYS (10KEYS on Double)<br />
:Available for home versions as a specific mode, this plays exactly as 7KEYS, except that the last two keys farthest from the turntable aren't used. This is probably a compatibility issue with original ''beatmania'' controllers, so that owners of the original could still somewhat play beatmania IIDX, only having the 5-key controller at hand. In arcade versions of beatmania IIDX, 5KEYS has been available from the start as a special gameplay option, most likely as an attempt to help players of the original series make the transition. Starting with [[AC 7th style|7th style]] (and [[CS 10th style|10th style CS]]), 5KEYS was turned into an ASSIST modifier, allowing it to be used with notecharts other than the ordinary 7KEYS mode. From [[AC 10th style|10th style arcade]] through [[AC DistorteD|DistorteD]], songs using this modifier counted as EASY CLEARs; the CS releases didn't save 5KEY scores until ASSIST CLEAR was introduced in [[AC GOLD|GOLD]]. 5KEY was removed in [[AC Rootage|Rootage]].<br />
;ALL SCRATCH<br />
:Modifier that converts most notes into scratches while chords will have their extra notes mapped to their regular column. Scores do not save while this is on.<br />
;ANOTHER<br />
:The highest selectable difficulty level for most songs. Prior to [[AC HAPPY SKY|HAPPY SKY]], ANOTHER charts did not have their own difficulty ratings and would display as the same difficulty as the HYPER version. Some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have an ANOTHER that sounds different from the original song]]. ANOTHER is intended generally for experienced players and usually contains notecharts with a difficulty of 9 to 12. Not every song has an ANOTHER version, though songs without ANOTHER charts typically originate from older styles.<br />
;ARENA Mode<br />
:A matching battle mode introduced in [[AC CANNON BALLERS|CANNON BALLERS]] via an online update, and was first unveiled in [[KONAMI Arcade Championship|The 7th KONAMI Arcade Championship]], whereas four players, played locally or online, compete in a set of four songs. A special pacemaker graph, ARENA target score, is exclusive to this mode to track the performances for all players real time. When playing online on certain time periods, the player earns ARENA CUBES which can be used to unlock songs and hidden LEGGENDARIA charts.<br />
;ASSIST<br />
:A category of modifiers that automatically play notes for the player, including 5KEYS, AUTO-SCRATCH, LEGACY, and any combination thereof. Charts cleared with ASSIST modifiers will be marked with an ASSIST CLEAR until the player achieves an EASY CLEAR or higher. Notes that are automatically played do not count towards EX score, so while ASSIST mods can help in clearing the chart, they will reduce the maximum EX score attainable due to the lower number of playable notes. CS releases prior to [[CS GOLD|GOLD CS]] do not save scores with the ASSIST mods 5KEY and/or AUTO-SCRATCH.<br />
;ASSISTED EASY<br />
:Introduced in [[AC copula|copula]], this Gauge modifier behaves in the same way as the EASY gauge; the passing requirement is also lowered to 60%. The clear lamp while using this modifier is ASSIST Clear.<br />
;AUTO-SCRATCH<br />
:An ASSIST modifier that automatically plays scratch notes. Prior to [[CS GOLD|GOLD CS]], scores with this mod did not save in the home releases; from [[AC 10th style|10th style arcade]] through [[AC DistorteD|DistorteD]], though, scores cleared with this mod were counted as EASY CLEAR.<br />
;BACKSPIN SCRATCH<br />
:A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]].<br />
;BEGINNER<br />
:This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). Designed for newcomers to the game, BEGINNER gives an alternate note chart for a large selection of songs, with the level rating ranging from 1 to 3. From 9th style to [[AC PENDUAL|PENDUAL]], BEGINNER was a separate mode with only BEGINNER charts, thus severely limiting the number of songs available in a game, while the difficulty levels are written in Kanji. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived. Prior to [[AC HEROIC VERSE|HEROIC VERSE]], scores do not save for BEGINNER charts, and all songs have a generic green clear lamp. Barring a couple of exceptions in some CS releases, there are no Double BEGINNER charts.<br />
;CHARGE NOTE<br />
:A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS.<br />
;[[beatmania IIDX Dan Courses|CLASS / DAN ININTEI (DAN)]]<br />
:This mode serves as a skill-ranking system for beatmania IIDX players. Modeled after the Dan system for many martial arts schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double prior to copula) all the way through 10th Dan (the highest rank attainable). Each rank consists of a course of four songs (three on Double prior to copula), each rank being harder than the last. The highest rank a player can achieve can be considered that player's relative "skill level," and is a decent way to gauge player ability. In [[AC DistorteD|DistorteD]], an extra rank above 10th Dan was added, called Kaiden, that is designed to truly test a beatmania IIDX master's skills. A new rank was added in [[AC copula|copula]] called Chuuden, as a bridge between 10th Dan and Kaiden.<br />
;CLEAR RATE<br />
:The ratio of clears to total attempts by all players on the [[e-amusement]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart. Introduced in IIDX RED.<br />
;DELLAR<br />
:DELLAR is an in-game currency first introduced in [[AC Resort Anthem|Resort Anthem]] where players could buy customization items, song unlocks and other in-game decorations. Since [[AC PENDUAL|PENDUAL]], DELLAR has been renamed to fit the style's genre. It was first introduced as a pilot in [[AC GOLD|GOLD]] under the GP system, which used to unlock songs on the IIDX RECORDS folder.<br />
;DJ LEVEL<br />
:The grading system in beatmania IIDX, first introduced in [[AC 6th style|6th style]]. DJ Rank ranges in eight levels, from AAA (read as "Triple A") to F, and each rank separates by one-ninth of the maximum EX SCORE, all the way down to 2/9.<br />
;DJ VIP PASS<br />
:Introduced in [[AC Lincle|Lincle]], DJ VIP PASS is an in-game [[PASELI]] purchasable item whereas players can grant a 3-stage guarantee (Gold) and removing level restrictions (Platinum) in STANDARD mode. SPADA introduces a third pass, BLACK, in which the player can grant in-game bonuses and the ability to play the same song in one credit. Before copula, DJ VIP PASS Black is used automatically, but can be activated anytime if they wish. Since [[AC SINOBUZ|SINOBUZ]], VIP Passes can now be obtained as a daily bonus on certain days.<br />
;DOUBLE PLAY<br />
:A play mode in which the player uses both sets of seven keys and both turntables.<br />
;EASY<br />
:A GAUGE modifier that consists of a modified GROOVE GAUGE that sustains lower penalties for misses. In the arcade versions ''only'', from [[AC 10th style|10th style]] through [[AC DistorteD|DistorteD]], songs with 5KEY and AUTO-SCRATCH on also counted as EASY CLEAR. <br />
;EX HARD<br />
:A GAUGE modifier, similar to the HARD gauge but with harsher penalties missing a note (BAD/excess POOR: 10%, POOR: 18%). It has a yellow GROOVE GAUGE. Introduced in Lincle.<br />
;[[EX Score|EX SCORE]]<br />
:An alternate scoring system based on the scoring mechanics used in EXPERT mode, but it has since became a norm to dictate the player's overall accuracy and DJ Rank and used as a base score to determine the player's overall strength. GREATs increases the EX SCORE, with 2 for a flashing PERFECT GREAT and 1 for a regular GREAT. The score displaying in the game replaces the traditional [[Money Score]] scoring system beginning in [[AC BISTROVER|BISTROVER]].<br />
;EXPAND JUDGE<br />
:A modifier in which timing for GREATs is quadrupled. Scores do not save while this is on. Introduced in PENDUAL.<br />
;EXPERT<br />
:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]], but has since returned in [[AC PENDUAL|PENDUAL]], this time as a software update. It did not return again since [[AC Rootage|Rootage]].<br />
;EXTRA STAGE<br />
:A bonus stage that occurs after the FINAL STAGE, which can be accessed after fulfilling certain criteria. Since SPADA, EXTRA Stage is Premium-Start exclusive on Japanese cabinets, which can only be accessed when playing on PASELI. Asian, Korean and North American cabinet versions however, are not affected after the change, since these cabinets do not support PASELI. When playing on TIME-based modes, each stage is named as EXTRA STAGE.<br />
;FREE<br />
:Similar to Standard/Arcade mode, with the exception that there is no limit on the which songs can be picked for any particular stage. On home versions, play in Free Mode will continue endlessly until the player chooses to return to the main menu. On arcade versions, Free Mode allows for the player to play two stages, but the player can pick any song for either stage without limits on difficulty and without having to worry about Game Over if a song is failed. A variant of this mode is TIME FREE, introduced in [[AC SINOBUZ|SINOBUZ]], whereas the two stages is changed to five minutes.<br />
;FREE PLUS<br />
:A variant of arcade versions' FREE mode, but exclusively for two players and with three stages. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] is TIME FREE PLUS, which was set to seven minutes instead.<br />
;FULL COMBO<br />
:Clearing a song with the maximum possible combo; in other words, clearing a song with zero BADs and POORs (other than POORs sustained by excessively pressing keys). Beginning in [[AC 10th style|10th style]], achieving a FULL COMBO results in a splash graphic accompanied by the text "FULL COMBO". The Clear Lamp for FULL COMBO overrides all other clears.<br />
;FULL COMBO RATE<br />
:A variant of CLEAR RATE, which displays the ratio of full combo clears to total attempts by all players on the [[e-amusement]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart. Introduced in EMPRESS and replaces CLEAR RATE when playing on HAZARD, but it has since appeared on all modes beginning in SINOBUZ.<br />
;HARD<br />
:A GAUGE modifier that consists of a modified EXPERT gauge that sustains higher penalties for misses, 6% for BADs or excess POORs, 10% for POORs. If the gauge drops to 30%, the penalties are decreased. If it drops to 0, you immediately fail the song.<br />
;HAZARD<br />
:A variant of FREE mode, but with four stages and a new restriction: if you break combo at any point, you fail the song instantly. In arcade versions, it is accessed by highlighting FREE on the mode select screen and pressing the three black keys simultaneously. In console versions, it is a GAUGE modifier accessed by holding down the key to change gauge modifier as you select HARD gauge. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] is TIME HAZARD, which was set to eight minutes instead.<br />
;HELL BACKSPIN SCRATCH<br />
:Introduced in copula, they are exactly like normal BACKSPIN SCRATCHES, but they replenish the GROOVE GAUGE gradually the longer they are spun, and they can be started at any point in the scratch. If stopped too early, they decrease the GROOVE GAUGE gradually. In the English versions of arcade games since HEROIC VERSE, these are called "Special Backspin Scratches".<br />
;HELL CHARGE NOTE<br />
:Also introduced in copula, they are exactly like normal CHARGE NOTES, but they replenish the GROOVE GAUGE gradually the longer they are held, and they can be hit at any point in the note. If released too early, they decrease the GROOVE GAUGE gradually. In the English versions of arcade games since HEROIC VERSE, these are called "Special Charge Notes".<br />
;HI-SPEED<br />
:A modifier that affects the scroll rate of the chart. However, the chart itself and the song remain unchanged, with notes spread out to compensate. Early versions of beatmania IIDX have only one setting, but newer versions add more options; [[AC tricoro|tricoro]] and onwards in particular allows adjusting the HI-SPEED multiplier with up to two decimal points of precision. Rootage revised the modifier by adding preset HI-SPEED settings which regulate the scroll rate (though it can be affected with any BPM changes). HEROIC VERSE restored the pre-Lincle HI-SPEED setting while HI-SPEED can be set at a 0.25 increment, up from 0.5.<br />
;HYPER <nowiki>(old styles: 7KEYS for Single, 14KEYS for Double)</nowiki><br />
:This is the standard difficulty between NORMAL and ANOTHER. It is intended for intermediate players and usually contains notecharts with a difficulty between 6 and 10.<br />
;LEGACY<br />
:An ASSIST modifier that converts Charge Notes and Backspin Scratches to regular notes. If used within a chart with no Charge Notes or Backspin Scratches and said chart is cleared, it will be marked with a standard clear lamp.<br />
;LEGGENDARIA <nowiki>(old styles: BLACK ANOTHER / KURO ANOTHER)</nowiki><br />
:A fifth difficulty that is typically harder than ANOTHER, and first introduced as an EXTRA-STAGE exclusive for the event ''Spada†leggendaria'' in [[AC SPADA|beatmania IIDX 21 SPADA]]. Not every song has a LEGGENDARIA chart, although returning songs are occasionally given one. The songs when played had a magenta color font and the "†" moniker, and were segregated on a LEGGENDARIA folder, which contains all the LEGGENDARIA charts. Beginning in [[AC HEROIC VERSE|HEROIC VERSE]], the difficulty is now made official while the "†" moniker is removed. The concept for a fifth difficulty first debuted on [[CS DJ TROOPERS|DJ TROOPERS CS]] as Black ANOTHER charts, with many of them having appeared later in arcade titles as LEGGENDARIA charts. [[MENDES]]' Single Black ANOTHER chart is notorious for having the most notes of any Single Play beatmania IIDX chart ever, with 2626 notes.<br />
;LIGHTNING MODEL<br />
:A revised cabinet model first introduced in HEROIC VERSE, with added functionalities such as higher image quality, access of songs or game modes exclusive to this model, and the inclusion of Premium Area, a touchscreen panel where players can adjust settings or modifiers, or using other functionalities such as searching or sorting songs.<br />
;[[Money Score|MONEY SCORE]]<br />
:Money score is a scoring display that displays a score of up to 200,000 points based on hitting notes in precision. In the past, money score is the basis for high scores in arcade mode in the past, and is derived from the name "money" in the early beatmania games where it represents the money earned for being a DJ. Money Score was removed in [[AC BISTROVER|BISTROVER]].<br />
;MULTI SPIN SCRATCH<br />
:A variant of a backspin scratch introduced in [[AC CastHour|CastHour]], where the player must hit the scratch a certain amount of times within the same scratch. Each scratch counts as a note.<br />
;NORMAL <nowiki>(old styles: LIGHT7 for Single, LIGHT14 for Double)</nowiki><br />
:This mode is a degree of difficulty lower than HYPER. It is intended for beginning players and usually contains notecharts with a difficulty between 1 and 7.<br />
;NOTES RADAR<br />
:Introduced in [[AC HEROIC VERSE|HEROIC VERSE]], the NOTES RADAR is a graphic representation of different aspects of the song's difficulty.<br />
;ONE MORE EXTRA STAGE<br />
:The stage that occurs after the EXTRA STAGE, which can be accessed by fulfilling song conditions; introduced in [[AC 7th style|7th style]]. Usually involves the player playing a difficult song with a fixed gauge modifier.<br />
;PERFECT COMBO<br />
:Clearing a song with all PERFECT GREAT's and/or GREAT's. However, the clear lamp for a PERFECT COMBO is still a FULL COMBO Clear.<br />
;PREMIUM FREE<br />
:An arcade-exclusive variant of FREE mode that allows you to play as many songs as you wish for a specified amount of time, similar to console versions' FREE mode but with a time limit; by default, 6-, 8-, and 10-minute modes are available (and these can be extended by the arcade operator up to 30 minutes maximum). You can quit or retry a song any time by pressing the EFFECT and VEFX buttons. This is a [[PASELI]]-only mode, and costs more than a credit of other play modes in exchange for this convenience.<br />
;Q-PRO<br />
:An in-game customizable avatar used for displaying the player's character. Introduced in Lincle.<br />
;REGUL-SPEED<br />
:Modifier that makes any song played 150 BPM, ignoring any BPM changes as well. Scores do not save while this is on.<br />
;RETIRE<br />
:First introduced in 7th style, RETIRE is a type of fail where the player receives 50 POORs consecutively (if the player does not play on HARD or EX-HARD gauge and while on STEP UP or STANDARD modes). While at later styles, a "RETIRE?" notice will be displayed to the player before showing the "STAGE FAILED" screen.<br />
;STEP UP<br />
:A play mode suitable for all players whereas players play songs with a limited, but dynamic song list which refreshes every song, with the starting difficulty level based on a tier (Lincle or tricoro) or by starting Dan rank (SPADA onwards).<br />
;SINGLE PLAY<br />
:A play mode in which the player uses one set of seven keys and its corresponding turntable. The turntable that is arranged from the left is the 1P side (which is the layout for CENTRE PLAY in the early beatmania games), whereas 2P has the turntable arranged from the right (which is also the standard layout for early beatmania games).<br />
;TIME HELL mode<br />
:Introduced in [[AC CANNON BALLERS|CANNON BALLERS]], it is a variant of FREE mode available on every Thursdays, replacing HAZARD. The player is given 8 minutes, and is forced on a special HARD/EX-HARD gauge where it cannot be recovered, similar to the PRESSURE gauge seen in pre-[[AC DDR SuperNOVA2|DDR SuperNOVA2]] EXTRA STAGE system. This kind of gauge was earlier debuted on [[AC copula|copula]] when playing [[NZM]] during the ONE MORE EXTRA STAGE on their first try.<br />
;TRAN MEDAL<br />
:Introduced in [[AC tricoro|tricoro]], it is an achievement system where players can earn medals for completing certain in-game criteria. Tran Medals have five different colors: bronze, silver, gold, platinum (introduced in SPADA) and black (introduced in SINOBUZ).<br />
;TODAY RECOMMENDED SONGS<br />
:Introduced in tricoro. Similar to [[jubeat Information|jubeat]]'s Daily Featured Song, a set of three songs are chosen and DELLAR is awarded for playing all three within a day. Some days may feature songs that come from a particular style to commemorate the anniversary of the game's release or unlocking event, songs by one artist to celebrate the artist's birthday, or themed songs relating to an occasion.<br />
;WEEKLY RANKING<br />
:Introduced in [[AC 9th style|9th style]], WEEKLY RANKING is an internet-ranking period last for one week starting on Wednesdays 12:00 pm (JPT), allowing players to submit their scores on one chosen song within this period. Chosen songs usually come from the default song list from the current version, although some weeks occasionally feature an unlock in which the song is made temporarily playable during the week.<br />
;V-Disc<br />
:Introduced in SPADA when PASELI is now revamped due to rising taxes on an April 23rd, 2014 update, these V-Discs will have access to in-game benefits including the access to LEGGENDARIA charts and saving the player from a premature Game Over if one were to fail the stage. Up to 11 can be obtained at one credit, with 7 awarded when playing on PREMIUM Start (Japanese arcade cabinets only) By accumulating 100 V-Discs, the player is given a DJ VIP PASS Black. Since CANNON BALLERS, on certain days as part of Daily Bonus, three V-Discs is additionally given regardless of start, and the cost for playing LEGGENDARIA chart has been discounted to 1.<br />
{{stub}}<br />
<br />
[[Category:beatmania IIDX]]<br />
[[Category:Terminology]]</div>NikkiS37https://remywiki.com/index.php?title=AC_bm_complete_2&diff=507992AC bm complete 22022-01-22T18:03:02Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:beatmania completeMIX 2}}<br />
{{bm-AC}}<br />
= beatmania completeMIX 2 =<br />
<br />
== Release Information ==<br />
* Release date:<br />
** Japan: January 27th, 2000<br />
** United States: June 2000 <br />
<br />
== General Information / Changes ==<br />
[[Image:CM2Title.png|thumb]]<br />
<br />
* The second of two beatmania compilation mixes released, this time including most of the songs from [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] and [[AC bm 5th|beatmania 5thMIX -Time to get down-]], along with a handful of songs from older titles.<br />
** Several ANOTHER charts were added for old songs, along with some ANOTHER-exclusive remixes.<br />
*** Most of the new ANOTHER remixes are simply the original songs with rearranged keysounds.<br />
*** None of these remixes have appeared on any original soundtracks.<br />
* Some of the hard version Charts for 5thMIX's songs were repurposed as ANOTHER charts.<br />
* CENTER PLAY is introduced, which lets the player use the 2P with the 1P turntable, similar to the 1P side of beatmania IIDX.<br />
* HI-SPEED 3x and 4x added.<br />
* You can now switch difficulties by pressing both black keys, as opposed to a code. This method of changing difficulties was used in every future game in the series.<br />
* Difficulty level now goes up to 9, which remained the standard for the rest of the series.<br />
** ANOTHER charts are now individually rated as well.<br />
* The U.S. release, known as '''hiphopmania completeMIX 2''', contains the same changes made to the Korean release of [[AC bm 5th|beatmania 5thMIX]], as well as removing all licenses from the game (except [[KAKATTEKONKAI]]).<br />
<br />
== Staff Information ==<br />
[[beatmania completeMIX 2 credits]]<br />
<br />
== Full Song List ==<br />
* [[beatmania completeMIX 2 full song list]]<br />
<br />
= New Songs =<br />
{{bm Songlist Header|<br />
{{bm Songlist Category|Default Songs}}<br />
{{bm Song|TECHNO POP|[[321 STARS]]|[[Kiyotaka Sugimoto|DJ SIMON]]|172|5|6|7|5|6|7}}<br />
{{bm Song|R&B|[[MOMENT]]|[[Reo Nagumo|dj nagureo]]|90|3|4|5|3|4|5}}<br />
{{bm Song|HIPHOP|[[Nofia|NOFIA]]|[[Tatsuya Furukawa|Delaware]] feat. Ike Nelson|110|4|5|6|4|5|6}}<br />
{{bm Song|TRANCE|[[RELEASE YOUR MIND]]|[[Taku Sakakibara|TaQ]]|142|4|4|6|4|4|6}}<br />
{{bm Song|MINIMAL|[[SPARKER]]|[[Takehiko Fujii|SLAKE]]|141|3|5|6|3|5|6}}<br />
{{bm Song|ACID BEAT|[[TetraQ]]|[[Taku Sakakibara|TaQ]]|171|4|5|5|4|5|5}}<br />
{{bm Song|PROGRESSIVE|[[THE FALL]]|[[Hiroaki Saito|AKI]]|143|3|4|7|3|4|7}}<br />
{{bm Song|LATIN SKA|[[Turning the motor over|TURNING THE MOTOR OVER]]|[[Tatsuya Furukawa|Delaware]] feat. [[Jeff Coote]]|178|3|3|4|3|3|4}}<br />
{{bm Song|MODS|[[WATCHINGOUT]]|[[Reo Nagumo|dj nagureo]]|159|3|3|4|3|3|4}}<br />
{{bm Song|TRIBAL|[[ZANZIBAR]]|[[Tatsuya Furukawa|Delaware]]|125|3|4|5|3|4|5}}<br />
{{bm Songlist Category|ANOTHER Remixes}}<br />
{{bm Song|HARD TECHNO|[[Attack the music (49 MUSIC MIX)|ATTACK THE MUSIC (49 MUSIC MIX)]]|[[Hiroshi Watanabe|DJ FX]] (another mixed by [[Takehiko Fujii|DEPROGRAM MAN]])|140|-|-|7|-|-|7}}<br />
{{bm Song|REGGAE|[[BoaBoaLady!|BOA BOA LADY]]|[[Reo Nagumo|dj nagureo]]|90|-|-|4|-|-|4}}<br />
{{bm Song|RAVE|[[CHAIN ~CONNECTION MIX~|CHAIN (CONNECTION MIX)]]|[[Kouichi Yamazaki|RAM]] (another mixed by [[Kiyotaka Sugimoto|DOCTOR S]])|152|-|-|7|-|-|7}}<br />
{{bm Song|DIGITAL HARDCORE|[[CRYMSON (SCARLET MIX)]]|[[Kouichi Yamazaki|RAM]] (another mixed by [[Kiyotaka Sugimoto|DOCTOR S]])|240|-|-|8|-|-|8}}<br />
{{bm Song|TECHNO|[[DENIM (ELECTRO MIX)]]|[[Takehiko Fujii|SLAKE (another mixed by DEPROGRAM MAN)]]|150|-|-|7|-|-|7}}<br />
{{bm Song|BALLADE|[[Do you love me? ~SOFT LANDING MIX~|DO YOU LOVE ME? (SOFT LANDING MIX)]]|[[Reo Nagumo|reo-nagumo]] (another mixed by [[Kiyotaka Sugimoto|DOCTOR S]])|100-200|-|-|7|-|-|7}}<br />
{{bm Song|TRANCE|[[GENOM SCREAMS ~SPIRITUAL MIX~|GENOM SCREAMS (SPIRITUAL MIX)]]|[[Toshiyuki Kakuta|L.E.D. LIGHT]] (another mixed by [[Kiyotaka Sugimoto|DOCTOR S]])|150|-|-|9|-|-|9}}<br />
{{bm Song|GABBAH|[[HELL SCAPER ~SLASHING MIX~|HELL SCAPER (SLASHING MIX)]]|[[Toshiyuki Kakuta|L.E.D. LIGHT-G]] (another mixed by [[Takehiko Fujii|DEPROGRAM MAN]])|190-200|-|-|8|-|-|8}}<br />
{{bm Song|BOSSA GROOVE|[[La Bossanova de Fabienne ~BOSSA BOSSA MIX~|LA BOSSANOVA DE FEBIENNE (BOSSA BOSSA MIX)]]|[[Hiroyuki Togo|staccato two]][[Fabienne Haber|-F]] (another mixed by [[Kiyotaka Sugimoto|DOCTOR S]])|143|-|-|6|-|-|6}}<br />
{{bm Song|EURO BEAT|[[LUV TO ME (disco mix)|LUV TO ME (DISCO MIX)]]{{from|[[AC 1st style|beatmania IIDX]]}}|[[Reo Nagumo|THIRD-MIX miryam reo yoshinori (another mixed by TIGER YAMATO)]]|154|-|-|6|-|-|6}}<br />
{{bm Song|JUNGLE|[[PARANOiA MAX ~FUNKY BLEEP MIX~|PARANOIA MAX (FUNKY BLEEP MIX)]]|[[Naoki Maeda|190]] (another mixed by [[Takehiko Fujii|DEPROGRAM MAN]])|190|-|-|5|-|-|5}}<br />
{{bm Song|SKA|[[SKA a go go ~PERFECT MIX~|SKA A GO GO (PERFECT MIX)]]|[[Hiroshi Takeyasu|THE BALD HEADS]] (another mixed by [[Kiyotaka Sugimoto|DOCTOR S]])|160|-|-|8|-|-|8}}<br />
{{bm Song|DRUM'N BASS|[[super highway (SUPER SUBWAY MIX)|SUPER HIGHWAY (SUPER SUBWAY MIX)]]|[[nouvo nude]] (another mixed by [[Kiyotaka Sugimoto|DOCTOR S]])|160|-|-|6|-|-|6}}<br />
}}<br />
<br />
= EXPERT Courses =<br />
{{IIDX Course<br />
| course1 = SOFT GROOVE MIX (☆)<br />
| c1song1 = [[WATCHINGOUT]]<br />
| c1song2 = [[RUGGED ASH]]<br />
| c1song3 = [[MOMENT]]<br />
| c1song4 = [[MOTIVATION]]<br />
| c1song5 = [[La Bossanova de Fabienne]]<br />
| course2 = ASSORTED BOX MIX (☆☆)<br />
| c2song1 = [[FINDING A NEW WORLD]]<br />
| c2song2 = [[KEEP ON MOVIN']]<br />
| c2song3 = [[tokai|TOKAI]]<br />
| c2song4 = [[THE FALL]]<br />
| c2song5 = [[Manmachine plays Jazz ~MIO2~|MANMACHINE PLAYS JAZZ]]<br />
| course3 = TECHNO COURSE (☆☆☆)<br />
| c3song1 = [[TetraQ]]<br>(ANOTHER)<br />
| c3song2 = [[PARANOiA MAX ~FUNKY BLEEP MIX~|PARANOiA MAX (FUNKY BLEEP MIX)]]<br>(ANOTHER)<br />
| c3song3 = [[SPARKER]]<br />
| c3song4 = [[RELEASE YOUR MIND]]<br>(ANOTHER)<br />
| c3song5 = [[GENOM SCREAMS]]<br>(ANOTHER)<br />
| course4 = DANCE COURSE (☆☆☆)<br />
| c4song1 = [[Turning the motor over]]<br />
| c4song2 = [[WATCHINGOUT]]<br>(ANOTHER)<br />
| c4song3 = [[ZANZIBAR]]<br>(ANOTHER)<br />
| c4song4 = [[deep in you|DEEP IN YOU]]<br />
| c4song5 = [[LUV TO ME (disco mix)|LUV TO ME (DISCO MIX)]]<br>(ANOTHER)<br />
| course5 =SCRATCH COURSE (☆☆☆) <br />
| c5song1 = [[Nofia|NOFIA]]<br>(ANOTHER)<br />
| c5song2 = [[tokai|TOKAI]]<br>(ANOTHER)<br />
| c5song3 = [[ALL PRO]]<br />
| c5song4 = [[FREAKOUT]]<br>(ANOTHER)<br />
| c5song5 = [[La Bossanova de Fabienne ~BOSSA BOSSA MIX~|LA BOSSANOVA DE FEBIENNE (BOSSA BOSSA MIX)]]<br>(ANOTHER)<br />
| course6 =FINAL STAGE MIX (☆☆☆☆)<br />
| c6song1 = [[20,november|20, NOVEMBER]]<br />
| c6song2 = [[Ska a gogo|SKA A GO GO]]<br />
| c6song3 = [[super highway|SUPER HIGHWAY]]<br />
| c6song4 = [[DRUNK MONKY]]<br />
| c6song5 = [[HELL SCAPER]]<br />
| course7 =UPPER BEAT MIX (☆☆☆☆)<br />
| c7song1 = [[LINN 1999]]<br />
| c7song2 = [[LOGICAL DASH]]<br />
| c7song3 = [[R3]]<br />
| c7song4 = [[321 STARS]]<br />
| c7song5 = [[CHAIN ~CONNECTION MIX~|CHAIN (CONNECTION MIX)]]<br>(ANOTHER)<br />
| course8 =CLASSIC REMIX (☆☆☆☆☆)<br />
| c8song1 = [[LOVE SO GROOVY]]<br>(ANOTHER)<br />
| c8song2 = [[Deep Clear Eyes|DEEP CLEAR EYES]]<br>(ANOTHER)<br />
| c8song3 = [[Attack the music (49 MUSIC MIX)|ATTACK THE MUSIC (49 MUSIC MIX)]]<br>(ANOTHER)<br />
| c8song4 = [[SKA a go go ~PERFECT MIX~|SKA A GO GO (PERFECT MIX)]]<br>(ANOTHER)<br />
| c8song5 = [[super highway (SUPER SUBWAY MIX)|SUPER HIGHWAY (SUPER SUBWAY MIX)]]<br>(ANOTHER)<br />
| course9 =NAGUREO REMIX (?????)<br />
| c9song1 = [[MOMENT]]<br>(ANOTHER)<br />
| c9song2 = [[BoaBoaLady!|BOA BOA LADY]]<br>(ANOTHER)<br />
| c9song3 = [[LINN 1999]]<br />
| c9song4 = [[Do you love me? ~SOFT LANDING MIX~|DO YOU LOVE ME? (SOFT LANDING MIX)]]<br>(ANOTHER)<br />
| c9song5 = [[20,november|20, NOVEMBER]]<br>(ANOTHER)<br />
| course10 =HARD ANOTHER REMIX (☆☆☆☆☆☆)<br />
| c10song1 = [[22DUNK]]<br>(ANOTHER)<br />
| c10song2 = [[DENIM (ELECTRO MIX)]]<br>(ANOTHER)<br />
| c10song3 = [[CRYMSON (SCARLET MIX)]]<br>(ANOTHER)<br />
| c10song4 = [[HELL SCAPER ~SLASHING MIX~|HELL SCAPER (SLASHING MIX)]]<br>(ANOTHER)<br />
| c10song5 = [[GENOM SCREAMS ~SPIRITUAL MIX~|GENOM SCREAMS (SPIRITUAL MIX)]]<br>(ANOTHER)<br />
}}<br />
<br />
= Codes & Unlock Information =<br />
== Codes ==<br />
;Options menu<br />
* On the title screen: Press EFFECT.<br />
* On song select screen: Press EFFECT six times and hold EFFECT.<br />
; Sorting modifiers<br />
* Song titles: Upon starting the game, choose ALL MUSIC ON on the options menu. When selecting a song, press Start and EFFECT to sort songs either by difficulty or alphabetically.<br />
* Default difficulty: On MODE SELECT, highlight HARD mode and press Start and EFFECT. ANOTHER charts will now be selected by default.<br />
<br />
== Song Unlocks ==<br />
; All songs and EXPERT courses<br />
* On the title screen, press key 6 nine times, key 8 eight times, and key 10 eight times. You can now enable all songs by opening the options menu and turning the turntable. All EXPERT courses will be unlocked regardless of this setting being enabled.<br />
** This option will stay on until the game is turned off.<br />
<br />
= New Charts =<br />
The following songs have received new charts since their last appearances:<br />
{{bm Songlist Header|<br />
{{bm Song|HOUSE|[[20,november|20, NOVEMBER]]|[[Reo Nagumo|n.a.r.d.]]|130|-|-|'''6'''|-|-|'''6'''}}<br />
{{bm Song|TECHNO|[[22DUNK]]|[[Takehiko Fujii|SLAKE]]|135|-|-|'''7'''|-|-|'''7'''}}<br />
{{bm Song|DRUM'N'BASS MIX|[[Deep Clear Eyes|DEEP CLEAR EYES]]|[[Hiroshi Watanabe|QUADRA]]|155|-|-|'''7'''|-|-|'''7'''}}<br />
{{bm Song|HIPHOP|[[FREAKOUT]]|[[Isao Saito|ATHLETICS]]|101|-|-|'''6'''|-|-|'''6'''}}<br />
{{bm Song|R&B|[[HUNTING FOR YOU]]|[[Hiroyuki Togo|Togo Project]] featuring [[Megumi Oka|Megu]] & [[Scott Dolph|Scotty D]]|105|-|-|'''5'''|-|-|'''5'''}}<br />
{{bm Song|SOUL|[[LOVE SO GROOVY]]|[[Hiroshi Takeyasu|LOVEMINTS]]|141|-|-|'''4'''|-|-|'''4'''}}<br />
{{bm Song|ALTERNATIVE ROCK|[[Prince on a star|PRINCE ON A STAR]]|[[Hiroshi Takeyasu|SPIRITUAL RIDE]]|144|-|-|'''7'''|-|-|'''7'''}}<br />
{{bm Song|RAVE|[[R3]]|[[Reo Nagumo|tiger YAMATO]]|157|-|-|'''7'''|-|-|'''7'''}}<br />
{{bm Song|JAPANESE HIPHOP|[[tokai|TOKAI]]|[[Hiroshi Watanabe|Co-key]]|97|-|-|'''6'''|-|-|'''6'''}}<br />
}}<br />
<br />
= Revived Songs =<br />
The following songs from previous beatmania titles have been revived:<br />
{{RS Songlist Header|<br />
{{RS Song|[[20,november|20, NOVEMBER (radio mix)]]|[[Reo Nagumo|DJ nagureo]]|[[AC bm 1st|beatmania]]}}<br />
{{RS Song|[[20,november|20, NOVEMBER (single mix)]]|[[Reo Nagumo|DJ nagureo]]|[[AC bm 1st|beatmania]]}}<br />
{{RS Song|[[LOVE SO GROOVY]]|[[Hiroshi Takeyasu|LOVEMINTS]]|[[AC bm 1st|beatmania]]}}<br />
{{RS Song|[[LOVE SO GROOVY|LOVE SO GROOVY (12inch version)]]|[[Hiroshi Takeyasu|LOVEMINTS]]|[[AC bm 1st|beatmania]]}}<br />
{{RS Song|[[Deep Clear Eyes|DEEP CLEAR EYES]]|[[Hiroshi Watanabe|QUADRA]]|[[AC bm 2nd|beatmania 2ndMIX]]}}<br />
{{RS Song|[[Do you love me?|DO YOU LOVE ME?]]|[[Reo Nagumo|reo-nagumo]]|[[AC bm 2nd|beatmania 2ndMIX]]}}<br />
{{RS Song|[[Ska a gogo|SKA A GO GO]]|[[Hiroshi Takeyasu|THE BALD HEADS]]|[[AC bm 2nd|beatmania 2ndMIX]]}}<br />
{{RS Song|[[tokai|TOKAI]]|[[Hiroshi Watanabe|Co-key]]|[[AC bm 2nd|beatmania 2ndMIX]]}}<br />
{{RS Song|[[Attack the music|ATTACK THE MUSIC]]|[[Hiroshi Watanabe|DJ FX]]|[[AC bm 3rd|beatmania 3rdMIX]]}}<br />
{{RS Song|[[La Bossanova de Fabienne]]|[[Hiroyuki Togo|staccato two-F]]|[[AC bm 3rd|beatmania 3rdMIX]]}}<br />
{{RS Song|[[LUV TO ME]]|[[Reo Nagumo|THIRD-MIX miryam reo yoshinori]]|[[AC bm 3rd|beatmania 3rdMIX]]}}<br />
{{RS Song|[[super highway|SUPER HIGHWAY]]|[[nouvo nude]]|[[AC bm 3rd|beatmania 3rdMIX]]}}<br />
{{RS Song|[[JAZZ A PUMP UP]]|TAKUMI|[[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}}<br />
{{RS Song|[[TAKE A RIDE]]|[[Larry Dunn|LARRY DUNN]], LUISA DUNN|[[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}}<br />
{{RS Song|[[TAKE CONTROL]]|[[Larry Dunn|LARRY DUNN]], LUISA DUNN|[[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}}<br />
}}<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last appearances:<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Game<br />
!style="background:#9999ee; text-align: center;" colspan="3"|SP Difficulty<br />
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="70px"|Normal<br />
!style="background:#9999ee; text-align: center;" width="70px"|Hard<br />
!style="background:#9999ee; text-align: center;" width="70px"|Another<br />
!style="background:#9999ee; text-align: center;" width="70px"|Normal<br />
!style="background:#9999ee; text-align: center;" width="70px"|Hard<br />
!style="background:#9999ee; text-align: center;" width="70px"|Another<br />
|-<br />
| [[DRUNK MONKY]] || [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] || style="background:#EE7;"|7&rarr;5 || style="background:#FB607F;"|7&rarr;6 || style="background:#00FF7F;"|- || style="background:#EE7;"|7&rarr;5 || style="background:#FB607F;"|7&rarr;6 || style="background:#00FF7F;"|-<br />
|-<br />
| [[HUNTING FOR YOU]] || [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] || style="background:#EE7;"|2&rarr;3 || style="background:#FB607F;"|- || style="background:#00FF7F;"|- || style="background:#EE7;"|2&rarr;3 || style="background:#FB607F;"|- || style="background:#00FF7F;"|-<br />
|-<br />
| [[JAZZ A PUMP UP]] || [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] || style="background:#EE7;"|- || style="background:#FB607F;"|5&rarr;4 || style="background:#00FF7F;"|- || style="background:#EE7;"|- || style="background:#FB607F;"|5&rarr;4 || style="background:#00FF7F;"|-<br />
|-<br />
| [[ALL PRO]] || [[AC bm 5th|beatmania 5thMIX -Time to get down-]] || style="background:#EE7;"|4&rarr;6 || style="background:#FB607F;"|- || style="background:#00FF7F;"|- || style="background:#EE7;"|4&rarr;6 || style="background:#FB607F;"|- || style="background:#00FF7F;"|-<br />
|-<br />
| [[THE ONLY WAY IS UP]] || [[AC bm 5th|beatmania 5thMIX -Time to get down-]] || style="background:#EE7;"|2&rarr;3 || style="background:#FB607F;"|- || style="background:#00FF7F;"|- || style="background:#EE7;"|2&rarr;3 || style="background:#FB607F;"|- || style="background:#00FF7F;"|-<br />
|-<br />
| [[THE RACE]] || [[AC bm 5th|beatmania 5thMIX -Time to get down-]] || style="background:#EE7;"|3&rarr;4 || style="background:#FB607F;"|- || style="background:#00FF7F;"|- || style="background:#EE7;"|3&rarr;4 || style="background:#FB607F;"|- || style="background:#00FF7F;"|-<br />
|-<br />
| [[WONDERLAND (UKS MIX)|WONDERLAND]] || [[AC bm 5th|beatmania 5thMIX -Time to get down-]] || style="background:#EE7;"|1&rarr;2 || style="background:#FB607F;"|- || style="background:#00FF7F;"|- || style="background:#EE7;"|1&rarr;2 || style="background:#FB607F;"|- || style="background:#00FF7F;"|-<br />
|}<br />
<br />
= Removed Songs =<br />
The following songs from previous beatmania releases were removed from beatmania completeMIX 2.<br />
{{RS Songlist Header|<br />
{{RS Song|[[BRAND NEW WORLD]]|GTS featuring [[Melodie Sexton|MELODIE SEXTON]]|[[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}}<br />
{{RS Song|[[BUILD UP]]|FORWARD|[[AC bm 4th|beatmania 4thMIX -the beat goes on-]]}}<br />
{{bm Songlist Category|Removed from hiphopmania completeMIX 2}}<br />
{{RS Song|[[ALL PRO]]|MIX MASTER MIKE|[[AC bm 5th|beatmania 5thMIX -Time to get down-]]}}<br />
{{RS Song|[[DO IT ALL NIGHT]]|E-ROTIC|[[AC bm 5th|beatmania 5thMIX -Time to get down-]]}}<br />
{{RS Song|[[FINDING A NEW WORLD]]|UTUMI|[[AC bm 5th|beatmania 5thMIX -Time to get down-]]}}<br />
{{RS Song|[[MOTIVATION]]|DIMITRI FROM PARIS|[[AC bm 5th|beatmania 5thMIX -Time to get down-]]}}<br />
{{RS Song|[[OPERATOR]]|PAPAYA|[[AC bm 5th|beatmania 5thMIX -Time to get down-]]}}<br />
{{RS Song|[[THE ONLY WAY IS UP]]|THE KINKY BOYZ|[[AC bm 5th|beatmania 5thMIX -Time to get down-]]}}<br />
{{RS Song|[[THE RACE]]|CAPTAIN JACK|[[AC bm 5th|beatmania 5thMIX -Time to get down-]]}}<br />
{{RS Song|[[TOTAL RECALL]]|ULTIMATE HEIGHTS|[[AC bm 5th|beatmania 5thMIX -Time to get down-]]}}<br />
{{RS Song|[[UP ON THE FLOOR]]|REGINA|[[AC bm 5th|beatmania 5thMIX -Time to get down-]]}}<br />
{{RS Song|[[WONDERLAND (UKS MIX)|WONDERLAND]]|X-TREME|[[AC bm 5th|beatmania 5thMIX -Time to get down-]]}}<br />
}}<br />
<br />
= Related Link =<br />
* [https://web.archive.org/web/20171007170503/http://www.konami.jp/am/bm/comp2/ beatmania completeMIX 2 Official Site] (archived)<br />
<br />
[[Category:beatmania]]</div>NikkiS37https://remywiki.com/index.php?title=Hana_ranman_-Flowers-&diff=507947Hana ranman -Flowers-2022-01-20T04:44:09Z<p>NikkiS37: </p>
<hr />
<div>''This page is for the KONAMI original song titled 華爛漫 -Flowers-. For the licensed song by Sweet Female Attitude, please see [[Flowers (Sweet Female Attitude)]].''<br />
<br />
= 華爛漫 -Flowers- =<br />
<br />
== Song Information ==<br />
[[Image:Hana Ranman -Flowers-.png|thumb|華爛漫 -Flowers-' jacket.]]<br />
[[Image:16 HYPER JAPANESQUE 2.png|thumb|246px|華爛漫 -Flowers-' pop'n music banner.]]<br />
Artist: [[TERRA|TËЯRA]]<br><br />
Composition/Lyrics/Vocals: [[Junko Karashima|jun]]<br><br />
Arrangement: [[Naoki Maeda|NAOKI MAEDA]]<br><br />
BPM: 160<br><br />
Length: 1:47<br><br />
Genre: HYPER JAPANESQUE 2 (ハイパージャパネスク2)<br><br />
pop'n music Character: [[EMI]] [16]<br><br />
pop'n CG design: [[hasi]]<br><br />
VJ: [[Hotaru Matsuzaki|F-FLY]]<br><br />
First Music Game Appearance: [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]<br><br />
Other Music Game Appearances:<br />
* [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]<br />
* [[CS jb plus|jubeat plus]] / [[CS jb plus Android|jubeat plus (Android)]] saucer pack 14<br />
* [[AC jb saucer|jubeat saucer]]<br />
* [[CS jukebeat|jukebeat]] KONAMI music pack 38<br />
* [[AC pnm 16|pop'n music 16 PARTY♪]]<br />
<br />
== Lyrics ==<br />
=== Japanese ===<br />
<pre>七色絵巻のよう 賑わう街鮮やかに<br />
季節は桜花爛漫 此処は江戸華小路<br />
<br />
扇橋の上に緋色の恋が咲き<br />
霞む空へと想い馳せる<br />
<br />
ふわり ふわり 舞い踊る恋<br />
ふわり ふわり 包む花びら<br />
ふわり ふわり 薄紅色に<br />
ふわり ふわり 染まる華小路<br />
<br />
例え 今宵 桜吹雪が みっつよっつと散りぬれど<br />
明日も此の町の彼処には 百万の夢 乱れ溢れる<br />
<br />
ふわり ふわり 舞い踊る恋<br />
ふわり ふわり 煌めきながら<br />
ふわり ふわり 錦の夢に<br />
ふわり ふわり 染まる華小路<br />
<br />
しゃんららしゃらら 行き交う<br />
しゃんららしゃらら 華小路</pre><br />
<br />
=== Romaji ===<br />
<pre>nana iro emaki no you nigiwau machi azayaka ni<br />
kisetsu wa oukaranman koko wa edo hana kouji<br />
<br />
ougihashi no ue ni hi iro no koi ga saki<br />
kasumu sora he to omoi haseru<br />
<br />
fuwari fuwari maiodoru you ni<br />
fuwari fuwari tsutsumu hanabira<br />
fuwari fuwari usubeni iro ni<br />
fuwari fuwari somaru hana kouji<br />
<br />
tatoe koyoi sakura fubuki ga mittsu yottsu to chiri nure do<br />
asu mo kono machi no kashiko ni wa hyaku man no yume midare afureru<br />
<br />
fuwari fuwari maiodoru you ni<br />
fuwari fuwari kirameki nagara<br />
fuwari fuwari nishiki no yume ni<br />
fuwari fuwari somaru hana kouji<br />
<br />
shanrara sharara yukikau<br />
shanrara sharara hana kouji</pre><br />
<br />
=== English ===<br />
<pre>Like a rainbow colored Emaki, the bustling town is filled with vivid colors<br />
The season is Ouka-Ranman, this is the Edo Hanakoji<br />
<br />
Above the Ougi-Bashi, blossoms scarlet love<br />
As the thoughts drift off into the hazy sky<br />
<br />
Fuwari, fuwari, as if it is dancing while fluttering<br />
Fuwari, fuwari, flower petals embrace<br />
Fuwari, fuwari, in a light crimon color<br />
Fuwari, fuwari, dyed is the Hanakoji<br />
<br />
Even if tonight, the storm of sakuras shall scatter and fall from a number of trees<br />
Tomorrow once again, a million dreams will be overflowing all over this town<br />
<br />
Fuwari, fuwari, as if it is dancing while fluttering<br />
Fuwari, fuwari, while it sparkles<br />
Fuwari, fuwari, by the Nishiki dreams<br />
Fuwari, fuwari, dyed is the Hanakoji<br />
<br />
Shalala, shalala, people come and go<br />
Shalala, shalala, Hanakoji</pre><br />
<br />
== Song Connections / Remixes ==<br />
* 華爛漫 -Flowers- is the second song in a series of HYPER JAPANESQUE songs.<br />
* A long version of 華爛漫 -Flowers- appears on TËЯRA's second album, [[EVOLUTION (album)|ЁVOLUTIΦN]].<br />
** A game-size edit based on the album version, titled [[Hana ranman -Flowers- (2nd EDITION)|華爛漫 -Flowers- (2nd EDITION)]], can be found in [[AC RB limelight|REFLEC BEAT limelight]].<br />
* A slightly remixed version of 華爛漫 -Flowers- is used in a scene of the Jim Carrey movie ''Yes Man''.<br />
<br />
== Trivia ==<br />
{{Gallery}}<br />
* "Hana ranman" (華爛漫) translates to "flowers in full bloom".<br />
* In jukebeat and the American and European releases of DanceDanceRevolution before [[AC DDR A|DanceDanceRevolution A]], 華爛漫 -Flowers-' title was changed to '''Flowers'''.<br />
** However, in [[CS DDR S|DanceDanceRevolution S]], 華爛漫 -Flowers-' title was displayed as '''-Flowers-'''.<br />
** When chosen in [[CS DDR PS3|DanceDanceRevolution (PS3)]], the announcer says "Hana ranman" before "Flowers", despite being titled Flowers in that game as well.<br />
* 華爛漫 -Flowers- appears as downloadable content for [[CS DDR S+|DanceDanceRevolution S+]], in the '''Hyper Japanesque Pack'''.<br />
* 華爛漫 -Flowers- is one of the THE TROOPER'S JOURNEY unlocks in [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]. It can be unlocked by playing DJ TROOPERS in 15 arcades, or four different prefectures.<br />
** As of the end of beat #1 on February 13th, 2008, 華爛漫 -Flowers- is unlocked for everyone to play.<br />
* When 華爛漫 -Flowers- is played on beatmania IIDX, the arcade LED ticker displays "HANARANMAN".<br />
* 華爛漫 -Flowers- received a Single Black ANOTHER chart in [[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]].<br />
* According to [[Yumi Yoshida]], the staff from the movie ''Yes Man'' asked KONAMI for advice on which song should they use for the movie, and 華爛漫 -Flowers- was selected.<br />
* 華爛漫 -Flowers- is one of the Stage 2 unlocks of pop'n music 16 PARTY♪'s ''Atsumare! pop'n PARTY♪'' (あつまれ!ポップンパーティー♪) event. It could be unlocked from June 18th, 2008.<br />
** From August 6th, 2008, it is available by default.<br />
* 華爛漫 -Flowers- is the only song in the HYPER JAPANESQUE series which did not originate in pop'n music.<br />
** It's also the only one that doesn't have KIKYO as its character.<br />
* EMI does not have a 2P color.<br />
* 華爛漫 -Flowers- was performed live at the [[CS DanEvo|DanceEvolution]] club event at TGS in 2010.<br />
* 華爛漫 -Flowers- received a new jacket in the PlayStation 3 version of DanceDanceRevolution (2010). This jacket has been used in the arcade releases since [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]].<br />
** The jubeat series also use this jacket.<br />
** It also received a unique overlay in DanceDanceRevolution (PS3).<br />
* 華爛漫 -Flowers- was one of the playable songs at the dance-off minigame in the KONAMI Penthouse, a virtual space in PlayStation 3's ''PlayStation Home''.<br />
** This minigame credits the artist as '''Terra'''.<br />
* 華爛漫 -Flowers- received an EASY chart in [[AC pnm Sunny Park|pop'n music Sunny Park]], replacing its old 5-Buttons chart.<br />
* 華爛漫 -Flowers- is one of the ''bistro saucer'' 6th Set unlocks of jubeat saucer. It could be unlocked from April 1st to 30th, 2013.<br />
** In [[AC jb saucer fulfill|jubeat saucer fulfill]], it can be unlocked as part of ''saucer macchiato'''s Side Menu from April 23rd, 2014.<br />
** In [[AC jb prop|jubeat prop]], it can be unlocked by playing it as a BONUS TUNE from May 28th, 2015.<br />
** In [[AC jb Qubell|jubeat Qubell]], it is one of the Garnet unlocks of the ''dig dig Qubell'' unlocking system.<br />
** In [[AC jb clan|jubeat clan]], it can be unlocked in the ''jubeat SHOP''.<br />
** In [[AC jb festo|jubeat festo]], it can be purchased at the ''emo MART''.<br />
* 華爛漫 -Flowers- was removed from [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]] on December 27th, 2019.<br />
* 華爛漫 -Flowers- also appears, titled simply as '''華爛漫''', in ''SPINFEVER dai 2-shou yume suishou to mahou no melody'' (SPINFEVER 第2章 夢水晶と魔法のメロディー), a KONAMI medal redemption game.<br />
<br />
== Music Comment ==<br />
Untranslated.<br />
<br />
== Song Production Information ==<br />
Untranslated.<br />
<br />
== Character Information ==<br />
Untranslated.<br />
<br />
== Difficulty & Notecounts ==<br />
beatmania IIDX difficulty rated from 1 to 12.<br><br />
DanceDanceRevolution difficulty from 1 to 10 from DDRMAX2 to SuperNOVA2, and 1 to 20 from X onwards.<br><br />
jubeat to clan difficulty rated from 1 to 10, and 1 to 10.9 from festo onwards.<br><br />
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards. (Ratings and notecounts obtained from [http://bemaniwiki.com BEMANIWiki 2nd] and [http://textage.cc Textage.cc].)<br />
<br />
=== beatmania IIDX ===<br />
{{IIDX Chart Header|kuro=a|<br />
{{IIDX Chart Notecounts|169|510|804|1029|1597|592|801|1011|-|kuro=a}}<br />
{{IIDX Chart|beatmania IIDX 15 DJ TROOPERS&rarr;18 Resort Anthem|2|5|8|10|-|7|9|10|-|kuro=a}}<br />
{{IIDX Chart|beatmania IIDX 19 Lincle&rarr;Present|2|&uarr;6|8|10|-|7|9|10|-|kuro=a}}<br />
{{IIDX Chart|beatmania IIDX 15 DJ TROOPERS CS|2|5|8|10|'''12'''|7|9|10|-|kuro=a}}<br />
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|2|6|8|10|-|-|-|-|-|kuro=a}}<br />
}}<br />
<br />
=== DanceDanceRevolution ===<br />
{{DDR Chart Header|<br />
{{DDR Chart Notecounts|123 / 0|211 / 5|272 / 1|348 / 1|- / - / -|184 / 1|266 / 1|359 / 1|- / - / -}}<br />
{{DDR Chart|DanceDanceRevolution SuperNOVA&rarr;SuperNOVA2|1|4|6|8|-|4|6|8|-}}<br />
{{DDR Chart|DanceDanceRevolution X&rarr;Present|3|5|7|11|-|4|7|11|-}}<br />
{{DDR Chart|DanceDanceRevolution SuperNOVA CS JP|1|4|6|8|-|4|6|8|-}}<br />
{{DDR Chart|DanceDanceRevolution / Dancing Stage SuperNOVA2 CS US/EU|1|4|6|8|-|4|6|8|-}}<br />
{{DDR Chart|DanceDanceRevolution S|3|5|7|11|-|-|-|-|-}}<br />
{{DDR Chart|DanceDanceRevolution S+|3|5|7|11|-|-|-|-|-}}<br />
{{DDR Chart|DanceDanceRevolution (PS3) / New Moves|1|4|6|8|-|-|-|-|-}}<br />
}}<br />
<br />
=== jubeat ===<br />
{{jubeat Chart Header|<br />
{{jubeat Chart Notecounts|181|457|556}}<br />
{{jubeat Chart|jubeat saucer&rarr;Qubell|2|8|9}}<br />
{{jubeat Chart|jubeat clan&rarr;Present|2|&darr;7|&darr;8}}<br />
{{jubeat Chart|jubeat plus|2|8|9}}<br />
{{jubeat Chart|jubeat plus (Android)|2|8|9}}<br />
{{jubeat Chart|jukebeat|2|8|9}}<br />
}}<br />
<br />
=== pop'n music ===<br />
{{pnm Chart Header|psp=a|<br />
{{pnm Chart Notecounts|282|463|765|1028|399|510|psp5b=282|psp7b=321|psp7bh=753}}<br />
{{pnm Chart|pop'n music 16 PARTY♪&rarr;17 THE MOVIE|13|22|32|37|18|21|psp5b=-|psp7b=-|psp7bh=-}}<br />
{{pnm Chart|pop'n music 18 せんごく列伝&rarr;20 fantasia|13|22|32|&uarr;38|18|21|psp5b=-|psp7b=-|psp7bh=-}}<br />
{{pnm Chart|pop'n music Sunny Park&rarr;Present|※'''6'''|28|38|44|18|21|psp5b=-|psp7b=-|psp7bh=-}}<br />
{{pnm Chart|pop'n music portable 2|※7|22|32|38|-|-|psp5b=13|psp7b=16|psp7bh=29}}<br />
}}<br />
<br />
※ Denotes chart has been revised from the corresponding AC chart:<br />
* pop'n music Sunny Park EASY chart: the notecount of this chart is different from the old 5-Buttons chart (total notes: 166).<br />
* pop'n music portable 2's 5-Buttons NORMAL chart: 166.<br />
<br />
{{HYPER JAPANESQUE}}<br />
{{Atsumare! pop'n PARTY}}<br />
<br />
[[Category:Songs]]<br />
[[Category:DDR Songs]]<br />
[[Category:DDR Songs with Unique Videos]]<br />
[[Category:beatmania IIDX Songs]]<br />
[[Category:beatmania IIDX Songs Never Removed]]<br />
[[Category:Jubeat Songs]]<br />
[[Category:Jubeat Songs Never Removed]]<br />
[[Category:jubeat plus Songs]]<br />
[[Category:jubeat plus (Android) Songs]]<br />
[[Category:pop'n music Songs]]<br />
[[Category:pop'n music 16 Songs]]<br />
[[Category:pop'n music BEMANI Songs]]</div>NikkiS37https://remywiki.com/index.php?title=Cyber_beatnation_2_-Hi_Speed_conclusion-&diff=507923Cyber beatnation 2 -Hi Speed conclusion-2022-01-18T04:54:10Z<p>NikkiS37: Since JAKAZiD re-appeared in DDR A20 PLUS, one of the Trivia here is rendered outdated.</p>
<hr />
<div>= cyber beatnation 2 -Hi Speed conclusion- =<br />
'''''cyber beatnation 2 -Hi Speed conclusion-''''' is the second compilation album released through the [[beatnation Records]] label. As the title suggests, the album focuses on songs with BPM over 180. All but one of the 16 tracks (exception being the extended version of [[Thunderbolt]]) are remixes.<br />
<br />
The album is slightly megamixed by [[Ryutaro Nakahara|Ryu☆]]. Also, a megamix of two minutes which comprises all the songs from the album is available [http://www.youtube.com/watch?v=mN05c79V1mE here].<br />
<br />
== Album Information ==<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" width="700px"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="9"|cyber beatnation 2 -Hi Speed conclusion-<br />
|-<br />
|Artist<br />
|Various Artists<br />
|colspan="9" rowspan="4"| [[Image:Cyber_beatnation_2_-Hi_Speed_conclusion-_jacket.png|200px]]<br />
|-<br />
|Release Date<br />
|12/07/11<br />
|-<br />
|Catalog Number<br />
|LC-2107<br />
|-<br />
|Published by<br />
|Konami Digital Entertainment Co., Ltd. <br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="9"|Track List<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="4"|Title<br />
!style="background:#9999ee; text-align: center;" colspan="3"|Artist<br />
!style="background:#9999ee; text-align: center;" colspan="2"|From<br />
|-<br />
| colspan="4"| 01. [[Mermaid girl (Ryu Remix)|Mermaid girl (Ryu☆ Remix)]]<br />
| colspan="3"| [[Ryutaro Nakahara|Cream puff]]<br />
| colspan="2"| [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br>([[AC RB limelight|REFLEC BEAT limelight]])<br />
|-<br />
| colspan="4"| 02. [[Second Heaven]] (Risk Junk Remix)<br />
| colspan="3"| Ryu☆<br />
| colspan="2"| [[AC GOLD|beatmania IIDX 14 GOLD]]<br />
|-<br />
| colspan="4"| 03. [[FLOWER]] (Ryu☆Remix)<br />
| colspan="3"| [[Yoshitaka Nishimura|DJ YOSHITAKA]]<br />
| colspan="2"| [[AC jb knit APPEND|jubeat knit APPEND]] / [[AC RB|REFLEC BEAT]]<br />
|-<br />
| colspan="4"| 04. [[I'm so Happy]]<br />
| colspan="3"| Ryu☆ feat. Lucky Vacuum<br />
| colspan="2"| [[AC jb knit|jubeat knit]]<br />
|-<br />
| colspan="4"| 05. [[Mind Mapping (kors k mix)]]<br />
| colspan="3"| Ryu☆<br />
| colspan="2"| [[AC EMPRESS|beatmania IIDX 16 EMPRESS]]<br>([[AC RB limelight|REFLEC BEAT limelight]])<br />
|-<br />
| colspan="4"| 06. [[Fly Above]] (Ryu☆Remix)<br />
| colspan="3"| [[Sota Fujimori]]<br />
| colspan="2"| [[AC EMPRESS|beatmania IIDX 16 EMPRESS]]<br />
|-<br />
| colspan="4"| 07. [[Follow Tomorrow]] (L.E.D.-G STYLE MIX)<br />
| colspan="3"| [[HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke Ceo|ST]]<br />
| colspan="2"| [[AC Lincle|beatmania IIDX 19 Lincle]]<br />
|-<br />
| colspan="4"| 08. [[SigSig]] (Ryu☆Remix)<br />
| colspan="3"| [[Kosuke Saito|kors k]]<br />
| colspan="2"| [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]<br />
|-<br />
| colspan="4"| 09. [[Ignited Night]] (REDALiCE Remix)<br />
| colspan="3"| HHH<br />
| colspan="2"| [[AC pnm 18|pop'n music 18 せんごく列伝]]<br />
|-<br />
| colspan="4"| 10. [[ABSOLUTE]] (Ryu☆Remix)<br />
| colspan="3"| [[Takayuki Ishikawa|dj TAKA]]<br />
| colspan="2"| [[AC 4th style|beatmania IIDX 4th style]]<br />
|-<br />
| colspan="4"| 11. [[waxing and wanding]] (JAKAZiD's 新月 Remix)<br />
| colspan="3"| 青龍<br />
| colspan="2"| [[AC DistorteD|beatmania IIDX 13 DistorteD]]<br />
|-<br />
| colspan="4"| 12. [[bass 2 bass]] (dj MAX STEROID Remix)<br />
| colspan="3"| Ryu☆<br />
| colspan="2"| [[AC jb|jubeat]]<br />
|-<br />
| colspan="4"| 13. [[Koisuru uchuu sensou!!|恋する☆宇宙戦争っ!!]] (Ryu☆Remix)<br />
| colspan="3"| [[Toshiyuki Kakuta|Prim]]<br />
| colspan="2"| [[AC Lincle|beatmania IIDX 19 Lincle]]<br />
|-<br />
| colspan="4"| 14. [[Sakura Reflection]] (DJ Shimamura Remix)<br />
| colspan="3"| Ryu☆<br />
| colspan="2"| [[AC RB|REFLEC BEAT]]<br />
|-<br />
| colspan="4"| 15. [[starmine]] (Hommarju Remix)<br />
| colspan="3"| Ryu☆<br />
| colspan="2"| [[AC 4th style|beatmania IIDX 4th style]]<br />
|-<br />
| colspan="4"| 16. [[Thunderbolt|Thunderbolt (Extended ver.)]]<br />
| colspan="3"| 雷龍<br />
| colspan="2"| [[AC Lincle|beatmania IIDX 19 Lincle]]<br />
|-<br />
|" colspan="9"|<br />
Non Stop Mixed by [[Ryutaro Nakahara|Ryu☆]]<br />
<br />
'''BEMANI PRODUCTION STAFF'''<br><br />
Executive Productive:[[Yoshihiko Ota]]<br><br />
Sound Producer:[[Takayuki Ishikawa]]<br />
<br />
'''CD STAFF'''<br><br />
Director:Yasuhiro Takeda<br><br />
Producer:[[Junichi Kamei]]<br />
<br />
Mastering Engineer:daishi, Hiroaki Nakazato<br><br />
Graphic Design:Motoko Kitsukawa<br><br />
Artwork Coordination:Hiroshi Banno<br><br />
Promotion:Shunsaku Shimizu, Atsuko Suzuki<br><br />
Sales Promotion:Hiroki Yokoyama<br />
<br />
License Management:Takako Nagahora<br><br />
Label Assistant:Tomomi Iitaka<br><br />
Executive Producer:Fumiaki Tanaka<br />
<br />
Special Thanks to:[[Tadao Kageyama]],<br><br />
[[Mitsuhiro Nozaki]], Kenji Watanabe,<br><br />
[[Hiroyuki Masuda]],<br><br />
[[EXIT TUNES]], Konami Digital Entertainment<br><br />
'BEMANI Production' All Staffs,<br><br />
And All BEMANI Fans!<br />
<br />
{{hide text|Composition: Ryu☆ (1, 2, 4, 5, 7, 9, 12, 14, 15), [[Yoshitaka Nishimura|DJ YOSHITAKA]] (3), [[Sota Fujimori]] (6), [[Yusuke Ceo|Starving Trancer]] (7), [[Kosuke Saito|kors k]] (8), [[Takayuki Ishikawa|dj TAKA]] (10), Seiryu (11), [[Toshiyuki Kakuta|T.Kakuta]] (13), Rairyu (16)<br><br />
Arrangement: Ryu☆ (1, 3, 4, 6, 8, 10, 13), Risk Junk (2), kors k (5), L.E.D.-G (7), [[Yoshikazu Nagai|REDALiCE]] (9), [[Josh McInnes|JAKAZiD]] (11), dj MAX STEROID (12), [[Shinsuke Shimamura|DJ Shimamura]] (14), [[Hommarju]] (15), Rairyu (16)<br><br />
Lyrics: [[HHH|Halka]] (1), [[Aimee Blackschleger|AiMEE]] (6), [[Dai.|Dai]] (7), [[Mitsuaki Ishitani|mitsu]] (13)<br><br />
Vocals: [[Mayumi Morinaga|moimoi]] (1), Lucky Vacuum (4), AiMEE (6), Mayumi Morinaga (7), Prim (13)<br><br />
Keyboard: Starving Trancer (7)}}<br />
|}<br />
<br />
== Trivia ==<br />
* All the songs in the cyber beatnation 2 -Hi Speed conclusion- album involve Ryu☆, either as the original composer or as a remixer of songs.<br />
* cyber beatnation 2 -Hi Speed conclusion- is the only beatnation Records album released between the suspension and the revival of the label.<br />
* Another long version of Thunderbolt, titled ''Thunderbolt (BD MIX)'', appears on 青龍's first album, [[BLUE DRAGON (album)|BLUE DRAGON]]. This version has the vocal samples from previous 青龍 songs removed.<br />
* [[AC tricoro|beatmania IIDX 20 tricoro]] song [[Re:GENERATION]] was originally written for cyber beatnation 2 -Hi Speed conclusion-. However, as noted by [[Yasuhiro Taguchi|TAG]] himself in the song's production information, it didn't appear on the album as it was not 180 BPM nor a remix of another BEMANI song.<br />
* Mermaid girl (Ryu☆Remix) uses the album cover of cyber beatnation 2 -Hi Speed conclusion- as its jacket in the REFLEC BEAT series.<br />
<br />
== External Link ==<br />
* [http://web.archive.org/web/20150608024557/http://www.konamistyle.jp/item/71567 cyber beatnation 2 -Hi Speed conclusion- - コナミスタイル] (archived)<br />
<br />
[[Category:Albums]]</div>NikkiS37https://remywiki.com/index.php?title=AC_DDR_A20_PLUS&diff=507855AC DDR A20 PLUS2022-01-17T18:22:00Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:DanceDanceRevolution A20 PLUS}}<br />
{{DDR-AC}}<br />
<br />
= DanceDanceRevolution A20 PLUS =<br />
<br />
== Release Information ==<br />
[[Image:DDR A20 PLUS Logo-gold.png|390px]][[Image:DDR A20 PLUS logo-blue.png|390px]]<br />
* Release dates:<br />
** 20th anniversary model cabinets: July 1st, 2020<br />
** Other cabinets (excluding Europe): July 6th, 2020<br />
**Europe: January 14th, 2022<br />
<br />
== General Information / Changes ==<br />
* Updated release of [[AC DDR A20|DanceDanceRevolution A20]], with new background animations and a new set of BGM.<br />
** This makes A20 PLUS the first PLUS release in the arcade DanceDanceRevolution series since [[AC DDR 4th PLUS|DanceDanceRevolution 4thMIX PLUS]].<br />
** Plus signs have been added to background videos on the song select and score overview screens.<br />
* First North American DanceDanceRevolution version released via online update.<br />
* A new "level measurement" feature, entitled "LET'S CHECK YOUR LEVEL!" is now available; if the player fails the first stage, they will then play an alternative chart of [[This Beat Is.....]], after which they will be given a recommended difficulty level and songs to play. If they are playing with Premium Play, they will then proceed to the second stage as normal. <br />
** This is only available when playing without an [[e-amusement]] pass, or if the player has not cleared a chart rated Level 7 or higher.<br />
** This feature was also accessed in VERSUS PLAY if any of the players failed a song, regardless if the other player cleared it or not. This was fixed on July 16th, 2020.<br />
** A new LIFE GAUGE type, "FULL CLEAR" has been added. It is depicted as a completely filled, brighter version of the NORMAL life gauge, slowly pulsing white. Misses and NG's do not deplete the gauge, allowing the player to pass a song without any danger of failing.<br />
** Currently, this gauge only shows up when playing "LET'S CHECK YOUR LEVEL!" <br />
** "LET'S CHECK YOUR LEVEL!" is not included on the European version of the game.<br />
* The crowd audio clips are much quieter and play less often during gameplay.<br />
* All of the licenses exclusive to the 20th anniversary model cabinets of A20 remain exclusive.<br />
* At launch, all of the songs region locked in the North American release of A20 were still region locked in A20 PLUS.<br />
** On February 5th, 2021, the region locked songs from [[AC DDR A|DanceDanceRevolution A]] were made available in normal play circumstances. Prior, like in DanceDanceRevolution A20, the songs had been available in maintenance periods and Local Mode.<br />
* European machines do not have e-amusement support due to regulations by the European Union. However, this version does not require an e-amusement connection.<br />
** EXTRA STAGE, all EXTRA STAGE-related unlock systems, DDR SELECTION, and gameplay options requiring e-amusement or Premium Play are unavailable in the European version because of this.<br />
* The European release of the game is based on the February 2021 version of the game but with some minor differences:<br />
** Licensed songs removed in-game on the May 21st, 2021 update of DanceDanceRevolution A remain absent.<br />
** GOLDEN LEAGUE songs up to the [[ALPACORE|7th GOLDEN LEAGUE]] are available without requiring an e-amusement pass.<br />
<br />
== Staff Information ==<br />
None.<br />
<br />
== Full Song List ==<br />
* [[DanceDanceRevolution A20 PLUS Full Song List]]<br />
<br />
= New Songs =<br />
''None of the licenses are playable in the North American or European version of the game.''<br />
<br />
== Default Songs ==<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|Licensed Songs|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[Crazy Hot]]|[[Youhei Hiroshige|NJK Record]] feat.[[Nachi Sakaue|nachi]]|162|3|6|10|13|-|6|10|13|-}}<br />
{{DDR Song|[[Feidie]]|[[ELEMENTAS|A-One]] feat.Napoleon|150|2|6|8|10|-|6|8|10|-}}<br />
{{DDR Song|[[GUILTY DIAMONDS]]|[[SOUND HOLIC]] Vs. [[Youhei Hiroshige|Eurobeat Union]] feat. [[Nana Takahashi]]|84-168|3|6|10|14|-|6|10|14|-}}<br />
{{DDR Song|[[No Life Queen (DJ Command Remix)|No Life Queen [DJ Command Remix]]]|[[SOUND HOLIC]] Vs. [[Youhei Hiroshige|Eurobeat Union]] feat. [[Nana Takahashi]]|165|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Song|[[Together Going My Way]]|DiGiTAL WiNG with 空音|155|2|5|9|13|-|5|9|13|-}}<br />
{{DDR Songlist Category|Added on December 10th, 2020|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[SHINY DAYS]]|亜咲花|110|1|4|8|10|-|4|8|10|-}}<br />
{{DDR Song|[[Haru wo tsugeru|春を告げる]]|yama|120|2|4|8|10|-|4|8|10|-}}<br />
{{DDR Song|[[Nadame sukashi Negotiation|なだめスかし Negotiation]]|鹿乃と宇崎ちゃん|150|2|5|9|11|-|5|9|11|-}}<br />
{{DDR Songlist Category|Added on March 25th, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[I believe what you said]]|亜咲花|138|2|4|8|12|-|4|8|11|-}}<br />
{{DDR Song|[[Realize]]|[[Ayato Homma|鈴木]][[Ryosuke Tachibana|このみ]]|206|3|6|11|14|-|6|11|14|-}}<br />
{{DDR Song|[[Shisouhan|思想犯]]|ヨルシカ|200|3|5|10|13|-|5|10|13|-}}<br />
{{DDR Songlist Category|Added on April 20th, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Seize The Day]]|亜咲花|122|1|4|7|10|-|4|7|10|-}}<br />
{{DDR Song|[[Skyclad no kansokusha|スカイクラッドの観測者]]|いとうかなこ|167|3|6|9|12|-|6|9|12|-}}<br />
{{DDR Song|[[Zassou tamashii namen na yo!|雑草魂なめんなよ!]]|Taiki|145|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Songlist Category|Added on June 21st, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Koi (Gen Hoshino)|恋]]|星野 源|158|1|3|8|11|-|3|8|11|-}}<br />
{{DDR Songlist Category|Added on July 21st, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Roki (mikitoP)|ロキ(w/緒方恵美)]]|神田沙也加|150|2|5|9|12|-|5|9|12|-}}<br />
{{DDR Songlist Category|Added on August 13th, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[S'il vous president|シル・ヴ・プレジデント]]|P丸様。|176|1|4|8|12|-|4|8|12|-}}<br />
{{DDR Songlist Category|Added on December 16th, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Saika|サイカ]]|フレデリック|110|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Song|[[Telecaster B-boy|テレキャスタービーボーイ]]|すりぃ feat.鏡音レン|182|2|5|9|12|-|6|9|12|-}}<br />
{{DDR Songlist Category|KONAMI originals|bg=#9999ee}}<br />
{{DDR Song|[[DeStRuCtIvE FoRcE]]|[[BADMYTH]]|89-177|2|6|9|13|-|6|9|13|-}}<br />
{{DDR Song|[[Hyper Bomb]]|[[Yunosuke]]|160|3|7|11|15|-|6|11|15|-}}<br />
{{DDR Song|[[HyperTwist]]|[[Zak Lezaja|TANUKI]]|190|5|8|12|15|-|8|12|15|-}}<br />
{{DDR Song|[[In the past]]|[[PSYQUI]]|81-162|4|7|12|16|-|7|12|16|-}}<br />
{{DDR Songlist Category|Added on July 22nd, 2020|bg=#aaaaee}}<br />
{{DDR Song|[[HYPERDRIVE]]|[[Moe Shop]]|150|3|6|9|12|-|6|9|12|-}}<br />
{{DDR Song|[[I Want To Do This Keep]]|[[KOTONOHOUSE]]|150|3|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[STEP MACHINE]]|[[Kent Alexander|Paisley Parks]]|160|3|7|11|14|-|7|12|14|-}}<br />
{{DDR Songlist Category|[[BandMeshi|{{span style color|#FF0080|バン}}{{span style color|white|めし♪}} {{span style color|#31ae36|ふるさと}}{{span style color|#faba01|グラン}}{{span style color|#eb6c95|プリ}}]]|bg=black|color=white}}<br />
{{DDR Songlist Category|ROUND 1|bg=black|color=white}}<br />
{{DDR Song|[[ROOM]]|[[Kana Yaginuma|Blanc Bunny Bandit]]|145|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Song|[[Otogibanashi ni makugire wo|御伽噺に幕切れを]]|[[164|夜叉姫神楽]]|131-203|4|7|10|13|-|7|10|13|-}}<br />
{{DDR Song|[[Sakasama Cinderella parade|逆さま♥シンデレラパレード]]|[[m@sumi|メリー・バッド・メルヘン]]|135|2|7|10|13|-|6|10|13|-}}<br />
{{DDR Song|[[Shijou no laturia|至上のラトゥーリア]]|[[Junpei Fujita|Vanitas Lacrimosa]]|135|3|6|9|12|-|6|10|12|-}}<br />
}}<br />
<br />
== Unlockable Songs ==<br />
=== EXTRA STAGE ===<br />
The Result Star system introduced in [[AC DDR X3|DanceDanceRevolution X3 vs 2ndMIX]] is used in A20 PLUS, and is only available on Premium Play. When nine Result Stars are obtained, and FINAL STAGE is cleared, EXTRA STAGE will be played. Both players' stars are combined, and progress carries over to the next round if EXTRA STAGE was not reached. Each player can earn a maximum of three stars per song.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto;"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="50px"|Star(s)<br />
!style="background:#9999ee; text-align: center;" width="350px"|Requirement<br />
|-<br />
|<span style="color:#ffff4e;">★★★</span><br />
|For attaining the grade AAA.<br />
|-<br />
|<span style="color:#ffff4e;">★★</span><br />
|For attaining the grade AA-, AA, or AA+.<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For attaining any other grade except E.<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For a Full Combo. (Cumulative)<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For playing with LIFE4 or RISKY modifier. (Cumulative)<br />
|}<br />
<br />
During EXTRA STAGE, the [[DDR AC General Info|LIFE GAUGE modifier]] is restricted to LIFE4.<br />
<br />
==== EXTRA EXCLUSIVE ====<br />
The EXTRA EXCLUSIVE song folder was added on the game's launch date. These songs are only playable during <!--FINAL STAGE or -->EXTRA STAGE<!-- with an appropriate level-->. <br />
<br />
; EXTRA EXCLUSIVE LEVEL 1 (July 1st, 2020)<br />
* EXTRA STAGE: [[Splash Gold]], Last Card<br />
; EXTRA EXCLUSIVE LEVEL 2 (October 21st, 2021)<br />
* EXTRA STAGE: [[ANTI ANTHEM]], Last Card<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|EXTRA EXCLUSIVE|bg=linear-gradient(yellow, #9c1304, #9c1304, #9c1304, yellow)|color=gold}}<br />
{{DDR Song|[[Last Card]]|[[Kosuke Saito|kors k]]|85-170|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Song|[[ANTI ANTHEM]]|BEMANI Sound Team "ZAQUVA"|128-175|5|9|13|15|-|9|12|16|-}}<br />
}}<br />
<br />
==== EXTRA SAVIOR PLUS ====<br />
The EXTRA SAVIOR song folder from [[AC DDR A|DanceDanceRevolution A]] returned on July 16th, 2020, now called ''EXTRA SAVIOR PLUS''. These songs, when unlocked during EXTRA STAGE, can thereafter be played during any stage on Premium Play.<br />
<br />
This time around, EXTRA SAVIOR works more akin to ''EXTRA ATTACK'' from [[AC DDR 2014|the 2014 game]], where charts must be unlocked in order: BEGINNER/BASIC, then DIFFICULT, and lastly EXPERT. Players will earn the same amount of unlock progress regardless of what difficulty is played during EXTRA STAGE. Unlocking a chart requires either clearing the song, or enough failed attempts to unlock it. EXPERT charts require two stage clears or equivalent progress from failed attempts. Using the modifiers CUT1/CUT2, Jumps OFF, or Freeze OFF will lower clear progress.<br />
<br />
While most songs are available for unlocking from the get-go, the following song below requires unlocking a set of songs up to the highest difficulty level unlocked:<br />
* [[TYPHON|TYPHØN]] - all nine [[OVER 200]] EXTRA SAVIOR songs.<br />
<br />
Single and Double charts must be unlocked separately.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|EXTRA SAVIOR PLUS|bg=linear-gradient(#00762e, black, black, #00762e)|color=#50c878}}<br />
{{DDR Songlist Category|Unlockable from July 16th, 2020|bg=linear-gradient(#00762e, black, black, #00762e)|color=#50c878}}<br />
{{DDR Song|[[City Never Sleeps]]{{from|[[AC RB groovin'!!|REFLEC BEAT groovin'!!]]}}|[[Daisuke Akitsu|Dirty Androids]]|178|4|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[Riot of Color]]{{from|[[AC GFDM XG3|GuitarFreaksXG3 & DrumManiaXG3]] / [[AC jb copious APPEND|jubeat copious APPEND]]}}|[[Yasuhiro Taguchi|TAG]]|75-150|4|8|12|16|-|8|12|16|-}}<br />
{{DDR Song|[[Tokyo shinwa|東京神話]]{{from|[[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]]}}|[[Yutaka Yamashita|DJ TECHNORCH]] feat.[[Uchuu kurage|宇宙★海月]] vs BEMANI Sound Team "[[Yuichi Asami|U1-ASAMi]]"|98-196|5|9|13|17|-|9|13|17|-}}<br />
{{DDR Songlist Category|[[BandMeshi|{{span style color|#FF0080|バン}}{{span style color|white|めし♪}} {{span style color|#31ae36|ふるさと}}{{span style color|#faba01|グラン}}{{span style color|#eb6c95|プリ}}]]|bg=black|color=white}}<br />
{{DDR Songlist Category|ROUND 2 (unlockable from September 3rd, 2020)|bg=black|color=white}}<br />
{{DDR Song|[[Alice side castling|アリスサイド・キャスリング]]|[[m@sumi|メリー・バッド・メルヘン]]|115|2|5|8|10|-|5|8|10|-}}<br />
{{DDR Song|[[Hana wa oritashi kozue wa takashi|花は折りたし梢は高し]]|[[164|夜叉姫神楽]]|215|2|5|9|12|-|5|9|12|-}}<br />
{{DDR Song|[[Hangyaku no disparate|叛逆のディスパレート]]|[[Junpei Fujita|Vanitas Lacrimosa]]|194|3|6|10|13|-|7|11|13|-}}<br />
{{DDR Song|[[Tsuioku no aria|追憶のアリア]]|[[Miho Tsujibayashi|Blanc Bunny Bandit]]|130|2|4|7|11|-|4|7|11|-}}<br />
{{DDR Songlist Category|ROUND 3 (unlockable from November 26th, 2020)|bg=black|color=white}}<br />
{{DDR Song|[[Red Cape Theorem]]|[[m@sumi|メリー・バッド・メルヘン]]|95|3|6|11|14|-|6|10|13|-}}<br />
{{DDR Song|[[Innocent bible|イノセントバイブル]]|[[Hitoshi Fujima|Vanitas Lacrimosa]]|105|1|4|7|10|-|4|7|10|-}}<br />
{{DDR Song|[[Khorosho! Onigiri circus dan|ハラショー!おにぎりサーカス団☆]]|[[Youhei Kimura|Blanc Bunny Bandit]]|185|3|7|11|14|-|7|11|15|-}}<br />
{{DDR Song|[[Usotsuki yokochou wa amemoyou|ウソツキ横丁は雨模様]]|[[164|夜叉姫神楽]]|110|2|5|8|11|-|5|9|11|-}}<br />
{{DDR Songlist Category|{{font style|gold|black|<nowiki>Trick and DDR! HAPPY HALLOWEEN!!</nowiki> (unlockable from October 1st, 2020)}}|bg=linear-gradient(#710193, #ffbc5e)|color=gold}}<br />
{{DDR Song|[[DEADLOCK -Out Of Reach-]]{{from|[[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]]}}|[[Yuichi Asami|U1 undefined behavior]]|205|5|9|13|17|-|9|13|17|-}}<br />
{{DDR Song|[[GHOST KINGDOM]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|BEMANI Sound Team "[[Tomoaki Hirono|劇団レコード]]"|118|2|6|10|14|-|5|10|14|-}}<br />
{{DDR Songlist Category|Merry Christmas and Happy DDR! 2020 (unlockable from December 21st, 2020)|bg=radial-gradient(circle, black, black, #50c878, white) |color=gold}}<br />
{{DDR Song|[[BRIDAL FESTIVAL !!!]]{{from|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}}|[[Arata Iiyoshi|S.S.D.]] with [[Nanacchi|ななっち]]|138|2|5|10|13|-|5|11|13|-}}<br />
{{DDR Song|[[Never See You Again]]{{from|[[AC jb clan|jubeat clan]]}}|BEMANI Sound Team "[[Yuichi Asami|U1 overground]]"|80-160|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Songlist Category|{{font style|#ffbc5e|#cc397b|恋せよ}}{{font style|#ffbc5e|#4f2811|DDRのバレンタイン&ホワイトデー}}{{font style|#ffbc5e|#de3163|2021}} {{font style|#ffbc5e|#cc397b|(unlockable }}{{font style|#ffbc5e|#4f2811|from February }}{{font style|#ffbc5e|#de3163|4th, 2021)}}|bg=radial-gradient(circle, pink, pink, #ff69b4, #f81894)}}<br />
{{DDR Song|[[BITTER CHOCOLATE STRIKER]]{{from|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}}|[[Toshiyuki Kakuta|L.E.D.-G]]|165|3|6|10|14|-|6|10|14|-}}<br />
{{DDR Song|[[We're so Happy]]{{from|[[AC jb saucer|jubeat saucer]]}}|[[Ryutaro Nakahara|Ryu☆]]|185|5|9|13|16|-|9|13|16|-}}<br />
{{DDR Songlist Category|花咲ケ!DDR SPRING FESTIVAL (unlockable from March 11th, 2021)|bg=linear-gradient(to bottom right, skyblue, white, green)|color=#ff69b4}}<br />
{{DDR Song|[[Evans]]{{from|[[AC jb|jubeat]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|5|10|14|17|-|10|14|17|-}}<br />
{{DDR Song|[[Hella Deep]]{{from|[[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]]}}|[[Masayoshi Iimori|MASAYOSHI IIMORI]]|132-150|3|7|10|14|-|7|10|14|-}}<br />
{{DDR Songlist Category|[[OVER 200|{{span style color|#d8d8d8|OVER 200}}]]|bg=linear-gradient(to right, black, #861010, #c50f18, #861010, black)|color=#d8d8d8}}<br />
{{DDR Songlist Category|Unlockable from June 17th, 2021|bg=linear-gradient(to right, black, #861010, #c50f18, #861010, black)|color=#d8d8d8}}<br />
{{DDR Song|[[ONYX]]|[[SOUND HOLIC]] Vs. [[Linjin|ZYTOKINE]] feat. [[Nana Takahashi]]|200|4|8|11|14|-|8|11|14|-}}<br />
{{DDR Song|[[Poppin' Soda]]|[[Tatsuya Sakuma|nana(Sevencolors)]]|200|4|9|12|15|-|9|12|16|-}}<br />
{{DDR Song|[[Sword of Vengeance]]|[[sky_delta]]|208|5|9|13|16|-|10|13|15|-}}<br />
{{DDR Songlist Category|Unlockable from August 5th, 2021|bg=linear-gradient(to right, black, #861010, #c50f18, #861010, black)|color=#d8d8d8}}<br />
{{DDR Song|[[High & Low]]|[[Shouya Namai]]|210|4|8|12|16|-|8|12|16|-}}<br />
{{DDR Song|[[paparazzi]]|Yucky|280|5|8|12|15|-|8|12|15|-}}<br />
{{DDR Song|[[Yuumoumuhi|勇猛無比]]|[[Kotaro Kusuno|Upper Cape Project]]|201|4|8|11|14|-|8|11|14|-}}<br />
{{DDR Songlist Category|Unlockable from December 23rd, 2021|bg=linear-gradient(to right, black, #861010, #c50f18, #861010, black)|color=#d8d8d8}}<br />
{{DDR Song|[[BLAKE]]|A.T.park|200|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Song|[[Shout It Out]]|G-T-R|205|4|9|12|15|-|9|12|14|-}}<br />
{{DDR Song|[[No plan days|ノープラン・デイズ]]|[[TORIENA]]|210|3|9|12|16|-|9|12|16|-}}<br />
{{DDR Song|[[TYPHON|TYPHØN]]|[[BlackY]]|112-225|5|10|14|17|-|10|14|17|-}}<br />
}}<br />
<br />
=== DANCERUSH STARDOM × DanceDanceRevolution SUMMER DANCE CAMP 2020 ===<br />
The ''DANCERUSH STARDOM × DanceDanceRevolution SUMMER DANCE CAMP 2020'' event is a collaboration event between DanceDanceRevolution A20 PLUS and [[AC DRS|DANCERUSH STARDOM]]. From July 7th, 2020 to September 7th, 2020, stamps could be earned by playing either DanceDanceRevolution or DANCERUSH STARDOM. Three stamps are offered once per day, one for the game being played and two for the opposite game. By collecting a certain amount of stamps for a specific game, songs will be unlocked for the respective game.<br />
<br />
These songs can be unlocked through ''EXTRA SAVIOR PLUS'' since March 8th, 2021.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|{{font style|white|navy|DANCERUSH STARDOM × DanceDanceRevolution}} {{font style|white|blue|SUMMER DANCE CAMP 2020}}|bg=linear-gradient(to right, gold, #10a5f5, #10a5f5, gold)}}<br />
{{DDR Song|[[DANCERUSH STARDOM ANTHEM]]{{under|Default}}|[[Kosuke Saito|kors k]] feat.[[Ranze Fukushima|福島蘭世]]|130|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Song|[[take me higher]]{{under|3 stamps}}|[[KOTONOHOUSE]]|140|3|5|10|13|-|5|10|13|-}}<br />
{{DDR Song|[[Midnight Amaretto]]{{under|7 stamps}}|[[Masaya Oya|かめりあ]]|135|3|6|10|14|-|6|10|14|-}}<br />
}}<br />
<br />
=== GOLDEN LEAGUE PLUS ===<br />
''GOLDEN LEAGUE PLUS'' started on July 30th, 2020, for 20th anniversary model cabinets only. Please see the [[AC_DDR_A20#GOLDEN_LEAGUE_.28.E3.82.B4.E3.83.BC.E3.83.AB.E3.83.87.E3.83.B3.E3.83.AA.E3.83.BC.E3.82.B0.29|DDR A20 page]] for more information.<br />
<br />
As noted on the official [https://twitter.com/DDR_573/status/1349162505793228803 Twitter account], the 6th Period did not demote any players.<br />
<br />
Rewards are given at the end of each Period. At the end of each period, a song from A20's GOLDEN LEAGUE is rotated out from BRONZE CLASS and made available by default to all players, regardless of cabinet model.<br />
<br />
'''List of periods:'''<br />
* 1st Period: July 30th to August 19th, 2020<br />
* 2nd Period: August 27th to September 9th, 2020<br />
* 3rd Period: September 24th to October 7th, 2020<br />
* 4th Period: October 29th to November 11th, 2020<br />
* 5th Period: November 26th to December 9th, 2020<br />
* 6th Period: December 24th, 2020 to January 13th, 2021<br />
* 7th Period: March 25th to April 14th, 2021<br />
* 8th Period: June 24th to July 14th, 2021<br />
* 9th Period: October 1st to October 20th, 2021<br />
* 10th Period: October 28th to November 17th, 2021<br />
* 11th Period: November 25th to December 8th, 2021<br />
* 12th Period: December 23rd, 2021 to January 5th, 2022<br />
<br />
'''12th Period Rewards:'''<br />
* '''Available for all players:'''<br />
** [[Ace out]]<br />
** [[ALPACORE]]<br />
** [[Avenger]]<br />
** [[CyberConnect]]<br />
** [[DIGITALIZER]]<br />
** [[Draw the Savage]]<br />
** [[Give Me]]<br />
** [[Glitch Angel]]<br />
** [[Golden Arrow]]<br />
** [[New Era]]<br />
** [[Rampage Hero]]<br />
** [[Starlight in the Snow]]<br />
** [[The World Ends Now]]<br />
* '''BRONZE CLASS:'''<br />
** Access to 9th Dan (九段)<br />
** [[Going Hypersonic]]<br />
** [[MUTEKI BUFFALO]]<br />
** [[Lightspeed]]<br />
** [[Run The Show]]<br />
* '''SILVER CLASS:''' BRONZE CLASS rewards, plus:<br />
** Access to 10th Dan (十段)<br />
** [[Yuni's Nocturnal Days]]<br />
** [[Good Looking]]<br />
** [[Step This Way]]<br />
** [[Come Back To Me]]<br />
* '''GOLD CLASS:''' BRONZE and SILVER CLASS rewards, plus:<br />
** Access to Kaiden (皆伝)<br />
** [[actualization of self (weaponized)]]<br />
** [[Better Than Me]]<br />
<br />
Only songs new to A20 PLUS are listed below.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|GOLDEN LEAGUE PLUS|bg=black|color=gold}}<br />
{{DDR Songlist Category|Default|bg=black|color=gold}}<br />
{{DDR Song|[[DIGITALIZER]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|180|4|8|12|17|-|8|12|16|-}}<br />
{{DDR Song|[[Draw the Savage]]|[[Ryunosuke Kudo]]|134|2|6|10|14|-|6|10|14|-}}<br />
{{DDR Songlist Category|BRONZE CLASS (ブロンズクラス)|bg=#cd7f32}}<br />
{{DDR Song|[[MUTEKI BUFFALO]]|[[Akira Michishita|C-Show]]|88-176|4|8|11|15|-|8|11|15|-}}<br />
{{DDR Song|[[Going Hypersonic]]|[[Mameyudoufu]]|156|4|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[Lightspeed]]|[[Tanukichi]]|200|4|8|12|16|-|8|13|16|-}}<br />
{{DDR Song|[[Run The Show]]|[[Ryota Kanabuchi|fazerock]]|150|4|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|SILVER CLASS (シルバークラス)|bg=silver}}<br />
{{DDR Song|[[Yuni's Nocturnal Days]]|[[Masaya Oya|かめりあ]]|153|3|6|10|14|-|6|11|14|-}}<br />
{{DDR Song|[[Good Looking]]|[[Josh McInnes|JAKAZiD]]|170|3|9|12|15|-|9|12|15|-}}<br />
{{DDR Song|[[Step This Way]]|[[Linus Karlsson|nanobii]]|176|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Song|[[Come Back To Me]]|[[Masakazu Kageyama|MK]]&[[Kanae Asaba|Kanae Asaba]]|172|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|GOLD CLASS (ゴールドクラス)|bg=gold}}<br />
{{DDR Song|[[actualization of self (weaponized)]]|[[kiraku]]|175|4|9|13|16|-|8|13|16|-}}<br />
{{DDR Song|[[Better Than Me]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|162|4|8|12|15|-|7|12|15|-}}<br />
}}<br />
<br />
=== Maishuu! Ichika no chou BEMANI rush 2020 (毎週!いちかの超BEMANIラッシュ2020) ===<br />
''Maishuu! Ichika no chou BEMANI rush 2020'' (毎週!いちかの超BEMANIラッシュ2020) is a collaboration event between [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]], DanceDanceRevolution A20 PLUS, [[AC DRS|DANCERUSH STARDOM]], [[AC GD NEX+AGE|GITADORA NEX+AGE]], [[AC jb festo|jubeat festo]], [[AC pnm peace|pop'n music peace]], [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]], and [[AC NST Op.3|ノスタルジア Op.3]]. It started on July 29th, 2020 and ended on October 29th, 2020.<br />
<br />
For more information, please see [[Maishuu! Ichika no chou BEMANI rush 2020|its respective page]].<br />
<br />
From October 21st, 2021, these songs are unlockable through ''EXTRA SAVIOR PLUS''.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[Maishuu! Ichika no chou BEMANI rush 2020|{{span style color|#ACEEFF|毎週!}}{{span style color|#fc94c9|いちかの}}{{font style|#fc94c9|white|超}}{{span style color|#b7ddfe|BEMANI}}{{span style color|white|ラッシュ}}{{span style color|#fe97c7|2020}}]]|bg=#011844|color=white}}<br />
{{DDR Songlist Category|いちかラッシュ<br>Unlockable from August 5th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Our Love]]{{from|[[AC jb festo|jubeat festo]]}}|[[lapix]]|190|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Songlist Category|Unlockable from August 26th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Last Twilight]]{{from|[[AC NST Op.2|ノスタルジア Op.2]]}}|[[cosMo@BousouP|cosMo@暴走P]]|198|4|8|12|16|-|8|13|16|-}}<br />
{{DDR Songlist Category|Unlockable from September 9th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Ao ga kieru toki|蒼が消えるとき]]{{from|[[AC pnm eclale|pop'n music éclale]]}}|movies ([[Mayumi Morinaga|moimoi]]×[[Yusuke Ceo|Xceon]]×[[Dai.]])|162|3|6|9|12|-|6|9|12|-}}<br />
{{DDR Songlist Category|ののラッシュ<br>Unlockable from August 19th, 2020|bg=#ffee3c|color=#001642}}<br />
{{DDR Song|[[Norepinephrine|ノルエピネフリン]]{{from|[[AC GD Matixx|GITADORA Matixx]]}}|BEMANI Sound Team "[[Yuichi Asami|U1 overground]]"|124|2|6|11|14|-|6|11|14|-}}<br />
{{DDR Songlist Category|Unlockable from September 2nd, 2020|bg=#ffee3c|color=#001642}}<br />
{{DDR Song|[[PANIC HOLIC]]{{from|[[AC SDVX|SOUND VOLTEX BOOTH]]}}|[[Akira Michishita|C-Show]]|110-220|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Songlist Category|Unlockable from September 16th, 2020|bg=#ffee3c|color=#001642}}<br />
{{DDR Song|[[HARD BRAIN]]{{from|[[AC Rootage|beatmania IIDX 26 Rootage]]}}|[[Akitaka Toyama|AJURIKA]]|155|3|6|10|15|-|7|10|15|-}}<br />
{{DDR Songlist Category|いちかの新曲<br>Unlockable from July 29th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Sparkle Smilin']]|BEMANI Sound Team "[[Tatsuya Iyama|Qrispy Joybox]]" feat.いちか|180|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|Unlockable from September 30th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Kyousui ichika|狂水一華]]|BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]] Vs. [[Shunsuke Sato|SYUNN]]" feat.いちか|160|3|7|11|15|-|7|11|16|-}}<br />
{{DDR Songlist Category|{{span style color|#ACEEFF|毎週!}}{{span style color|#ffee3c|のの}}<s><small><small>{{span style color|#f298d5|いちか}}</small></small></s>{{span style color|#f298d5|の}}{{font style|#011844|#ffee3c|超}}{{span style color|#b7ddfe|BEMANI}}{{span style color|white|ラッシュ}}{{span style color|#ffee3c|2020}}|bg=#011844|color=#ffee3c}}<br />
{{DDR Songlist Category|のの<small><small>の</small></small>新曲<br>Unlockable from October 7th, 2020|bg=#ffee3c|color=#001642}}<br />
{{DDR Song|[[Jetcoaster Windy]]|BEMANI Sound Team "[[Takayuki Ishikawa|dj TAKA]]" feat.のの|268|3|7|12|15|-|7|12|15|-}}<br />
}}<br />
<br />
=== DDR CHALLENGE Carnival PLUS === <br />
The ''DDR CHALLENGE Carnival PLUS'' event began on August 3rd, 2020 and ended on December 8th, 2020. After a round of play, you will obtain a stamp. After obtaining a certain amount of stamps, you will unlock CHALLENGE charts for songs. <br />
<br />
'''Note:''' Players who have not unlocked [[Bi|び]] or the [[FLOOR INFECTION]] Part 38 songs will still have them inaccessible, regardless of stamp count.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|{{font style|orange|white|DDR}}{{font style|#7f00ff|white| CHALLENGE }}{{font style|orange|white|Carnival PLUS }}|bg=linear-gradient(to right, #a32cc4, #a32cc4, #710193, navy)}}<br />
{{DDR Song|[[Shiny World]]{{under|1 stamp}}|[[Yasuhiro Taguchi|CAPACITY GATE]]|100|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[Sakura Sunrise]]{{under|3 stamps}}|[[Ryutaro Nakahara|Ryu☆]]|181|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[Pierce The Sky]]{{under|5 stamps}}|[[Josh McInnes|JAKAZiD]] feat. K.N.|85-170|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[BambooSword Girl|バンブーソード・ガール]]{{under|8 stamps}}|[[cosMo@BousouP|cosMo@暴走P]]|208|-|-|-|-|'''18'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[HyperTwist]]{{under|12 stamps}}|[[Zak Lezaja|TANUKI]]|190|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Firestorm]]{{under|16 stamps}}|[[ETIA.]]|177|-|-|-|-|'''16 (SA)'''|-|-|-|'''16 (SA)'''}}<br />
{{DDR Song|[[OVERSOUL|ΩVERSOUL]]{{under|20 stamps}}|[[BlackY]]|155|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[Bi|び]]{{under|24 stamps}}|[[Rissyuu|立秋]] feat.[[Choko|ちょこ]]|169|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Lachryma(Re:Queen'M)|Lachryma《Re:Queen’M》]]{{under|28 stamps}}|[[Chiharu Kaneko|かねこちはる]]|236|-|-|-|-|'''19'''|-|-|-|'''19'''}}<br />
}}<br />
<br />
=== FLOOR INFECTION ===<br />
Similar to the other [[FLOOR INFECTION]] parts, playing [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]] will raise the ''infection level'' and unlock the following songs from the SOUND VOLTEX series.<br />
<br />
For more information on the event, see [[FLOOR INFECTION|its own page]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|FLOOR INFECTION|bg=#c3f582|color=#577d24}}<br />
{{DDR Songlist Category|Part 38 (August 6th to September 7th, 2020, and from November 26th to December 28th, 2020)|bg=#c3f582|color=#577d24}}<br />
{{DDR Song|[[OVERSOUL|ΩVERSOUL]]{{under|Level 1 MAX}}|[[BlackY]]|155|3|6|12|15|-|6|12|15|-}}<br />
{{DDR Song|[[Firestorm]]{{under|Level 2 MAX}}|[[ETIA.]]|177|5|8|13|16|-|8|13|16|-}}<br />
{{DDR Song|[[Lachryma(Re:Queen'M)|Lachryma《Re:Queen’M》]]{{under|Level 3 MAX}}|[[Chiharu Kaneko|かねこちはる]]|236|5|9|14|18|-|9|14|18|-}}<br />
}}<br />
<br />
=== COURSE TRIAL ===<br />
The ''COURSE TRIAL'' unlocking system allows players to unlock songs by playing courses from the COURSE TRIAL folder. During the event duration, playing the following courses once will unlock new songs:<br />
<br />
* STRANGE: September 10th to 23rd, 2020<br />
* REMIXES: October 15th to 28th, 2020<br />
* RAVE: November 12th to 25th, 2020<br />
* DIVA: December 10th to 23rd, 2020<br />
* AGGRESSIVE: January 14th to April 7th, 2021 (originally ending on February 10th, then March 24th, 2021)<br />
* SNOW WHITE: February 11th to April 7th, 2021 (originally ending on March 24th, 2021)<br />
* PARTY ANTHEMS: March 11th to April 7th, 2021<br />
* FANTASY: April 8th to July 7th, 2021 (originally ending on April 20th, then June 9th, 2021)<br />
* NIGHT DRIVE: April 28th to July 7th, 2021 (originally ending on June 9th, 2021)<br />
* FUTURE: June 10th to July 7th, 2021<br />
* JUST <nowiki>=</nowiki> 135: July 15th to October 6th, 2021 (originally ending on September 1st, 2021)<br />
* TRIBAL: August 5th to October 6th, 2021 (originally ending on September 8th, 2021)<br />
* SWEETS HOPPING: September 16th to October 6th, 2021<br />
* MACHINE: October 21st to November 4th, 2021<br />
* STELLA: November 18th to December 1st, 2021<br />
* NEW STRADE: December 9th to 22nd, 2021<br />
* KA-TA-KA-NA YEAH!: January 13th to 26th, 2022<br />
<br />
Do note that the courses will still be available in the NONSTOP A20 PLUS folder once their time periods end. The songs can still be unlocked too, however, it will take multiple plays of their respective courses to unlock. Clearing a course with a Full Combo will fill 50% of the unlock gauge, while clears with at least one Miss will fill less. You will unlock all charts for both SINGLE and DOUBLE when unlocking these songs, regardless of what styles/difficulties you played to unlock them.<br />
<br />
The table below only lists the new unlockable songs. For more information on their courses, please see the [[#NONSTOP Courses|NONSTOP courses section]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|COURSE TRIAL|bg=linear-gradient(to left, black, #09c4b3, black)|color=white}}<br />
{{DDR Songlist Category|STRANGE|bg=linear-gradient(to bottom, black, #d956b4, black)|color=white}}<br />
{{DDR Song|[[Bang Pad(Werk Mix)]]|[[Oyubi]]|160|3|6|9|13|-|6|9|13|-}}<br />
{{DDR Songlist Category|REMIXES|bg=linear-gradient(to left, #142b4a, #559fd2, #142b4a)|color=#2affed}}<br />
{{DDR Song|[[Inner Spirit -GIGA HiTECH MIX-]]{{from|[[BEMANI ULTIMATE REMIXes]]}}|[[lapix]] (Remixed by [[Blacklolita]])|150|3|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|RAVE|bg=linear-gradient(to left, #622d5b, #32352c, #8d6f24)|color=#ffcb52}}<br />
{{DDR Song|[[Rave Accelerator]]|[[M-Project]]|170|4|8|12|16|-|8|12|16|-}}<br />
{{DDR Songlist Category|DIVA|bg=#f1549f|color=white}}<br />
{{DDR Song|[[Twinkle Wonderland]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Tatsuya Iyama|Qrispy Joybox]] feat.[[Sanae Shintani|Sana]]|188|3|7|10|13|-|7|10|13|-}}<br />
{{DDR Songlist Category|AGGRESSIVE|bg=linear-gradient(to right, black, red, orange, black, orange, red, black)|color=gold}}<br />
{{DDR Song|[[Vertigo (Hylen feat. VGYO)|Vertigo]]|[[Yuji Usami|Hylen]] feat. VGYO|150-174|3|7|12|15|-|7|12|15|-}}<br />
{{DDR Songlist Category|SNOW WHITE|bg=linear-gradient(#DBF3FA, #DBF3FA, #DBF3FA, #F5FCFF, white)|color=#00CEF1}}<br />
{{DDR Song|[[Umeyukiyo|梅雪夜]]{{from|[[AC RB colette Winter|REFLEC BEAT colette -Winter-]]}}|[[Tatsuya Iyama|Qrispy Joybox]] feat. [[Chie Nakamaru|mao]]|167|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|PARTY ANTHEMS|bg=linear-gradient(to right, black, #142b4a, black)|color=#f1549f}}<br />
{{DDR Song|[[PARTY ALL NIGHT(DJ KEN-BOW MIX)]]|[[Hibiki Nakahara|HiBiKi]]|135|3|6|9|13|-|6|9|13|-}}<br />
{{DDR Songlist Category|FANTASY|bg=linear-gradient(#00CEF1, #DBF3FA, transparent 90%), linear-gradient(#00CEF1, white, transparent 80%)|color=navy}}<br />
{{DDR Song|[[Kanata no Reflesia|彼方のリフレシア]]{{from|[[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]}}|[[Yoshihiro Tagawa|DJ TOTTO]] feat.Annabel & 日山尚|180|3|6|10|15|-|6|10|14|-}}<br />
{{DDR Songlist Category|NIGHT DRIVE|bg=linear-gradient(#101040, #a050a0)|color=#f0f030}}<br />
{{DDR Song|[[Next Phase]]|[[Dazsta]]|174|4|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|FUTURE|bg=linear-gradient(to right, #0f145d, #7d90c1, #0d1a5e, #3776b1, #24366c, #5084b7, #2b3653, #091434)|color=white}}<br />
{{DDR Song|[[If]]{{from|[[AC MSC 1+1/2|MÚSECA 1+1/2]]}}|[[Pa's Lam System]]|170|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Songlist Category|JUST <nowiki>=</nowiki> {{span style color|yellow|135}}|bg=linear-gradient(silver 10%, transparent 10% 90%, silver 90% 100%), linear-gradient(to right, gray 1%, transparent 1% 99%, gray 99% 100%), darkblue|color=silver}}<br />
{{DDR Song|[[Taking It To The Sky (PLUS step)]]|BEMANI Sound Team "[[Yuichi Asami|U1]]" feat. Tammy S. Hansen|135|2|6|9|13|-|6|9|13|-}}<br />
{{DDR Songlist Category|TRIBAL|bg=linear-gradient(#400008 10%, transparent 10% 90%, #400008 90% 100%), linear-gradient(to left, #e0a020, #ffbc20, #e0a020)|color=#400008}}<br />
{{DDR Song|[[Jucunda Memoria]]{{from|ミライダガッキ FutureTomTom}}|[[Akhuta]]|145-290|5|10|14|17|-|11|14|17|-}}<br />
{{DDR Songlist Category|SWEETS HOPPING|bg=linear-gradient(#ffb0b0, #ffc8c8)|color=#c000c0}}<br />
{{DDR Song|[[Sweet Clock]]{{from|[[AC MSC 1+1/2|MÚSECA 1+1/2]]}}|[[alpha|あるふぁ]]|178|3|6|8|12|-|6|8|12|-}}<br />
{{DDR Songlist Category|MACHINE|bg=linear-gradient(to top right, #505050, #000000)|color=#f8e030}}<br />
{{DDR Song|[[AI]]{{from|[[AC jb clan|jubeat clan]]}}|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|190|5|9|12|16|-|10|12|15|-}}<br />
{{DDR Songlist Category|STELLA|bg=linear-gradient(to right, #000a05, #051c26, #08495b, #051c26, #000a05)|color=white}}<br />
{{DDR Song|[[Hoshi no tsukurikata|ほしのつくりかた]]{{from|[[CS pnm rhythmin|ポップンリズミン]]}}|[[Jun Wakita|D-wa]][[Osamu Migitera|crew]]|180|3|6|10|14|-|5|10|13|-}}<br />
{{DDR Songlist Category|NEW STRADE|bg=linear-gradient(black, black, black, gold, white)|color=white}}<br />
{{DDR Song|[[Monochrome moment|モノクロモーメント]]{{from|[[AC NST Op.2|ノスタルジア Op.2]]}}|BEMANI Sound Team "[[Yasuhiro Taguchi|TAG]]"|155|3|7|11|14|-|6|11|14|-}}<br />
{{DDR Songlist Category|KA-TA-KA-NA YEAH!|bg=linear-gradient(red, white)|color=white}}<br />
{{DDR Song|[[Papipopepipupepa|パピポペピプペパ]]{{from|[[AC jb clan|jubeat clan]]}}|[[P*Light]]|187|4|6|11|15|-|6|11|15|-}}<br />
}}<br />
<br />
=== BEMANI MusiQ FES ===<br />
''BEMANI MusiQ FES'' is a collaboration event between ''QUIZ MAGIC ACADEMY Kibou no toki'' (クイズマジックアカデミー 輝望の刻) and the BEMANI titles [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], DanceDanceRevolution A20 PLUS, [[AC DRS|DANCERUSH STARDOM]], [[AC GD NEX+AGE|GITADORA NEX+AGE]], [[AC jb festo|jubeat festo]], [[AC pnm peace|pop'n music peace]] / [[AC pnm Kaimei riddles|解明リドルズ]], [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]], and [[AC NST Op.3|ノスタルジア Op.3]]. It started on November 18th, 2020 and ended on January 12th, 2021.<br />
<br />
As of February 17th, 2021, both songs are available by default.<br />
<br />
For more information, please see [[BEMANI MusiQ FES|its respective page]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[BEMANI MusiQ FES|{{span style color|white|BEMANI Musi}}{{span style color|#02d7ff|Q}}{{span style color|white| FES}}]]|bg=linear-gradient(to bottom, #04d7fd, black, black, black, black, black, #04d7fd)|color=#02d7ff}}<br />
{{DDR Songlist Category|Vol.1 (unlockable from November 18th to December 16th, 2020)|bg=linear-gradient(to bottom, #04d7fd, black, black, black, black, black, #04d7fd)|color=#02d7ff}}<br />
{{DDR Song|[[X-ray binary]]|BEMANI Sound Team "[[Takayuki Ishikawa|Trance Liquid]]"|150|2|5|10|13|-|5|10|13|-}}<br />
{{DDR Songlist Category|Vol.2 (unlockable from December 16th, 2020 to January 12th, 2021)|bg=linear-gradient(to bottom, #04d7fd, black, black, black, black, black, #04d7fd)|color=#02d7ff}}<br />
{{DDR Song|[[CONNECT-]]|BEMANI Sound Team "[[Sota Fujimori]]"|150|2|5|10|13|-|5|10|14|-}}<br />
}}<br />
<br />
=== The 10th KONAMI Arcade Championship Entry Song ===<br />
The following song could be unlocked by entering [[KONAMI Arcade Championship|The 10th KONAMI Arcade Championship]] before April 19th, 2021 (originally until February 1st, 2021) and playing once from December 23rd, 2020 to April 20th, 2021 (originally until February 2nd, 2021).<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[KONAMI Arcade Championship|{{font style|orange|black|The 10th}}{{font style|red|white| KONAMI }}{{font style|black|white|Arcade Championship}}]]{{font style|black|white| Entry Song}}<br> {{font style|black|white|Unlockable from December 23rd, 2020 to April 20th, 2021}}|bg=linear-gradient(yellow, orange)}}<br />
{{DDR Song|[[Sekai no hate ni yakusoku no gaika wo -DDR Extended Megamix-|世界の果てに約束の凱歌を -DDR Extended Megamix-]]|BEMANI Sound Team "[[Yasuhiro Taguchi|TAG]]"|100-200|5|10|14|17|-|10|14|17|-}}<br />
}}<br />
<br />
=== Busou Shinki BC×BEMANI kadou kinen campaign (武装神姫BC×BEMANI 稼働記念キャンペーン) ===<br />
The following song could be unlocked by having played ten credits of DanceDanceRevolution A20 PLUS from December 24th, 2020 to January 22nd, 2021. It will be available on your next credit.<br />
<br />
You could also unlock the song for ''all'' of the participant games by playing ''Busou Shinki ARMORED PRINCESS BATTLE CONDUCTOR'' (武装神姫 アーマードプリンセス バトルコンダクター) once during the event duration.<br />
<br />
As of March 1st, 2021, it is available by default.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|{{span style color|black|武装神姫BC×}}{{span style color|hotpink|BEMANI 稼働記念キャンペーン}}|bg=linear-gradient(to right, silver, white, white, white, silver)}}<br />
{{DDR Song|[[Koko kara yoroshiku daisakusen 143|ここからよろしく大作戦143]]|BEMANI Sound Team "[[Asaki|あさき隊]]"|184|3|6|9|11|-|6|9|11|-}}<br />
}}<br />
<br />
=== BPL ouen gakkyoku kaikin stamp rally (BPL応援 楽曲解禁スタンプラリー) ===<br />
The following songs could be unlocked by obtaining stamps on the event site from June 18th, 2021 to October 10th, 2021. For more information, please see [[BPL ouen gakkyoku kaikin stamp rally|this page]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[BPL ouen gakkyoku kaikin stamp rally|{{span style color|black|BPL}}{{font style|white|#0568dd|応援}} {{span style color|#0652d8|楽曲解禁スタンプラリー}}]]|bg=linear-gradient(135deg, white 1% 3%, #dcdcdc 3% 4%, white 4% 7%, #dcdcdc 7% 8%, white 8% 11%, #dcdcdc 11% 12%, white 12% 15%, #dcdcdc 15% 16%, white 16% 19%, #dcdcdc 19% 20%, white 20% 55%, transparent 25%), linear-gradient(-135deg, white 1% 3%, #dcdcdc 3% 4%, white 4% 7%, #dcdcdc 7% 8%, white 8% 11%, #dcdcdc 11% 12%, white 12% 15%, #dcdcdc 15% 16%, white 16% 19%, #dcdcdc 19% 20%, white 20% 55%, transparent 25%)}}<br />
{{DDR Songlist Category|First Stage (unlockable from July 26th, 2021 to October 10th, 2021)|bg=white}}<br />
{{DDR Song|[[Uh-Oh]]{{from|[[AC copula|beatmania IIDX 23 copula]]}}|[[Kosuke Saito|kors k]]|175|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|Second Stage (unlockable from September 13th, 2021 to October 10th, 2021)|bg=white}}<br />
{{DDR Song|[[Shakunetsu Pt.2 Long Train Running|灼熱 Pt.2 Long Train Running]]{{from|[[AC copula|beatmania IIDX 23 copula]]}}|[[DJ Mass MAD Izm*]]|165|3|8|13|16|-|8|13|16|-}}<br />
}}<br />
<br />
=== BEMANI 2021 manatsu no utagassen 5 ban shoubu (BEMANI 2021真夏の歌合戦5番勝負) ===<br />
The ''BEMANI 2021 manatsu no utagassen 5 ban shoubu'' event is a collaboration event held between the following BEMANI games: [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], DanceDanceRevolution A20 PLUS, [[AC DRS|DANCERUSH STARDOM]], [[AC GD HIGH-VOLTAGE|GITADORA HIGH-VOLTAGE]], [[AC jb festo|jubeat festo]], [[AC pnm Kaimei riddles|pop'n music 解明リドルズ]], [[AC SDVX EG|SOUND VOLTEX EXCEED GEAR]], and [[AC NST Op.3|ノスタルジア Op.3]]. It started on July 29th, 2021 and ended on September 30th, 2021.<br />
<br />
At each stage, a new song comes from each of two teams, TEAM RED and TEAM BLUE. Each song is added to four games, except for the third stage where both songs from this stage are added to all eight games. Players can unlock the event songs by obtaining "Yells" for playing any of participating games. For more information, please see the [[BEMANI 2021 manatsu no utagassen 5 ban shoubu|event page]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[BEMANI 2021 manatsu no utagassen 5 ban shoubu|{{span style color|#ff0080|B}}{{span style color|orange|E}}{{span style color|#ff0080|M}}{{span style color|orange|A}}{{span style color|#ff0080|N}}{{span style color|orange|I}} {{span style color|#0083ef|2}}{{span style color|#5cacee|0}}{{span style color|#0083ef|2}}{{span style color|#5cacee|1}}{{span style color|navy|真夏の歌合戦5番勝負}}]]|bg=white|color=black}}<br />
{{DDR Songlist Category|1st STAGE (unlockable from July 29th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Itetsu no pride|鋳鉄の檻]]<br><small>TEAM BLUE</small>|[[Kanako Kotera|小寺可南子]],[[ranko|ランコ]],[[Sara Murayama|SARAH]] by BEMANI Sound Team "[[Yuya Yokoyama|Yvya]]"|200|4|7|10|13|-|7|10|14|-}}<br />
{{DDR Songlist Category|2nd STAGE (unlockable from August 5th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[MOVE! (We Keep It Movin')]]<br><small>TEAM BLUE</small>|[[Jonathan Medley|Jonny Dynamite!]],[[Lisa - paint with stars]] -,[[Rio Hiiragi]] by BEMANI Sound Team "[[Yuichi Asami|U1-ASAMi]]"|142|3|7|10|13|-|7|10|12|-}}<br />
{{DDR Songlist Category|3rd STAGE (unlockable from August 12th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[LIKE A VAMPIRE]]|[[koyomi]],[[Kanako Watanabe|星野奏子]] by BEMANI Sound Team "[[Takayuki Ishikawa|TAKA]]"|276|3|7|10|13|-|7|10|13|-}}<br />
{{DDR Song|[[Super sentou Babanburn|スーパー戦湯ババンバーン]]|[[Hideo Suwa|すわひでお]],[[Akinari|秋成]],[[Kabocha|かぼちゃ]],[[Nakuru Aitsuki|藍月なくる]],[[Iori Saeki|NU-KO]] by BEMANI Sound Team "[[Jun Wakita|八戸亀生羅]]"|94-187|4|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|4th STAGE (unlockable from August 19th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Globe Glitter]]<br><small>TEAM RED</small>|[[Sanae Shintani|Sana]],[[Atsumi Ueda|ATSUMI UEDA]] by BEMANI Sound Team "[[Daichi Watanabe|PON]]"|190|4|8|11|15|-|8|11|15|-}}<br />
{{DDR Songlist Category|5th STAGE (unlockable from August 26th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Yumebuki|ユメブキ]]<br><small>TEAM RED</small>|[[Yuki Shizaki|紫崎 雪]],[[Risa Yuzuki]],[[709sec.]] by BEMANI Sound Team "[[Takahiro Fukase|PHQUASE]] & [[Shunsuke Sato|SYUNN]]"|200|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Songlist Category|BONUS TRACK|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Songlist Category|Available from November 18th, 2021|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Triple Cross]]<br><small>TEAM RED</small>|BEMANI Sound Team "[[Takayuki Ishikawa|dj TAKA]] & [[Yoshitaka Nishimura|DJ YOSHITAKA]] & [[Shunsuke Sato|SYUNN]]"|196|7|9|13|17|-|8|13|17|-}}<br />
{{DDR Songlist Category|Available from December 16th, 2021|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Aftermath]]<br><small>TEAM BLUE</small>|BEMANI Sound Team "[[Naoyuki Sato|猫叉Master]] & [[Asaki|あさき]] & [[Yuya Yokoyama|Yvya]]"|200|5|9|12|16|-|9|12|16|-}}<br />
}}<br />
<br />
= NONSTOP Courses =<br />
NONSTOP courses can ''only'' be accessed in 1st STAGE during Premium Play. Each course has four fixed songs; the difficulty level and the LIFE GAUGE option are not fixed, and can be changed on the song selection screen between the five difficulty levels (four on Double). If CHALLENGE is chosen, and a song in the course does not have CHALLENGE charts, the EXPERT charts will be used instead.<br />
<br />
Players can only choose modifiers before the first song of the course (changing the LIFE GAUGE option to RISKY or LIFE4 switches these courses to CHALLENGE MODE); SPEED can be adjusted at the start of every song.<br />
{{DDR Course Header|<br />
{{4S Course|linear-gradient(90deg, cyan 48%, pink 48%)|magenta|ONE {{span style color|blue|HALF}}|[[DeStRuCtIvE FoRcE]]|[[FUNKY SUMMER BEACH]]|[[Tenkuu no hana|天空の華]]|[[In the past]]}}<br />
{{4S Course|linear-gradient(to bottom, purple, black, purple)|white|HYPER|[[HYPER EUROBEAT]]|[[Tenjou no hoshi ~reimeiki~|天上の星 ~黎明記~]]|[[Hyper Bomb]]|[[HyperTwist]]}}<br />
{{4S Course|linear-gradient(to bottom right, pink, cyan)|white|☆☆☆☆|[[Chu~in bunny|ちゅ~いん☆バニー]]|[[Right on time (Ryu Remix)|Right on time (Ryu☆Remix)]]|[[Koisuru uchuu sensou!!|恋する☆宇宙戦争っ!!]]|[[HAPPY ANGEL|HAPPY☆ANGEL]]}}<br />
{{4S Course|midnightblue|white|Intelligence|[[Abyss]]|[[Theory of Eternity]]|[[nightbird lost wing]]|[[ZETA~sosuu no sekai to chouetsusha~|ZETA~素数の世界と超越者~]]}}<br />
{{4S Course|linear-gradient(to bottom, black, #d956b4, black)|white|STRANGE|[[WILD RUSH]]|[[Mythomane]]|[[STEP MACHINE]]|[[Bang Pad(Werk Mix)]]}}<br />
{{4S Course|linear-gradient(to left, #142b4a, #559fd2, #142b4a)|#2affed|REMIXES|[[Dance Celebration (System 7 Remix)]]|[[Poseidon(kors k mix)]]|[[Healing Vision ~Angelic mix~|Healing Vision ~Angelic mix~]]|[[Inner Spirit -GIGA HiTECH MIX-]]}}<br />
{{4S Course|linear-gradient(to left, #622d5b, #32352c, #8d6f24)|#ffcb52|RAVE|[[DYNAMITE RAVE]]|[[PUNISHER]]|[[SUPER SAMURAI]]|[[Rave Accelerator]]}}<br />
{{4S Course|#f1549f|white|DIVA|[[Din Don Dan]]|[[Tell me what to do]]|[[ALGORITHM]]|[[Twinkle Wonderland]]}}<br />
{{4S Course|linear-gradient(to right, red, orange, black, black, black, black, orange, red)|gold|AGGRESSIVE|[[TRIP MACHINE survivor]]|[[GRADIUSIC CYBER ~AMD G5 MIX~|GRADIUSIC CYBER ~AMD G5 MIX~]]|[[NEPHILIM DELTA]]|[[Vertigo (Hylen feat. VGYO)|Vertigo]]}}<br />
{{4S Course|linear-gradient(#DBF3FA, #DBF3FA, #F5FCFF, white)|#00CEF1|SNOW WHITE|[[ever snow (TERRA)|ever snow]]|[[snow prism]]|[[Starlight Fantasia]]|[[Umeyukiyo|梅雪夜]]}}<br />
{{4S Course|linear-gradient(to right, black, #142b4a, black)|#f1549f|PARTY ANTHEMS|[[Back In Your Arms]]|[[Yeah! Yeah!]]|[[Somehow You Found Me]]|[[PARTY ALL NIGHT(DJ KEN-BOW MIX)]]}}<br />
{{4S Course|linear-gradient(#00CEF1,#DBF3FA)|#001642|FANTASY|[[Towards the TOWER]]|[[StrayedCatz]]|[[Xepher]]|[[Kanata no Reflesia|彼方のリフレシア]]}}<br />
{{4S Course|linear-gradient(#101040, #a050a0)|#f0f030|NIGHT DRIVE|[[BRILLIANT 2U]]|[[Wicked Plastik]]|[[Far east nightbird kors k Remix -DDR edit ver-]]|[[Next Phase]]}}<br />
{{4S Course|linear-gradient(to right, #0f145d, #7d90c1, #0d1a5e, #3776b1, #24366c, #5084b7, #2b3653, #091434)|white|FUTURE|[[Star Gate Heaven (FUTURE LOVE Mix)]]|[[Star Trail]]|[[Mirai (da) FUTURE|未来(ダ)FUTURE]]|[[If]]}}<br />
{{4S Course|linear-gradient(silver 10%, transparent 10% 90%, silver 90% 100%), linear-gradient(to right, gray 1%, transparent 1% 99%, gray 99% 100%), darkblue|silver|JUST <nowiki>=</nowiki> {{span style color|yellow|135}}|[[INTO YOUR HEART (Ruffage remix)]]|[[Dance Partay]]|[[Rejoin]]|[[Taking It To The Sky (PLUS step)]]}}<br />
{{4S Course|linear-gradient(#400008 10%, transparent 10% 90%, #400008 90% 100%), linear-gradient(to left, #e0a020, #ffbc20, #e0a020)|#400008|TRIBAL|[[Tribe]]|[[Gamelan de Couple]]|[[AFRONOVA]]|[[Jucunda Memoria]]}}<br />
{{4S Course|linear-gradient(#ffb0b0, #ffc8c8)|#c000c0|SWEETS HOPPING|[[CHOCOLATE PHILOSOPHY]]|[[LOVE IS ORANGE]]|[[Jam & Marmalade]]|[[Sweet Clock]]}}<br />
{{4S Course|linear-gradient(to top right, #505050, #000000)|#f8e030|MACHINE|[[I/O]]|[[Programmed Universe]]|[[Dream Machine]]|[[AI]]}}<br />
{{4S Course|linear-gradient(to right, #000a05, #051c26, #08495b, #051c26, #000a05)|white|STELLA|[[My Only Shining Star]]|[[Cosmic Hurricane]]|[[Juuniseiza no seiiki|十二星座の聖域]]|[[Hoshi no tsukurikata|ほしのつくりかた]]}}<br />
{{4S Course|linear-gradient(black, black, black, gold, white)|white|NEW STRADE|[[Freeway Shuffle]]|[[Flourish]]|[[New Gravity]]|[[Monochrome moment|モノクロモーメント]]}}<br />
{{4S Course|linear-gradient(red, white)|white|KA-TA-KA-NA YEAH!|[[Kagerou|カゲロウ]]|[[SANA MOLLETE NE ENTE|サナ・モレッテ・ネ・エンテ]]|[[Pa pi pu Yeah!|パ→ピ→プ→Yeah!]]|[[Papipopepipupepa|パピポペピプペパ]]}}<br />
}}<br />
<br />
= Dan Courses (段位認定) =<br />
Returning from DanceDanceRevolution A20, Dan (段位認定, also known as Class) courses are ranked so that each course is harder than the last.<br />
<br />
Dan courses can ''only'' be accessed at the beginning of a round of Premium Play; courses are different between Single and Double. For more information on the songs in each course, please see [[DanceDanceRevolution Dan Courses|this page]].<br />
<br />
= Revived Songs =<br />
None.<br />
<br />
= New Charts =<br />
The following songs have received new charts since their last arcade/console appearances:<br />
{{DDR NC Header|<br />
{{DDR Songlist Category|Default}}<br />
{{DDR NC Song|[[HAPPY ANGEL|HAPPY☆ANGEL]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[ZETA~sosuu no sekai to chouetsusha~|ZETA~素数の世界と超越者~]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Songlist Category|Added on August 3rd, 2020}}<br />
{{DDR NC Song|[[Pierce The Sky]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[Sakura Sunrise]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[Shiny World]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[BambooSword Girl|バンブーソード・ガール]]|[[AC DDR 2014|DanceDanceRevolution (2014)]]|-|-|-|-|'''18'''|-|-|-|'''17'''}}<br />
{{DDR NC Song|[[Firestorm]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''16 (SA)'''|-|-|-|'''16 (SA)'''}}<br />
{{DDR NC Song|[[Lachryma(Re:Queen'M)|Lachryma《Re:Queen’M》]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''19'''|-|-|-|'''19'''}}<br />
{{DDR NC Song|[[OVERSOUL|ΩVERSOUL]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR NC Song|[[Bi|び]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
}}<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last arcade/console appearances:<br />
{{DDR NC Header|<br />
{{DDR Songlist Category|Release date}}<br />
{{DDR NC Song|[[MAKE IT BETTER]]|[[AC DDR 1st|DanceDanceRevolution]]|-|-|-|12&rarr;11|-|-|-|-|-}}<br />
{{DDR NC Song|[[DROP THE BOMB]]|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]|-|-|-|-|-|5&rarr;6|-|-|-}}<br />
{{DDR NC Song|[[LOVE THIS FEELIN']]|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]|-|-|-|-|-|9&rarr;10|10&rarr;11|11&rarr;12|-}}<br />
{{DDR NC Song|[[BABY BABY GIMME YOUR LOVE]]|[[AC DDR 4th|DanceDanceRevolution 4thMIX]]|-|-|-|-|-|-|-|9&rarr;8|-}}<br />
{{DDR NC Song|[[BURNIN' THE FLOOR]]|[[AC DDR 4th|DanceDanceRevolution 4thMIX]]|-|-|-|-|-|-|-|12&rarr;10|-}}<br />
{{DDR NC Song|[[DROP OUT]]|[[AC DDR 4th|DanceDanceRevolution 4thMIX]]|-|-|-|-|-|5&rarr;6|-|-|-}}<br />
{{DDR NC Song|[[MY SUMMER LOVE]]|[[AC DDR 4th|DanceDanceRevolution 4thMIX]]|-|-|-|-|-|-|-|12&rarr;11|-}}<br />
{{DDR NC Song|[[AFRONOVA PRIMEVAL]]|[[AC DDR 5th|DanceDanceRevolution 5thMIX]]|-|6&rarr;7|8&rarr;9|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[exotic ethnic]]|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]|-|-|-|-|-|-|7&rarr;9|-|-}}<br />
{{DDR NC Song|[[BREAK DOWN!|BRE∀K DOWN!]]|[[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]]|-|-|7&rarr;8|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[SO IN LOVE]]|[[AC DDR EXTREME|DanceDanceRevolution EXTREME]]|-|-|-|-|-|2&rarr;4|-|-|-}}<br />
{{DDR NC Song|[[Mikeneko rock|三毛猫ロック]]|[[AC DDR EXTREME|DanceDanceRevolution EXTREME]]|-|-|-|11&rarr;12|-|-|-|-|-}}<br />
{{DDR NC Song|[[BALLAD FOR YOU~omoi no ame~|BALLAD FOR YOU~想いの雨~]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|9&rarr;7|11&rarr;8|-|-|9&rarr;7|11&rarr;9|-}}<br />
{{DDR NC Song|[[MAX 300 (Super-Max-Me Mix)]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|9&rarr;10|-|-|-}}<br />
{{DDR NC Song|[[D2R|D2R("FREEZE" Special)]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|-|-|-|-|-|-|13&rarr;12}}<br />
{{DDR NC Song|[[Music In The Rhythm]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|-|-|-|-|8&rarr;9|-|-}}<br />
{{DDR NC Song|[[Shades of Grey]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|-|11&rarr;10|-|-|-|-|-}}<br />
{{DDR NC Song|[[TRIP MACHINE PhoeniX]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|11&rarr;12|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[Venus]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|6&rarr;7|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[S-A-G-A|S・A・G・A]]|[[AC DDR X|DanceDanceRevolution X]]|-|-|-|-|-|-|10&rarr;11|-|-}}<br />
{{DDR NC Song|[[TimeHollow]]|[[AC DDR X|DanceDanceRevolution X]]|-|-|-|10&rarr;9|-|-|-|-|-}}<br />
{{DDR NC Song|[[Trigger]]|[[AC DDR X|DanceDanceRevolution X]]|-|-|-|-|-|-|11&rarr;12|-|-}}<br />
{{DDR NC Song|[[in love wit you]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|8&rarr;9|-|-|-|-|-}}<br />
{{DDR NC Song|[[oarfish]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|-|-|8&rarr;9|-|-}}<br />
{{DDR NC Song|[[smooooch|smooooch・∀・]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|-|-|-|-|10&rarr;11}}<br />
{{DDR NC Song|[[deltaMAX|ΔMAX]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|-|7&rarr;8|-|-|-}}<br />
{{DDR NC Song|[[LOVE IS THE POWER -Re:born-]]|[[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]|-|-|-|-|-|5&rarr;6|-|10&rarr;11|-}}<br />
{{DDR NC Song|[[PARANOiA Revolution]]|[[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]|-|9&rarr;10|-|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[Tohoku EVOLVED]]|[[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]|-|9&rarr;10|-|-|-|9&rarr;10|-|-|-}}<br />
{{DDR NC Song|[[Air Heroes]]|[[AC DDR 2013|DanceDanceRevolution (2013)]]|-|-|-|-|17&rarr;18|-|-|-|-}}<br />
{{DDR NC Song|[[printemps]]|[[AC DDR 2013|DanceDanceRevolution (2013)]]|-|-|-|-|-|6&rarr;5|-|-|-}}<br />
{{DDR NC Song|[[Starry HEAVEN]]|[[AC DDR 2013|DanceDanceRevolution (2013)]]|-|-|-|11&rarr;10|-|-|-|-|-}}<br />
{{DDR NC Song|[[Totsugeki! Glass no kneeso hime!|突撃!ガラスのニーソ姫!]]|[[AC DDR 2014|DanceDanceRevolution (2014)]]|-|-|-|-|-|8&rarr;7|-|-|-}}<br />
{{DDR NC Song|[[CHAOS Terror-Tech Mix]]|[[AC DDR A|DanceDanceRevolution A]]|-|-|-|16&rarr;15|-|-|-|-|17&rarr;18}}<br />
{{DDR NC Song|[[Chronos (walk with you remix)]]|[[AC DDR A|DanceDanceRevolution A]]|-|6&rarr;7|-|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[50th Memorial Songs -futari no toki ~under the cherry blossoms~-|50th Memorial Songs -二人の時 ~under the cherry blossoms~-]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|-|12&rarr;11|-}}<br />
{{DDR NC Song|[[Bounce Trippy]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|-|15&rarr;14|-}}<br />
{{DDR NC Song|[[CARTOON HEROES (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|12&rarr;13|-|-}}<br />
{{DDR NC Song|[[CROSS]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|9&rarr;10|-|-}}<br />
{{DDR NC Song|[[District of the Shadows]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|6&rarr;7|-|-|-}}<br />
{{DDR NC Song|[[Drop The Bounce]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|14&rarr;15|-|-|-|-|-}}<br />
{{DDR NC Song|[[HAVE YOU NEVER BEEN MELLOW (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|6&rarr;7|10&rarr;11|-|-|6&rarr;7|-|-}}<br />
{{DDR NC Song|[[Helios]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|15&rarr;16|-|-|-|15&rarr;16|-}}<br />
{{DDR NC Song|[[ORCA]]|[[AC DDR A20|DanceDanceRevolution A20]]|6&rarr;7|-|-|-|-|-|-|18&rarr;17|-}}<br />
{{DDR NC Song|[[Procyon]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|11&rarr;10|-|-}}<br />
{{DDR NC Song|[[Right Time Right Way]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|11&rarr;12|-|-}}<br />
{{DDR NC Song|[[Seta Para Cima|Seta Para Cima↑↑]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|10&rarr;11|-|-|-|10&rarr;11|-|-}}<br />
{{DDR NC Song|[[Six String Proof]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|15&rarr;14|-|-|-|14&rarr;13|-}}<br />
{{DDR NC Song|[[Skywalking]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|10&rarr;11|14&rarr;15|-|-|11&rarr;12|14&rarr;15|-}}<br />
{{DDR NC Song|[[Splash Gold]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|10&rarr;11|-|-|-}}<br />
{{DDR NC Song|[[Toy Box Factory]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|14&rarr;15|-|-|-|14&rarr;15|-}}<br />
{{DDR NC Song|[[Haunted maid lunch|ホーンテッド★メイドランチ]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|14&rarr;15|-|-|-|14&rarr;15|-}}<br />
{{DDR NC Song|[[Kusare gedou to chocolate|腐れ外道とチョコレゐト]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|12&rarr;13|-|-|-|12&rarr;13|-|-}}<br />
{{DDR NC Song|[[Oh my! Lovely! Sweety! Darling!|おーまい!らぶりー!すうぃーてぃ!だーりん!]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|7&rarr;6|-|-|-}}<br />
{{DDR NC Song|[[Ranker killer girl|ランカーキラーガール]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|12&rarr;13|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[Reiwa|令和]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|-|10&rarr;11|-}}<br />
{{DDR Songlist Category|Re-rated on September 2nd, 2020}}<br />
{{DDR NC Song|[[Norepinephrine|ノルエピネフリン]]|DanceDanceRevolution A20 PLUS|-|-|10&rarr;11|-|-|-|10&rarr;11|-|-}}<br />
}}<br />
<br />
= Removed Songs =<br />
The following songs from previous DanceDanceRevolution titles have been removed:<br />
{{RS Songlist Header|<br />
{{DDR Songlist Category|Removed on October 12th, 2020}}<br />
{{RS Song|[[Rinnetensei (Mafumafu)|輪廻転生]]|まふまふ|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on December 14th, 2020}}<br />
{{RS Song|[[Maware! Setsugetsuka|回レ!雪月花]]|歌組雪月花|[[AC DDR 2013|DanceDanceRevolution (2013)]]}}<br />
{{RS Song|[[More One Night|More One Night]]|チト(CV:水瀬いのり)、ユーリ(CV:久保ユリカ)|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Youkoso Japari Park e|ようこそジャパリパークへ]]|どうぶつビスケッツ×PPP|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on April 12th, 2021}}<br />
{{RS Song|[[Houkago stride|放課後ストライド]]|Last Note.|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on June 28th, 2021}}<br />
{{RS Song|[[only my railgun]]|fripSide|[[AC DDR X2|DanceDanceRevolution X2]]}}<br />
{{RS Song|[[Believe (Chaos Featuring CeCe Peniston)|Believe]]|Chaos Featuring CeCe Peniston|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Break Free]]|Ariana Grande feat. Zedd|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Happy (Pharrell Williams)|Happy]]|Pharrell Williams|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Hillbilly Shoes]]|Montgomery Gentry|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[I Want You To Know]]|Zedd feat. Selena Gomez|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Shut Up and Dance]]|Walk The Moon|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Time Of Our Lives]]|Pitbull|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Wake Me Up (Avicii)|Wake Me Up]]|Avicii|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on July 26th, 2021}}<br />
{{RS Song|[[Rokuchounen to ichiya monogatari|六兆年と一夜物語]]|kemu feat. IA|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on December 20th, 2021}}<br />
{{RS Song|[[39]]|[[sasakure.UK]]×[[DECO*27]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Ai kotoba (DECO*27)|愛言葉]]|[[DECO*27]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Arifureta sekai seifuku|ありふれたせかいせいふく]]|[[PinocchioP|ピノキオピー]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[*Hello, planet. (sasakure.UK)|*ハロー、プラネット。]]|[[sasakure.UK]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Mousou zei|妄想税]]|[[DECO*27]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[SLoWMoTIoN|すろぉもぉしょん]]|[[PinocchioP|ピノキオピー]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
}}<br />
<br />
= Related Links =<br />
* [https://p.eagate.573.jp/game/ddr/ddra20/p/top/index.html DanceDanceRevolution A20 PLUS Official Site]<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=IIDX_General_Info&diff=507854IIDX General Info2022-01-17T18:04:39Z<p>NikkiS37: </p>
<hr />
<div>''Text borrowed from the beatmania/IIDX/III FAQ on Bemanistyle, originally written by Kimcicle and updated by rmz. Money score section incorporates text taken from the [http://en.wikipedia.org/wiki/Beatmania_IIDX beatmania IIDX Wikipedia article].''<br />
<br />
=== How does the grading scheme for beatmania IIDX work? ===<br />
The grading scheme, or called DJ LEVEL, is determined by the player's [[EX Score]]. The formula to calculate an EX Score is the total number of Perfect Greats multiplied by two plus the number of Greats. To determine the grade, the player must first calculate the maximum score by multiplying the total number of notes for a song by 2, then the player have to use the EX Score to divide it by the maximum obtainable score and multiply by 100 to determine the percentage.<br />
<br />
The grades are split into eight levels, from the highest rank of AAA to the lowest of F grade. Each grade above F is separated by one-ninth of the score (for example, getting AAA will require at least 8/9 of the score, while getting less than 2/9 will result in F).<br />
<br />
=== What the heck are people talking about when they use a towel with beatmania IIDX? ===<br />
<br />
Toweling can help to simulate higher speeds in the notes falling. For most players, playing songs at a comfortable rate is usually somewhere in between two high speeds or even beyond the highest speed available. By shortening the amount of time you do see the notes, you can simulate a controllable high speed.<br />
<br />
As of [[AC HAPPY SKY|HAPPY SKY]] and [[CS IIDX RED|IIDX RED CS]], you can use the SUDDEN+ modifier, which achieves the same effect within the game interface.<br />
<br />
=== I want to be cool like LISU and use one hand!! Is this a good idea? ===<br />
<br />
Yes and no. The most common way to play beatmania IIDX is to use both hands on the keys and scratching whenever it is needed. However, you should try various different play styles and find one that suits you best.<br />
<br />
For example, the current-generation beatmania IIDX top player U*TAKA uses the left 1P side, while the former top player [[DOLCE.]] uses the right 2P side.<br />
<br />
=== What does the DX in beatmania IIDX stand for? ===<br />
DX stands for Deluxe. The beatmania IIDX machine is actually the second beatmania II machine design. The machine used to make the Tatsujin videos on beatmania IIDX 6th style is an original beatmania II machine, hence IIDX is read as Two-D-X.<br />
<br />
=== Why doesn't (song X) sound the same as (song X on a different difficulty)? ===<br />
<br />
Some songs have different notecharts for the NORMAL or ANOTHER difficulties, and others sound completely different. Although [[AC GOLD|beatmania IIDX 14 GOLD]] onwards allows two players to play on separate difficulties, both players must play on the same difficulty for these songs.<br />
<br />
Here's a list of songs that sound differently when played on NORMAL:<br />
<br />
* [[ANTHEM LANDING]]<br />
* [[crew]]<br />
* [[GENE]]<br />
* [[I Was The One]]<br />
* [[Indigo Vision(full flavour hide around mix)]]<br />
* [[In the Blackest Den]]<br />
* [[Lucy]]<br />
* [[murmur twins]]<br />
* [[neu]]<br />
* [[Scripted Connection]]<br />
* [[SHADE]]<br />
* [[Spica]]<br />
* [[Ongaku|音楽]]<br />
* [[Piano kyousoukyoku dai 1 ban "Sasoribi"|ピアノ協奏曲第1番"蠍火"]]<br />
* [[Waltz dai 17 ban totanchou "Ooinu no waltz"|ワルツ第17番 ト短調"大犬のワルツ"]]<br />
<br />
And a list of songs that sound differently when played on the ANOTHER difficulty:<br />
<br />
* [[.59]]<br />
* [[20,november|20,November]]<br />
* [[22DUNK]]<br />
* [[5.1.1.]]<br />
* [[ANTHEM LANDING]]<br />
* [[Attack the music]]<br />
* [[BEAUTIFUL ANGEL]]<br />
* [[Celebrate]]<br />
* [[crew]]<br />
* [[Colorful Cookie]]<br />
* [[Deep Clear Eyes]]<br />
* [[e-motion]]<br />
* [[era (nostalmix)]]<br />
* [[ErAseRmoToR maXimUM]]<br />
* [[Evans]]<br />
* [[GENE]]<br />
* [[g.m.d.]]<br />
* [[GENOM SCREAMS]]<br />
* [[GRADIUSIC CYBER]]<br />
* [[INFINITE PRAYER -floating flock style-]]<br />
* [[Innocent Walls]]<br />
* [[Karma]]<br />
* [[Kick Out Kamen|Kick Out 仮面]]<br />
* [[LEADING CYBER]]<br />
* [[Lucy]]<br />
* [[MENDES]]<br />
* [[moon_child]]<br />
* [[murmur twins]]<br />
* [[neu]]<br />
* [[PARANOiA MAX~DIRTY MIX~|PARANOIA MAX~DIRTY MIX~]]<br />
* [[Prince on a star]]<br />
* [[quell~the seventh slave~|quell~the seventh slave~]]<br />
* [[R3]]<br />
* [[R5]]<br />
* [[Radical Faith]]<br />
* [[REINCARNATION]]<br />
* [[reunion]]<br />
* [[Schlagwerk]]<br />
* [[Scripted Connection]]<br />
* [[Sense]]<br />
* [[SHADE]]<br />
* [[SOMETHING WONDERFUL]] ([[CS 6th style]] only)<br />
* [[Spica]]<br />
* [[THE BIG VOYAGER -INFINITE PRAYER REINTERPRETATION-]]<br />
* [[The Dirty of Loudness]]<br />
* [[THE EARTH LIGHT]]<br />
* [[THE SHINING POLARIS]]<br />
* [[Zenius -I- vanisher]]<br />
* [[Kachoufusetsu|華蝶風雪]]<br />
* [[Waltz dai 17 ban totanchou "Ooinu no waltz"|ワルツ第17番 ト短調"大犬のワルツ"]]<br />
<br />
The following songs sound different when played on Double or 2 player mode without the Battle modifier active:<br />
* [[20,november|20,November]]<br />
* [[crew]]<br />
* [[GAMBOL]]<br />
* [[GOBBLE]]<br />
* [[LOVE SO GROOVY]]<br />
* [[OVERDOSER]]<br />
* [[The Dirty of Loudness]]<br />
* [[X-DEN]]<br />
* [[Kasoukuukan no tabibitotachi|仮想空間の旅人たち]]<br />
<br />
Due to a glitch in [[AC tricoro|tricoro]], [[Ongaku|音楽]] could be played on different difficulties by both players, resulting in the song being unplayable. The glitch was fixed during the release of [[AC SPADA|SPADA]].<br />
<br />
=== What is money score? ===<br />
[[Money Score]] is the score out of 200,000 you get on a song that has nothing to do with anything, and is the basis for high scores in arcade mode. <br />
<br />
Given a solid play of a given song, a money score around 154,000 indicates an A, 171,000 indicates a AA, and 188,000 indicates a AAA. These are rules of thumb, not hard facts--money score gives some points for goods, while EX score gives zero points for a good. However, it can be mathematically shown that any score of at least 188,888 is guaranteed to be a AAA, and any score of 177,777 or better is guaranteed to be a AA, and so on.<br />
<br />
Money score also includes a penalty for breaking combo; again, this does not affect EX score. This means that if you do not full combo a song, your money score will appear artificially low. It is possible for one player to get a higher money score but a lower EX total if the scores are close.<br />
<br />
By "good-attacking" a song and maintaining combo, it is possible to get a fairly high money score but an EX score very close to zero. In fact, if a player can achieve all GOODs on a song, s/he will get a money score of exactly 70,000 despite having an EX score of zero.<br />
<br />
It is very possible for a player to achieve a score of over the maximum of 200,000 by utilizing the various bonuses awarded for special conditions, such as the border bonus, all-great bonus, or a combination of the two.<br />
<br />
BMUS doesn't record highest EX score; it records highest money score. If you are playing BMUS and entering scores on VJA, you may find that on slight score increases, your EX score actually decreased. The converse is also true--you will occasionally play a song and get a lower money score, but a higher EX value. You may wish to manually calculate your EX score after every play to make sure you're not short-changing yourself. <br />
<br />
The name "money score" comes from the fact that in the early beatmania game, your score was called "money", and even included a dollar sign by your score, presumably to represent the riches you make as a DJ. Many people still refer to them as this, even though it's not been referred to in-game as such for ages.<br />
<br />
Money score was removed from beatmania IIDX in [[AC BISTROVER|beatmania IIDX 28 BISTROVER]].<br />
<br />
===How is your money score calculated?===<br />
<br />
The scoring system used in ''IIDX'' has remained consistent throughout the series. In addition to ''EX Score'', or Expert Score, the player can also accumulate up to 200,000 points for any song. This breaks down into 150,000 points for the individual notes and 50,000 awarded incrementally as a combo bonus.<br />
<br />
Each note that is successfully hit (with a Good, Great, or Perfect/Just Great) awards points based on the following algorithm:<br />
<br />
:Let N = note count<br />
:Let B = 100000 / N<br />
:Let C = current combo including note<br />
:Let V = 50000 / (10 * N - 55)<br />
:Let S = Point total added to your cumulative score<br />
<br />
If your combo is 10 or less:<br />
:'''GOOD''': S = 0.2 * B + (C - 1) * V<br />
:'''GREAT''': S = 1.0 * B + (C - 1) * V<br />
:'''JUST GREAT''': S = 1.5 * B + (C - 1) * V<br />
<br />
If your combo is 11 or more:<br />
:'''GOOD''': S = 0.2 * B + 10 * V<br />
:'''GREAT''': S = 1.0 * B + 10 * V<br />
:'''JUST GREAT''': S = 1.5 * B + 10 * V<br />
<br />
'''Extra Bonuses'''<br />
*Border Bonus (Pass with exactly 80% without Hard modifier): 5,730 points<br />
*Bonus for a full combo with zero goods: 3,110 points<br />
*Bonus for a perfect score of 200,000: 4,620 points<br />
*Bonus for a full combo with zero goods '''AND''' finishing with 80%: 11,900 points<br />
<br />
During gameplay, the cumulative total is stored in floating-point format, but displayed as an integer. This is evident by the occasional rounding error in final scores, causing them to be one point short. Exact information regarding the format and rounding algorithm is not known currently.<br />
<br />
Notes: <br />
*Due to a software bug, IIDX 7th Style CS awards the 4,620-point bonus for results which only qualify for the 3,110-point bonus.<br />
*The Extra Bonuses are no longer awarded as of [[AC Lincle|beatmania IIDX 19 Lincle]].<br />
<br />
===What are the actual values of the high-speed settings?===<br />
<br />
The actual scalar values for the high speed options vary between styles. This table shows the correlation between the high-speed index and actual speed increases on old versions of IIDX. The number after the "x" designates the factor by which the notes are spaced out, or compacted. Blanks indicate that that setting is not available on that particular version.<br />
<br />
:{| class="wikitable" cellpadding="2" cellspacing="0" border="1" style="text-align: center;"<br />
|-<br />
! width="100" | CS<br />
! width="50" | [[CS 3rd style|3rd]]<br />
! width="50" | [[CS 4th style|4th]]<br />
! width="50" | [[CS 5th style|5th]]<br />
! width="50" | [[CS 6th style|6th]]<br />
! width="50" |<br />
! width="50" |<br />
! width="80" | [[CS 7th style|7th]], [[CS 8th style|8th]], [[CS 9th style|9th]]<br />
! width="50" | [[CS 10th style|10th]]<br />
! width="70" | [[CS IIDX RED|IIDX RED]] - [[CS EMPRESS|EMPRESS]]<br />
! width="120" | [[Sakura]] (8th),<br />[[PARANOIA survivor MAX|PSM]] (9th)*<br />
|-<br />
! width="100" | AC<br />
! width="50" |<br />
! width="50" |<br />
! width="50" |<br />
! width="50" |<br />
! width="50" | [[AC 5th style|5th]], [[AC 6th style|6th]]<br />
! width="50" | [[AC 7th style|7th]] - [[AC 10th style|10th]]<br />
! width="80" | [[AC IIDX RED|RED]]<br />
! width="50" | [[AC HAPPY SKY|HAPPY SKY]]<br />
! width="70" | [[AC DistorteD|DistorteD]] - [[AC Lincle|Lincle]]<br />
! width="120" |<br />
|- style="background-color: #eef;"<br />
! Low-Speed 2<br />
| x1/3<br />
| x1/3<br />
| x1/3<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
! Low-Speed 1<br />
| x1/2<br />
| x1/2<br />
| x1/2<br />
| x1/2<br />
| x1/2<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|- style="background-color: #eef;"<br />
! Normal / HS0<br />
| x1<br />
| x1<br />
| x1<br />
| x1<br />
| x1<br />
| x1<br />
| x1<br />
| x1<br />
| x1<br />
| x1<br />
|-<br />
! Hi-Speed 0.5<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| x1.5<br />
| x1.5<br />
|<br />
|- style="background-color: #eef;"<br />
! Hi-Speed 1.0<br />
| x2<br />
| x2<br />
| x2<br />
| x2<br />
| x2<br />
| x2<br />
| x2<br />
| x2<br />
| x2<br />
| x1.5<br />
|-<br />
! Hi-Speed 1.5<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| x2.25<br />
| x2.25<br />
|<br />
|- style="background-color: #eef;"<br />
! Hi-Speed 2.0<br />
| x3<br />
| x2.75<br />
| x2.5<br />
| x2.5<br />
| x2.5<br />
| x2.5<br />
| x2.5<br />
| x2.5<br />
| x2.5<br />
| x2<br />
|-<br />
! Hi-Speed 2.5<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| x2.75<br />
| x2.75<br />
|<br />
|- style="background-color: #eef;"<br />
! Hi-Speed 3.0<br />
| x4<br />
| x3.5<br />
| x3<br />
| x3<br />
| x3<br />
| x3<br />
| x3<br />
| x3<br />
| x3<br />
| x2.5<br />
|-<br />
! Hi-Speed 3.5<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| x3.25<br />
| x3.25<br />
|<br />
|- style="background-color: #eef;"<br />
! Hi-Speed 4.0<br />
|<br />
|<br />
|<br />
| x3.5<br />
|<br />
|<br />
| x3.5<br />
| x3.5<br />
| x3.5<br />
| x3<br />
|-<br />
! Hi-Speed 4.5<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| x3.75<br />
|<br />
|- style="background-color: #eef;"<br />
! Hi-Speed 5.0<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
| x4.0<br />
|<br />
|}<br />
*Note: Special cases exist for such songs as 250bpm (4th Style), SAKURA (8th Style) and PARANOIA Survivor MAX (9th Style) in which the actual speeds are slightly reduced.<br />
<br />
Starting with [[AC tricoro|tricoro]], the high-speed settings are the multipliers, going from x0.50 to x4.00 in 0.25 increments, or x0.50 to x10.00 in 0.01 increments if FLOATING HI-SPEED is enabled.<br />
<br />
Starting with [[AC Rootage|Rootage]], there are 10 discrete HI-SPEED settings and they ignore song BPM, though scroll speed will still be affected by BPM changes.<br />
<br />
In [[AC HEROIC VERSE|HEROIC VERSE]], FLOATING HI-SPEED use 0.25 increments instead of 0.5, re-enables CLASSIC HI-SPEED and expands Rootage's HI-SPEED to 20 settings.<br />
<br />
[[Category:beatmania IIDX]]<br />
[[Category:Terminology]]</div>NikkiS37https://remywiki.com/index.php?title=What_is_beatmania_IIDX&diff=507841What is beatmania IIDX2022-01-16T16:14:39Z<p>NikkiS37: </p>
<hr />
<div>''beatmania IIDX redirects here. For the first entry in the series, please see [[AC 1st style|its seperate arcade page]].''<br />
<br />
= beatmania IIDX Series =<br />
[[Image:DSC00910.jpg|thumb|A [[AC 5th style|beatmania IIDX 5th style]] machine.]]<br />
'''''beatmania IIDX''''' (alternately '''''beatmaniaIIDX''''' or just '''IIDX''', pronounced "two dee-ecks") is a series of rhythm video games introduced by KONAMI in 1999. It is the direct sequel to the [[beatmania Information|beatmania]] game series, and part of the BEMANI line of music games.<br />
<br />
== Cabinet information ==<br />
<br />
''beatmania IIDX'''s controller layout consists of seven keys (four white, three black) along with one turntable on each player's side. The turntable for the left player's side, 1Player, is on the left of the keys, while the one on the right player's side, 2Player, is on the right.<br />
<br />
Under the 16:9 wide display are the start button, both effector and VEFX buttons, and effector sliders (or the touch screen in the LIGHTNING cabinets). After [[AC 9th style|9th style]], there is also a cardreader in order to use the magnetic/contact-less smart card of [[e-amusement|e-AMUSEMENT]]. Each series produced has a different mix of new songs and older returning songs; starting with [[AC IIDX RED|beatmania IIDX 11 IIDX RED]], each style has also had a different graphical theme.<br />
<br />
beatmania IIDX features quite a few differences from beatmania, including: two extra keys, full-motion video, more powerful hardware, wide-screen display, and more powerful speakers. Three different models of the cabinet exist: a more standard one called ''beatmania II'' (hence why a lot of older games' generic videos have "beatmania II" in their background videos), a more advanced one named ''beatmania IIDX'', and a cabinet with two screens named LIGHTNING MODEL (released on December 16th, 2019). Eventually KONAMI discontinued support for the beatmania II cabs, with the IIDX and LIGHTNING MODEL versions becoming the standard.<br />
<br />
As of [[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]], two built-in cameras for hand-shooting have been added: one on the metal cage in front of the neon lights pointing at the controls, and one to the left of the screen pointing at the player(s). Initially the game would not boot up if the cameras were not attached; this was eventually patched out.<br />
<br />
<p style="clear: left;"><br />
=== Home versions ===<br />
<br />
KONAMI has released 18 home versions of beatmania IIDX: 15 on the Sony PlayStation 2 game console, one on PC, and two on mobile devices. The PS2 games are stored on DVD, and can be bought with a controller that matches the arcade version very closely. The controller's key insert is detachable, so the player may attach it as preferred on the left or the right side of the turntable. 14 home versions, from [[CS 3rd style|3rd style]] through [[CS EMPRESS|16 EMPRESS+PREMIUM BEST]], were released in Japan between 2000-2009. The series' sole North American release, simply titled [[CS 2006|beatmania (2006)]], loosely uses [[CS 9th style|9th style CS]] as the source of its interface and system BGM, but contains a completely different songlist.<br />
<br />
The latest non-mobile version, [[CS INFINITAS 2020|beatmania IIDX INFINITAS (2020)]], is a PC release of beatmania IIDX. It uses a unique interface based on [[AC SPADA|SPADA]].<br />
<br />
==Gameplay==<br />
<br />
Songs in beatmania IIDX are measured by a difficulty level system, which varies from game to game. Here's a list of difficulty levels by game for reference:<br />
* [[AC 1st style|beatmania IIDX]]&rarr;[[AC substream|beatmania IIDX substream]]: 1-5<br />
* [[AC 2nd style|beatmania IIDX 2nd style]]&rarr;[[AC 4th style|beatmania IIDX 4th style]]: 1-7<br />
* [[AC 5th style|beatmania IIDX 5th style]]&rarr;[[AC 10th style|beatmania IIDX 10th style]]: 1-7+ (8 in 10th style)<br />
* [[AC IIDX RED|beatmania IIDX 11 IIDX RED]]: 1-8+<br />
* [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]&rarr;present: 1-12<br />
<br />
The gameplay is still the same as in ''beatmania'', with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT or PERFECT GREAT, meaning perfect timing; a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all).<br />
<br />
The typical goal of the game is to clear the song by getting the Groove Gauge to 80% by song's end; clearing a song at exactly 80% is known as a "borderline". The gauge starts at 22%, and increases/decreases depending on your performance in a song. GREATs will increase the gauge quickly, GOODs will slowly increase it, BADs will decrease it slightly, and POOR will decrease it significantly. The lowest you can go on the gauge is 2%. However, depending on the game mode, gauge requirements can change, as explained below.<br />
<br />
From [[AC 6th style|beatmania IIDX 6th style]] onward, you will also receive a grade at song's end, pass or fail. Grade level is determined by [[EX Score|EX-SCORE]]. EX-SCORE is measured by the amount of GREATs (just and regular) obtained in a song divided by two: two points for a PERFECT GREAT, one for a regular GREAT, and zero for everything else. You will also receive a letter grade, depending on your percentage of EX-SCORE:<br />
* F: anything lower than 2/9<br />
* E: 2/9<br />
* D: 3/9<br />
* C: 4/9<br />
* B: 5/9<br />
* A: 6/9<br />
* AA: 7/9<br />
* AAA: 8/9 and higher<br />
<br />
There is no specific grade for achieving 100% EX-SCORE.<br />
<br />
=== Clear Lamps ===<br />
<br />
When playing on an e-amusement account, or on any console game/[[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]], the game will record your scores and clear status on each song. This will be shown on the song select screen as a glowing light next to the song's title, known as a clear lamp.<br />
<br />
Clear lamps will glow depending on the best result you obtained playing that particular song.<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" | Clear lamp <br />
!style="background:#9999ee; text-align: center;" | HEROIC VERSE - present<br />
!style="background:#9999ee; text-align: center;" | ULTIMATE MOBILE <br />
!style="background:#9999ee; text-align: center;" | Earlier versions <br />
!style="background:#9999ee; text-align: center;" | Info<br />
|-<br />
| NO PLAY <br />
|colspan=3| No light || The song has not yet been played.<br />
|-<br />
| FAILED || Flickering red || Flickering blue || Flickering Green/blue/yellow/red<br>(BEGINNER, NORMAL, HYPER, and ANOTHER respectively) || The song was played, but failed.<br />
|-<br />
| ASSIST CLEAR <br />
|colspan=3| Bright purple || The song was passed with any ASSIST modifier or the ASSISTED EASY groove gauge setting.<br />
|-<br />
| EASY CLEAR<br />
|colspan=3| Bright green || The song was passed using the EASY groove gauge setting.<br />
|-<br />
| CLEARED <br />
|colspan=2| Bright blue || Bright green/blue/yellow/red<br>(BEGINNER, NORMAL, HYPER, and ANOTHER respectively) || The song was cleared without any extra settings.<br />
|-<br />
| HARD CLEAR <br />
|colspan=3| White || The song was passed using the HARD groove gauge setting.<br />
|-<br />
| EX-HARD CLEAR <br />
|colspan=3| Flashing red and yellow || The song was passed using the EX-HARD groove gauge setting.<br />
|-<br />
| FULL COMBO <br />
|colspan=3| Strobing white, blue, and orange || FULL COMBO obtained on the song.<br />
|}<br />
<br />
==Difficulties==<br />
<br />
;<span style="color: #00ff7f;">BEGINNER</span><br />
:This difficulty was added as a game mode in 9th style ([[CS 5th style|5th style CS]] for home version). Designed for newcomers to the game, the BEGINNER difficulty uses alternative note charts that are rated from levels 1 to 3. Not all songs have BEGINNER charts.<br />
:Prior to [[AC copula|copula]], BEGINNER MODE was separate from the rest of the game modes. As of HEROIC VERSE, BEGINNER charts can now appear in level folders and select Dan courses.<br />
;<span style="color: #0295ff;">NORMAL</span> / LIGHT7<br />
:A degree of difficulty lower than HYPER. Was named LIGHT7 prior to HAPPY SKY. Near every song since 3rd style has a NORMAL chart.<br />
;<span style="color: #e6e600;">HYPER</span> / 7KEYS<br />
:This is the standard difficulty. Was named 7KEYS prior to HAPPY SKY. All songs have HYPER charts.<br />
;<span style="color:red;">ANOTHER</span><br />
:The highest difficulty, ANOTHER charts range from as low as level 3 to as high as level 12, the maximum level. ANOTHER charts are near always more difficult than HYPER; even simple songs on HYPER can become notoriously difficult on ANOTHER. Prior to HAPPY SKY, ANOTHER charts were chosen in arcade installment by pressing the VEFX button when choosing a song. Also prior to HAPPY SKY, ANOTHER charts did not have individual ratings; they displayed the same difficulty level as their 7/14KEYS counterpart instead. Not all songs have ANOTHER charts.<br />
;<span style="color:purple;">LEGGENDARIA</span><br />
:LEGGENDARIA charts debuted in SPADA and cost 4 V-Discs (or one on certain days) to play. These are generally harder versions of ANOTHER charts or ported versions of Black ANOTHER charts from CS versions. Before HEROIC VERSE, LEGGENDARIA charts had a "†" or "†LEGGENDARIA" moniker after the song title and were displayed as separate songs. Not every song has a LEGGENDARIA chart, and some songs have ''only'' either Single or Double LEGGENDARIA charts.<br />
<br />
Note that some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have certain charts that sound different from the original song]].<br />
<br />
==Game modes==<br />
''Note: These are the default settings for each mode. They might be changed by the arcade operator.''<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" |Mode<br />
!style="background:#9999ee; text-align: center;" |Duration<br />
!style="background:#9999ee; text-align: center;" |Repeat songs<br />
!style="background:#9999ee; text-align: center;" |Hidden mode<br />
!style="background:#9999ee; text-align: center;" |Switch Single/Double<br />
!style="background:#9999ee; text-align: center;" |Comments<br />
|-<br />
| STEP UP <br />
| 3 songs<br />
| Yes<br />
| No<br />
| Yes<br />
| This mode gives the player a song list depending on their performance on each stage, with the range of difficulty becoming easier or harder. Three songs are guaranteed as well.<br>STEP UP is unavailable for two players.<br />
|-<br />
| STANDARD<br>(Asian/Korean cabinets, or earlier versions) <br />
| Up to 3 songs, plus EXTRA STAGE<br />
| No<br />
| No<br />
| Yes<br />
| Select a song per stage and try to clear it. Some versions may also include ONE MORE EXTRA STAGE.<br />
|-<br />
| STANDARD<br>(Japanese cabinets)<br />
| Up to 3 songs<br />
| No<br />
| No<br />
| Yes<br />
| EXTRA STAGE is not accessible in this mode.<br />
|-<br />
| PREMIUM<br>(Japanese cabinets) <br />
| Up to 3 songs, plus EXTRA STAGE<br />
| No<br />
| No<br />
| Yes<br />
| Like STANDARD mode, but requires [[PASELI]]. Accessing PREMIUM in all modes, except PREMIUM FREE, adds 7 V-Discs to the account.<br />
|-<br />
| EXPERT<br />
| Up to 4 songs<br />
| N/A<br />
| No<br />
| No<br />
| Play a course of set songs in a row without stopping. Players start with a gauge at 100%; if it drops to 0%, the game is over.<br>It uses the HARD gauge, but it drops at a much slower rate. Up through [[AC Lincle|Lincle]], EXPERT courses had five songs, instead of the now standard four.<br />
|-<br />
| FREE<br />
| 2 songs (3, if there are two players)<br />
| Yes<br />
| No<br />
| Yes<br />
| Like STANDARD mode, except that players can play to the end of a song without failing, and there's no level restriction.<br />
|-<br />
| TIME FREE / PREMIUM FREE<br />
| 5 minutes (7 for 2 players and 6-30 in PREMIUM FREE)<br />
| Yes<br />
| No<br />
| Yes<br />
| TIME FREE is only available certain days, replacing FREE mode, or if online ARENA MODE only detects CPU players.<br>It works like FREE mode, except with a timer instead of stages.<br>PREMIUM FREE is only available in Japanese cabinets, requires PASELI and, on certain days, adds an additional minute.<br />
|-<br />
| HAZARD<br />
| 4 songs<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Added in [[AC EMPRESS|EMPRESS]], the GROOVE GAUGE turns yellow, and breaking combo will result in instant stage failure.<br>A POOR with no notes on its line will drop the gauge by a minimal amount (2%).<br />
|-<br />
| TIME HAZARD<br />
| 8 minutes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Like HAZARD mode, except with a timer instead of stages. Only available on certain days, replacing HAZARD.<br />
|-<br />
| TIME HELL<br />
| 8 minutes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Like TIME FREE mode, except that the Groove Gauge cannot be recovered while playing. Only available on certain days, replacing HAZARD.<br />
|-<br />
| CLASS / DAN<br />
| Up to 4 songs<br />
| N/A<br />
| No<br />
| Yes<br />
| This is basically the same as EXPERT, but only HI-SPEED, EX GAUGE (yellow lines) and MIRROR can be chosen. Each course has up to four songs.<br>The song sets differ for every difficulty.<br />
|-<br />
| ARENA<br />
| 4 songs<br />
| N/A<br />
| No<br />
| No<br />
| An online matching mode where four players compete against each other on a four song set.<br>If only CPU players are detected, the player can choose TIME FREE instead. ARENA is unavailable for two players.<br />
|}<br />
<br />
HAZARD, TIME HAZARD and TIME HELL are available by highlighting (TIME) FREE mode and pressing the three black keys.<br />
<br />
The availability of the modes is the following:<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="125px"|Country/Game<br />
!style="background:#9999ee; text-align: center;" rowspan="1" rowspan="2" width="75px"|Cabinet<br>Version<br />
!style="background:#9999ee; text-align: center;" colspan="9" rowspan="1"|Availability<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|STEP UP<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|STANDARD (songs)<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|EXPERT/CLASS<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|FREE (songs)<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|TIME FREE (time)<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Hidden modes<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM FREE<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|ARENA<br />
|-<br />
| Japan || Japanese || Yes || 3 songs || PASELI only || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || PASELI only || Yes<br />
|-<br />
| Korea || Korean || Yes || 3 songs + 1 || No || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || No || Yes<br />
|-<br />
| North America || ※U.S. || Yes || 3 songs + 1 || No || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || No || Yes<br />
|-<br />
| Other || Asian || Yes || 3 songs + 1 || No || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || No || Yes<br />
|-<br />
| EVENT MODE || N/A || No || No || No || No || Set in operator menu || No || Yes || No || Local Match only<br />
|-<br />
| Home versions || N/A || No || 3 songs + 1 || No || Yes || Infinite || No|| HAZARD only || No || No<br />
|-<br />
| INFINITAS || N/A || No || No || No || CLASS only || Infinite || No || No || No || No<br />
|-<br />
| ULTIMATE MOBILE || N/A || No || No || No || No || Infinite || No || No || No || No<br />
|}<br />
<br />
※LIGHTNING MODEL cabinets only. Older cabinets use the Japanese release.<br />
<br />
==Gameplay modifiers==<br />
<br />
[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC CastHour|CastHour]]). Older modifiers no longer seen in recent arcade games are also described here.]<br />
<br />
'''BASIC ASSIST MODIFIERS / Beginner Options'''<br />
<br />
''From tricoro onwards, these modifiers are displayed first for guest players or new e-amusement pass users. Beginning with BISTROVER, this screen can also be disabled in the e-amusement website.''<br />
<br />
* HI-SPEED - change the Hi-Speed value. (see below)<br />
* ASSISTED EASY - a variation of the EASY gauge (see below). This lowers the Groove Gauge passing requirement from 80% to 60%. Introduced in [[AC copula|copula]].<br />
* AUTO-SCRATCH - When enabled, this automatically plays all scratch notes in a chart.<br />
* LEGACY NOTE - Introduced in [[AC SIRIUS|SIRIUS]], this converts all Charge Notes and Backspin Scratches into regular notes. If there are no Charge Notes in a chart played with this modifier enabled, that counts as a normal clear rather than an Assist Clear.<br />
<br />
'''STANDARD OPTIONS / Game Options'''<br />
<br />
''From tricoro onwards, this can be accessed by pressing the EFFECT button while on the Beginner Options screen.''<br />
<br />
;STYLE MODIFIERS / Note Chart Position<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="75px"| Modifier <br />
!style="background:#9999ee; text-align: center;" width="75px"| All modes <br />
!style="background:#9999ee; text-align: center;" width="75px"| CLASS only<br />
!style="background:#9999ee; text-align: center;"| Info<br />
|-<br />
| OFF || Yes || Yes || Default notechart position.<br />
|-<br />
| RANDOM || Yes || No || Each column of notes is assigned to a random key. Scratch notes are unaffected, however.<br />
|-<br />
| S-RANDOM || Yes || No || Same as above, but individual notes are scrambled instead.<br />
|-<br />
| R-RANDOM || Yes || No || Measures of notes are frequently rotated.<br />
|-<br />
| MIRROR || Yes || Yes || The notechart is flipped horizontally.<br />
|}<br />
<br />
;GAUGE MODIFIERS / Groove Gauge Reduction<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="75px"| Modifier <br />
!style="background:#9999ee; text-align: center;" width="75px"| STANDARD / FREE / STEP UP <br />
!style="background:#9999ee; text-align: center;" width="75px"| EXPERT / CLASS <br />
!style="background:#9999ee; text-align: center;" width="75px"| (TIME) HAZARD <br />
!style="background:#9999ee; text-align: center;" width="75px"| TIME HELL <br />
!style="background:#9999ee; text-align: center;" width="75px"| ARENA<br />
!style="background:#9999ee; text-align: center;" width="75px"| INFINITAS (2015)<br />
!style="background:#9999ee; text-align: center;"| Info<br />
|-<br />
| OFF || Yes || Yes || No || No || Yes || Yes || Normal Groove Gauge.<br />
|-<br />
| ASSISTED EASY || Yes || No || No || No || Yes || No || See above.<br />
|-<br />
| EASY || Yes || No || No || No || Yes || Yes || The Groove Gauge refills faster and depletes slower. Same passing requirement as the normal gauge.<br />
|-<br />
| HARD || Yes || Yes (EXPERT) || No || Yes || Yes || Yes || The Groove Gauge starts at 100%. POORs/BADs deplete much faster, and the song is failed instantly at 0%. All lines turn red.<br />
|-<br />
| EX-HARD || Yes || Yes<br>(EXPERT) || No || Yes || Yes || Yes || Same as HARD, but with a greater penalty on missed notes, roughly 16% for each miss. All lines turn yellow.<br />
|}<br />
<br />
;ASSIST MODIFIERS / Assisted Play Feature<br />
* This includes the AUTO-SCRATCH and LEGACY NOTE modifiers, which can be enabled individually or in unison, but are disabled in CLASS mode.<br />
<br />
;RANGE MODIFIERS / Note Chart Display Area<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="75px"| Modifier <br />
!style="background:#9999ee; text-align: center;"| Info<br />
|-<br />
| OFF || Notes are fully visible.<br />
|-<br />
| SUDDEN+|| A lane cover is placed at the top of the screen. To adjust the range, hold the START button then turn the turntable in the corresponding direction.<br />
|-<br />
| HIDDEN+ || A lane cover is placed at the bottom of the screen. Adjusting method is the same as SUDDEN+.<br />
|-<br />
| SUD+ & HID+ || Combines the last two modifiers. The shutter window can be adjusted in the same fashion as the individual modifiers.<br />
|-<br />
| LIFT || This moves the judgment line up the screen.<br />
|-<br />
| LIFT & SUD+ || Combines the LIFT and SUDDEN+ modifiers.<br />
|}<br />
<br />
'''ADVANCED OPTIONS'''<br />
<br />
''From tricoro onwards, this can be accessed by pressing the VEFX button while on the Game Options screen.''<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
! style="background:#9999ee; text-align: center;" | Options <br />
! style="background:#9999ee; text-align: center;" | Arcade <br />
! style="background:#9999ee; text-align: center;" | Console / INFINITAS<br />
! style="background:#9999ee; text-align: center;" | ULTIMATE MOBILE<br />
! style="background:#9999ee; text-align: center;" | Info<br />
|-<br />
| Ghost Score Display Position || Yes || Yes || No || This enables a display of the difference between the current score and a previous high score as well as the position of the number in the gameplay screen. The color of the ghost display can also be changed.<br />
|-<br />
| Judge Mode || Yes || Yes || No || When enabled, this displays a small table counting the number of judgments (PGREAT, GREAT, GOOD, BAD, POOR, COMBO BREAK, and FAST/SLOW) obtained in a current stage.<br />
|-<br />
| Judgment Name Display || Yes || Yes || No || This adjusts the distance of the judgment name from the judgment line.<br />
|-<br />
| Judgment Timing Indicator Display || Yes|| Yes || Yes || When enabled, this shows the FAST/SLOW indicator as well as the position of said indicator.<br />
|-<br />
| Timing Adjustment || Yes || Yes || Yes || This sets the delay offset between the screen visuals and player's input for better accuracy and/or to suit a player's preference.<br>In CastHour, this can be set during gameplay by pressing [3] for EARLY, [9] for LATE, and [0] for AUTO-ADJUST.<br />
|-<br />
| Target Score Display || Yes || Yes || No || If a TARGET SCORE is enabled, this changes the display method of the target score difference.<br />
|-<br />
| Auto-Scratch Note Display || Yes || No || No || Shows or hides scratch notes if AUTO-SCRATCH is used.<br />
|-<br />
| Groove Gauge Display || Yes || No || No || Shows or hides the Groove Gauge bar and/or percentage number.<br />
|-<br />
| Lane Brightness || Yes || No || No || Adjusts the opacity of the player's note lanes.<br />
|-<br />
| Display || Yes || Yes || No || Changes the display method of the footage recorded from a cabinet's built-in cameras (if applicable) or video (for CS releases) in-game.<br />
|}<br />
<br />
'''Pacemaker Graph Options'''<br />
<br />
''The following options can be toggled on the Game Options screen by turning the turntable. Most options are enabled when an e-amusement pass is used, unless otherwise stated. Note that Pacemaker Graph is unavailable when playing on two players, or on ARENA and BPL BATTLE modes (which used their respective graphs, as stated below).''<br />
<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
! style="background:#9999ee; text-align: center;" | Name<br />
! style="background:#9999ee; text-align: center;" | Info<br />
! style="background:#9999ee; text-align: center;" | Remarks<br />
|-<br />
| No Display<br />
| The graph will not appear during gameplay.<br />
| Default option. Can be used without an e-amusement.<br />
|-<br />
| Personal Best<br />
| The graph will display only the personal best score.<br />
| Personal best score displays in a green bar. Target scores displays in red will not appear. If the song is played for the first time, the graph will not appear and the score is displayed as 0.<br />
|-<br />
| National Best<br />
| The graph will display the best score across the world (and the identity of the player).<br />
|<br />
|-<br />
| National Average<br />
| The graph will display the average score calculated by all the players across the world.<br />
|<br />
|-<br />
| Prefecture Best<br />
| Similar to National Best, but displays the best score across the own player's prefecture (and the identity of the player).<br />
|<br />
|-<br />
| Prefecture Average<br />
| Similar to National Average, but displays the average score calculated by all the players from the player's prefecture.<br />
|<br />
|-<br />
| Dan/Class Best<br />
| Similar to National Best, but displays the best score from the same class as the player (and the identity of the player).<br />
|<br />
|-<br />
| Dan/Class Average<br />
| Similar to National Average, but displays the average score calculated by all the players from the same class as the player.<br />
|<br />
|-<br />
| Rival Name<br />
| The graph will display the selected rival's score.<br />
| Up to five rivals can be registered. A minimum of one rival must be registered to make it appear.<br />
|-<br />
| Rival Next<br />
| The graph will display a score of the rival above the player.<br />
| Up to five rivals can be registered. A minimum of two rivals must be registered to make it appear.<br />
|-<br />
| Rival Best<br />
| Similar to National Best, but displays the best score from the registered rivals.<br />
| Up to five rivals can be registered. A minimum of two rivals must be registered to make it appear.<br />
|-<br />
| Rival Average<br />
| Similar to National Average, but displays the average score calculated by the registered rivals.<br />
| Up to five rivals can be registered. A minimum of two rivals must be registered to make it appear.<br />
|-<br />
| Rival Rotate<br />
| Start with a score target from the lowest and shift to the next highest score.<br />
| Up to five rivals can be registered. A minimum of two rivals must be registered to make it appear.<br />
|-<br />
| Store Best<br />
| Similar to National Best, but displays the best score from the store itself.<br />
|<br />
|-<br />
| Store Average<br />
| Similar to National Average, but displays the average score calculated by all the plays from the store itself.<br />
|<br />
|-<br />
| Pacemaker AAA<br />
| Displays a target of DJ LEVEL AAA, with the score showing the minimum score required to get a DJ LEVEL AAA.<br />
| If the song have no plays, it is switched to this graph instead.<br />
|-<br />
| Pacemaker AA<br />
| Similar to Pacemaker AAA, but displays a graph/minimum score for DJ LEVEL AA.<br />
|<br />
|-<br />
| Pacemaker A<br />
| Similar to Pacemaker AAA, but displays a graph/minimum score for DJ LEVEL A.<br />
|<br />
|-<br />
| Pacemaker Percent<br />
| Similar to Pacemaker AAA, but displays a graph/minimum score set by a percentage.<br />
| Can be set by using a keypad, and then pressing the 00 button will set the percentage.<br />
|-<br />
| Pacemaker Next<br />
| Similar to Pacemaker AAA, but displays a graph/minimum score determined by cutoff of the player's best score.<br />
| The graph may display a + (located between the two levels) in the graph, with a minimum of A to AUTO (the maximum possible score)<br />
|-<br />
| Pacemaker Next+<br />
| Similar to Pacemaker Next, but displays a more precise level.<br />
| <br />
|-<br />
| Pacemaker Rotate<br />
| Similar to Rival Rotate, but with minimum scores starting from DJ LEVEL A.<br />
|<br />
|-<br />
| Previous Score Ghost<br />
| Displays the player's best score from the previous game.<br />
| Option is not available if PASELI Premium Play is not selected (when playing on Japanese Cabinets only).<br />
|-<br />
| Arena Score<br />
| Displays a real-time graph of all four players playing the song at the same time. The Target Score displays the player currently on lead.<br />
| Exclusive to ARENA mode.<br />
|-<br />
| BPL Battle Score<br />
| Similar to Arena Score, but displays a real-time graph of the rival players playing the song at the same time. The Target Score displays the player currently on lead.<br />
| Exclusive to BPL Battle mode.<br />
|-<br />
| BPL Virtual<br />
| Similar to Arena Score, but displays a real-time graph of both the player and the two participating players playing the assigned song at the same time.<br />
| Exclusive to LIGHTNING MODEL cabinets only.<br />
|}<br />
<br />
* By pressing 1 on the keypad, the graph will display Tsujigiri Battle. This displays each of the store from all the players one by one as scores are beaten progressively.<br />
* By pressing 2 on the keypad, a "SUB" option will display to set a secondary target score. The graph will not be visible but instead displays a secondary score below the target.<br />
<br />
'''EXTRA OPTIONS'''<br />
<br />
''The following options can be enabled by using the numerical keypad installed in e-amusement connected cabinets. Note that, with the exception of M-RAN, enabling any of these modifiers will neither save any scores nor clear lamps, but EXTRA STAGE, Tran Medals, and in-game currency are still obtainable.''<br />
<br />
* M-RAN [6] - If on 2-Player Mode, both sides' charts receive the same RANDOM note column order. However, the 2P side's chart is also mirrored.<br />
* BATTLE [7] - If on Double Play, this uses the Single Play notecharts instead on both sides. Two other RANDOM modifiers, SYNCHRONISE RANDOM and SYMMETRY RANDOM will be added as options.<br />
* H-RAN (SAMURAI S-RANDOM) [8] - Same as S-RANDOM, but repeat notes on the same key are less likely to occur.<br />
* EXPAND-JUDGE [9] - Introduced in [[AC PENDUAL|PENDUAL]]. When enabled, the timing windows for PERFECT GREATS and GREATS are quadrupled. <br />
<br />
'''Premium Area Modifiers:'''<br />
<br />
''These options are exclusive to LIGHTNING MODEL cabinets. Options and selections shown in the front page are explained in clockwise order starting from the top left.''<br />
<br />
;LIGHTNING MODEL<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="75px"| Option <br />
!style="background:#9999ee; text-align: center;"| Info<br />
|-<br />
|Keypad<br />
|Displays a numeric keypad (replacing physical ones from older cabinets). Touching the X closes it.<br />
|-<br />
|Concentration Mode<br />
|If enabled, the Premium Area will turn black during gameplay. Touching anywhere will disable it.<br />
|-<br />
|Song searching<br />
|Allows to search for a list of (and any artist composed) songs input by the player. A memo option next to it allowed the player to mark their favorite entries, similar to MY FAVOURITES.<br />
|-<br />
|Song memo<br />
|Displays a list of songs saved/marked by the player. Up to 30 entries can be saved.<br />
|-<br />
|Play analyze<br />
|Displays a more statistical result screen of a song's performance.<br />
|-<br />
|News<br />
|Display any breaking news and Tsujigiri Battle. Any breaking news from the news ticker on the song selection screen are archived there and also includes a button that jumps the cursor to the relevant song. The Tsujigiri Battle tab shows the number of players defeated using the feature, with separate totals for Single and Double play.<br />
|-<br />
|Sound<br />
|Adjust the sound settings and the effect sliders, along with added two new EQ sliders, Lower-Mid EQ and Hi-Mid EQ.<br />
|-<br />
|Setting<br />
|Adjust the turntable resistance and toggling the lighting of cabinets.<br />
|-<br />
|Video<br />
|Allows the player to record a full-run footage of a song gameplay.<br>(Japanese cabinets only; not all songs allowed video recording)<br />
|-<br />
|Random Lane Gacha<br />
|Allows purchasing of Random patterns and customizing a pre-set pattern.<br>(Japanese cabinets only)<br />
|-<br />
|Hit chart<br />
|Display a list of the songs chosen the most frequent, by National, storewide, all-time, monthly and weekly.<br />
|}<br />
<br />
'''Other Modifiers:'''<br />
<br />
* HI-SPEED - increases the scroll rate of the note chart. The actual notes do not have to be pressed any more quickly; the scroll speed is simply increased, and the notes become further apart. Most versions of beatmania IIDX have more than one Hi-Speed setting, differentiated by numbers (a higher number means a faster speed.) The Hi-Speed modifier is traditionally abbreviated HS with the number immediately following. For example, Hi-Speed 2 is abbreviated HS2. From [[AC DistorteD|beatmania IIDX DistorteD]] [[CS IIDX RED|11 IIDX RED CS]] in the arcade and consoles respectively onward, HI-SPEED can be changed in-game. .5 mods were added in HAPPY SKY and [[CS 10th style|10th style CS]] for arcade and home respectively. Starting with [[AC tricoro|tricoro]], the HI-SPEED settings go from x0.50 to x4.00 in 0.25 increments. Since SPADA, the HI-SPEED setting can only be changed on the main gameplay screen. [[AC Rootage|Rootage]] introduced a new HI-SPEED system, temporally replacing the old one. There are 10 HI-SPEED settings, and the chart will now scroll at the same speed on a given HI-SPEED setting regardless of the song BPM, but BPM changes will still affect the scroll speed. [[AC HEROIC VERSE|HEROIC VERSE]] re-enables CLASSIC HI-SPEED and expands Rootage's HI-SPEED option to 20 settings.<br />
:Hi-Speed is traditionally adjusted by holding the START button during gameplay and hitting either a black or white key. tricoro introduces the Floating Hi-Speed, in which adjustments are done by one-hundredth decimal intervals by spinning the turntable in a corresponding direction. A player can switch between the classic, Rootage and Floating Hi-Speed by pressing the EFFECT button or [0] on the keypad while the Hi-Speed window is open.<br />
* TARGET SCORE - Adjust the graphs mode with a turntable. Unavailable when two people play. ARENA target score is exclusive in ARENA mode.<br />
* RANDOM+ - introduced in IIDX RED and 8th style CS, this is similar to RANDOM, except that the scratch column is included in the randomization process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. Scores don't save when this is on.<br />
* MIRROR+ - introduced in 9th style CS, this is like MIRROR, except the scratch column is included. Scores don't save when this is on.<br />
* SUDDEN (old) - notes only become visible when they enter the lower portion of the screen. The visible portion is approximately a third of the screen. It can be enabled at the same time as HIDDEN, causing the notes to briefly blink in the middle of their respective lanes.<br />
* HIDDEN (old) - notes are only visible in the upper portion of the screen (again, approximately a third of the screen). It can be enabled at the same time as SUDDEN, causing the notes to briefly blink in the middle of their respective lanes.<br />
* REGUL-SPEED - Introduced as a secret modifier in GOLD, this negates the effect of tempo changes by setting the scroll speed to a constant 150 BPM. The player can then select an appropriate Hi-Speed mod accordingly. To enable this option, open the options menu by holding Start and press the keys "2-3-5-7-4-6". Scores obtained using this modifier are not recorded.<br />
* 5-KEYS - This assist modifier disables the two farthermost keys of the player's side, thus essentially making it a 5-key chart akin to the original ''beatmania''. Removed in Rootage.<br />
* ASSIST NOTES / MOBILE ASSIST - reduces chords to one or two simultaneous note(s). Exclusive to ULTIMATE MOBILE, using this option counts as an ASSIST CLEAR.<br />
<br />
[[Category:beatmania IIDX]]</div>NikkiS37https://remywiki.com/index.php?title=What_Is_DDR%3F&diff=507483What Is DDR?2022-01-12T17:56:41Z<p>NikkiS37: </p>
<hr />
<div>{{DDR}}<br />
= DanceDanceRevolution =<br />
'''DanceDanceRevolution''' (ダンスダンスレボリューション), abbreviated '''DDR''' and also previously known as '''Dancing Stage''' (ダンシングステージ) in Europe, Oceania, and in some spin-offs, is the second music video game series produced by KONAMI in the [[BEMANI]] series introduced in 1998. It started initially as an arcade-only game but since then, it received both home versions (ports and exclusive versions) and various spin-offs. To this day, DanceDanceRevolution is the longest running BEMANI series, and has the most titles released internationally.<br />
<br />
The serial number and version ID for DanceDanceRevolution start with '''FDH''' in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]], '''GDJ''' in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], '''HDX''' in [[AC DDR X|DanceDanceRevolution X]], '''JDX''' in [[AC DDR X2|DanceDanceRevolution X2]], '''KDX''' in [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]], and '''MDX''' since [[AC DDR 2013|DanceDanceRevolution (2013)]]. Additionally, the Hawaiian versions of [[AC DDR A20|DanceDanceRevolution A20]] start with '''TDX'''.<br />
<br />
== History ==<br />
[[Image:DanceDanceRevolution logo.png|thumb|DanceDanceRevolution series logo since 2009.]]<br />
A timeline of the DanceDanceRevolution series can be [[DDR History|found on this page]].<br />
<br />
In the spring of 1998, [[Yoshihiko Ota]], a game producer at KCET (Konami Computer Entertainment Tokyo, a former subsidiary of KONAMI) had an idea for a music game inspired by his habit of walking around town and visiting clubs and discos. He thought that moving his body along to music was fun and could be a great idea for a game. His initial idea received mostly a negative reception from his colleagues: "It's embarrassing to dance in front of people; no one will want to do it!" He argued that the same logic could be applied to karaoke which was quite popular at that time. Ota's initial idea was for a a game operated by hand by pushing buttons to go along with the music. However, during the development of that plan, he heard about a product in development that would require the player to stand on panels and operating the game would require the player's foot. That concept mixed with his own idea inspired him to create DanceDanceRevolution.<br />
<br />
Instead of the usual one year production schedule, Ota decided to make the initial prototype in four months with a core team of 35 people. During the production of the first game, the team studied all kind of different dances and used motion capture technique to analyze the dancers' movement. The results of their research indicated that using 4 arrows for the game would be the most optimal setting. The development process went smoothly but the reception within the company was still negative. Ota believed in his concept and decided to pursue the project with a location test. The prototype was then brought to a public arcade in Japan for two days of observation. The first day wasn't successful due to the machine being put higher than the first floor. On the second day, they moved the machine and it was a real success with the customers.<br />
<br />
After the official release, DanceDanceRevolution became a success in Japan which led the game being released in various countries around the world. Throughout the years, DanceDanceRevolution received various spin-offs along with home versions of the game. In recent years, the series returned to be mostly an arcade-only game.<br />
<br />
== Releases ==<br />
A list of all the DanceDanceRevolution releases can [[DanceDanceRevolution Information|be found here]].<br />
<br />
Following the naming convention started with beatmania, each new DanceDanceRevolution games had the suffix MIX added after the version number. That system was kept from [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] until [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]]. The games released after that received unique names: [[AC DDR EXTREME|EXTREME]], then [[AC DDR SuperNOVA|SuperNOVA]] and its sequel, [[AC DDR SuperNOVA2|SuperNOVA2]]. To celebrate the 10th anniversary of the series, [[AC DDR X|DanceDanceRevolution X]] was announced as the successor to SuperNOVA2 and spanned two sequels: [[AC DDR X2|X2]] and [[AC DDR X3|X3 VS 2ndMIX]]. In 2013, the arcade game returned to its core name DanceDanceRevolution. The 2013 version is known as [[AC DDR 2013|DanceDanceRevolution (2013)]] while the 2014 to early 2016 version is known as [[AC DDR 2014|DanceDanceRevolution (2014)]]. The current version is known as [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]].<br />
<br />
= Gameplay =<br />
[[Image:DDR Arcade.png|thumb|DanceDanceRevolution (2013) arcade cabinet.]]<br />
The goal of the game is to gain points by stepping correctly on the matching arrows of the dance platform to the arrows seen on screen when they reach the [[DDR Glossary|STEP ZONE]] (ステップゾーン). The STEP ZONE consists of the four grey arrows (← ↓ ↑ →) that can be seen on the top of the screen below the DANCE GAUGE (or above the SCORE if the player uses the REVERSE modifier).<br />
<br />
== Dance Platform ==<br />
The core of the game revolves around 4 arrows placed in a cross position on a dance platform to be stepped on by the feet of the players to musical and visual cues. A spin-off, [[AC DDR Solo BASS|DanceDanceRevolution Solo]] used 6 panels by adding an up-left and up-right arrows to the existing 4 arrows setup.<br />
<br />
On the arcade machines, a metal bar can be found attached to each of the dance platform. Although not necessary to use, the handle bar can be useful when playing on the more advanced difficulties in the game.<br />
<br />
== Notes / Arrow Types ==<br />
Usually, the arrows (or notes) are seen scrolling upward from the bottom to the top of the screen. The arrows are normally placed to match the main beat of the song. The most common note found in the game is a ¼ note. In the first two games, only ¼, ⅛, and <sup>1</sup>/<sub>16</sub> notes existed and they were each colored the same. After [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]], the game sporadically added options to change the color of the notes depending on the beat they fall on. For example, if the ARROW COLOR is set to NOTE, the ¼ notes will appear colored in red, the ⅛ notes in blue, the <sup>1</sup>/<sub>16</sub> notes in yellow and all other notes in green.<br />
<br />
Other than the regular arrows, the game also has:<br />
* Freeze Arrows (FA): One or more neon green arrows that require holding them for the duration indicated on the screen by the length of the arrows. They were added in [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] and have the same color in every ARROW COLOR option.<br />
* Jump: Two simultaneous arrows to step on by jumping.<br />
* Shock Arrows (SA): A set of 4 in Single Play or 8 arrows in Double Play that the player has to avoid stepping on. The Shock Arrows can be identified with the blue lightning graphics and by the metallic color of the arrows. They were added in DanceDanceRevolution X and have the same color regardless of the ARROW COLOR option.<br />
<br />
== Judgment System ==<br />
Depending on the timing accuracy of the player, various text-based judgement can appear on screen. From highest to lowest:<br />
* <span style="color:#f0d3a1;">'''Marvelous!!!'''</span> is the judgment obtained when the step hits perfectly on the arrow. While it was introduced in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s Course mode, it was later added on every Play mode in DanceDanceRevolution SuperNOVA2. The accuracy for this rating is higher than a Perfect.<br />
* <span style="color: #f6ee1f;">'''Perfect!!'''</span> is the judgment obtained when the step hit the arrow exactly on the beat.<br />
* <span style="color: #25ea17;">'''Great!'''</span> is the judgment when the step hits the arrow slightly before or after the beat. Prior to DanceDanceRevolution (2013), it was the last rating that didn't break a combo count.<br />
* <span style="color: #1ba1ff;">'''Good'''</span> is the judgment for a step that hits the arrow more than slightly off-beat. Since 2013, this rating doesn't break the combo anymore.<br />
* <span style="color: #f47514;">'''O.K.!!!'''</span> is the judgment obtained when a freeze arrow is hold successfully or when shock arrows pass the STEP ZONE without being stepped on.<br />
* <span style="color: #fe1d23;">'''Miss...'''</span> (also known as Boo in SuperNOVA and select American CS games) is the judgment for a step either hit too late, or not at all.<br />
** <span style="color: #757474;">'''N.G.'''</span> (No Good) is the judgment obtained when a Freeze Arrow is missed or Shock Arrows are stepped on. N.G. is now counted as part of Miss but is still shown on screen during gameplay.<br />
** In older games, hitting a step off-beat would get the step rating Boo (known as Almost in SuperNOVA and select American CS versions). That step rating was merged with Miss in DanceDanceRevolution X2.<br />
<br />
Since DanceDanceRevolution X2, the game can display a judgment timing indicator (判定タイミング表示) on screen: <span style="color: #ca00cd;">'''Slow'''</span> when the arrow was stepped after it matched the STEP ZONE arrows and <span style="color: #311aa3;">'''Fast'''</span> if the step was pressed before the arrows met the STEP ZONE properly. Getting a Marvelous judgment or higher (O.K. included) won't trigger the timing indicator. This feature can be disabled by the arcade operator and thus, it is not available on every arcade machine. Beginning with DanceDanceRevolution (2014), the Fast/Slow indicator can be enabled by purchasing an e-amusement Basic subscription plan.<br />
<br />
The existence of a judgment better than "Perfect" can be thought of as an anachronism: as the game uses frame-based timing, a Perfect on the first 30 fps arcade cabinets literally meant frame perfect. After the series transitioned to 60 fps, the Perfect timing window was changed to 2 frames to keep gameplay consistent and comparable, allowing the introduction of a new frame perfect timing window smaller than the original.<br />
<br />
; DANCE GAUGE<br />
The timing result influences both the score and the player's DANCE GAUGE (ダンスゲージ). Continuously missing (Miss) or receiving timing judgments lower than Good (except O.K.) will drain the life gauge. After a while, if the player doesn't improve, this could lead to the game ending prematurely (getting a "Game Over", thus failing the song). A visual cue exists to help identify when the life meter is low; it goes from being rainbow colored (no misses in a while) to green and/or blue (a few misses) and finally to red (danger). Also, audio cues that help identify when the player is in danger of failing include a booing audience and the announcer encouraging the player to stop missing notes. The gauge usually starts at half its capacity and is shown in green and/or blue by default. If the DANCE GAUGE is set to GRADE, it will always be colored yellow except when in DANGER. Prior to DanceDanceRevolution (2013), the DANCE GAUGE was known as the dance meter in the game tutorial.<br />
<br />
Since DDRMAX, the standard DANCE GAUGE is often replaced with a stricter gauge such as [[DDR AC General Info|RISKY or LIFE4]] during a special event called an EXTRA STAGE which is unlocked after fulfilling one or more conditions.<br />
<br />
; Combo<br />
Another concept is the ability to create a combo (コンボ). After hitting successfully a number of steps (4), the combo number will appear on the screen. Since [[AC DDR 2013|DanceDanceRevolution (2013)]], getting a Good won't break the combo and only getting a Miss or a N.G. can now break the combo.<br />
<br />
; EX Score<br />
An alternate scoring system similar to the [[What is beatmania|beatmania]] and its [[Beatmania IIDX Information|sequel]]'s [[EX Score]], which was primarily used in competitions and as an accuracy standard. First used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] in the CHALLENGE mode, and [[AC DDR X2|X2]] and later games, which can be enabled through a code. 3 points are awarded for a MARVELOUS!!! and O.K.!!!, 2 points for a PERFECT!!, and 1 for GREAT!.<br />
<br />
Since [[AC DDR A|DanceDanceRevolution A]], EX Score is now displayed in the results screen, meaning that the player do not need to input their codes anymore.<br />
<br />
== Play Styles ==<br />
[[Image:DanceDanceRevolution VERSUS Play.png|thumb|VERSUS Play in DanceDanceRevolution (2014).]]<br />
Introduced in the first game, these three Play Styles are found in nearly every title of DanceDanceRevolution.<br />
* SINGLE Play (シングルプレー): A solo game using the 4 foot panels.<br />
* DOUBLE Play (ダブルプレー): A solo game using two 4 foot panels<br />
* VERSUS Play (バーサスプレー): A two-player game, with 4 foot panels for each player.<br />
<br />
== Play Modes ==<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" |Mode<br />
!style="background:#9999ee; text-align: center;" |Duration<br />
!style="background:#9999ee; text-align: center;" |Comments<br />
|-<br />
| STANDARD<br />
| Up to 3 songs<br />
| This is the default mode found in every version of the game which allows the player to select one song by STAGE.<br />
|-<br />
| BATTLE<br />
| 3 songs<br />
| Same as STANDARD, but the LIFE GAUGE is set to BATTLE and all players compete in the same game. Modifiers are enabled at random during each stage. This mode is unavailable on DOUBLE play.<br />
|-<br />
| PREMIUM<br />
| 3 songs, plus EXTRA STAGE<br />
| Same as STANDARD, except that it enables the STAR SYSTEM for access to EXTRA STAGE, additional SPEED modifiers in 0.25x increments, and the LIFE4 gauge.<br>Can only be selected if using an e-amusement Pass.<br />
|-<br />
| COURSE MODE<br />
| Up to 4 songs<br />
| Instead of selecting one song at a time, a set of songs (known as a course) can be selected. Available in select games only.<br>In A20, COURSE is no longer a separate mode and courses can be chosen from folders in the song list.<br />
|}<br />
<br />
The availability of the modes is the following:<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="150px"|Country/Game<br />
!style="background:#9999ee; text-align: center;" rowspan="1" rowspan="2" width="75px"|Cabinet<br>Version<br />
!style="background:#9999ee; text-align: center;" colspan="5" rowspan="1"|Availability<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|STANDARD (songs)<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|COURSE<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|BATTLE<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|FREE<br />
|-<br />
| Japan || Japanese || 3 songs || PASELI only || PASELI only ||No ||No<br />
|-<br />
| U.S. || U.S. || 3 songs || Yes || PREMIUM only || No ||No<br />
|-<br />
| Korea || Korean || 3 songs || Yes || PREMIUM only || No ||No<br />
|-<br />
| Other || Asian || 3 songs || Yes || PREMIUM only || No ||No<br />
|-<br />
| OFFLINE MODE || N/A || 3 songs || No || No || No ||No<br />
|-<br />
| EVENT MODE || N/A || Set in operator menu || No || Yes || No ||No<br />
|-<br />
| Earlier versions || N/A || Up to 5 songs +1 || No || Yes || Yes || No<br />
|-<br />
| Home versions || N/A || Up to 5 songs || No || Yes || Yes || Yes<br />
|}<br />
<br />
== STAGE System ==<br />
Due to the game being an arcade game, it uses a STAGE (ステージ) system to limit the amount of songs played so that other player can enjoy the game too. Only one song can be played by STAGE. In the earlier games, the number of STAGE possible for a play session was decided by the arcade operator, usually from 3 to 5 songs. In the most recent versions, the game is set to 3 STAGEs (FIRST, 2nd, and FINAL) with a potential EXTRA STAGE if unlocked.<br />
<br />
; EXTRA STAGE<br />
The EXTRA STAGE is a free STAGE awarded to the player after successfully completing a set of conditions. It was first introduced in DanceDanceRevolution, but it later returned in DDRMAX -DanceDanceRevolution 6thMIX-. In fact, EXTRA STAGEs are not available in 2ndMIX through 5thMIX, the Japanese Dancing Stage games, or the Solo games, and are only available in PREMIUM MODE since [[AC DDR 2014|DanceDanceRevolution (2014)]] (PREMIUM MODE requires [[PASELI]] in Japan).<br />
<br />
; ONE MORE EXTRA STAGE / ENCORE EXTRA STAGE<br />
If the EXTRA STAGE was cleared by completing a specific condition (different for every game), an ENCORE EXTRA STAGE can be played. It was first introduced as ONE MORE EXTRA STAGE in DDRMAX before being renamed ENCORE EXTRA STAGE in SuperNOVA2. The ENCORE EXTRA STAGE was removed in DanceDanceRevolution (2013) after being used in nine arcade games, but temporarily reappeared via a bug, then later officially returned in DanceDanceRevolution (2014) onwards.<br />
<br />
== Song Selection ==<br />
[[Image:DanceDanceRevolution Music Select Screen.png|thumb|Music Select Screen in DanceDanceRevolution (2014).]]<br />
To select a song, the player must browse through the song list of the game using a song selection screen. Throughout the various versions of the game, the song selection interface received four major overhauls. The first version was in DanceDanceRevolution up to DanceDanceRevolution 3rdMIX: a jukebox-like interface was used. In DanceDanceRevolution 4thMIX up to DanceDanceRevolution X, the games used its most well-known iteration: a vertical song wheel. Since DanceDanceRevolution X2, the songs are chosen from left to right in a Cover Flow-style interface. DanceDanceRevolution (2014) keeps the album covers, but switches to a horizontal song wheel. DanceDanceRevolution A onwards utilizes a [[SOUND VOLTEX Information|SOUND VOLTEX]]-esque selection interface, with songs selected in diagonally-slanted rows of three covers each.<br />
<br />
Usually, the Song Selection Screen shows for each song its banner, the ratings and difficulties available for that song, its BPM, and any previous high score by the player. In DanceDanceRevolution X2, the series' long-time traditional banners were replaced by album jackets.<br />
<br />
Similar to most other rhythm games, the songs featured in a DanceDanceRevolution game are usually short, ranging between 1:30 and 2:15 in length. Only in DanceDanceRevolution 5thMIX and DanceDanceRevolution X that long versions (known as Xmix in the latter game) were in an arcade game. In order to create more complexity in the game, the BPM of the songs can either be constant or vary during the song. Additionally, a feature known as a stop (a moment where the arrows stop scrolling on the screen) was added in DanceDanceRevolution 5thMIX.<br />
<br />
For the first few games, KONAMI opted to use mostly licensed songs from the popular nonstop mixed compilation series, Dancemania by the label Intercord Japan (now i-DANCE). Some original songs (known as KONAMI originals) made by the game staff were also included in the song list. As the years progressed, the ratio of original songs overtook the number of Dancemania licenses. This also includes covers of songs or licenses mainly from Japanese and international artists that are included in the game but in a smaller proportion. With the addition of more rhythm games in the BEMANI series, songs from the other games got transplanted to DanceDanceRevolution as well.<br />
<br />
== Difficulty ==<br />
=== Level ===<br />
In DanceDanceRevolution, songs are rated using a number from 1, being the easiest, to 20, being the hardest. The difficulty number is known as a Foot Level due to a feet icon being displayed next to the rating number for the song in the earliest games. Initially in the first game, the rating was from 1 to 8 and each number had a corresponding name. However, these names were dropped in DanceDanceRevolution 4thMIX. The rating was expanded to 9 in DanceDanceRevolution 3rdMIX and finally up to 10 in DDRMAX2. The whole system was upgraded to its current range of 1 to 20 in DanceDanceRevolution X.<br />
<br />
DDRMAX is the only arcade DanceDanceRevolution game to not rate its songs, instead only using the [[GROOVE RADAR]] as a difficulty indication (detailed in a section below). Almost all of its songs received official ratings in later games, though.<br />
<br />
=== DANCE LEVEL ===<br />
Depending on the edition of the game, dance steps are broken into 3 to 5 levels of difficulty. Each dance level is also represented by a color. The difference between each difficulty for a song is the sequence of pre-recorded dance steps (known as a chart).<br />
<br />
; <span style="color:#1fd6fe;">BEGINNER</span><br />
: Added in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this difficulty is aimed at newcomers. It usually has a foot level which ranges from 1 to 4, with the maximum being 9. A typical chart can include Jumps and simple Freeze Arrows. This difficulty doesn't exist in DOUBLE Play. BEGINNER can also be known as 習 (Shuu) or カンタン (Kantan) in Happy Mode found in DanceDanceRevolution X2 and X3 vs 2ndMIX respectively only.<br />
<br />
; <span style="color:#fdac1c;">BASIC</span><br />
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at people more familiar with the game. The level range is from 3 to 7 with 13 being the maximum and 1 the minimum. Charts include 4th notes, and at times, 8th notes. In DDRMAX to DanceDanceRevolution EXTREME, BASIC was known as LIGHT (楽, ''raku''). For the Happy Mode in DanceDanceRevolution X2 to DanceDanceRevolution X3 VS 2ndMIX, BASIC was known as ふつう (Futsuu).<br />
<br />
; <span style="color:#ff1e3c;">DIFFICULT</span><br />
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at intermediate players. The minimum difficulty is 4 and the standard difficulty range is 5 to 9 with 15 being the maximum. Charts can have 4th, 8th, and occasional 16th notes. DIFFICULT was known initially as ANOTHER from DanceDanceRevolution to DanceDanceRevolution 3rdMIX, it was changed to TRICK in DanceDanceRevolution 4thMIX to 5thMIX and became STANDARD (踊) in DDRMAX to DanceDanceRevolution EXTREME. It finally received the name DIFFICULT in DanceDanceRevolution SuperNOVA.<br />
<br />
; <span style="color:#33eb19;">EXPERT</span><br />
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at experienced players, and for many songs is the highest difficulty. The usual interval is 10 to 13 with 18 being the maximum and 6 the minimum. Introduced as MANIAC in DanceDanceRevolution until DanceDanceRevolution 3rdMIX, it was temporarily named SSR (Step Step Revolution) in 3rdMIX but returned to its former name in DanceDanceRevolution 3rdMIX PLUS. From DDRMAX to DanceDanceRevolution EXTREME, MANIAC was known as Heavy (激, ''geki'') before receiving its current name EXPERT in DanceDanceRevolution SuperNOVA.<br />
<br />
; <span style="color:#eb1eff;">CHALLENGE</span><br />
: Added in [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]], this last difficulty is aimed at very experienced players seeking to go beyond the above difficulty. CHALLENGE is also often referred to as 鬼 (Oni). In DDRMAX2, this difficulty was exclusive to select songs during some Nonstop Mode courses, as well as its ONE MORE EXTRA STAGE song, and even in modern games appears on a minority of songs, often with different unlock conditions compared to corresponding EXPERT charts. Typical range is 13 to 18 with 19 being the maximum and 5 being the minimum. A few songs have ''only'' a CHALLENGE chart and no other difficulties, more often than not indicating that the song selection itself is a special take on or a special remix of another song. Due to an anachronism, some older songs have a CHALLENGE chart slightly easier than their HEAVY/EXPERT chart, due to the CHALLENGE chart previously being restricted to Nonstop Mode (course) or Challenging Mode (boss course) play. In addition, the Shock Arrows (SA) added in DanceDanceRevolution X are found in CHALLENGE charts only, and an icon is displayed on-screen to notify the player of their presence in the chart. Some Shock Arrow CHALLENGE charts are intentionally a lower difficulty than their corresponding EXPERT chart, either because the Shock Arrow chart is a modified lower difficulty chart or because the Shock Arrow chart is intended to follow a certain choreography, or is otherwise meant to use Shock Arrows in a special way.<br />
<br />
=== GROOVE RADAR ===<br />
Introduced in DDRMAX, the [[GROOVE RADAR]] (グルーヴレーダー) was supposed to be the successor to the traditional feet level system. Due to the negative reception, the Feet Level system returned in DDRMAX2 and ever since both systems have been used in the game. In a nutshell, the GROOVE RADAR is a graphical representation of a song difficulty using a pentagon shape. The pentagon is drawn using 5 categories:<br />
* VOLTAGE refers to the peak density of the steps of the song. It's the highest density of arrows that ever appear on the screen at once.<br />
* AIR refers to the amount of Jumps of the song.<br />
* FREEZE refers to the amount of Freeze Arrows of the song.<br />
* CHAOS refers to the amount of steps that do not match well with the beat of the song.<br />
* STREAM refers to the amount of sets of steps that are right after one another (density of steps), in the song. It is actually determined as the number of steps per minute.<br />
<br />
Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DanceDanceRevolution SuperNOVA, BEGINNER charts had no GROOVE RADAR data at all. The maximum value for a category is 200, having been changed to 270 after the introduction of [[EGOISM 440]]'s CHALLENGE charts, which have STREAM values above 200; Single CHALLENGE has 226, while Double CHALLENGE has 270.<br />
<br />
== Modifiers ==<br />
To see the complete list of modifiers found in the arcade releases, [[DDR AC General Info|see this page]].<br />
<br />
Intended to help or to increase the difficulty of the game, modifiers have been included for players to use since the very first game. The possible options range from changing the color of the arrows or their shapes to hiding the steps on the screen. Usually, the players are free to use any options but on select occasions such as an EXTRA STAGE, the modifiers are set by the game and cannot be changed (LIFE4 in recent arcade games). Also, all ASSIST options can alter the score obtained by the player.<br />
<br />
== Scoring System ==<br />
[[Image:DanceDanceRevolution Results Screen.png|thumb|Results Screen in DanceDanceRevolution (2014).]]<br />
For a complete list of scoring systems, [[DanceDanceRevolution Scoring System|see this page]].<br />
<br />
After each song completion, an evaluation is performed on the player's performance. It typically includes a list of each timing judgement with how many of them were obtained, the max combo, the calories burned (since DanceDanceRevolution SuperNOVA2), a global score, and a letter grade. In case the song was failed, the word FAILED appears before the evaluation screen. The same happens when the song is cleared with the word CLEARED appearing (except for [[Tohoku EVOLVED]], which displays "Pray for All" instead).<br />
<br />
= External Links =<br />
* [https://www.konami.com/amusement/video/ddr/ DanceDanceRevolution Japan Gateway website]<br />
* [http://www.konami.jp/bemani/ddr/na/ DanceDanceRevolution North America Gateway website]<br />
* [http://www.konami.jp/bemani/ddr/eu/ DanceDanceRevolution Europe Gateway website]<br />
* [https://www.facebook.com/dancedancerevolution DanceDanceRevolution Facebook Page]<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=IIDX_Glossary&diff=507471IIDX Glossary2022-01-12T13:19:29Z<p>NikkiS37: </p>
<hr />
<div>= beatmania IIDX Glossary =<br />
This page covers the most common terms found in beatmania IIDX and its fan community.<br />
<br />
;4KEYS<br />
:Replaced in [[AC 3rd style|3rd style]] by LIGHT7, this was intended as a beginner-friendly mode that used only the four white keys. Available only on [[AC 1st style|beatmania IIDX]], [[AC substream|substream]], and [[AC 2nd style|2nd style]].<br />
;5KEYS (10KEYS on Double)<br />
:Available for home versions as a specific mode, this plays exactly as 7KEYS, except that the last two keys farthest from the turntable aren't used. This is probably a compatibility issue with original ''beatmania'' controllers, so that owners of the original could still somewhat play beatmania IIDX, only having the 5-key controller at hand. In arcade versions of beatmania IIDX, 5KEYS has been available from the start as a special gameplay option, most likely as an attempt to help players of the original series make the transition. Starting with [[AC 7th style|7th style]] (and [[CS 10th style|10th style CS]]), 5KEYS was turned into an ASSIST modifier, allowing it to be used with notecharts other than the ordinary 7KEYS mode. From [[AC 10th style|10th style arcade]] through [[AC DistorteD|DistorteD]], songs using this modifier counted as EASY CLEARs; the CS releases didn't save 5KEY scores until ASSIST CLEAR was introduced in [[AC GOLD|GOLD]]. 5KEY was removed in [[AC Rootage|Rootage]].<br />
;ALL SCRATCH<br />
:Modifier that converts most notes into scratches while chords will have their extra notes mapped to their regular column. Scores do not save while this is on.<br />
;ANOTHER<br />
:The highest selectable difficulty level for most songs. Prior to [[AC HAPPY SKY|HAPPY SKY]], ANOTHER charts did not have their own difficulty ratings and would display as the same difficulty as the HYPER version. Some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have an ANOTHER that sounds different from the original song]]. ANOTHER is intended generally for experienced players and usually contains notecharts with a difficulty of 9 to 12. Not every song has an ANOTHER version, though songs without ANOTHER charts typically originate from older styles.<br />
;ARENA Mode<br />
:A matching battle mode introduced in [[AC CANNON BALLERS|CANNON BALLERS]] via an online update, and was first unveiled in [[KONAMI Arcade Championship|The 7th KONAMI Arcade Championship]], whereas four players, played locally or online, compete in a set of four songs. A special pacemaker graph, ARENA target score, is exclusive to this mode to track the performances for all players real time. When playing online on certain time periods, the player earns ARENA CUBES which can be used to unlock songs and hidden LEGGENDARIA charts.<br />
;ASSIST<br />
:A category of modifiers that automatically play notes for the player, including 5KEYS, AUTO-SCRATCH, LEGACY, and any combination thereof. Charts cleared with ASSIST modifiers will be marked with an ASSIST CLEAR until the player achieves an EASY CLEAR or higher. Notes that are automatically played do not count towards EX score, so while ASSIST mods can help in clearing the chart, they will reduce the maximum EX score attainable due to the lower number of playable notes. CS releases prior to [[CS GOLD|GOLD CS]] do not save scores with the ASSIST mods 5KEY and/or AUTO-SCRATCH.<br />
;ASSISTED EASY<br />
:Introduced in [[AC copula|copula]], this Gauge modifier behaves in the same way as the EASY gauge; the passing requirement is also lowered to 60%. The clear lamp while using this modifier is ASSIST Clear.<br />
;AUTO-SCRATCH<br />
:An ASSIST modifier that automatically plays scratch notes. Prior to [[CS GOLD|GOLD CS]], scores with this mod did not save in the home releases; from [[AC 10th style|10th style arcade]] through [[AC DistorteD|DistorteD]], though, scores cleared with this mod were counted as EASY CLEAR.<br />
;BACKSPIN SCRATCH<br />
:A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]].<br />
;BEGINNER<br />
:This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). Designed for newcomers to the game, BEGINNER gives an alternate note chart for a large selection of songs, with the level rating ranging from 1 to 3. From 9th style to [[AC PENDUAL|PENDUAL]], BEGINNER was a separate mode with only BEGINNER charts, thus severely limiting the number of songs available in a game, while the difficulty levels are written in Kanji. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived. Prior to [[AC HEROIC VERSE|HEROIC VERSE]], scores do not save for BEGINNER charts, and all songs have a generic green clear lamp. Barring a couple of exceptions in some CS releases, there are no Double BEGINNER charts.<br />
;CHARGE NOTE<br />
:A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS.<br />
;[[beatmania IIDX Dan Courses|CLASS / DAN ININTEI (DAN)]]<br />
:This mode serves as a skill-ranking system for beatmania IIDX players. Modeled after the Dan system for many martial arts schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double prior to copula) all the way through 10th Dan (the highest rank attainable). Each rank consists of a course of four songs (three on Double prior to copula), each rank being harder than the last. The highest rank a player can achieve can be considered that player's relative "skill level," and is a decent way to gauge player ability. In [[AC DistorteD|DistorteD]], an extra rank above 10th Dan was added, called Kaiden, that is designed to truly test a beatmania IIDX master's skills. A new rank was added in [[AC copula|copula]] called Chuuden, as a bridge between 10th Dan and Kaiden.<br />
;CLEAR RATE<br />
:The ratio of clears to total attempts by all players on the [[e-amusement]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart. Introduced in IIDX RED.<br />
;DELLAR<br />
:DELLAR is an in-game currency first introduced in [[AC Resort Anthem|Resort Anthem]] where players could buy customization items, song unlocks and other in-game decorations. Since [[AC PENDUAL|PENDUAL]], DELLAR has been renamed to fit the style's genre. It was first introduced as a pilot in [[AC GOLD|GOLD]] under the GP system, which used to unlock songs on the IIDX RECORDS folder.<br />
;DJ LEVEL<br />
:The grading system in beatmania IIDX, first introduced in [[AC 6th style|6th style]]. DJ Rank ranges in eight levels, from AAA (read as "Triple A") to F, and each rank separates by one-ninth of the maximum EX SCORE, all the way down to 2/9.<br />
;DJ VIP PASS<br />
:Introduced in [[AC Lincle|Lincle]], DJ VIP PASS is an in-game [[PASELI]] purchasable item whereas players can grant a 3-stage guarantee (Gold) and removing level restrictions (Platinum) in STANDARD mode. SPADA introduces a third pass, BLACK, in which the player can grant in-game bonuses and the ability to play the same song in one credit. Before copula, DJ VIP PASS Black is used automatically, but can be activated anytime if they wish. Since [[AC SINOBUZ|SINOBUZ]], VIP Passes can now be obtained as a daily bonus on certain days.<br />
;DOUBLE PLAY<br />
:A play mode in which the player uses both sets of seven keys and both turntables.<br />
;EASY<br />
:A GAUGE modifier that consists of a modified GROOVE GAUGE that sustains lower penalties for misses. In the arcade versions ''only'', from [[AC 10th style|10th style]] through [[AC DistorteD|DistorteD]], songs with 5KEY and AUTO-SCRATCH on also counted as EASY CLEAR. <br />
;EX HARD<br />
:A GAUGE modifier, similar to the HARD gauge but with harsher penalties missing a note (BAD/excess POOR: 10%, POOR: 18%). It has a yellow GROOVE GAUGE. Introduced in Lincle.<br />
;[[EX Score|EX SCORE]]<br />
:An alternate scoring system based on the scoring mechanics used in EXPERT mode, but it has since became a norm to dictate the player's overall accuracy and DJ Rank and used as a base score to determine the player's overall strength. GREATs increases the EX SCORE, with 2 for a flashing PERFECT GREAT and 1 for a regular GREAT. The score displaying in the game replaces the traditional [[Money Score]] scoring system beginning in [[AC BISTROVER|BISTROVER]].<br />
;EXPAND JUDGE<br />
:A modifier in which timing for GREATs is quadrupled. Scores do not save while this is on. Introduced in PENDUAL.<br />
;EXPERT<br />
:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]], but has since returned in [[AC PENDUAL|PENDUAL]], this time as a software update. It did not return again since [[AC Rootage|Rootage]].<br />
;EXTRA STAGE<br />
:A bonus stage that occurs after the FINAL STAGE, which can be accessed after fulfilling certain criteria. Since SPADA, EXTRA Stage is Premium-Start exclusive on Japanese cabinets, which can only be accessed when playing on PASELI. Asian, Korean and North American cabinet versions however, are not affected after the change, since these cabinets do not support PASELI. When playing on TIME-based modes, each stage is named as EXTRA STAGE.<br />
;FREE<br />
:Similar to Standard/Arcade mode, with the exception that there is no limit on the which songs can be picked for any particular stage. On home versions, play in Free Mode will continue endlessly until the player chooses to return to the main menu. On arcade versions, Free Mode allows for the player to play two stages, but the player can pick any song for either stage without limits on difficulty and without having to worry about Game Over if a song is failed. A variant of this mode is TIME FREE, introduced in [[AC SINOBUZ|SINOBUZ]], whereas the two stages is changed to five minutes.<br />
;FREE PLUS<br />
:A variant of arcade versions' FREE mode, but exclusively for two players and with three stages. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] is TIME FREE PLUS, which was set to seven minutes instead.<br />
;FULL COMBO<br />
:Clearing a song with the maximum possible combo; in other words, clearing a song with zero BADs and POORs (other than POORs sustained by excessively pressing keys). Beginning in [[AC 10th style|10th style]], achieving a FULL COMBO results in a splash graphic accompanied by the text "FULL COMBO". The Clear Lamp for FULL COMBO overrides all other clears.<br />
;FULL COMBO RATE<br />
:A variant of CLEAR RATE, which displays the ratio of full combo clears to total attempts by all players on the [[e-amusement]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart. Introduced in EMPRESS and replaces CLEAR RATE when playing on HAZARD, but it has since appeared on all modes beginning in SINOBUZ.<br />
;HARD<br />
:A GAUGE modifier that consists of a modified EXPERT gauge that sustains higher penalties for misses, 6% for BADs or excess POORs, 10% for POORs. If the gauge drops to 30%, the penalties are decreased. If it drops to 0, you immediately fail the song.<br />
;HAZARD<br />
:A variant of FREE mode, but with four stages and a new restriction: if you break combo at any point, you fail the song instantly. In arcade versions, it is accessed by highlighting FREE on the mode select screen and pressing the three black keys simultaneously. In console versions, it is a GAUGE modifier accessed by holding down the key to change gauge modifier as you select HARD gauge. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] is TIME HAZARD, which was set to eight minutes instead.<br />
;HELL BACKSPIN SCRATCH<br />
:Introduced in copula, they are exactly like normal BACKSPIN SCRATCHES, but they replenish the GROOVE GAUGE gradually the longer they are spun, and they can be started at any point in the scratch. If stopped too early, they decrease the GROOVE GAUGE gradually. In the English versions of arcade games since HEROIC VERSE, these are called "Special Backspin Scratches".<br />
;HELL CHARGE NOTE<br />
:Also introduced in copula, they are exactly like normal CHARGE NOTES, but they replenish the GROOVE GAUGE gradually the longer they are held, and they can be hit at any point in the note. If released too early, they decrease the GROOVE GAUGE gradually. In the English versions of arcade games since HEROIC VERSE, these are called "Special Charge Notes".<br />
;HI-SPEED<br />
:A modifier that affects the scroll rate of the chart. However, the chart itself and the song remain unchanged, with notes spread out to compensate. Early versions of beatmania IIDX have only one setting, but newer versions add more options; [[AC tricoro|tricoro]] and onwards in particular allows adjusting the HI-SPEED multiplier with up to two decimal points of precision. Rootage revised the modifier by adding preset HI-SPEED settings which regulate the scroll rate (though it can be affected with any BPM changes). HEROIC VERSE restored the pre-Lincle HI-SPEED setting while HI-SPEED can be set at a 0.25 increment, up from 0.5.<br />
;HYPER <nowiki>(old styles: 7KEYS for Single, 14KEYS for Double)</nowiki><br />
:This is the standard difficulty between NORMAL and ANOTHER. It is intended for intermediate players and usually contains notecharts with a difficulty between 6 and 10.<br />
;LEGACY<br />
:An ASSIST modifier that converts Charge Notes and Backspin Scratches to regular notes. If used within a chart with no Charge Notes or Backspin Scratches and said chart is cleared, it will be marked with a standard clear lamp.<br />
;LEGGENDARIA <nowiki>(old styles: BLACK ANOTHER / KURO ANOTHER)</nowiki><br />
:A fifth difficulty that is typically harder than ANOTHER, and first introduced as an EXTRA-STAGE exclusive for the event ''Spada†leggendaria'' in [[AC SPADA|beatmania IIDX 21 SPADA]]. Not every song has a LEGGENDARIA chart, although returning songs are occasionally given one. The songs when played had a magenta color font and the "†" moniker, and were segregated on a LEGGENDARIA folder, which contains all the LEGGENDARIA charts. Beginning in [[AC HEROIC VERSE|HEROIC VERSE]], the difficulty is now made official while the "†" moniker is removed. The concept for a fifth difficulty first debuted on [[CS DJ TROOPERS|DJ TROOPERS CS]] as Black ANOTHER charts, with many of them having appeared later in arcade titles as LEGGENDARIA charts. [[MENDES]]' Single Black ANOTHER chart is notorious for having the most notes of any Single Play beatmania IIDX chart ever, with 2626 notes.<br />
;LIGHTNING MODEL<br />
:A revised cabinet model first introduced in HEROIC VERSE, with added functionalities such as higher image quality, access of songs or game modes exclusive to this model, and the inclusion of Premium Area, a touchscreen panel where players can adjust settings or modifiers, or using other functionalities such as searching or sorting songs.<br />
;[[Money Score|MONEY SCORE]]<br />
:Money score is a scoring display that displays a score of up to 200,000 points based on hitting notes in precision. In the past, money score is the basis for high scores in arcade mode in the past, and is derived from the name "money" in the early beatmania games where it represents the money earned for being a DJ. Money Score was removed in [[AC BISTROVER|BISTROVER]].<br />
;MULTI SPIN SCRATCH<br />
:A variant of a backspin scratch introduced in [[AC CastHour|CastHour]], where the player must hit the scratch a certain amount of times within the same scratch. Each scratch counts as a note.<br />
;NORMAL <nowiki>(old styles: LIGHT7 for Single, LIGHT14 for Double)</nowiki><br />
:This mode is a degree of difficulty lower than HYPER. It is intended for beginning players and usually contains notecharts with a difficulty between 1 and 7.<br />
;NOTES RADAR<br />
:Introduced in [[AC HEROIC VERSE|HEROIC VERSE]], the NOTES RADAR is a graphic representation of different aspects of the song's difficulty.<br />
;ONE MORE EXTRA STAGE<br />
:The stage that occurs after the EXTRA STAGE, which can be accessed by fulfilling song conditions; introduced in [[AC 7th style|7th style]]. Usually involves the player playing a difficult song with a fixed gauge modifier.<br />
;PERFECT COMBO<br />
:Clearing a song with all PERFECT GREAT's and/or GREAT's. However, the clear lamp for a PERFECT COMBO is still a FULL COMBO Clear.<br />
;PREMIUM FREE<br />
:An arcade-exclusive variant of FREE mode that allows you to play as many songs as you wish for a specified amount of time, similar to console versions' FREE mode but with a time limit; by default, 6-, 8-, and 10-minute modes are available (and these can be extended by the arcade operator up to 30 minutes maximum). You can quit or retry a song any time by pressing the EFFECT and VEFX buttons. This is a [[PASELI]]-only mode, and costs more than a credit of other play modes in exchange for this convenience.<br />
;Q-PRO<br />
:An in-game customizable avatar used for displaying the player's character. Introduced in Lincle.<br />
;REGUL-SPEED<br />
:Modifier that makes any song played 150 BPM, ignoring any BPM changes as well. Scores do not save while this is on.<br />
;RETIRE<br />
:First introduced in 7th style, retire is a type of fail where the player receives 50 POORs consecutively (if they player does not play on HARD or EX-HARD gauge and while on STEP UP or STANDARD modes). While at later styles, a "RETIRE?" notice will be displayed to the player before showing the "STAGE FAILED" screen.<br />
;STEP UP<br />
:A play mode suitable for all players whereas players play songs with a limited, but dynamic song list which refreshes every song, with the starting difficulty level based on a tier (Lincle or tricoro) or by starting Dan rank (SPADA onwards).<br />
;SINGLE PLAY<br />
:A play mode in which the player uses one set of seven keys and its corresponding turntable. The turntable that is arranged from the left is the 1P side (which is the layout for CENTRE PLAY in the early beatmania games), whereas 2P has the turntable arranged from the right (which is also the standard layout for early beatmania games).<br />
;TIME HELL mode<br />
:Introduced in [[AC CANNON BALLERS|CANNON BALLERS]], it is a variant of FREE mode available on every Thursdays, replacing HAZARD. The player is given 8 minutes, and is forced on a special HARD/EX-HARD gauge where it cannot be recovered, similar to the PRESSURE gauge seen in pre-[[AC DDR SuperNOVA2|DDR SuperNOVA2]] EXTRA STAGE system. This kind of gauge was earlier debuted on [[AC copula|copula]] when playing [[NZM]] during the ONE MORE EXTRA STAGE on their first try.<br />
;TRAN MEDAL<br />
:Introduced in [[AC tricoro|tricoro]], it is an achievement system where players can earn medals for completing certain in-game criteria. Tran Medals have five different colors: bronze, silver, gold, platinum (introduced in SPADA) and black (introduced in SINOBUZ).<br />
;TODAY RECOMMENDED SONGS<br />
:Introduced in tricoro. Similar to [[jubeat Information|jubeat]]'s Daily Featured Song, a set of three songs are chosen and DELLAR is awarded for playing all three within a day. Some days may feature songs that come from a particular style to commemorate the anniversary of the game's release or unlocking event, songs by one artist to celebrate the artist's birthday, or themed songs relating to an occasion.<br />
;WEEKLY RANKING<br />
:Introduced in [[AC 9th style|9th style]], WEEKLY RANKING is an internet-ranking period last for one week starting on Wednesdays 12:00 pm (JPT), allowing players to submit their scores on one chosen song within this period. Chosen songs usually come from the default song list from the current version, although some weeks occasionally feature an unlock in which the song is made temporarily playable during the week.<br />
;V-Disc<br />
:Introduced in SPADA when PASELI is now revamped due to rising taxes on an April 23rd, 2014 update, these V-Discs will have access to in-game benefits including the access to LEGGENDARIA charts and saving the player from a premature Game Over if one were to fail the stage. Up to 11 can be obtained at one credit, with 7 awarded when playing on PREMIUM Start (Japanese arcade cabinets only) By accumulating 100 V-Discs, the player is given a DJ VIP PASS Black. Since CANNON BALLERS, on certain days as part of Daily Bonus, three V-Discs is additionally given regardless of start, and the cost for playing LEGGENDARIA chart has been discounted to 1.<br />
{{stub}}<br />
<br />
[[Category:beatmania IIDX]]<br />
[[Category:Terminology]]</div>NikkiS37https://remywiki.com/index.php?title=AC_IIDX_RED&diff=507470AC IIDX RED2022-01-12T13:02:32Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:beatmania IIDX 11 IIDX RED}}<br />
{{IIDX}}<br />
= beatmania IIDX 11 IIDX RED =<br />
<br />
== Release Information ==<br />
[[Image:RED logo.png]]<br />
* Release date: October 28th, 2004<br />
* Soundtrack release date:<br />
** beatmania IIDX 11 IIDX RED Original Soundtrack: February 2nd, 2005<br />
*** Includes songs from [[CS 8th style|beatmania IIDX 8th style CS]].<br />
* Slogan: Revolutionary Energetic Diversification<br />
** However, in the beatmania IIDX 11 IIDX RED ending, "RED" stands for "Revolutionary Evolution Deveroped".<br />
<br />
== General Information / Changes ==<br />
* Interface features a lot of red, as the name implies. The core in the "CORE ARENA" series of songs is a common occurrence in the theme.<br />
* The main gameplay interface now animates as it's being placed together, instead of merely fading in from a black screen.<br />
* First style to have a "READY / GET READY" message on the player's lanes before the start of a song.<br />
* New song names are colored in yellow.<br />
* First arcade style with HI-SPEED 4.<br />
* First arcade style to save HARD CLEAR status.<br />
* First arcade style where ''every'' new song has full Single charts.<br />
* First style with RANDOM+ (available via [http://www.konami.jp/am/bm2dx/bm2dx11/secret_random_plus.html a secret code]).<br />
* First style with CLEAR RATE, showing the percentage of clears done by players on a song's chart.<br />
* Level 8+ added as the top difficulty.<br />
* First style to rely on the [[e-amusement|e-AMUSEMENT]] network for unlocks.<br />
* First style to use the modified BEGINNER MODE (brand-new BEGINNER charts, rated Level 1, are introduced, and gauge does not decrease).<br />
* First style to customize skin backgrounds through KONAMI's network via mobile phone (eAMUSEMENT only).<br />
* First style to tell you any and all BPM changes in a song, not just the first part of a song's BPM.<br />
* The network connection implemented in [[AC 9th style|beatmania IIDX 9th style]] was utilized to show a graph on the unused side of the play field, known as TARGET SCORE. The graph shows your current [[EX Score|EX-SCORE]], your previous record, and a "target score" (either the machine best or a score pulled over the network).<br />
* Users with e-AMUSEMENT PASS will now see a CS-style grade change screen if they boost their scores.<br />
* Full combo has a orange rising splash.<br />
* Songs with generic videos are no longer given Video Production Information in the "New Song" category on the official website, a tradition that has continued for almost every beatmania IIDX site since.<br />
* e-AMUSEMENT support for beatmania IIDX 11 IIDX RED ended on July 13th, 2005, due to the release of [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] the same day.<br />
* Total number of songs: 336<br />
<br />
== Staff Information ==<br />
* [[beatmania IIDX 11 IIDX RED credits]]<br />
* [[beatmania IIDX 11 IIDX RED OST Booklet Credits]]<br />
<br />
= Full Song List =<br />
* [[beatmania IIDX 11 IIDX RED full song list]]<br />
<br />
= New Songs =<br />
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓).<br />
<br />
== Default Songs ==<br />
The Single ANOTHER charts for [[AA]], [[ANDROMEDA]], [[gigadelic]] and [[RESONATE 1794]], and the Double ANOTHER chart for [[AA]] were available from December 22nd, 2004.<br />
<br />
{{IIDX Songlist Header|old=a|<br />
{{IIDX Songlist Category|KONAMI originals}}<br />
{{IIDX Song|RENAISSANCE|[[AA]]|[[Takayuki_Ishikawa|D.J.Amuro]]|154|-|5|8+|✓|5|8|✓}}<br />
{{IIDX Song|PSYCHEDELIC GOA TRANCE|[[ANDROMEDA]]|[[Sota Fujimori]]|150|-|5|8|✓|4|8|-}}<br />
{{IIDX Song|TRANCE|[[awakening]]|[[Akira Yamaoka|AKIRA YAMAOKA]]|143|-|5|7|✓|5|7|✓}}<br />
{{IIDX Song|TRIBAL LOUNGE|[[Back to the Dance Floor]]|[[Kiyotaka Sugimoto|DJ SIMON]]|126|-|4|5|✓|3|5|-}}<br />
{{IIDX Song|HARD DANCE|[[Be quiet]]|[[Ryutaro Nakahara|Ryu☆]]|150|-|5|8|✓|6|7|✓}}<br />
{{IIDX Song|HAPPY|[[believe...?]]|[[Nao Nakamura]]|135|-|4|6|✓|3|6|-}}<br />
{{IIDX Song|ROCOCO TEK|[[BREATH]]|[[Takehiko Fujii|SPARKER]]|160|-|5|6|✓|5|7|✓}}<br />
{{IIDX Song|CLICK HOUSE|[[Click Again]]|[[Tetsuya Tamura|dj REMO-CON]]|137|-|5|6|✓|4|6|✓}}<br />
{{IIDX Song|J-POP|[[D.A.N.C.E.!]]|[[Yoshitaka Nishimura|DJ Yoshitaka]] feat.[[Kanako Watanabe|星野奏子]]|116|-|4|5|✓|3|5|-}}<br />
{{IIDX Song|J-POP|[[Don't be afraid myself]]|[[platoniX]] with ray.D|165|1|5|7|✓|6|8|✓}}<br />
{{IIDX Song|TECHNO|[[EVO66]]|[[Heigo Tani|WALL5]]|135|-|4|7|✓|4|7|✓}}<br />
{{IIDX Song|DANCE POP|[[Fly Away To India]]|[[Keiichi Ueno|Baby Weapon]] feat.KAJIL|133|-|3|6|✓|4|6|-}}<br />
{{IIDX Song|NUSTYLE GABBA|[[gigadelic]]|[[Kosuke Saito|teranoid]] feat. [[Kenjirou Shiraishi|MC Natsack]]|173|1|7|8+|✓|8|8+|-}}<br />
{{IIDX Song|HAPPY HARDCORE|[[HORIZON]]|[[Kosuke Saito|LIA]]|171|-|5|6|✓|5|6|✓}}<br />
{{IIDX Song|ELECTRIC CABARET|[[INJECTION OF LOVE]]|[[Sanae Shintani|新谷]][[Akira Yamaoka|あきら]]|160|-|5|6|✓|3|6|-}}<br />
{{IIDX Song|TRANCE|[[Kecak]]|[[John Robinson]]|139|1|5|7|✓|4|7|-}}<br />
{{IIDX Song|TECHNO|[[KING OF GROOVE]]|[[Hiro Tanaka|DJ 19]]|135|-|4|6|✓|4|7|✓}}<br />
{{IIDX Song|J-POP|[[KI-SE-KI (IIDX RED EDIT)|KI・SE・KI (IIDX RED EDIT)]]|[[BeForU]]|155|1|4|6|✓|3|6|-}}<br />
{{IIDX Song|FRANCE|[[Les filles balancent]]|[[Tomosuke_Funaki|Orange Lounge]]|180|-|5|6|✓|5|7|✓}}<br />
{{IIDX Song|ERHU FUNK|[[listen to yourself]]|[[Tetsuya Uchida]]|130|-|5|7|✓|5|8|-}}<br />
{{IIDX Song|AFRICA|[[Move Me]]|[[Tatsuya_Furukawa|good-cool]] feat. [[Raj Ramayya]]|93-186|-|4|6|✓|4|6|-}}<br />
{{IIDX Song|MINIMAL|[[ON THE TUBE]]|[[Masaya Kyuhei|Q'HEY]]|140|1|5|7|✓|4|8|-}}<br />
{{IIDX Song|COLORFUL HARDCORE|[[Raspberry Heart (English version)|Raspberry♡Heart (English version)]]|[[Junko_Karashima|jun]] feat. [[Paula_Terry|PAULA TERRY]]|160|-|5|7|✓|5|7|✓}}<br />
{{IIDX Song|SOFT ROCK|[[PERFECTWORLD]]|[[Reo Nagumo|N.A.R.D.]] feat. masayo|151|-|2|5|✓|3|5|-}}<br />
{{IIDX Song|SPEED RAVE|[[RED ZONE]]|[[Tatsuya Shimizu|Tatsh]]&[[Naoki Maeda|NAOKI]]|165|-|5|8|✓|5|8|-}}<br />
{{IIDX Song|HARD SONATA|[[RESONATE 1794]]|[[Kohta Takahashi|KOHTA]]|160|-|5|8|✓|4|7|-}}<br />
{{IIDX Song|MIXTURE|[[ROK DA WORLD]]|[[Tomoaki Hirata|DJ TOMO]]|145|-|4|6|✓|3|6|-}}<br />
{{IIDX Song|DRUM'N'BASS|[[Secret of Love]]|[[Keiichi Ueno|D.J.SWAN]]|162|-|5|7|✓|5|8|-}}<br />
{{IIDX Song|EUROBEAT|[[SPEEDY CAT]]|[[Tetsuya_Tamura|Y&Co.]]|155|-|5|7|✓|5|7|✓}}<br />
{{IIDX Song|MEDIEVAL CHOIR|[[Sphere]]|[[Tatsuya_Shimizu|Tatsh]] feat. [[Kayo Nayuki|K.Nayuki]]|165|-|5|8|✓|5|8|✓}}<br />
{{IIDX Song|PSYCHEDELIC TECHNO|[[spiral galaxy]]|[[Takayuki_Ishikawa|D.J.SETUP]]|154|1|5|8|✓|5|8|✓}}<br />
{{IIDX Song|DEATH DISCO|[[TEXTURE]]|[[Takehiko_Fujii|SLAKE]]|130|-|3|5|✓|3|4|✓}}<br />
{{IIDX Song|NATURAL SOUND|[[Wonder Bullfighter]]|[[Takeo_Miratsu|Twin AmadeuS]]|126|-|5|7|✓|6|7|-}}<br />
{{IIDX Song|JAPAN|[[Oosanbashi|大桟橋]]|[[Ucchies|ウッチーズ]]|84-168|-|3|6|✓|3|6|-}}<br />
{{IIDX Song|CYBER J-EURO|[[TAIYO|太陽~T・A・I・Y・O~]]|[[Naoki Maeda|NAOKI]] feat.[[Kanako Watanabe|星野奏子]]|155|-|4|7|✓|4|7|-}}<br />
{{IIDX Song|ASIAN CROSSOVER|[[Waku|惑]]|[[Osamu Kubota]]|110|-|3|5|✓|3|5|✓}}<br />
{{IIDX Songlist Category|Licensed Songs}}<br />
{{IIDX Song|SUPER EUROBEAT|[[CAR OF YOUR DREAMS]]|DAVE & NUAGE|152|-|5|6|✓|4|6|-}}<br />
{{IIDX Song|SUPER EUROBEAT|[[HARMONY]]|REGINA|160|-|4|6|✓|4|6|-}}<br />
{{IIDX Song|SUPER EUROBEAT|[[NIGHT FLIGHT TO TOKYO]]|MATT LAND|152|-|5|7|✓|5|7|-}}<br />
{{IIDX Songlist Category|[[CS 8th style|beatmania IIDX 8th style CS]] Entry Card Songs (Added on November 18th, 2004)}}<br />
{{IIDX Song|CLUB BOSSA|[[More Move]]|[[Tomoaki Hirono]] feat.PAULINHO|180|-|5|7|✓|4|7|✓}}<br />
{{IIDX Song|PSYCHEDELIC TRANCE|[[NEBULA GRASPER]]|[[Toshiyuki Kakuta|L.E.D.]]|152-153|-|5|8|✓|6|7|✓}}<br />
{{IIDX Song|R&B|[[Tell Me More...]]|[[Hiroyuki Togo|Togo-chef]] feat. [[Aki Asahina|朝比奈亜希]]|90|-|3|5|✓|3|6|✓}}<br />
{{IIDX Songlist Category|beat #2 songs (Added on December 22nd, 2004)}}<br />
{{IIDX Song|HAPPY HARDCORE|[[AGEHA]]|[[Ryutaro Nakahara|Ryu☆]]|180|-|5|7|✓|4|6|✓}}<br />
{{IIDX Song|TRANCE|[[BLOCKS]]|[[Takehiko Fujii|SPARKER]]|141|-|5|7|✓|4|7|✓}}<br />
{{IIDX Song|AMERICA|[[Close my Eyes for Me]]|[[Osamu Migitera|D-crew]] feat.[[Dennis Gunn|DENNIS GUNN]]([[Yoshitaka Nishimura|DJ Yoshitaka]] SCRATCHING)|132-145|-|5|7|✓|5|7|-}}<br />
{{IIDX Song|PIANO BALLAD|[[earth scape]]|[[Takayuki Ishikawa|dj TAKA]]|45-94|-|2|5|✓|2|6|-}}<br />
{{IIDX Song|HARD ROCK|[[FAKE TIME]]|[[Tetsuya Tamura|dj REMO-CON]]|200|-|5|8+|✓|6|8|✓}}<br />
{{IIDX Song|BEAT ROCK|[[KEY]]|[[Takayuki Ishikawa|colors]]|212|-|6|7|✓|5|7|-}}<br />
{{IIDX Song|CYBORG TRANCE|[[The Hope of Tomorrow]]|[[Sota Fujimori]]|144|-|5|7|✓|5|8|✓}}<br />
{{IIDX Song|HYPER J-POP FIVE|[[ULTiMATE|ULTiM∧TE]]|[[TERRA|TËЯRA]]|180|-|5|7|✓|4|7|-}}<br />
}}<br />
<br />
== Unlocks by Play Count ==<br />
''All of these song revivals must be unlocked by play count. An entry card is required to unlock them. As of December 22nd, 2004, all songs were instantly unlocked.''<br />
<br />
{{IIDX Songlist Header|old=a|<br />
{{IIDX Songlist Category|Play Count Unlocks}}<br />
{{IIDX Song|TWO STEP|[[I'M FOR REAL]]{{under|from ''[[AC 4th style|beatmania IIDX 4th style]]'', 10 Plays}}|[[Takehiko Fujii|SLAKE]] feat. [[Jeanetta Miles|JP Miles]]|140|-|3|4|✓|3|4|-}}<br />
{{IIDX Song|HYPER EURO BEAT|[[LOVE AGAIN TONIGHT ~For Melissa MIX~|LOVE AGAIN TONIGHT~for Mellisa mix~]]{{under|from ''[[AC 5th style|beatmania IIDX 5th style]]'', 20 Plays}}|[[Naoki Maeda|NAOKI]] feat.[[Paula Terry|PAULA TERRY]]|150|-|4|5|✓|4|5|-}}<br />
{{IIDX Song|WARP HOUSE|[[Hitch Hiker2]]{{under|from ''[[AC 4th style|beatmania IIDX 4th style]]'', 30 Plays}}|[[Tatsuya Furukawa|good-cool]]|137|-|4|6|✓|5|7|-}}<br />
{{IIDX Song|JAZZ ARGENTINO|[[Five Regrets]]{{under|from ''[[AC 6th style|beatmania IIDX 6th style]]'', 40 Plays}}|[[Osamu Kubota]]|144|-|3|7|-|5|7|-}}<br />
{{IIDX Song|PARAPARA|[[ULTRA HIGH-HEELS~I JUST WANNA TELL YOU|ULTRA HIGH-HEELS]]{{under|from ''[[AC 4th style|beatmania IIDX 4th style]]'', 50 Plays}}|[[Takayuki Ishikawa|dj TAKA]] feat.ANGEL|160|-|4|5|✓|4|5|-}}<br />
{{IIDX Song|DRUM'N'BASS|[[THE CUBE]]{{under|from ''[[AC 5th style|beatmania IIDX 5th style]]'', 60 Plays}}|[[Keiichi Ueno|DJ SUWAMI]]|178|-|4|6|✓|4|6|-}}<br />
{{IIDX Song|LOUNGE HOUSE|[[SWEET LAB]]{{under|from ''[[AC 4th style|beatmania IIDX 4th style]]'', 70 Plays}}|[[Kiyotaka Sugimoto|DJ SIMON]]|120|-|3|5|✓|5|8|-}}<br />
{{IIDX Song|HIPHOP|[[Second Style (Hip Hop Paradise)]]{{under|from ''[[AC 2nd style|beatmania IIDX 2nd style]]'', 80 Plays}}|[[Takayuki Ishikawa|dj TAKA]] & DAY BREAKERS|115|-|4|5|-|4|5|-}}<br />
{{IIDX Song|CYBER ROCK|[[DIAMOND JEALOUSY]]{{under|from ''[[AC 4th style|beatmania IIDX 4th style]]'', 90 Plays}}|[[Akira Yamaoka|AKIRA YAMAOKA]]|190|-|5|6|-|4|6|-}}<br />
{{IIDX Song|EURO BEAT|[[LUV TO ME (UCCHIE'S EDITION)]]{{under|from ''[[AC 4th style|beatmania IIDX 4th style]]'', 100 Plays}}|[[Reo Nagumo|tiger YAMATO]]|180|-|5|6|✓|5|7|✓}}<br />
{{IIDX Song|SOUL|[[Shine On]]{{under|from ''[[AC 2nd style|beatmania IIDX 2nd style]]'', 110 Plays}}|[[Keiichi Ueno|Shorai]]|111|-|3|5|✓|4|8|-}}<br />
}}<br />
<br />
== EXTRA STAGE ==<br />
Similar to the past beatmania IIDX installments, players can earn EXTRA STAGE by clearing songs with a high DJ LEVEL. To access GENOCIDE, the player must obtain a rank of AA on all three songs on ANOTHER (with a Level 7 or higher on the FINAL STAGE). The player must do the same for GENOCIDE in order to access the ONE MORE EXTRA STAGE, ピアノ協奏曲第1番"蠍火".<br />
<br />
As of beat#2 on December 22nd, 2004, both songs are unlocked by default. However, the special EXTRA STAGE can still be accessed through a code.<br />
<br />
{{IIDX Songlist Header|old=a|<br />
{{IIDX Songlist Category|EXTRA STAGE}}<br />
{{IIDX Song|DRUM'N'BASS|[[GENOCIDE]]|[[Tatsuya Shimizu|dj Killer]]|175|-|6|8+|✓|6|8+|✓}}<br />
{{IIDX Songlist Category|ONE MORE EXTRA STAGE}}<br />
{{IIDX Song|DIRGE|[[Piano kyousoukyoku dai 1 ban "Sasoribi"|ピアノ協奏曲第1番"蠍火"]]|[[Jun Wakita|virkato]]|165-188|-|5|8+|✓|5|8+|✓}}<br />
}}<br />
<br />
= Revived Songs =<br />
Each of the revived songs have to be unlocked by playing a certain number of plays. As of December 22nd, 2004, all songs were instantly unlocked.<br />
<br />
{{RS Songlist Header|<br />
{{RS Song|[[Second Style (Hip Hop Paradise)]]|[[Takayuki Ishikawa|dj TAKA]] & DAY BREAKERS|[[AC 2nd style|beatmania IIDX 2nd style]]}}<br />
{{RS Song|[[Shine On]]|[[Keiichi Ueno|Shorai]]|[[AC 2nd style|beatmania IIDX 2nd style]]}}<br />
{{RS Song|[[DIAMOND JEALOUSY]]|[[Akira Yamaoka|AKIRA YAMAOKA]]|[[AC 4th style|beatmania IIDX 4th style]]}}<br />
{{RS Song|[[Hitch Hiker2]]|[[Tatsuya Furukawa|good-cool]]|[[AC 4th style|beatmania IIDX 4th style]]}}<br />
{{RS Song|[[I'M FOR REAL]]|[[Takehiko Fujii|SLAKE]] feat. [[Jeanetta Miles|JP Miles]]|[[AC 4th style|beatmania IIDX 4th style]]}}<br />
{{RS Song|[[LUV TO ME (UCCHIE'S EDITION)]]|[[Reo Nagumo|tiger YAMATO]]|[[AC 4th style|beatmania IIDX 4th style]]}}<br />
{{RS Song|[[SWEET LAB]]|[[Kiyotaka Sugimoto|DJ SIMON]]|[[AC 4th style|beatmania IIDX 4th style]]}}<br />
{{RS Song|[[ULTRA HIGH-HEELS~I JUST WANNA TELL YOU|ULTRA HIGH-HEELS]]|[[Takayuki Ishikawa|dj TAKA]] feat.ANGEL|[[AC 4th style|beatmania IIDX 4th style]]}}<br />
{{RS Song|[[LOVE AGAIN TONIGHT ~For Melissa MIX~|LOVE AGAIN TONIGHT~for Mellisa mix~]]|[[Naoki Maeda|NAOKI]] feat.[[Paula Terry|PAULA TERRY]]|[[AC 5th style|beatmania IIDX 5th style]]}}<br />
{{RS Song|[[THE CUBE]]|[[Keiichi Ueno|DJ SUWAMI]]|[[AC 5th style|beatmania IIDX 5th style]]}}<br />
{{RS Song|[[Five Regrets]]|[[Osamu Kubota]]|[[AC 6th style|beatmania IIDX 6th style]]}}<br />
}}<br />
<br />
= New Charts =<br />
The following songs have received new charts since their last arcade appearance:<br />
<br />
{{IIDX NC Header|<br />
{{IIDX NC Song|[[.59]]|[[AC 2nd style|beatmania IIDX 2nd style]]|-|-|-|-|-|-|'''N/A'''}}<br />
{{IIDX NC Song|[[era (nostalmix)]]|[[AC 3rd style|beatmania IIDX 3rd style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[B4U]]|[[AC 4th style|beatmania IIDX 4th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[starmine]]|[[AC 4th style|beatmania IIDX 4th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[V]]|[[AC 5th style|beatmania IIDX 5th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Comment te dire adieu]]|[[AC 6th style|beatmania IIDX 6th style]]|-|-|-|-|-|-|'''N/A'''}}<br />
{{IIDX NC Song|[[Fly Away (Instrumental)]]|[[AC 6th style|beatmania IIDX 6th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[YESTERDAY]]|[[AC 6th style|beatmania IIDX 6th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Burning Heat! (Full Option Mix)]]|[[AC 7th style|beatmania IIDX 7th style]]|-|-|-|-|-|-|'''N/A'''}}<br />
{{IIDX NC Song|[[REMEMBER ME]]|[[AC 7th style|beatmania IIDX 7th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[The Beauty of Silence]]|[[AC 7th style|beatmania IIDX 7th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[LOVE IS ORANGE]]|[[AC 8th style|beatmania IIDX 8th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Monkey Dance]]|[[AC 8th style|beatmania IIDX 8th style]]|-|-|-|-|-|-|'''N/A'''}}<br />
{{IIDX NC Song|[[Aoi shoudou|蒼い衝動]]|[[AC 8th style|beatmania IIDX 8th style]]|-|-|-|-|-|-|'''N/A'''}}<br />
{{IIDX NC Song|[[LOVE SHINE|LOVE♥SHINE]]|[[AC 9th style|beatmania IIDX 9th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[CHOO CHOO TRAIN (dnb mix)]]|[[AC 10th style|beatmania IIDX 10th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[DoLL]]|[[AC 10th style|beatmania IIDX 10th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[GRADIUS -FULL SPEED-]]|[[AC 10th style|beatmania IIDX 10th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Donnatokimo.|どんなときも。]]|[[AC 10th style|beatmania IIDX 10th style]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Ichizuna koi (HYPER J-EURO MIX)|一途な恋 (HYPER J-EURO MIX)]]|[[AC 10th style|beatmania IIDX 10th style]]|'''1'''|-|-|-|-|-|-}}<br />
}}<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes from their last arcade/console appearance:<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Game<br />
!style="background:#9999ee; text-align: center;" colspan="2"|SP Difficulty<br />
!style="background:#9999ee; text-align: center;" colspan="2"|DP Difficulty<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="70px"|LIGHT7<br />
!style="background:#9999ee; text-align: center;" width="70px"|7KEY<br />
!style="background:#9999ee; text-align: center;" width="70px"|LIGHT14<br />
!style="background:#9999ee; text-align: center;" width="70px"|14KEY<br />
|-<br />
| [[Dr.LOVE]] || [[AC 1st style|beatmania IIDX]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|2&rarr;3 || style="background:#eeee77;"|3&rarr;4<br />
|-<br />
| [[GAMBOL]] || [[AC 1st style|beatmania IIDX]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|2&rarr;1 || style="background:#73C2FB;"|- || style="background:#eeee77;"|2&rarr;1<br />
|-<br />
| [[Melt in my arms]] || [[AC 1st style|beatmania IIDX]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|3&rarr;4<br />
|-<br />
| [[Prince on a star]] || [[AC 1st style|beatmania IIDX]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|5&rarr;7<br />
|-<br />
| [[BRILLIANT 2U]] || [[AC substream|beatmania IIDX substream]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;5<br />
|-<br />
| [[GENOM SCREAMS]] || [[AC substream|beatmania IIDX substream]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|5&rarr;6 || style="background:#73C2FB;"|- || style="background:#eeee77;"|5&rarr;6<br />
|-<br />
| [[Macho Gang]] || [[AC substream|beatmania IIDX substream]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|5&rarr;6 || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[THE EARTH LIGHT]] || [[AC substream|beatmania IIDX substream]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7 || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[Headache]] || [[AC 2nd style|beatmania IIDX 2nd style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|3&rarr;2 || style="background:#73C2FB;"|- || style="background:#eeee77;"|3&rarr;2<br />
|-<br />
| [[Hitch Hiker]] || [[AC 2nd style|beatmania IIDX 2nd style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|5&rarr;6<br />
|-<br />
| [[I'm In Love Again]] || [[AC 2nd style|beatmania IIDX 2nd style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;5<br />
|-<br />
| [[Second Style (Hip Hop Paradise)]] || [[AC 2nd style|beatmania IIDX 2nd style]] || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|4&rarr;5 || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|4&rarr;5<br />
|-<br />
| [[Shine On]] || [[AC 2nd style|beatmania IIDX 2nd style]] || style="background:#73C2FB;"|4&rarr;3 || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|5&rarr;8<br />
|-<br />
| [[era (nostalmix)]] || [[AC 3rd style|beatmania IIDX 3rd style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8+<br />
|-<br />
| [[Get me in your sight]] || [[AC 3rd style|beatmania IIDX 3rd style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|3&rarr;2 || style="background:#eeee77;"|5&rarr;4<br />
|-<br />
| [[Holic]] || [[AC 3rd style|beatmania IIDX 3rd style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|7&rarr;6 || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Schlagwerk]] || [[AC 3rd style|beatmania IIDX 3rd style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[THE SAFARI]] || [[AC 3rd style|beatmania IIDX 3rd style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[CHECKING YOU OUT]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8+<br />
|-<br />
| [[DXY!]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[empathy]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[GET ON BEAT (WILD STYLE)]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#73C2FB;"|5&rarr;6 || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[SWEET LAB]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|6&rarr;5 || style="background:#eeee77;"|-<br />
|-<br />
| [[Vienna]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|-<br />
|-<br />
| [[Voltage (feat. Hidemaru)]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[QQQ]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|6&rarr;8 || style="background:#eeee77;"|7&rarr;8+<br />
|-<br />
| [[Radical Faith]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8+<br />
|-<br />
| [[Real]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8<br />
|-<br />
| [[RIDE ON THE LIGHT (HI GREAT MIX)]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7<br />
|-<br />
| [[still my words]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7<br />
|-<br />
| [[V]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Colors (radio edit)]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Comment te dire adieu]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7<br />
|-<br />
| [[fly through the night]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7 || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7<br />
|-<br />
| [[Frozen Ray (original mix)]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[G2]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#73C2FB;"|6&rarr;7 || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[Linus]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8+<br />
|-<br />
| [[NEMESIS]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Summer Vacation(CU mix)]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#73C2FB;"|6&rarr;5 || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Take It Easy]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8+<br />
|-<br />
| [[Denjin Jaeger no theme(Theme of DENJIN J)|電人イェーガーのテーマ(Theme of DENJIN J)]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8+<br />
|-<br />
| [[A]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Cheer Train]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[Gravity]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[HEARTBEAT]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[MAX 300]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Spica]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8<br />
|-<br />
| [[stoic]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Tomorrow Perfume]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[traces]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[ZERO-ONE]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[Kakumei|革命]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Blame]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;7<br />
|-<br />
| [[DANCER (DE VOL)|DANCER]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;5<br />
|-<br />
| [[Giudecca]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[LAB]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[memories (TAKA)|memories]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[rainbow flyer]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[WAR GAME]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;6 || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[Gattai seyo! Strong Jaeger!!|合体せよ!ストロングイェーガー!!]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#73C2FB;"|4&rarr;6 || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[Sakura|桜]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#73C2FB;"|5&rarr;6 || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|6&rarr;7 || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Yoru no sunglasses|夜のサングラス]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;7<br />
|-<br />
| [[Abyss -The Heavens Remix-]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|5&rarr;6 || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[ATOMIC AGE]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|1&rarr;2 || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[Cradle]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8<br />
|-<br />
| [[Distress]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[FESTA DO SOL]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;6<br />
|-<br />
| [[fun]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7 || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7<br />
|-<br />
| [[Golden Horn]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;7 || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;7<br />
|-<br />
| [[Karma]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[lower world]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Make A Difference]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[moon_child]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[one or eight]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[quasar]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Really Love]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[u gotta groove -extend joy style-]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|2&rarr;3 || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[Shouwa kigyou senshi Arayama kachou|昭和企業戦士荒山課長]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;6<br />
|-<br />
| [[1st Samurai]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Changes]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[DoLL]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|5&rarr;4 || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[Freezing atmosphere]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7<br />
|-<br />
| [[GRADIUS -FULL SPEED-]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7 || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[HI SCHOOL DREAM]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Innocent Walls]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[JAM]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;6 || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[LIMITED]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7<br />
|-<br />
| [[Love Is Eternity]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[Lucy]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[Narcissus At Oasis]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+<br />
|-<br />
| [[No.13]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|7&rarr;6 || style="background:#eeee77;"|-<br />
|-<br />
| [[rainbow rainbow]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[Ready To Rockit Blues]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;6<br />
|-<br />
| [[SHOOTING STAR (Riyu Kosaka)|SHOOTING STAR]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|7&rarr;6 || style="background:#eeee77;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[Setsugekka|雪月花]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;8+ || style="background:#73C2FB;"|- || style="background:#eeee77;"|-<br />
|-<br />
| [[NEBULA GRASPER]] || beatmania IIDX 11 IIDX RED || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#73C2FB;"|6&rarr;7 || style="background:#eeee77;"|7&rarr;8<br />
|}<br />
<br />
= Removed Songs =<br />
The following songs have been removed from beatmania IIDX 11 IIDX RED:<br />
<br />
{{RS Songlist Header|<br />
{{RS Song|[[SOFT LANDING ON THE BODY]]|[[Kiyotaka Sugimoto|DJ SIMON]]|[[AC 2nd style|beatmania IIDX 2nd style]]}}<br />
{{RS Song|[[FANTASY]]|ULTIMATE DUB|[[AC 4th style|beatmania IIDX 4th style]]}}<br />
{{RS Song|[[JIVE INTO THE NIGHT]]|CYDNEY|[[AC 4th style|beatmania IIDX 4th style]]}}<br />
{{RS Song|[[IIDX]]|[[Kiyotaka Sugimoto|DJ SIMON]]|[[AC 5th style|beatmania IIDX 5th style]]}}<br />
{{RS Song|[[General Relativity]]|[[Yasushi Kurobane|SYMPHONIC DEFOGGERS]]|[[AC 7th style|beatmania IIDX 7th style]]}}<br />
{{RS Song|[[FLUTE MAN]]|[[Takehiko Fujii|SPARKER]]|[[AC 8th style|beatmania IIDX 8th style]]}}<br />
{{RS Song|[[FUNKY BINGO PARADISE]]|[[Yoshihiro Sawasaki|SAWASAKI YOSHIHIRO]]|[[AC 8th style|beatmania IIDX 8th style]]}}<br />
{{RS Song|[[jelly kiss]]|[[Hiroyuki Togo|Togo project]] feat. [[Sanae Shintani|Sana]]|[[AC 8th style|beatmania IIDX 8th style]]}}<br />
{{RS Song|[[Luv 2 Feel Your Body]]|[[Shoichiro Hirata]]|[[AC 8th style|beatmania IIDX 8th style]]}}<br />
{{RS Song|[[Smoke (Aya)|Smoke]]|[[Aya Sakuma|Aya]]|[[AC 8th style|beatmania IIDX 8th style]]}}<br />
{{RS Song|[[ADVANCE]]|[[Takehiko Fujii|SLAKE]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[Honey]]|[[Tatsuya Furukawa|good-cool]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[I can fly,I've got reason]]|[[Yu Takami]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[Logic Board]]|[[Reo Nagumo|dj nagureo]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[LOVE IS DROWING]]|[[Takehiko Fujii|SLAKE]] feat.EMIKO|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[POWER DREAM]]|[[Yuuki Kuromitsu|PINK PONG]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[SNOW]]|[[Kouichi Yamazaki|RAM]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[SWEETEST SAVAGE]]|[[Isao Saito|ASLETICS]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[SWITCH]]|[[Kouichi Yamazaki|RAM]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[The Biggest Roaster]]|[[Shoichiro Hirata|D.J.Spugna]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[WANNA TELL THAT WORD]]|[[Sadahiro Nakano|SADA]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
}}<br />
<br />
= Related Link =<br />
* [https://web.archive.org/web/20180311223617/http://www.konami.jp:80/am/bm2dx/bm2dx11/ beatmania IIDX 11 IIDX RED Official Site] (archived)<br />
* [https://web.archive.org/web/20060220040705/http://www.konami.co.jp/am/bm2dx/bm2dx11/ beatmania IIDX 11 IIDX RED Official Site (older page with working NEW SONGS page] (archived)<br />
<br />
[[Category:beatmania IIDX]]</div>NikkiS37https://remywiki.com/index.php?title=AC_GOLD&diff=507467AC GOLD2022-01-12T12:49:39Z<p>NikkiS37: /* General Information / Changes */</p>
<hr />
<div>{{DISPLAYTITLE:beatmania IIDX 14 GOLD}}<br />
{{IIDX}}<br />
= beatmania IIDX 14 GOLD =<br />
<br />
== Release Information ==<br />
[[Image:Picture 2.png]]<br />
* Location test dates:<br />
** August 30th to September 6th, 2006 (Japan)<br />
** March 5th to 19th, 2007 (U.S.)<br />
* Release date: February 21st, 2007<br />
** The game was originally supposed to come out February 7th, but was delayed due to monitor problems.<br />
* Soundtrack release date:<br />
** beatmania IIDX 14 GOLD ORIGINAL SOUNDTRACK: June 29th, 2007<br />
*** Includes songs from [[CS HAPPY SKY|beatmania IIDX 12 HAPPY SKY CS]].<br />
* Slogan: Are You Ready Come on! It's Party Time!<br />
<br />
== General Information / Changes ==<br />
* Interface has lots of gold, as the name implies.<br />
* First style to display a window above the Information tab (which shows the stage number and/or difficulty) that showed the Hi-SPEED setting used during the song in the gameplay interface.<br />
* First appearance of REGUL-SPEED, which keeps the BPM at a constant 150, ignoring all BPM changes. Scores do not save while this is on.<br />
* First appearance of ASSIST CLEAR, which classifies songs that have been passed with either 5KEYS or AUTOSCRATCH mods on as such. It is rated lower than EASY CLEAR.<br />
* First appearance of Pitch modifier, which alters the pitch of a song, making it sound lower or higher in varying degree ranges from -4 to 4.<br />
* Full combo has a rising gold splash.<br />
* First style to have a dedicated US version (though it was never released). A proper US release for a beatmania IIDX game would not occur until [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] near 13 years later.<br />
* First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]].<br />
* First beatmania IIDX game where all of the ANOTHER charts from the default songlist rated Level 12 are hidden during initial release.<br />
* Only beatmania IIDX game to put its final unlockable songs as the first tracks of its original soundtrack album.<br />
* [[Yoshitaka Nishimura|DJ Yoshitaka]] takes over as head sound director, which he would be until [[AC Resort Anthem|Resort Anthem]].<br />
* [[BOOM BOOM DISCO NIGHT]], [[Heavenly Sun (IIDX VERSION)]], [[MOON]], [[Nijiiro|虹色]], and [[Pretty Punisher]] all have unique videos now.<br />
* All remaining avex trax licenses in the arcade beatmania IIDX games have been removed.<br />
* e-AMUSEMENT only:<br />
** VIP Room available, which contains specific courses as well as new EXTRA STAGE/ONE MORE EXTRA STAGE songs, therefore making this the first style to feature more than one EXTRA STAGE/ONE MORE EXTRA STAGE.<br />
** GP system first used, which used "GP" earned from clearing songs to access a folder called IIDX RECORDS, which feature CS-only songs, new songs, and different crossover songs from other BEMANI games.<br />
*** GP system would not be used again until [[AC Resort Anthem|Resort Anthem]] under DELLAR in-game currency, which became a regular norm used till this day.<br />
* Total songs: 454<br />
<br />
== Staff Information ==<br />
* [[beatmania IIDX 14 GOLD credits]]<br />
* [[beatmania IIDX 14 GOLD OST Booklet Credits]]<br />
<br />
= Full Song List =<br />
* [[beatmania IIDX 14 GOLD AC full song list]]<br />
<br />
= New Songs =<br />
== Default Songs ==<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|Default Songs}}<br />
{{IIDX Song|HINDU SALSA|[[2hot2eat]]|[[Osamu Kubota]]|140-155|-|4|7|9|4|9|-}}<br />
{{IIDX Song|FLOW POP|[[Air Bell]]|[[Osamu Migitera|D-crew]]|171|-|5|6|8|5|7|8}}<br />
{{IIDX Song|EPIC POETRY|[[Blind Justice ~Torn souls, Hurt Faiths~|Blind Justice ~Torn souls, Hurt Faiths~]]|[[Tomosuke Funaki|Zektbach]]|137-165|2|6|8|11|7|8|10}}<br />
{{IIDX Song|NOSTALISH REQUIEM|[[CaptivAte~chikai~|CaptivAte~誓い~]]|[[Yoshitaka Nishimura|A/I]]|160|-|6|9|10|6|9|-}}<br />
{{IIDX Song|TECHNO-RAVE|[[Come On]]|[[John Robinson]]|147|-|4|7|8|4|6|7}}<br />
{{IIDX Song|DRAMATIC EURO TRANCE|[[CROSSROAD]]|[[Junko Karashima|jun]] with [[Tahirih Walker|TAHIRIH]]|170|-|5|8|10|6|8|10}}<br />
{{IIDX Song|CYBORG TRANCE|[[Cyber Force]]|[[Sota Fujimori]] feat.[[cyborg AKEMI]]|146|-|5|9|10|6|8|8}}<br />
{{IIDX Song|SCOUSE HOUSE|[[Dreaming Sweetness]]|[[Ryutaro Nakahara|Auridy]]|140|-|6|8|10|6|7|9}}<br />
{{IIDX Song|ACID JAZZ|[[earth-like planet]]|[[ELEKTEL]]|150|-|4|7|10|4|6|9}}<br />
{{IIDX Song|BUCHIAGE TRANCE|[[FIRE FIRE]]|[[Kosuke Saito|StripE]]|150|-|7|10|12|6|9|11}}<br />
{{IIDX Song|ROCK|[[four-leaf]]|[[Asaki|Sis Bond Chit]]|157|1|4|6|8|4|8|-}}<br />
{{IIDX Song|DISCO|[[GHOSTBUSTERS]]|Remixed by [[Yoshitaka Nishimura|DJ Yoshitaka]]|125|1|3|5|7|3|8|-}}<br />
{{IIDX Song|ELECTRONICA|[[GRID KNIGHT]]|[[Toshiyuki Kakuta|SAW WAVE SQUAD]]|160|-|6|8|9|7|8|10}}<br />
{{IIDX Song|PROGRESSIVE|[[HALF MOON]]|[[Mutsuhiko Izumi]]|140|-|4|8|10|4|7|-}}<br />
{{IIDX Song|FREEFORM HARDCORE|[[KAMAITACHI]]|[[Yutaka Yamashita|DJ TECHNORCH]] fw.[[Akira Uchibori|GUHROOVY]]|165|-|6|9|11|8|10|12}}<br />
{{IIDX Song|NU-SKOOL BREAKS|[[LASER CRUSTER]]|[[Toshiyuki Kakuta|L.E.D.]]|152|-|7|11|12|7|11|-}}<br />
{{IIDX Song|HOUSE|[[Make Me Your Own]]|[[Tatsuya Furukawa|good-cool]] ft. [[Raj Ramayya]]|130|-|5|9|10|4|9|-}}<br />
{{IIDX Song|OLDSKOOL HARDCORE RAVE|[[METALLIC MIND]]|[[Yutaka Yamashita|DJ TECHNORCH]] fw.[[Akira Uchibori|GUHROOVY]]|150|-|4|8|9|5|7|-}}<br />
{{IIDX Song|DANCE POP|[[never...]]|[[Kanako Watanabe|Kanako Hoshino]] with [[Takayuki Ishikawa|dj TAKA]]|130|-|4|7|8|4|6|-}}<br />
{{IIDX Song|小倉テクノ|[[Play back hate you]]|[[Akira Yamaoka|AKIRA YAMAOKA]]|142|-|4|8|9|6|8|10}}<br />
{{IIDX Song|J-POP|[[Red Rocket Rising]]|[[BeForU]]|155|1|5|7|10|6|8|-}}<br />
{{IIDX Song|EUROBEAT|[[Roulette]]|[[Tetsuya Tamura|Y&Co.]]|160|-|5|8|10|5|8|10}}<br />
{{IIDX Song|HANDZ UP|[[Second Heaven]]|[[Ryutaro Nakahara|Ryu☆]]|149|-|5|8|11|6|8|11}}<br />
{{IIDX Song|ELE POP|[[smile]]|[[Jun Wakita|miru_maki.gjw]]|189|-|8|9|11|7|9|12}}<br />
{{IIDX Song|TRANCE|[[snow storm]]|[[Takayuki Ishikawa|dj TAKA]]|145|-|4|9|10|4|10|12}}<br />
{{IIDX Song|歌謡ハウス|[[So Real]]|[[Tetsuya Tamura|Y&Co.]] feat.[[Mioko Hazama|mioco]]|128|-|4|6|8|4|5|8}}<br />
{{IIDX Song|HYPER J-POP+|[[STARS (Re-tuned by HAL) -IIDX EDITION-|STARS☆☆☆ (Re-tuned by HΛL) -IIDX EDITION-]]|[[TERRA|TЁЯRA]]|146|-|5|8|9|5|7|-}}<br />
{{IIDX Song|SCHRANZ|[[the shadow]]|[[Kosuke Saito|kors k]]|156|-|6|9|11|5|9|11}}<br />
{{IIDX Song|POP|[[The Smile of You]]|[[Naoyuki Sato|猫叉Master]] feat.JESSY|136|2|5|7|8|4|6|7}}<br />
{{IIDX Song|PSG WORKS|[[TRANOID]]|[[Takayuki Ishikawa|T]]&[[Kiyoshi Murai|S]] seq. factory|130-190|-|5|10|12|6|10|12}}<br />
{{IIDX Song|HIP HOP|[[Watch out!!]]|[[DJ Mass MAD Izm*|MAD Sequence*]]|121|-|4|6|9|4|6|-}}<br />
{{IIDX Song|J-HOUSE|[[With your Smile]]|[[Shoichiro Hirata]] plus [[Junko Hirata]]|135|1|4|6|8|4|7|9}}<br />
{{IIDX Song|RETRO RAVE|[[X-rated]]|[[Sadahiro Nakano|SADA]]|140|-|4|8|10|5|8|10}}<br />
{{IIDX Song|DIGITAL ROCK|[[Yabis Starlight]]|[[Daji Takeuchi|DAJI]]|168|-|5|8|10|5|8|-}}<br />
{{IIDX Song|SPANISH COOL|[[Camilo Una Mendes|カミロ・ウナ・メンデス]]|[[Michiru Yamane|山根ミチル]]|119|-|3|7|10|4|6|-}}<br />
{{IIDX Song|INDUSTRIAL REVIEW|[[Kigonshu|鬼言集]]|[[Asaki|あさき]]|250|-|6|8|10|6|7|10}}<br />
{{IIDX Song|FUTURE POP|[[CuruCuru Love ~Opioid Peptide MIX~|クルクル☆ラブ~Opioid Peptide MIX~]]|[[Tomosuke Funaki|イオンチャンネル]]|185|3|5|8|10|5|8|10}}<br />
{{IIDX Song|JAPANESE ALTERATION|[[Hanafubuki ~ IIDX LIMITED ~|花吹雪 ~ IIDX LIMITED ~]]|[[Arata Iiyoshi|S.S.D.FANTASICA]] feat.ユッコ|150|-|4|6|8|5|7|8}}<br />
{{IIDX Song|J-POP|[[Hoshi wo kono te ni|星をこの手に]]|[[Yoshitaka Nishimura|DJ YOSHITAKA]] feat.[[Kanako Watanabe|星野奏子]]|165|-|7|9|10|6|9|-}}<br />
{{IIDX Song|TRANCE|[[City angel|シティ・エンジェル]]|[[Yuuki Kuromitsu|PINK PONG]]|145|-|5|7|10|5|7|10}}<br />
{{IIDX Song|HYPER J-POP ZERO|[[ZERO|零 - ZERO -]]|[[TERRA|TЁЯRA]]|180|1|6|8|9|6|8|10}}<br />
}}<br />
<br />
== IIDX Records ==<br />
On April 25th, 2007 (beat#2), [[VANESSA]] and [[Fascination MAXX]] were added to IIDX Records.<br />
<br />
On May 30th, 2007 (beat#3), the VIP ROOM's songs were added (except [[Sense 2007]]), thus ending the VIP ROOM system. All GP prices for songs were also cut in half.<br />
<br />
Every song from IIDX Records was made available to play for everyone on June 27th, 2007 (beat Free).<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|IIDX Records}}<br />
{{IIDX Song|PSYCHEDELIC SYNTH TRANCE|[[ANDROMEDA II]]|[[Sota Fujimori]]|152|-|5|9|10|5|10|-}}<br />
{{IIDX Song|NOSTALISH REQUIEM|[[CaptivAte~sabaki~|CaptivAte~裁き~]]{{from|[[AC GFDM V2|GuitarFreaks V2 & DrumMania V2]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]] feat.[[A/I]]|180|3|5|8|9|5|9|11}}<br />
{{IIDX Song|FILTER HOUSE|[[heaven above]]|[[Kosuke Saito|kors k]]|132|-|5|7|9|5|7|9}}<br />
{{IIDX Song|J-HAPPY HARDCORE|[[HONEY PUNCH|HONEY♂PUNCH]]{{from|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}|[[Riyu Kosaka|小坂りゆ]]|175|1|4|7|9|4|7|10}}<br />
{{IIDX Song|HIGH SPEED LOVE SONG|[[High School Love]]{{from|[[AC pnm 14|pop'n music 14 FEVER!]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]] feat.[[ERi|DWP]]|180|1|4|6|9|5|7|9}}<br />
{{IIDX Song|MILLENNIUM TRANCE|[[INORI]]{{from|[[CS IIDX RED|beatmania IIDX 11 IIDX RED CS]]}}|[[Takayuki Ishikawa|dj TAKA]] feat.HAL|146|-|6|10|11|6|9|12}}<br />
{{IIDX Song|POPS|[[Love Again...]]{{from|[[CS IIDX RED|beatmania IIDX 11 IIDX RED CS]]}}|[[Tatsuya Shimizu|Tatsh]] feat. [[Junko Hirata]]|110|-|3|4|5|4|5|-}}<br />
{{IIDX Song|HYPER EUROBEAT|[[My Only Shining Star]]{{from|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}|[[Naoki Maeda|NAOKI]] feat. Becky Lucinda|155|-|5|7|9|6|7|9}}<br />
{{IIDX Song|PIANO CONCERTO|[[op.31 jojou|op.31 叙情]]|akiko|100-350|-|4|9|10|5|11|-}}<br />
{{IIDX Song|DRUM & BASS|[[PHOTONGENIC]]{{from|[[CS 9th style|beatmania IIDX 9th style CS]]}}|[[Toshiyuki Kakuta|L.E.D.]] fw.[[Maiko Horisawa|堀澤麻衣子]]|175|-|7|10|10|7|9|11}}<br />
{{IIDX Song|EURO TRANCE|[[Regret|リグレット]]{{from|[[CS IIDX RED|beatmania IIDX 11 IIDX RED CS]]}}|[[Kanako Watanabe|星野奏子]]|155|-|6|8|10|6|8|-}}<br />
{{IIDX Song|TECHNO|[[Yoshida-san|ヨシダさん]]|[[Akira Yamaoka|AKIRA YAMAOKA]]|150|-|5|7|9|5|6|8}}<br />
}}<br />
<br />
== EXTRA STAGE ==<br />
GOLD sees the return of the regular EXTRA STAGE system after its absence in [[AC DistorteD|the previous game]]. To access the EXTRA STAGE system in GOLD, you must clear three songs with a AA rating or higher. The difficulties you are allowed to play depend on the total number of the levels of the three songs you played.<br />
<br />
* NORMAL: 10 (Single), 7 (Double)<br />
* HYPER: 20 (Single), 17 (Double)<br />
* ANOTHER: 30 (Single), 27 (Double)<br />
<br />
Clearing the EXTRA STAGE on ANOTHER with a AA rating and HARD on will then let you access the ONE MORE EXTRA STAGE.<br />
<br />
The EXTRA STAGE system was discontinued as of beat#2 (April 25th, 2007), with both songs added to the IIDX RECORDS folder. Its interface can still be accessed by holding 2+6+9+13 when advancing to the EXTRA STAGE.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|EXTRA STAGE}}<br />
{{IIDX Song|DECEPTIVE GABBA|[[VANESSA]]|[[Yoshitaka Nishimura|朱雀]]|185|-|8|11|12|7|11|12}}<br />
{{IIDX Songlist Category|ONE MORE EXTRA STAGE}}<br />
{{IIDX Song|SuperNOVA BEAT|[[Fascination MAXX]]{{from|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}|[[Naoki Maeda|100-200-400]]|100-400|-|8|11|12|9|11|12}}<br />
}}<br />
<br />
== VIP ROOM ==<br />
VIP ROOM is the secondary EXTRA STAGE system in GOLD, modeled after [[AC DistorteD|DistorteD]]'s ''CARDINAL GATE'' system. As with CARDINAL GATE, an e-AMUSEMENT PASS is required to access it. Each room has its own frame and unlock conditions:<br />
<br />
'''Silver Room'''<br />
* Clear 30 or more songs added in GOLD (IIDX RECORDS folder also count) within a specific difficulty (depending on which difficulty you want to play the Silver Room song on).<br />
** For Double ANOTHER, HYPER charts will also count towards the total since 27 songs had Double ANOTHER charts.<br />
<br />
'''Gold Room'''<br />
* Play [[GOLD RUSH]] at least once within a specific difficulty (depending on which difficulty you want to play the Gold Room song on) with a DJ LEVEL A (or AA for ANOTHER). RANDOM, MIRROR or any Assist modifiers are allowed.<br />
** NORMAL/HYPER: Clear at least two songs from each style with an A or better (for HYPER, Assist modifiers are not allowed).<br />
** ANOTHER: HARD Clear at least two songs from each style with an AA or better (for Doubles, one song with an A or better).<br />
<br />
'''Platinum Room'''<br />
* Clear at least eight songs from the IIDX RECORDS folder (including [[Candy Galy]], [[GOLD RUSH]] and [[VANESSA]]), with one song graded at least an A (AA for ANOTHER).<br />
* Play [[Candy Galy]] at least once with an A grade or better. RANDOM, MIRROR or any Assist modifiers are allowed.<br />
* Obtain a class of at least 3rd Dan, 6th Dan or 8th Dan for NORMAL, HYPER and ANOTHER, respectively.<br />
* Accumulate at least 2000 or 1800 DJ POINTs for SINGLE and DOUBLE plays, respectively (these points are separate between play styles).<br />
<br />
'''Black Room'''<br />
* HARD clear all three rooms on ANOTHER with a AA or higher to access the ONE MORE EXTRA STAGE song. Note that all the VIP cards obtained for clearing the songs will be lost upon entry and players must repeat the process each time.<br />
<br />
As of beat#3, the VIP ROOM songs were all added to the IIDX RECORDS folder (except for [[Sense 2007]]), and the VIP ROOM can no longer be accessed.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|VIP ROOM (EXTRA STAGE)}}<br />
{{IIDX Songlist Category|Silver Room|bg=silver}}<br />
{{IIDX Song|RECKLESS RAVE|[[GOLD RUSH]]|[[Yoshitaka Nishimura|DJ YOSHITAKA-G feat. Michael a la mode]]|162|-|8|9|11|7|8|10}}<br />
{{IIDX Songlist Category|Gold Room|bg=gold}}<br />
{{IIDX Song|HAPPY|[[Candy Galy]]|[[Takayuki Ishikawa|Risk Junk-G]]|184|-|7|10|12|6|8|12}}<br />
{{IIDX Songlist Category|Platinum Room||bg=grey}}<br />
{{IIDX Song|NU-NRG|[[Denjin, akatsukini taoreru.|電人、暁に斃れる。]]|[[Toshiyuki Kakuta|L.E.D.-G]]|165|-|7|10|12|7|11|12}}<br />
{{IIDX Songlist Category|Black Room (ONE MORE EXTRA STAGE)|bg=black|color=white}}<br />
{{IIDX Song|RAVE|[[Sense 2007]]|[[Tatsuya Furukawa|good-cool]]|140|-|9|11|12|9|11|12}}<br />
}}<br />
<br />
= Expert Courses =<br />
Internet ranking courses are placed on the left-side while backside courses are placed on the right. Courses with a yellow background indicate that the song, when played on Single, is forced on one difficulty higher (NORMAL to HYPER, HYPER to ANOTHER).<br />
<br />
==beat #1==<br />
<br />
{{IIDX Course<br />
| course1 = IR1- Pop<br />
| c1song1 = [[Air Bell]] <br />
| c1song2 = [[never...]] <br />
| c1song3 = [[Hoshi wo kono te ni|星をこの手に]] <br />
| c1song4 = [[ZERO|零 - ZERO -]] <br />
| c1song5 = [[smile]] <br />
| course2 = Backside 1- Hyper J-Pop<br />
| c2song1 = [[STARS (Re-tuned by HAL) -IIDX EDITION-|STARS☆☆☆ (Re-tuned by HΛL) -IIDX EDITION-]]<br />
| c2song2 = [[DoLL]]<br />
| c2song3 = [[ULTiMATE|ULTiM∧TE]]<br />
| c2song4 = [[ALFARSHEAR Futatsukamui ni mawaru yume|ALFARSHEAR~双神威に廻る夢~]]<br />
| c2song5 = [[ZERO|零 -ZERO-]]<br />
| course3 = IR2- Recommend<br />
| c3song1 = [[GHOSTBUSTERS]]<br />
| c3song2 = [[Watch out!!]]<br />
| c3song3 = [[The Smile of You]]<br />
| c3song4 = [[Red Rocket Rising]]<br />
| c3song5 = [[CuruCuru_Love ~Opioid_Peptide_MIX~|クルクル☆ラブ~Opioid Peptide MIX~]]<br />
| course4 = Backside 2- Light<br />
| c4song1 = [[RIDE ON THE LIGHT (HI GREAT MIX)]]<br />
| c4song2 = [[lights]]<br />
| c4song3 = [[THE EARTH LIGHT]]<br />
| c4song4 = [[Back Into The Light]]<br />
| c4song5 = [[Yabis Starlight]]<br />
| course5 = IR3- Trance<br />
| c5song1 = [[City angel|シティ・エンジェル]]<br />
| c5song2 = [[Second Heaven]] <br />
| c5song3 = [[Cyber Force]]<br />
| c5song4 = [[FIRE FIRE]] <br />
| c5song5 = [[snow storm]]<br />
| course6 = Backside 3- Y&Co<br />
| c6song1 = [[Daisuke]]<br />
| c6song2 = [[SPEEDY CAT]]<br />
| c6song3 = [[POODLE]]<br />
| c6song4 = [[BOOM BOOM DISCO NIGHT]]<br />
| c6song5 = [[Roulette]]<br />
| course7 = IR4- Techno<br />
| c7song1 = [[Come On]]<br />
| c7song2 = [[Play back hate you]]<br />
| c7song3 = [[the shadow]]<br />
| c7song4 = [[TRANOID]]<br />
| c7song5 = [[LASER CRUSTER]]<br />
| course8 = Backside 4- Ryu<br />
| c8song1 = [[starmine]]<br />
| c8song2 = [[Setsugekka|雪月花]]<br />
| c8song3 = [[AGEHA]]<br />
| c8song4 = [[So Fabulous!!]]<br />
| c8song5 = [[Second Heaven]]<br />
| course9 = IR5- Mixture<br />
| c9song1 = [[four-leaf]] / [[Asaki|Sis Bond Chit]]<br />
| c9song2 = [[HALF MOON]]<br />
| c9song3 = [[Yabis Starlight]]<br />
| c9song4 = [[Oni Genshuu|鬼言集]]<br />
| c9song5 = [[GRID KNIGHT]]<br />
| course10 = Backside 5- Kors k<br />
| c10song1 = [[Clione]]<br />
| c10song2 = [[Love Is Eternity]]<br />
| c10song3 = [[SigSig]]<br />
| c10song4 = [[the shadow]]<br />
| c10song5 = [[FIRE FIRE]]<br />
| course11 = IR6- Beat<br />
| c11song1 = [[Roulette]]<br />
| c11song2 = [[CROSSROAD]] <br />
| c11song3 = [[Blind Justice ~Torn souls, Hurt Faiths~|Blind Justice ~Torn souls, Hurt Faiths~]]<br />
| c11song4 = [[CaptivAte~chikai~|CapivAte~誓い~]]<br />
| c11song5 = [[KAMAITACHI]]<br />
| course12 = Backside 6- Moon<br />
| c12song1 = [[HALF MOON]]<br />
| c12song2 = [[bluemoon]]<br />
| c12song3 = [[MOON]]<br />
| c12song4 = [[MOON RACE]]<br />
| c12song5 = [[moon_child]]<br />
}}<br />
<br />
==beat #2==<br />
{{IIDX Course<br />
| course1 = IR7- Earth<br />
| c1song1 = [[Hanafubuki ~ IIDX LIMITED ~|花吹雪 ~ IIDX LIMITED ~]]<br />
| c1song2 = [[2hot2eat]]<br />
| c1song3 = [[Camilo Una Mendes|カミロ・ウナ・メンデス]]<br />
| c1song4 = [[earth-like planet]]<br />
| c1song5 = [[op.31 jojou|op.31 叙情]]<br />
| course2 = Backside 7- DJ YOSHITAKA<br />
| c2song1 = [[GHOSTBUSTERS]]<br />
| c2song2 = [[CaptivAte~sabaki~|CaptivAte~裁き~]]<br />
| c2song3 = [[High School Love]]<br />
| c2song4 = [[Hoshi wo kono te ni|星をこの手に]]<br />
| c2song5 = [[VANESSA]]<br />
| course3 = IR8- House<br />
| c3song1 = [[With your Smile]]<br />
| c3song2 = [[So Real]]<br />
| c3song3 = [[heaven above]]<br />
| c3song4 = [[Dreaming Sweetness]]<br />
| c3song5 = [[Make Me Your Own]]<br />
| course4 = Backside 8- J-pop<br />
| c4song1 = [[CARRY ON NIGHT (English version)]]<br />
| c4song2 = [[Don't be afraid myself]]<br />
| c4song3 = [[Double Loving Heart|Double♡♡Loving Heart]]<br />
| c4song4 = [[Love Again...]]<br />
| c4song5 = [[With your Smile]]<br />
| course5 = IR9- Golden<br />
| c5song1 = [[Yoshida-san|ヨシダさん]]<br />
| c5song2 = [[METALLIC MIND]]<br />
| c5song3 = [[X-rated]]<br />
| c5song4 = [[JIVE INTO THE NIGHT]]<br />
| c5song5 = [[VANESSA]]<br />
| course6 = Backside 9- Five Elements of the Star<br />
| c6song1 = [[D.A.N.C.E.!]]<br />
| c6song2 = [[TAIYO|太陽~T・A・I・Y・O~]]<br />
| c6song3 = [[Regret|リグレット]]<br />
| c6song4 = [[Hoshi wo kono te ni|星をこの手に]]<br />
| c6song5 = [[never...]]<br />
| course7 = IR10- Vocal<br />
| c7song1 = [[CaptivAte~sabaki~|CaptivAte~裁き~]]<br />
| c7song2 = [[High School Love]]<br />
| c7song3 = [[HONEY PUNCH|HONEY♂PUNCH]]<br />
| c7song4 = [[My Only Shining Star]]<br />
| c7song5 = [[STARS (Re-tuned by HAL) -IIDX EDITION-|STARS☆☆☆ (Re-tuned by HΛL) -IIDX EDITION-]]<br />
| course8 = Backside 10- SF<br />
| c8song1 = [[The Hope of Tomorrow]]<br />
| c8song2 = [[Look To The Sky (cyber True Color)]]<br />
| c8song3 = [[ANDROMEDA]]<br />
| c8song4 = [[Cyber Force]]<br />
| c8song5 = [[ANDROMEDA II]]<br />
| course9 = IR11- Two-DX<br />
| c9song1 = [[Love Again...]]<br />
| c9song2 = [[Regret|リグレット]]<br />
| c9song3 = [[ANDROMEDA II]]<br />
| c9song4 = [[PHOTONGENIC]]<br />
| c9song5 = [[INORI]] <br />
| course10 = Backside 11- Club Tune<br />
| c10song1 = [[Burnin' the Floor]]<br />
| c10song2 = [[Spin the disc]]<br />
| c10song3 = [[BOOM BOOM DISCO NIGHT]]<br />
| c10song4 = [[Sense 2007]]<br />
| c10song5 = [[JIVE INTO THE NIGHT]]<br />
| course11 = IR12- Selection<br />
| c11song1 = [[Dreaming Sweetness]]<br />
| c11song2 = [[GRID KNIGHT]]<br />
| c11song3 = [[CaptivAte~chikai~|CapivAte~誓い~]]<br />
| c11song4 = [[FIRE FIRE]] <br />
| c11song5 = [[snow storm]]<br />
| course12 = Backside 12- Cardinal Gate<br />
| c12song1 = {{H}} [[waxing and wanding]]<br />
| c12song2 = {{H}} [[CONTRACT]]<br />
| c12song3 = {{H}} [[Kachoufusetsu|華蝶風雪]]<br />
| c12song4 = {{H}} [[Ganymede]]<br />
| c12song5 = {{H}} [[Nageki no ki|嘆きの樹]]<br />
}}<br />
<br />
==beat #3==<br />
{{IIDX Course<br />
| course1 = IR13- Gazillionaire<br />
| c1song1 = {{H}}[[Candy Galy]] <br />
| c1song2 = {{H}}[[Denjin, akatsukini taoreru.|電人、暁に斃れる。]] <br />
| c1song3 = {{H}}[[GOLD RUSH]] <br />
| c1song4 = {{H}}[[Sense 2007]]<br />
| c1song5 = {{H}}[[Fascination MAXX]]<br />
| course2 = Backside 13- Speed Holic<br />
| c2song1 = [[MAX 300]]<br />
| c2song2 = {{H}} [[Sakura|桜]]<br />
| c2song3 = {{H}} [[One More Lovely]]<br />
| c2song4 = {{H}} [[DUE TOMORROW]]<br />
| c2song5 = {{H}} [[Fascination MAXX]]<br />
}}<br />
<br />
==Miscellaneous==<br />
{{IIDX Course<br />
| course1 = Order<br />
| c1song1 = [[Watch out!!]] <br />
| c1song2 = [[Air Bell]] <br />
| c1song3 = [[Camilo Una Mendes|カミロ・ウナ・メンデス]] <br />
| c1song4 = [[Cyber Force]]<br />
| c1song5 = [[FIRE FIRE]]<br />
}}<br />
<br />
= Revived Songs =<br />
<br />
All these revivals must be unlocked with DJ POINTS. With the sole exception of JIVE INTO THE NIGHT, all songs were made available by default as of beat#1 (April 25th, 2007). JIVE INTO THE NIGHT was later available by default on beat Free (June 27th, 2007).<br />
<br />
''Songs are listed in unlock order.''<br />
<br />
{{RS Songlist Header|<br />
{{RS Song|[[Sense]]<br><small>180 DJ POINTS</small>|[[Tatsuya Furukawa|good-cool]]|[[AC 3rd style|beatmania IIDX 3rd style]]}}<br />
{{RS Song|[[MUSIC TO YOUR HEAD]]<br><small>360 DJ POINTS</small>|[[Takehiko Fujii|SLAKE]]|[[AC 8th style|beatmania IIDX 8th style]]}}<br />
{{RS Song|[[Time is money]]<br><small>540 DJ POINTS</small>|[[Tatsuya Furukawa|good-cool]]|[[AC 5th style|beatmania IIDX 5th style]]}}<br />
{{RS Song|[[BURNIN' THE FLOOR|Burnin' The Floor]]<br><small>720 DJ POINTS</small>|[[Naoki Maeda|NAOKI]]|[[AC 4th style|beatmania IIDX 4th style]]}}<br />
{{RS Song|[[diving money]]<br><small>900 DJ POINTS</small>|[[Hiroshi Watanabe|QUADRA]]|[[AC 1st style|beatmania IIDX]]}}<br />
{{RS Song|[[Nasty!]]<br><small>1080 DJ POINTS</small>|[[Keiichi Ueno|Baby Weapon]] feat.[[Asuka.M|Asuka M]]|[[AC 4th style|beatmania IIDX 4th style]]}}<br />
{{RS Song|[[never let you down]]<br><small>1260 DJ POINTS</small>|[[Tatsuya Furukawa|good-cool]] feat. [[Jeanetta Miles|JP Miles]]|[[AC 3rd style|beatmania IIDX 3rd style]]}}<br />
{{RS Song|[[VIRTUAL MIND]]<br><small>1440 DJ POINTS</small>|Brian Morris feat. [[Thomas Howard Lichtenstein|Thomas]]|[[AC 5th style|beatmania IIDX 5th style]]}}<br />
{{RS Song|[[AVE DE RAPINA]]<br><small>1620 DJ POINTS</small>|[[Shoichiro Hirata|Shawn The Horny Master]]|[[AC 4th style|beatmania IIDX 8th style]]}}<br />
{{RS Song|[[20,november|20,November]]<br><small>1800 DJ POINTS</small>|[[Reo Nagumo|dj nagureo]]|[[AC 6th style|beatmania IIDX 6th style]]}}<br />
{{RS Song|[[JIVE INTO THE NIGHT]]<br><small>~2000-2500 DJ POINTS</small>|CYDNEY|[[AC 4th style|beatmania IIDX 4th style]]}}<br />
}}<br />
<br />
= New Charts =<br />
The following songs have received new charts since their last arcade/console appearance:<br />
<br />
{{IIDX NC Header|<br />
{{IIDX NC Song|[[diving money]]|[[AC 1st style|beatmania IIDX]]|-|'''1'''|-|-|'''2'''|'''4'''|-}}<br />
{{IIDX NC Song|[[JIVE INTO THE NIGHT]]|[[AC 4th style|beatmania IIDX 4th style]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[POODLE]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]|-|-|-|-|-|-|'''11'''}}<br />
{{IIDX NC Song|[[Scripted Connection|Scripted Connection⇒ N mix]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]|-|-|'''8'''|'''10'''|-|'''9'''|'''10'''}}<br />
{{IIDX NC Song|[[Scripted Connection|Scripted Connection⇒ H mix]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]|-|'''7'''|-|'''11'''|'''7'''|-|'''12'''}}<br />
{{IIDX NC Song|[[Scripted Connection|Scripted Connection⇒ A mix]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]|-|'''7'''|'''10'''|-|'''8'''|'''10'''|-}}<br />
{{IIDX NC Song|[[Himawari|ヒマワリ]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]|-|'''3'''|-|-|-|'''8'''|-}}<br />
{{IIDX NC Song|[[Zenius -I- vanisher]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[PHOTONGENIC]]|beatmania IIDX 14 GOLD|-|-|'''10'''|'''10'''|'''7'''|'''9'''|'''11'''}}<br />
}}<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last arcade/console appearance:<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="300px"|Song<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Folder<br />
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty<br />
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="70px"|Beginner<br />
!style="background:#9999ee; text-align: center;" width="70px"|Normal<br />
!style="background:#9999ee; text-align: center;" width="70px"|Hyper<br />
!style="background:#9999ee; text-align: center;" width="70px"|Another<br />
!style="background:#9999ee; text-align: center;" width="70px"|Normal<br />
!style="background:#9999ee; text-align: center;" width="70px"|Hyper<br />
!style="background:#9999ee; text-align: center;" width="70px"|Another<br />
|-<br />
| [[diving money]] || [[AC 1st style|beatmania IIDX]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|3&rarr;2 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|3&rarr;5<br />
|-<br />
| [[GRADIUSIC CYBER]] || [[AC 1st style|beatmania IIDX]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;9 || style="background:#FB607F;"|8&rarr;9<br />
|-<br />
| [[Special energy]] || [[AC 1st style|beatmania IIDX]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;9 || style="background:#FB607F;"|6&rarr;7<br />
|-<br />
| [[deep in you]] || [[AC substream|beatmania IIDX substream]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|6&rarr;7<br />
|-<br />
| [[Macho Gang]] || [[AC substream|beatmania IIDX substream]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|10&rarr;11 || style="background:#FB607F;"|10&rarr;11<br />
|-<br />
| [[THE EARTH LIGHT]] || [[AC substream|beatmania IIDX substream]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|6&rarr;7<br />
|-<br />
| [[never let you down]] || [[AC 3rd style|beatmania IIDX 3rd style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|3&rarr;4 || style="background:#eeee77;"|5&rarr;6 || style="background:#FB607F;"|-<br />
|-<br />
| [[Sense]] || [[AC 3rd style|beatmania IIDX 3rd style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|5&rarr;6 || style="background:#FB607F;"|- || style="background:#73C2FB;"|4&rarr;3 || style="background:#eeee77;"|5&rarr;6 || style="background:#FB607F;"|-<br />
|-<br />
| [[BURNIN' THE FLOOR|Burnin' The Floor]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4&rarr;2 || style="background:#eeee77;"|5&rarr;4 || style="background:#FB607F;"|- || style="background:#73C2FB;"|4&rarr;3 || style="background:#eeee77;"|5&rarr;4 || style="background:#FB607F;"|-<br />
|-<br />
| [[Hitch Hiker2]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;9 || style="background:#FB607F;"|-<br />
|-<br />
| [[JIVE INTO THE NIGHT]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#FB607F;"|- || style="background:#73C2FB;"|4&rarr;5 || style="background:#eeee77;"|8&rarr;10 || style="background:#FB607F;"|-<br />
|-<br />
| [[Nasty!]] || [[AC 4th style|beatmania IIDX 4th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|3&rarr;2 || style="background:#eeee77;"|5&rarr;4 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;9 || style="background:#FB607F;"|-<br />
|-<br />
| [[OVER THE CLOUDS]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|8&rarr;9<br />
|-<br />
| [[Real]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|10&rarr;11<br />
|-<br />
| [[sometime]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#FB607F;"|-<br />
|-<br />
| [[STILL IN MY HEART]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[sync]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|10&rarr;11<br />
|-<br />
| [[tablets]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|7&rarr;9<br />
|-<br />
| [[Time is money]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|2&rarr;3 || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|4&rarr;3 || style="background:#FB607F;"|-<br />
|-<br />
| [[VIRTUAL MIND]] || [[AC 5th style|beatmania IIDX 5th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7 || style="background:#FB607F;"|- || style="background:#73C2FB;"|3&rarr;5 || style="background:#eeee77;"|6&rarr;8 || style="background:#FB607F;"|-<br />
|-<br />
| [[20,november|20,November]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#FB607F;"|- || style="background:#73C2FB;"|5&rarr;6 || style="background:#eeee77;"|7&rarr;10 || style="background:#FB607F;"|-<br />
|-<br />
| [[Colors (radio edit)]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|11&rarr;12<br />
|-<br />
| [[Frozen Ray (original mix)]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;9 || style="background:#FB607F;"|8&rarr;9<br />
|-<br />
| [[Summer Vacation(CU mix)]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|8&rarr;9 || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[VJ ARMY]] || [[AC 6th style|beatmania IIDX 6th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|9&rarr;10<br />
|-<br />
| [[AVE DE RAPINA]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#FB607F;"|- || style="background:#73C2FB;"|7&rarr;8 || style="background:#eeee77;"|7+&rarr;10 || style="background:#FB607F;"|-<br />
|-<br />
| [[Burning Heat! (Full Option Mix)]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|8&rarr;9<br />
|-<br />
| [[stoic]] || [[AC 7th style|beatmania IIDX 7th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|12&rarr;11 || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[CELEBRATE NITE]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|7&rarr;8<br />
|-<br />
| [[Foundation of our love]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|8&rarr;9 || style="background:#FB607F;"|-<br />
|-<br />
| [[memories (TAKA)|memories]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|10&rarr;11<br />
|-<br />
| [[MUSIC TO YOUR HEAD]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|6&rarr;7 || style="background:#eeee77;"|7&rarr;8 || style="background:#FB607F;"|-<br />
|-<br />
| [[Aoi shoudou|蒼い衝動]] || [[AC 8th style|beatmania IIDX 8th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|8&rarr;9<br />
|-<br />
| [[Distress]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|8&rarr;9 || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[Dreamin' Sun]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|9&rarr;10<br />
|-<br />
| [[I can fly,I've got reason]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|9&rarr;10<br />
|-<br />
| [[Smell Like This]] || [[AC 10th style|beatmania IIDX 10th style]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#FB607F;"|8&rarr;9<br />
|-<br />
| [[BREATH]] || [[AC IIDX RED|beatmania IIDX 11 IIDX RED]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5&rarr;6 || style="background:#eeee77;"|6&rarr;7 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[FAKE TIME]] || [[AC IIDX RED|beatmania IIDX 11 IIDX RED]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|12&rarr;11 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[KI-SE-KI (IIDX RED EDIT)|KI・SE・KI (IIDX RED EDIT)]] || [[AC IIDX RED|beatmania IIDX 11 IIDX RED]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;7 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[The Hope of Tomorrow]] || [[AC IIDX RED|beatmania IIDX 11 IIDX RED]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[Wonder Bullfighter]] || [[AC IIDX RED|beatmania IIDX 11 IIDX RED]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|9&rarr;10<br />
|-<br />
| [[Aurora]] || [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|11&rarr;10 || style="background:#FB607F;"|-<br />
|-<br />
| [[Catch Me]] || [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|11&rarr;10<br />
|-<br />
| [[Don't let it go]] || [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|8&rarr;9 || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|9&rarr;10<br />
|-<br />
| [[First Resolution]] || [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|11&rarr;10<br />
|-<br />
| [[MOON RACE]] || [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|9&rarr;10 || style="background:#FB607F;"|-<br />
|-<br />
| [[Pollinosis]] || [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#FB607F;"|-<br />
|-<br />
| [[SCREAM SQUAD]] || [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|9&rarr;10 || style="background:#FB607F;"|-<br />
|-<br />
| [[Scripted Connection|Scripted Connection⇒ H mix]] || [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|11&rarr;10 || style="background:#FB607F;"|-<br />
|-<br />
| [[tant pis pour toi]] || [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|7&rarr;8 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[Gekkou|月光]] || [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|11&rarr;10<br />
|-<br />
| [[Apocalypse ~dirge of swans~|Apocalypse ~dirge of swans~]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|9&rarr;8 || style="background:#FB607F;"|-<br />
|-<br />
| [[Bloody Tears(IIDX EDITION)]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|11&rarr;10 || style="background:#FB607F;"|-<br />
|-<br />
| [[Concertino in Blue]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|11&rarr;12 || style="background:#73C2FB;"|- || style="background:#eeee77;"|11&rarr;10 || style="background:#FB607F;"|-<br />
|-<br />
| [[CONTRACT]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7&rarr;8 || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[DUE TOMORROW]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|11&rarr;12 || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[The Dirty of Loudness]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|11&rarr;10 || style="background:#FB607F;"|12&rarr;11 || style="background:#73C2FB;"|- || style="background:#eeee77;"|11&rarr;10 || style="background:#FB607F;"|12&rarr;11<br />
|-<br />
| [[This is Love]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|9&rarr;8 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[tiger yamato]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|9&rarr;8 || style="background:#FB607F;"|-<br />
|-<br />
| [[tripping contact]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|11&rarr;12 || style="background:#73C2FB;"|- || style="background:#eeee77;"|9&rarr;10 || style="background:#FB607F;"|-<br />
|-<br />
| [[tripping contact(teranoid&MC Natsack Remix)]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|9&rarr;10 || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[Ubiquitous Fantastic Ride]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|10&rarr;9<br />
|-<br />
| [[WISH(EUROBEAT MIX)]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|10&rarr;9<br />
|-<br />
| [[Kagonotori ~nishiki~|カゴノトリ~弐式~]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|11&rarr;12 || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[Tashikanamono|タシカナモノ]] || [[AC DistorteD|beatmania IIDX 13 DistorteD]] || style="background:#00FF7F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|11&rarr;10<br />
|-<br />
| [[INORI]] || beatmania IIDX 14 GOLD || style="background:#00FF7F;"|- || style="background:#73C2FB;"|3&rarr;6 || style="background:#eeee77;"|8&rarr;10 || style="background:#FB607F;"|8+&rarr;11 || style="background:#73C2FB;"|3&rarr;6 || style="background:#eeee77;"|7&rarr;9 || style="background:#FB607F;"|8+&rarr;12<br />
|-<br />
| [[Love Again...]] || beatmania IIDX 14 GOLD || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4&rarr;3 || style="background:#eeee77;"|5&rarr;4 || style="background:#FB607F;"|6&rarr;5 || style="background:#73C2FB;"|- || style="background:#eeee77;"|6&rarr;5 || style="background:#FB607F;"|-<br />
|-<br />
| [[PHOTONGENIC]] || beatmania IIDX 14 GOLD || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6&rarr;7 || style="background:#eeee77;"|- || style="background:#FB607F;"|- || style="background:#73C2FB;"|- || style="background:#eeee77;"|- || style="background:#FB607F;"|-<br />
|-<br />
| [[Regret|リグレット]] || beatmania IIDX 14 GOLD || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5&rarr;6 || style="background:#eeee77;"|7&rarr;8 || style="background:#FB607F;"|8&rarr;10 || style="background:#73C2FB;"|4&rarr;6 || style="background:#eeee77;"|6&rarr;8 || style="background:#FB607F;"|-<br />
|}<br />
<br />
= Removed Songs =<br />
The following songs from previous beatmania IIDX releases have been removed:<br />
<br />
{{RS Songlist Header|<br />
{{RS Song|[[Red Nikita]]|[[Osamu Kubota]]|[[AC 8th style|beatmania IIDX 8th style]]}}<br />
{{RS Song|[[ATOMIC AGE]]|SHUNZZY|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[PARANOIA survivor MAX]]|[[Naoki_Maeda|290]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[Manatsu no hana manatsu no yume|真夏の花・真夏の夢]]|[[Sanae_Shintani|Sana]] (with [[Shoichiro Hirata]])|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[A-JAX (3-WAY MIX)]]|[[Tomoyuki_Uchida|Mr.T]]|[[AC 10th style|beatmania IIDX 10th style]]}}<br />
{{RS Song|[[CHOO CHOO TRAIN (dnb mix)]]|[[Takehiko_Fujii|SLAKE]] feat. MIKA|[[AC 10th style|beatmania IIDX 10th style]]}}<br />
{{RS Song|[[COSMIC RAISE]]|Toshiji Katoh|[[AC 10th style|beatmania IIDX 10th style]]}}<br />
{{RS Song|[[scherzo]]|[[Osamu Kubota]]|[[AC 10th style|beatmania IIDX 10th style]]}}<br />
{{RS Song|[[Ichizuna koi (HYPER J-EURO MIX)|一途な恋 (HYPER J-EURO MIX)]]|[[TERRA|TËЯRA]]|[[AC 10th style|beatmania IIDX 10th style]]}}<br />
{{RS Song|[[Back to the Dance Floor]]|[[Kiyotaka Sugimoto|DJ SIMON]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[believe...?]]|Nao Nakamura|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[CAR OF YOUR DREAMS]]|DAVE & NUAGE|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[EVO66]]|[[Heigo_Tani|WALL5]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[HARMONY]]|REGINA|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[Kecak]]|[[John Robinson]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[KING OF GROOVE]]|[[Hiro Tanaka|DJ 19]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[Move Me]]|[[Tatsuya Furukawa|good-cool]] feat. [[Raj Ramayya]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[NIGHT FLIGHT TO TOKYO]]|MATT LAND|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[ON THE TUBE]]|Q'HEY|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[ROK DA WORLD]]|[[Tomoaki Hirata|DJ TOMO]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[Tell Me More...]]|[[Hiroyuki_Togo|Togo-chef]] feat.朝比奈亜希|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[TEXTURE]]|[[Takehiko_Fujii|SLAKE]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]}}<br />
{{RS Song|[[BREAK OUT (Remixed by Orange Lounge)|BREAK OUT]]|Remixed by [[Tomosuke Funaki|Orange Lounge]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]}}<br />
{{RS Song|[[SAMBA DE JANEIRO (Remixed by Lion MUSASHI)|SAMBA DE JANEIRO]]|Remixed by [[Takayuki Ishikawa|Lion MUSASHI]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]}}<br />
{{RS Song|[[SPRING RAIN(LLUVIA DE PRIMAVERA)]]|Remixed by [[Yoshitaka Nishimura|DJ YOSHITAKA]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]}}<br />
}}<br />
<br />
= Related Link =<br />
* [https://web.archive.org/web/20160417204347/http://www.konami.jp:80/bemani/bm2dx/bm2dx14/ beatmania IIDX 14 GOLD Official site] (archived)<br />
<br />
[[Category:beatmania IIDX]]</div>NikkiS37https://remywiki.com/index.php?title=GFDM_Glossary&diff=507375GFDM Glossary2022-01-09T18:00:03Z<p>NikkiS37: </p>
<hr />
<div>;ADVANCED<br />
:First game: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]<br />
:The second of the classic GuitarFreaks & DrumMania three difficulty tiers. Songs in this tier typically range from 30-50 (on a 1-99 scale) and peak at roughly 90. This difficulty was renamed as '''REGULAR''' in [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], but it was reverted back to ADVANCED in [[AC GD|GITADORA]].<br />
<br />
;AUTO-BASS/AUTO-PAD<br />
:First game: [[AC GF5DM4|drummania 4thMIX]]<br />
:Game modifier which automatically plays the specified pad(s) or pedal(s) without any input from the player. When enabled, the specified bass pedal(s) or pad lane(s) will be marked with "AUTO". Using any AUTO modifier will cut the resulting song skill by at least half, depending on the game played. <br />
<br />
;BASIC<br />
:First game: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]<br />
:The lowest of the classic GuitarFreaks & DrumMania three difficulty tiers. Songs on this difficulty start at 10 (on a 1-99 scale) and increase to roughly 70. This difficulty was renamed as '''NOVICE''' in [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], but it was reverted back to BASIC in [[AC GD|GITADORA]].<br />
<br />
;Bass<br />
:First game: [[AC GF3|GUITARFREAKS 3rdMIX]]<br />
:One of two alternative playstyles in GuitarFreaks, allowing the player to play the bass guitar portions of the song. Most songs in classic GuitarFreaks have only BASIC and ADVANCED charts for Bass, with several having an additional chart on EXTREME. Since [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], all songs are given three Bass charts, with a handful having MASTER Bass charts. This was changed as of [[AC GD Tri-Boost|GITADORA Tri-Boost]], where almost all new songs have MASTER Bass charts.<br />
<br />
;BONUS TRACK / Long Version song<br />
:First game: [[AC DM2|drummania 2ndMIX]]<br />
:A song longer than the usual ~2 minute GuitarFreaks & DrumMania song. BONUS TRACK were only available on its own gameplay mode until [[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]], and since then, they are just referred as Long Version songs. The length of a Long Version song varies, ranging from 3:30 to over 5 minutes in length. Only one or two Long Version songs can be played a game, depending on game settings. Long Version songs did not have Bass and Open Pick charts, but the new Long Version songs introduced in [[AC GD Tri-Boost|GITADORA Tri-Boost]] were gived Bass charts.<br />
<br />
;DARK<br />
:First game: [[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]]<br />
:Game modifier which darkens the background frame, play lanes, measure lines, and the target timing area. This modifier is typically used to help see notes more clearly, which may clash with the colors of the background or lanes.<br />
<br />
;ENCORE STAGE<br />
:First game: [[AC GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]]<br />
:An additional stage earned after performing well on the game's EXTRA STAGE-specific song (refer to each game's information page for specific requirements). When accessed, a new song for the game (and only that song) may be played, with the difficulty of the song typically being determined by the difficulty of the Extra Stage previously played.<br />
<br />
;EXCELLENT<br />
:First game: [[AC GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]]<br />
:A bonus awarded when a player clears a chart with all PERFECT judgments.<br />
<br />
;EXTRA RUSH<br />
:First game: [[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]]<br />
:A new system where the game's EXTRA, ENCORE, and PREMIUM ENCORE STAGE songs change over time. The current configuration for the game's stages are designated by EXTRA LEVELs.<br />
<br />
;EXTRA STAGE<br />
:First game: [[AC GF|GUITARFREAKS]]<br />
:An additional stage earned after meeting certain requirements in STANDARD or BONUS TRACK modes (refer to each game's information page for specific requirements). This typically allows for an EXTRA STAGE-specific song new to the game to be selected, though in later games the player may also have the option of selecting any other song from the songlist. Since [[AC GD|GITADORA]], EXTRA STAGE is now renamed to ENCORE STAGE, and the old ENCORE STAGE is replaced with PREMIUM ENCORE STAGE.<br />
<br />
;EXTREME<br />
:First game: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]<br />
:The most difficult tier of the classic GuitarFreaks & DrumMania three difficulty tiers. Songs in this tier typically range from 40-70 (on a 1-99 scale) and peak at 99. This difficulty was renamed as '''EXPERT''' in [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], but it was reverted back to EXTREME in [[AC GD|GITADORA]].<br />
<br />
;GITADOROCK<br />
:First game: [[AC GD|GITADORA]]<br />
:A song from another BEMANI game that has been remixed to fit the GuitarFreaks & DrumMania series.<br />
<br />
;HALF-DARK<br />
:First game: [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 RockxRock]]<br />
:Game modifier similar to DARK, which darkens the background frame and play lanes, but keeps measure lines and the target timing area intact. This modifier is typically used to help see notes more clearly, which may clash with the colors of the background or lanes.<br />
<br />
;HI-SPEED<br />
:First game: [[AC GF|GUITARFREAKS]]<br />
:Game modifier which adjusts the scroll rate of notes. Each scroll rate is constant across all songs; a 65 BPM song set at HI-SPEED 4x will scroll at the same rate as a 300 BPM song at HI-SPEED 4x (although several exceptions exist in early releases of GuitarFreaks & DrumMania). HI-SPEED varies from 1.0x to 10.0x (also known as HI-SPEED MAX in some versions) in increments of 0.5x, with [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 RockxRock]] introducing HI-SPEED 0.5x and 20.0x.<br />
<br />
;MASTER<br />
:First game: [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]]<br />
:A new difficulty tier ranked higher than EXPERT tier. Songs in this tier are typically rated above 7.00 (on the 1.00-9.99 scale). In GuitarFreaksXG & DrumManiaXG only, this difficulty was available for a song after completing the song on EXPERT difficulty.<br />
<br />
;Open Pick<br />
:First game: [[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]]<br />
:One of two alternative playstyles in GuitarFreaks. Selecting Open Pick adds Open notes to the note chart, which are strummed without holding down any frets. Many Open Pick charts are nearly identical to their Guitar counterparts, with Open notes merely replacing notes. This mode was removed in [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], as Open notes now appear in EXPERT and MASTER charts by default.<br />
<br />
;PREMIUM ENCORE STAGE<br />
:First game: [[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]<br />
:An additional stage played after the game's EXTRA STAGE-specific song, with more stringent requirements than ENCORE STAGE. When accessed, a new song for the game (and only that song) may be played, with the difficulty of the song being determined by the difficulty of the EXTRA STAGE previously played.<br />
<br />
;STANDARD<br />
:This mode is the primary selectable mode in the GuitarFreaks & DrumMania series - STANDARD mode features all selectable songs for the given mix, and typically allows for 3-5 stages of play, depending on the machine's settings. If the player performs well enough, they may earn an EXTRA STAGE or even an ENCORE STAGE, which allows access to certain songs available only on those stages.<br />
<br />
[[Category:GFDM]]<br />
[[Category:Terminology]]</div>NikkiS37https://remywiki.com/index.php?title=DDR_AC_General_Info&diff=507372DDR AC General Info2022-01-09T16:11:19Z<p>NikkiS37: </p>
<hr />
<div>{{DDR}}<br />
== General Arcade Gameplay ==<br />
Unlike beatmania IIDX and pop'n music, DanceDanceRevolution's menu layout tends to change a lot based on what version the player is playing. Also unlike beatmania IIDX and pop'n music, DanceDanceRevolution has dedicated menu buttons.<br />
<br />
All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with [[AC DDR X|DanceDanceRevolution X]] or [[AC DDR 2013|DanceDanceRevolution (2013)]] and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.<br />
<br />
Once the game is started, the first order of business is inserting/tapping the player's [[e-amusement]] pass if the machine supports e-amusement. After that, or otherwise, they will be taken to the Select [[#Selecting a Style|Style]] screen. After that, they will be taken to the Select Difficulty or Select [[#Selecting a Mode|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, they can hold Start upon selecting a song to enter [[#Selecting Options|modifiers]]. In earlier versions, they must use codes. After play, their score will be evaluated, and they will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and in earlier versions and under certain circumstances the player can enter their name.<br />
<br />
== Entry ==<br />
The first screen that appears when starting a game with an e-amusement card is the Entry Screen. If the player doesn't have an e-amusement card, the next screen will be the Play Style selection screen instead.<br />
<br />
=== e-amusement ===<br />
[[e-amusement]] is KONAMI's online service used to keep all the players play data such as the scores, rivals and unlock achievements between all of their games. It was introduced in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] and is now found in every title since. In DanceDanceRevolution, e-amusement has the following features in game:<br />
* Dancer Profile<br />
** Result Star: Since [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]], Result Stars can be obtained when playing in order to access the EXTRA STAGE. The Result Stars earned by the player are transferred between each game. <br />
** Dancer Rank: Used to keep track of the Dan level, much like in beatmania IIDX.<br />
** CLASS: Used to keep track of the [[AC DDR A20#GOLDEN LEAGUE_.28.E3.82.B4.E3.83.BC.E3.83.AB.E3.83.87.E3.83.B3.E3.83.AA.E3.83.BC.E3.82.B0.29|GOLDEN LEAGUE]] CLASS.<br />
** My GROOVE RADAR (マイグルーヴレーダー): From [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] to [[AC DDR 2014|DanceDanceRevolution (2014)]], keeps track of the player stats for Single and Double Play using a [[GROOVE RADAR]]. Removed in [[AC DDR A|DanceDanceRevolution A]].<br />
** ENJOY LEVEL: From [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] to [[AC DDR 2014|DanceDanceRevolution (2014)]], level system used for unlocking more modifier options, songs, character accessories, and CHALLENGE charts. Removed in [[AC DDR A|DanceDanceRevolution A]].<br />
** Drill Level: Used to keep track of the Drill Courses level. It was removed in DanceDanceRevolution X3 VS 2ndMIX.<br />
* Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows the player to target their Rivals' scores during gameplay and play their EDIT DATA. <br />
* Workout Function: Keeps track of the calories spent while playing. Requires the weight (in kilograms) of the player.<br />
* Character: Pick a character from the available roster to be shown on screen dancing during gameplay, provided the song doesn't have a full-screen background video.<br />
* Play Area Browser: Player's play history across the various prefectures in Japan or other countries.<br />
<br />
On the official website of DanceDanceRevolution, e-amusement members can access a more detailed view of their play data, view their Rivals and change their settings.<br />
<br />
== Selecting a Style ==<br />
; Single Play (シングルプレー) [[Image:AC DDR SINGLE PLAY.png|18px]]<br />
: One side of the dance floor (4 foot panels), one player. Always requires only one credit.<br />
<br />
; Versus Play (バーサスプレー) [[Image:AC DDR DOUBLE PLAY.png|32px]]<br />
: Two players, each with one side of the dance floor. This requires two credits unless Joint Premium is set.<br />
<br />
; Double Play (ダブルプレー) [[Image:AC DDR VERSUS PLAY.png|32px]]<br />
: One player uses both sides of the dance floor (8 foot panels). The BEGINNER difficulty and the LEFT, RIGHT, and SHUFFLE options are not available in this style. This requires two credits unless Double Premium or Joint Premium is set.<br />
<br />
; Couple Play (カップルプレー)<br />
: Only available in [[AC DDR 3rd|3rdMIX]] and earlier. Two players each have one side of the dance floor, but each has different steps for the same difficulty. This requires two credits. This style is still available to use in EDIT DATA songs only as of DanceDanceRevolution (2014).<br />
<br />
=== Mode of Payment ===<br />
Once selecting a Play Style, the game will require a valid mode of payment. For Normal Play (ノーマルプレー), credits, coins or PASELI can be used while Premium Play (プレミアムプレー) is exclusive to PASELI members in Japan or can be selected for players outside Japan or in non-PASELI locations by adding more credits.<br />
<br />
==== PASELI ====<br />
''For more details on PASELI, [[PASELI|please see this page]].''<br />
<br />
'''PASELI''' ('''Pa'''y '''S'''mart '''E'''njoy '''Li'''fe) is a digital currency service that can be linked with an e-amusement account. Depending on the titles, the exclusive features vary from game to game. As of [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]], by selecting PREMIUM MODE, you obtain:<br />
* All STAGEs guaranteed. Even if the DANCE GAUGE is depleted, the song will continue until the end.<br />
* LIFE4 and SPEED in 0.25x increments, from 0.25x to 4x (1x to 8x still use 0.5x increments).<br />
* STAR SYSTEM to access EXTRA STAGE.<br />
* Nonstop / Dan Courses.<br />
<br />
== Number of stages ==<br />
This only applies from 1st STAGE to FINAL STAGE and does not include EXTRA STAGE and ENCORE EXTRA STAGE. A minimum of one stage and a maximum of five (or three in some versions) stages are allowed.<br />
<br />
== Selecting a Mode ==<br />
: ''Modes that appeared only in a single mix are not included.''<br />
<br />
=== NORMAL MODE ===<br />
This is the default mode available in every mix. It allows the user to select the individual songs to play and to select the difficulty levels (after 2ndMIX only) one at a time. Depending on how the operator set the machine, the user can play 1 to 5 songs per game, plus an [[#EXTRA STAGE|EXTRA STAGE]] if earned. In [[AC DDR 1st|DanceDanceRevolution]], [[AC DDR 2nd|2ndMIX]], [[AC DDR 5th|5thMIX]], [[AC DDRMAX|DDRMAX]], and from [[AC DDR 2013|DanceDanceRevolution (2013)]] to [[AC DDR A|DanceDanceRevolution A]], this is the only mode available.<br />
<br />
=== BATTLE MODE ===<br />
A variant of NORMAL mode available in selected games. It features a BATTLE lifebar (which starts at the center and moves to the player side that has an advantage) and no choice of modifiers to select; instead, modifiers are activated on the rival player's side at random depending on the main player's performance and vice versa. If the BATTLE lifebar is at the center at the end of a song, it results in a draw. On SINGLE play, the opposite side is replaced by a CPU.<br />
<br />
=== COURSE MODE ===<br />
Instead of picking individual songs, the player can select a course. A course is a group of at least four songs with each course having 2 difficulty levels. There are two lifebar types: the Normal lifebar, which similar to the standard lifebar; and the Challenge lifebar, where the player is given 4 or 8 lives (depending on the difficulty level chosen) that deplete on each Good, Boo, Miss, or N.G. When the player runs out of lives, they fail the course. Successfully clearing each song will regenerate a life or two. Before DanceDanceRevolution X, the COURSE MODE was split into two parts: NONSTOP MODE and CHALLENGE MODE. In DanceDanceRevolution A20, Courses are split into two parts: NONSTOP and 段位認定.<br />
<br />
; NONSTOP<br />
: Formerly its own mode as NONSTOP MODE, first appeared in 3rdMIX and was removed in 5thMIX, and CHALLENGE MODE first appeared in [[AC DDRMAX2|DDRMAX2]]. [[AC DDR EXTREME|EXTREME]] was the first mix to have both. NONSTOP MODE included courses with a selectable difficulty level and the standard lifebar.<br />
<br />
; CHALLENGE MODE<br />
: Similar to NONSTOP, but the difficulty of the songs in the courses is fixed, and features a lifebar set to LIFE4 and no choice of modifiers to select.<br />
<br />
; Dan (段位認定)<br />
: Similar to NONSTOP, but the difficulty of the songs in the courses is fixed, it features a lifebar set to GRADE (a yellow lifebar, which is filled to maximum at start but depletes faster), and some modifiers are unavailable.<br />
<br />
== Selecting Options ==<br />
As of DanceDanceRevolution A20 PLUS, 14 modifiers are available in the game (during the Select Options screen) with a few choice options being exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set to ON to increase the difficulty.<br />
<br />
Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with an options menu, which is accessed by holding the Start button after selecting a song. Since DanceDanceRevolution A, a player can also press [9] on the numerical keypad to access the Options menu. From DDRMAX until SuperNOVA, an option category named "OTHER" included ARROW, CUT, and DARK together. Selecting them would turn them ON. They were divided each into a category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers' names were translated into Japanese instead of English.<br />
From DDRMAX to DanceDanceRevolution X3 VS 2ndMIX, a category titled STEP was available to change the song difficulty for each player. It was renamed in DanceDanceRevolution (2013) to DIFFICULTY, and in DanceDanceRevolution (2014), it was removed from the list due to the introduction of a Difficulty Select screen.<br />
<br />
Introduced in SuperNOVA2 during gameplay, a maximum of 11 modifier square icons can be shown on the screen on top of the score box for each player. The modifiers icons are shown only when they are set to a value different than the defaults. The only exception is for SPEED which even "x1" is shown, and for SPECIAL ARROW, SCREEN FILTER, and GUIDELINE, they simply don't have any icon.<br />
<br />
'''Note:''' ARROW MOVE, APPEARANCE, TURN, STEP ZONE, ARROW COLOR, SPECIAL ARROW, SCREEN FILTER, and LIFE GAUGE require an e-amusement account since DanceDanceRevolution (2014) and CUT, FREEZE ARROW and JUMP count as ASSIST options. Also, the SPECIAL ARROW, SCREEN FILTER, and GUIDELINE options can be changed in the e-amusement website instead.<br />
<br />
=== SPEED ===<br />
Allows to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1) with matching spacing of arrows. During [[AC DDR X2|DanceDanceRevolution X2]] to DanceDanceRevolution (2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 24 speed modifiers currently exist with 9 of them being Premium Play exclusives.<br />
<br />
On DanceDanceRevolution X2 onwards, the player may also adjust the speed at the beginning of a stage using the Left and Right navigational buttons right before the first note of a chart or the SCREEN FILTER appearing.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|SPEED (矢印の速度, Speed of the Arrows)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="80px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffffaa;"|×0.25<br />
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]<br />
|-<br />
| style="background:#ffffaa;"|×0.5<br />
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]<br />
|-<br />
| style="background:#ffffaa;"|×0.75<br />
|[[AC DDR A|DanceDanceRevolution A]]<br />
|-<br />
| style="background:#ffaaaa;"|x1<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
| style="background:#ffffaa;"|×1.25<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|×1.5<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
| style="background:#ffffaa;"|×1.75<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|×2<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
| style="background:#ffffaa;"|×2.25<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|×2.5<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
| style="background:#ffffaa;"|×2.75<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|×3<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
| style="background:#ffffaa;"|×3.25<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|×3.5<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
| style="background:#ffffaa;"|×3.75<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|×4<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×4.5<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×5<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
|×5.5<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×6<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×6.5<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×7<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×7.5<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|×8<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|}<br />
<br />
=== ARROW MOVE ===<br />
ARROW MOVE was known as BOOST when it was introduced in DDRMAX until DanceDanceRevolution (2013). Also in 2013, NORMAL was simply known as OFF while BOOST was titled ON. BRAKE and WAVE were introduced as a fixed option in a DanceDanceRevolution EXTREME course. They were later made as selectable options in DanceDanceRevolution SuperNOVA2.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|ARROW MOVE (矢印の動き方, Movement of the arrows)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|NORMAL<br />
| style="background:#ffaaaa;"|Arrows flow (scroll) at a constant speed.<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|BOOST<br />
|Arrows accelerate as they reach the Step Zone.<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
|BRAKE<br />
|Arrows decelerate as they reach the Step Zone.<br />
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]<br />
|-<br />
|WAVE<br />
|Arrows slow down and speed up at fixed points on their way up the screen.<br />
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]<br />
|}<br />
<br />
=== APPEARANCE ===<br />
As of DDR A, HIDDEN+/SUDDEN+ replace the old HIDDEN/SUDDEN options, even on upgraded legacy cabinets.<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|APPEARANCE (見え方)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="360px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|VISIBLE<br />
| style="background:#ffaaaa;"|Arrows are always visible.<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|HIDDEN<br />
|Arrows will disappear when they reach the middle of the screen.<br />
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]<br />
|-<br />
|SUDDEN<br />
|Arrows will appear after they reached the middle of the screen.<br />
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]<br />
|-<br />
|STEALTH<br />
|Arrows are invisible.<br />
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]<br />
|-<br />
|HIDDEN+<br />
|Similar to beatmania IIDX, a lane cover is placed at the top (or bottom if using REVERSE) of the player's side. This can be adjusted by using the Up and Down navigational buttons; the lane cover can also be toggled off and back on by pressing the Start button during gameplay.<br />
|[[AC DDR X2|DanceDanceRevolution X2]]<br />
|-<br />
|SUDDEN+<br />
|A lane cover is placed at the bottom (or top if using REVERSE) of the player's side. Like HIDDEN+, this can be adjusted by using the Up and Down navigational buttons.<br />
|[[AC DDR X2|DanceDanceRevolution X2]]<br />
|-<br />
|HIDDEN+&SUDDEN+<br />
|Both lane covers are displayed. The shutter window can be adjusted in the same fashion as the individual HIDDEN+/SUDDEN+ modifiers.<br />
|[[AC DDR X2|DanceDanceRevolution X2]]<br />
|}<br />
<br />
=== TURN ===<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|TURN (回転)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|OFF<br />
| style="background:#ffaaaa;"|The step chart is in a normal position.<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|MIRROR<br />
|Steps are flipped by 180 degrees.<br />
|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|LEFT※<br />
|Steps are rotated 90 degrees to the left.<br />
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]<br />
|-<br />
|RIGHT※<br />
|Steps are rotated 90 degrees to the right.<br />
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]<br />
|-<br />
|SHUFFLE※<br />
|Columns of steps are randomly arranged.<br />
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]<br />
|}<br />
<br />
※Not available if the play style is DOUBLE.<br />
<br />
=== STEP ZONE ===<br />
The Step Zone refers to the set of stationary arrows near the top of the screen. It was known as DARK when it was introduced in DDRMAX2 until DanceDanceRevolution (2014).<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|STEP ZONE (ステップゾーン)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|ON<br />
| style="background:#ffaaaa;"|The Step Zone is visible at all times.<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|OFF<br />
| The Step Zone is not visible at all times.<br />
|[[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]]<br />
|}<br />
<br />
=== SCROLL ===<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|SCROLL (矢印スクロール, Arrow Scroll)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|NORMAL<br />
| style="background:#ffaaaa;"|Arrows scroll up from the bottom.<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|REVERSE<br />
|Arrows scroll down from the top.<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|}<br />
<br />
=== ARROW COLOR ===<br />
By default in DanceDanceRevolution to 2ndMIX, the arrow color was set to FLAT. The default was changed to VIVID in DanceDanceRevolution 3rdMIX with FLAT being an option activated using a code, and to RAINBOW in DanceDanceRevolution (2014). In DanceDanceRevolution SuperNOVA, ARROW became a new option category with VIVID, NOTE, FLAT and RAINBOW as options. Also in SuperNOVA, the color scheme SOLO was renamed RAINBOW. The category name changed in DanceDanceRevolution (2013) to ARROW COLOR.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|ARROW COLOR (矢印の色)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
|style="background:#ffaaaa;"|RAINBOW<br />
|style="background:#ffaaaa;"|The default color since DDR (2014). Arrows have different gradient cycles which correspond to note value.<br />
|style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
|NOTE<br />
|Arrows are color-coded according to note value. Unlike RAINBOW, this uses flat, simple colors.<br />
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]<br />
|-<br />
| VIVID<br />
|The default arrow color until DDR (2013). The arrows emit a rainbow gradient cycle which varies in starting colors depending on note value.<br />
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]<br />
|-<br />
|FLAT<br />
|Arrows follow the VIVID color cycle but all have the same starting color.<br />
|[[AC DDR 1st|DanceDanceRevolution]]<br />
|}<br />
<br />
=== CUT ===<br />
ON1 was named LITTLE when it was introduced in DanceDanceRevolution 2ndMIX. The name changed to CUT in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] and again in DanceDanceRevolution X to ON1 as ON2 was introduced.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|CUT (タイミング別カット, Cut by Timing)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|OFF<br />
| style="background:#ffaaaa;"|Step chart is unchanged.<br />
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
|ON1<br />
|Only shows the 1/4-beat steps.<br />
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]<br />
|-<br />
|ON2<br />
|Only shows the 1/4 and 1/8-beat steps.<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|}<br />
=== FREEZE ARROW ===<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|FREEZE ARROW (フリーズアロー)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|ON<br />
| style="background:#ffaaaa;"|The step chart will include the freeze arrows.<br />
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
|OFF<br />
|The step chart will only include the steps at the start of the freeze arrows (i.e. no holds).<br />
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|}<br />
<br />
=== JUMP ===<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|JUMP (同時踏み, Simultaneous stepping)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|ON<br />
| style="background:#ffaaaa;"|Includes simultaneous steps.<br />
| style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]<br />
|-<br />
|OFF<br />
|Removes the simultaneous steps from the chart.<br />
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]<br />
|}<br />
<br />
=== LIFE GAUGE ===<br />
This modifier was named RISKY with ON and OFF being the two possible options when it was first introduced in DanceDanceRevolution X2. In DanceDanceRevolution 2014, it was renamed GAUGE as LIFE4 and the classic NORMAL were added as options. LIFE GAUGE modifiers cannot be chosen in Courses before A20 or EXTRA STAGEs.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|LIFE GAUGE (ゲージ)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|NORMAL<br />
|style="background:#ffaaaa;"|This is the standard dance gauge.<br />
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
| style="background:#ffffaa;"|LIFE4<br />
|The song ends on 4 Misses and/or NG's. This is an option for advanced players.<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|RISKY<br />
| Getting a single MISS or NG will fail the song.<br />
|[[AC DDR X2|DanceDanceRevolution X2]]<br />
|}<br />
<br />
=== SPECIAL ARROW ===<br />
The CLASSIC arrow was the default and only choice from 1st to 5thMIX; it was replaced by NORMAL in DDRMAX. The ability to change the Special Arrow was introduced as an unlockable reward of the both Enjoy Lv. and code systems in SuperNOVA2 to X. In X2, the option was unlocked by default for everyone.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|SPECIAL ARROW (特殊アロー)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Modifiers<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
| style="background:#ffaaaa;"|NORMAL<br />
| style="background:#ffaaaa;"|[[Image:AC DDR SPECIAL ARROW NORMAL.png|24px]] The default rounded-tip arrow design.<br />
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br />
|-<br />
|X<br />
|[[Image:AC DDR SPECIAL ARROW X.png|24px]] Uses the arrow design seen on the step panels of a DDR X arcade cabinet.<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|CLASSIC<br />
|[[Image:AC DDR SPECIAL ARROW CLASSIC.png|24px]] The original V-cut arrow design used until 5thMIX.<br />
|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
|CYBER<br />
|[[Image:AC DDR SPECIAL ARROW CYBER.png|24px]] A special cyber-themed arrow design.<br />
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]<br />
|-<br />
|MEDIUM<br />
|[[Image:AC DDR SPECIAL ARROW MEDIUM.png|24px]] Arrows are half-sized.<br />
|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]<br />
|-<br />
|SMALL<br />
|[[Image:AC DDR SPECIAL ARROW SMALL.png|24px]] Arrows are quarter-sized.<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|DOT<br />
|[[Image:AC DDR SPECIAL ARROW DOT.png|24px]] Arrows are reduced to small dots.<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|}<br />
<br />
=== SCREEN FILTER ===<br />
In DanceDanceRevolution X, OFF was known as NONE. The default changed from OFF to DARK in DanceDanceRevolution (2014).<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|SCREEN FILTER (背景フィルター, Background filter)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Modifiers<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
|OFF<br />
|[[Image:AC DDR SCREEN FILTER OFF.png|24px]] The screen filter is not shown.<br />
|[[AC DDR 1st|DanceDanceRevolution]]<br />
|-<br />
| style="background:#ffaaaa;"|DARK<br />
| style="background:#ffaaaa;"|[[Image:AC DDR SCREEN FILTER DARK.png|24px]] 40 percent opacity.<br />
| style="background:#ffaaaa;"|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|DARKER<br />
| [[Image:AC DDR SCREEN FILTER DARKER.png|24px]] 60 percent opacity.<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|-<br />
|DARKEST<br />
| [[Image:AC DDR SCREEN FILTER DARKEST.png|24px]] 80 percent opacity.<br />
|[[AC DDR X|DanceDanceRevolution X]]<br />
|}<br />
<br />
=== GUIDELINE ===<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="3"|GUIDELINE (ガイドライン)<br />
|-<br />
!style="background:#aaaaee; text-align: center;" width="120px"|Options<br />
!style="background:#aaaaee; text-align: center;" width="350px"|Description<br />
!style="background:#aaaaee; text-align: center;" width="250px"|First added<br />
|-<br />
|OFF<br />
| The guidelines are not shown.<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
|BORDER<br />
| Displays guidelines along the top edges of the arrows. This display is similar to the EDIT mode found in the CS releases of DanceDanceRevolution.<br />
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|-<br />
| style="background:#ffaaaa;"|CENTER<br />
| style="background:#ffaaaa;"|Displays guidelines along the center of the arrows.<br />
| style="background:#ffaaaa;"|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
|}<br />
<br />
== EXTRA STAGE ==<br />
The EXTRA STAGE was introduced in the original DanceDanceRevolution but was not found again after except since DDRMAX. The ONE MORE EXTRA STAGE was also added in DDRMAX. The name ONE MORE EXTRA STAGE was changed in DanceDanceRevolution SuperNOVA2 to ENCORE EXTRA STAGE.<br />
<br />
In [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON 2]], an EXTRA STAGE was possible if the beatmania IIDX machine started the link session during the EXTRA STAGE. Since [[AC DDR 2014|DanceDanceRevolution (2014)]], the EXTRA STAGE is only available in PREMIUM MODE.<br />
<br />
Usually, the EXTRA / ENCORE STAGE system changes from title to title. For more details on how the EXTRA STAGE and ENCORE EXTRA STAGE systems work, see the individual pages below.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" |Game<br />
!style="background:#9999ee; text-align: center;" |EXTRA STAGE<br />
!style="background:#9999ee; text-align: center;" |ENCORE<br>EXTRA STAGE<br />
|-<br />
| [[AC DDR 1st|DanceDanceRevolution]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘<br />
|-<br />
| [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR X|DanceDanceRevolution X]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR X2|DanceDanceRevolution X2]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR X3|DanceDanceRevolution X3]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR 2013|DanceDanceRevolution (2013)]] || style="background:#00FF7F;"| ✔ || style="background:#ffffaa;"| ✘※<br />
|- <br />
| [[AC DDR 2014|DanceDanceRevolution (2014)]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR A|DanceDanceRevolution A]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔<br />
|-<br />
| [[AC DDR A20|DanceDanceRevolution A20]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘<br />
|-<br />
| [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘<br />
|-<br />
| [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘<br />
|}<br />
<br />
※ ENCORE EXTRA STAGE was briefly available in DanceDanceRevolution (2013) due to a bug.<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=E-amusement&diff=507240E-amusement2022-01-08T19:11:30Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:e-amusement}}<br />
= e-amusement =<br />
== General Information ==<br />
<br />
'''e-amusement''' (formerly '''eAMUSEMENT''' or '''e-AMUSEMENT''') is an online service offered by KONAMI since August 30th, 2002 to enable certain games to access special locked content, as well as providing live Internet ranking. It is used by all current BEMANI games alongside other KONAMI arcade games.<br />
<br />
Initially, players had to use one ''Entry Card'' (エントリーカード) for each game and register it to a KONAMI ID. Its replacement, the ''e-amusement pass'' was introduced in November of 2005. Unlike the Entry Cards, one e-amusement pass can be used for more than one game. On November 17th, 2010, support for mobile and BitCash was added.<br />
<br />
The Asian e-amusement service undergoes maintenance every weekday morning from 5:00 to 7:00 JST. An extended maintenance period affecting all regions occurs every third Tuesday of the month from 2:00 to 7:00 JST. During this period, arcade games that run under the e-amusement service are still playable, but any scores or progress made towards unlocks will not be saved. All e-amusement pages with the exception of the portal site are also temporarily taken down, rendering any customization options or score data that requires the web interface inaccessible. Any arcade games that are running in demo mode during this window will display a message stating that the network is under maintenance and e-amusement passes cannot be used.<br />
<br />
As of 2012, most arcade KONAMI games run under e-amusement participation service, which requires an active e-amusement network to be connected to the machine in order to boot up. Once the e-amusement support ends for a particular game, the game is no longer playable in any form unless an offline kit is available, allowing the game to boot up without the need of a network.<br />
<br />
On February 9th, 2018, it was announced that specific e-amusement passes will support unified specifications with that of SEGA's ''Aime'' and BANDAI NAMCO's ''BANAPASSPORT'' passes in summer 2018, allowing for shared compatibility between any games that are supported. The service, named ''Amusement IC'', was finally implemented on October 25th, 2018. On January 22nd, 2019, TAITO announced that their service, ''NESiCA'', would also support Amusement IC starting from February 14th. A list detailing supported titles can be found on each company's respective page. [https://www.konami.com/amusement/aicc/title.html] [https://my-aime.net/glossary/aicc?p=2] [https://www.bandainamcoid.com/banapassport/playInfo?page=AICCserviceList]<br />
<br />
== List of BEMANI games currently on an active e-amusement network ==<br />
<br />
=== AC ===<br />
* [[AC BISTROVER|beatmania IIDX 28 BISTROVER]] (service will end on January 10th, 2022)<br />
* [[AC CastHour|beatmania IIDX 29 CastHour]]<br />
* [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]<br />
* [[AC DRS|DANCERUSH STARDOM]]<br />
* [[AC GD HIGH-VOLTAGE|GITADORA HIGH-VOLTAGE]]<br />
* [[AC jb festo|jubeat festo]]<br />
* [[AC NST FORTE|ノスタルジア FORTE]] (service will end on January 31st, 2022)<br />
* [[AC NST Op.2|ノスタルジア Op.2]] (service will end on January 31st, 2022)<br />
* [[AC NST Op.3|ノスタルジア Op.3]]<br />
* [[AC pnm Kaimei riddles|pop'n music 解明リドルズ]]<br />
* [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]<br />
* [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]]<br />
* [[AC SDVX EG|SOUND VOLTEX EXCEED GEAR]]<br />
<br />
=== CS ===<br />
* [[CS INFINITAS 2020|beatmania IIDX INFINITAS (2020)]]<br />
* [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]]<br />
* [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]]<br />
* [[CS pnm Lively|pop'n music Lively]]<br />
* [[CS SDVX III|SOUND VOLTEX III GRAVITY WARS コナステ]] (service will end on May 31st, 2022)<br />
* [[CS GD Konasute|コナステ GITADORA]]<br />
* [[CS NST Konasute|コナステ ノスタルジア]]<br />
<br />
== Functions ==<br />
<br />
* Register scores and records of compatible games.<br />
* View live Internet rankings.<br />
* Access certain e-amusement exclusive songs in DanceDanceRevolution, GITADORA, and jubeat.<br />
* Unlock secret songs (on BEMANI games).<br />
* Be notified of and access special events (eg. [[APPEND TRAVEL]] in [[AC jb copious APPEND|jubeat copious APPEND]] or [[Cafe de Tran|Café de Tran]] in [[AC jb saucer|jubeat saucer]] and [[AC tricoro|beatmania IIDX 20 tricoro]]).<br />
* Participate and qualify for official tournaments.<br />
* Use [[PASELI]] as payment for gameplay, with additional exclusive features / modes depending on the game.<br />
<br />
== Registering an e-amusement pass on an arcade machine ==<br />
e-amusement passes can be purchased from your arcade operator. Registering a new card can be done on any e-amusement enabled machine. As an example, in beatmania IIDX:<br />
# Insert / Scan your card into the reader on the side. You will be shown the terms and conditions; select the agree option "はい".<br />
# Input a 4-digit PIN. This is used to authenticate your card. Input it again to confirm.<br />
# Enter your IIDX DJ name (up to 6 characters), then the region:<br />
#* Any one of the 47 prefectures of Japan;<br />
#* Any select countries outside Japan, those being: America (アメリカ), オーストラリア (Australia), カナダ (Canada), 香港 (Hong Kong), インドネシア (Indonesia), マカオ (Macau), マレーシア (Malaysia), メキシコ (Mexico), フィリピン (Philippines), シンガポール (Singapore), 台湾 (Taiwan), タイ (Thailand), and 海外 (others)<br />
#** Before [[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]], the America (アメリカ) entry was 米国 (USA).<br />
# You will be asked to confirm your beatmania IIDX details.<br />
DanceDanceRevolution:<br />
# Scan your card on the reader next to the monitor, on the side, or below the monitor.<br />
# You will be shown the terms and conditions, just like IIDX.<br />
# Set a 4-digit pin to use as an authentication code. Repeat the same combination to confirm.<br />
# Enter your DDR Dancer Name (8 characters) and then select your region/country. America has regions sorted by state.<br />
#* Before [[AC DDR A|DanceDanceRevolution A]], the America (アメリカ) entry was 米国 (USA).<br />
# Your DDR Code and dancer information is now saved.<br />
Subsequently, simply insert or scan your card, enter your PIN, and register your card on that game (if you have not done so).<br />
<br />
== Registering a Japanese KONAMI ID ==<br />
[[Image:Registration1.png|thumb|center|upright=0.5|e-amusement Registration Page]]<br />
To manage your e-amusement pass and access specific game features, you will need a Japanese KONAMI ID to login into the e-amusement homepage.<br />
# Go to the [https://p.eagate.573.jp/gate/k/newcomer.html e-amusement registration page].<br />
# Fill in the areas with your info. <br />
#* Make sure both your ID and password are between 8 to 32 characters long. <br />
#* For security Q&A, you may need to enter the answer in full-width alphanumeric using a Japanese IME.<br />
#** 母親の旧姓は?--> Mother's maiden name<br />
#** 父親の出身地は? --> Father's birthplace<br />
#** 卒業した中学校の名前は?--> Name of middle school you graduated from<br />
#** 嫌いな食べ物は?--> Food you don't like<br />
#** 小学校の担任の名前は? --> Name of your elementary school teacher<br />
# Click the red button to continue and again on the confirmation page afterwards.<br />
# A confirmation email will be sent to the email address entered.<br />
# After confirmation, you can login from the e-amusement homepage by clicking on the red "ログイン" button and fill in your user details there.<br />
<br />
== Navigating e-amusement Homepage ==<br />
[[Image:Eamusemain.png|thumb|center|e-amusement Tab Homepage]]<br />
Many of the important e-amusement management and game pages can be accessed from the [http://p.eagate.573.jp/gate/p/eamusement/index.html e-amusement tab] of the e-amusement homepage.<br />
<br />
===Adding an e-amusement pass to your account===<br />
[[Image:Eamuseaddcard.png|thumb|center|Adding e-amusement Pass]]<br />
You will need to attach your e-amusement pass to your account before you can access game-specific features such as viewing DJ Data on the IIDX website.<br />
# Click "KONAMI IDに新規登録する" from the e-amusement tabs on the left or click [https://p.eagate.573.jp/gate/p/eamusement/attach/index.html here].<br />
# Enter your 16-digit e-amusement pass card number and your PIN. (Note: Amusement IC cards are 20-digit)<br />
# Check "PASELIを利用する" to allow the use of PASELI on this specific e-amusement pass. <br />
# Click on the red "登録する" button to complete the attachment of your pass.<br />
:Your pass is now linked to your account.<br />
===Removing an e-amusement pass from your account===<br />
[[Image:Eamuseremovecard.png|thumb|center|Removing e-amusement Pass]]<br />
# Click "KONAMI IDから切り離す" from the e-amusement tabs on the left or click [http://p.eagate.573.jp/gate/p/eamusement/detach/index.html here].<br />
# Click on the red "切り離し選択" button next to the e-amusement pass you wish to detach.<br />
#* The red box "参照中" next to the pass means it is currently set as the primary card.<br />
:Your pass is now detached from your account.<br />
<br />
===Switching primary e-amusement passes===<br />
[[Image:Eamuseswitchcards.png|thumb|center|Switching primary passes]]<br />
# Click "参照中のe-AMUSEMENT PASSを切り替える" from the e-amusement tabs on the left or click [http://p.eagate.573.jp/gate/p/eamusement/change/index.html here].<br />
# Click on the red "切り替え選択" button next to the pass you wish to set as your new primary e-amusement pass.<br />
#* You must have at least two e-amusement passes attached to your account in order to switch passes.<br />
:Your primary pass is now switched to your new pass.<br />
<br />
===Transferring data to a new e-amusement pass===<br />
[[Image:Eamusetransfercard.png|thumb|center|Transferring data]]<br />
This feature is useful if you lose your current e-amusement pass and need to transfer onto a brand new pass. Keep in mind that you cannot transfer onto a pass that's already been attached to a KONAMI ID account or registered on an arcade machine beforehand.<br />
# Click "データ引継ぎをする" from the e-amusement tabs on the left or click [http://p.eagate.573.jp/gate/p/eamusement/rebind/index.html here].<br />
# Enter the 16-digit card number of your new e-amusement pass. (Note: Amusement IC cards are 20-digit)<br />
# Click on the red "確認する" button to complete the transfer.<br />
:Your data is now transferred onto your new pass.<br />
<br />
===Changing PIN===<br />
[[Image:Eamusechangepin.png|thumb|center|Changing PIN]]<br />
# Click "暗証番号を変更する" from the e-amusement tabs on the left or click [https://p.eagate.573.jp/gate/p/eamusement/passwd/index.html here].<br />
# Enter your new PIN in both boxes.<br />
# Click on the red "内容を変更する" button to confirm the PIN change.<br />
:Your PIN is now changed to your new PIN.<br />
<br />
== Managing PASELI ==<br />
===Purchasing PASELI with BitCash===<br />
<gallery><br />
Image:paseli1.png|PASELI Homepage<br />
Image:Paselibitcash.png|Entering BitCash Code<br />
</gallery><br />
<br />
# Click "PASELIチャージする / 利用履歴を確認する" from the e-amusement tabs on the left or click [https://p.eagate.573.jp/payment/to_mykonami.html?return_url=http://p.eagate.573.jp/gate/p/eamusement here].<br />
# Click on the green "チャージする" button under "クレジットカード・BitCashでチャージする" next to the amount of PASELI you wish to pay for<br />
#* Be sure to pick the amount your code is worth (Ex: 2000 yen pays for PASELI 2,000 P)<br />
#* If you have a pre-paid 1000P PASELI card, click on the green button under PASELIカードでチャージする with the pictures of an example PASELI card.<br />
# Click on the green button, select BitCash, and click on the green button again.<br />
# Enter in the 16 hiragana BitCash code and click on the green button. Click once more to confirm the purchase.<br />
:Your account now has a new PASELI balance.<br />
<br />
===Purchasing PASELI with any credit card===<br />
# [http://paseli.konami.net/charge/ Click here] and log in with your KONAMI ID.<br />
# Select desired amount of PASELI available.<br />
# Choose the option "クレジットカード".<br />
# Check the box at the next page to agree to Terms and Conditions, then input credit card information and click "Confirm".<br />
# Review inputted information then select "Purchase". Your account now has new PASELI balance.<br />
# You may also enable Auto-Charge at the confirmation page (optional). [https://twitter.com/SF_EVOLVED/status/1085097712519761922]<br />
<br />
== Navigating beatmania IIDX's arcade homepages ==<br />
* Note: Some of the screenshots still reflect PENDUAL and copula websites, though there's little difference between it and copula onwards in this regard. Feel free to upload updated screenshots under new names, however.<br />
* Note: Any button that has a blue tab (instead of a yellow tab) on the left can only be entered if your account has a basic e-amusement subscription.<br />
* Note: Any button that has a lime-green tab (instead of a yellow tab) on the left can only be entered if your account has a premium e-amusement subscription (after May 1st, 2016, available to Basic users until then).<br />
===Adding Rivals===<br />
<gallery><br />
Image:Copula-Playerandfollowtabs.png|Follow and Rival Tabs<br />
Image:Copula-Playersearch.png|Player Search<br />
Image:Rival-page.png|Rival Page<br />
Image:Playerrivalset.png|Player Rival Set<br />
</gallery><br />
# Click "プレーヤー検索" from the tabs on the left or click [https://p.eagate.573.jp/game/2dx/27/rival/rival_search.html here].<br />
# Search for your IIDX rival by entering the IIDX ID, DJ Name, or one of the four search options (Same Dan Rank, Same Shop, etc).<br />
# Click on the name of the player you want to rival to bring up the player page.<br />
# Click on "SPライバル" or "DPライバル".<br />
# Set the tick from "NOT ACTIVE" to "ACTIVE" on SP and/or DP to set the player as your rival.<br />
:The player is now set as your rival. You can confirm by checking your [https://p.eagate.573.jp/game/2dx/27/rival/rival_list.html rivals list].<br />
:You can also check for players currently rivaling you on the [https://p.eagate.573.jp/game/2dx/27/rival/rival2.html challengers list].<br />
<br />
===Customize===<br />
<gallery><br />
Image:Customizetabs.png|Customize Page Tabs<br />
Image:Customizeqpro.png|Customize Q-pro<br />
Image:Playercustomize.png|Interface Customize<br />
Image:Categorycustomize.png|Category Customize<br />
</gallery><br />
* Click "カスタマイズ" on the top or "クプロカスタマイズ" for the customize Q-pro page or click [https://p.eagate.573.jp/game/2dx/27/customize/qpro_customize.html here].<br />
* Click "プレーカスタマイズ" for the interface and category customize page or click [https://p.eagate.573.jp/game/2dx/27/customize/customize.html here].<br />
** You must have a basic e-amusement subscription to be able to change your interface and category customizations.<br />
** Category customizations affect if category folders appear in music select (Ex: "DJ LEVEL" set to ON will show LEVEL 1 - 12 folders in music select).<br />
** Frame and BGM customizations are available in most titles.<br />
<br />
===In-game currency Shop===<br />
<gallery><br />
Image:Copula-Pularshop.png|Pular Shop<br />
</gallery><br />
* Click "オカルト研究調合部屋" on the top for the shop page or click [https://p.eagate.573.jp/game/2dx/27/room/a_index.html here].<br />
** You must have a basic e-amusement subscription to be able to purchase any interface customizations or tickets to purchase older locked songs.<br />
<br />
===Score Data Download===<br />
<gallery><br />
Image:Copula-ScoreDataDownload.png|Score Data Download<br />
</gallery><br />
* This feature requires a premium e-amusement subscription to use.<br />
* Click スコアデータCSVダウンロード in the DJ Data tab, or click [https://p.eagate.573.jp/game/2dx/27/djdata/score_download.html here].<br />
* Choose whether to download SP or DP data, then click the button. A text dump in CSV format will appear in a text box below, suitable for copy/pasting to your favorite spreadsheet program.<br />
<br />
[[Category:Terminology]]</div>NikkiS37https://remywiki.com/index.php?title=SABER_WING&diff=507134SABER WING2022-01-08T15:12:54Z<p>NikkiS37: </p>
<hr />
<div>= SABER WING =<br />
<br />
== Song Information ==<br />
[[Image:SABER WING.png|thumb|SABER WING's jacket.]]<br />
Artist: TAG<br><br />
Composition/Arrangement: [[Yasuhiro Taguchi|TAG]]<br><br />
BPM: 74-222 (DanceDanceRevolution, REFLEC BEAT), 37-444 (beatmania IIDX)<br><br />
Length: 1:47<br><br />
Genre: SHOOTING WALTZ<br><br />
VJ: [[Hotaru Matsuzaki|F-FLY]] ([[AC Resort Anthem|18 Resort Anthem]]&rarr;[[AC Lincle|19 Lincle]]), Unknown ([[AC tricoro|20 tricoro]]&rarr;Present, DanceDanceRevolution)<br><br />
First Music Game Appearance: [[AC DDR X|DanceDanceRevolution X]]<br><br />
Other Music Game Appearances:<br />
* [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br />
* [[AC RB groovin'!!|REFLEC BEAT groovin'!!]]<br />
* [[CS RB plus|REFLEC BEAT plus]] MUSIC PACK 70<br />
<br />
== Lyrics ==<br />
None.<br />
<br />
== Song Connections / Remixes ==<br />
* A remix of SABER WING by [[Akira Ishihara]], titled [[SABER WING (Akira Ishihara Headshot mix)]], can also be found in DanceDanceRevolution X.<br />
* Another remix of SABER WING, titled [[SABER WING (satellite silhouette remix)]], was included in a line of EMI USB drives as a special bonus MP3.<br />
** A short version of SABER WING (satellite silhouette remix) was later added to [[AC DDR 2013|DanceDanceRevolution (2013)]].<br />
<br />
== Trivia ==<br />
{{Gallery}}<br />
* Both SABER WING and [[HOW TO PLAY]] mark Yasuhiro Taguchi's first original songs in the DanceDanceRevolution series.<br />
** SABER WING is also his first EXTRA/ENCORE STAGE song on the DanceDanceRevolution series.<br />
** It's also the only new EXTRA/ENCORE STAGE in DanceDanceRevolution X to be composed and arranged by an in-house KONAMI artist.<br />
* On the DanceDanceRevolution X location tests, SABER WING was a FINAL STAGE exclusive song. On the final release of the game, SABER WING is the default EXTRA STAGE song instead.<br />
** However, on the [[CS DDR X NA|console versions]] [[CS DDR X JP|of DanceDanceRevolution X]], SABER WING is a default song instead of an EXTRA STAGE song.<br />
** As of May 21st, 2009, SABER WING has been unlocked for normal play.<br />
* When played as EXTRA STAGE song in arcade versions of DanceDanceRevolution X, the announcer bits and crowd cheers are completely silent (except at the beginning, before the song starts playing).<br />
* In DanceDanceRevolution, SABER WING has its BPM shown as 74-222, although it actually hits 444 BPM in the middle of the song.<br />
* SABER WING has a unique video, which is played full-screen and eliminates any on-screen dancers (except in mobile versions).<br />
** Despite having its own video in DanceDanceRevolution, SABER WING did not use this video in beatmania IIDX until [[AC tricoro|beatmania IIDX 20 tricoro]].<br />
* SABER WING appears as downloadable content for [[CS DDR S+|DanceDanceRevolution S+]], in the '''DDR X Mega Hit Pack'''.<br />
* SABER WING is used as background music in a mission on the KONAMI arcade game ''ROAD FIGHTERS'' (ロードファイターズ).<br />
* SABER WING was one of the qualifying round songs in the [[KONAMI Arcade Championship|KONAMI Arcade Championship 2013]] for [[AC SPADA|beatmania IIDX 21 SPADA]].<br />
* SABER WING is one of the Refle unlockable songs in REFLEC BEAT groovin'!!. It could be purchased from the Reflec Shop for 1200 Refle, after clearing the song in the ''BPM Change Test'' (BPM変化検定) in REFLEC Dojo, which was added on August 8th, 2014.<br />
** In [[AC RB VOLZZA|REFLEC BEAT VOLZZA]] and [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]], SABER WING was playable by default.<br />
* In REFLEC BEAT plus, SABER WING was subject to a bug wherein the large BPM changes were more pronounced than in the arcade, causing some Objects to travel to the bottom of the screen within a few frames. This has been fixed as of version 4.3.0 of REFLEC BEAT plus.<br />
** The update notes for version 4.3.0 specifically mention SABER WING as being part of the reason for this fix.<br />
* SABER WING was added to [[CS INFINITAS|beatmania IIDX INFINITAS]] on December 8th, 2016 as part of the December 2016 Basic Subscription Monthly Songs.<br />
** From August 2017, it can be purchased with BITs.<br />
* After being removed from the initial release of [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]], SABER WING was revived on November 15th, 2018.<br />
* SABER WING's sync was fixed in [[AC DDR A20|DanceDanceRevolution A20]] on November 19th, 2019.<br />
* Song comments for SABER WING were posted on [https://note.com/tag_underground/n/n523c7dac4e46 TAG's blog].<br />
<br />
== Song Production Information ==<br />
=== beatmania IIDX ===<br />
==== TAG ====<br />
Hello all beatmania IIDX fans! TAG here<br><br />
I thank you all for the popularity of SABER WING and its inclusion into the game!!!<br />
<br />
The song was originally made for DanceDanceRevolution X, and for this song, we incorporated some unique rhythms and a changing BPM gimmick.<br />
<br />
I added the BPM gimmick because I felt that the song should coordinate with the moves a person made, and the DDR team also requested me to make a song with some tricks in it.<br />
<br />
This is based of a story from Macross, in which the space fighter "Saber Wing" travels through space, encountering many scenarios. (?) It's a bit of a complicated story, and I tend to linger on about too much on it.<br />
<br />
=== DanceDanceRevolution ===<br />
This is TAG's debut release on DDR. Its unique and catchy rhythm stay on everyone's mind once they hear it. Its peculiar sound is formed by interweaving 3-beat and 5-beat patterns, and creates an illusion of floating in the air for the listener. You won't find such a feeling in other songs! Can you follow its roller coaster BPM and tricky rhythm?<br />
<br />
== Video Production Information ==<br />
None.<br />
<br />
== Difficulty & Notecounts ==<br />
beatmania IIDX difficulty rated from 1 to 12.<br><br />
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.<br><br />
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, 1 to 13 in VOLZZA/VOLZZA 2, and 1 to 15 in 悠久のリフレシア. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd] and [http://textage.cc Textage.cc].)<br />
<br />
=== beatmania IIDX ===<br />
{{IIDX Chart Header|<br />
{{IIDX Chart Notecounts|-|282|952|1438|-|372|928|1549|-}}<br />
{{IIDX Chart|beatmania IIDX 18 Resort Anthem&rarr;Present|-|5|9|11|-|5|9|12|-}}<br />
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|9|11|-|5|9|12|-}}<br />
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|9|11|-|-|-|-|-}}<br />
}}<br />
<br />
=== DanceDanceRevolution ===<br />
{{DDR Chart Header|<br />
{{DDR Chart Notecounts|162 / 0|258 / 24|346 / 33|442 / 24|389 / 18 / 59|271 / 9|330 / 17|433 / 13|389 / 13 / 48}}<br />
{{DDR Chart|DanceDanceRevolution X|5|8|10|13|13|8|10|13|13}}<br />
{{DDR Chart|DanceDanceRevolution X2&rarr;Present|5|8|10|13|13|8|&uarr;12|13|13}}<br />
{{DDR Chart|DanceDanceRevolution X CS US|4|8|10|13|13|8|10|12|12}}<br />
{{DDR Chart|DanceDanceRevolution X CS JP|5|8|10|13|13|8|10|13|13}}<br />
{{DDR Chart|DanceDanceRevolution S|4|8|10|13|-|-|-|-|-}}<br />
{{DDR Chart|DanceDanceRevolution S+|4|8|10|13|-|-|-|-|-}}<br />
{{DDR Chart|DanceDanceRevolution DANCE WARS|4|8|10|13|-|-|-|-|-}}<br />
}}<br />
<br />
=== REFLEC BEAT ===<br />
==== Old Charts ====<br />
{{RB Chart Header|<br />
{{RB Chart Notecounts|186|342|648|-}}<br />
{{RB Chart|REFLEC BEAT groovin'!!&rarr;VOLZZA 2|4|7|10|-}}<br />
{{RB Chart|REFLEC BEAT plus|4|7|10|-}}<br />
}}<br />
<br />
==== New Charts ====<br />
{{RB Chart Header|R=a|<br />
{{RB Chart Notecounts|260|456|765|-|R=a}}<br />
{{RB Chart|REFLEC BEAT 悠久のリフレシア|'''6'''|'''9'''|'''12'''|-|R=a}}<br />
}}<br />
<br />
[[Category:Songs]]<br />
[[Category:DDR Songs]]<br />
[[Category:DDR Extra/Encore Stages]]<br />
[[Category:DDR Songs with Unique Videos]]<br />
[[Category:beatmania IIDX Songs]]<br />
[[Category:beatmania IIDX Songs with Unique Videos]]<br />
[[Category:beatmania IIDX Songs Never Removed]]<br />
[[Category:REFLEC BEAT Songs]]<br />
[[Category:REFLEC BEAT plus Songs]]</div>NikkiS37https://remywiki.com/index.php?title=CS_DDR_II&diff=506939CS DDR II2022-01-06T16:40:37Z<p>NikkiS37: /* Replicant D-action */</p>
<hr />
<div>{{DISPLAYTITLE:DanceDanceRevolution II / DanceDanceRevolution hottest party5}}<br />
{{DDR-CS}}<br />
= DanceDanceRevolution II =<br />
<br />
== Release Information ==<br />
* Release Dates: <br />
** October 11th, 2011 (U.S.)<br />
** November 25th, 2011 (Europe)<br />
<br />
== General Information / Changes ==<br />
* Final DanceDanceRevolution game for the Nintendo Wii.<br />
* Released as '''DanceDanceRevolution hottest party5''' in Europe.<br />
* Songlist is comprised of mostly the arcade [[AC DDR X2|DanceDanceRevolution X2]] KONAMI originals and new CS licenses/originals.<br />
** Most of the CS originals later appeared in [[AC DDR X3|X3 VS 2ndMIX]].<br />
** As [[deltaMAX|ΔMAX]]'s CHALLENGE charts, [[I'm so Happy]], and [[Theory of Eternity]] never appeared on the North American/European arcade version of X2 (due to their lacking e-AMUSEMENT), this is also their debut on a non-Asian DanceDanceRevolution title.<br />
* First and only DanceDanceRevolution Wii game with BEMANI crossover songs.<br />
* First and only DanceDanceRevolution Wii game to use the scale 1-20 difficulty rating instead of the 1-10 rating.<br />
* First and only DanceDanceRevolution Wii game with Double and CHALLENGE charts.<br />
** Double charts are only available for the short versions of the KONAMI originals and the full versions of licenses.<br />
** CHALLENGE charts with Shock Arrows were not carried over.<br />
* First and only DanceDanceRevolution Wii game with long versions.<br />
** First main DanceDanceRevolution CS game with long versions for licenses since [[CS DDR 5th|5thMIX CS]].<br />
* First and only North American DanceDanceRevolution Wii game with multi-language support.<br />
* Choreograph Mode and Wii Balance Board Mode have been removed.<br />
** Dedicated dance routines were also removed, aside from the three returning lesson songs.<br />
* Except for [[Rena]], [[NAOKI (character)|NAOKI]], [[jun (character)|jun]], and [[U1 (character)|U1]], the HOTTEST PARTY dancers have been swapped out for some of X2's.<br />
** Back-up dancers are replaced with shadows of the selected dancer, due to Wii memory limitations.<br />
* Songs with unique videos are shown in tiny monitors on the left/right side of the player, depending on which position they're in, due to Wii memory limitations. If playing on Double/VERSUS, it appears in the center.<br />
** [[Dazzlin' Darlin]], [[DROP]], and [[She is my wife]]'s full-screen videos weren't retained.<br />
** [[Poseidon(kors k mix)]], [[Fuchinkan CANDY|YELLOW CANDY]], and [[ZETA~sosuu no sekai to chouetsusha~|ZETA ~The World of Prime Numbers and the Transcendental Being~]]'s videos do not appear as separate videos.<br />
* With 83 songs, DanceDanceRevolution II has the largest on-disc songlist of ''any'' North American/European console DanceDanceRevolution title, and the third largest of any console DanceDanceRevolution title after [[CS DDR SuperNOVA JP|Japanese SuperNOVA]]'s 84 and [[CS DDR EXTREME JP|Japanese EXTREME]]'s 111.<br />
* Can unlock everything in [[CS DDR 2010|DanceDanceRevolution (2010)]] through System Data Support.<br />
* Total songs: 83<br />
<br />
== Staff Information ==<br />
* [[DanceDanceRevolution II Credits]]<br />
<br />
= Song List =<br />
== Default Songs ==<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Artist<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="50px"|BPM<br />
!style="background:#9999ee; text-align: center;" colspan="5"|SP Difficulty<br />
!style="background:#9999ee; text-align: center;" colspan="4"|DP Difficulty<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="70px"|Beginner<br />
!style="background:#9999ee; text-align: center;" width="70px"|Basic<br />
!style="background:#9999ee; text-align: center;" width="70px"|Difficult<br />
!style="background:#9999ee; text-align: center;" width="70px"|Expert<br />
!style="background:#9999ee; text-align: center;" width="70px"|Challenge<br />
!style="background:#9999ee; text-align: center;" width="70px"|Basic<br />
!style="background:#9999ee; text-align: center;" width="70px"|Difficult<br />
!style="background:#9999ee; text-align: center;" width="70px"|Expert<br />
!style="background:#9999ee; text-align: center;" width="70px"|Challenge<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="12"|Licensed Songs<br />
|-<br />
| [[Rocket]] || Goldfrapp || 131 || style="background:#81e9ff;"|1 || style="background:#ffffaa;"|3 || style="background:#ffaaaa;"|5 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|3 || style="background:#ffaaaa;"|5 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Just The Way You Are]] || Bruno Mars || 109 || style="background:#81e9ff;"|1 || style="background:#ffffaa;"|3 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|9 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|9 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Nothin' On You (feat.Bruno Mars)]] || B.o.B. || 104 || style="background:#81e9ff;"|1 || style="background:#ffffaa;"|3 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|9 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|3 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|9 || style="background:#aaaaff;"|-<br />
|-<br />
| [[A Year Without Rain]] || Selena Gomez & The Scene || 120 || style="background:#81e9ff;"|1 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|7 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Don't Go]] || Yaz || 126 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|7 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Don't You Want Me]] || The Human League || 118 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|-<br />
|-<br />
| [[In My Head|IN MY HEAD]] || Jason Derülo || 110 || style="background:#81e9ff;"|1 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Just A Dream]] || Nelly || 90 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|-<br />
|-<br />
| [[More Than Alive]] || The Ready Set || 140 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|9 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Baby ft. Ludacris]] || Justin Bieber || 130 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Strip Me]] || Natasha Bedingfield || 80|| style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Somebody To Love (Justin Bieber)|Somebody To Love]] || Justin Bieber || 130 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Beautiful Monster]] || Ne-Yo || 128 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|9 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Spice up your life]] || Spice Girls || 124 || style="background:#81e9ff;"|1 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Candy Girl]] || New Edition || 104 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|9 || style="background:#aaaaff;"|-<br />
|-<br />
| [[This Time I Know It's For Real]] || Donna Summer || 116 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Only Girl (In The World)]] || Rihanna || 126 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Can't Be Tamed]] || Miley Cyrus || 117 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Whip My Hair]] || Willow || 81 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="12"|KONAMI Originals<br />
|-<br />
| [[Lesson by DJ]] || [[Yuichi Asami|U.]][[Tatsuya Shimizu|T.]][[Scott Dolph|D]] & Friends || 120 || style="background:#81e9ff;"|1 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Lesson2 by DJ]] || [[Tatsuya Shimizu|MC DDR]] || 125 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Lesson3 by DJ]] || Dr.DDR || 132 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[HEARTBREAK (Sound Selektaz remix)]] || [[Naoki Maeda|NAOKI]] feat. Becca Hossany || 148 || style="background:#81e9ff;"|1 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Something Special]] || [[Hiroyoshi Kato|nc]] ft. [[Jasmine Nii]] || 95 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Haunted Rhapsody]] || [[Yasushi Asada|Architect]] ft. [[Jasmine Nii]] || 155 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|-<br />
|-<br />
| [[SAY A PRAYER]] || [[Osamu Migitera|Des-ROW]] with Maxi Priest || 97 || style="background:#81e9ff;"|1 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Still unbreakable]] || [[Osamu Migitera|Des-ROW]] Ft. Vanilla Ice || 97 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Take A Step Forward]] || [[Yasuhiro Taguchi|TAG]] feat. Sydney Powers || 145 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|10 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[The Heavens Above]] || [[Yuichi Asami|U1]] /F Anneliese || 140 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|10 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Get Back Up!]] || [[Naoki Maeda|NMR runners]] || 155 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|10 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|}<br />
<br />
== Hidden Songs ==<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Artist<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="50px"|BPM<br />
!style="background:#9999ee; text-align: center;" colspan="5"|SP Difficulty<br />
!style="background:#9999ee; text-align: center;" colspan="4"|DP Difficulty<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="70px"|Beginner<br />
!style="background:#9999ee; text-align: center;" width="70px"|Basic<br />
!style="background:#9999ee; text-align: center;" width="70px"|Difficult<br />
!style="background:#9999ee; text-align: center;" width="70px"|Expert<br />
!style="background:#9999ee; text-align: center;" width="70px"|Challenge<br />
!style="background:#9999ee; text-align: center;" width="70px"|Basic<br />
!style="background:#9999ee; text-align: center;" width="70px"|Difficult<br />
!style="background:#9999ee; text-align: center;" width="70px"|Expert<br />
!style="background:#9999ee; text-align: center;" width="70px"|Challenge<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="12"|KONAMI Originals<br />
|-<br />
| [[oarfish]] || [[Kosuke Saito|kors k]] || 140 || style="background:#81e9ff;"|1 || style="background:#ffffaa;"|2 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|2 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|-<br />
|-<br />
| [[in love wit you]] || Kotaro feat. Aya || 148 || style="background:#81e9ff;"|1 || style="background:#ffffaa;"|3 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|9 || style="background:#aaaaff;"|-<br />
|-<br />
| [[real-high-SPEED]] || Makoto feat. SK || 131 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|8 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|9 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Dummy]] || [[Kouichi Yamazaki|RAM]] || 175 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|6 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Your Angel]] || [[William Shillito|DM Ashura]] feat. [[Kosuke Saito|kors k]] || 175 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[sakura storm]] || [[Ryutaro Nakahara|Ryu☆]] || 184 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|13 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|14<br />
|-<br />
| [[DROP]] || [[Takayuki Ishikawa|dj TAKA]] feat.[[Kanako Watanabe|Kanako Hoshino]] || 152 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|-<br />
|-<br />
| [[dirty digital]] || [[Kosuke Saito|kors k]] || 140 || style="background:#81e9ff;"|1 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|13 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|13<br />
|-<br />
| [[smooooch|smooooch・∀・]] || [[Kosuke Saito|kors k]] || 177 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Wings of an Angel (Fly With Me)]] || [[Jamie Thompson|J-Mi]] & [[Dave Phaneuf|Midi-D]] || 175 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[someday...]] || [[Takayuki Ishikawa|Haruna]] [[Youhei Hiroshige|Anno]] || 154 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|9 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Summer Fairytale]] || [[Osamu Migitera|Design-MAD crew]] || 141 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|-<br />
|-<br />
| [[She is my wife]] || [[Yasuhiro Taguchi|SUPER STAR MITSURU]] || 85-170 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[All My Love]] || [[Kosuke Saito|kors k]] feat.[[Rie Kito|ЯIRE]] || 158 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Dazzlin' Darlin-Akiba koubou mix-|Dazzlin' Darlin-AKBKmix-]] || Remixed by [[Youhei Hiroshige|DJ Command]] || 160 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Decade]] || [[Kosuke Saito|kors k]] Vs. [[Takayuki Ishikawa|dj TAKA]] || 148 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[GOLD RUSH]] || [[Yoshitaka Nishimura|DJ YOSHITAKA-G feat.Michael a la mode]] || 162 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|7 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Diamond Night]] || [[Tomosuke Funaki|TOMOSUKE]] feat. [[Alexa Slaymaker]] || 135 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[KISS KISS KISS Akiba koubou MIX|KISS KISS KISS AKBK MIX]] || Remixed by [[Youhei Hiroshige|DJ Command]] || 160 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[FIRE FIRE]] || [[Kosuke Saito|StripE]] || 150 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|-<br />
|-<br />
| [[El ritmo te controla]] || [[Naoki Maeda|Jeanette Herrera]] || 118 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Sky Is The Limit]] || [[Sota Fujimori|Sota F.]] feat.Anna || 150 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Second Heaven]] || [[Ryutaro Nakahara|Ryu☆]] || 149 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|14 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|14<br />
|-<br />
| [[CG Project]] || [[Naoki Maeda|Latenighters]] || 200 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Dance Partay]] || [[Drew Campbell|DKC Crew]] || 135 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[aftershock!!]] || [[William Shillito|DM Ashura]] || 157 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Surrender (PureFocus remix)]] || [[Yuichi Asami|U1]] ft. Becca Hossany || 130 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Poseidon(kors k mix)]] || [[Naoki Maeda|NAOKI underground]] || 152 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|4 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|-<br />
|-<br />
| [[I'm so Happy]] || [[Ryutaro Nakahara|Ryu☆]] || 181 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|16 || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|16<br />
|-<br />
| [[Dazzlin' Darlin]] || [[Ryutaro Nakahara|HHH]] || 149 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|10 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[In The Air]] || [[Bill Hamel]] & [[James Roward]] || 140 || style="background:#81e9ff;"|4 || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|10 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Tell me what to do|Tell Me What To Do]] || [[Hideki Sakamoto|atomsoak]] ft. [[Eddie Kay|cerol]] || 145 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Theory of Eternity]] || [[Yasuhiro Taguchi|TAG]] || 160 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Fuchinkan CANDY|YELLOW CANDY]] || [[Takayuki Ishikawa|Risk Junk]] || 94-188 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|8 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Seule]] || [[Naoki Maeda|Preston Powis]] || 125 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|10 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|13 || style="background:#aaaaff;"|-<br />
|-<br />
| [[ZETA~sosuu no sekai to chouetsusha~|ZETA ~The World of Prime Numbers and the Transcendental Being~]] || [[Tomosuke Funaki|Zektbach]] || 90-180 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|15 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|9 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|-<br />
|-<br />
| [[VANESSA]] || [[Yoshitaka Nishimura|SUZAKU]] || 185 || style="background:#81e9ff;"|4 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|10 || style="background:#00FF7F;"|16 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|16 || style="background:#aaaaff;"|-<br />
|-<br />
| [[DanceDanceRevolution (nonstop megamix)|DanceDanceRevolution]] || || 124-177 || style="background:#81e9ff;"|4 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[HOTTEST PARTY]] || || 120-170 || style="background:#81e9ff;"|4 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|15 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[HOTTEST PARTY 3]] || || 105-190 || style="background:#81e9ff;"|4 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|15 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Mei|MEI]] || [[Takayuki Ishikawa|Amuro]] vs [[Tatsuya Shimizu|Killer]] || 66-200 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|16 || style="background:#aaaaff;"|18 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|15 || style="background:#aaaaff;"|18<br />
|-<br />
| [[HOTTEST PARTY 2]] || || 100-192 || style="background:#81e9ff;"|4 || style="background:#ffffaa;"|8 || style="background:#ffaaaa;"|12 || style="background:#00FF7F;"|15 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
!style="background:#9966CC; text-align: center;" colspan="12"|Replicant D-action songs<br />
|-<br />
| [[deltaMAX|ΔMAX]] || [[William Shillito|DM Ashura]] || 100-573 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|5 || style="background:#ffaaaa;"|13 || style="background:#00FF7F;"|17 || style="background:#aaaaff;"|17 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|13 || style="background:#00FF7F;"|17 || style="background:#aaaaff;"|17<br />
|-<br />
| [[888]] || [[Yutaka Yamashita|DJ TECHNORCH]] || 111-888 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|6 || style="background:#ffaaaa;"|12 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|18 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|15 || style="background:#aaaaff;"|18<br />
|-<br />
| [[Sakura Sunrise]] || [[Ryutaro Nakahara|Ryu☆]] || 181 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|10 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|8 || style="background:#ffaaaa;"|10 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|-<br />
|-<br />
| [[UNBELIEVABLE (Sparky remix)]] || [[Junko Karashima|jun]] feat. Sarah-Jane || 88-175 || style="background:#81e9ff;"|4 || style="background:#ffffaa;"|7 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|15 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|8 || style="background:#ffaaaa;"|12 || style="background:#00FF7F;"|16 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Pierce The Sky]] || [[Josh McInnes|JAKAZiD]] feat. K.N. || 85-170 || style="background:#81e9ff;"|3 || style="background:#ffffaa;"|8 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|8 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Shiny World]] || [[Yasuhiro Taguchi|CAPACITY GATE]] || 100 || style="background:#81e9ff;"|2 || style="background:#ffffaa;"|8 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|8 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|-<br />
|-<br />
| [[London EVOLVED]] || [[Yasuhiro Taguchi|TAG underground]] || 80-320 || style="background:#81e9ff;"|5 || style="background:#ffffaa;"|8 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|15 || style="background:#ffffaa;"|8 || style="background:#ffaaaa;"|11 || style="background:#00FF7F;"|14 || style="background:#aaaaff;"|15<br />
|-<br />
| [[Anti-Matter]] || [[Sam Gonzalez|Orbit1]] & [[Jeff Petersen|Milo]] || 100-400 || style="background:#81e9ff;"|6 || style="background:#ffffaa;"|9 || style="background:#ffaaaa;"|14 || style="background:#00FF7F;"|17 || style="background:#aaaaff;"|18 || style="background:#ffffaa;"|10 || style="background:#ffaaaa;"|15 || style="background:#00FF7F;"|17 || style="background:#aaaaff;"|18<br />
|-<br />
| [[POSSESSION]] || [[Yasuhiro Taguchi|TAG underground]] || 185-370 || style="background:#81e9ff;"|7 || style="background:#ffffaa;"|10 || style="background:#ffaaaa;"|14 || style="background:#00FF7F;"|17 || style="background:#aaaaff;"|18 || style="background:#ffffaa;"|10 || style="background:#ffaaaa;"|14 || style="background:#00FF7F;"|17 || style="background:#aaaaff;"|19<br />
|-<br />
| [[New Decade]] || [[Sota Fujimori|Sota F.]] || 100-400 || style="background:#81e9ff;"|4 || style="background:#ffffaa;"|11 || style="background:#ffaaaa;"|14 || style="background:#00FF7F;"|17 || style="background:#aaaaff;"|18 || style="background:#ffffaa;"|11 || style="background:#ffaaaa;"|14 || style="background:#00FF7F;"|17 || style="background:#aaaaff;"|18<br />
|-<br />
| [[Valkyrie dimension]] || [[Yoshitaka Nishimura|Spriggan]] || 47-744 || style="background:#81e9ff;"|9 || style="background:#ffffaa;"|13 || style="background:#ffaaaa;"|15 || style="background:#00FF7F;"|18 || style="background:#aaaaff;"|19 || style="background:#ffffaa;"|13 || style="background:#ffaaaa;"|15 || style="background:#00FF7F;"|18 || style="background:#aaaaff;"|19<br />
|}<br />
<br />
= Challenge Task =<br />
To be updated.<br />
<br />
= Replicant D-action =<br />
Replicant D-action is an Extra Challenge folder in DanceDanceRevolution II, based on the [[AC DDR X2#Replicant D-action|Replicant D-Action folder in the arcade release of DanceDanceRevolution X2]]. When unlocked, it appears before the licensed songs on the songlist. As in DanceDanceRevolution X2, it contains songs that do not appear during normal play (until much later in the unlock sequence), and a special background music plays inside the folder. However, unlike its arcade counterpart, you must earn an A rank or better on three consecutive songs to access Replicant D-action, you can return to the normal songlist after opening the folder and before choosing a song, and the special background music does not hide song previews.<br />
<br />
The number of times that the folder is unlocked indicates how many songs appear in it, as noted below:<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="1"|Song<br />
!style="background:#9999ee; text-align: center;" rowspan="1"|Unlocked<br />
|-<br />
| UNBELIEVABLE (Sparky remix) || First Entry<br />
|-<br />
| Sakura Sunrise || First Entry<br />
|-<br />
| Shiny World || First Entry<br />
|-<br />
| Pierce The Sky || Sixth Entry<br />
|-<br />
| New Decade || Seventh Entry<br />
|-<br />
| 888 || Eighth Entry<br />
|-<br />
| Anti-Matter || Tenth Entry<br />
|-<br />
| ΔMAX || Eleventh Entry<br />
|-<br />
| POSSESSION || Thirteenth Entry<br />
|-<br />
| London EVOLVED || Fourteenth Entry<br />
|-<br />
| Valkyrie dimension || Fifteenth Entry<br />
|-<br />
|}<br />
<br />
DDR Points earned from playing a song in the Replicant D-action folder are three times the amount usually earned. After playing a song inside the folder, it becomes locked until fulfilling the requirement again.<br />
<br />
As in DanceDanceRevolution X2, after all Replicant D-action songs are unlocked for normal play, the Replicant D-action folder becomes permanently inaccessible. Also, after playing London EVOLVED for the first time, the credits will play.<br />
<br />
= DDR Points Unlock List =<br />
Details to be added.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="1"|Points reached<br />
!style="background:#9999ee; text-align: center;" rowspan="1"|Unlocks<br />
|-<br />
| 15000 || New Song "Diamond Night"<br />
|-<br />
| 37500 || New Outfit unlocked for "EMI"<br />
|-<br />
| 60000 || New Song "Summer Fairytale"<br />
|-<br />
| 82500 || New Outfit unlocked for "DISCO"<br />
|-<br />
| 105000 || New Song "Surrender (PureFocus remix)"<br> New Course Program "COURSE 6"<br />
|-<br />
| 127500 || New Outfit unlocked for "RUBY"<br />
|-<br />
| 150000 || New Song "Dance Partay"<br />
|-<br />
| 172500 || New Outfit unlocked for "YUNI"<br />
|-<br />
| 195000 || New Song "Tell Me What To Do"<br />
|-<br />
| 217500 || New Outfit unlocked for "RAGE"<br />
|-<br />
| 240000 || New Song "real-high-SPEED"<br />
|-<br />
| 262500 || New Song "Wings of an Angel (Fly With Me)"<br />
|-<br />
| 285000 || Mii Character unlocked<br />
|-<br />
| 307500 || New character body for Mii characters (Mii BODY A-6)<br />
|-<br />
| 330000 || New Song "El ritmo te controla"<br />
|-<br />
| 352000 || New character body for Mii characters (Mii BODY B-6)<br />
|-<br />
| 375000 || New Song "In The Air"<br />
|-<br />
| 397500 || New character bodies for Mii characters (Mii BODY D-3,E-3)<br />
|-<br />
| 420000 || New Song "in love wit you"<br />
|-<br />
| 442500 || New character body for Mii characters (Mii BODY A-7)<br />
|-<br />
| 465000 || New Song "Sky Is The Limit"<br />
|-<br />
| 487500 || New character body for Mii characters (Mii BODY B-7)<br />
|-<br />
| 510000 || New Song "GOLD RUSH"<br />
|-<br />
| 532500 || New character body for Mii characters (Mii BODY C-10)<br />
|-<br />
| 555000 || New Song "smooooch・∀・"<br />
|-<br />
| 577500 || New character bodies for Mii characters (Mii BODY D-4,E-4)<br />
|-<br />
| 600000 || New Song "ZETA ~The World of Prime Numbers and the Transcendental Being~"<br />
|-<br />
| 622500 || New character body for Mii characters (Mii BODY A-8)<br />
|-<br />
| 645000 || New Song "I'm so Happy"<br> New Course Program "WORKOUT 6"<br />
|-<br />
| 667500 || New Character unlocked "RENA"<br />
|-<br />
| 690000 || New Song "Theory of Eternity"<br />
|-<br />
| 712500 || New character body for Mii characters (Mii BODY B-8)<br />
|-<br />
| 735000 || New Song "oarfish"<br />
|-<br />
| 757500 || New character body for Mii characters (Mii BODY C-11)<br />
|-<br />
| 780000 || New Song "someday..."<br />
|-<br />
| 802500 || New character bodies for Mii characters (Mii BODY D-5,E-5)<br />
|-<br />
| 825000 || New Song "aftershock!!"<br />
|-<br />
| 847500 || New Outfit unlocked for "RENA"<br />
|-<br />
| 870000 || New Song "dirty digital"<br />
|-<br />
| 892500 || New character body for Mii characters (Mii BODY A-9)<br />
|-<br />
| 915000 || New Song "Dummy"<br />
|-<br />
| 937500 || New character body for Mii characters (Mii BODY B-9)<br />
|-<br />
| 960000 || New Song "sakura storm"<br> New Course Program "COURSE 7"<br />
|-<br />
| 982500 || New character body for Mii characters (Mii BODY C-12)<br />
|-<br />
| 1005000 || New Song "Your Angel"<br />
|-<br />
| 1027500 || New character body for Mii characters (Mii BODY A-10)<br />
|-<br />
| 1050000 || New Song "All My Love"<br />
|-<br />
| 1072500 || New character body for Mii characters (Mii BODY B-10)<br />
|-<br />
| 1095000 || New Song "Poseidon(kors k mix)"<br />
|-<br />
| 1117500 || New character body for Mii characters (Mii BODY C-13)<br />
|-<br />
| 1140000 || New Song "CG Project"<br />
|-<br />
| 1162500 || New character bodies for Mii characters (Mii BODY C-14)<br />
|-<br />
| 1185000 || New Song "KISS KISS KISS AKBK MIX"<br />
|-<br />
| 1207500 || New character bodies for Mii characters (Mii BODY C-15)<br />
|-<br />
| 1230000 || New Song "Decade"<br />
|-<br />
| 1252500 || New character bodies for Mii characters (Mii BODY C-16)<br />
|-<br />
| 1297500 || New Song "FIRE FIRE"<br />
|-<br />
| 1320000 || New character bodies for Mii characters (Mii BODY C-17)<br />
|-<br />
| 1365000 || New Song "Dazzlin' Darlin"<br />
|-<br />
| 1387500 || New character bodies for Mii characters (Mii BODY C-18)<br />
|-<br />
| 1410000 || New Song "Dazzlin' Darlin-AKBKmix-"<br />
|-<br />
| 1432500 || New character bodies for Mii characters (Mii BODY C-19)<br />
|-<br />
| 1455000 || New Song "MEI"<br />
|-<br />
| 1477500 || New character bodies for Mii characters (Mii BODY C-20)<br />
|-<br />
| 1500000 || New Song "Second Heaven"<br> New Course Program "WORKOUT 7"<br />
|-<br />
| 1522500 || New character body for Mii characters (Mii BODY C-21)<br />
|-<br />
| 1545000 || New Song "VANESSA"<br />
|-<br />
| 1567500 || New character body for Mii characters (Mii BODY C-22)<br />
|-<br />
| 1590000 || New Song "YELLOW CANDY"<br> New Course Program "COURSE 8"<br />
|-<br />
| 1612500 || New character bodies for Mii characters (Mii BODY C-23)<br />
|-<br />
| 1635000 || New Song "She is my wife"<br> New Course Program "WORKOUT 8"<br />
|-<br />
| 1657500 || New character body for Mii characters (Mii BODY C-24)<br />
|-<br />
| 1680000 || New Song "DROP"<br> New Course Program "WORKOUT 9"<br />
|-<br />
| 1702500 || New Song "Shiny World"<br />
|-<br />
| 1725000 || New Song "UNBELIEVABLE (Sparky remix)"<br />
|-<br />
| 1747500 || New Song "Sakura Sunrise"<br />
|-<br />
| 1770000 || New Song "Pierce The Sky"<br />
|-<br />
| 1792500 || New Song "ΔMAX"<br> New Course Program "COURSE 9"<br />
|-<br />
| 1815000 || New Song "888"<br />
|-<br />
| 1837500 || New Song "New Decade"<br />
|-<br />
| 1860000 || New Song "Anti-Matter"<br />
|-<br />
| 1882500 || New Song "POSSESSION"<br />
|-<br />
| 1905000 || New Song "London EVOLVED"<br />
|-<br />
| 1927500 || New Song "Valkyrie dimension"<br> New Course Program "COURSE 10"<br />
|-<br />
| 1950000 || New Song "HOTTEST PARTY"<br />
|-<br />
| 1972500 || New Song "HOTTEST PARTY 2"<br />
|-<br />
| 1995000 || New Song "HOTTEST PARTY 3"<br />
|-<br />
| 2000000 || New Song "DanceDanceRevolution"<br> New Course Program "WORKOUT 10"<br />
|-<br />
|}<br />
<br />
= External Link =<br />
To be updated.<br />
<br />
{{stub}}<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=Karin_Fujisaki&diff=506938Karin Fujisaki2022-01-06T16:15:23Z<p>NikkiS37: </p>
<hr />
<div>[[Image:Karin_fujisaki.jpg|thumb|Karin Fujisaki]]<br />
<br />
= Karin Fujisaki =<br />
<br />
== Artist Information ==<br />
* Name: Karin Fujisaki (藤咲かりん)<br />
* Real name: Unknown<br />
* Birthdate: March 25th, 1988<br />
* Birthplace: Chiba, Japan<br />
<br />
== Profile ==<br />
Karin Fujisaki, better known as miko, is a popular vocalist who makes frequent contributions to doujin circles under the alias "miko". She is also known as one of the members of ALBATROSICKS, in which she is known as "miko+Resurrection".<br />
<br />
She is known for her very high range voice, and is the vocalist behind many popular IOSYS songs, such as [[Cirno no perfect sansuu kyoushitsu|チルノのパーフェクトさんすう教室]] and [[Marisa wa taihen na mono wo nusunde ikimashita|魔理沙は大変なものを盗んでいきました]].<br />
<br />
== Trivia ==<br />
* Karin Fujisaki is in her own doujin circle ''Alternative ending'', and not IOSYS (as is commonly assumed).<br />
<br />
== Aliases ==<br />
* 藤咲かりん<br />
* miko / みこ<br />
* miko+Resurrection<br />
* 愉快な⑨周年フレンズ (member of)<br />
<br />
== BEMANI Songs ==<br />
{|class="wikitable sortable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="300px"|Song<br />
!style="background:#9999ee; text-align: center;" width="225px"|Artist<br />
!style="background:#9999ee; text-align: center;" width="225px"|Game<br />
!style="background:#9999ee; text-align: center;" width="125px"|Genre<br />
!style="background:#9999ee; text-align: center;"|Vocals<br />
|-<br />
| [[Ka-shi-ma-shi PUMP UP!|か・し・ま・し☆PUMP UP!]] || [[Toshiyuki Kakuta|miko]] || [[AC copula|beatmania IIDX 23 copula]] || SUMMER WORKOUT || ✓ <br />
|-<br />
| [[Oyome ni shinasai!|お嫁にしなさいっ!]] || [[Youhei Kimura|ARM]]+夕野ヨシミ || [[AC BST|BeatStream]] || - || ✓ <br />
|-<br />
| [[Zeppin miko miko miracle shouten recipe!|絶品☆みこみこミラクル昇天レシピ!]] || [[MOSAIC.WAV]] & miko(Alternative ending) || [[AC BST AnimTribe|BeatStream アニムトライヴ]] || - || ✓<br />
|-<br />
| [[Entrapment]] || [[Sota Fujimori|Expander]] || [[AC jb Qubell|jubeat Qubell]] || - || ✓<br />
|-<br />
| [[Pizza ga tabetakute shouganai minasan no kimochi wo daiben shimashita|ピザが食べたくてしょうがない皆さんの気持ちを代弁しました]] || [[Yuuya Kobayashi|コバヤシユウヤ]](IOSYS) feat. miko || [[AC jb festo|jubeat festo]] || - || ✓<br />
|-<br />
| [[Artificial children|アーティフィシャル・チルドレン]] || [[Youhei Kimura|ARM]]+夕野ヨシミ feat. miko || [[CS jb plus|jubeat plus]] / [[CS RB plus|REFLEC BEAT plus]] || - || ✓<br />
|-<br />
| [[Hoshi wo koete|ホシヲコエテ]] || [[Youhei Kimura|ALBATROSICKS]] || [[CS jb plus|jubeat plus]] / [[CS RB plus|REFLEC BEAT plus]] || - || ✓<br />
|-<br />
| [[Neko kuma usasaa|ネコクマウササー]] || [[Yuuma Mizonokuchi|溝口ゆうま]] feat. みこ♡なち♡あい || [[AC MSC|MÚSECA]] || - || ✓<br />
|-<br />
| [[MERRiESTxHOLiC]] || miko♡[[nachi]] feat.[[u-z]] || [[AC MSC|MÚSECA]] || - || ✓<br />
|-<br />
| [[Otacir revolution|オタサー☆レボリューション]] || [[Youhei Kimura|ARM]](IOSYS) feat. miko & キム || [[AC RB groovin'!!|REFLEC BEAT groovin'!!]] || - || ✓<br />
|-<br />
| [[Cirno no perfect sansuu kyoushitsu|チルノのパーフェクトさんすう教室]] || [[Youhei Kimura|ARM]](IOSYS) || [[AC SDVX|SOUND VOLTEX BOOTH]] || - || ✓ <br />
|-<br />
| [[Marisa wa taihen na mono wo nusunde ikimashita|魔理沙は大変なものを盗んでいきました]] || [[Youhei Kimura|ARM]](IOSYS) || [[AC SDVX|SOUND VOLTEX BOOTH]] || - || ✓<br />
|-<br />
| [[Kanbu de tomatte sugu tokeru ~ kyouki no Udongein|患部で止まってすぐ溶ける ~ 狂気の優曇華院]] || [[Youhei Kimura|ARM]](IOSYS) || [[AC SDVX II|SOUND VOLTEX II -infinite infection-]] || - || ✓<br />
|-<br />
| [[Buchiage doctor hi-tekko sanshimai|ブチアゲドクター☆ハイテッコ三姉妹]] || [[Yuuma Mizonokuchi|溝口ゆうま]] feat. みこ♡なち♡あい || [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]] || - || ✓<br />
|-<br />
| [[Cirno no perfect sansuu kyoushitsu 9 shuunen version|チルノのパーフェクトさんすう教室 ⑨周年バージョン]] || [[Youhei Kimura|IOSYS]]と愉快な⑨周年フレンズ || [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]] || - || ✓<br />
|-<br />
| [[Hourai festivo|蓬莱フェスティボー]] || [[Yuuma Mizonokuchi|溝口ゆうま]] feat. みこ♡なち♡あい || [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]] || - || ✓<br />
|-<br />
| [[Shuwa spa daisakusen (kashiore! gu niang remix)|しゅわスパ大作戦☆ (カシオれ!くーにゃんリミックス)]] || [[Shohei Uno|uno]](IOSYS) feat.miko || [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]] || - || ✓<br />
|-<br />
| [[Buchiagesourou! Gendai ninja sanshimai|ブチ上げ候!現代忍者三姉妹]] || [[Yuuma Mizonokuchi|溝口ゆうま]] feat. みこ♡なち♡あい || [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]] || - || ✓<br />
|-<br />
| [[Thank you for your playing music]] || [[Kabocha|かぼちゃ]] feat. miko || [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]] || - || ✓<br />
|}<br />
<br />
[[Category:Commission Vocalists|Fujisaki, Karin]]<br />
[[Category:Vocalists|Fujisaki, Karin]]</div>NikkiS37https://remywiki.com/index.php?title=CS_DDR_FamiMat&diff=506937CS DDR FamiMat2022-01-06T16:01:09Z<p>NikkiS37: seiya → Kiyoshi</p>
<hr />
<div>{{DISPLAYTITLE:ダンスダンスレボリューション ふぁみマット}}<br />
{{DDR-CS}}<br />
= ダンスダンスレボリューション ふぁみマット =<br />
<br />
== Release Information ==<br />
* Release date: August 9th, 2001<br />
<br />
== General Information / Changes ==<br />
* DanceDanceRevolution FamiMat (ダンスダンスレボリューション ふぁみマット) is a plug-and-play TV game released as part of TAKARA's ''PlugIt!'' series.<br />
* Features a default song list of 15 pop'n music crossovers, but new songs can be obtained by using special cartridges (named "Platinum Cartridges" (プラチナカートリッジ)).<br />
* All songs are sequenced renditions.<br />
* Four game modes are available:<br />
** '''Family Mode''' (ふぁみりーモード) is for beginners. The game does not end if the player fails in the middle of a song.<br />
** '''Brother/Sister Mode''' (おにいちゃん・おねえちゃんモード) is regular DanceDanceRevolution gameplay.<br />
** '''Papa/Mama Mode''' (パパ・ママモード) lets the player to play courses.<br />
** '''Rival Mode''' (らいばるモード) is a two players mode that lets players "attack" each other with gimmicks.<br />
<br />
= Song List =<br />
BPMs are not shown in-game. As the difficulties in ダンスダンスレボリューション ふぁみマット do not have official names, they will be named "Easy" and "Hard" for the sake of convenience.<br />
<br />
== Default Songs ==<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Artist<br />
!style="background:#9999ee; text-align: center;" colspan="2"|Difficulty<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="70px"|Easy<br />
!style="background:#9999ee; text-align: center;" width="70px"|Hard<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="12"|Default Songs<br />
|-<br />
| [[birds]]{{from|[[PnM AC 4|pop'n music 4]]}} || [[Sanae Shintani|Sana]] || 1 || 4<br />
|-<br />
| [[ELECTRONISM]]{{from|[[PnM AC 4|pop'n music 4]]}} || [[Kiyoshi Murai|V.C.O.]] || 1 || 3<br />
|-<br />
| [[POP-STEP-UP]]{{from|[[PnM AC 5|pop'n music 5]]}} || [[Kiyoshi Murai|SOUNDROID]] || 2 || 5<br />
|-<br />
| [[Quick Master Millennium mix|Quick Master・Millennium mix]]{{from|[[PnM AC 4|pop'n music 4]]}} || [[Youhei Shimizu|act deft]]/[[Kiyoshi Murai|Millennium Project]] || 2 || 3<br />
|-<br />
| [[TOON MANIAC]]{{from|[[PnM AC 4|pop'n music 4]]}} || [[Kiyoshi Murai|Theme from"TOON MANIA"]] || 2 || 4<br />
|-<br />
| [[une fille dans la pluie]]{{from|[[PnM AC 5|pop'n music 5]]}} || [[Fabienne Haber]] || 3 || 4<br />
|-<br />
| [[WE TWO ARE ONE]]{{from|[[PnS AC|pop'n stage ex]]}} || [[Noriko Fukushima|Lala Moore]] || 2 || 4<br />
|-<br />
| [[Akai ringo|赤いリンゴ]]{{from|[[PnM CS 3|pop'n music 3 APPEND DISC]]}} || [[Yoichi Hayashi|Lollipop Tonic]] featK || 1 || 2<br />
|-<br />
| [[Koi wa tennen|恋は天然]]{{from|[[PnM AC 4|pop'n music 4]]}} || [[Kiyoshi Murai|ナチュラル]][[Kiyomi Kumano|ベア]] || 1 || 3<br />
|-<br />
| [[Mahou no tobira (SPACE MACO no theme)|魔法の扉 (スペース@マコのテーマ)]]{{from|[[PnS AC|pop'n stage]]}} || [[Kiyotaka Sugimoto|a.s.a.]] || 3 || 5<br />
|-<br />
| [[Surechigau futari Millennium mix|すれちがう二人・Millennium mix]]{{from|[[PnM AC 4|pop'n music 4]]}} || [[Sanae Shintani|apresmidi]]/[[Kiyoshi Murai|Millennium Project]] || 1 || 3<br />
|-<br />
| [[Toumeina manicure|透明なマニキュア]]{{from|[[PnM AC 4|pop'n music 4]]}} || [[Kiyomi Kumano|Kiyommy]]+[[Kiyoshi Murai|Seiya]] || 2 || 4<br />
|}<br />
<br />
== Platinum Cartridges ==<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="260px"|Artist<br />
!style="background:#9999ee; text-align: center;" colspan="2"|Difficulty<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="70px"|Easy<br />
!style="background:#9999ee; text-align: center;" width="70px"|Hard<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="12"|Platinum Cartridge P-1 Best Hit Vol.4 (プラチナカートリッジ P-1 ベストヒット Vol.4)<br />
|-<br />
| [[A-RA-SHI|A·RA·SHI]] || 嵐 || 2 || 3<br />
|-<br />
| [[HELLO (Masaharu Fukuyama)|HELLO]] || 福山雅治 || 2 || 4<br />
|-<br />
| [[Purple The Orion]] || DA PUMP || 1 || 2<br />
|-<br />
| [[Akai nikkichou|赤い日記帳]] || あか組4 || 1 || 3<br />
|-<br />
| [[Aoi sports car no otoko|青いスポーツカーの男]] || 青色7 || 4 || 5<br />
|-<br />
| [[Apollo|アポロ]] || ポルノグラフィティ || 3 || 5<br />
|-<br />
| [[Boku no senaka ni wa hane ga aru|ボクの背中には羽根がある]] || KinKi Kids || 1 || 3<br />
|-<br />
| [[Hajimete no happy birthday!|初めてのハッピーバースディ!]] || カントリー娘。に石川梨華(モーニング娘。) || 2 || 4<br />
|-<br />
| [[Hanabi|花火]] || aiko || 2 || 3<br />
|-<br />
| [[Kiiroi osora de BOOM BOOM BOOM|黄色いお空でBOOM BOOM BOOM]] || 黄色5 || 1 || 2<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="12"|Platinum Cartridge P-2 TVPOP Junior Vol.2 (プラチナカートリッジ P-2 TVPOP ジュニア Vol.2)<br />
|-<br />
| [[Fighting Spirits -SONG FOR BEYBLADE-]] || system-B (爆転シュート ベイブレード) || 3 || 4<br />
|-<br />
| [[RUN! RUN! RUN!]] || 大槻 真希 (ONE PIECE) || 2 || 4<br />
|-<br />
| [[Doraemon no uta|ドラえもんのうた]] || 大杉 久美子 (ドラえもん) || 1 || 2<br />
|-<br />
| [[Gaoranger hoero!!|ガオレンジャー吼えろ!!]] || 山形 ユキオ (百獣戦隊ガオレンジャー) || 1 || 4<br />
|-<br />
| [[Hamtaro no tottoko uta|ハム太郎のとっとこうた]] || ハムちゃんず (とっとこハム太郎) || 3 || 5<br />
|-<br />
| [[Kamen Rider AGITO|仮面ライダーAGITΩ]] || [[Shinichi Ishihara|石原 慎一]] (仮面ライダーアギト) || 2 || 3<br />
|-<br />
| [[Minimoni. jankenpyon!|ミニモニ。ジャンケンぴょん!]] || ミニモニ。 || 2 || 3<br />
|-<br />
| [[Ojamajo de BANBAN|おジャ魔女でBAN²]] || MAHO堂 (もーっと!おジャ魔女どれみ) || 2 || 3<br />
|-<br />
| [[Shingo mama no oha rock|慎吾ママのおはロック]] || 慎吾ママ || 1 || 2<br />
|-<br />
| [[Twinkle star|トゥインクル☆スター]] || 千葉 紗子 (コメットさん☆) || 2 || 3<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="12"|Platinum Cartridge P-3 Enka Best Vol.1 (プラチナカートリッジ P-3 演歌ベスト Vol.1)<br />
|-<br />
| [[Hakone Hachiri no hanjirou|箱根八里の半次郎]] || 氷川 きよし || 1 || 3<br />
|-<br />
| [[Izakaya|居酒屋]] || 五木 ひろし・木の実 ナナ || 2 || 3<br />
|-<br />
| [[Jinsei iroiro|人生いろいろ]] || 島倉 千代子 || 2 || 3<br />
|-<br />
| [[Kita kuukou|北空港]] || 浜 圭介・桂 銀淑 || 1 || 3<br />
|-<br />
| [[Mago|孫]] || 大泉 逸郎 || 1 || 2<br />
|-<br />
| [[Naniwabushidayo jinsei wa|浪花節だよ人生は]] || 細川 たかし || 2 || 3<br />
|-<br />
| [[Noborizaka|のぼり坂]] || 北島 三郎 || 1 || 4<br />
|-<br />
| [[Toki no nagare ni mi wo makase|時の流れに身をまかせ]] || テレサ・テン || 2 || 3<br />
|-<br />
| [[Tokyo twilight|トーキョー・トワイライト]] || チェウニ || 1 || 4<br />
|-<br />
| [[Yoake|夜明け]] || 天童 よしみ || 1 || 2<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="12"|Platinum Cartridge P-4 Best Hit Vol.7 (プラチナカートリッジ P-4 ベストヒット Vol.7)<br />
|-<br />
| [[Every Heart -minna no kimochi-|Every Heart -ミンナノキモチ-]] || BoA || 3 || 4<br />
|-<br />
| [[Feel fine!]] || 倉木麻衣 || 1 || 3<br />
|-<br />
| [[Free & Easy]] || 浜崎あゆみ || 2 || 3<br />
|-<br />
| [[Mugen]] || ポルノグラフィティ || 3 || 5<br />
|-<br />
| [[ONE SURVIVE]] || 中島美嘉 || 3 || 4<br />
|-<br />
| [[secret base ~kimi ga kuretamono~|secret base ~君がくれたもの~]] || ZONE || 1 || 2<br />
|-<br />
| [[Yeah! Meccha holiday|Yeah! めっちゃホリディ]] || 松浦亜弥 || 1 || 3<br />
|-<br />
| [[Kanashimi blue|カナシミブルー]] || KinKi Kids || 2 || 4<br />
|-<br />
| [[Kanpai!!|カンパイ!!]] || TOKIO || 1 || 3<br />
|-<br />
| [[Shanti|シャンティ]] || 島谷ひとみ || 2 || 5<br />
|}<br />
<br />
= Related Links =<br />
None.<br />
<br />
{{stub}}<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=WITCH_DOCTOR_(GIANTS_TOONS_VERSION)&diff=506767WITCH DOCTOR (GIANTS TOONS VERSION)2022-01-05T09:57:04Z<p>NikkiS37: Added the correct credits from both Cartoons' Toonage album (which the original Witch Doctor first appeared in) and the Dancemania HAPPY PARADISE 2 promo vinyl.</p>
<hr />
<div>= WITCH DOCTOR (GIANTS TOONS VERSION) =<br />
<br />
== Song Information ==<br />
[[Image:WITCH DOCTOR (GIANTS TOONS VERSION).png|thumb|256px|WITCH DOCTOR (GIANTS TOONS VERSION)'s banner.]]<br />
Artist: CARTOONS<br><br />
Composition/Lyrics: Ross Bagdasarian (as David Seville)<br><br />
Producers: Jesper "Sponge" Dukholt, Martin "Toonie" Østengaard<br><br />
Arrangement: Red Monster<br><br />
Album: TOONTASTIC! (2000)<br><br />
BPM: 150<br><br />
Length: 1:35<br><br />
First Music Game Appearance: [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]<br><br />
Other Music Game Appearances: None.<br />
<br />
== Lyrics ==<br />
<pre>Uhh ehh uh ah ah<br />
Ting tang walla walla bing bang<br />
Uhh ehh uh ah ah<br />
Ting tang walla walla bing bang<br />
<br />
Uhh ehh uh ah ah<br />
Ting tang walla walla bing bang<br />
Uhh ehh uh ah ah<br />
Ting tang walla walla bing bang<br />
<br />
<br />
I told the Witch Doctor I was in love with you<br />
I told the Witch Doctor I was in love with you<br />
And the Witch Doctor he told me what to do<br />
He told me<br />
<br />
Uhh ehh uh ah ah<br />
Ting tang walla walla bing bang<br />
Uhh ehh uh ah ah<br />
Ting tang walla walla bing bang<br />
<br />
Uhh ehh uh ah ah<br />
Ting tang walla walla bing bang<br />
Uhh ehh uh ah ah<br />
Ting tang walla walla bing bang<br />
<br />
You can keep your love from me just like you were a miser<br />
And I'll admit it wasn't very smart<br />
So I went out and found myself a guy that's so much wiser<br />
And he taught me the way to win your heart<br />
<br />
Uhh ehh uh ah ah<br />
Ting tang walla walla bing bang<br />
Uhh ehh uh ah ah<br />
Ting tang walla walla bing bang<br />
<br />
Uhh ehh uh ah ah<br />
Ting tang walla walla bing bang<br />
Uhh ehh uh ah ah<br />
Ting tang walla walla bing bang</pre><br />
<br />
== Song Connections / Remixes ==<br />
* WITCH DOCTOR (GIANT TOONS VERSION) is a eurodance cover of ''Witch Doctor'' by David Seville and The Chipmunks.<br />
* The full, unmixed version of WITCH DOCTOR (GIANTS TOONS VERSION) can be found on the second ''Dancemania HAPPY PARADISE 2'' promo vinyl, under the title ''WITCH DOCTOR (RM 2001 Mix)''.<br />
<br />
== Trivia ==<br />
* WITCH DOCTOR (GIANTS TOONS VERSION) was used as name entry music after getting the third high score in DDRMAX -DanceDanceRevolution 6thMIX-.<br />
* The GIANTS in WITCH DOCTOR (GIANTS TOONS VERSION)'s subtitle refers to the Dancemania-related compilation it appeared in: ''GIANTS mania'', focused on the Japanese baseball team ''Yomiuri Giants'' (読売ジャイアンツ).<br />
* WITCH DOCTOR (GIANT TOONS VERSION) received a BEGINNER chart in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].<br />
* According to Jason Enos, former manager of the DanceDanceRevolution CS titles in America, he did not like WITCH DOCTOR (GIANTS TOONS VERSION) because he thought it did not fit into a dancing game [https://web.archive.org/web/20020810170922/http://ddrspot.com:80/viewArticle.asp?article=77].<br />
<br />
== Song Production Information ==<br />
Untranslated.<br />
<br />
== Difficulty & Notecounts ==<br />
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2.<br />
<br />
{{DDR Chart Header|<br />
{{DDR Chart Notecounts|100 / 0|129 / 1|188 / 32|437 / 2|- / - / -|113 / 1|219 / 4|316 / 14|- / - / -}}<br />
{{DDR Chart|DDRMAX|-|N/A|N/A|N/A|-|N/A|N/A|N/A|-}}<br />
{{DDR Chart|DDRMAX2 location test|-|2|6|9|-|2|5|7|-}}<br />
{{DDR Chart|DDRMAX2|-|&uarr;3|&darr;4|&darr;8|-|2|&uarr;6|&uarr;8|-}}<br />
{{DDR Chart|DanceDanceRevolution EXTREME|'''1'''|3|4|8|-|2|6|8|-}}<br />
{{DDR Chart|DDRMAX CS JP|-|N/A|N/A|N/A|-|N/A|N/A|N/A|-}}<br />
{{DDR Chart|DanceDanceRevolution Party Collection|1|3|4|8|-|2|6|8|-}}<br />
}}<br />
<br />
[[Category:Songs]]<br />
[[Category:DDR Songs]]<br />
[[Category:DDR Cut Songs]]<br />
[[Category:DDR Licensed Songs]]<br />
[[Category:DDR Songs with Unique Videos]]<br />
[[Category:Dancemania Licensed Songs]]</div>NikkiS37https://remywiki.com/index.php?title=IIDX_Glossary&diff=506755IIDX Glossary2022-01-05T02:00:28Z<p>NikkiS37: </p>
<hr />
<div>= beatmania IIDX Glossary =<br />
This page covers the most common terms found in beatmania IIDX and its fan community.<br />
<br />
;4KEYS<br />
:Replaced in [[AC 3rd style|3rd style]] by LIGHT7, this was intended as a beginner-friendly mode that used only the four white keys. Available only on [[AC 1st style|beatmania IIDX]], [[AC substream|substream]], and [[AC 2nd style|2nd style]].<br />
;5KEYS (10KEYS on Double)<br />
:Available for home versions as a specific mode, this plays exactly as 7KEYS, except that the last two keys farthest from the turntable aren't used. This is probably a compatibility issue with original ''beatmania'' controllers, so that owners of the original could still somewhat play beatmania IIDX, only having the 5-key controller at hand. In arcade versions of beatmania IIDX, 5KEYS has been available from the start as a special gameplay option, most likely as an attempt to help players of the original series make the transition. Starting with [[AC 7th style|7th style]] (and [[CS 10th style|10th style CS]]), 5KEYS was turned into an ASSIST modifier, allowing it to be used with notecharts other than the ordinary 7KEYS mode. From [[AC 10th style|10th style arcade]] through [[AC DistorteD|DistorteD]], songs using this modifier counted as EASY CLEARs; the CS releases didn't save 5KEY scores until ASSIST CLEAR was introduced in [[AC GOLD|GOLD]]. 5KEY was removed in [[AC Rootage|Rootage]].<br />
;ALL SCRATCH<br />
:Modifier that converts most notes into scratches while chords will have their extra notes mapped to their regular column. Scores do not save while this is on.<br />
;ANOTHER<br />
:The highest selectable difficulty level for most songs. Prior to [[AC HAPPY SKY|HAPPY SKY]], ANOTHER charts did not have their own difficulty ratings and would display as the same difficulty as the HYPER version. Some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have an ANOTHER that sounds different from the original song]]. ANOTHER is intended generally for experienced players and usually contains notecharts with a difficulty of 9 to 12. Not every song has an ANOTHER version, though songs without ANOTHER charts typically originate from older styles.<br />
;ARENA Mode<br />
:A matching battle mode introduced in [[AC CANNON BALLERS|CANNON BALLERS]] via an online update, and was first unveiled in [[KONAMI Arcade Championship|The 7th KONAMI Arcade Championship]], whereas four players, played locally or online, compete in a set of four songs. A special pacemaker graph, ARENA target score, is exclusive to this mode to track the performances for all players real time. When playing online on certain time periods, the player earns ARENA CUBES which can be used to unlock songs and hidden LEGGENDARIA charts.<br />
;ASSIST<br />
:A category of modifiers that automatically play notes for the player, including 5KEYS, AUTO-SCRATCH, LEGACY, and any combination thereof. Charts cleared with ASSIST modifiers will be marked with an ASSIST CLEAR until the player achieves an EASY CLEAR or higher. Notes that are automatically played do not count towards EX score, so while ASSIST mods can help in clearing the chart, they will reduce the maximum EX score attainable due to the lower number of playable notes. CS releases prior to [[CS GOLD|GOLD CS]] do not save scores with the ASSIST mods 5KEY and/or AUTO-SCRATCH.<br />
;ASSISTED EASY<br />
:Introduced in [[AC copula|copula]], this Gauge modifier behaves in the same way as the EASY gauge; the passing requirement is also lowered to 60%. The clear lamp while using this modifier is ASSIST Clear.<br />
;AUTO-SCRATCH<br />
:An ASSIST modifier that automatically plays scratch notes. Prior to [[CS GOLD|GOLD CS]], scores with this mod did not save in the home releases; from [[AC 10th style|10th style arcade]] through [[AC DistorteD|DistorteD]], though, scores cleared with this mod were counted as EASY CLEAR.<br />
;BACKSPIN SCRATCH<br />
:A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]].<br />
;BEGINNER<br />
:This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). BEGINNER gives an alternate note chart for nearly all songs from levels 1-3. From 9th style to [[AC PENDUAL|PENDUAL]], BEGINNER was a separate mode with only BEGINNER charts, thus severely limiting the number of songs available in a game, while the difficulty levels are written in Kanji. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived. Prior to [[AC HEROIC VERSE|HEROIC VERSE]], scores do not save for BEGINNER charts, and all songs have a generic green clear lamp. Barring a couple of exceptions in some CS releases, there are no Double BEGINNER charts.<br />
;CHARGE NOTE<br />
:A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS.<br />
;[[beatmania IIDX Dan Courses|CLASS / DAN ININTEI (DAN)]]<br />
:This mode serves as a skill-ranking system for beatmania IIDX players. Modeled after the Dan system for many martial arts schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double prior to copula) all the way through 10th Dan (the highest rank attainable). Each rank consists of a course of four songs (three on Double prior to copula), each rank being harder than the last. The highest rank a player can achieve can be considered that player's relative "skill level," and is a decent way to gauge player ability. In [[AC DistorteD|DistorteD]], an extra rank above 10th Dan was added, called Kaiden, that is designed to truly test a beatmania IIDX master's skills. A new rank was added in [[AC copula|copula]] called Chuuden, as a bridge between 10th Dan and Kaiden.<br />
;CLEAR RATE<br />
:The ratio of clears to total attempts by all players on the [[e-amusement]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart. Introduced in IIDX RED.<br />
;DELLAR<br />
:DELLAR is an in-game currency first introduced in [[AC Resort Anthem|Resort Anthem]] where players could buy customization items, song unlocks and other in-game decorations. Since [[AC PENDUAL|PENDUAL]], DELLAR has been renamed to fit the style's genre. It was first introduced as a pilot in [[AC GOLD|GOLD]] under the GP system, which used to unlock songs on IIDX RECORDS folder.<br />
;DJ LEVEL<br />
:The grading system in beatmania IIDX, first introduced in [[AC 6th style|6th style]]. DJ Rank ranges in eight levels, from AAA (read as "Triple A") to F, and each rank separates by one-ninth of the maximum EX SCORE, all the way down to 2/9.<br />
;DJ VIP PASS<br />
:Introduced in [[AC Lincle|Lincle]], DJ VIP PASS is an in-game [[PASELI]] purchasable item whereas players can grant a 3-stage guarantee (Gold) and removing level restrictions (Platinum) in STANDARD mode. SPADA introduces a third pass, BLACK, in which the player can grant in-game bonuses and the ability to play the same song in one credit. Before copula, DJ VIP PASS Black is used automatically, but can be activated anytime if they wish. Since [[AC SINOBUZ|SINOBUZ]], VIP Passes can now be obtained as a daily bonus on certain days.<br />
;DOUBLE PLAY<br />
:A play mode in which the player uses both sets of seven keys and both turntables.<br />
;EASY<br />
:A GAUGE modifier that consists of a modified GROOVE GAUGE that sustains lower penalties for misses. In the arcade versions ''only'', from [[AC 10th style|10th style]] through [[AC DistorteD|DistorteD]], songs with 5KEY and AUTO-SCRATCH on also counted as EASY CLEAR. <br />
;EX HARD<br />
:A GAUGE modifier, similar to the HARD gauge but with harsher penalties missing a note (BAD/excess POOR: 10%, POOR: 18%). It has a yellow GROOVE GAUGE. Introduced in Lincle.<br />
;[[EX Score|EX SCORE]]<br />
:An alternate scoring system based on the scoring mechanics used in EXPERT mode, but it has since became a norm to dictate the player's overall accuracy and DJ Rank and used as a base score to determine the player's overall strength. GREATs increases the EX SCORE, with 2 for a flashing JUST GREAT and 1 for a regular GREAT. The score displaying in the game replaces the traditional [[Money Score]] scoring system beginning in [[AC BISTROVER|BISTROVER]].<br />
;EXPAND JUDGE<br />
:A modifier in which timing for GREATs is quadrupled. Scores do not save while this is on. Introduced in PENDUAL.<br />
;EXPERT<br />
:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]], but has since returned in [[AC PENDUAL|PENDUAL]], this time as a software update. It did not return again since [[AC Rootage|Rootage]].<br />
;EXTRA STAGE<br />
:A bonus stage that occurs after the FINAL STAGE, which can be accessed after fulfilling certain criteria. First introduced in [[AC 7th style|7th style]]. Since SPADA, EXTRA Stage is Premium-Start exclusive on Japanese cabinets, which can only be accessed when playing on PASELI. Asian, Korean and North American cabinet versions however, are not affected after the change, since these cabinets do not support PASELI. When playing on TIME-based modes, each stage is named as EXTRA STAGE.<br />
;FREE<br />
:Similar to Standard/Arcade mode, with the exception that there is no limit on the which songs can be picked for any particular stage. On home versions, play in Free Mode will continue endlessly until the player chooses to return to the main menu. On arcade versions, Free Mode allows for the player to play two stages, but the player can pick any song for either stage without limits on difficulty and without having to worry about Game Over if a song is failed. A variant of this mode is TIME FREE, introduced in [[AC SINOBUZ|SINOBUZ]], whereas the two stages is changed to five minutes.<br />
;FREE PLUS<br />
:A variant of arcade versions' FREE mode, but exclusively for two players and with three stages. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] is TIME FREE PLUS, which was set to seven minutes instead.<br />
;FULL COMBO<br />
:Clearing a song with the maximum possible combo; in other words, clearing a song with zero BADs and POORs (other than POORs sustained by excessively pressing keys). Beginning in [[AC 10th style|10th style]], achieving a FULL COMBO results in a splash graphic accompanied by the text "FULL COMBO". The Clear Lamp for FULL COMBO overrides all other clears.<br />
;FULL COMBO RATE<br />
:A variant of CLEAR RATE, which displays the ratio of full combo clears to total attempts by all players on the [[e-amusement]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart. Introduced in EMPRESS and replaces CLEAR RATE when playing on HAZARD, but it has since appeared on all modes beginning in SINOBUZ.<br />
;HARD<br />
:A GAUGE modifier that consists of a modified EXPERT gauge that sustains higher penalties for misses, 6% for BADs or excess POORs, 10% for POORs. If the gauge drops to 30%, the penalties are decreased. If it drops to 0, you immediately fail the song.<br />
;HAZARD<br />
:A variant of FREE mode, but with four stages and a new restriction: if you break combo at any point, you fail the song instantly. In arcade versions, it is accessed by highlighting FREE on the mode select screen and pressing the three black keys simultaneously. In console versions, it is a GAUGE modifier accessed by holding down the key to change gauge modifier as you select HARD gauge. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] is TIME HAZARD, which was set to eight minutes instead.<br />
;HELL BACKSPIN SCRATCH<br />
:Introduced in copula, they are exactly like normal BACKSPIN SCRATCHES, but they replenish the GROOVE GAUGE gradually the longer they are spun, and they can be started at any point in the scratch. If stopped too early, they decrease the GROOVE GAUGE gradually. In the English versions of arcade games since HEROIC VERSE, these are called "Special Backspin Scratches".<br />
;HELL CHARGE NOTE<br />
:Also introduced in copula, they are exactly like normal CHARGE NOTES, but they replenish the GROOVE GAUGE gradually the longer they are held, and they can be hit at any point in the note. If released too early, they decrease the GROOVE GAUGE gradually. In the English versions of arcade games since HEROIC VERSE, these are called "Special Charge Notes".<br />
;HI-SPEED<br />
:A modifier that affects the scroll rate of the chart. However, the chart itself and the song remain unchanged, with notes spread out to compensate. Early versions of beatmania IIDX have only one setting, but newer versions add more options; [[AC tricoro|tricoro]] and onwards in particular allows adjusting the HI-SPEED multiplier with up to two decimal points of precision. Rootage revised the modifier by adding preset HI-SPEED settings which regulate the scroll rate (though it also be affected with any BPM changes). HEROIC VERSE restored the pre-Lincle HI-SPEED setting while HI-SPEED can be set at a 0.25 increment, up from 0.5.<br />
;HYPER <nowiki>(old styles: 7KEYS for Single, 14KEYS for Double)</nowiki><br />
:This is the standard difficulty between NORMAL and ANOTHER. It is intended for intermediate players and usually contains notecharts with a difficulty between 6 and 10.<br />
;LEGACY<br />
:An ASSIST modifier that converts Charge Notes and Backspin Scratches to regular notes. If used within a chart with no Charge Notes or Backspin Scratches and said chart is cleared, it will be marked with a standard clear lamp.<br />
;LEGGENDARIA <nowiki>(old styles: BLACK ANOTHER / KURO ANOTHER)</nowiki><br />
:A fifth difficulty that is typically harder than ANOTHER, and first introduced as an EXTRA-STAGE exclusive for the event ''Spada†leggendaria'' in [[AC SPADA|beatmania IIDX 21 SPADA]]. Not every song has a LEGGENDARIA chart, although returning songs are occasionally given one. The songs when played had a magenta color font and the "†" moniker, and were segregated on a LEGGENDARIA folder, which contains all the LEGGENDARIA charts. Beginning in [[AC HEROIC VERSE|HEROIC VERSE]], the difficulty is now made official while the "†" moniker is removed. The concept for a fifth difficulty first debuted on [[CS DJ TROOPERS|DJ TROOPERS CS]] as Black ANOTHER charts, with many of them having appeared later in arcade titles as LEGGENDARIA charts. [[MENDES]]' Single Black ANOTHER chart is notorious for having the most notes of any Single Play beatmania IIDX chart ever, with 2626 notes.<br />
;LIGHTNING MODEL<br />
:A revised cabinet model first introduced in HEROIC VERSE, with added functionalities such as higher image quality, access of songs or game modes exclusive to this model, and the inclusion of Premium Area, a touchscreen panel where players can adjust settings or modifiers, or using other functionalities such as searching or sorting songs.<br />
;[[Money Score|MONEY SCORE]]<br />
:Money score is a scoring display that displays a score of up to 200,000 points based on hitting notes in precision. In the past, money score is the basis for high scores in arcade mode in the past, and is derived from the name "money" in the early beatmania games where it represents the money earned for being a DJ. Money Score was removed in [[AC BISTROVER|BISTROVER]].<br />
;MULTI SPIN SCRATCH<br />
:A variant of a backspin scratch introduced in [[AC CastHour|CastHour]], where the player must hit the scratch a certain amount of times within the same scratch. Each scratch counts as a note.<br />
;NORMAL <nowiki>(old styles: LIGHT7 for Single, LIGHT14 for Double)</nowiki><br />
:This mode is a degree of difficulty lower than HYPER. It is intended for beginning players and usually contains notecharts with a difficulty between 1 and 7.<br />
;NOTES RADAR<br />
:Introduced in [[AC HEROIC VERSE|HEROIC VERSE]], the NOTES RADAR is a graphic representation of different aspects of the song's difficulty.<br />
;ONE MORE EXTRA STAGE<br />
:The stage that occurs after the EXTRA STAGE, which can be accessed by fulfilling song conditions. Usually involves the player playing a difficult song with a fixed gauge modifier.<br />
;PERFECT COMBO<br />
:Clearing a song with all JUST GREAT's and/or GREAT's. However, the clear lamp for a PERFECT COMBO is still a FULL COMBO Clear.<br />
;PREMIUM FREE<br />
:An arcade-exclusive variant of FREE mode that allows you to play as many songs as you wish for a specified amount of time, similar to console versions' FREE mode but with a time limit; by default, 6-, 8-, and 10-minute modes are available. You can quit a song any time by pressing the EFFECT and VEFX buttons. This is a [[PASELI]]-only mode, and costs more than a credit of other play modes in exchange for this convenience.<br />
;Q-PRO<br />
:An in-game customizable avatar used for displaying the player's character. Introduced in Lincle.<br />
;REGUL-SPEED<br />
:Modifier that makes any song played 150 BPM, ignoring any BPM changes as well. Scores do not save while this is on.<br />
;RETIRE<br />
:First introduced in 7th style, retire is a type of fail where the player receives 50 POORs consecutively (if they player does not play on HARD or EX-HARD gauge and while on STEP UP or STANDARD modes). While at later styles, a "RETIRE?" notice will be displayed to the player before showing the "STAGE FAILED" screen.<br />
;STEP UP<br />
:A play mode suitable for all players whereas players play songs with a limited, but dynamic song list which refreshes every song, with the starting difficulty level based on a tier (Lincle or tricoro) or by starting Dan rank (SPADA onwards).<br />
;SINGLE PLAY<br />
:A play mode in which the player uses one set of seven keys and its corresponding turntable. The turntable that arranged from the left is the 1P side (which is the layout for CENTRE PLAY in the early beatmania games), whereas 2P has the turntable arranged from the right (which is also the standard layout for early beatmania games).<br />
;TIME HELL mode<br />
:Introduced in [[AC CANNON BALLERS|CANNON BALLERS]], it is a variant of FREE mode available on every Thursdays, replacing HAZARD. The player is given 8-minutes, and is forced on a special HARD/EX-HARD gauge where it cannot be recovered, similar to the PRESSURE gauge seen in pre-[[AC DDR SuperNOVA2|DDR SuperNOVA2]] EXTRA STAGE system. This kind of gauge was earlier debuted on [[AC copula|copula]] when playing [[NZM]] during the ONE MORE EXTRA STAGE on their first try.<br />
;TRAN MEDAL<br />
:Introduced in [[AC tricoro|tricoro]], it is an achievement system where players can earn medals for completing certain in-game criteria. Tran Medals have five different colors: bronze, silver, gold, platinum (introduced in SPADA) and black (introduced in SINOBUZ).<br />
;TODAY RECOMMENDED SONGS<br />
:Introduced in tricoro. Similar to [[jubeat Information|jubeat]]'s Daily Featured Song, a set of three songs are chosen and DELLAR is awarded for playing all three within a day. Some days may feature songs that come from a particular style to commemorate the anniversary of the game's release or unlocking event, songs by one artist to celebrate the artist's birthday, or themed songs relating to an occasion.<br />
;WEEKLY RANKING<br />
:Introduced in [[AC 9th style|9th style]], WEEKLY RANKING is an internet-ranking period last for one week starting on Wednesdays 12:00 pm (JPT), allowing players to submit their scores on one chosen song within this period. Chosen songs usually come from the default song list from the current version, although some weeks occasionally feature an unlock in which the song is made temporarily playable during the week.<br />
;V-Disc<br />
:Introduced in SPADA when PASELI is now revamped due to rising taxes on an April 23rd, 2014 update, these V-Discs will have access to in-game benefits including the access to LEGGENDARIA charts and saving the player from a premature Game Over if one were to fail the stage. Up to 11 can be obtained at one credit, with 7 awarded when playing on PREMIUM Start (Japanese arcade cabinets only) By accumulating 100 V-Discs, the player is given a DJ VIP PASS Black. Since CANNON BALLERS, on certain days as part of Daily Bonus, three V-Discs is additionally given regardless of start, and the cost for playing LEGGENDARIA chart has been discounted to 1.<br />
{{stub}}<br />
<br />
[[Category:beatmania IIDX]]<br />
[[Category:Terminology]]</div>NikkiS37https://remywiki.com/index.php?title=EX_Score&diff=506704EX Score2022-01-04T17:28:11Z<p>NikkiS37: </p>
<hr />
<div>'''''EX Score''''' is a scoring scheme that uses an alternate scoring method for its judgement. The "EX" in "EX Score" stands for Expert, derived from Expert Mode. Originally used for INTERNET RANKING purposes, but it has since been expanded in later BEMANI games for competition purposes (such as [[KONAMI Arcade Championship]]) and as an indicator of a player's overall performance.<br />
<br />
== [[Beatmania Information|beatmania]] series ==<br />
[[AC bm complete|beatmania completeMIX]] is the first-ever BEMANI game to use EX Score, only for EXPERT mode. GREATs judgements increases the score with 2 for flashing (JUST) GREAT and 1 for a regular. The EX Score replaces the original 100,000 [[Money Score]] in the scoring display. EX Score was only used in EXPERT Mode throughout the series' lifespan.<br />
<br />
However, the DJ Level, the grading scheme seen in the end screen (A to H), is based on the calculation for the GREATs over the number of notes, though the exact calculation was unknown at the time.<br />
<br />
== [[AC General Info|beatmania IIDX]] series ==<br />
EX Score was also brought forward to the sequel game but only limited for the use during EXPERT Mode. In later games, starting on [[AC IIDX RED|beatmania IIDX 11 IIDX RED]], EX Score can be seen on the Graph Area if it is enabled. When played on EVENT Mode, the EX Score replaces the 200,000 Money Score on its display. Money Score would continue to display in the result screen until [[AC tricoro|beatmania IIDX 20 tricoro]]. Beginning with [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], Money Score was removed and replaced by EX Score, which is now simply called Score.<br />
<br />
[[AC 6th style|6th style]] introduced the DJ Level scheme (AAA to F), which is identical to the beatmania series as there are also eight levels and each grade have eight different ranges of one-ninths starting from two-ninth as F grade. The scoring in [[CS 2006|beatmania (2006)]] was changed slightly by lowering the ranges by one-ninth, with AAA now requiring at least a 7/9 instead of 8/9.<br />
<br />
== [[DDR AC General Info|DanceDanceRevolution]] series ==<br />
DanceDanceRevolution is the second BEMANI game to use the EX Score Scheme, beginning with [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] when used on CHALLENGE Mode. <br />
<br />
MARVELOUS!!! and O.K.!!! judgements award 3 points, PERFECT!! with 2 points, and GREAT! with 1 point. While EX Score was not used from [[AC DDR SuperNOVA|SuperNOVA]] through [[AC DDR X|X]], EX Score would return in [[AC DDR X2|DanceDanceRevolution X2]], though it could only be enabled through a keypad code in the MODE SELECT screen (3750, or 0573 when playing on Event Mode), and doing so the "USE EX SCORE" text would display. Inputting the same code again disabled this option.<br />
<br />
This code was removed in [[AC DDR A|DanceDanceRevolution A]], as the EX Score was now displayed during the results screen (although in-game EX SCORE display can still be enabled by the operator in EVENT MODE). Despite this, the regular 1,000,000 scoring system is still used to this day and as a determinant for the grading level.<br />
<br />
== [[SOUND VOLTEX Information|SOUND VOLTEX]] series ==<br />
SOUND VOLTEX is the third BEMANI game to adopt the EX Score scheme beginning with [[AC SDVX EG|EXCEED GEAR]]. The score is only used when S-CRITICAL is enabled, and is applicable to STANDARD START/PREMIUM TIME modes when played on Valkyrie model cabinets. For chip notes, S-CRITICAL is worth 5 points, CRITICAL is worth 4, and NEAR with 2. For ANALOG Chains and Long Notes, a CRITICAL is worth 2 points per chain. Like DanceDanceRevolution, the regular 10,000,000 scoring system is used as a base for grading and clear medals.<br />
<br />
[[Category:Terminology]]</div>NikkiS37https://remywiki.com/index.php?title=AC_HEROIC_VERSE&diff=506703AC HEROIC VERSE2022-01-04T17:27:44Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:beatmania IIDX 27 HEROIC VERSE}}<br />
{{IIDX}}<br />
= beatmania IIDX 27 HEROIC VERSE =<br />
[[Image:beatmania IIDX 27 HEROIC_VERSE.png|500px]]<br />
<br />
== Release Information ==<br />
* Location test dates:<br />
** July 12th to 15th, 2019 at GAME SILK HAT Kawasaki DICE, Kawasaki, Japan<br />
** August 8th to 11th, 2019 at Comtech Tower, Aichi, Nagoya, Japan<br />
* Release dates:<br />
** Online update: October 16th, 2019<br />
** LIGHTNING MODEL cabinets:<br />
*** Japan: December 16th, 2019<br />
*** Taiwan: January 6th, 2020<br />
*** Hong Kong & Macau: January 10th, 2020<br />
*** North America: January 29th, 2020<br />
*** South Korea: January 31st, 2020<br />
*** Singapore: March 4th, 2020<br />
* Soundtrack release date: <br />
** beatmania IIDX 27 HEROIC VERSE Original Soundtrack: March 18th, 2020<br />
*** Discs three and four contain songs from [[AC Rootage|beatmania IIDX 26 Rootage]] not released on its own soundtrack.<br />
<br />
== General Information / Changes ==<br />
* Slogan: さぁ、<ruby>英雄<rp>(</rp><rt>ヒーロー</rt><rp>)</rp></ruby>になる時間だ。 (Saa, HERO ni naru jikan da.)<br />
** The slogan is translated in the game's title screen as "Now, it is time to be a hero!"<br />
* Theme: Superheroes.<br />
* A new cabinet design, the LIGHTNING MODEL, has been introduced, marking the first major redesign of the beatmania IIDX cabinet since the series' debut.<br />
** A new high refresh rate monitor has been added, making it the first BEMANI title to run at 120 FPS.<br />
** Headphone jacks have been added underneath the key panels.<br />
** The neon lamps and metal cage above the screen have been removed, replaced with plastic panels and RGB LED lighting.<br />
** Cabinets ship with lighter keys by default, and the turntable resistance can now be adjusted.<br />
** The effect sliders, LCD marquee and keypads have been replaced with a touchscreen called the Premium Area, located under the screen where the sliders used to be. There are three option menus available: sound, settings and news (the latter added in the January 23rd, 2020 update).<br />
*** Sound effectively emulates the effect sliders, along with added two new EQ sliders, Lower-Mid EQ and Hi-Mid EQ. Headphone volume and effectors can be adjusted here as well.<br />
*** Settings lets you adjust the turntable resistance, as well as the cabinet lighting.<br />
*** The news menu is divided into two sections, breaking news and Tsujigiri Battle. The breaking news tab serves as an archive of the news ticker on the song selection screen, and includes a button that jumps the cursor to the relevant song. The Tsujigiri Battle tab shows the number of players defeated using the feature, with separate totals for Single and Double play.<br />
*** A button to bring up the keypad menu is also available from any screen (besides ENTRY and GAME OVER screens), as the physical keypads have been removed.<br />
*** A toggle switch, named ''CONCENTRATION MODE'', was added in the February 18th, 2020 update that turns the screen off during gameplay to avoid distraction. Touching the screen will turn it back on.<br />
** Due to the removal of the slider panel, the Start buttons have been relocated to the upper-left and upper-right of the 1P and 2P keys respectively, and the VEFX and EFFECT buttons are located above the coin slot, as with 5-key beatmania machines.<br />
* BEGINNER and LEGGENDARIA have been added as difficulties at opposite ends; existing † and BEGINNER charts have been merged into the main song listing and are no longer separate.<br />
** The LEGGENDARIA difficulty won't be shown on songs without said charts, and BEGINNER doesn't show on songs in Double Play mode (as there are no Double BEGINNER charts).<br />
** BEGINNER charts now appear in the level folders for the first time in STANDARD, all FREE modes, and ARENA mode.<br />
** Playing LEGGENDARIA charts still requires V-Discs.<br />
*** The V-Disc cost has been reduced to 4 from 6.<br />
** The ALL BEGINNER and LEGGENDARIA folders are still present, containing all songs with BEGINNER and LEGGENDARIA charts (without the †/†LEGGENDARIA labels), respectively.<br />
** Both aforementioned charts are however ineligible for participation on WEEKLY RANKING if said song has either BEGINNER or LEGGENDARIA.<br />
* The clear lamp system has slightly changed:<br />
** Regular CLEARs are now shown in light blue, regardless of song difficulty.<br />
** All FAILED lamps are shown in flickering red, regardless of song difficulty.<br />
** BEGINNER charts can now display any type of clear lamp (including ASSIST, HARD and EX-HARD), rather than only displaying a green EASY CLEAR/FULL COMBO lamp.<br />
* A new feature, NOTES RADAR, has been added, filling a similar purpose to the [[GROOVE RADAR]] in the [[DanceDanceRevolution Information|DanceDanceRevolution]] series. The parameters are:<br />
** NOTES: average note density.<br />
** PEAK: highest note density in a single section.<br />
** SCRATCH: average scratch density.<br />
** CHARGE: number of (Hell) Charge Notes and Backspin Scratches.<br />
** CHORD: number of chords in the song.<br />
** SOF-LAN: number of or severity of BPM changes.<br />
** A star next to the label indicates the song's strongest aspect, determined by the highest value from all the parameters.<br />
** Unlike DanceDanceRevolution, the color of the radar is based on the difficulty itself, instead of by player.<br />
* Along with the NOTES RADAR comes MY NOTES RADAR, similar to the MY GROOVE RADAR from the DanceDanceRevolution series.<br />
** Like NOTES RADAR, the color of the radar is determined by the player's strongest parameter.<br />
* A news ticker has been added to the top left of the song select screen, showing when players achieve things such as a new high score or full combo. <br />
** This feature is unavailable in STEP UP.<br />
** Initially, this feature was untranslated regardless of in-game language selected. English and Korean translations were added in a subsequent update in June 2020.<br />
** The news ticker can be customized on the website. However, this requires an e-amusement basic subscription.<br />
* The HI-SPEED system has been revised again:<br />
** CLASSIC HI-SPEED option was added. It behaves like the HI-SPEED system prior to [[AC Rootage|Rootage]] and ranges from 1 to 4 in increments of 0.5 and from 2 to 4 in increments of 0.25. Requires an e-amusement basic subscription.<br />
** Rootage's HI-SPEED option now has 20 settings.<br />
** The FLOATING HI-SPEED adjustments can now be done in increments of 0.25, from 0.5 to 10.<br />
* Timing adjustments can now be done in increments of 0.05.<br />
* A new mode, ''Eisei Dan'' (永世段位), has been added exclusively for LIGHTNING MODEL cabinets. This mode allows you to re-challenge Dan courses that you have previously cleared, with added restrictions.<br />
** In order to pass the Eisei Dan version, you must clear the course 5 times in a row. Failing once will reset your progress.<br />
** Each attempt cycles between playing the course regularly and with MIRROR on.<br />
** Your gauge is limited to the lowest value it reached during your previous attempt (e.g. if your gauge reached 42% on your first attempt, the gauge on your second attempt will be limited to 42%).<br />
** Once you've passed the 5th attempt, you will pass the Eisei Dan course and a gold glow will be added to your Dan ranking on the login/logout screen. If you've cleared a Dan course higher than your current Eisei Dan ranking, your normal Dan rank will be shown instead.<br />
* A new random option, M-RAN, is now available when playing with two players. Both players get the same random, however the 2P side is mirrored.<br />
* Play style selection screen has been removed; now it's only possible to switch between Single and Double play modes by pressing [3] on the keypad.<br />
** Single and Double modes can now be switched between in CLASS and STEP UP modes, and the SELECT GAME MODE screen.<br />
* In-game text language selection has been added as an option: Korean, English and Japanese are available choices (EFFECT button in ENTRY screen to switch languages).<br />
** It is also the first beatmania IIDX game translated into English since [[AC GOLD|GOLD]]'s US location test.<br />
*** In the English translation, Hell Charge Note and Hell Backspin Scratch are called to Special Charge Note and Special Backspin Scratch, respectively.<br />
*** Both STEP UP and ARENA modes, events, Tran Medals, text regarding PASELI-only options (including PREMIUM FREE and DJ VIP PASS GOLD/PLATINUM descriptions), network issues, shop closures, and LIGHTNING MODEL interface remain untranslated. Some of these would later receive proper English or Korean translations in subsequent updates.<br />
* All non-[[FLOOR INFECTION]] songs from [[AC CANNON BALLERS|CANNON BALLERS]], [[Surf on the Light]] and hidden Rootage songs [[A Tale Hidden In The Abyss]], [[GIGA THRASH]], and [[Granada no kaze|グラナダの風]], are now playable by default.<br />
* First beatmania IIDX game since their debuts with no [[Kento Oizumi|DJ Noriken]], [[Yoshihiro Tagawa|DJ TOTTO]], [[Kanae Asaba]], or [[USAO]] songs on the default songlist.<br />
* First beatmania IIDX game since [[AC 8th style|8th style]] with no newly composed/arranged song by [[Ryutaro Nakahara|Ryu☆]].<br />
* First beatmania IIDX game since [[AC GOLD|GOLD]] with no newly composed/arranged song by [[Naoyuki Sato|猫叉Master]].<br />
* First beatmania IIDX game since [[AC Resort Anthem|Resort Anthem]] with no new CS beatmania IIDX crossovers.<br />
* First beatmania IIDX game since [[AC SPADA|SPADA]] with no ONE MORE EXTRA STAGE songs.<br />
* First beatmania IIDX arcade game to have a proper North American release.<br />
** The version is similar to Asian and Korean cabinets, as the cabinets do not support PASELI and EXTRA STAGE can still be accessed.<br />
* Final beatmania IIDX arcade game to use [[Money Score]] in gameplay; newer arcade releases use [[EX Score]] instead.<br />
* In-game currency is CHEER.<br />
* System voices are provided by Himmel and [[Siren]], voiced by Yukana and Hideki Tasaka respectively.<br />
** First beatmania IIDX game since [[AC 4th style|4th style]] to have a character shown in the title screen, in the case, Siren in his Powered Suit EAGLE form.<br />
* [[e-amusement]] support for beatmania IIDX 27 HEROIC VERSE ended on January 12th, 2021.<br />
** The Today Featured Songs continued to display in the official website until November 7th, 2021, after which the list no longer displays.<br />
<br />
== Staff Information ==<br />
* [[beatmania IIDX 27 HEROIC VERSE ORIGINAL SOUNDTRACK OST Booklet Credits]]<br />
<br />
= Full Song List =<br />
* [[beatmania IIDX 27 HEROIC VERSE Full Songlist]]<br />
<br />
= New Songs =<br />
== Default Songs ==<br />
{{IIDX Songlist Header|L=a|<br />
{{IIDX Songlist Category|KONAMI originals}}<br />
{{IIDX Song|BEAT MUSIC|[[beatAffection]]|[[beatMARIO|ビートまりお]]|190|-|5|8|10|LS=-|5|8|10|LD=-}}<br />
{{IIDX Song|JAZZ ROCK|[[Calvados Queen]]|[[OSTER project]] feat. [[Kanata.N|かなたん]]|220|-|5|8|10|LS=-|5|8|10|LD=-}}<br />
{{IIDX Song|TRANCE|[[Change Yourself]]|[[Youhei Kimura|ARM]] × [[kradness]]|155|-|5|9|11|LS=-|5|9|11|LD=-}}<br />
{{IIDX Song|FUTURE BASS|[[Do What You Want]]|BEMANI Sound Team "[[Shunsuke Sato|SYUNN]]"|160|-|4|7|10|LS=-|4|7|10|LD=-}}<br />
{{IIDX Song|DUBSTEP/MMETAL/DJENT|[[Drop It]]|[[Dazsta]]|155|-|6|9|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Song|DRUM & BASS|[[Duration]]|[[Nobuyoshi Sano|佐野電磁]]|180|-|3|6|9|LS=-|3|6|9|LD=-}}<br />
{{IIDX Song|エレクトロニック/エレクトロニカ/ポップ|[[fairy cocktail]]|[[Tatsuya Fujishiro|Tomggg]]|134|-|3|6|8|LS=-|3|6|8|LD=-}}<br />
{{IIDX Song|MELODIC DANCE MUSIC|[[Hold My Hand]]|BEMANI Sound Team "[[Sota Fujimori]]"|154|-|5|8|10|LS=-|5|8|10|LD=-}}<br />
{{IIDX Song|DANCE POP|[[Hyper Drive feat. punipunidenki|Hyper Drive feat. ぷにぷに電機]]|[[PASOCOM MUSIC CLUB|パソコン音楽クラブ]]|130|-|3|7|9|LS=-|3|7|9|LD=-}}<br />
{{IIDX Song|NEO 90's CINEMATIC TECHNO|[[Infinity Mirror]]|[[Daisuke Akitsu|Dirty Androids]]|148|-|5|8|10|LS=-|5|8|10|LD=-}}<br />
{{IIDX Song|DRUM'N'BASS|[[Mel]]|[[yuigot|Applekid]]|178|-|4|7|9|LS=-|4|7|9|LD=-}}<br />
{{IIDX Song|PSYCHEDELIC TRANCE|[[Moving on]]|[[Akitaka Toyama|AJURIKA]] feat.矢吹真央|153|-|5|8|11|LS=-|5|8|11|LD=-}}<br />
{{IIDX Song|Hi-TECH FULL ON|[[Nasty Techniques]]|[[Kosuke Saito|kors k]]|150|-|5|9|11|LS=-|5|9|11|LD=-}}<br />
{{IIDX Song|INDUSTRIAL BASS|[[NEWALONE]]|[[Masayoshi Iimori]]|110|-|4|7|9|LS=-|4|7|9|LD=-}}<br />
{{IIDX Song|Hi-NRG|[[NRG STAR '86 feat. Oyama Aimi|NRG STAR '86 feat. 大山愛未]]|[[Tetsuya Tamura|Y&Co.]]|145|-|5|8|10|LS=-|5|8|10|LD=-}}<br />
{{IIDX Song|EPIC STORY|[[OUTER PLANETS]]|BEMANI Sound Team "[[Tomoaki Hirono|劇団レコード]]"|140|-|4|7|10|LS=-|4|7|10|LD=-}}<br />
{{IIDX Song|TRIBAL FRONTIER|[[Primitive Vibes]]|[[lapix]]|150|-|6|10|12|LS=-|6|9|12|LD=-}}<br />
{{IIDX Song|ORBITALIC MOON MIXTURE|[[Queen Kaguya]]|BEMANI Sound Team "[[Yuichi Asami|U1 overground]]"|200|-|6|9|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Song|UPLIFTING TRANCE|[[Rainstorm]]|[[Maozon]] feat. Chica|140|-|5|8|10|LS=-|5|8|10|LD=-}}<br />
{{IIDX Song|RAVE|[[Rave lithosphere]]|[[Shinji Hosoe|Sampling Masters MEGA]]|170|-|5|8|11|LS=-|5|8|11|LD=-}}<br />
{{IIDX Song|ELECTRO NU DISCO|[[Silly Love]]|[[Daisuke Endo|DÉ DÉ MOUSE]]|124-153|-|4|8|10|LS=-|4|8|10|LD=-}}<br />
{{IIDX Song|A-STYLE NEURO+"スカ"+FUNK DRUMSTEP|[[Ska-sh All Neurons!!]]|[[Masaya Oya|かめりあ]] feat. [[Nanahira|ななひら]]|183|-|4|7|10|LS=-|4|7|10|LD=-}}<br />
{{IIDX Song|TECHNO|[[TECHNO Style Essentials]]|BEMANI Sound Team "[[Takayuki Ishikawa|SETUP from Berlin]]"|154|-|6|9|12|LS=-|6|9|12|LD=-}}<br />
{{IIDX Song|HARDCORE|[[THE BRAVE MUST DIE]]|BEMANI Sound Team "[[Toshiyuki Kakuta|L.E.D.-G]]"|215|-|6|10|12|LS=-|6|10|12|LD=-}}<br />
{{IIDX Song|RAVECORE|[[T-REX vs Velociraptor (In the Far east euphoria)]]|[[Shohei Uno|RoughSketch]] & [[TARACHINE]]|200|-|7|9|12|LS=-|7|9|12|LD=-}}<br />
{{IIDX Song|UK HARDCORE|[[TRIUMPH]]|[[Akitaka Toyama|AJURIKA]]|183|-|6|9|12|LS=-|6|9|12|LD=-}}<br />
{{IIDX Song|DANCE POP DUET|[[UNITE THE HEART]]|BEMANI Sound Team "[[Toshiyuki Kakuta|T.Kakuta]]" feat. [[709sec.]] / [[Hanatan|花たん]]|185|-|7|10|11|LS=-|7|10|11|LD=-}}<br />
{{IIDX Song|HEROIC VALHALLA ROCK|[[VALKYRIAS -eiyuu tanjou-|VALKYRIAS -英雄誕生-]]|BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]]" feat.[[Kuroa*|Fernweh]]|184|2|6|9|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Song|PROGRESSIVE DISCO|[[Virus Funk]]|[[Tatsuya Fukumuro|Nhato]]|132|-|4|7|10|LS=-|5|7|10|LD=-}}<br />
{{IIDX Song|HARDCORE RAVE|[[Volcanic Dragon]]|[[Shinsuke Shimamura|DJ Shimamura]]|175|-|6|8|11|LS=-|6|8|11|LD=-}}<br />
{{IIDX Song|GOTHIC CORE|[[Mandala renren|曼荼羅恋々]]|BEMANI Sound Team "[[Akhuta|Akhuta Works]]" feat. [[Nana Takahashi]]|198|-|6|9|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Song|MS J TRANCE POP|[[Sepia no kiseki ft. Amamiya Miya(Shoujo Fractal)|セピアの軌跡 ft. 天宮みや(少女フラクタル)]]|[[Yusuke Ceo|Xceon]]|158|-|4|7|10|LS=-|4|7|10|LD=-}}<br />
{{IIDX Song|CYBER REQUIEM|[[Shinen ni sasagu requiem|深淵に捧ぐレクイエム]]|[[OSTER project]]|175|-|5|9|12|LS=-|5|9|12|LD=-}}<br />
{{IIDX Songlist Category|Added on March 18th, 2020}}<br />
{{IIDX Song|EMO STEP|[[VIBRA|VIBRΛ]]|[[Tatsuya Fukumuro|Nhato]] Vs. [[Masakazu Kageyama|MK]]|176|-|5|7|10|LS=-|5|8|10|LD=-}}<br />
{{IIDX Song|CHARACTER SONG|[[Hirakitamae! Next stAge!|開きたまえ!Next stAge!]]|[[Shohei Uno|librarians of Rootage]] ([[Chiyoko|Ripnte]], Stampa and [[Ruru Ichinose|Cleep]])|200|-|5|9|11|LS=-|5|10|11|LD=-}}<br />
{{IIDX Songlist Category|BEMANI PRO LEAGUE ZERO Theme Song (added on September 30th, 2020)|bg=#fefefe}}<br />
{{IIDX Song|HARD STACC|[[Ypsilon]]|BEMANI Sound Team "[[Takayuki Ishikawa|setup]]"|160|-|6|9|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Songlist Category|Licenses / licensed covers}}<br />
{{IIDX Song|PROGRESSIVE TRANCE|[[Beautiful Harmony (IIDX Mix)]]{{from|Beautiful Harmony}}|[[Ryutaro Nakahara|Ryu☆]]|135|-|5|8|10|LS=-|5|8|11|LD=-}}<br />
{{IIDX Song|IIDX EDITION|[[EXCITE]]|Remixed by BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]] feat.[[Daichi Watanabe|PON]]"|152|2|4|7|10|LS=-|4|7|10|LD=-}}<br />
{{IIDX Song|FESTIVAL TRAP|[[Ohayo!]]|KSUKE|150|-|5|8|11|LS=-|5|8|11|LD=-}}<br />
{{IIDX Song|IIDX EDITION|[[POP TEAM EPIC(kors k Remix)]]|[[Kosuke Saito|上坂すみれ]]|142|1|3|7|9|LS=-|3|7|9|LD=-}}<br />
{{IIDX Song|IIDX EDITION|[[Gabriel DropKick|ガヴリールドロップキック]]|Remixed by [[Masaya Oya|かめりあ]]|88-170|3|5|9|11|LS=-|5|9|11|LD=-}}<br />
{{IIDX Song|IIDX EDITION|[[Ora Tokyo sa iguda|俺ら東京さ行ぐだ]]|Remixed by [[Hideo Suwa|すわひでお]] & [[Shohei Uno|uno]](IOSYS) |110-150|1|4|7|10|LS=-|4|7|10|LD=-}}<br />
{{IIDX Song|RAVE|[[Reiwa(1991RAVE REMIX)|令和(1991RAVE REMIX)]]|[[DJ Mass MAD Izm*|ゴールデンボンバー]]|148|2|4|8|11|LS=-|4|8|11|LD=-}}<br />
{{IIDX Songlist Category|Added on June 11th, 2020}}<br />
{{IIDX Song|SWITCH UP|[[Punching Down (IIDX Mix)]]{{from|[[DECADE4ALL]]}}|[[Masayoshi Iimori]]|128-150|-|4|7|9|LS=-|4|8|10|LD=-}}<br />
{{IIDX Song|DANCE MUSIC|[[Sellout]]{{from|Sellout}}|banvox|174|-|3|6|10|LS=-|3|6|10|LD=-}}<br />
{{IIDX Songlist Category|LIGHTNING MODEL exclusives|color=cyan|bg=black}}<br />
{{IIDX Song|J-POP|[[And-RoiD]]|[[Yutaro Fujishiro|Fujishiro]] feat. KNA|173|-|4|7|9|LS=-|4|7|9|LD=-}}<br />
{{IIDX Song|FUTURE BASS|[[Backyard Stars]]|[[Taku Inoue|TAKU INOUE]]|175|-|6|8|10|LS=-|6|9|11|LD=-}}<br />
{{IIDX Song|BASS HOUSE|[[Crank It]]|[[Pharien|Crayvxn]]|160|-|4|7|9|LS=-|4|7|9|LD=-}}<br />
{{IIDX Song|Hi-GAIN ENERGY|[[LIGHTNING STRIKES]]|BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]]"|174|-|5|9|12|LS=-|5|9|12|LD=-}}<br />
{{IIDX Song|EUPHORIC HARDCORE|[[Override]]|[[Tatsuya Fukumuro|Nhato]]|175|-|5|8|11|LS=-|5|8|11|LD=-}}<br />
{{IIDX Song|PSYSTYLE|[[PHASE SHIFT MANEUVER]]|BEMANI Sound Team "[[Toshiyuki Kakuta|L.E.D.]]"|163|-|6|9|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Song|GARAGE|[[Sugar Drippin']]|[[Kosuke Saito|kors k]]|135|-|4|7|9|LS=-|4|7|10|LD=-}}<br />
{{IIDX Songlist Category|beatmania IIDX 20th Anniversary Tribute BEST|bg=navy|color=gold}}<br />
{{IIDX Songlist Category|Added on March 4th, 2020|bg=navy|color=gold}}<br />
{{IIDX Song|DREAM DRUM'N'BASS|[[Fly Above (Vicissitude Remix)]]|Remixed by BEMANI Sound Team "[[Takahiro Fukase|PHQUASE]]"|180|-|4|7|10|LS=-|4|8|10|LD=-}}<br />
{{IIDX Song|DRUM & BASS / HYBRID TRAP|[[LASER CRUSTER (IGNITE REMIX)]]|Remixed by BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]]"|174|-|4|8|12|LS=-|5|8|12|LD=-}}<br />
{{IIDX Songlist Category|Added on July 9th, 2020|bg=navy|color=gold}}<br />
{{IIDX Song|HARDCORE|[[S!ck (Nhato Remix)]]|Remixed by [[Tatsuya Fukumuro|Nhato]]|174|-|6|9|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Song|PDM|[[Piano kyousoukyoku dai 1 ban "Sasoribi" (BlackY Remix)|ピアノ協奏曲第1番"蠍火" (BlackY Remix)]]|Remixed by [[BlackY]]|160|-|5|9|12|LS=-|6|9|12|LD=-}}<br />
{{IIDX Song|NRG|[[Shakunetsu Beach Side Bunny (Masayoshi Iimori Remix)|灼熱Beach Side Bunny (Masayoshi Iimori Remix)]]|Remixed by [[Masayoshi Iimori]]|150|-|4|7|10|LS=-|4|7|10|LD=-}}<br />
}}<br />
<br />
== Hidden Songs ==<br />
The following songs can be unlocked, in order, by achieving any of the unlock conditions. Each condition cleared will unlock the following revivals and charts in the below listed order:<br />
<br />
* obtain 2000 DJ POINTs<br />
* clear the first mission of STEP UP mode<br />
* clear one Bingo card<br />
* beat the scores of 100 players in Tsujigiri Battle<br />
* get the overall notes radar point total to equal 600<br />
<br />
Note that the charts for Be OK and Ristaccia, as well as the charts for snow storm and one or eight, unlock together.<br />
<br />
By playing on the LIGHTNING MODEL version of HEROIC VERSE, you can also unlock three songs exclusive to those machines: five credits unlocks [[GIGA VIOLATE]], ten credits [[Theory]], and 15 [[AKASHIC BREAK]].<br />
{{IIDX Songlist Header|L=a|<br />
{{IIDX Songlist Category|Hidden Songs}}<br />
{{IIDX Song|DRUM'N BASS|[[gentle stress]]{{from|[[AC substream|beatmania IIDX substream]]}}|[[Keiichi Ueno|DJ]] [[Toshiaki Komiya|Swan]]|175|-|2|4|9|LS=-|3|5|9|LD=-}}<br />
{{IIDX Song|WALTZ BEAT|[[soldier's waltz]]{{from|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}}|[[Daji Takeuchi|DAJI]]|186|-|5|9|10|LS=-|4|9|11|LD=-}}<br />
{{IIDX Songlist Category|LEGGENDARIA|color=#EDE8FD|bg=#5F548C}}<br />
{{IIDX Song|EUROBEAT|[[Be OK]]|[[Tatsuya Furukawa|good-cool]] ft. [[Florence McNair|Florence]]|160|-|-|-|-|LS=11|-|-|-|LD=-}}<br />
{{IIDX Song|OUVERTÜRE|[[Ristaccia]]|[[Tomosuke Funaki|Zektbach]]|160|-|-|-|-|LS=-|-|-|-|LD=11}}<br />
{{IIDX Song|HARDCORE RAVE|[[one or eight]]|[[Ayako Saso|sampling masters AYA]]|155|-|-|-|-|LS=-|-|-|-|LD=12}}<br />
{{IIDX Song|TRANCE|[[snow storm]]|[[Takayuki Ishikawa|dj TAKA]]|145|-|-|-|-|LS=12|-|-|-|LD=-}}<br />
{{IIDX Song|WORLD/ELECTRONICA|[[Sennen no kotowari|千年ノ理]]|[[Naoyuki Sato|猫叉Master]]|153|-|-|-|-|LS=12|-|-|-|LD=12}}<br />
{{IIDX Songlist Category|LIGHTNING MODEL Hidden Songs|color=cyan|bg=black}}<br />
{{IIDX Song|EDM-DUBSTYLE|[[GIGA VIOLATE]]|[[Blacklolita]]|150|-|6|8|11|LS=-|6|8|11|LD=-}}<br />
{{IIDX Song|TRAP|[[Theory]]|[[YUTO]]|102-146|-|5|8|11|LS=-|5|8|11|LD=-}}<br />
{{IIDX Song|LAPLACE CORE|[[AKASHIC BREAK]]|BEMANI Sound Team "[[Yasuhiro Taguchi|TAG]]"|205|-|6|10|12|LS=-|7|10|12|LD=-}}<br />
}}<br />
<br />
== SHADOW REBELLION ==<br />
''SHADOW REBELLION'' is beatmania IIDX 27 HEROIC VERSE's EXTRA STAGE system, introduced on November 14th, 2019. For Japanese version machines, this only appears on PREMIUM START (which requires [[PASELI]]). <br />
<br />
To be able to access the event folders, the player must collect three Shadow Gems; one can be earned for every credit played, regardless of the mode selected. After the requirement has been met, the folders can be accessed through the standard EXTRA STAGE requirements.<br />
<br />
By clearing songs under the SHADOW REBELLION folders for the EXTRA STAGE, more Shadow Gems can be earned, which are used to unlock charts for play outside the EXTRA STAGE as well as for additional bonuses.<br />
<br />
* One Shadow Gem unlocks the NORMAL chart outside of EXTRA STAGE.<br />
* Two Shadow Gems unlocks the HYPER chart outside of EXTRA STAGE.<br />
* Three Shadow Gems unlocks the ANOTHER chart outside of EXTRA STAGE.<br />
* Five Shadow Gems unlocks a special Q-pro set based on the character of the song in question (except for [[Dans la nuit de l'eternite|Dans la nuit de l'éternité]], which requires all other SHADOW REBELLION Q-pro sets unlocked in advance).<br />
<br />
''Current Phase:'' SHADOW REBELLION.FINAL<br />
<br />
{{IIDX Songlist Header|L=a|<br />
{{IIDX Songlist Category|SHADOW REBELLION|bg=radial-gradient(red, black 70%)|color=black}}<br />
{{IIDX Song|CINEMATIC VALSE|[[Kareinaru ooinu enbukyoku|華麗なる大犬円舞曲]]{{under|大犬様}}|[[OSTER project|Wiktoria]]|60-147|-|7|10|12|LS=-|7|10|12|LD=-}}<br />
{{IIDX Song|特撮ハードコア|[[Rensei ningen tricoroider|錬成人間トリコロイダー]]{{under|錬成人間トリコロイダー}}|[[Ryuta Nakagami|DJ SHARPNEL]] feat. ¥Cuスタ平|190|-|5|8|11|LS=-|5|8|11|LD=-}}<br />
{{IIDX Song|DJENT STEP|[[Inferno of Fomalhaut]]{{under|旧支配者の紳士フォーマルハウト・ヴェガ}}|[[Youhei Kimura|fallen shepherd]] ft. [[ricono]]|150|-|5|10|12|LS=-|6|9|12|LD=-}}<br />
{{IIDX Song|Hi-メランコリックコア|[[Gattsuri inkya!? Kaitou iincho no okkuu|がっつり陰キャ!?怪盗いいんちょの億劫^^;]]{{under|怪盗いいんちょ@休業中}}|[[Toshiyuki Kakuta|噂の怪盗少女ぷらずま]]★彡[[Mayumi Morinaga|Prim]]@休業中~(_ _).。|185|-|7|10|12|LS=-|7|10|12|LD=-}}<br />
{{IIDX Song|RIDDIM CORE|[[STOIC HYPOTHESIS]]{{under|みかげ}}|BEMANI Sound Team "[[Sota Fujimori|Expander]]"|170|-|6|9|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Song|TWINKLE POP|[[Miwaku no YUMMY sweets|魅惑のYUMMYスイーツ]]{{under|パステルくん}}|BEMANI Sound Team "[[Tatsuya Iyama|TATSUYA]]"|208|-|5|9|12|LS=-|5|9|12|LD=-}}<br />
{{IIDX Song|POLONAISE|[[Dans la nuit de l'eternite|Dans la nuit de l'éternité]]{{under|あかどきょうのみこと}}|BEMANI Sound Team "[[Toshiyuki Kakuta|レ・度胸]][[Jun Wakita|兄弟]]"|244|-|7|10|12|LS=-|7|10|12|LD=-}}<br />
}}<br />
<br />
== The 9th KONAMI Arcade Championship Entry Songs ==<br />
The following songs could be unlocked by entering [[KONAMI Arcade Championship|The 9th KONAMI Arcade Championship]] and playing once during the time period when they were available.<br />
<br />
{{IIDX Songlist Header|L=a|<br />
{{IIDX Songlist Category|[[KONAMI Arcade Championship|{{span style color|black|The 9th}} {{span style color|red|KONAMI}} {{span style color|black|Arcade Championship}}]] Entry Songs|bg=linear-gradient(yellow, orange)|color=black}}<br />
{{IIDX Songlist Category|Available from November 27th, 2019 to January 6th, 2020|bg=orange|color=black}}<br />
{{IIDX Song|KILLER PUNK|[[Ranker killer girl|ランカーキラーガール]]|[[Yuki Nakashima|中島由貴]] × いちか|200|-|6|9|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Songlist Category|Available from December 11th, 2019 to January 6th, 2020|bg=orange|color=black}}<br />
{{IIDX Song|TWERKCORE // uwu // BEATJUGGLE|[[SCREW // owo // SCREW]]|[[Masaya Oya|かめりあ]]|114|-|6|9|12|LS=-|6|9|12|LD=-}}<br />
}}<br />
<br />
== HEROIC WORKOUT!! ==<br />
The HEROIC WORKOUT!! unlock event started on December 6th, 2019. The event will only appear if one player plays. [[e-amusement]] is required to play the event.<br />
<br />
At the end of a credit, the player is presented with a list of five ROOMs. Each of the five ROOMs feature a training triangle, with each corner corresponding to two attributes of the NOTES RADAR. All of the songs played on that credit are shown in a list, and the song chosen will increase the training level by 4% (except for ROOM5, which is more accelerated) toward whichever aspect of that song's NOTES RADAR was the highest, with the other two increasing by around 0.8%. Upon reaching one of the corners of the triangle, the reward shown will be earned (a NORMAL, HYPER, or ANOTHER chart of the player's choice, or CHEER), and the triangle will expand to show the next reward for that side. If both Single and Double charts were played during the credit, the list will only show one of them. The list can be switched using the 3 key on the keypad. If the same song was played multiple times, it will only appear once on the list. Once all aspects of the training have reached 100%, the ROOM's boss will appear. It takes a maximum of five credits to defeat the boss.<br />
<br />
Using VIP PASS BLACK for a credit will increase all attributes by 8%, regardless of song selection.<br />
<br />
The ROOM4, ROOM5, and FINAL bosses all require you to match the selected song with a certain credential; a mismatch will result in no progress. Defeating the boss rewards both the final song of the ROOM and a Golden Tran Medal.<br />
<br />
Once you finish all five rooms, a final boss will appear. Defeat it to unlock [[EROICA]].<br />
<br />
Unlocking EROICA ends the event and rewards you a Plantinum Tran Medal.<br />
<br />
{{IIDX Songlist Header|L=a|<br />
{{IIDX Songlist Category|HEROIC WORKOUT&#33;&#33;|bg=#CBFFF9}}<br />
{{IIDX Songlist Category|ROOM1 (added on December 6th, 2019)|bg=#CBFFF9}}<br />
{{IIDX Song|HIP HOP|[[27th style]]|三代目 "[[Takayuki Ishikawa|dj TAKA]] & DAYBREAKERS"|150|-|5|9|11|LS=-|5|8|11|LD=-}}<br />
{{IIDX Song|EUROBEAT|[[Like+it!]]{{from|[[AC RB colette Autumn|REFLEC BEAT colette -Autumn-]]}}|[[Ryutaro Nakahara|Ryu☆]]|165|-|6|9|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Song|PIERROT CORE|[[THE FAUST|THE F∀UST]]|[[MARON|Masqed Pierrot]]|170|-|7|10|12|LS=-|7|10|12|LD=-}}<br />
{{IIDX Song|TRIBAL DANCE|[[Voo Doo Bamboleo]]|[[SOUND HOLIC]] Vs. [[Linjin|ZYTOKINE]] feat. CALEN|137|-|5|8|10|LS=-|5|7|10|LD=-}}<br />
{{IIDX Songlist Category|ROOM1 BOSS|bg=#CBFFF9}}<br />
{{IIDX Song|FUTURE SKOOL BREAKBEATS HARDCORE|[[Rave Patroller]]|[[Kosuke Saito|Eagle]]|175|-|7|10|12|LS=-|7|10|12|LD=-}}<br />
{{IIDX Songlist Category|ROOM2 (added on January 23rd, 2020)|bg=#CBFFF9}}<br />
{{IIDX Song|JAZZ PIANO TRANCE|[[Bow shock!!]]|[[Yusuke Ceo|Xceon]]|165|-|4|9|11|LS=-|4|9|11|LD=-}}<br />
{{IIDX Song|ALTANATIVE ROCK|[[Horizons of Promise]]|BEMANI Sound Team "[[Hiroshi Takeyasu|SPIRITUAL RIDE]]"|180|-|4|7|10|LS=-|4|7|10|LD=-}}<br />
{{IIDX Song|TECHSTYLE|[[Matt Silver]]|[[Tetsuya Tamura|Remo-con]]|146|-|6|9|12|LS=-|6|9|12|LD=-}}<br />
{{IIDX Song|HARD PSY|[[Shiva]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|[[Yoshihiro Uehara|Relect]]|150|-|4|8|11|LS=-|4|8|11|LD=-}}<br />
{{IIDX Songlist Category|ROOM2 BOSS|bg=#CBFFF9}}<br />
{{IIDX Song|PIANO BEAT MUSIC|[[Lords Of The Roundtable]]|[[DJ Mass MAD Izm*]] feat.REO|174|-|6|10|12|LS=-|6|10|12|LD=-}}<br />
{{IIDX Songlist Category|ROOM3 (added on June 11th, 2020)|bg=#CBFFF9}}<br />
{{IIDX Song|FUNKY GABBER|[[Double Dribble]]|[[lapix]]|210|-|6|10|12|LS=-|6|10|12|LD=-}}<br />
{{IIDX Song|BIGBEAT / DUBSTEP|[[Level 2]]|[[Yamato]]|150|-|6|9|12|LS=-|5|10|12|LD=-}}<br />
{{IIDX Song|DARKSTEP|[[Lost Souls]]|BEMANI Sound Team "[[Shunsuke Sato|SYUNN]]"|185|-|4|9|11|LS=-|4|9|11|LD=-}}<br />
{{IIDX Song|WORLD/CONTEMPORARY|[[The Sky of Sadness]]{{from|[[AC pnm 19|pop'n music 19 TUNE STREET]]}}|[[Naoyuki Sato|猫叉Master]]|138|-|4|8|10|LS=-|5|8|11|LD=-}}<br />
{{IIDX Songlist Category|ROOM3 BOSS|bg=#CBFFF9}}<br />
{{IIDX Song|PRIME BIG BEAT|[[BEAT PRISONER]]|[[Akitaka Toyama|AJURIKA]]|155|-|6|9|12|LS=-|7|9|12|LD=-}}<br />
{{IIDX Songlist Category|ROOM4 (added on July 22nd, 2020)|bg=#CBFFF9}}<br />
{{IIDX Song|PROGRES BEAT|[[Friction Function|Friction[!]Function]]|[[Feryquitous]]|150|-|6|9|12|LS=-|6|9|12|LD=-}}<br />
{{IIDX Song|FUTURE BASS|[[If]]{{from|[[AC MSC 1+1/2|MÚSECA 1+1/2]]}}|[[Pa's Lam System]]|170|-|5|8|10|LS=-|5|8|10|LD=-}}<br />
{{IIDX Song|HARD D&B|[[rough percussionythm]]|BEMANI Sound Team "[[Takayuki Ishikawa|setup VS 謎の勢力]]"|175|-|6|9|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Songlist Category|ROOM4 BOSS|bg=#CBFFF9}}<br />
{{IIDX Song|MYSTICAL HARD DANCE|[[Artist]]|[[Shohei Uno|CANVAS]] feat. Quimär|165|-|7|10|12|LS=-|7|10|12|LD=-}}<br />
{{IIDX Songlist Category|ROOM5 (added October 1st, 2020)|bg=#CBFFF9}}<br />
{{IIDX Song|NEO DIGITAL FUTURE|[[Advent Infamous]]|[[Blacklolita]]|150|-|5|8|11|LS=-|5|8|11|LD=-}}<br />
{{IIDX Song|FREEFORM HARDCORE|[[GHOST]]|[[Hommarju]]|150-180|-|5|8|11|LS=-|5|8|11|LD=-}}<br />
{{IIDX Songlist Category|ROOM5 BOSS|bg=#CBFFF9}}<br />
{{IIDX Song|HARDCORE|[[Smashing Wedge]]|[[nora2r]]|215|-|5|10|12|LS=-|5|10|12|LD=-}}<br />
{{IIDX Songlist Category|FINAL BOSS|bg=#CBFFF9}}<br />
{{IIDX Song|VERSE|[[EROICA]]|BEMANI Sound Team "[[Aritomo Hamada|HERO]]"|200|-|7|10|12|LS=-|7|10|12|LD=-}}<br />
}}<br />
<br />
== ARENA MODE ==<br />
ARENA MODE makes its return on February 20th, 2020. Please see the [[AC CANNON BALLERS#ARENA MODE Unlocks|CANNON BALLERS]] page for more info.<br />
<br />
The following songs/charts can be unlocked with 50 ARENA CUBES each:<br />
{{IIDX Songlist Header|L=a|<br />
{{IIDX Songlist Category|{{span style color|red|A}}REN{{span style color|red|A}} MODE|bg=radial-gradient(circle, white, #ffeff7, #ffe2f1)|color=black}}<br />
{{IIDX Song|EUROBEAT|[[POODLE]]|[[Tetsuya Tamura|Y&Co.]]|160|-|-|-|-|LS='''11'''|-|-|-|LD='''12'''}}<br />
{{IIDX Song|DRUMSTEP|[[TITANS RETURN]]|[[Toshiyuki Kakuta|L.E.D.]]|97-194|-|-|-|-|LS='''12'''|-|-|-|LD='''12'''}}<br />
{{IIDX Song|ELECTRO-TECH|[[Mind Mapping]]|[[Ryutaro Nakahara|Ryu☆]]|128|-|-|-|-|LS=10|-|-|-|LD=11}}<br />
{{IIDX Song|BLOOM CORE|[[ZEPHYRANTHES]]|[[Yasuhiro Taguchi|TAG]]|180|-|-|-|-|LS='''12'''|-|-|-|LD='''12'''}}<br />
{{IIDX Song|UK HARDCORE|[[Rising in the Sun(original mix)]]{{from|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}}|[[Kosuke Saito|kors k]] feat.Rie|176|-|5|9|11|LS=-|5|9|11|LD=-}}<br />
{{IIDX Song|PSG WORKS|[[TRANOID]]|[[Takayuki Ishikawa|T]]&[[Kiyoshi Murai|S]] seq. factory|130-190|-|-|-|-|LS='''12'''|-|-|-|LD='''12'''}}<br />
{{IIDX Song|SOUND TRACK|[[sometime]]{{from|[[AC 5th style|beatmania IIDX 5th style]]}}|[[Aya Sakuma|Aya]]|150|-|4|6|8|LS=-|5|8|8|LD=-}}<br />
{{IIDX Song|TECH-PARA|[[Secrets]]|[[Tatsuya Furukawa|good-cool]] feat.[[CHiCO]]|150|-|-|-|-|LS=12|-|-|-|LD=12}}<br />
{{IIDX Song|HOUSE|[[Bahram Attack-Nekomata Master Remix-|Bahram Attack-猫叉Master Remix-]]|[[Naoyuki Sato|猫叉Master]] feat.JUNE|155|-|-|-|-|LS=11|-|-|-|LD=11}}<br />
{{IIDX Song|REQUIEM PSY|[[GuNGNiR]]|[[Genki Hikota|Gram]]|222|-|-|-|-|LS='''12'''|-|-|-|LD='''12'''}}<br />
}}<br />
<br />
== Ichika no BEMANI chou janken taikai 2020 (いちかのBEMANI超じゃんけん大会2020) ==<br />
''Ichika no BEMANI chou janken taikai 2020'' (いちかのBEMANI超じゃんけん大会2020) is a collaboration event between beatmania IIDX 27 HEROIC VERSE, [[AC DDR A20|DanceDanceRevolution A20]], [[AC DRS|DANCERUSH STARDOM]], [[AC GD NEX+AGE|GITADORA NEX+AGE]], [[AC jb festo|jubeat festo]], [[AC pnm peace|pop'n music peace]], [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]], and [[AC NST Op.3|ノスタルジア Op.3]]. Unlike other collaboration events between all currently active BEMANI games, '''all songs can be unlocked through the event site'''. For more information, please see [[Ichika no BEMANI chou janken taikai 2020|its respective page]].<br />
{{IIDX Songlist Header|L=a|<br />
{{IIDX Songlist Category|[[Ichika no BEMANI chou janken taikai 2020|{{span style color|#ACEEFF|いちかの}}{{span style color|#A9CE40|BEMANI}}{{span style color|#FDFF53|超}}{{span style color|white|じゃんけん大会}}{{span style color|#ACEEFF|2020}}]]|bg=#63AB01|color=#ACEEFF}}<br />
{{IIDX Songlist Category|{{span style color|white|いちか}} SELECTION|bg=linear-gradient(#49d3ff, #0983a8)|color=black}}<br />
{{IIDX Song|FUTURE JERSEY|[[take me higher]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|[[KOTONOHOUSE]]|140|-|4|7|10|LS=-|4|8|10|LD=-}}<br />
{{IIDX Songlist Category|{{span style color|white|のの}} SELECTION|bg=linear-gradient(#f2f504, #f6ca05)|color=black}}<br />
{{IIDX Song|空想ファンタジーシリーズ|[[Nemuri no kuni no Stella|眠りの国のステラ]]{{from|[[AC GD EXCHAIN|GITADORA EXCHAIN]]}}|BEMANI Sound Team "[[Yoshihiro Tagawa|DJ TOTTO]]"|193|-|6|9|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Songlist Category|{{span style color|white|みや}} SELECTION|bg=linear-gradient(#f26f68, #f20707)|color=black}}<br />
{{IIDX Song|ANTHEM TRANCE|[[Vinculum stellarum]]{{from|[[AC pnm peace|pop'n music peace]]}}|[[Takayuki Ishikawa|icono]][[Jun Wakita|clasm]]|160|-|5|10|12|LS=-|5|10|12|LD=-}}<br />
{{IIDX Songlist Category|{{span style color|white|いちかの}}新曲|bg=linear-gradient(#a2d700, #61ad02)|color=black}}<br />
{{IIDX Song|HYPER POP|[[Love kira splash|ラブキラ☆スプラッシュ]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]" feat.いちか|152|-|5|8|10|LS=-|5|8|10|LD=-}}<br />
}}<br />
<br />
== FLOOR INFECTION ==<br />
Similar to the other [[FLOOR INFECTION]] parts, playing [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]] will raise the ''infection level'' and unlock the following song from the SOUND VOLTEX series.<br />
<br />
For more information on the event, see [[FLOOR INFECTION|its own page]].<br />
{{IIDX Songlist Header|L=a|<br />
{{IIDX Songlist Category|FLOOR INFECTION|bg=#ADFF2F|color=#577d24}}<br />
{{IIDX Songlist Category|Part 40 (July 2nd to August 3rd, 2020)|bg=#c3f582|color=#577d24}}<br />
{{IIDX Song|EPIC ORCHESTRA|[[Everlasting Message]]{{under|Level 1 MAX}}|[[Keita Miyoshi|ぺのれり]]|230|-|7|10|12|LS=-|7|10|12|LD=-}}<br />
}}<br />
<br />
== Maishuu! Ichika no chou BEMANI rush 2020 (毎週!いちかの超BEMANIラッシュ2020) ==<br />
''Maishuu! Ichika no chou BEMANI rush 2020'' (毎週!いちかの超BEMANIラッシュ2020) is a collaboration event between beatmania IIDX 27 HEROIC VERSE, [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]], [[AC DRS|DANCERUSH STARDOM]], [[AC GD NEX+AGE|GITADORA NEX+AGE]], [[AC jb festo|jubeat festo]], [[AC pnm peace|pop'n music peace]], [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]], and [[AC NST Op.3|ノスタルジア Op.3]]. It started on July 29th, 2020 and ended on October 28th, 2020.<br />
<br />
For more information, please see [[Maishuu! Ichika no chou BEMANI rush 2020|its respective page]].<br />
{{IIDX Songlist Header|L=a|<br />
{{IIDX Songlist Category|[[Maishuu! Ichika no chou BEMANI rush 2020|{{span style color|#ACEEFF|毎週!}}{{span style color|#f298d5|いちかの}}{{span style color|#fc94c9|超}}{{span style color|#b7ddfe|BEMANI}}{{span style color|white|ラッシュ}}{{span style color|#fe97c7|2020}}]]|bg=#011844|color=white}}<br />
{{IIDX Songlist Category|Unlockable from July 29th, 2020|bg=#011844|color=white}}<br />
{{IIDX Song|TWINKLE POP|[[Sparkle Smilin']]|BEMANI Sound Team "[[Tatsuya Iyama|Qrispy Joybox]]" feat.いちか|180|-|4|8|11|LS=-|4|8|11|LD=-}}<br />
{{IIDX Songlist Category|いちかラッシュ<br>Unlockable from August 5th, 2020|bg=#001642|color=white}}<br />
{{IIDX Song|SPOOKY|[[Into The Madness]]{{from|[[AC SDVX VW|SOUND VOLTEX VIVID WAVE]]}}|[[Yuta Imai]]|155|-|5|8|11|LS=-|6|9|11|LD=-}}<br />
{{IIDX Songlist Category|Unlockable from August 26th, 2020|bg=#001642|color=white}}<br />
{{IIDX Song|CETACEA HDM|[[ORCA]]{{from|[[AC DDR A20|DanceDanceRevolution A20]]}}|[[Masaya Oya|かめりあ]]|155|-|7|10|12|LS=-|7|10|12|LD=-}}<br />
{{IIDX Songlist Category|Unlockable from September 9th, 2020|bg=#001642|color=white}}<br />
{{IIDX Song|PIANO CHRONICLE|[[Bad end syndrome|バッドエンド・シンドローム]]{{from|[[AC NST Op.2|ノスタルジア Op.2]]}}|[[Yuni Minami|アリスシャッハ]]と[[Nene Akagawa|魔法の楽団]]|126|-|5|8|11|LS=-|5|9|11|LD=-}}<br />
{{IIDX Songlist Category|Unlockable from September 30th, 2020|bg=#011844|color=white}}<br />
{{IIDX Song|STYLISH CROSSOVER|[[Kyousui ichika|狂水一華]]|BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]] Vs. [[Shunsuke Sato|SYUNN]]" feat.いちか|160|-|5|9|11|LS=-|5|9|11|LD=-}}<br />
{{IIDX Songlist Category|Unlockable from October 7th, 2020|bg=#011844|color=white}}<br />
{{IIDX Song|GIRLY POP|[[Jetcoaster Windy]]|BEMANI Sound Team "[[Takayuki Ishikawa|dj TAKA]]" feat.のの|268|-|4|7|10|LS=-|4|7|10|LD=-}}<br />
{{IIDX Songlist Category|ののラッシュ<br>Unlockable from August 19th, 2020|bg=#ffee3c|color=#001642}}<br />
{{IIDX Song|DRUM'N'BASS|[[Forgetting Machine]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|[[Taku Inoue|TAKU INOUE]]|174|-|5|8|10|LS=-|5|8|10|LD=-}}<br />
{{IIDX Songlist Category|Unlockable from September 16th, 2020|bg=#ffee3c|color=#001642}}<br />
{{IIDX Song|バトルダンス|[[Shamshir no mai|シャムシールの舞]]{{from|[[AC pnm 14|pop'n music 14 FEVER!]]}}|[[Tomosuke Funaki|Zektbach]]|100-155|-|4|8|11|LS=-|4|8|11|LD=-}}<br />
{{IIDX Songlist Category|Unlockable from September 23rd, 2020|bg=#ffee3c|color=#001642}}<br />
{{IIDX Song|DRUMSTEP|[[Megalara Garuda]]{{from|[[AC jb Qubell|jubeat Qubell]]}}|[[Shunsuke Sato|SYUNN]]|180|-|7|10|12|LS=-|7|10|12|LD=-}}<br />
}}<br />
<br />
= Tone discharger (トーンディスチャージャー) =<br />
''Tone discharger'' (トーンディスチャージャー) items were added on February 6th, 2020 to provide access to songs from [[AC Rootage|beatmania IIDX 26 Rootage]] that were not automatically unlocked. Tone discharger can be purchased with CHEER, and require the basic course subscription.<br />
<br />
To see the complete list of purchasable charts/songs, please see [[AC HEROIC VERSE/Tone discharger|this page]].<br />
<br />
= WEEKLY RANKING =<br />
[https://p.eagate.573.jp/game/2dx/27/ranking/weekly.html Event page.]<br />
<br />
The ''WEEKLY RANKING'' feature was added to beatmania IIDX 27 HEROIC VERSE on October 30th, 2019. The WEEKLY RANKING song changes every Wednesday at 12:00 noon.<br />
<br />
You earn a star (the day after the period for a song ends) if your score in the leaderboards for the featured song's chart is high enough. Note that stars depend on each song's chart on both single and double play, not on the whole song itself, which means you can earn up to six stars per song.<br />
<br />
In the songlist menu, a bar shows your WEEKLY RANKING star progress on the featured song's chart; the arrow determines your current position in the leaderboards:<br />
* '''White star:''' if the arrow is located in the white section.<br />
* '''Bronze star:''' if the arrow is located in the cyan section.<br />
* '''Silver star:''' if the arrow is located in the gray section.<br />
* '''Gold star:''' if the arrow is located in the yellow section.<br />
* '''Platinum star:''' if the arrow is located in the very small blue section (top 10 in the leaderboards).<br />
<br />
{{hide text|# 10/30/2019 to 11/06/2019 - [[VALKYRIAS -eiyuu tanjou-|VALKYRIAS -英雄誕生-]] / BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]]" feat.[[Kuroa*|Fernweh]]<br />
# 11/06/2019 to 11/13/2019 - [[Mel]] / [[yuigot|Applekid]]<br />
# 11/13/2019 to 11/20/2019 - [[beatAffection]] / [[beatMARIO|ビートまりお]]<br />
# 11/20/2019 to 11/27/2019 - [[POP TEAM EPIC(kors k Remix)]] / [[Kosuke Saito|上坂すみれ]]<br />
# 11/27/2019 to 12/04/2019 - [[Silly Love]] / [[Daisuke Endo|DÉ DÉ MOUSE]]<br />
# 12/04/2019 to 12/11/2019 - [[Hyper Drive feat. punipunidenki|Hyper Drive feat. ぷにぷに電機]] / [[PASOCOM MUSIC CLUB|パソコン音楽クラブ]]<br />
# 12/11/2019 to 12/18/2019 - [[EXCITE]] / Remixed by BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]] feat.[[Daichi Watanabe|PON]]"<br />
# 12/18/2019 to 12/25/2019 - [[Drop It]] / [[Dazsta]]<br />
# 12/25/2019 to 01/01/2020 - [[Reiwa(1991RAVE REMIX)|令和(1991RAVE REMIX)]] / ゴールデンボンバー<br />
# 01/01/2020 to 01/08/2020 - [[fairy cocktail]] / [[Tatsuya Fujishiro|Tomggg]]<br />
# 01/15/2020 to 01/22/2020 - [[Moving on]] / [[Akitaka Toyama|AJURIKA]] feat.矢吹真央<br />
# 01/22/2020 to 01/29/2020 - [[Rave lithosphere]] / [[Shinji Hosoe|Sampling Masters MEGA]]<br />
# 01/29/2020 to 02/05/2020 - [[Do What You Want]] / BEMANI Sound Team "[[Shunsuke Sato|SYUNN]]"<br />
# 02/05/2020 to 02/12/2020 - [[Hold My Hand]] / BEMANI Sound Team "[[Sota Fujimori]]"<br />
# 02/12/2020 to 02/19/2020 - [[Ohayo!]] / KSUKE<br />
# 02/19/2020 to 02/26/2020 - [[Ska-sh All Neurons!!]] / [[Masaya Oya|かめりあ]] feat. [[Nanahira|ななひら]]<br />
# 02/26/2020 to 03/04/2020 - [[NEWALONE]] / [[Masayoshi Iimori]]<br />
# 03/04/2020 to 03/11/2020 - [[Volcanic Dragon]] / [[Shinsuke Shimamura|DJ Shimamura]]<br />
# 03/11/2020 to 03/18/2020 - [[Rainstorm]] / [[Maozon]] feat. Chica<br />
# 03/18/2020 to 03/25/2020 - [[OUTER PLANETS]] / BEMANI Sound Team "[[Tomoaki Hirono|劇団レコード]]"<br />
# 03/25/2020 to 04/01/2020 - [[UNITE THE HEART]] / BEMANI Sound Team "[[Toshiyuki Kakuta|T.Kakuta]]" feat. [[709sec.]] / [[Hanatan|花たん]]<br />
# 04/01/2020 to 04/08/2020 - [[Ora Tokyo sa iguda|俺ら東京さ行ぐだ]] / Remixed by [[Hideo Suwa|すわひでお]] & [[Shohei Uno|uno]](IOSYS)<br />
# 04/08/2020 to 04/15/2020 - [[Primitive Vibes]] / [[lapix]]<br />
# 04/15/2020 to 04/22/2020 - [[Sepia no kiseki ft. Amamiya Miya(Shoujo Fractal)|セピアの軌跡 ft. 天宮みや(少女フラクタル)]] / [[Yusuke Ceo|Xceon]]<br />
# 04/22/2020 to 04/29/2020 - [[Infinity Mirror]] / [[Daisuke Akitsu|Dirty Androids]]<br />
# 04/29/2020 to 05/06/2020 - [[Gabriel DropKick|ガヴリールドロップキック]] / Remixed by [[Masaya Oya|かめりあ]]<br />
# 05/06/2020 to 05/13/2020 - [[Shinen ni sasagu requiem|深淵に捧ぐレクイエム]] / [[OSTER project]]<br />
# 05/13/2020 to 05/20/2020 - [[NRG STAR '86 feat. Oyama Aimi|NRG STAR '86 feat. 大山愛未]] / [[Tetsuya Tamura|Y&Co.]]<br />
# 05/20/2020 to 05/27/2020 - [[TRIUMPH]] / [[Akitaka Toyama|AJURIKA]]<br />
# 05/27/2020 to 06/03/2020 - [[Duration]] / [[Nobuyoshi Sano|佐野電磁]]<br />
# 06/03/2020 to 06/10/2020 - [[Change Yourself]] / [[Youhei Kimura|ARM]] × [[kradness]]<br />
# 06/10/2020 to 06/17/2020 - [[Mandala renren|曼荼羅恋々]] / BEMANI Sound Team "[[Akhuta|Akhuta Works]]" feat. [[Nana Takahashi]]<br />
# 06/17/2020 to 06/24/2020 - [[TECHNO Style Essentials]] / BEMANI Sound Team "[[Takayuki Ishikawa|SETUP from Berlin]]"<br />
# 06/24/2020 to 07/01/2020 - [[Calvados Queen]] / [[OSTER project]] feat. [[Kanata.N|かなたん]]<br />
# 07/01/2020 to 07/08/2020 - [[Queen Kaguya]] / BEMANI Sound Team "[[Yuichi Asami|U1 overground]]"<br />
# 07/08/2020 to 07/15/2020 - [[Beautiful Harmony (IIDX Mix)]] / [[Ryutaro Nakahara|Ryu☆]]<br />
# 07/15/2020 to 07/22/2020 - [[Virus Funk]] / [[Tatsuya Fukumuro|Nhato]]<br />
# 07/22/2020 to 07/29/2020 - [[Nasty Techniques]] / [[Kosuke Saito|kors k]]<br />
# 07/29/2020 to 08/05/2020 - [[THE BRAVE MUST DIE]] / BEMANI Sound Team "[[Toshiyuki Kakuta|L.E.D.-G]]"<br />
# 08/05/2020 to 08/12/2020 - [[50th Memorial Songs -Beginning Story-]] / [[Yoshihiko Koezuka|BEMANI Sound Team]]<br />
# 08/12/2020 to 08/19/2020 - [[50th Memorial Songs -futari no toki ~under the cherry blossoms~-|50th Memorial Songs -二人の時 ~under the cherry blossoms~-]] / [[Takayuki Ishikawa|BEMANI Sound Team]]<br />
# 08/19/2020 to 08/26/2020 - [[50th Memorial Songs -Flagship medley-]] / [[Tomoaki Hirono|BEMANI Sound Team]]<br />
# 08/26/2020 to 09/02/2020 - [[50th Memorial Songs -The BEMANI History-]] / [[Yoshihiro Tagawa|BEMANI Sound Team]]<br />
# 09/02/2020 to 09/09/2020 - [[SCREW // owo // SCREW]] / [[Masaya Oya|かめりあ]]<br />
# 09/09/2020 to 09/16/2020 - [[Sellout]] / banvox<br />
# 09/16/2020 to 09/23/2020 - [[Punching Down (IIDX Mix)]] / [[Masayoshi Iimori]]<br />
# 09/23/2020 to 09/30/2020 - [[VIBRA|VIBRΛ]] / [[Tatsuya Fukumuro|Nhato]] Vs. [[Masakazu Kageyama|MK]]<br />
# 09/30/2020 to 10/07/2020 - [[Hirakitamae! Next stAge!|開きたまえ!Next stAge!]] / [[Shohei Uno|librarians of Rootage]] ([[Chiyoko|Ripnte]], Stampa and [[Ruru Ichinose|Cleep]])<br />
# 10/07/2020 to 10/14/2020 - [[Carmina]] / [[Shohei Uno|CANVAS]] feat. Quimär<br />
# 10/14/2020 to 10/21/2020 - [[X-DEN]] / [[Yoshihiro Tagawa|T.Σ.Gen]][[Aritomo Hamada|eration]]<br />
# 10/21/2020 to 10/28/2020 - [[Lethal Weapon]] / BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]]"<br />
}}<br />
<br />
= Revived Songs =<br />
The following songs have been revived:<br />
{{RS Songlist Header|<br />
{{RS Song|[[gentle stress]]|[[Keiichi Ueno|DJ]] [[Toshiaki Komiya|Swan]]|[[AC substream|beatmania IIDX substream]]}}<br />
{{RS Song|[[sometime]]|[[Aya Sakuma|Aya]]|[[AC 5th style|beatmania IIDX 5th style]]}}<br />
{{RS Song|[[Rising in the Sun(original mix)]]|[[Kosuke Saito|kors k]] feat.Rie|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}}<br />
{{RS Song|[[soldier's waltz]]|[[Daji Takeuchi|DAJI]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}}<br />
}}<br />
<br />
= New Charts =<br />
The following songs have received new charts since their last appearances:<br />
{{IIDX NC Header|L=a|<br />
{{IIDX NC Song|[[gentle stress]]|[[AC substream|beatmania IIDX substream]]|-|'''2'''|'''4'''|-|LS=-|'''3'''|'''5'''|-|LD=-}}<br />
{{IIDX NC Song|[[sometime]]|[[AC 5th style|beatmania IIDX 5th style]]|-|'''4'''|'''6'''|-|LS=-|'''5'''|-|'''8'''|LD=-}}<br />
{{IIDX NC Song|[[Rising in the Sun(original mix)]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]|-|'''5'''|'''9'''|'''11'''|LS=-|'''5'''|'''9'''|'''11'''|LD=-}}<br />
{{IIDX NC Song|[[soldier's waltz]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]|-|'''5'''|'''9'''|'''10'''|LS=-|'''4'''|'''9'''|'''11'''|LD=-}}<br />
}}<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last appearances:<br />
{{IIDX NC Header|<br />
{{IIDX NC Song|[[5.1.1.]]|[[AC 1st style|beatmania IIDX]]|-|1&rarr;2|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Dr.LOVE]]|[[AC 1st style|beatmania IIDX]]|-|-|-|3&rarr;4|-|-|-}}<br />
{{IIDX NC Song|[[GAMBOL]]|[[AC 1st style|beatmania IIDX]]|-|1&rarr;2|1&rarr;2|-|1&rarr;2|1&rarr;2|-}}<br />
{{IIDX NC Song|[[deep in you]]|[[AC substream|beatmania IIDX substream]]|-|3&rarr;4|3&rarr;4|-|-|-|-}}<br />
{{IIDX NC Song|[[KEEP ON MOVIN']]|[[AC substream|beatmania IIDX substream]]|-|1&rarr;2|-|-|-|-|-}}<br />
{{IIDX NC Song|[[RUGGED ASH]]|[[AC substream|beatmania IIDX substream]]|-|2&rarr;3|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Digital MinD(A/T Libra mix)]]|[[AC 2nd style|beatmania IIDX 2nd style]]|-|3&rarr;4|-|-|-|-|-}}<br />
{{IIDX NC Song|[[I Was The One]]|[[AC 2nd style|beatmania IIDX 2nd style]]|-|2&rarr;3|-|3&rarr;4|1&rarr;2|-|-}}<br />
{{IIDX NC Song|[[CAN'T STOP FALLIN' IN LOVE|CAN'T STOP FALLIN'IN LOVE]]|[[AC 3rd style|beatmania IIDX 3rd style]]|-|3&rarr;4|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Tangerine Stream]]|[[AC 3rd style|beatmania IIDX 3rd style]]|-|1&rarr;2|2&rarr;3|-|1&rarr;2|2&rarr;3|-}}<br />
{{IIDX NC Song|[[BURNIN' THE FLOOR|Burnin' The Floor]]|[[AC 4th style|beatmania IIDX 4th style]]|-|3&rarr;4|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Mr.T.(take me higher)]]|[[AC 4th style|beatmania IIDX 4th style]]|-|3&rarr;4|4&rarr;5|-|-|-|-}}<br />
{{IIDX NC Song|[[sometime]]|[[AC 5th style|beatmania IIDX 5th style]]|-|-|-|7&rarr;8|-|-|-}}<br />
{{IIDX NC Song|[[BALLAD FOR YOU~omoi no ame~|BALLAD FOR YOU~想いの雨~]]|[[AC 6th style|beatmania IIDX 6th style]]|-|3&rarr;4|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Burning Heat! (Full Option Mix)]]|[[AC 7th style|beatmania IIDX 7th style]]|-|3&rarr;4|-|-|-|-|-}}<br />
{{IIDX NC Song|[[BRIGHTNESS DARKNESS]]|[[AC 9th style|beatmania IIDX 9th style]]|-|3&rarr;4|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Golden Horn]]|[[AC 9th style|beatmania IIDX 9th style]]|-|3&rarr;4|-|-|-|-|-}}<br />
{{IIDX NC Song|[[STAR FIELD]]|[[AC 9th style|beatmania IIDX 9th style]]|-|3&rarr;4|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Lion suki|ライオン好き]]|[[AC 9th style|beatmania IIDX 9th style]]|-|3&rarr;4|-|-|-|-|-}}<br />
{{IIDX NC Song|[[AGEHA]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]|2&rarr;3|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Broadbanded]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]|-|4&rarr;5|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Wana|罠]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]|-|2&rarr;3|-|-|-|-|-}}<br />
{{IIDX NC Song|[[scar in the earth]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]|-|3&rarr;4|-|-|-|-|-}}<br />
{{IIDX NC Song|[[switch]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]|-|4&rarr;5|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Rainbow after snow]]|[[AC tricoro|beatmania IIDX 20 tricoro]]|-|3&rarr;4|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Chirachira harahara|ちらちら・はらはら]]|[[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]]|-|2&rarr;3|-|-|-|-|-}}<br />
{{IIDX NC Song|[[CoMAAAAAAA]]|[[AC Rootage|beatmania IIDX 26 Rootage]]|-|-|-|-|-|9&rarr;10|-}}<br />
{{IIDX NC Song|[[Particle Arts]]|[[AC Rootage|beatmania IIDX 26 Rootage]]|-|-|-|-|-|-|10&rarr;11}}<br />
{{IIDX NC Song|[[Please Welcome Mr.C]]|[[AC Rootage|beatmania IIDX 26 Rootage]]|-|-|-|-|-|-|12&rarr;11}}<br />
}}<br />
<br />
= Removed Songs =<br />
The following songs from previous beatmania IIDX titles have been removed:<br />
{{RS Songlist Header|<br />
{{RS Song|[[ULTRA HIGH-HEELS~I JUST WANNA TELL YOU|ULTRA HIGH-HEELS]]|[[Takayuki Ishikawa|dj TAKA]] feat.[[Angel O'Brien|ANGEL]]|[[AC 4th style|beatmania IIDX 4th style]]}}<br />
{{RS Song|[[MAX 300]]|[[Naoki Maeda|Ω]]|[[AC 7th style|beatmania IIDX 7th style]]}}<br />
{{RS Song|[[LOW]]|[[Kouichi Yamazaki|RAM]]|[[AC 10th style|beatmania IIDX 10th style]]}}<br />
{{RS Song|[[X-rated]]|[[Sadahiro Nakano|SADA]]|[[AC GOLD|beatmania IIDX 14 GOLD]]}}<br />
{{RS Song|[[WE LOVE SHONAN]]|[[Hiroyuki Togo|Studio Bongo Mango]] feat. Likkle Mai|[[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]}}<br />
{{RS Song|[[YELLOW FROG from Steel Chronicle]]|[[Tomoaki Hirono|劇団レコード]]|[[AC tricoro|beatmania IIDX 20 tricoro]]}}<br />
{{RS Song|[[Atropos|Atröpøs]]|[[sasakure.UK]]|[[AC SPADA|beatmania IIDX 21 SPADA]]}}<br />
{{RS Song|[[Immortal]]|[[Yoshikazu Nagai|DJ NAGAI]]|[[AC SPADA|beatmania IIDX 21 SPADA]]}}<br />
{{RS Song|[[LA FESTA LA VITA!!]]|[[Akira Uchibori|GUHROOVY]]|[[AC SPADA|beatmania IIDX 21 SPADA]]}}<br />
{{RS Song|[[Amnolys]]|[[onoken]]|[[AC PENDUAL|beatmania IIDX 22 PENDUAL]]}}<br />
{{RS Song|[[GUILTY]]|[[Takayuki Ishikawa|D.J.SETUP]]|[[AC PENDUAL|beatmania IIDX 22 PENDUAL]]}}<br />
{{RS Song|[[Rave Saves You feat. Cardz (Exclusive IIDX Mix)]]|[[Tetsuya Tamura|REMO-CON]]|[[AC PENDUAL|beatmania IIDX 22 PENDUAL]]}}<br />
{{RS Song|[[GET READY!!]]|[[Shinsuke Shimamura|DJ Shimamura]]|[[AC copula|beatmania IIDX 23 copula]]}}<br />
{{RS Song|[[OUTER LIMITS ALTERNATIVE]]|[[Toshiyuki Kakuta|L.E.D.-G]]|[[AC copula|beatmania IIDX 23 copula]]}}<br />
{{RS Song|[[Transport]]|[[Sota Fujimori]]|[[AC copula|beatmania IIDX 23 copula]]}}<br />
{{RS Song|[[Affection]]|[[Shigeyuki Niimura|ni-21]]|[[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]]}}<br />
{{RS Song|[[DISAPPEAR feat. koyomin]]|[[Genki Hikota|DJ Genki]]|[[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]]}}<br />
{{RS Song|[[SCREAM THE LIFE FEAT.KYONO]]|DJ BAKU|[[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]]}}<br />
{{RS Song|[[Summer]]|banvox|[[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]]}}<br />
{{RS Song|[[Oinochi chouDAI! 901 musume|お命ちょうDAI!901娘]]|[[Ryuta Nakagami|DJ SHARPNEL]] feat. みらい|[[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]]}}<br />
}}<br />
<br />
= Related Links =<br />
* [https://p.eagate.573.jp/game/2dx/27/top/index.html beatmania IIDX 27 HEROIC VERSE official website]<br />
* [https://www.konami.com/amusement/topics/14010/ beatmania IIDX 27 HEROIC VERSE Location Test details]<br />
<br />
[[Category:beatmania IIDX]]</div>NikkiS37https://remywiki.com/index.php?title=DDR_Glossary&diff=506702DDR Glossary2022-01-04T17:18:07Z<p>NikkiS37: </p>
<hr />
<div>{{DDR}}<br />
''This page is under heavy construction.''<br />
__NOTOC__<br />
<div id="toc" class="toc plainlinks hlist"> '''Contents:''' [[DDR Glossary#A| A]] - [[DDR Glossary#B|B]] - [[DDR Glossary#C|C]] - [[DDR Glossary#D|D]] - [[DDR Glossary#E|E]] - [[DDR Glossary#F|F]] - [[DDR Glossary#G|G]] - [[DDR Glossary#H|H]] - [[DDR Glossary#I|I]] - [[DDR Glossary#J|J]] - [[DDR Glossary#K|K]] - [[DDR Glossary#L|L]] - [[DDR Glossary#M|M]] - [[DDR Glossary#N|N]] - [[DDR Glossary#O|O]] - [[DDR Glossary#P|P]] - [[DDR Glossary#Q|Q]] - [[DDR Glossary#R|R]] - [[DDR Glossary#S|S]] - [[DDR Glossary#T|T]] - [[DDR Glossary#U|U]] - [[DDR Glossary#V|V]] - [[DDR Glossary#W|W]] - [[DDR Glossary#X|X]] - [[DDR Glossary#Y|Y]] - [[DDR Glossary#Z|Z]] - [[DDR Glossary#Related Pages|Related Pages]]</div><br />
<br />
= DanceDanceRevolution Glossary =<br />
This page covers the most common terms found in DanceDanceRevolution and its fan community. Not included in this are the modifiers and character names, they can be accessed in the Related Pages section below.<br />
<br />
== A ==<br />
* AC: Acronym of the term '''A'''rcade '''C'''abinet. Used to designate the arcade version of a title.<br />
* Air: One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song.<br />
* Announcer: It's a voice that provides all of the game's commentary, and has been a main feature throughout the series. In order, a currently unknown person was the game announcer from [[AC DDR 1st|DanceDanceRevolution]] up to [[AC DDR 5th|DanceDanceRevolution 5thMIX]], [[Londell Hicks|Londell "Taz" Hicks]] from [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], and Justin and Wil-Dog from Ozomatli from [[AC DDR X|DanceDanceRevolution X]] onwards. Spin-off titles such as the Solo series and [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]] feature other announcers as well.<br />
* ANOTHER: Name for the DIFFICULT dance level in DanceDanceRevolution to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].<br />
* Auto-Fail: Refers to a setting which when set to on, the song ends immediately when the player's dance gauge is completely empty. Nowadays, [[PASELI|Premium]] users have that feature set to Off.<br />
<br />
== B ==<br />
* BASIC: The difficulty setting aimed at those familiar with the game. Prior to [[AC DS EuroMIX|Dancing Stage EuroMIX]] / [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this was the lowest selectable difficulty level.<br />
* [[BeForU]]: The group created by [[Naoki Maeda]] with the winners of the ''DanceDanceRevolution 5thMIX アーティストオーディション'' (Artist Audition) 2001, a competition held for a new J-POP group for KONAMI and DanceDanceRevolution.<br />
* BEGINNER: The lowest selectable difficulty level, as of Dancing Stage EuroMIX / DanceDanceRevolution EXTREME.<br />
* Boo: Old judgment for when the player's step is far off the timing. Replaced by Almost in international releases, and Boo was used instead of Miss. Amalgamated into Miss as of [[AC DDR X2|DanceDanceRevolution X2]]. This judgment breaks the player's combo.<br />
<br />
== C ==<br />
* CATASTROPHIC: Old term to refers to a level 9 song, added in DanceDanceRevolution 3rdMIX.<br />
* CHALLENGE MODE: A variation of COURSE MODE where the player has to play from a selection of courses, which may trigger certain modifiers at times. The player is always restricted to having four or eight lives that are removed whenever the player breaks their combo. Merged into COURSE MODE as of DanceDanceRevolution X2.<br />
* CHALLENGE: A difficulty which is often used for charts with higher levels than EXPERT, or charts with "gimmicks" such as Shock Arrows.<br />
* Chaos: One of the five parameters of the GROOVE RADAR. It is determined by the number of steps (including Shock Arrows) which are not placed on 4ths, as well as the number of stops and BPM changes, in the song.<br />
* Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.<br />
* Combo: The number of consecutive Marvelous, Perfect, Great, or Good (the latter as of [[AC DDR 2013|DanceDanceRevolution (2013)]]) judgments the player has gotten.<br />
* COUPLE Play (カップルプレー): A VERSUS Play-based two-player style where two players play a chart with step variations for each player.<br />
* Course: A set of songs that must be played back-to-back.<br />
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-life meter. <br />
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions.<br />
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song (e.g. hitting the 459th note in a chart with 510 notes). Removed in [[AC DDR A|DanceDanceRevolution A]].<br />
<br />
== D ==<br />
* Dance Gauge (ダンスゲージ): Term used to designate the life gauge of the player.<br />
* Dance Level (ダンスレベル): Term used to designate the available difficulty in DanceDanceRevolution.<br />
* Dance Platform: The raised metal platform on which the player plays the game. Left and right sides each have a 3x3 grid, with spaces reserved for the left, up, down, and right panels. Behind the down panel is a metal guardrail known as a "bar".<br />
* Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]], as well for some Japanese spin-offs.<br />
* [[DanceDanceRevolution Dan Courses|Dan]] (段位認定): Introduced in [[AC DDR A20|DanceDanceRevolution A20]], they are a series of courses ranked so that each course is harder than the last.<br />
* DIFFICULT: A difficulty which is used for charts with levels between those of BASIC and EXPERT.<br />
* DOUBLE Play (ダブルプレー): A one-player game using all 8 foot panels.<br />
* Double Premium: An arcade machine setting that allows DOUBLE play for the same price as SINGLE play.<br />
<br />
== E == <br />
* [[e-amusement]]: Online service offered by KONAMI to enable updates, special content or features as well as providing online ranking to an arcade machine. [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] was the first game to use the service and since [[AC DDR 2013|DanceDanceRevolution (2013)]], e-amusement has to be enabled to boot the arcade machine. <br />
* EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA.<br />
* ENCORE EXTRA STAGE (EES): The stage that occurs after the EXTRA STAGE. Usually involves the player playing a difficult song without missing a step (or getting anything lower than a Great, prior to DanceDanceRevolution (2013)). In [[LOVE IS THE POWER -Re:born-|thr]][[Over The "Period"|ee]] [[ACE FOR ACES|cases]], a PERFECT FULL COMBO is required instead.<br />
* ENJOY LEVEL: The DanceDanceRevolution experience level a player has on their e-amusement pass, determined by how many songs (s)he has played, along with the scores/performance for each song played. Prior to [[AC DDR A|DanceDanceRevolution A]], increasing the ENJOY LEVEL would unlock items like new CHALLENGE charts, new songs, or new character accessories.<br />
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.<br />
* EXORBITANT: Old term to refer to a level 8 song.<br />
* EXPERT: Highest normally-available difficulty level, harder than DIFFICULT and usually easier than CHALLENGE.<br />
* [[EX Score|EX SCORE]]: An alternate scoring system based on the scoring mechanics used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s CHALLENGE MODE courses. It is displayed by default on the result screen in DanceDanceRevolution A. EX stands for EXtreme.<br />
* EXTRA STAGE (ES): A bonus stage that occurs after the FINAL STAGE. Certain songs or CHALLENGE charts can only be accessed in EXTRA STAGE.<br />
<br />
== F ==<br />
* Flat footing: This is where the player steps on a foot panel without lifting their foot high as much as possible.<br />
* Free Play: A pay mode that allows players to play on the arcade machine without paying a single credit.<br />
* Freestyle: A non-official play style where the player aims to look good and perform for an audience when playing a song.<br />
* Freeze Arrow (フリーズアロー): A green-colored step on which the player has to hold down their foot for the full duration. Sometimes also abbreviated as '''FA'''. Successfully holding down gives the result OK; failing gives an N.G. or Not Quite (in DDR II)<br />
* Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and total length of the Freeze Arrows in the song.<br />
* Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a Great (Good as of DanceDanceRevolution (2013)), and without getting any N.G.'s on Freeze Arrows or Shock Arrows, effective as of DanceDanceRevolution X.<br />
<br />
== G ==<br />
* Geki (激): Alternative name for the difficulty EXPERT.<br />
* GENUINE: Old term to refer to a level 6 song.<br />
* Good: Judgment level, lower than Great but above Almost/Boo. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013).<br />
* Great: Judgment level, lower than Perfect but above Good. The lowest judgment that would not break the player's combo until DanceDanceRevolution (2013).<br />
* [[GROOVE RADAR]]: A graphic representation of different aspects of the song's difficulty. In [[AC DDRMAX|DDRMAX]], it was the ''only'' representation of difficulty.<br />
<br />
== H ==<br />
* HERO: Old level name to designate a song rated 7 in DanceDanceRevolution. It was later replaced by PARAMOUNT in DanceDanceRevolution Internet Ranking Version, presumably to avoid confusion with [[HERO|a song of the same name]] which was added in [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]].<br />
<br />
== I ==<br />
* Internet Ranking (Net Rank): Feature found in older titles which provided codes to the players during the Result Screen to be entered on the official website. These codes would allow the players to compete for high scores online.<br />
<br />
== J ==<br />
* Joint Premium: An arcade machine setting that allows VERSUS and DOUBLE play for the same price as SINGLE play.<br />
* Jump: Two arrows to be hit at the same time. This refers to the fact that the player has to jump to hit them with both feet.<br />
<br />
== K ==<br />
<br />
== L == <br />
* Level (レベル): Term used to refer to the rating range found in the game. Also known as foot level.<br />
* Link Data: Data from a CS DDR release that can be used in its corresponding arcade version.<br />
* Location test (ロケテスト): Name used for a public test of an upcoming release, similar to a prototype release for a software. <br />
* Long Version: Longer than usual songs that only appeared in [[AC DDR 5th|DanceDanceRevolution 5thMIX]] and in DanceDanceRevolution X under the name Xmix. These songs take up two stages each, and as such are unavailable if the player is on their FINAL STAGE.<br />
<br />
== M ==<br />
* MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX.<br />
* Marvelous: The highest timing judgment level as of SuperNOVA2. Also an old name for a Level 5 song.<br />
* Miss: The lowest judgment, for when a player does not step on an arrow at all. This judgment breaks the player's combo.<br />
* MODERATE: Old term to refer to a level 2 song.<br />
* Modifiers: Term used to refer to the options available to the players in the game. [[DDR AC General Info|See this page for more details]].<br />
<br />
== N ==<br />
* NONSTOP MODE: A game mode where the player has to play a set of songs back-to-back without stopping, hence the name. Merged into COURSE MODE as of DanceDanceRevolution X2. NONSTOP courses returned in DanceDanceRevolution A20, although as a folder and not as a separate game mode.<br />
* N.G. (No Good): Judgment given if a player lifts off a Freeze Arrow or steps on Shock Arrows. As of DanceDanceRevolution X, this judgment also breaks the player's combo.<br />
<br />
== O ==<br />
* O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows.<br />
* ONE MORE EXTRA STAGE (OMES): Alternative name for ENCORE EXTRA STAGE (EES) before SuperNOVA2.<br />
* Oni (鬼): Alternative name for the difficulty CHALLENGE.<br />
* ORDINARY: Old level name given to a song rated 3 out of 9 in DanceDanceRevolution until [[AC DDR 4th|DanceDanceRevolution 4thMIX]].<br />
<br />
== P ==<br />
* PARAMOUNT: Old level name given to a song rated 7 out of 9 in DanceDanceRevolution Internet Ranking Version until DanceDanceRevolution 4thMIX.<br />
* [[PASELI]]: A digital currency service created by KONAMI in 2010 for its arcade games. For more information, see [[PASELI|its article]].<br />
* Perfect: The highest judgment level by default until [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].<br />
<br />
== Q ==<br />
<br />
== R ==<br />
* RANDOM: Song will be picked in no particular order.<br />
* Rank: Official term to designate the grade letters; see Clear Rank.<br />
* REVOLUTIONARY: Term used in the 2ndMIX MODE of DanceDanceRevolution X3 VS 2ndMIX to refer to a level 10 song.<br />
* Rival (ライバル): Another player that can be added as Rival (Score, EDIT Data) using e-amusement.<br />
* Roulette: A Random-like function where, if entered, causes the song wheel to quickly scroll past a random set of songs. Pressing the START button will stop the wheel and cause it to land on a random song from the set of songs.<br />
<br />
== S ==<br />
* Save: Rating given in Unison mode when one person misses their arrow, but their partner hits it.<br />
* Shock Arrow (ショックアロー): Arrows which are not meant to be stepped on. Only full lines of four or eight Shock Arrows appear, meaning the intention is for the player to be in the center or in the air (since Shock Arrows increase the Air parameter of the GROOVE RADAR). "Missing" Shock Arrows gives an OK; stepping on them gives an N.G. and subsequent arrows disappear for a short time. Roughly equivalent to ''StepMania'' / ''In The Groove''<nowiki>'</nowiki>s mines. Sometimes also abbreviated as '''SA'''.<br />
* Sight read: Playing a song without having seen the chart nor heard the song beforehand.<br />
* SIMPLE: Old name for a level 1 song. <br />
* SINGLE Play (シングルプレー): A one-player game using the 4 foot panels.<br />
* STEP BATTLE: Mode found in DanceDanceRevolution 2ndMIX.<br />
* Step Step Revolution (SSR): A separate mode found in [[AC DDR 3rd|3rdMIX]] where MANIAC charts can be accessed. Later folded back to the main game mode in 3rdMIX PLUS.<br />
* STEP ZONE (ステップゾーン): The four grey arrows (← ↓ ↑ →) that are usually found at the top (or bottom if the REVERSE option is used) of the screen.<br />
* Stream: One of the five parameters of the GROOVE RADAR. It is determined by the overall step density in the song.<br />
* SUPERIOR: Old name for a level 4 song.<br />
<br />
== T ==<br />
* TRICK: Old name for the difficulty DIFFICULT. Replaced by STANDARD in DDRMAX.<br />
<br />
== U ==<br />
* UNISON: A variation of VERSUS play seen only in 3rdMIX. In this mode, both players share one playfield and must hit arrows corresponding to their color: red for 1P, blue for 2P, and yellow for both players. If one player does not hit one of their exclusive arrows, the other player can "save" them by hitting it.<br />
<br />
== V == <br />
* VERSUS Play (バーサスプレー): A two-player game with each player using 4 foot panels.<br />
* Voltage: One of the five parameters of the GROOVE RADAR. It is determined by the step density of the measure with the most steps in the song.<br />
<br />
== W == <br />
* Workout Mode (ワークアウトモード): Also known in select games as Diet Mode (ダイエットモード).<br />
<br />
== X ==<br />
* Xmix: Found in DanceDanceRevolution X, the Xmixes are medleys of selected songs from SuperNOVA2 and X. See Long Version for more details.<br />
<br />
== Y ==<br />
* You (踊): Alternative name for the difficulty DIFFICULT. Not to be confused with the song [[You]].<br />
<br />
== Z ==<br />
<br />
= Related Pages =<br />
* [[DDR AC General Info|List of DanceDanceRevolution Modifiers (Options)]]<br />
* [[:Category:DDR_Characters|List of DanceDanceRevolution characters]]<br />
<br />
{{stub}}<br />
<br />
[[Category:DDR]]<br />
[[Category:Terminology]]</div>NikkiS37https://remywiki.com/index.php?title=AC_General_Info&diff=506701AC General Info2022-01-04T17:16:10Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:beatmania IIDX Arcade General Information}}<br />
''This information should be generally correct for styles back to [[AC IIDX RED|IIDX RED]]. There is currently a lack of detail for newer games, especially [[AC tricoro|tricoro]] and later.''<br />
<br />
== The Basics ==<br />
<br />
The beatmania IIDX arcade experience is relatively similar to playing at home, in most respects. There are a few key differences, however, that you will likely notice:<br />
<br />
# The presence of a number of sliders on a control panel below the screen.<br />
# The presence of "EFFECT ON/OFF" (subsequently referred to as '''EFFECT''') and "VEFX CHANGE" (subsequently referred to as '''VEFX''') buttons to the left of the sliders.<br />
# A bass-shaker platform for you to stand on.<br />
# [[e-amusement]] pass readers and numeric keypads, one set for each player. These aren't present on machines running [[AC 8th style|8th style]] or older, and are optional on machines that run offline.<br />
# Two built-in cameras for hand-shooting, one on the metal cage in front of the neon lights pointing at the controls, and other to the left of the screen pointing at the player(s). These are present on machines running [[AC CANNON BALLERS|CANNON BALLERS]] or later, and are optional on older machines.<br />
<br />
Other minor differences such as a widescreen display and a nine-speaker setup are present, too, but aren't as important to this guide.<br />
<br />
== Getting Started ==<br />
<br />
To start a game, you'll obviously want to insert some coins. Typically, singles play takes one credit, doubles play takes two credits (until [[AC tricoro|tricoro]], where double play was changed to only needing one credit), and two-player play takes one credit per player. <br />
<br />
From [[AC 10th style|10th style]] to [[AC DistorteD|DistorteD]], once you have inserted your coins, you can press the VEFX button to bring up the Options menu. If you want to play Battle or Double in these styles, you need to select it at this time, ''before'' you press the Start button to begin the game. Additionally, you can set the other game options here as well (high speed, random, autoscratch, etc.) to save yourself some time when picking your first song, but it's not necessary.<br />
<br />
Styles after [[AC HAPPY SKY|HAPPY SKY]] do not allow you to access the options menu from the title screen. Instead, you were able to select Single or Double mode at a separate screen after the player entry screen. Since [[AC HEROIC VERSE|HEROIC VERSE]], the aforementioned screen no longer exists, and players can choose between Single or Double during the SELECT GAME MODE screen instead.<br />
<br />
Beginning in [[AC Resort Anthem|Resort Anthem]], you can insert your e-amusement pass and log in ''before'' you insert your coins. You can also pay for your game using [[PASELI]] instead of coins. The actual deduction of credits or PASELI does not take effect until you choose a game mode.<br />
<br />
== Selecting a Mode ==<br />
<br />
Rather self-explanatory. Once you pick your desired play type (single, double, battle, or 2P non-battle), you are presented with the Mode Select screen. You can pick from a variety of modes. As of [[AC BISTROVER|BISTROVER]], there are eight modes available:<br />
<br />
* STEP UP Mode (''introduced in Lincle'')<br />
** Game mode aimed for players of all levels.<br />
** Three stages guaranteed.<br />
** Players select a songlist containing songs based on the number of clears and fails and on Class ranks, with a class rank and number of clears or fails proportional to the difficulty of charts available.<br />
*** In [[AC Lincle|Lincle]], players start with a single month folder, with a pool of songs from a specific difficulty range.<br />
*** Prior to [[AC SPADA|SPADA]], players choose from one of five different difficulty tiers, each corresponding to a particular dan rank range. If the player has no dan rank, the player starts at Level 1.<br />
*** Played songs in all modes are added to Review LEVEL tiers. Review LEVEL folders appear up to the lowest level available in the TASKS folder.<br />
**** On Japanese machines, Level 11 and 12 Review folders are only available on Premium Start.<br />
** Q-Pro parts may be obtained by fulfilling certain tasks.<br />
** Played Class courses are added to Practice Exam folders from Rootage onwards.<br />
** From SINOBUZ onwards, all Review LEVEL folders are available on certain days, regardless of the contents of the TASKS folder, and regardless of Standard/Premium Start.<br />
<br />
* STANDARD Mode<br />
** As the name implies, this is the standard gameplay mode in which you pick songs and play them. Most machines are set to three stages, plus Extra Stage if the player qualifies.<br />
** To open up the modifier menus, hold your START button.<br />
** To switch difficulties, hit the VEFX button. Beginning in SPADA, you may also press [1] on the numeric keypad to change difficulties.<br />
** In SPADA onwards, you may switch between Single Play and Double Play during the song select screen by pressing 3 on the numeric keypad.<br />
** Unlike prior games, you can pick '''any song'''; however, chart availability for the first two stages are limited dependent on the Class rank and how many plays achieved:<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|- <br />
!style="background:#9999ee; text-align: center;" rowspan=2 width="150px"| Class rank<br />
!style="background:#9999ee; text-align: center;" rowspan=2 width="200px"| Number of Plays<br />
!style="background:#9999ee; text-align: center;" colspan=2 width="200px"| Single Play/Double Play ([[AC Rootage|Rootage]] and later)<br />
!style="background:#9999ee; text-align: center;" colspan=2 width="200px"| Double Play ([[AC CANNON BALLERS|CANNON BALLERS]] and earlier)<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="200px"| First stage maximum<br />
!style="background:#9999ee; text-align: center;" width="200px"| Second stage maximum<br />
!style="background:#9999ee; text-align: center;" width="200px"| First stage maximum<br />
!style="background:#9999ee; text-align: center;" width="200px"| Second stage maximum<br />
|-<br />
| 5th dan or lower || N/A || 8 || 10 || 9 || 11<br />
|-<br />
| 6th dan || N/A || 9 || 10 || 9 || 11<br />
|-<br />
| 7th dan or higher || Less than 100 || colspan=3 | 10 || 11<br />
|-<br />
| 8th dan or higher || 100-999 || colspan=4| 11<br />
|-<br />
| 10th dan or higher || 1000 or more || rowspan=2 colspan=4|No level restrictions<br />
|-<br />
| Kaiden (Kiwami) || 800 or more <br />
|} <br />
*** '''Japanese versions of Lincle onwards:''' You can purchase a DJ VIP Pass for your game using [[PASELI]].<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|- <br />
!style="background:#9999ee; text-align: center;" width="150px"| DJ VIP PASS <br />
!style="background:#9999ee; text-align: center;" width="200px"| Cost <br />
!style="background:#9999ee; text-align: center;" width="200px"| Fail a song without game over<br />
!style="background:#9999ee; text-align: center;" width="200px"| Level restrictions <br />
!style="background:#9999ee; text-align: center;" width="300px"| Other Information<br />
|-<br />
| GOLD || PASELI || Yes || Yes || -<br />
|-<br />
| PLATINUM || PASELI || Yes || No || -<br />
|-<br />
| BLACK || 100 V-Discs || Yes || No || Songs can be repeated.<br>LEGGENDARIA charts can be played without V-Discs.<br>Can also be obtained through daily bonuses.<br />
|}<br />
** If EXTRA STAGE is enabled, you may earn an EXTRA STAGE on your FINAL STAGE by fulfilling one of the following requirements:<br />
*** Single Play:<br />
**** Achieve a PERFECT COMBO (all Greats or Perfect Greats) on a Level 4 chart or lower. BEGINNER charts also count.<br />
**** Achieve a FULL COMBO on a Level 5 or 6 chart<br />
**** Finish with 100% Groove Gauge on a Level 7 chart (even if using HARD or EX-HARD)<br />
**** Clear the song on a Level 8 chart or higher<br />
*** Double Play:<br />
**** Achieve a PERFECT COMBO (all Greats or Perfect Greats) on a Level 4 chart or lower<br />
**** Achieve a FULL COMBO on a Level 5 chart<br />
**** Finish with 100% Groove Gauge on a Level 6 chart<br />
**** Clear the song on a Level 7 chart or higher<br />
** On Japanese releases of SPADA onwards, you must be using PASELI (premium start for copula and onwards). If you do not meet the above requirements, you can still access the Extra Stage simply by using 7 V-Discs (or 1 in certain days).<br />
** Note that you can't choose the same song more than once per game (except if using a DJ VIP PASS BLACK).<br />
<br />
* [[beatmania IIDX Dan Courses|CLASS Mode]] (introduced in 7th style)<br />
** Play preset four-song courses (with an Expert gauge) to determine the player's skill level.<br />
*** Double Play courses prior to [[AC copula|copula]] had three songs.<br />
** Courses are organized by difficulty, from 7 Kyu (the easiest) through Kaiden (the hardest).<br />
*** Prior to [[AC DistorteD|DistorteD]], 10th Dan was the highest level.<br />
*** Prior to [[AC copula|copula]], 5 Kyu was the lowest rank.<br />
*** Another level, Chuuden, is added on copula, placing between 10-dan and Kaiden.<br />
** No options are selectable except for HI-SPEED, ADVANCED OPTIONS and Note Chart Display Area settings. MIRROR and EX GAUGE are available from copula onward.<br />
*** In PENDUAL, playing CLASS Mode in FUTURE Phase will trigger the MIRROR modifier.<br />
*** From Lincle to PENDUAL, playing PASELI will trigger the EX GAUGE modifier.<br />
<br />
* FREE Mode<br />
** Similar to STANDARD Mode, but whereas two stages are guaranteed without difficulty restriction and can replay any songs more than once. EXTRA Stage is not accessible.<br />
<br />
* FREE PLUS Mode (''introduced in Lincle'')<br />
** Available when two players are present.<br />
** Similar to FREE Mode, but with three stages instead of two.<br />
<br />
* HAZARD Mode (''introduced in EMPRESS'')<br />
** A hidden mode which can be accessed when FREE mode is highlighted, which would change to HAZARD and a sound effect can be heard.<br />
** Similar to FREE Mode, but with differences:<br />
*** A special gauge is used whereas a single combo break will trigger instant stage failure.<br />
*** Players are guaranteed four stages.<br />
*** In styles prior to [[AC SINOBUZ|SINOBUZ]], the CLEAR RATE window will instead show FULL COMBO RATE.<br />
<br />
* PREMIUM FREE Mode (''introduced in [[AC Resort Anthem|Resort Anthem]], [[PASELI]] only for Japan'')<br />
** Just like FREE mode, only it runs on a timer instead of giving you two stages.<br />
** Players can choose a play session of either 6, 8 or 10 minutes. All stages are named EXTRA stage.<br />
*** These play times can be adjusted in the operator menu up to a maximum of a 30 minute session.<br />
** You can quit a song by pushing the EFFECT and VEFX buttons, although it will count as a STAGE FAILED. Since SINOBUZ, holding both buttons can now immediately retry the stage bypassing the results screen.<br />
** If the countdown timer reaches 0:00 while in the Select Music screen, a 15 second timer will begin countdown for your final song selection or to end the session.<br />
<br />
* ARENA Mode (''introduced in [[AC CANNON BALLERS|CANNON BALLERS]], post-launch update'')<br />
** An online matching mode where four players compete against each other on a four-song set.<br />
*** Only Local Match is selected outside Online periods.<br />
** Players are awarded points similar to the [[KONAMI Arcade Championship]], with points awarded each round based on what place they came in, calculated by [[EX Score]]. The player with the most points at the end of the fourth round wins.<br />
** Players may change options in-between songs. Anyone playing with RANDOM or similar options on will have the same randomization pattern used by the other players.<br />
*** Players playing the 2P side will have their randomization pattern mirrored.<br />
*** Options that invalidate scores are disabled.<br />
<br />
* BPL BATTLE Mode (''introduced in [[AC BISTROVER|BISTROVER]], post-launch update'')<br />
** Just like ARENA Mode, but two players compete head-to-head.<br />
*** Local matching only, but also include a 8-digit matching code to compete online. LIGHTNING MODEL exclusive.<br />
** Follows format similar to BEMANI PRO LEAGUE (BPL), with wins based on which player having more EX score.<br />
** Hosting player may also set any match rules:<br />
*** A Level restriction (filtering songs to Levels 8-10, Level 10-11, Level 12, or no level restrictions)<br />
*** A NOTE RADAR aspect (NOTES, PEAK, SCRATCH, CHORD, CHARGE, SOF-LAN, or all aspects)<br />
*** Number of stages played (two songs, three songs with a third song chosen at random, or four songs with two songs chosen by players)<br />
*** A random option is also available, allowing either a level restriction or NOTE RADAR aspect or both, to be selected randomly.<br />
<br />
Beginning with the introduction of daily bonuses in SINOBUZ, there are also modes that can only be played on certain days. For more info on what modes are available on what days, check the corresponding style's page.<br />
<br />
* TIME FREE Mode (''introduced in SINOBUZ'')<br />
** Functions identically to PREMIUM FREE.<br />
** Sessions last five minutes (or seven, if two players are present). You can play 3 songs fully if you don't take too long selecting songs to play.<br />
** TIME FREE can also be chosen if online or local ARENA MODE, or BPL BATTLE only detects CPU players.<br />
<br />
* TIME HAZARD Mode (''introduced in SINOBUZ, hidden mode'')<br />
** Just like HAZARD mode, only it runs on a timer instead of giving you four stages.<br />
** Sessions last eight minutes.<br />
<br />
* TIME HELL Mode (''introduced in CANNON BALLERS, hidden mode'')<br />
** Like TIME FREE, except that you play on either HARD or EX-HARD gauge that cannot be recovered during gameplay.<br />
** Sessions last eight minutes.<br />
<br />
Some versions have certain modes available but not all of them are available. For more info on which modes are available, check the corresponding style's page.<br />
<br />
* TUTORIAL Mode (''removed in [[AC SIRIUS|SIRIUS]]'')<br />
** This mode teaches you how to play the game through a series of tutorials.<br />
** From SIRIUS onwards, the tutorial is accessed via a pop-up after choosing the play mode. Only available for players without an e-amusement pass and first time e-amusement players.<br />
<br />
* BEGINNER Mode (''introduced in [[AC 9th style|9th style]]'')<br />
** Three songs maximum.<br />
** The groove gauge never falls when you perform poorly.<br />
** An easier note chart, BEGINNER, is available.<br />
<br />
* 4KEYS Mode (''introduced in [[AC 1st style|1st style]], removed in [[AC 3rd style|3rd style]]'')<br />
** Mode aimed towards beginner players where only the white keys are used. Charts are identical to their 7KEYS version, minus the black keys.<br />
** Replaced by LIGHT7 mode.<br />
<br />
* 5KEYS Mode (''introduced in 1st style, removed in [[AC 7th style|7th style]]'')<br />
** Mode where keys 6 and 7 are played automatically. Aimed at beginners and people transitioning from the 5-key beatmania games.<br />
** Available as a modifier from 7th style to CANNON BALLERS.<br />
<br />
* LIGHT7/LIGHT14 Mode (''introduced in 3rd style'')<br />
** LIGHT7/LIGHT14 charts are shown by default.<br />
** Guarantees at least two stages out of three stages, if one fails at the first song.<br />
** Prior to 9th style, the players can access EXTRA STAGE.<br />
** You can play 7KEYS/14KEYS note charts by holding down the '''VEFX''' button when you select the song.<br />
<br />
* 7KEYS/14KEYS Mode (''introduced in 1st style'')<br />
** Normal gameplay mode.<br />
** You can play LIGHT7/LIGHT14 note charts by holding down the '''EFFECT''' button when you select the song.<br />
** You can play ANOTHER(7)/ANOTHER(14) note charts by holding down the '''VEFX''' button when you select the song (not all of the songs had Another charts).<br />
<br />
* EXPERT Mode (''available in most games'')<br />
** Pick from a selection of courses. Course consists of five (Lincle and earlier) or four stages (PENDUAL or later). The player also select a difficulty of their choice and any modifiers including Assist.<br />
*** If ANOTHER is chosen, and a song in the course does not have ANOTHER charts, the HYPER charts will be used instead.<br />
** Prior to IIDX RED, pressing the following buttons while selecting a course perform the following actions:<br />
*** If "EFFECT" is pressed, all the songs will use LIGHT charts.<br />
*** If "VEFX" is pressed, choosing the INTERNET RANKING course will play any corresponding "backside" courses, while other courses will use ANOTHER charts.<br />
*** If both buttons are pressed, choosing the INTERNET RANKING course will play any corresponding "backside" courses one difficulty lower, while other courses will use LIGHT charts.<br />
** Most modifiers may be used.<br />
** Uses a special HARD groove gauge that starts at 100%. When the gauge hits 0% at any point, it is a game over.<br />
*** The Expert groove gauge has a slower drop compared to the regular one.<br />
** From PENDUAL to CANNON BALLERS, EXPERT mode was not available at launch, but added later as an update.<br />
*** Players can also choose their courses to be generated randomly (RANDOM), or pre-customized (ORIGINAL). <br />
*** Players can even unlock any hidden songs after playing the course a certain number of times under the SECRET folder (introduced in PENDUAL)<br />
*** Players can also play past Dan/Class courses in CLASSIC CLASS folder (introduced in SINOBUZ).<br />
<br />
== Selecting a Song ==<br />
<br />
Just like playing at home, with a few differences:<br />
<br />
# You cannot freely toggle between difficulties before IIDX RED, or play styles (Single, Double) before SPADA.<br />
# In HAPPY SKY and later, you can press the '''VEFX''' button to switch difficulty. Pressing '''VEFX''' switches to a harder difficulty, and then wraps back around to the easiest available difficulty.<br />
#* In IIDX RED and earlier, you must do the following to change difficulties:<br />
## To play a song at a harder level than you currently have selected (that is, to play 7KEYS/14KEYS songs during LIGHT7/LIGHT14 mode or to play ANOTHER(7)/ANOTHER(14) songs during 7KEYS/14KEYS mode), hold the '''VEFX''' button down as you select the song.<br />
## To play a song at an easier level than you currently have selected (that is, to play LIGHT7/LIGHT14 songs during 7KEYS/14KEYS mode), hold down the '''EFFECT''' button as you select your song.<br />
# To change difficulty only on your side in a 2-player BATTLE game (GOLD and onwards only), hold '''VEFX''' and press your corresponding '''START''' button, or simply press [1] on your corresponding keypad.<br />
# To switch between SINGLE and DOUBLE, press [3] on the keypad. This feature is only available in SPADA onwards.<br />
# Just like Arcade mode at home, not all songs are available during each stage. Only easy songs are available at first, then the harder songs begin to become available during subsequent stages.<br />
# To choose gameplay options, hold down your '''START''' button (1P Start for left side, 2P Start for right side). The options menu will stay up as long as you keep the button held down.<br />
#* Since tricoro, it is possible to keep the window up by just pressing START.<br />
# If you're browsing a sorting category (style, alphabet, etc.), you can close the current category and return to the master list by pressing the '''VEFX''' and '''EFFECT''' buttons simultaneously, or simply press [2] on your corresponding keypad.<br />
<br />
== Effector Usage ==<br />
<br />
''[[AC 9th style|9th style]] does not include effector support.'' <!-- Does the equalizer still work? --><br />
<br />
To use the effector in the arcade, there are a few different things that you have to understand.<br />
<br />
* The '''EFFECT''' button<br />
** Press the '''EFFECT''' button to turn ON/OFF the effector system (by default: EFFECTOR OFF).<br />
* The '''VEFX''' button<br />
** Press the '''VEFX''' button to switch between the effector modes and "EQ ONLY" mode.<br />
<br />
In classic cabinets:<br />
* The VEFX slider<br />
** Move the VEFX slider up and down to select your desired effector. In IIDX RED through DistorteD, the effector options are (from top to bottom on the slider):<br />
*** ECHO 5<br />
*** ECHO 4<br />
*** ECHO 3<br />
*** ECHO 2<br />
*** ECHO 1<br />
*** REVERB 1<br />
*** REVERB 2<br />
*** REVERB 3<br />
** [[AC CANNON BALLERS|CANNON BALLERS]] adds several more effector options to the VEFX button:<br />
*** COMPRESSOR<br />
*** CHORUS<br />
*** GARGLE<br />
*** REVERB EX<br />
*** FLANGER<br />
*** DISTORTION<br />
* The EQ sliders<br />
** Just like on a stereo, you can adjust the relative volumes of low- and high-frequency sounds by moving the low-EQ and hi-EQ sliders (in LIGHTNING MODEL cabinets, Lower-Mid EQ and Hi-Mid EQ sliders are added).<br />
* The Filter slider<br />
** According to KONAMI, the Filter slider functions as an adjustable lowpass filter. Moving the slider down will cut out some of the low-frequency sounds, while putting the slider at max ensures that you hear everything the machine's sound system can throw at you.<br />
** Prior to versions on released on PC hardware, this slider was labelled "Track Volume"<br />
* The Play Volume slider<br />
** Self-explanatory. Adjusts the overall sound volume.<br />
<br />
In LIGHTNING MODEL cabinets, the effect sliders, LCD marquee and keypads have been replaced with a touchscreen called the ''Premium Area'', located under the screen where the sliders used to be. There are three option menus available: Sound, Settings and News (the latter added in January 23rd, 2020).<br />
* Sound effectively emulates the effect sliders. Headphone volume and effectors can be adjusted here as well.<br />
* Settings lets you adjust the turntable resistance, as well as the cabinet lighting.<br />
* The News menu is divided into two sections, Breaking News (introduced in HEROIC VERSE) and Tsujigiri Battle (introduced in Rootage).<br />
** The Breaking News tab serves as an archive of the news ticker on the song selection screen, and includes a button that jumps the cursor to the relevant song. <br />
** The Tsujigiri Battle tab shows the number of players defeated using the feature, with separate totals for Single and Double play.<br />
* A button to bring up the keypad menu is also available from any screen (besides ENTRY and GAME OVER screens), as the physical keypads have been removed.<br />
* A toggle switch, named CONCENTRATION MODE, was added in the February 18th, 2020 update that turns the screen off during gameplay to avoid distraction. Touching the screen will turn it back on.<br />
<br />
Further options were added to the Premium Area in BISTROVER:<br />
* Play Analyzer now shows detailed score data from the results screen from your recently played songs.<br />
* The ability to search songs, jumping the cursor to the relevant song.<br />
** You can add up to 30 songs from your search results to the "Song Selection Memo" for quick access using the jump icon.<br />
* The ability to record a full run of a song, except for certain songs that disable the feature (Japanese cabinets exclusive).<br />
<br />
Additional options were included in CastHour:<br />
* A Random lane gacha (ランダムレーンガチャ) feature which allows to obtain specific pre-set RANDOM patterns via PASELI or a free ticket per every 10 purchases (Japanese cabinets exclusive).<br />
* A hit chart can now be viewed from Premium Area, displaying the most popular songs.<br />
<br />
== Gameplay ==<br />
<br />
Things are more or less the same as at home. The main differences are that to change your current effector, simply move the VEFX slider, and that if you receive more than 50 Poors in a row without pressing any keys, you get an automatic STAGE FAILED. In later styles, a "RETIRE?" notice will be displayed on the screen shortly before this happens to give you a chance to press keys again. From SPADA's April 23rd, 2014 update, you can use 6 V-Discs to keep playing after failing a session. Since CANNON BALLERS, on certain days this cost is lowered to only 1 V-Disc.<br />
<br />
Don't give up, even if it looks impossible!<br />
<br />
== Secrets ==<br />
<br />
=== Daily Bonus ===<br />
From SINOBUZ onwards, every day of a week comes with a daily bonus. As of CANNON BALLERS:<br />
* Sunday - One free DJ VIP PASS BLACK.<br />
* Monday - One extra minute in PREMIUM FREE mode (for [[PASELI]] enabled locations only).<br />
* Tuesday - HAZARD is replaced by TIME HAZARD.<br />
* Wednesday - FREE is replaced by TIME FREE.<br />
* Thursday - HAZARD is replaced by TIME HELL.<br />
* Friday - V-Disc bonus and V-Disc cost reduction (EXTRA STAGE remains inaccessible in STANDARD MODE on Japanese machines, however).<br />
* Saturday - No level restrictions in STEP UP mode.<br />
<br />
=== EXTRA STAGE ===<br />
<br />
For information on how to obtain each style's special EXTRA STAGE song, consult the corresponding arcade style's wiki page.<br />
<br />
=== Additional options ===<br />
'''NOTE:''' Since tricoro, most of these options are available in the advanced options menu.<br />
<br />
==== Force EXTRA STAGE ====<br />
From 10th style to DistorteD, you can force-enable the special EXTRA STAGE BGM and theme for that game. You still need to meet the regular EXTRA STAGE requirements, and the code can't be used if the machine is on IR beat#1 (and beat#2 for DistorteD).<br />
<br />
* 10th style: On the title screen, hold the '''EFFECT''' button and press 3, 1, 7, 3, 9, 1, 1, 2 in that order.<br />
* IIDX RED: Hold both players Start buttons while advancing to the EXTRA STAGE.<br />
* HAPPY SKY: Hold '''VEFX''' and '''EFFECT''' while advancing to the EXTRA STAGE.<br />
* DistorteD: Hold 4 and 11 while advancing to the EXTRA STAGE. You must be playing with an e-amusement pass for the code to work.<br />
<br />
==== Judge Mode ====<br />
<br />
In 10th style and later, you can bring up a small display that shows a running total of all of your note counts (PGREAT, GREAT, GOOD, BAD, POOR, and as of Lincle, COMBO BREAK) at the bottom of the video display. To do so, at the title screen (before you press Start), hold the '''EFFECT''' button and press the following button sequence:<br />
<br />
* 7, 6, 9, 8<br />
<br />
In more recent releases (up to Lincle):<br />
* '''1P:''' 7-6-2-1<br />
* '''2P:''' 14-13-9-8<br />
<br />
==== RANDOM+ ====<br />
<br />
In IIDX RED, to enable the RANDOM+ option, hold the '''EFFECT''' button and perform the following button sequence at the title screen:<br />
<br />
* 1, 2, 3, 4, 5, 6, 7, 7, 6, 5, 4, 3, 2, 1<br />
<br />
==== Expert View ====<br />
<br />
In IIDX RED, to view the first three songs in an Expert course, go to the Expert course selection screen, hold the '''Start''' button, and press the following button sequence:<br />
<br />
* 2, 2, 1, 1, 3, 5, 3, 5, 7, 6 (for 1P side)<br />
* 9, 9, 8, 8, 10, 12, 10, 12, 14, 13 (for 2P side)<br />
<br />
In later styles, this has been simplified to 2-2-1-1 on the left side, or 9-9-8-8 on the 2P side.<br />
<br />
When you do this, however, since you're holding down the Start button, your play options will be changed! Be sure to verify that you're using the options that you want to before you select a course!<br />
<br />
==== REGUL-SPEED ====<br />
<br />
Introduced in GOLD; this will cause songs to run at a regulated BPM of 150, and will avoid all BPM changes in the song. However, doing this will cause all scores to become invalid, as if you were using 5-keys or Auto-Scratch, so keep that in mind.<br />
<br />
But if you still wish to apply REGUL-SPEED, hold the '''Start''' button at the title screen, and input the code below.<br />
<br />
* 2, 3, 5, 7, 4, 6 (for 1P side)<br />
* 9, 10, 12, 14, 11, 13 (for 2P side)<br />
<br />
=== H-RANDOM (Samurai S-Random) ===<br />
<br />
Introduced in GOLD, this is a S-random where the notes will be scattered around the chart but will be less likely to be clustered on an individual key. All scores played in this mode will be invalid.<br />
<br />
To access this mode (as of [[AC EMPRESS|EMPRESS]]):<br />
<br />
* During mode select, using the e-amusement keypad on the side of the machine, type in 7, 0, 4, 6, 9, □.<br />
* In later games, simply press [8] on the keypad while in the Game Options screen.<br />
<br />
==== ALL-SCRATCH ====<br />
Introduced in [[AC DJ TROOPERS|DJ TROOPERS]], this causes most of the notes of the song to be mapped to the turntable column. Chords will have their extra notes mapped to their regular column. All scores in this mode are invalid.<br />
<br />
To access this mode (as of [[AC EMPRESS|EMPRESS]]):<br />
<br />
* During mode select, using the e-amusement keypad on the side of the machine, type in 8, 0, 8, □, 2.<br />
<br />
===== [[GAMBOL]] HYPER & ANOTHER Timing =====<br />
<br />
*Introduced in [[CS IIDX RED|IIDX RED CS]] and expanded on [[CS DJ TROOPERS|DJ TROOPERS CS]], this allows for songs to be played to the ([[Inside_Jokes#GAMBOL|infamous]]) timing windows of GAMBOL hyper and another. <br />
<br />
To access GAMBOL HYPER timing mode (as of [[AC EMPRESS|EMPRESS]]):<br />
<br />
* During mode select, using the e-amusement keypad on the side of the machine, type in 9, 7, 0, □, 3, 2.<br />
<br />
To access GAMBOL ANOTHER timing mode (as of [[AC EMPRESS|EMPRESS]]):<br />
<br />
* During mode select, using the e-amusement keypad on the side of the machine, type in 7, 9, □, 0, 1, 2.<br />
<br />
===== Window Hold =====<br />
<br />
*When Window Hold is enabled, when you press the Start button in-game to open up your Hi-Speed setting popup, it stays open!! This way, with every key you press/every scratch you do, '''your HS settings and Sudden+ settings change!'''<br />
<br />
To access Window Hold within Resort Anthem, using either the keyboard or the e-amusement keypad, type in 1-2-3-4-5.<br />
<br />
[[Category:beatmania IIDX]]</div>NikkiS37https://remywiki.com/index.php?title=AC_SIRIUS&diff=506700AC SIRIUS2022-01-04T17:03:44Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:beatmania IIDX 17 SIRIUS}}<br />
{{IIDX}}<br />
= beatmania IIDX 17 SIRIUS =<br />
<br />
== Release Information ==<br />
[[Image:beatmania IIDX 17 SIRIUS.png]]<br />
* Location test dates: <br />
** May 27th to June 2nd, 2009<br />
** June 30th to July 5th, 2009<br />
* Release date: October 21st, 2009<br />
* Soundtrack release date:<br />
** beatmania IIDX 17 SIRIUS ORIGINAL SOUNDTRACK: March 24th, 2010<br />
* Slogan: 音条の響、光条の輝。 (onjou no hibiki, koujou no kagayaki.)<br />
** The slogan translates to "The echo of sound, the shine of light."<br />
<br />
== General Information / Changes ==<br />
* Dark theme with shades of blue and black, similar to [[AC 10th style|10th style]].<br />
* New songs are highlighted in blue.<br />
** FULL COMBO splash is now sky blue.<br />
* Introduces two new types of notes:<br />
** CHARGE NOTES, where you hold down the key for a certain period of time and release it at the end of the note. Songs with charge notes have "CN" at the left of that songs title at the songwheel (the display of "CN" was later deleted in [[AC PENDUAL|PENDUAL]], while the "CN" label would remain until its removal in [[AC CastHour|CastHour]]).<br />
** BACKSPIN SCRATCHES, where the player must continually spin the turntable in one direction and, at the end of the note, spin the turntable quickly in the opposite direction. <br />
** Both give combo at the beginning and end of the note.<br />
* First beatmania IIDX game with PARTY MODE and LEAGUE MODE.<br />
* First beatmania IIDX game where menu mode does not make a bigger text of the mode selected. <br />
* First beatmania IIDX game where its EXTRA STAGE system (PARALLEL ROTATION) uses BGMs from previous IIDX styles.<br />
** Also the first to feature CS crossovers on EXTRA STAGE.<br />
* First beatmania IIDX game since [[AC DistorteD|DistorteD]] where the ONE MORE EXTRA STAGE songs don't have a special message in the LED ticker when playing boss songs.<br />
* The option window has changed significantly, showing in the center with one player and showing a list of all options for a key when changing the option for that key.<br />
* Introduces a new modifier that will indicate if you time a note too early (FAST) or too late (SLOW).<br />
* First beatmania IIDX game with the following modifiers:<br />
** LEGACY, an ASSIST modifier which converts CHARGE NOTES and BACKSPIN SCRATCHES into regular notes and scratches. It is marked as an ASSIST CLEAR (only applicable when a chart had either CHARGE NOTES or BACKSPIN SCRATCHES, otherwise a regular CLEAR is awarded instead)<br />
** LIFT, which raises the judgment line on the playfield. It can be combined with SUDDEN+ (LIFT+SUD), but not HIDDEN(+) or HID+SUD.<br />
** SYMMETRY RANDOM and SYNCHRONIZE RANDOM, both RANDOM modifiers when playing on DOUBLE BATTLE. When used, note patterns for both sides are arranged the same way or as a symmetric pattern.<br />
* EXPERT mode has animations for highlighted difficulty.<br />
* First beatmania IIDX game since [[AC 1st style|the original beatmania IIDX]] not to feature [[Naoki Maeda]], whether in a new song or a BEMANI crossover.<br />
* [[e-amusement|eAMUSEMENT]] support for beatmania IIDX 17 SIRIUS ended on November 30th, 2010 for non-mobile users, and on December 31st, 2010 for mobile users.<br />
* Total songs: 578<br />
<br />
;PARTY MODE:<br />
* Only available on Single.<br />
* Made up of six EVENTs, with the goal to gather fans. Fans are gained by getting a cumulative amount of [[EX Score]] across songs. You start off on BEGINNER and move your way up; charts do not surpass Level 6. Quota for each EVENT is as follows: <br />
** EVENT1 (HOME GARAGE): 1200 fans<br />
** EVENT2 (SUB FLOOR): 4800 fans (6000 total)<br />
** EVENT3 (SCHOOL FESTIVAL): 20000 fans (26000 total)<br />
** EVENT4 (SUMMER FESTIVAL): 20000 fans (46000 total)<br />
** EVENT5 (SPECIAL ARENA): 49000 fans (95000 total)<br />
** EVENT6 (DARK TRIBE): 97000 fans (192000 total)<br />
* Three stages per play, regardless of whether or not you pass a song.<br />
<br />
;LEAGUE MODE:<br />
* Only available on Single.<br />
* Two leagues are available: SCORE LEAGUE and CLEAR LEAGUE. Only one may be selected per playthrough.<br />
* Five rank classes are available: S (highest), A, B, C, D (lowest), each with three subclasses (ex: S1 down to S3). Rank in Class Mode determines the starting rank of the player. <br />
* Four songs per play.<br />
* In each playthrough, the player selects two songs within the class difficulty range, then two more songs are randomly selected for the player from a weekly pool of songs within the difficulty range.<br />
* A maximum of 500 points may be earned for each song, or 2000 points per playthrough. The points criteria depend on the league:<br />
** SCORE LEAGUE: up to 300 points for EX-SCORE, 100 points for CLEAR status, and 100 points for DJ Level.<br />
** CLEAR LEAGUE: up to 300 points for MAX COMBO, 100 points for CLEAR status, and 100 points for MISS count.<br />
* Depending on the class rank, the points from the best two-four playthroughs for a week are taken and added. The total number of points are compared to the week's cutoff totals to determine if rank increases, decreases, or stays the same.<br />
** No change in rank occurs until the required number of plays for the class rank are met for the week.<br />
** Once S rank is reached, failure to play LEAGUE MODE for over a month results in demotion to A rank.<br />
<br />
== Staff Information ==<br />
* [[beatmania IIDX 17 SIRIUS credits]]<br />
* [[beatmania IIDX 17 SIRIUS OST Booklet Credits]]<br />
<br />
= Full Song List =<br />
* [[beatmania IIDX 17 SIRIUS full song list]]<br />
<br />
= New Songs =<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|Default Songs}}<br />
{{IIDX Song|E-DANCE POP|[[beatchic Kamen ~suki, deisasete~|beatchic☆仮面~好き、でいさせて~]]|[[Keiichi Ueno|上野圭市(transforming into Masao♥Lovely)]] feat.[[Kanako Watanabe|星野奏子]]|175|-|5|8|9|5|8|10}}<br />
{{IIDX Song|ELECTRO POP|[[being torn the sky]]|[[Naoyuki Sato|猫叉Master+]] feat.[[JUNE]]|102|-|4|7|10|3|7|9}}<br />
{{IIDX Song|HAPPY HARDCORE|[[bloomin' feeling]]|[[Ryutaro Nakahara|Ryu☆]]|181|2|7|9|11|6|10|11}}<br />
{{IIDX Song|LATIN HOUSE|[[Brazilian Fire]]|[[Benjamin Franklin|Ben Franklin]] |130|-|6|8|9|4|7|9}}<br />
{{IIDX Song|TRIP-POP|[[Chocolate Dancing]]|Yocke feat.Mayu|90|-|3|5|7|3|6|8}}<br />
{{IIDX Song|UK HARDCORE|[[DESIRE (M-Project fw. GUHROOVY)|DESIRE]]|[[M-Project]] fw.[[Akira Uchibori|GUHROOVY]]|175|-|5|9|11|5|8|10}}<br />
{{IIDX Song|ELECTRO|[[Do Back Burn]]|[[PRASTIK DANCEFLOOR]]|136|-|4|7|9|5|9|10}}<br />
{{IIDX Song|HARDCORE|[[DOMINION]]|[[Toshiyuki Kakuta|L.E.D.-G ]]|196|-|7|10|12|5|10|12}}<br />
{{IIDX Song|WHITE SEQUENCE|[[DROP]]|[[Takayuki Ishikawa|dj TAKA]] feat.[[Kanako Watanabe|Kanako Hoshino]]|152|2|4|9|11|4|8|11}}<br />
{{IIDX Song|TRANCE CORE|[[Elisha]]|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|3|6|10|11|5|9|11}}<br />
{{IIDX Song|CYBERPUNK|[[Empire State Glory]]|[[Daisuke Akitsu|Dirty Androids]]|173|-|6|9|11|6|10|11}}<br />
{{IIDX Song|HARDCORE TECHNO|[[GALGALIM]]|[[Toshiyuki Kakuta|L.E.D.]]|165|-|6|10|11|7|10|11}}<br />
{{IIDX Song|TECH DANCE|[[Hydrogen Blueback]]|[[MAD CHILD]] |143|-|5|8|10|5|8|10}}<br />
{{IIDX Song|EUROBEAT|[[Keep it-Akiba koubou mix-|Keep it-秋葉工房mix-]]|[[Youhei Hiroshige|DJ Command]] feat.NAGISA |166|-|5|9|10|5|9|11}}<br />
{{IIDX Song|ELECTRO|[[Last Burning]]|[[Daisuke Akitsu|Dirty Androids]] |130|-|5|7|10|4|7|9}}<br />
{{IIDX Song|BUBBLEGUM DANCE|[[Light Shine]]|[[Ryutaro Nakahara|Ryu☆]]|140|-|5|7|10|5|9|11}}<br />
{{IIDX Song|SERIOUS STEP|[[London Affairs Beckoned With Money Loved By Yellow Papers.]]|[[Osamu Migitera|Paddington Private Detective]]|150|-|4|6|8|4|7|8}}<br />
{{IIDX Song|BUCHIAGE TRANCE|[[MIRACLE MEETS]]|[[Yoshitaka Nishimura|Lucky Vacuum]] |160|-|6|9|11|6|9|10}}<br />
{{IIDX Song|ELECTRO POP|[[MIRU key way]]{{from|Parsley}}|JaccaPoP|130|2|4|6|9|4|6|8}}<br />
{{IIDX Song|EUROBEAT|[[Mysterious Time]]|[[Tetsuya Tamura|Y&Co.]]|155|-|4|7|9|4|7|11}}<br />
{{IIDX Song|ONLY ONE IDOL SONG|[[NEW SENSATION -mou, anata shika mienai-|NEW SENSATION -もう、あなたしか見えない-]]|[[Yasuhiro Taguchi|SUPER HEROINE 彩香 -AYAKA-]]|200|-|6|10|11|6|9|11}}<br />
{{IIDX Song|TECHNO POP|[[NoN-Fiction Story!]]|[[Yoshitaka Nishimura|Creative Life]]|160|-|4|7|10|4|7|9}}<br />
{{IIDX Song|TECHNO/DANCE|[[One of A Kind]]|Crystal Begley|132|-|4|8|9|4|7|9}}<br />
{{IIDX Song|PSY TRANCE(MORNING)|[[Programmed Sun]]|[[Kosuke Saito|kors k]]|144|-|6|9|11|4|9|10}}<br />
{{IIDX Song|ASTRAL CHOIR|[[Raison d'etre ~kousa suru shukumei~|Raison d'être~交差する宿命~]]|[[Tomosuke Funaki|Zektbach]]|155-175|1|5|10|11|6|10|12}}<br />
{{IIDX Song|TECH-BREAKBEATS|[[Red. by Full Metal Jacket]]|[[DJ Mass MAD Izm*]]|158|-|6|10|12|6|9|12}}<br />
{{IIDX Song|ACTRESS|[[Roots of my way!]]|[[Takayuki Ishikawa|ナイア]]|158|2|4|7|9|5|7|9}}<br />
{{IIDX Song|ONLY ONE BALLAD|[[She is my wife]]|[[Yasuhiro Taguchi|SUPER STAR 満-MITSURU-]]|85-170|3|5|9|10|5|9|10}}<br />
{{IIDX Song|EMO|[[Sorrows]]{{from|[[AC pnm 16|pop'n music 16 PARTY♪]]}}|[[Tomosuke Funaki|Asako Yoshihiro]]|185|1|5|8|10|5|8|11}}<br />
{{IIDX Song|DRUM'N'METAL|[[Sunrise]]|[[Tatsuya Furukawa|good-cool]] feat.KOЯO |175|-|5|9|10|6|9|11}}<br />
{{IIDX Song|CLUB'80s|[[To the Future]]|[[Kiyoshi Murai|seiya-murai]]|122|-|5|7|9|4|7|9}}<br />
{{IIDX Song|ELECTRO|[[with me...]]|[[Sota Fujimori]] feat.[[cyborg AKEMI|Kemy]]|144|-|5|8|10|5|8|9}}<br />
{{IIDX Song|INSANIO|[[Kazuasobi|かずあそび]]|[[Arata Iiyoshi|CULTVOICE by S.S.D.PRODUCTS]]|170|-|3|6|8|4|7|9}}<br />
{{IIDX Song|J-POP|[[Cosmos|コスモス]]|[[Atsuhiro Ishizuna|TSU-NA]]|148|-|5|8|9|5|8|9}}<br />
{{IIDX Song|DISTORTED NEW AGE|[[Babylonia|バビロニア]]|[[Tomoaki Hirono|劇団レコード]]|164|-|4|7|8|4|6|8}}<br />
{{IIDX Song|モッシュ|[[Fetish paper ~waki no ase kaiten girl~|フェティッシュペイパー~脇の汗回転ガール~]]|[[Akira Yamaoka|ガキ大将]][[Yoshitaka Nishimura|ティーム]]|110|-|4|6|8|5|6|10}}<br />
{{IIDX Song|STAR POP|[[Mirai no prism|未来のプリズム]]|[[Kanako Watanabe|星野奏子]]|132|-|4|7|9|4|8|10}}<br />
{{IIDX Songlist Category|EXTRA STAGE (beat#1)|bg=#22228E|color=white}}<br />
{{IIDX Song|ELECTRIC FUSION|[[Session 1 -Genesis-]]|[[PRASTIK DANCEFLOOR]]|79-178|-|6|9|11|8|9|11}}<br />
{{IIDX Songlist Category|ONE MORE EXTRA STAGE (beat#1)|bg=#22228E|color=white}}<br />
{{IIDX Song|INDUSTRIAL|[[Bad Maniacs]]|[[Kosuke Saito|kors k as teranoid]]|195|-|7|10|12|7|10|12}}<br />
}}<br />
<br />
= Hidden Songs =<br />
<br />
== PARTY unlock ==<br />
<br />
The following song can be unlocked by clearing PARTY mode by finishing EVENT6. As of January 27th, 2010, it is automatically unlocked for play.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|PARTY unlock|bg=lightblue}}<br />
{{IIDX Song|POPS|[[Takaramono|たからもの]]|[[Yoshitaka Nishimura|セリカ&エリカ]]|182|-|6|8|9|5|7|10}}<br />
}}<br />
<br />
== jubeat×beatmania IIDX APPEND STYLE ==<br />
Please see the [[jubeat x beatmania IIDX APPEND STYLE|jubeat×beatmania IIDX APPEND STYLE]] page for more information.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|jubeat×beatmania IIDX APPEND STYLE|bg=#80D595}}<br />
{{IIDX Song|BUBBLEGUM DANCE|[[bass 2 bass]]|[[Ryutaro Nakahara|Ryu☆]]|140|-|4|7|10|5|7|10}}<br />
{{IIDX Song|EUROBEAT|[[IN THE NAME OF LOVE]]|[[Tetsuya Tamura|Y&Co.]] feat. [[Erika Mochizuki|Erica]]|155|-|4|7|9|4|8|10}}<br />
{{IIDX Song|J-HOUSE|[[Special One]]|[[Kosuke Saito|kors k]] feat. Suzuyo Miyamoto|128|-|5|7|9|5|8|9}}<br />
{{IIDX Song|SPEEDCORE|[[AIR RAID FROM THA UNDAGROUND]]|[[Akira Uchibori|GUHROOVY]]|180|-|6|9|11|6|9|11}}<br />
{{IIDX Song|HARD RENAISSANCE|[[Evans]]|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|-|6|10|12|7|10|12}}<br />
}}<br />
<br />
= PARALLEL ROTATION =<br />
<br />
PARALLEL ROTATION is the other EXTRA STAGE event of beatmania IIDX 17 SIRIUS. e-AMUSEMENT is required to play the event.<br />
<br />
In order to unlock PARALLEL ROTATION on EXTRA STAGE, you must first obtain the unlock requirements (shown below) and play three stages from the respective style. After doing this, you may then select the PARALLEL ROTATION folder on EXTRA STAGE.<br />
<br />
The final song in each PARALLEL ROTATION folder may be unlocked by earning keys on each of the EXTRA STAGES in the relevant folder. Requirements for earning keys may be found at [http://voiddd.com/wiki/index.php?beatmaniaIIDX17%20SIRIUS%2F%B1%A3%A4%B7%CD%D7%C1%C7#content_1_17 BEMANIwiki].<br />
<br />
As of Janaury 27th, 2010, all songs are automatically unlocked.<br />
<br />
== PARALLEL ROTATION IIDX RED EXTRA STAGE ==<br />
Play 60 combined NORMAL, HYPER, and ANOTHER SIRIUS charts to unlock.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|{{font style|grey|white|PARALLEL ROTATION}} {{span style color|grey|IIDX}} {{span style color|red|RED}}|bg=linear-gradient(to right, silver, lightblue, darkblue, black, black, red, black)}}<br />
{{IIDX Song|HARDCORE|[[eRAseRmOToRpHAntOM]]{{from|[[CS IIDX RED|beatmania IIDX 11 IIDX RED CS]]}}|[[Toshiyuki Kakuta|L.E.D.-G]] VS [[Akira Uchibori|GUHROOVY]]|135-270|-|7|10|12|7|10|12}}<br />
{{IIDX Song|PSYCHEDELIC TRANCE|[[spiral galaxy -L.E.D. STYLE SPREADING PARTICLE BEAM MIX-]]{{from|[[milestone]]}}|Remixed by [[Toshiyuki Kakuta|L.E.D.]]|154|-|5|9|10|5|9|10}}<br />
{{IIDX Song|WORLD/ELECTRONICA|[[Suijou no teitoku(Short mix from "Genso Suikoden V")|水上の提督(Short mix from ”幻想水滸伝V”)]]{{from|[[CS IIDX RED|beatmania IIDX 11 IIDX RED CS]]}}|[[Naoyuki Sato|猫叉Master]]|140|-|4|8|10|3|9|10}}<br />
{{IIDX Song|VALSE|[[Waltz dai 17 ban totanchou "Ooinu no waltz"|ワルツ第17番 ト短調"大犬のワルツ"]]|[[Jun Wakita|virkato]]|<small>[N] 190-290<br>[H] 220-310<br>[SPA] 230-320<br>[DPA] 220-350</small>|-|6|10|12|6|10|12}}<br />
}}<br />
<br />
== PARALLEL ROTATION HAPPY SKY EXTRA STAGE ==<br />
Earn 2000 DJ Points to unlock.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|{{font style|grey|white|PARALLEL ROTATION}} {{span style color|#0073CF|HAPPY SKY}}||bg=linear-gradient(to right, silver, lightblue, darkblue, black, black, darkblue, lightblue, white)}}<br />
{{IIDX Song|DRUM & BASS|[[DAWN -THE NEXT ENDEAVOUR-]]{{from|[[CS HAPPY SKY|beatmania IIDX 12 HAPPY SKY CS]]}}|[[Toshiyuki Kakuta|L.E.D.]] fw.[[Maiko Horisawa|堀澤麻衣子]]|183|-|7|9|11|7|9|10}}<br />
{{IIDX Song|TRANCE|[[SPARK ! -essential RMX-]]{{from|[[cyber beatnation 1st conclusion]]}}|Remixed by [[Takayuki Ishikawa|dj TAKA]] VS [[Yuuki Kuromitsu|PINK PONG]]|140|-|5|8|10|5|8|10}}<br />
{{IIDX Song|WORLD/ELECTRONICA|[[Sayonara heaven|サヨナラ・ヘヴン]]{{from|[[CS pnm 11|pop'n music 11 CS]]}}|[[Naoyuki Sato|猫叉Master]]|111|-|4|6|8|6|7|8}}<br />
{{IIDX Song|HARDCORE|[[EXUSIA]]|[[Toshiyuki Kakuta|L.E.D.-G]]|188|-|6|10|12|8|10|12}}<br />
}}<br />
<br />
== PARALLEL ROTATION DistorteD Extra Stages ==<br />
Play SIRIUS in three different provinces or ten arcades in a single province to unlock.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|{{font style|grey|white|PARALLEL ROTATION}} {{span style color|white|DistorteD}}|bg=linear-gradient(to right, silver, lightblue, darkblue, black, grey, silver, grey)}}<br />
{{IIDX Song|SUBLIME TECHNO|[[CaptivAte~sabaki~(SUBLIME TECHNO MIX)|CaptivAte~裁き~(SUBLIME TECHNO MIX)]]|Remixed by [[Yoshitaka Nishimura|DJ YOSHITAKA]]|180|-|5|8|10|5|8|11}}<br />
{{IIDX Song|TRANCE|[[quell~the seventh slave~|quell~the seventh slave~]]{{from|[[CS DistorteD|beatmania IIDX 13 DistorteD CS]]}}|[[Takayuki Ishikawa|dj TAKA]] Vs. [[Yoshitaka Nishimura|DJ YOSHITAKA]]|<small>[N] [H]140<br>[A]162</small>|-|4|9|12|7|9|12}}<br />
{{IIDX Song|HARDSTYLE|[[SOLID STATE SQUAD]]{{from|[[CS DistorteD|beatmania IIDX 13 DistorteD CS]]}}|[[Toshiyuki Kakuta|L.E.D.]] Vs. [[Kosuke Saito|kors k]]|155|-|5|10|12|5|11|12}}<br />
{{IIDX Song|EXPERIMENTAL MUSIC|[[G59]]|[[Takayuki Ishikawa|怒れる金の獅子]]|170|-|7|10|12|6|11|12}}<br />
}}<br />
<br />
== PARALLEL ROTATION GOLD EXTRA STAGE ==<br />
Play 15 Expert Courses to unlock.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|{{font style|grey|white|PARALLEL ROTATION}} {{span style color|gold|GOLD}}|bg=linear-gradient(to right, silver, lightblue, darkblue, black, black, black, gold)}}<br />
{{IIDX Song|PSYCHE TRANCE|[[DENJIN AKATSUKINI TAORERU -SF PureAnalogSynth Mix-]]{{from|[[Denjin K|電人K]]}}|Remixed by [[Sota Fujimori]]|165|-|6|8|9|6|7|10}}<br />
{{IIDX Song|TECHNO|[[GOLDEN CROSS]]{{from|[[CS GOLD|beatmania IIDX 14 GOLD CS]]}}|[[Tetsuya Tamura|dj REMO-CON]] VS [[Takayuki Ishikawa|dj TAKA]]|150|-|4|9|12|6|8|12}}<br />
{{IIDX Song|EPIC TRANCE|[[The Story Begins]]{{from|[[CS GOLD|beatmania IIDX 14 GOLD CS]]}}|[[Sadahiro Nakano|SADA]] & [[Sota Fujimori|SOTA]]|150|-|4|8|10|6|9|11}}<br />
{{IIDX Song|TECHNO POP SPEED|[[mosaic]]|[[Ryutaro Nakahara|Auridy]]|188|-|6|10|12|7|8|11}}<br />
}}<br />
<br />
== PARALLEL ROTATION DJ TROOPERS EXTRA STAGE ==<br />
Play five songs in each game folder from [[AC 1st style|beatmania IIDX]] through [[AC EMPRESS|EMPRESS]] to unlock.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|{{font style|grey|white|PARALLEL ROTATION}} {{font style|white|maroon|DJ TROOPERS}}|bg=linear-gradient(to right, silver, lightblue, darkblue, black, black, black, yellowgreen, darkgreen, green, black)}}<br />
{{IIDX Song|EUROBEAT|[[Dazzlin' Darlin-Akiba koubou mix-|Dazzlin' Darlin-秋葉工房mix-]]{{from|[[Starmine (album)|starmine]]}}|Remixed by [[Youhei Hiroshige|DJ Command]]|172|-|4|8|10|5|8|10}}<br />
{{IIDX Song|DRUM'N'BASS|[[BEAUTIFUL ANGEL]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|[[Keiichi Ueno|DJ SWAN]]|160|-|4|8|10|5|8|11}}<br />
{{IIDX Song|DRUM & BASS|[[THE LAST STRIKER]]{{from|[[CS DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS CS]]}}|[[Toshiyuki Kakuta|L.E.D.]]|185|-|6|8|11|6|8|10}}<br />
{{IIDX Song|NEXT SKOOL BREAKBEATS HARDCORE|[[D]]|[[Kosuke Saito|Eagle]]|30-240|-|7|10|11|6|10|11}}<br />
}}<br />
<br />
== PARALLEL ROTATION ONE MORE EXTRA STAGE ==<br />
Earn keys on all five PARALLEL ROTATION Secret Extra Stages to unlock this song.<br />
<br />
{{IIDX Songlist Header|<br />
{{IIDX Songlist Category|{{font style|grey|white|PARALLEL ROTATION}} {{span style color|darkblue|ONE MORE EXTRA STAGE}}|bg=linear-gradient(to right, silver, lightblue, lightblue, lightblue, darkblue, black)}}<br />
{{IIDX Song|AKASHIC RECORDS|[[Almagest]]|[[Yoshitaka Nishimura|Gald]][[Tomosuke Funaki|eira]]|178|-|6|11|12|6|11|12}}<br />
}}<br />
<br />
= Expert Courses =<br />
== beat #1 ==<br />
'''Pops'''<br />
* [[MIRU key way]] / JaccaPoP<br />
* [[To the Future]] / [[Kiyoshi Murai|seiya-murai]]<br />
* [[Mirai no prism|未来のプリズム]] / [[Kanako Watanabe|星野奏子]]<br />
* [[NoN-Fiction Story!]] / [[Yoshitaka_Nishimura|Creative Life]]<br />
* [[Cosmos|コスモス]] / [[Atsuhiro Ishizuna|TSU-NA]]<br />
<br />
'''E'''<br />
* [[Do Back Burn]] / [[PRASTIK DANCEFLOOR]]<br />
* [[Last Burning]] / [[Daisuke Akitsu|Dirty Androids]]<br />
* [[beatchic Kamen ~suki, deisasete~|beatchic☆仮面~好き、でいさせて~]] / [[Keiichi Ueno|上野圭市(transforming into Masao♥Lovely)]] feat.[[Kanako Watanabe|星野奏子]]<br />
* [[with me...]] / [[Sota Fujimori]] feat.[[cyborg AKEMI|Kemy]]<br />
* [[Sorrows]] / [[Tomosuke Funaki|Asako Yoshihiro]]<br />
<br />
'''TURIST'''<br />
* [[CHOCOLATE DANCING]] / Yoche feat.Mayu<br />
* [[babylonia|バビロニア]] / [[Tomoaki Hirono|劇団レコード]]<br />
* [[being torn the sky]] / [[Naoyuki Sato|猫叉Master+]] feat.[[JUNE]]<br />
* [[Brazilian Fire]] / [[Ben Franklin]]<br />
* [[Raison d'etre ~kousa suru shukumei~|Raison d'être~交差する宿命~]] / [[Tomosuke Funaki|Zektbach]]<br />
<br />
'''CHARGE'''<br />
* [[Kazuasobi|かずあそび]] / [[Arata Iiyoshi|CULTVOICE by S.S.D.PRODUCTS]]<br />
* [[MIRACLE MEETS]] / [[Yoshitaka Nishimura|Lucky Vacuum]]<br />
* [[bloomin' feeling]] / [[Ryutaro Nakahara|Ryu☆]]<br />
* [[NEW SENSATION -mou, anata shika mienai-|NEW SENSATION -もう、あなたしか見えない-]] / [[Yasuhiro Taguchi|SUPER HEROINE 彩香 -AYAKA-]]<br />
* [[Elisha]] / [[Yoshitaka Nishimura|DJ YOSHITAKA]]<br />
<br />
'''HARDCORE'''<br />
* [[DESIRE]] / [[M-Project]] fw.[[Akira Uchibori|GUHROOVY]]<br />
* [[Empire State Glory]] / [[Daisuke Akitsu|Dirty Androids]]<br />
* [[GALGALIM]] / [[Toshiyuki Kakuta|L.E.D.]]<br />
* [[Red. by Full Metal Jacket]] / [[DJ Mass MAD Izm*]]<br />
* [[DOMINION]] / [[Toshiyuki Kakuta|L.E.D.-G]]<br />
<br />
== beat #2 ==<br />
'''REVIVAL'''<br />
* [[PARANOiA MAX~DIRTY MIX~|PARANOIA MAX~DIRTY MIX~]] / [[Naoki Maeda|190]]<br />
* [[FLOWERS for ALBION]] / [[Takayuki Ishikawa|dj TAKA]]<br />
* [[Jam & Marmalade|Jam&Marmalade]] / [[Hideaki Sugaya|FinalOffset]]<br />
* [[Under Construction]] / [[Tatsuya Furukawa|good-cool]]<br><br />
* [[THE SHINING POLARIS]] / [[Toshiyuki Kakuta|L.E.D.]] feat. [[Sanae Shintani|Sana]]<br />
<br />
'''DANCE'''<br />
* [[Mysterious Time]] / [[Tetsuya Tamura|Y&Co.]]<br />
* [[Light Shine]] / [[Ryutaro Nakahara|Ryu☆]]<br />
* [[One of A Kind]] / Crystal Begley<br />
* [[Hydrogen Blueback]] / [[MAD CHILD]]<br />
* [[Keep it-Akiba koubou mix-|Keep it-秋葉工房mix-]] / [[Youhei Hiroshige|DJ Command]] feat.NAGISA <br />
<br />
'''SIRIUS'''<br />
* [[London Affairs Beckoned With Money Loved By Yellow Papers.]] / [[Osamu Migitera|Paddington Private Detective]]<br />
* [[Fetish paper ~waki no ase kaiten girl~|フェティッシュペイパー~脇の汗回転ガール~]] / [[Akira Yamaoka|ガキ大将]][[Yoshitaka Nishimura|ティーム]]<br />
* [[Sunrise]] / [[Tatsuya_Furukawa|good-cool]] feat.KOЯO <br />
* [[Session 1 -Genesis-]] / [[PRASTIK DANCEFLOOR]]<br />
* [[Bad Maniacs]] / [[Kosuke Saito|kors k as teranoid]]<br />
<br />
'''BRAVE'''<br />
* [[She is my wife]] / [[Yasuhiro Taguchi|SUPER STAR 満-MITSURU-]]<br />
* [[Programmed Sun]] / [[Kosuke_Saito|kors k]]<br />
* [[DROP]] / [[Takayuki_Ishikawa|dj TAKA]] feat. [[Kanako Watanabe|Kanako Hoshino]]<br />
* [[Elisha]] / [[Yoshitaka_Nishimura|DJ YOSHITAKA]]<br />
* [[Raison d'etre ~kousa suru shukumei~|Raison d'être~交差する宿命~]] / [[Tomosuke Funaki|Zektbach]]<br />
<br />
== beat #3 ==<br />
'''GLORY'''<br />
* [[Takaramono|たからもの]] / [[Yoshitaka Nishimura|セリカ&エリカ]]<br />
* [[Roots of my way!]] / [[Takayuki Ishikawa|ナイア]]<br />
* [[BEAUTIFUL ANGEL]] / [[Keiichi Ueno|DJ SWAN]]<br />
* [[DAWN -THE NEXT ENDEAVOUR-]] / [[Toshiyuki Kakuta|L.E.D.]] fw.[[Maiko Horisawa|堀澤麻衣子]]<br />
* [[mosaic]] / [[Ryutaro Nakahara|Auridy]]<br />
<br />
'''REMIXES'''<br />
* [[Dazzlin' Darlin-Akiba koubou mix-|Dazzlin' Darlin-秋葉工房mix-]] / Remixed by [[Youhei Hiroshige|DJ Command]]<br />
* [[SPARK ! -essential RMX-]] / Remixed by [[Takayuki Ishikawa|dj TAKA]] VS [[Yuuki Kuromitsu|PINK PONG]]<br />
* [[CaptivAte~sabaki~(SUBLIME TECHNO MIX)|CaptivAte~裁き~(SUBLIME TECHNO MIX)]] / Remixed by [[Yoshitaka Nishimura|DJ YOSHITAKA]]<br />
* [[DENJIN AKATSUKINI TAORERU -SF PureAnalogSynth Mix-]] / Remixed by [[Sota Fujimori]]<br />
* [[spiral galaxy -L.E.D. STYLE SPREADING PARTICLE BEAM MIX-]] / Remixed by [[Toshiyuki Kakuta|L.E.D.]]<br />
<br />
'''COLLABORATION'''<br />
* [[The Story Begins]] / [[Sadahiro Nakano|SADA]] & [[Sota Fujimori|SOTA]]<br />
* [[quell~the seventh slave~|quell~the seventh slave~]] / [[Takayuki Ishikawa|dj TAKA]] Vs. [[Yoshitaka Nishimura|DJ YOSHITAKA]]<br />
* [[GOLDEN CROSS]] / [[Tetsuya Tamura|dj REMO-CON]] VS [[Takayuki Ishikawa|dj TAKA]]<br />
* [[SOLID STATE SQUAD]] / [[Toshiyuki_Kakuta|L.E.D.]] Vs. [[Kosuke Saito|kors k]]<br />
* [[eRAseRmOToRpHAntOM]] / [[Toshiyuki Kakuta|L.E.D.-G]] VS [[Akira Uchibori|GUHROOVY]]<br />
<br />
'''BOSS'''<br />
* [[D]] / [[Kosuke Saito|Eagle]]<br />
* [[EXUSIA]] / [[Toshiyuki Kakuta|L.E.D.-G]]<br />
* [[Waltz dai 17 ban totanchou "Ooinu no waltz"|ワルツ第17番 ト短調"大犬のワルツ"]] / [[Jun Wakita|virkato]]<br />
* [[G59]] / [[Takayuki Ishikawa|怒れる金の獅子]]<br />
* [[Almagest]] / [[Yoshitaka Nishimura|Gald]][[Tomosuke Funaki|eira]]<br />
<br />
= Revived Songs =<br />
''All these revivals must be unlocked. Please see each song's page for more details.''<br />
* [[PARANOiA MAX~DIRTY MIX~|PARANOIA MAX~DIRTY MIX~]] / [[Naoki Maeda|190]]<br />
* [[FLOWERS for ALBION]] / [[Takayuki Ishikawa|dj TAKA]]<br />
* [[Jam & Marmalade|Jam&Marmalade]] / [[Hideaki Sugaya|FinalOffset]]<br />
* [[Under Construction]] / [[Tatsuya Furukawa|good-cool]]<br />
* [[THE SHINING POLARIS]] / [[Toshiyuki Kakuta|L.E.D.]] feat. [[Sanae Shintani|Sana]]<br />
<br />
= New Charts =<br />
The following songs have received new charts since their last appearance:<br />
<br />
{{IIDX NC Header|<br />
{{IIDX NC Song|[[Under Construction]]|[[AC 4th style|beatmania IIDX 4th style]]|-|-|-|-|-|-|'''8'''}}<br />
{{IIDX NC Song|[[THE SHINING POLARIS]]|[[AC 5th style|beatmania IIDX 5th style]]|-|-|-|'''8'''|-|-|-}}<br />
{{IIDX NC Song|[[Colors (radio edit)]]|[[AC 6th style|beatmania IIDX 6th style]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Abyss -The Heavens Remix-]]|[[AC 9th style|beatmania IIDX 9th style]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[STAR FIELD]]|[[AC 9th style|beatmania IIDX 9th style]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[AGEHA]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[ANDROMEDA]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[gigadelic]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[The Hope of Tomorrow]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Catch Me]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[HAPPY ANGEL|HAPPY☆ANGEL]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Mei|冥]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Apocalypse ~dirge of swans~|Apocalypse ~dirge of swans~]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Double Loving Heart|Double♡♡Loving Heart]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Leaving...]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Melody Life]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Why did you go away]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Candy Galy]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Cyber Force]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[FIRE FIRE]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[GOLD RUSH]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[heaven above]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Second Heaven]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[snow storm]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[STARS (Re-tuned by HAL) -IIDX EDITION-|STARS☆☆☆ (Re-tuned by HΛL) -IIDX EDITION-]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|'''1'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[CuruCuru Love ~Opioid Peptide MIX~|クルクル☆ラブ~Opioid Peptide MIX~]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Denjin, akatsukini taoreru.|電人、暁に斃れる。]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Dazzlin' Darlin]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Freeway Shuffle]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Kick Out Kamen|Kick Out 仮面]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[SOUND OF GIALLARHORN]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[THE DEEP STRIKER]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Eco jii|エコ爺]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Bahram Attack-Nekomata Master Remix-|Bahram Attack-猫叉Master Remix-]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[BITTER CHOCOLATE STRIKER]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Colorful Cookie]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Cyber Force -DJ Yoshitaka Remix-]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Go Beyond!!]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[I'm Screaming LOVE]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''2'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Mind Mapping]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Monkey Dance '09]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[naughty girl@Queen's Palace]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[neogenesis]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Programmed World]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Punch Love Kamen|Punch Love♡仮面]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[THE SHINING POLARIS(kors k mix)]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[V2|V₂]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
{{IIDX NC Song|[[Fuchinkan CANDY|不沈艦CANDY]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|'''3'''|-|-|-|-|-|-}}<br />
}}<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last arcade appearance:<br />
{{IIDX NC Header|<br />
{{IIDX NC Song|[[SP-TRIP MACHINE(for beatmania II)]]|[[AC 2nd style|beatmania IIDX 2nd style]]|-|-|-|-|2&rarr;3|-|-}}<br />
{{IIDX NC Song|[[Spin the disc]]|[[AC 5th style|beatmania IIDX 5th style]]|-|-|-|-|6&rarr;7|-|-}}<br />
{{IIDX NC Song|[[route 80s]]|[[AC 6th style|beatmania IIDX 6th style]]|-|-|-|-|6&rarr;7|-|-}}<br />
{{IIDX NC Song|[[CLOUDY MUSIC]]|[[AC 7th style|beatmania IIDX 7th style]]|-|-|-|-|-|7&rarr;8|-}}<br />
{{IIDX NC Song|[[ALL RIGHT]]|[[AC 8th style|beatmania IIDX 8th style]]|-|-|-|-|6&rarr;7|7&rarr;9|-}}<br />
{{IIDX NC Song|[[FLUTE MAN]]|[[AC 8th style|beatmania IIDX 8th style]]|-|-|-|-|-|6&rarr;7|7&rarr;9}}<br />
{{IIDX NC Song|[[TEXTURE]]|[[AC IIDX RED|beatmania IIDX 11 IIDX RED]]|-|-|-|-|-|-|6&rarr;7}}<br />
{{IIDX NC Song|[[Aurora]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]|-|-|-|-|6&rarr;7|-|-}}<br />
{{IIDX NC Song|[[Cashless wa aijoukesu tissue|キャッシュレスは愛情消すティッシュ]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]|-|-|-|-|-|7&rarr;8|-}}<br />
{{IIDX NC Song|[[Ore wa beatmania! Omae wa nanimania?|オレはビートマニア!お前は何マニア?]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]|-|-|-|-|-|8&rarr;7|-}}<br />
{{IIDX NC Song|[[BALLAD THE FEATHERS]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]|-|-|-|-|-|7&rarr;8|-}}<br />
{{IIDX NC Song|[[Dreaming Sweetness]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|-|-|-|-|-|7&rarr;8|-}}<br />
{{IIDX NC Song|[[FIRE FIRE]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|-|-|-|-|6&rarr;7|-|-}}<br />
{{IIDX NC Song|[[LASER CRUSTER]]|[[AC GOLD|beatmania IIDX 14 GOLD]]|-|-|-|-|8&rarr;7|-|-}}<br />
{{IIDX NC Song|[[Flash Back 90's]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|-|-|-|-|-|-|10&rarr;9}}<br />
{{IIDX NC Song|[[HYPERION]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|-|-|-|-|-|10&rarr;9|-}}<br />
{{IIDX NC Song|[[MY FUTURE]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|-|-|-|-|-|-|10&rarr;11}}<br />
{{IIDX NC Song|[[Secrets]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|-|-|-|-|-|9&rarr;10|-}}<br />
{{IIDX NC Song|[[SOLITON BEAM]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|-|-|-|-|-|-|12&rarr;11}}<br />
{{IIDX NC Song|[[Tsubasa (Yuu Kobayashi)|翼]]|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]|-|-|-|-|-|-|10&rarr;9}}<br />
}}<br />
<br />
= Removed Songs =<br />
The following songs from previous beatmania IIDX titles have been removed:<br />
{{RS Songlist Header|<br />
{{RS Song|[[gentle stress]]|[[Keiichi Ueno|DJ Swan]]|[[AC substream|beatmania IIDX substream]]}}<br />
{{RS Song|[[DYNAMITE RAVE]]|[[Naoki Maeda|NAOKI]]|[[AC 3rd style|beatmania IIDX 3rd style]]}}<br />
{{RS Song|[[END OF THE CENTURY]]|[[Naoki Maeda|NO.9]]|[[AC 3rd style|beatmania IIDX 3rd style]]}}<br />
{{RS Song|[[IS THIS LOVE?]]|[[Asuka.M]]|[[AC 3rd style|beatmania IIDX 3rd style]]}}<br />
{{RS Song|[[never let you down]]|[[Tatsuya Furukawa|good-cool]] feat. [[Jeanetta Miles|JP Miles]]|[[AC 3rd style|beatmania IIDX 3rd style]]}}<br />
{{RS Song|[[Sense]]|[[Tatsuya Furukawa|good-cool]]|[[AC 3rd style|beatmania IIDX 3rd style]]}}<br />
{{RS Song|[[Time is money]]|[[Tatsuya Furukawa|good-cool]]|[[AC 5th style|beatmania IIDX 5th style]]}}<br />
{{RS Song|[[Five Regrets]]|[[Osamu Kubota]]|[[AC 6th style|beatmania IIDX 6th style]]}}<br />
{{RS Song|[[Gravity]]|[[Taku Sakakibara|TaQ]]|[[AC 7th style|beatmania IIDX 7th style]]}}<br />
{{RS Song|[[Drivin']]|[[Naoki Maeda|NAOKI]] feat.[[Paula Terry]]|[[AC 8th style|beatmania IIDX 8th style]]}}<br />
{{RS Song|[[LOVE SHINE|LOVE♥SHINE]]|[[Riyu Kosaka|小坂りゆ]]|[[AC 9th style|beatmania IIDX 9th style]]}}<br />
{{RS Song|[[Don't let it go]]|[[Ucchies|ウッチーズ]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]}}<br />
{{RS Song|[[Himawari|ヒマワリ]]|[[Riyu Kosaka|小坂りゆ]]|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]}}<br />
{{RS Song|[[Tonight?]]|[[Tetsuya Tamura|dj REMO-CON]]|[[AC DistorteD|beatmania IIDX 13 DistorteD]]}}<br />
{{RS Song|[[2hot2eat]]|[[Osamu Kubota]]|[[AC GOLD|beatmania IIDX 14 GOLD]]}}<br />
{{RS Song|[[GHOSTBUSTERS]]|Remixed by [[Yoshitaka Nishimura|DJ Yoshitaka]]|[[AC GOLD|beatmania IIDX 14 GOLD]]}}<br />
{{RS Song|[[So Real]]|[[Tetsuya Tamura|Y&Co.]] feat.[[Mioko Hazama|mioco]]|[[AC GOLD|beatmania IIDX 14 GOLD]]}}<br />
{{RS Song|[[Yabis Starlight]]|[[Daji Takeuchi|DAJI]]|[[AC GOLD|beatmania IIDX 14 GOLD]]}}<br />
{{RS Song|[[soldier's waltz]]|[[Daji Takeuchi|DAJI]]|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}}<br />
}}<br />
<br />
= Related Links =<br />
* [https://web.archive.org/web/20180330193526/http://www.konami.jp:80/bemani/bm2dx/bm2dx17/ beatmania IIDX 17 SIRIUS Official Website] (archived)<br />
* [https://web.archive.org/web/20161229172437/http://www.konami.jp/am/locationtest/bm2dx17/ beatmania IIDX 17 SIRIUS location test site] (archived)<br />
<br />
[[Category:beatmania IIDX]]</div>NikkiS37https://remywiki.com/index.php?title=GFDM_Glossary&diff=506698GFDM Glossary2022-01-04T16:10:16Z<p>NikkiS37: </p>
<hr />
<div>;ADVANCED<br />
:First game: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]<br />
:The second of the classic GuitarFreaks & DrumMania three difficulty tiers. Songs in this tier typically range from 30-50 (on a 1-99 scale) and peak at roughly 90. This difficulty was renamed as '''REGULAR''' in [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], but it was reverted back to ADVANCED in [[AC GD|GITADORA]].<br />
<br />
;AUTO-BASS/AUTO-PAD<br />
:First game: [[AC GF5DM4|drummania 4thMIX]]<br />
:Game modifier which automatically plays the specified pad(s) or pedal(s) without any input from the player. When enabled, the specified bass pedal(s) or pad lane(s) will be marked with "AUTO". Using any AUTO modifier will cut the resulting song skill by at least half, depending on the game played. <br />
<br />
;BASIC<br />
:First game: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]<br />
:The lowest of the classic GuitarFreaks & DrumMania three difficulty tiers. Songs on this difficulty start at 10 (on a 1-99 scale) and increase to roughly 70. This difficulty was renamed as '''NOVICE''' in [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], but it was reverted back to BASIC in [[AC GD|GITADORA]].<br />
<br />
;Bass<br />
:First game: [[AC GF3|GUITARFREAKS 3rdMIX]]<br />
:One of two alternative playstyles in GuitarFreaks, allowing the player to play the bass guitar portions of the song. Most songs in classic GuitarFreaks have only BASIC and ADVANCED charts for Bass, with several having an additional chart on EXTREME. Since [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], all songs are given three Bass charts, with a handful having MASTER Bass charts. This was changed as of [[AC GD Tri-Boost|GITADORA Tri-Boost]], where almost all new songs have MASTER Bass charts.<br />
<br />
;BONUS TRACK / Long Version song<br />
:First game: [[AC DM2|drummania 2ndMIX]]<br />
:A song longer than the usual ~2 minute GuitarFreaks & DrumMania song. BONUS TRACK were only available on its own gameplay mode until [[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]], and since then, they are just referred as Long Version songs. The length of a Long Version song varies, ranging from 3:30 to over 5 minutes in length. Only one or two Long Version songs can be played a game, depending on game settings. Long Version songs did not have Bass and Open Pick charts, but the new Long Version songs introduced in [[AC GD Tri-Boost|GITADORA Tri-Boost]] were gived Bass charts.<br />
<br />
;DARK<br />
:First game: [[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]]<br />
:Game modifier which darkens the background frame, play lanes, measure lines, and the target timing area. This modifier is typically used to help see notes more clearly, which may clash with the colors of the background or lanes.<br />
<br />
;ENCORE STAGE<br />
:First game: [[AC GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]]<br />
:An additional stage earned after performing well on the game's EXTRA STAGE-specific song (refer to each game's information page for specific requirements). When accessed, a new song for the game (and only that song) may be played, with the difficulty of the song typically being determined by the difficulty of the Extra Stage previously played.<br />
<br />
;EXTRA RUSH<br />
:First game: [[AC GFDM V3|GuitarFreaks V3 & DrumMania V3]]<br />
:A new system where the game's EXTRA, ENCORE, and PREMIUM ENCORE STAGE songs change over time. The current configuration for the game's stages are designated by EXTRA LEVELs.<br />
<br />
;EXTRA STAGE<br />
:First game: [[AC GF|GUITARFREAKS]]<br />
:An additional stage earned after meeting certain requirements in STANDARD or BONUS TRACK modes (refer to each game's information page for specific requirements). This typically allows for an EXTRA STAGE-specific song new to the game to be selected, though in later games the player may also have the option of selecting any other song from the songlist. Since [[AC GD|GITADORA]], EXTRA STAGE is now renamed to ENCORE STAGE, and the old ENCORE STAGE is replaced with PREMIUM ENCORE STAGE.<br />
<br />
;EXTREME<br />
:First game: [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]]<br />
:The most difficult tier of the classic GuitarFreaks & DrumMania three difficulty tiers. Songs in this tier typically range from 40-70 (on a 1-99 scale) and peak at 99. This difficulty was renamed as '''EXPERT''' in [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], but it was reverted back to EXTREME in [[AC GD|GITADORA]].<br />
<br />
;GITADOROCK<br />
:First game: [[AC GD|GITADORA]]<br />
:A song from another BEMANI game that has been remixed to fit the GuitarFreaks & DrumMania series.<br />
<br />
;HALF-DARK<br />
:First game: [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 RockxRock]]<br />
:Game modifier similar to DARK, which darkens the background frame and play lanes, but keeps measure lines and the target timing area intact. This modifier is typically used to help see notes more clearly, which may clash with the colors of the background or lanes.<br />
<br />
;HI-SPEED<br />
:First game: [[AC GF|GUITARFREAKS]]<br />
:Game modifier which adjusts the scroll rate of notes. Each scroll rate is constant across all songs; a 65 BPM song set at HI-SPEED 4x will scroll at the same rate as a 300 BPM song at HI-SPEED 4x (although several exceptions exist in early releases of GuitarFreaks & DrumMania). HI-SPEED varies from 1.0x to 10.0x (also known as HI-SPEED MAX in some versions) in increments of 0.5x, with [[AC GFDM V4|GuitarFreaks V4 & DrumMania V4 RockxRock]] introducing HI-SPEED 0.5x and 20.0x.<br />
<br />
;MASTER<br />
:First game: [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]]<br />
:A new difficulty tier ranked higher than EXPERT tier. Songs in this tier are typically rated above 7.00 (on the 1.00-9.99 scale). In GuitarFreaksXG & DrumManiaXG only, this difficulty was available for a song after completing the song on EXPERT difficulty.<br />
<br />
;Open Pick<br />
:First game: [[AC GF7DM6|GUITARFREAKS 7thMIX & drummania 6thMIX]]<br />
:One of two alternative playstyles in GuitarFreaks. Selecting Open Pick adds Open notes to the note chart, which are strummed without holding down any frets. Many Open Pick charts are nearly identical to their Guitar counterparts, with Open notes merely replacing notes. This mode was removed in [[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]], as Open notes now appear in EXPERT and MASTER charts by default.<br />
<br />
;PREMIUM ENCORE STAGE<br />
:First game: [[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]<br />
:An additional stage played after the game's EXTRA STAGE-specific song, with more stringent requirements than ENCORE STAGE. When accessed, a new song for the game (and only that song) may be played, with the difficulty of the song being determined by the difficulty of the EXTRA STAGE previously played.<br />
<br />
;STANDARD<br />
:This mode is the primary selectable mode in the GuitarFreaks & DrumMania series - STANDARD mode features all selectable songs for the given mix, and typically allows for 3-5 stages of play, depending on the machine's settings. If the player performs well enough, they may earn an EXTRA STAGE or even an ENCORE STAGE, which allows access to certain songs available only on those stages.<br />
<br />
[[Category:GFDM]]<br />
[[Category:Terminology]]</div>NikkiS37https://remywiki.com/index.php?title=KICK_THE_CAN&diff=506696KICK THE CAN2022-01-04T15:14:35Z<p>NikkiS37: /* Song Connections / Remixes */</p>
<hr />
<div>= KICK THE CAN =<br />
<br />
== Song Information ==<br />
[[Image:KICK THE CAN.png|thumb|256px|KICK THE CAN's banner.]]<br />
Artist: BUS STOP<br><br />
Composition/Lyrics: Daz Sampson, Graham Turner, Mark Hall<br><br />
Album: ZIPmania III (2000)<br><br />
BPM: 144<br><br />
Length: 1:33<br><br />
First Music Game Appearance: [[AC DDR 4th|DanceDanceRevolution 4thMIX]]<br><br />
Other Music Game Appearances: None.<br />
<br />
== Lyrics ==<br />
<pre>Kick it...Kick the can man<br />
Come on and kick the can man<br />
<br />
We hello now here we go to start<br />
The party start the show<br />
So get yourself right in the line<br />
Bus Stop's here it's party time<br />
Kick your legs high in the air,<br />
Do it like you just don't care<br />
Now every woman every man come<br />
And kick the can<br />
<br />
Kick your legs up in the air,<br />
Kick it like you just don't care<br />
Every woman every man come on<br />
And kick the can<br />
<br />
Come on and kick the can man<br />
Kick it...<br />
<br />
Come on and kick the come on and kick<br />
The come on and kick the can man</pre><br />
<br />
== Song Connections / Remixes ==<br />
* KICK THE CAN's melody is based on ''Orphée aux enfers'', an opera by Jacques Offenbach, specifically the ''Infernal Galop'' from act 2, scene 2.<br />
* A speed remix of KICK THE CAN by KCP, titled [[KICK THE CAN (HYPER KCP MIX)]], appears in [[AC DMX 2nd append JPARADISE|Dance Maniax 2ndMIX append JPARADISE]].<br />
<br />
== Trivia ==<br />
[[Image:KICK THE CAN EXTREME.png|thumb|256px|KICK THE CAN's DanceDanceRevolution EXTREME CS (America) banner.]]<br />
* KICK THE CAN's background features [[LADY]], [[AFRO]], [[JANET]] and [[KONSENTO:01]].<br />
* KICK THE CAN received a BEGINNER chart and a slightly different banner in [[CS DDR EXTREME NA|DanceDanceRevolution EXTREME CS (America)]].<br />
** Despite being rated two levels lower, KICK THE CAN's BEGINNER chart has 15 more notes than its Single BASIC chart.<br />
<br />
== Song Production Information ==<br />
Untranslated.<br />
<br />
== CS Information Data ==<br />
=== DanceDanceRevolution EXTREME CS (America) ===<br />
"KICK THE CAN" by BUS STOP is a dance remake of Jacques Offenbach's memorable overture to "Orphée aux Enfers" (Orpheus in the Underworld) which was originally written by the famous German/French composer in 1858.<br />
<br />
== Difficulty & Notecounts ==<br />
DanceDanceRevolution difficulty from 2ndMIX CLUB through 5thMIX (and the Solo games) rated from 1 to 9, and 1 to 10 from DDRMAX2 to SuperNOVA2.<br />
<br />
=== DanceDanceRevolution ===<br />
{{DDR Chart Info <br />
| beg_notes = 130 / 0<br />
| bsp_notes = 115 / 0<br />
| dsp_notes = 246 / 0<br />
| esp_notes = 313 / 0<br />
| bdp_notes = 128 / 0<br />
| ddp_notes = 189 / 0<br />
| edp_notes = 313 / 0<br />
| chart_version_1 = DanceDanceRevolution 4thMIX&rarr;5thMIX <br />
| bsp_difficulty_1 = 3<br />
| dsp_difficulty_1 = 6<br />
| esp_difficulty_1 = 7<br />
| bdp_difficulty_1 = 3<br />
| ddp_difficulty_1 = 5<br />
| edp_difficulty_1 = 7<br />
| chart_version_2 = DanceDanceRevolution 4thMIX CS<br />
| bsp_difficulty_2 = 3<br />
| dsp_difficulty_2 = 6<br />
| esp_difficulty_2 = 7<br />
| bdp_difficulty_2 = 3<br />
| ddp_difficulty_2 = 5<br />
| edp_difficulty_2 = 7<br />
| chart_version_3 = DanceDanceRevolution EXTREME CS US<br />
| beg_difficulty_3 = '''1'''<br />
| bsp_difficulty_3 = 3<br />
| dsp_difficulty_3 = 6<br />
| esp_difficulty_3 = 7<br />
| bdp_difficulty_3 = 3<br />
| ddp_difficulty_3 = 5<br />
| edp_difficulty_3 = 7<br />
}}<br />
<br />
=== DanceDanceRevolution Solo ===<br />
{{DDR Solo Chart Info <br />
| bsp_notes = 130<br />
| dsp_notes = 190<br />
| esp_notes = 313<br />
| chart_version_1 = DanceDanceRevolution 4thMIX Solo&rarr;4thMIX PLUS Solo<br />
| bsp_difficulty_1 = 3<br />
| dsp_difficulty_1 = 5<br />
| esp_difficulty_1 = 7<br />
| chart_version_2 = DanceDanceRevolution 4thMIX CS<br />
| bsp_difficulty_2 = 3<br />
| dsp_difficulty_2 = 5<br />
| esp_difficulty_2 = 7<br />
}}<br />
<br />
[[Category:Songs]]<br />
[[Category:DDR Songs]]<br />
[[Category:DDR Cut Songs]]<br />
[[Category:DDR Licensed Songs]]<br />
[[Category:Dancemania Licensed Songs]]</div>NikkiS37https://remywiki.com/index.php?title=Young_Forever&diff=506354Young Forever2021-12-30T06:27:31Z<p>NikkiS37: </p>
<hr />
<div>''Not to be confused with [[Forever Young]].''<br />
<br />
= Young Forever =<br />
<br />
== Song Information ==<br />
[[Image:Young Forever.png|thumb|256px|Young Forever's banner.]]<br />
Artist: REBECCA<br><br />
Composition/Lyrics: Thomas Ahlstrand, Steve Evans<br><br />
Vocals: Rebecca Suter<br><br />
Album: Dancemania X6 (2000)<br><br />
BPM: 140<br><br />
Length: 1:31<br><br />
First Music Game Appearance: [[AC DDR 4th|DanceDanceRevolution 4thMIX]]<br><br />
Other Music Game Appearances: None.<br />
<br />
== Lyrics ==<br />
<pre>We will, we will be young forever and ever! <br />
<br />
We are the ones to make it right <br />
We are the people of our time <br />
We hold the future in our hands <br />
<br />
We have a lot to build upon <br />
Together we can have it all <br />
With every step, we're moving on and on <br />
<br />
There's enough for everyone <br />
And more to go around <br />
You and me forever free <br />
With all this love around <br />
<br />
We will, we will be young forever (forever!) <br />
We will, we will stay young forever and ever! <br />
<br />
Forever and ever!</pre><br />
<br />
== Song Connections / Remixes==<br />
* The full version of Young Forever appears in REBECCA's debut album, ''In My Dreams''.<br />
<br />
== Trivia ==<br />
* Young Forever also appears in Step Revolution's dancing game ''StepManiaX''.<br />
<br />
== Song Production Information ==<br />
None.<br />
<br />
== Difficulty & Notecounts ==<br />
DanceDanceRevolution difficulty from 2ndMIX CLUB VER. through 5thMIX (and the Solo games) rated from 1 to 9.<br />
<br />
=== DanceDanceRevolution ===<br />
{{DDR Chart Header|<br />
{{DDR Chart Notecounts|- / -|148 / 0|174 / 0|254 / 0|- / - / -|156 / 0|203 / 0|261 / 0|- / - / -}}<br />
{{DDR Chart|DanceDanceRevolution 4thMIX&rarr;5thMIX|-|3|5|7|-|3|5|7|-}}<br />
{{DDR Chart|DanceDanceRevolution 4thMIX CS|-|3|5|7|-|3|5|7|-}}<br />
}}<br />
<br />
=== DanceDanceRevolution Solo ===<br />
{{DDR Solo Chart Header|<br />
{{DDR Solo Chart Notecounts|141|197|336}}<br />
{{DDR Solo Chart|DanceDanceRevolution 4thMIX Solo&rarr;4thMIX PLUS Solo|3|5|7}}<br />
{{DDR Solo Chart|DanceDanceRevolution 4thMIX CS|3|5|7}}<br />
}}<br />
<br />
[[Category:Songs]]<br />
[[Category:DDR Songs]]<br />
[[Category:DDR Cut Songs]]<br />
[[Category:DDR Licensed Songs]]<br />
[[Category:Dancemania Licensed Songs]]</div>NikkiS37https://remywiki.com/index.php?title=PASELI&diff=506041PASELI2021-12-24T07:12:27Z<p>NikkiS37: </p>
<hr />
<div>= PASELI =<br />
[[Image:PASELI charge machine.jpg|200px|thumb|An upright PASELI charge station.]]<br />
PASELI ('''Pa'''y '''S'''mart '''E'''njoy '''Li'''fe) is a digital currency service created by KONAMI in 2010 for its arcade games. A PASELI account holds yen (円), and can be used for paying for credits or can be used for micropayments on games supporting PASELI (before July 1st, 2016 the unit for PASELI was known as "P", and had the same monetary value as 円). Certain arcades sell 1000円 PASELI prepaid cards which can be used to add yen to your balance without requiring a credit card or BitCash.<br />
<br />
As of March 27th, 2012, certain arcades have [https://www.konami.com/amusement/paseli/charge_machine.php PASELI charge machines] where you can load ¥1000 to your PASELI balance by merely waving your [[e-amusement]] pass and inserting a 1000 yen note (¥1000).<br />
<br />
As of April 2014, KONAMI has raised the standard price of a credit for Japan-region machines from 100P to 120P. Coin mode is still available to play on these machines; however, in most games player will be locked out of a number of features in exchange for playing at a cheaper price. <br />
<br />
On March 17th, 2016, [[AC pnm eclale|pop'n music éclale]], [[AC BST AnimTribe|BeatStream アニムトライヴ]], and [[AC GD Tri-Boost|GITADORA Tri-Boost]] received an option to pay a smaller amount of PASELI to play with the restrictions of coin mode. This was added for [[AC DanEvo|DanceEvolution ARCADE]], [[AC copula|beatmania IIDX 23 copula]], [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]], and [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]] a week later, and for [[AC DDR A|DanceDanceRevolution A]] upon release.<br />
<br />
PASELI can also be used in PC BEMANI games such as [[CS INFINITAS|beatmania IIDX INFINITAS]] and [[CS SDVX III|SOUND VOLTEX III GRAVITY WARS コナステ]] in order to purchase a monthly subscription and tickets.<br />
<br />
PASELI is also supported by certain SEGA arcade machines equipped with e-money readers, such as ''ONGEKI'' (オンゲキ) and ''CARD MAKER''.<br />
<br />
== History ==<br />
PASELI launched on March 31st, 2010 with ''QUIZ MAGIC ACADEMY 7'' and ''MAH-JONG FIGHT CLUB GARYO TENSEI'' (麻雀格闘倶楽部 我龍転生), being the only two games supporting it at that time. [[AC DDR X2|DanceDanceRevolution X2]] was the first BEMANI title to support PASELI. All the other BEMANI titles released since then, now include PASELI support. <br />
<br />
Prior to PASELI, KONAMI used KONAMI COIN (コナミコイン) in April of 2008. It was only usable for character customization in ''QUIZ MAGIC ACADEMY 5'' using eAMUSEMENT. It was later renamed PASELI in September of 2009 during the location test of QUIZ MAGIC ACADEMY 7.<br />
<br />
== BEMANI titles supporting PASELI ==<br />
* [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]&rarr;[[AC CastHour|beatmania IIDX 29 CastHour]]<br />
* [[AC BST|BeatStream]]&rarr;[[AC BST AnimTribe|BeatStream アニムトライヴ]]<br />
* [[AC DDR X2|DanceDanceRevolution X2]]&rarr;[[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]<br />
* [[AC DanEvo|DanceEvolution ARCADE]]<br />
* [[AC DRS|DANCERUSH STARDOM]]<br />
* [[AC GFDM XG2|GuitarFreaksXG2 & DrumManiaXG2 Groove to Live]]&rarr;[[AC GD HIGH-VOLTAGE|GITADORA HIGH-VOLTAGE]]<br />
* [[AC jb knit|jubeat knit]]&rarr;[[AC jb festo|jubeat festo]]<br />
* [[AC MSC|MÚSECA]]&rarr;[[AC MSC 1+1/2|MÚSECA 1+1/2]]<br />
* [[AC pnm 19|pop'n music 19 TUNE STREET]]&rarr;[[AC pnm Kaimei riddles|pop'n music 解明リドルズ]]<br />
* [[AC RB|REFLEC BEAT]]&rarr;[[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]<br />
* [[AC SDVX|SOUND VOLTEX BOOTH]]&rarr;[[AC SDVX EG|SOUND VOLTEX EXCEED GEAR]]<br />
* ミライダガッキ FutureTomTom&rarr;ミライダガッキ FutureTomTom Ver.2<br />
* [[AC NST|ノスタルジア]]&rarr;[[AC NST Op.3|ノスタルジア Op.3]]<br />
<br />
== How to Use ==<br />
=== Requirements and Steps ===<br />
* A KONAMI ID.<br />
** To register for a KONAMI ID, [https://account.konami.net/auth/signup_input.html follow this link].<br />
** Note: if you intend to use PASELI in Japan, you '''need''' to register your region as Japan. Otherwise, you won't be able to use PASELI.<br />
* An [[e-amusement]] pass. It has to be linked with a KONAMI ID.<br />
** To link an e-amusement pass with a KONAMI ID, the e-amusement pass card number (''カードナンバー'') and PIN (''暗証番号'') have to added to the [https://p.eagate.573.jp/gate/eapass/attach.html e-amusement pass members' website].<br />
** Be sure to check the checkbox in the ''PASELI利用設定'' (PASELI Usage Settings) section to enable PASELI.<br />
* A PASELI prepaid card, supported credit card (Visa, MasterCard, JCB), or BitCash electronic money to add to your balance, or physical access to a PASELI charge machine.<br />
** Click the green ''利用を開始する'' button to enable PASELI on the [https://www.ea-pass.konami.net/login.html?return_url=/mypage/eapass/paseli/index.do PASELI settings page].<br />
<br />
=== Adding PASELI from the Web ===<br />
<br />
'''''Note:''' Adding to your PASELI balance via the Web requires a Japanese KONAMI ID, as the charge process takes you to My KONAMI, which is localized and doesn't display PASELI-related options when your region is anything other than Japan. This does not prevent you from using PASELI charge machines, which are more convenient, but are still a bit hard to come across.''<br />
<br />
You can add to your PASELI balance by pressing the ''PASELIチャージする / 利用履歴を確認する'' button on the [https://p.eagate.573.jp/payment/to_mykonami.html?return_url=http://p.eagate.573.jp/gate/p/eamusement e-amusement pass menu]. You are limited in the amount of PASELI you can add to your balance at a time (¥500, ¥1000, ¥2000, ¥3000, ¥5000, ¥10000, or ¥30000).<br />
<br />
=== PASELI Points ===<br />
<br />
PASELI points (PASELIポイント) is the rewards system for PASELI, introduced on March 23rd, 2015 [https://eam.573.jp/app/news/detail.php?id=255]. One PASELI point is earned for every 200円 spent in two ways: <br />
* Adding PASELI to account<br />
* Spending PASELI balance (points are added the following day)<br />
PASELI points can be redeemed for PASELI at a rate of 10円 per 10 points. They can be redeemed on the PASELI site [https://paseli.konami.net/charge/cng01.html here].<br />
<br />
There is no limit on accumulating PASELI points; however, on April 1st each year, points earned in the previous 12 months will expire.<br />
<br />
== External links ==<br />
* [https://www.konami.com/amusement/paseli/ Official website]<br />
* [https://www.konami.com/amusement/paseli/card_search.php List of arcades selling PASELI prepaid cards]<br />
* Videos depicting the in-game PASELI Entry screen: [https://www.youtube.com/watch?v=C91CpIQgJYw beatmania IIDX 18 Resort Anthem], [https://www.youtube.com/watch?v=yTAktCcAx-8&feature=related pop'n music 19 TUNE STREET], [https://www.youtube.com/watch?v=HiDKAbjhiCk jubeat knit], [https://www.youtube.com/watch?v=J4aLmrwWEUk REFLEC BEAT]<br />
<br />
[[Category:Terminology]]</div>NikkiS37https://remywiki.com/index.php?title=IIDX_Glossary&diff=505692IIDX Glossary2021-12-20T19:09:16Z<p>NikkiS37: </p>
<hr />
<div>= beatmania IIDX Glossary =<br />
This page covers the most common terms found in beatmania IIDX and its fan community.<br />
<br />
;4KEYS<br />
:Replaced in [[AC 3rd style|3rd style]] by LIGHT7, this was intended as a beginner-friendly mode that used only the four white keys. Available only on [[AC 1st style|beatmania IIDX]], [[AC substream|substream]], and [[AC 2nd style|2nd style]].<br />
;5KEYS (10KEYS on Double)<br />
:Available for home versions as a specific mode, this plays exactly as 7KEYS, except that the last two keys farthest from the turntable aren't used. This is probably a compatibility issue with original ''beatmania'' controllers, so that owners of the original could still somewhat play beatmania IIDX, only having the 5-key controller at hand. In arcade versions of beatmania IIDX, 5KEYS has been available from the start as a special gameplay option, most likely as an attempt to help players of the original series make the transition. Starting with [[AC 7th style|7th style]] (and [[CS 10th style|10th style CS]]), 5KEYS was turned into an ASSIST modifier, allowing it to be used with notecharts other than the ordinary 7KEYS mode. From [[AC 10th style|10th style arcade]] through [[AC DistorteD|DistorteD]], songs using this modifier counted as EASY CLEARs; the CS releases didn't save 5KEY scores until ASSIST CLEAR was introduced in [[AC GOLD|GOLD]]. 5KEY was removed in [[AC Rootage|Rootage]].<br />
;ALL SCRATCH<br />
:Modifier that converts most notes into scratches while chords will have their extra notes mapped to their regular column. Scores do not save while this is on.<br />
;ANOTHER<br />
:The highest selectable difficulty level for most songs. Prior to [[AC HAPPY SKY|HAPPY SKY]], ANOTHER charts did not have their own difficulty ratings and would display as the same difficulty as the HYPER version. Some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have an ANOTHER that sounds different from the original song]]. ANOTHER is intended generally for experienced players and usually contains notecharts with a difficulty of 9 to 12. Not every song has an ANOTHER version, though songs without ANOTHER charts typically originate from older styles.<br />
;ARENA Mode<br />
:A matching battle mode introduced in [[AC CANNON BALLERS|CANNON BALLERS]] via an online update, and was first unveiled in [[KONAMI Arcade Championship|The 7th KONAMI Arcade Championship]], whereas four players, played locally or online, compete in a set of four songs. A special pacemaker graph, ARENA target score, is exclusive to this mode to track the performances for all players real time. When playing online on certain time periods, the player earns ARENA CUBES which can be used to unlock songs and hidden LEGGENDARIA charts.<br />
;ASSIST<br />
:A category of modifiers that automatically play notes for the player, including 5KEYS, AUTO-SCRATCH, LEGACY, and any combination thereof. Charts cleared with ASSIST modifiers will be marked with an ASSIST CLEAR until the player achieves an EASY CLEAR or higher. Notes that are automatically played do not count towards EX score, so while ASSIST mods can help in clearing the chart, they will reduce the maximum EX score attainable due to the lower number of playable notes. CS releases prior to [[CS GOLD|GOLD CS]] do not save scores with the ASSIST mods 5KEY and/or AUTO-SCRATCH.<br />
;ASSISTED EASY<br />
:Introduced in [[AC copula|copula]], this Gauge modifier behaves in the same way as the EASY gauge; the passing requirement is also lowered to 60%. The clear lamp while using this modifier is ASSIST Clear.<br />
;AUTO-SCRATCH<br />
:An ASSIST modifier that automatically plays scratch notes. Prior to [[CS GOLD|GOLD CS]], scores with this mod did not save in the home releases; from [[AC 10th style|10th style arcade]] through [[AC DistorteD|DistorteD]], though, scores cleared with this mod were counted as EASY CLEAR.<br />
;BACKSPIN SCRATCH<br />
:A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]].<br />
;BEGINNER<br />
:This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). BEGINNER gives an alternate note chart for nearly all songs from levels 1-3. From 9th style to [[AC PENDUAL|PENDUAL]], BEGINNER was a separate mode with only BEGINNER charts, thus severely limiting the number of songs available in a game, while the difficulty levels are written in Kanji. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived. Prior to [[AC HEROIC VERSE|HEROIC VERSE]], scores do not save for BEGINNER charts, and all songs have a generic green clear lamp. Barring a couple of exceptions in some CS releases, there are no Double BEGINNER charts.<br />
;CHARGE NOTE<br />
:A note that must be held down and then released when the note ends. The initial press and the release are judged separately. Introduced in SIRIUS.<br />
;[[beatmania IIDX Dan Courses|CLASS / DAN ININTEI (DAN)]]<br />
:This mode serves as a skill-ranking system for beatmania IIDX players. Modeled after the Dan system for many martial arts schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double prior to copula) all the way through 10th Dan (the highest rank attainable). Each rank consists of a course of four songs (three on Double prior to copula), each rank being harder than the last. The highest rank a player can achieve can be considered that player's relative "skill level," and is a decent way to gauge player ability. In [[AC DistorteD|DistorteD]], an extra rank above 10th Dan was added, called Kaiden, that is designed to truly test a beatmania IIDX master's skills. A new rank was added in [[AC copula|copula]] called Chuuden, as a bridge between 10th Dan and Kaiden.<br />
;CLEAR RATE<br />
:The ratio of clears to total attempts by all players on the [[e-amusement]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart. Introduced in IIDX RED.<br />
;DELLAR<br />
:DELLAR is an in-game currency first introduced in [[AC Resort Anthem|Resort Anthem]] where players could buy customization items, song unlocks and other in-game decorations. Since [[AC PENDUAL|PENDUAL]], DELLAR has been renamed to fit the style's genre. It was first introduced as a pilot in [[AC GOLD|GOLD]] under the GP system, which used to unlock songs on IIDX RECORDS folder.<br />
;DJ LEVEL<br />
:The grading system in beatmania IIDX, first introduced in [[AC 6th style|6th style]]. DJ Rank ranges in eight levels, from AAA (read as "Triple A") to F, and each rank separates by one-ninth of the maximum EX SCORE, all the way down to 2/9.<br />
;DJ VIP PASS<br />
:Introduced in [[AC Lincle|Lincle]], DJ VIP PASS is an in-game [[PASELI]] purchasable item whereas players can grant a 3-stage guarantee (Gold) and removing level restrictions (Platinum) in STANDARD mode. SPADA introduces a third pass, BLACK, in which the player can grant in-game bonuses and the ability to play the same song in one credit. Before copula, DJ VIP PASS Black is used automatically, but can be activated anytime if they wish. Since [[AC SINOBUZ|SINOBUZ]], VIP Passes can now be obtained as a daily bonus on certain days.<br />
;DOUBLE PLAY<br />
:A play mode in which the player uses both sets of seven keys and both turntables.<br />
;EASY<br />
:A GAUGE modifier that consists of a modified GROOVE GAUGE that sustains lower penalties for misses. In the arcade versions ''only'', from [[AC 10th style|10th style]] through [[AC DistorteD|DistorteD]], songs with 5KEY and AUTO-SCRATCH on also counted as EASY CLEAR. <br />
;EX HARD<br />
:A GAUGE modifier, similar to the HARD gauge but with harsher penalties missing a note (BAD/excess POOR: 10%, POOR: 18%). It has a yellow GROOVE GAUGE. Introduced in Lincle.<br />
;EX SCORE<br />
:An alternate scoring system based on the scoring mechanics used in EXPERT mode, but it has since became a norm to dictate the player's overall accuracy and DJ Rank and used as a base score to determine the player's overall strength. GREATs increases the EX SCORE, with 2 for a flashing JUST GREAT and 1 for a regular GREAT. The score displaying in the game replaces the traditional [[Money Score]] scoring system beginning in [[AC BISTROVER|BISTROVER]].<br />
;EXPAND JUDGE<br />
:A modifier in which timing for GREATs is quadrupled. Scores do not save while this is on. Introduced in PENDUAL.<br />
;EXPERT<br />
:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]], but has since returned in [[AC PENDUAL|PENDUAL]], this time as a software update. It did not return again since [[AC Rootage|Rootage]].<br />
;EXTRA STAGE<br />
:A bonus stage that occurs after the FINAL STAGE, which can be accessed after fulfilling certain criteria. First introduced in [[AC 7th style|7th style]]. Since SPADA, EXTRA Stage is Premium-Start exclusive on Japanese cabinets, which can only be accessed when playing on PASELI. Asian, Korean and North American cabinet versions however, are not affected after the change, since these cabinets do not support PASELI. When playing on TIME-based modes, each stage is named as EXTRA STAGE.<br />
;FREE<br />
:Similar to Standard/Arcade mode, with the exception that there is no limit on the which songs can be picked for any particular stage. On home versions, play in Free Mode will continue endlessly until the player chooses to return to the main menu. On arcade versions, Free Mode allows for the player to play two stages, but the player can pick any song for either stage without limits on difficulty and without having to worry about Game Over if a song is failed. A variant of this mode is TIME FREE, introduced in [[AC SINOBUZ|SINOBUZ]], whereas the two stages is changed to five minutes.<br />
;FREE PLUS<br />
:A variant of arcade versions' FREE mode, but exclusively for two players and with three stages. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] is TIME FREE PLUS, which was set to seven minutes instead.<br />
;FULL COMBO<br />
:Clearing a song with the maximum possible combo; in other words, clearing a song with zero BADs and POORs (other than POORs sustained by excessively pressing keys). Beginning in [[AC 10th style|10th style]], achieving a FULL COMBO results in a splash graphic accompanied by the text "FULL COMBO". The Clear Lamp for FULL COMBO overrides all other clears.<br />
;FULL COMBO RATE<br />
:A variant of CLEAR RATE, which displays the ratio of full combo clears to total attempts by all players on the [[e-amusement]] network on a given chart. It is expressed as a percentage that is shown for the currently-selected chart. Introduced in EMPRESS and replaces CLEAR RATE when playing on HAZARD, but it has since appeared on all modes beginning in SINOBUZ.<br />
;HARD<br />
:A GAUGE modifier that consists of a modified EXPERT gauge that sustains higher penalties for misses, 6% for BADs or excess POORs, 10% for POORs. If the gauge drops to 30%, the penalties are decreased. If it drops to 0, you immediately fail the song.<br />
;HAZARD<br />
:A variant of FREE mode, but with four stages and a new restriction: if you break combo at any point, you fail the song instantly. In arcade versions, it is accessed by highlighting FREE on the mode select screen and pressing the three black keys simultaneously. In console versions, it is a GAUGE modifier accessed by holding down the key to change gauge modifier as you select HARD gauge. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] is TIME HAZARD, which was set to eight minutes instead.<br />
;HELL BACKSPIN SCRATCH<br />
:Introduced in copula, they are exactly like normal BACKSPIN SCRATCHES, but they replenish the GROOVE GAUGE gradually the longer they are spun, and they can be started at any point in the scratch. If stopped too early, they decrease the GROOVE GAUGE gradually. In the English versions of arcade games since HEROIC VERSE, these are called "Special Backspin Scratches".<br />
;HELL CHARGE NOTE<br />
:Also introduced in copula, they are exactly like normal CHARGE NOTES, but they replenish the GROOVE GAUGE gradually the longer they are held, and they can be hit at any point in the note. If released too early, they decrease the GROOVE GAUGE gradually. In the English versions of arcade games since HEROIC VERSE, these are called "Special Charge Notes".<br />
;HI-SPEED<br />
:A modifier that affects the scroll rate of the chart. However, the chart itself and the song remain unchanged, with notes spread out to compensate. Early versions of beatmania IIDX have only one setting, but newer versions add more options; [[AC tricoro|tricoro]] and onwards in particular allows adjusting the HI-SPEED multiplier with up to two decimal points of precision. Rootage revised the modifier by adding preset HI-SPEED settings which regulate the scroll rate (though it also be affected with any BPM changes). HEROIC VERSE restored the pre-Lincle HI-SPEED setting while HI-SPEED can be set at a 0.25 increment, up from 0.5.<br />
;HYPER <nowiki>(old styles: 7KEYS for Single, 14KEYS for Double)</nowiki><br />
:This is the standard difficulty between NORMAL and ANOTHER. It is intended for intermediate players and usually contains notecharts with a difficulty between 6 and 10.<br />
;LEGACY<br />
:An ASSIST modifier that converts Charge Notes and Backspin Scratches to regular notes. If used within a chart with no Charge Notes or Backspin Scratches and said chart is cleared, it will be marked with a standard clear lamp.<br />
;LEGGENDARIA <nowiki>(old styles: BLACK ANOTHER / KURO ANOTHER)</nowiki><br />
:A fifth difficulty that is typically harder than ANOTHER, and first introduced as an EXTRA-STAGE exclusive for the event ''Spada†leggendaria'' in [[AC SPADA|beatmania IIDX 21 SPADA]]. Not every song has a LEGGENDARIA chart, although returning songs are occasionally given one. The songs when played had a magenta color font and the "†" moniker, and were segregated on a LEGGENDARIA folder, which contains all the LEGGENDARIA charts. Beginning in [[AC HEROIC VERSE|HEROIC VERSE]], the difficulty is now made official while the "†" moniker is removed. The concept for a fifth difficulty first debuted on [[CS DJ TROOPERS|DJ TROOPERS CS]] as Black ANOTHER charts, with many of them having appeared later in arcade titles as LEGGENDARIA charts. [[MENDES]]' Single Black ANOTHER chart is notorious for having the most notes of any Single Play beatmania IIDX chart ever, with 2626 notes.<br />
;LIGHTNING MODEL<br />
:A revised cabinet model first introduced in HEROIC VERSE, with added functionalities such as higher image quality, access of songs or game modes exclusive to this model, and the inclusion of Premium Area, a touchscreen panel where players can adjust settings or modifiers, or using other functionalities such as searching or sorting songs.<br />
;[[Money Score|MONEY SCORE]]<br />
:Money score is a scoring display that displays a score of up to 200,000 points based on hitting notes in precision. In the past, money score is the basis for high scores in arcade mode in the past, and is derived from the name "money" in the early beatmania games where it represents the money earned for being a DJ. Money Score was removed in [[AC BISTROVER|BISTROVER]].<br />
;MULTI SPIN SCRATCH<br />
:A variant of a backspin scratch introduced in [[AC CastHour|CastHour]], where the player must hit the scratch a certain amount of times within the same scratch. Each scratch counts as a note.<br />
;NORMAL <nowiki>(old styles: LIGHT7 for Single, LIGHT14 for Double)</nowiki><br />
:This mode is a degree of difficulty lower than HYPER. It is intended for beginning players and usually contains notecharts with a difficulty between 1 and 7.<br />
;NOTES RADAR<br />
:Introduced in [[AC HEROIC VERSE|HEROIC VERSE]], the NOTES RADAR is a graphic representation of different aspects of the song's difficulty.<br />
;ONE MORE EXTRA STAGE<br />
:The stage that occurs after the EXTRA STAGE, which can be accessed by fulfilling song conditions. Usually involves the player playing a difficult song with a fixed gauge modifier.<br />
;PERFECT COMBO<br />
:Clearing a song with all JUST GREAT's and/or GREAT's. However, the clear lamp for a PERFECT COMBO is still a FULL COMBO Clear.<br />
;PREMIUM FREE<br />
:An arcade-exclusive variant of FREE mode that allows you to play as many songs as you wish for a specified amount of time, similar to console versions' FREE mode but with a time limit; by default, 6-, 8-, and 10-minute modes are available. You can quit a song any time by pressing the EFFECT and VEFX buttons. This is a [[PASELI]]-only mode, and costs more than a credit of other play modes in exchange for this convenience.<br />
;Q-PRO<br />
:An in-game customizable avatar used for displaying the player's character. Introduced in Lincle.<br />
;REGUL-SPEED<br />
:Modifier that makes any song played 150 BPM, ignoring any BPM changes as well. Scores do not save while this is on.<br />
;RETIRE<br />
:First introduced in 7th style, retire is a type of fail where the player receives 50 POORs consecutively (if they player does not play on HARD or EX-HARD gauge and while on STEP UP or STANDARD modes). While at later styles, a "RETIRE?" notice will be displayed to the player before showing the "STAGE FAILED" screen.<br />
;STEP UP<br />
:A play mode suitable for all players whereas players play songs with a limited, but dynamic song list which refreshes every song, with the starting difficulty level based on a tier (Lincle or tricoro) or by starting Dan rank (SPADA onwards).<br />
;SINGLE PLAY<br />
:A play mode in which the player uses one set of seven keys and its corresponding turntable. The turntable that arranged from the left is the 1P side (which is the layout for CENTRE PLAY in the early beatmania games), whereas 2P has the turntable arranged from the right (which is also the standard layout for early beatmania games).<br />
;TIME HELL mode<br />
:Introduced in [[AC CANNON BALLERS|CANNON BALLERS]], it is a variant of FREE mode available on every Thursdays, replacing HAZARD. The player is given 8-minutes, and is forced on a special HARD/EX-HARD gauge where it cannot be recovered, similar to the PRESSURE gauge seen in pre-[[AC DDR SuperNOVA2|DDR SuperNOVA2]] EXTRA STAGE system. This kind of gauge was earlier debuted on [[AC copula|copula]] when playing [[NZM]] during the ONE MORE EXTRA STAGE on their first try.<br />
;TRAN MEDAL<br />
:Introduced in [[AC tricoro|tricoro]], it is an achievement system where players can earn medals for completing certain in-game criteria. Tran Medals have five different colors: bronze, silver, gold, platinum (introduced in SPADA) and black (introduced in SINOBUZ).<br />
;TODAY RECOMMENDED SONGS<br />
:Introduced in tricoro. Similar to [[jubeat Information|jubeat]]'s Daily Featured Song, a set of three songs are chosen and DELLAR is awarded for playing all three within a day. Some days may feature songs that come from a particular style to commemorate the anniversary of the game's release or unlocking event, songs by one artist to celebrate the artist's birthday, or themed songs relating to an occasion.<br />
;WEEKLY RANKING<br />
:Introduced in [[AC 9th style|9th style]], WEEKLY RANKING is an internet-ranking period last for one week starting on Wednesdays 12:00 pm (JPT), allowing players to submit their scores on one chosen song within this period. Chosen songs usually come from the default song list from the current version, although some weeks occasionally feature an unlock in which the song is made temporarily playable during the week.<br />
;V-Disc<br />
:Introduced in SPADA when PASELI is now revamped due to rising taxes on an April 23rd, 2014 update, these V-Discs will have access to in-game benefits including the access to LEGGENDARIA charts and saving the player from a premature Game Over if one were to fail the stage. Up to 11 can be obtained at one credit, with 7 awarded when playing on PREMIUM Start (Japanese arcade cabinets only) By accumulating 100 V-Discs, the player is given a DJ VIP PASS Black. Since CANNON BALLERS, on certain days as part of Daily Bonus, three V-Discs is additionally given regardless of start, and the cost for playing LEGGENDARIA chart has been discounted to 1.<br />
{{stub}}<br />
<br />
[[Category:beatmania IIDX]]<br />
[[Category:Terminology]]</div>NikkiS37https://remywiki.com/index.php?title=DDR_General_Info&diff=505129DDR General Info2021-12-13T14:37:02Z<p>NikkiS37: </p>
<hr />
<div>{{DDR}}<br />
''This page is under construction.''<br />
= DanceDanceRevolution Frequently Asked Questions / Miscellany =<br />
<br />
== Trivia == <br />
<br />
; Latest DanceDanceRevolution releases<br />
* Arcade: [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]<br />
* Home version: [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]]<br />
<br />
; Current staff in the arcade version<br />
* Sound director: [[Yuichi Asami|U1-ASAMi]] since [[AC DDR A|DanceDanceRevolution A]]<br />
* Producer: [[Masaru Nakamura]] since [[AC DDR 2013|DanceDanceRevolution (2013)]] (co-producer in DanceDanceRevolution X3 VS 2ndMIX)<br />
<br />
; Artist(s) or group(s) discovered through a contest<br />
* DanceDanceRevolution 5thMIX アーティストオーディション (Artist Audition) 2001:<br />
** STM 200: Takeshi Matsumoto (松本健), won the REMIX section of DanceDanceRevolution 5thMIX Musicmanship Trial Contests, he did [[PARANOiA ETERNAL]].<br />
** [[BeForU]]: [[Riyu Kosaka]], [[Noria Shiraishi]], [[Nao Komatsu|Yoma Komatsu]], and [[Shiyuna Maehara]] are the winning singers of the contest. <br />
* [[William Shillito|DM Ashura]]: He won a U.S. contest hosted by Broadjam for KONAMI. The winning song ''GO!'' was remixed as [[GO! Mahalo Mix]] for its inclusion in [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]].<br />
<br />
; Appearances of the KONAMI code<br />
* [[IT ONLY TAKES A MINUTE (Extended Remix)]] on Single BASIC contains the code at the start.<br />
* [[Twin Bee ~Generation X~|Twin Bee -Generation X-]] on Double BASIC, the P1 side has a KONAMI code in the middle.<br />
* [[MAKE A JAM!]] contains repetitive KONAMI codes on Single BASIC.<br />
* [[30 Lives (Up-Up-Down-Dance Mix)]] has KONAMI codes on every difficulty, except BEGINNER and BASIC.<br />
* [[Shiawase ni nareru kakushi command ga arurashii|幸せになれる隠しコマンドがあるらしい]] also features the KONAMI code in the "command" sequences.<br />
<br />
; Appearances of the KONAMI number (573)<br />
* [[MAX 300]] on Single EXPERT (only on DDR games where jumps are counted as 2 combo)<br />
* [[DeltaMAX|ΔMAX]] on Single/Double EXPERT, Max BPM, and Background Video<br />
* [[New York EVOLVED]] on Single EXPERT (Type A)<br />
* [[Another Phase]] on Single EXPERT<br />
* [[REVOLUTION|RЁVOLUTIФN]] on Single EXPERT<br />
* [[Nagisa no koakuma lovely~radio|†渚の小悪魔ラヴリィ~レイディオ†]] on Single EXPERT<br />
* [[Todoroke! Koi no beanball!!|轟け!恋のビーンボール!!]] on Single/Double EXPERT<br />
* [[BambooSword Girl|バンブーソード・ガール]] on Double EXPERT<br />
* [[MAX.(period)]] on Single EXPERT<br />
* [[Shunpuu blowing wind|春風ブローインウィンド]] on Single EXPERT<br />
* [[toy boxer]] on Single/Double EXPERT<br />
* [[Pierce The Sky]] on Double CHALLENGE<br />
* [[Yuumoumuhi|勇猛無比]] on Single EXPERT<br />
<br />
== Firsts ==<br />
<br />
; What was the first song to have a Japanese title and vocals?<br />
[[Chotto kiitena (ZANSHIN-NA MIX)|ちょっときいてな (ZANSHIN-NA MIX)]] in [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON 2]].<br />
<br />
; What was the first song to have a chart rated Level 18? (Not counting pre-DanceDanceRevolution X songs.)<br />
[[Trigger]] (Single/Double CHALLENGE)<br />
<br />
; What was the first song to have a chart rated Level 19?<br />
[[Valkyrie dimension]] (Single/Double CHALLENGE)<br />
<br />
; What was the first song to have a chart rated Level 20 (the maximum level)?<br />
Excluding glitches or user edits, no song currently has a chart rated Level 20.<br />
<br />
; What was the first song to be removed?<br />
[[PARANOiA MAX~DIRTY MIX~|PARANOiA MAX~DIRTY MIX~ (in roulette)]]<br />
<br />
; What was the first licensed song to be removed?<br />
[[STRICTLY BUSINESS]]<br />
<br />
== Records ==<br />
Please see [[BEMANI Records/DanceDanceRevolution|this page]].<br />
<br />
{{stub}}<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=AC_DDR_A20_PLUS&diff=504897AC DDR A20 PLUS2021-12-10T06:38:17Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:DanceDanceRevolution A20 PLUS}}<br />
{{DDR-AC}}<br />
<br />
= DanceDanceRevolution A20 PLUS =<br />
<br />
== Release Information ==<br />
[[Image:DDR A20 PLUS Logo-gold.png|390px]][[Image:DDR A20 PLUS logo-blue.png|390px]]<br />
* Release dates:<br />
** 20th anniversary model cabinets: July 1st, 2020<br />
** Other cabinets: July 6th, 2020<br />
<br />
== General Information / Changes ==<br />
* Updated release of [[AC DDR A20|DanceDanceRevolution A20]], with new background animations and a new set of BGM.<br />
** This makes A20 PLUS the first PLUS release in the arcade DanceDanceRevolution series since [[AC DDR 4th PLUS|DanceDanceRevolution 4thMIX PLUS]].<br />
** Plus signs have been added to background videos on the song select and score overview screens.<br />
* First North American DanceDanceRevolution version released via online update.<br />
* A new "level measurement" feature, entitled "LET'S CHECK YOUR LEVEL!" is now available; if the player fails the first stage, they will then play an alternative chart of [[This Beat Is.....]], after which they will be given a recommended difficulty level and songs to play. If they are playing with Premium Play, they will then proceed to the second stage as normal. <br />
** This is only available when playing without an [[e-amusement]] pass, or if the player has not cleared a chart rated Level 7 or higher.<br />
** This feature was also accessed in VERSUS PLAY if any of the players failed a song, regardless if the other player cleared it or not. This was fixed on July 16th, 2020.<br />
** A new LIFE GAUGE type, "FULL CLEAR" has been added. It is depicted as a completely filled, brighter version of the NORMAL life gauge, slowly pulsing white. Misses and NG's do not deplete the gauge, allowing the player to pass a song without any danger of failing.<br />
** Currently, this gauge only shows up when playing "LET'S CHECK YOUR LEVEL!" <br />
* The crowd audio clips are much quieter and play less often during gameplay.<br />
* All of the licenses exclusive to the 20th anniversary model cabinets of A20 are still exclusive.<br />
* At launch, all of the songs region locked in the North American release of A20 were still region locked in A20 PLUS.<br />
** On February 5th, 2021, the region locked songs from [[AC DDR A|DanceDanceRevolution A]] were made available in normal play circumstances. Prior, like in DanceDanceRevolution A20, the songs had been available in maintenance periods and Local Mode.<br />
<br />
== Staff Information ==<br />
None.<br />
<br />
== Full Song List ==<br />
* [[DanceDanceRevolution A20 PLUS Full Song List]]<br />
<br />
= New Songs =<br />
''None of the licenses are playable in the North American version of the game.''<br />
<br />
== Default Songs ==<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|Licensed Songs|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[Crazy Hot]]|[[Youhei Hiroshige|NJK Record]] feat.[[Nachi Sakaue|nachi]]|162|3|6|10|13|-|6|10|13|-}}<br />
{{DDR Song|[[Feidie]]|[[ELEMENTAS|A-One]] feat.Napoleon|150|2|6|8|10|-|6|8|10|-}}<br />
{{DDR Song|[[GUILTY DIAMONDS]]|[[SOUND HOLIC]] Vs. [[Youhei Hiroshige|Eurobeat Union]] feat. [[Nana Takahashi]]|84-168|3|6|10|14|-|6|10|14|-}}<br />
{{DDR Song|[[No Life Queen (DJ Command Remix)|No Life Queen [DJ Command Remix]]]|[[SOUND HOLIC]] Vs. [[Youhei Hiroshige|Eurobeat Union]] feat. [[Nana Takahashi]]|165|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Song|[[Together Going My Way]]|DiGiTAL WiNG with 空音|155|2|5|9|13|-|5|9|13|-}}<br />
{{DDR Songlist Category|Added on December 10th, 2020|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[SHINY DAYS]]|亜咲花|110|1|4|8|10|-|4|8|10|-}}<br />
{{DDR Song|[[Haru wo tsugeru|春を告げる]]|yama|120|2|4|8|10|-|4|8|10|-}}<br />
{{DDR Song|[[Nadame sukashi Negotiation|なだめスかし Negotiation]]|鹿乃と宇崎ちゃん|150|2|5|9|11|-|5|9|11|-}}<br />
{{DDR Songlist Category|Added on March 25th, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[I believe what you said]]|亜咲花|138|2|4|8|12|-|4|8|11|-}}<br />
{{DDR Song|[[Realize]]|[[Ayato Homma|鈴木]][[Ryosuke Tachibana|このみ]]|206|3|6|11|14|-|6|11|14|-}}<br />
{{DDR Song|[[Shisouhan|思想犯]]|ヨルシカ|200|3|5|10|13|-|5|10|13|-}}<br />
{{DDR Songlist Category|Added on April 20th, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Seize The Day]]|亜咲花|122|1|4|7|10|-|4|7|10|-}}<br />
{{DDR Song|[[Skyclad no kansokusha|スカイクラッドの観測者]]|いとうかなこ|167|3|6|9|12|-|6|9|12|-}}<br />
{{DDR Song|[[Zassou tamashii namen na yo!|雑草魂なめんなよ!]]|Taiki|145|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Songlist Category|Added on June 21st, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Koi (Gen Hoshino)|恋]]|星野 源|158|1|3|8|11|-|3|8|11|-}}<br />
{{DDR Songlist Category|Added on July 21st, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Roki (mikitoP)|ロキ(w/緒方恵美)]]|神田沙也加|150|2|5|9|12|-|5|9|12|-}}<br />
{{DDR Songlist Category|Added on August 13th, 2021|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[S'il vous president|シル・ヴ・プレジデント]]|P丸様。|176|1|4|8|12|-|4|8|12|-}}<br />
{{DDR Songlist Category|KONAMI originals|bg=#9999ee}}<br />
{{DDR Song|[[DeStRuCtIvE FoRcE]]|[[BADMYTH]]|89-177|2|6|9|13|-|6|9|13|-}}<br />
{{DDR Song|[[Hyper Bomb]]|[[Yunosuke]]|160|3|7|11|15|-|6|11|15|-}}<br />
{{DDR Song|[[HyperTwist]]|[[Zak Lezaja|TANUKI]]|190|5|8|12|15|-|8|12|15|-}}<br />
{{DDR Song|[[In the past]]|[[PSYQUI]]|81-162|4|7|12|16|-|7|12|16|-}}<br />
{{DDR Songlist Category|Added on July 22nd, 2020|bg=#aaaaee}}<br />
{{DDR Song|[[HYPERDRIVE]]|[[Moe Shop]]|150|3|6|9|12|-|6|9|12|-}}<br />
{{DDR Song|[[I Want To Do This Keep]]|[[KOTONOHOUSE]]|150|3|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[STEP MACHINE]]|[[Kent Alexander|Paisley Parks]]|160|3|7|11|14|-|7|12|14|-}}<br />
{{DDR Songlist Category|[[BandMeshi|{{span style color|#FF0080|バン}}{{span style color|white|めし♪}} {{span style color|#31ae36|ふるさと}}{{span style color|#faba01|グラン}}{{span style color|#eb6c95|プリ}}]]|bg=black|color=white}}<br />
{{DDR Songlist Category|ROUND 1|bg=black|color=white}}<br />
{{DDR Song|[[ROOM]]|[[Kana Yaginuma|Blanc Bunny Bandit]]|145|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Song|[[Otogibanashi ni makugire wo|御伽噺に幕切れを]]|[[164|夜叉姫神楽]]|131-203|4|7|10|13|-|7|10|13|-}}<br />
{{DDR Song|[[Sakasama Cinderella parade|逆さま♥シンデレラパレード]]|[[m@sumi|メリー・バッド・メルヘン]]|135|2|7|10|13|-|6|10|13|-}}<br />
{{DDR Song|[[Shijou no laturia|至上のラトゥーリア]]|[[Junpei Fujita|Vanitas Lacrimosa]]|135|3|6|9|12|-|6|10|12|-}}<br />
}}<br />
<br />
== Unlockable Songs ==<br />
=== EXTRA STAGE ===<br />
The Result Star system introduced in [[AC DDR X3|DanceDanceRevolution X3 vs 2ndMIX]] is used in A20 PLUS, and is only available on Premium Play. When nine Result Stars are obtained, and FINAL STAGE is cleared, EXTRA STAGE will be played. Both players' stars are combined, and progress carries over to the next round if EXTRA STAGE was not reached. Each player can earn a maximum of three stars per song.<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto;"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="50px"|Star(s)<br />
!style="background:#9999ee; text-align: center;" width="350px"|Requirement<br />
|-<br />
|<span style="color:#ffff4e;">★★★</span><br />
|For attaining the grade AAA.<br />
|-<br />
|<span style="color:#ffff4e;">★★</span><br />
|For attaining the grade AA-, AA, or AA+.<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For attaining any other grade except E.<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For a Full Combo. (Cumulative)<br />
|-<br />
|<span style="color:#ffff4e;">★</span><br />
|For playing with LIFE4 or RISKY modifier. (Cumulative)<br />
|}<br />
<br />
During EXTRA STAGE, the [[DDR AC General Info|LIFE GAUGE modifier]] is restricted to LIFE4.<br />
<br />
==== EXTRA EXCLUSIVE ====<br />
The EXTRA EXCLUSIVE song folder was added on the game's launch date. These songs are only playable during <!--FINAL STAGE or -->EXTRA STAGE<!-- with an appropriate level-->. <br />
<br />
; EXTRA EXCLUSIVE LEVEL 1 (July 1st, 2020)<br />
* EXTRA STAGE: [[Splash Gold]], Last Card<br />
; EXTRA EXCLUSIVE LEVEL 2 (October 21st, 2021)<br />
* EXTRA STAGE: [[ANTI ANTHEM]], Last Card<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|EXTRA EXCLUSIVE|bg=linear-gradient(yellow, #9c1304, #9c1304, #9c1304, yellow)|color=gold}}<br />
{{DDR Song|[[Last Card]]|[[Kosuke Saito|kors k]]|85-170|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Song|[[ANTI ANTHEM]]|BEMANI Sound Team "ZAQUVA"|128-175|5|9|13|15|-|9|12|16|-}}<br />
}}<br />
<br />
==== EXTRA SAVIOR PLUS ====<br />
The EXTRA SAVIOR song folder from [[AC DDR A|DanceDanceRevolution A]] returned on July 16th, 2020, now called ''EXTRA SAVIOR PLUS''. These songs, when unlocked during EXTRA STAGE, can thereafter be played during any stage on Premium Play.<br />
<br />
This time around, EXTRA SAVIOR works more akin to ''EXTRA ATTACK'' from [[AC DDR 2014|the 2014 game]], where charts must be unlocked in order: BEGINNER/BASIC, then DIFFICULT, and lastly EXPERT. Players will earn the same amount of unlock progress regardless of what difficulty is played during EXTRA STAGE. Unlocking a chart requires either clearing the song, or enough failed attempts to unlock it. EXPERT charts require two stage clears or equivalent progress from failed attempts. Using the modifiers CUT1/CUT2, Jumps OFF, or Freeze OFF will lower clear progress.<br />
<br />
Single and Double charts must be unlocked separately.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|EXTRA SAVIOR PLUS|bg=linear-gradient(#00762e, black, black, #00762e)|color=#50c878}}<br />
{{DDR Songlist Category|Unlockable from July 16th, 2020|bg=linear-gradient(#00762e, black, black, #00762e)|color=#50c878}}<br />
{{DDR Song|[[City Never Sleeps]]{{from|[[AC RB groovin'!!|REFLEC BEAT groovin'!!]]}}|[[Daisuke Akitsu|Dirty Androids]]|178|4|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[Riot of Color]]{{from|[[AC GFDM XG3|GuitarFreaksXG3 & DrumManiaXG3]] / [[AC jb copious APPEND|jubeat copious APPEND]]}}|[[Yasuhiro Taguchi|TAG]]|75-150|4|8|12|16|-|8|12|16|-}}<br />
{{DDR Song|[[Tokyo shinwa|東京神話]]{{from|[[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]]}}|[[Yutaka Yamashita|DJ TECHNORCH]] feat.[[Uchuu kurage|宇宙★海月]] vs BEMANI Sound Team "[[Yuichi Asami|U1-ASAMi]]"|98-196|5|9|13|17|-|9|13|17|-}}<br />
{{DDR Songlist Category|[[BandMeshi|{{span style color|#FF0080|バン}}{{span style color|white|めし♪}} {{span style color|#31ae36|ふるさと}}{{span style color|#faba01|グラン}}{{span style color|#eb6c95|プリ}}]]|bg=black|color=white}}<br />
{{DDR Songlist Category|ROUND 2 (unlockable from September 3rd, 2020)|bg=black|color=white}}<br />
{{DDR Song|[[Alice side castling|アリスサイド・キャスリング]]|[[m@sumi|メリー・バッド・メルヘン]]|115|2|5|8|10|-|5|8|10|-}}<br />
{{DDR Song|[[Hana wa oritashi kozue wa takashi|花は折りたし梢は高し]]|[[164|夜叉姫神楽]]|215|2|5|9|12|-|5|9|12|-}}<br />
{{DDR Song|[[Hangyaku no disparate|叛逆のディスパレート]]|[[Junpei Fujita|Vanitas Lacrimosa]]|194|3|6|10|13|-|7|11|13|-}}<br />
{{DDR Song|[[Tsuioku no aria|追憶のアリア]]|[[Miho Tsujibayashi|Blanc Bunny Bandit]]|130|2|4|7|11|-|4|7|11|-}}<br />
{{DDR Songlist Category|ROUND 3 (unlockable from November 26th, 2020)|bg=black|color=white}}<br />
{{DDR Song|[[Red Cape Theorem]]|[[m@sumi|メリー・バッド・メルヘン]]|95|3|6|11|14|-|6|10|13|-}}<br />
{{DDR Song|[[Innocent bible|イノセントバイブル]]|[[Hitoshi Fujima|Vanitas Lacrimosa]]|105|1|4|7|10|-|4|7|10|-}}<br />
{{DDR Song|[[Khorosho! Onigiri circus dan|ハラショー!おにぎりサーカス団☆]]|[[Youhei Kimura|Blanc Bunny Bandit]]|185|3|7|11|14|-|7|11|15|-}}<br />
{{DDR Song|[[Usotsuki yokochou wa amemoyou|ウソツキ横丁は雨模様]]|[[164|夜叉姫神楽]]|110|2|5|8|11|-|5|9|11|-}}<br />
{{DDR Songlist Category|{{font style|gold|black|<nowiki>Trick and DDR! HAPPY HALLOWEEN!!</nowiki> (unlockable from October 1st, 2020)}}|bg=linear-gradient(#710193, #ffbc5e)|color=gold}}<br />
{{DDR Song|[[DEADLOCK -Out Of Reach-]]{{from|[[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]]}}|[[Yuichi Asami|U1 undefined behavior]]|205|5|9|13|17|-|9|13|17|-}}<br />
{{DDR Song|[[GHOST KINGDOM]]{{from|[[AC DRS|DANCERUSH STARDOM]]}}|BEMANI Sound Team "[[Tomoaki Hirono|劇団レコード]]"|118|2|6|10|14|-|5|10|14|-}}<br />
{{DDR Songlist Category|Merry Christmas and Happy DDR! 2020 (unlockable from December 21st, 2020)|bg=radial-gradient(circle, black, black, #50c878, white) |color=gold}}<br />
{{DDR Song|[[BRIDAL FESTIVAL !!!]]{{from|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}}|[[Arata Iiyoshi|S.S.D.]] with [[Nanacchi|ななっち]]|138|2|5|10|13|-|5|11|13|-}}<br />
{{DDR Song|[[Never See You Again]]{{from|[[AC jb clan|jubeat clan]]}}|BEMANI Sound Team "[[Yuichi Asami|U1 overground]]"|80-160|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Songlist Category|{{font style|#ffbc5e|#cc397b|恋せよ}}{{font style|#ffbc5e|#4f2811|DDRのバレンタイン&ホワイトデー}}{{font style|#ffbc5e|#de3163|2021}} {{font style|#ffbc5e|#cc397b|(unlockable }}{{font style|#ffbc5e|#4f2811|from February }}{{font style|#ffbc5e|#de3163|4th, 2021)}}|bg=radial-gradient(circle, pink, pink, #ff69b4, #f81894)}}<br />
{{DDR Song|[[BITTER CHOCOLATE STRIKER]]{{from|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}}|[[Toshiyuki Kakuta|L.E.D.-G]]|165|3|6|10|14|-|6|10|14|-}}<br />
{{DDR Song|[[We're so Happy]]{{from|[[AC jb saucer|jubeat saucer]]}}|[[Ryutaro Nakahara|Ryu☆]]|185|5|9|13|16|-|9|13|16|-}}<br />
{{DDR Songlist Category|花咲ケ!DDR SPRING FESTIVAL (unlockable from March 11th, 2021)|bg=linear-gradient(to bottom right, skyblue, white, green)|color=#ff69b4}}<br />
{{DDR Song|[[Evans]]{{from|[[AC jb|jubeat]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|5|10|14|17|-|10|14|17|-}}<br />
{{DDR Song|[[Hella Deep]]{{from|[[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]]}}|[[Masayoshi Iimori|MASAYOSHI IIMORI]]|132-150|3|7|10|14|-|7|10|14|-}}<br />
{{DDR Songlist Category|[[OVER 200|{{span style color|#d8d8d8|OVER 200}}]]|bg=linear-gradient(to right, black, #861010, #c50f18, #861010, black)|color=#d8d8d8}}<br />
{{DDR Songlist Category|Unlockable from June 17th, 2021|bg=linear-gradient(to right, black, #861010, #c50f18, #861010, black)|color=#d8d8d8}}<br />
{{DDR Song|[[ONYX]]|[[SOUND HOLIC]] Vs. [[Linjin|ZYTOKINE]] feat. [[Nana Takahashi]]|200|4|8|11|14|-|8|11|14|-}}<br />
{{DDR Song|[[Poppin' Soda]]|[[Tatsuya Sakuma|nana(Sevencolors)]]|200|4|9|12|15|-|9|12|16|-}}<br />
{{DDR Song|[[Sword of Vengeance]]|[[sky_delta]]|208|5|9|13|16|-|10|13|15|-}}<br />
{{DDR Songlist Category|Unlockable from August 5th, 2021|bg=linear-gradient(to right, black, #861010, #c50f18, #861010, black)|color=#d8d8d8}}<br />
{{DDR Song|[[High & Low]]|[[Shouya Namai]]|210|4|8|12|16|-|8|12|16|-}}<br />
{{DDR Song|[[paparazzi]]|Yucky|280|5|8|12|15|-|8|12|15|-}}<br />
{{DDR Song|[[Yuumoumuhi|勇猛無比]]|[[Kotaro Kusuno|Upper Cape Project]]|201|4|8|11|14|-|8|11|14|-}}<br />
}}<br />
<br />
=== DANCERUSH STARDOM × DanceDanceRevolution SUMMER DANCE CAMP 2020 ===<br />
The ''DANCERUSH STARDOM × DanceDanceRevolution SUMMER DANCE CAMP 2020'' event is a collaboration event between DanceDanceRevolution A20 PLUS and [[AC DRS|DANCERUSH STARDOM]]. From July 7th, 2020 to September 7th, 2020, stamps could be earned by playing either DanceDanceRevolution or DANCERUSH STARDOM. Three stamps are offered once per day, one for the game being played and two for the opposite game. By collecting a certain amount of stamps for a specific game, songs will be unlocked for the respective game.<br />
<br />
These songs can be unlocked through ''EXTRA SAVIOR PLUS'' since March 8th, 2021.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|{{font style|white|navy|DANCERUSH STARDOM × DanceDanceRevolution}} {{font style|white|blue|SUMMER DANCE CAMP 2020}}|bg=linear-gradient(to right, gold, #10a5f5, #10a5f5, gold)}}<br />
{{DDR Song|[[DANCERUSH STARDOM ANTHEM]]{{under|Default}}|[[Kosuke Saito|kors k]] feat.[[Ranze Fukushima|福島蘭世]]|130|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Song|[[take me higher]]{{under|3 stamps}}|[[KOTONOHOUSE]]|140|3|5|10|13|-|5|10|13|-}}<br />
{{DDR Song|[[Midnight Amaretto]]{{under|7 stamps}}|[[Masaya Oya|かめりあ]]|135|3|6|10|14|-|6|10|14|-}}<br />
}}<br />
<br />
=== GOLDEN LEAGUE PLUS ===<br />
''GOLDEN LEAGUE PLUS'' started on July 30th, 2020, for 20th anniversary model cabinets only. Please see the [[AC_DDR_A20#GOLDEN_LEAGUE_.28.E3.82.B4.E3.83.BC.E3.83.AB.E3.83.87.E3.83.B3.E3.83.AA.E3.83.BC.E3.82.B0.29|DDR A20 page]] for more information.<br />
<br />
As noted on the official [https://twitter.com/DDR_573/status/1349162505793228803 Twitter account], the 6th Period will not demote any players.<br />
<br />
Rewards are given at the end of each Period. At the end of each period, a song from A20's GOLDEN LEAGUE is rotated out from BRONZE CLASS and made available by default to all players, regardless of cabinet model.<br />
<br />
'''List of periods:'''<br />
* 1st Period: July 30th to August 19th, 2020<br />
* 2nd Period: August 27th to September 9th, 2020<br />
* 3rd Period: September 24th to October 7th, 2020<br />
* 4th Period: October 29th to November 11th, 2020<br />
* 5th Period: November 26th to December 9th, 2020<br />
* 6th Period: December 24th, 2020 to January 13th, 2021<br />
* 7th Period: March 25th to April 14th, 2021<br />
* 8th Period: June 24th to July 14th, 2021<br />
* 9th Period: October 1st to October 20th, 2021<br />
* 10th Period: October 28th to November 17th, 2021<br />
* 11th Period: November 25th to December 8th, 2021<br />
<br />
'''11th Period Rewards:'''<br />
* '''Available for all players:'''<br />
** [[Ace out]]<br />
** [[ALPACORE]]<br />
** [[Avenger]]<br />
** [[CyberConnect]]<br />
** [[DIGITALIZER]]<br />
** [[Give Me]]<br />
** [[Glitch Angel]]<br />
** [[Golden Arrow]]<br />
** [[New Era]]<br />
** [[Rampage Hero]]<br />
** [[Starlight in the Snow]]<br />
** [[The World Ends Now]]<br />
* '''BRONZE CLASS:'''<br />
** Access to 9th Dan (九段)<br />
** [[Draw the Savage]]<br />
** [[Going Hypersonic]]<br />
** [[MUTEKI BUFFALO]]<br />
** [[Lightspeed]]<br />
* '''SILVER CLASS:''' BRONZE CLASS rewards, plus:<br />
** Access to 10th Dan (十段)<br />
** [[Run The Show]]<br />
** [[Yuni's Nocturnal Days]]<br />
** [[Good Looking]]<br />
** [[Step This Way]]<br />
* '''GOLD CLASS:''' BRONZE and SILVER CLASS rewards, plus:<br />
** Access to Kaiden (皆伝)<br />
** [[Come Back To Me]]<br />
** [[actualization of self (weaponized)]]<br />
<br />
Only songs new to A20 PLUS are listed below.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|GOLDEN LEAGUE PLUS|bg=black|color=gold}}<br />
{{DDR Songlist Category|Default|bg=black|color=gold}}<br />
{{DDR Song|[[DIGITALIZER]]|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|180|4|8|12|17|-|8|12|16|-}}<br />
{{DDR Songlist Category|BRONZE CLASS (ブロンズクラス)|bg=#cd7f32}}<br />
{{DDR Song|[[Draw the Savage]]|[[Ryunosuke Kudo]]|134|2|6|10|14|-|6|10|14|-}}<br />
{{DDR Song|[[MUTEKI BUFFALO]]|[[Akira Michishita|C-Show]]|88-176|4|8|11|15|-|8|11|15|-}}<br />
{{DDR Song|[[Going Hypersonic]]|[[Mameyudoufu]]|156|4|7|12|15|-|7|12|15|-}}<br />
{{DDR Song|[[Lightspeed]]|[[Tanukichi]]|200|4|8|12|16|-|8|13|16|-}}<br />
{{DDR Songlist Category|SILVER CLASS (シルバークラス)|bg=silver}}<br />
{{DDR Song|[[Run The Show]]|[[Ryota Kanabuchi|fazerock]]|150|4|7|11|15|-|7|11|15|-}}<br />
{{DDR Song|[[Yuni's Nocturnal Days]]|[[Masaya Oya|かめりあ]]|153|3|6|10|14|-|6|11|14|-}}<br />
{{DDR Song|[[Good Looking]]|[[Josh McInnes|JAKAZiD]]|170|3|9|12|15|-|9|12|15|-}}<br />
{{DDR Song|[[Step This Way]]|[[Linus Karlsson|nanobii]]|176|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Songlist Category|GOLD CLASS (ゴールドクラス)|bg=gold}}<br />
{{DDR Song|[[Come Back To Me]]|[[Masakazu Kageyama|MK]]&[[Kanae Asaba|Kanae Asaba]]|172|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Song|[[actualization of self (weaponized)]]|[[kiraku]]|175|4|9|13|16|-|8|13|16|-}}<br />
}}<br />
<br />
=== Maishuu! Ichika no chou BEMANI rush 2020 (毎週!いちかの超BEMANIラッシュ2020) ===<br />
''Maishuu! Ichika no chou BEMANI rush 2020'' (毎週!いちかの超BEMANIラッシュ2020) is a collaboration event between [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]], DanceDanceRevolution A20 PLUS, [[AC DRS|DANCERUSH STARDOM]], [[AC GD NEX+AGE|GITADORA NEX+AGE]], [[AC jb festo|jubeat festo]], [[AC pnm peace|pop'n music peace]], [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]], and [[AC NST Op.3|ノスタルジア Op.3]]. It started on July 29th, 2020 and ended on October 29th, 2020.<br />
<br />
For more information, please see [[Maishuu! Ichika no chou BEMANI rush 2020|its respective page]].<br />
<br />
From October 21st, 2021, these songs are unlockable through ''EXTRA SAVIOR PLUS''.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[Maishuu! Ichika no chou BEMANI rush 2020|{{span style color|#ACEEFF|毎週!}}{{span style color|#fc94c9|いちかの}}{{font style|#fc94c9|white|超}}{{span style color|#b7ddfe|BEMANI}}{{span style color|white|ラッシュ}}{{span style color|#fe97c7|2020}}]]|bg=#011844|color=white}}<br />
{{DDR Songlist Category|いちかラッシュ<br>Unlockable from August 5th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Our Love]]{{from|[[AC jb festo|jubeat festo]]}}|[[lapix]]|190|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Songlist Category|Unlockable from August 26th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Last Twilight]]{{from|[[AC NST Op.2|ノスタルジア Op.2]]}}|[[cosMo@BousouP|cosMo@暴走P]]|198|4|8|12|16|-|8|13|16|-}}<br />
{{DDR Songlist Category|Unlockable from September 9th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Ao ga kieru toki|蒼が消えるとき]]{{from|[[AC pnm eclale|pop'n music éclale]]}}|movies ([[Mayumi Morinaga|moimoi]]×[[Yusuke Ceo|Xceon]]×[[Dai.]])|162|3|6|9|12|-|6|9|12|-}}<br />
{{DDR Songlist Category|ののラッシュ<br>Unlockable from August 19th, 2020|bg=#ffee3c|color=#001642}}<br />
{{DDR Song|[[Norepinephrine|ノルエピネフリン]]{{from|[[AC GD Matixx|GITADORA Matixx]]}}|BEMANI Sound Team "[[Yuichi Asami|U1 overground]]"|124|2|6|11|14|-|6|11|14|-}}<br />
{{DDR Songlist Category|Unlockable from September 2nd, 2020|bg=#ffee3c|color=#001642}}<br />
{{DDR Song|[[PANIC HOLIC]]{{from|[[AC SDVX|SOUND VOLTEX BOOTH]]}}|[[Akira Michishita|C-Show]]|110-220|4|9|12|16|-|9|12|16|-}}<br />
{{DDR Songlist Category|Unlockable from September 16th, 2020|bg=#ffee3c|color=#001642}}<br />
{{DDR Song|[[HARD BRAIN]]{{from|[[AC Rootage|beatmania IIDX 26 Rootage]]}}|[[Akitaka Toyama|AJURIKA]]|155|3|6|10|15|-|7|10|15|-}}<br />
{{DDR Songlist Category|いちかの新曲<br>Unlockable from July 29th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Sparkle Smilin']]|BEMANI Sound Team "[[Tatsuya Iyama|Qrispy Joybox]]" feat.いちか|180|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|Unlockable from September 30th, 2020|bg=#001642|color=white}}<br />
{{DDR Song|[[Kyousui ichika|狂水一華]]|BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]] Vs. [[Shunsuke Sato|SYUNN]]" feat.いちか|160|3|7|11|15|-|7|11|16|-}}<br />
{{DDR Songlist Category|{{span style color|#ACEEFF|毎週!}}{{span style color|#ffee3c|のの}}<s><small><small>{{span style color|#f298d5|いちか}}</small></small></s>{{span style color|#f298d5|の}}{{font style|#011844|#ffee3c|超}}{{span style color|#b7ddfe|BEMANI}}{{span style color|white|ラッシュ}}{{span style color|#ffee3c|2020}}|bg=#011844|color=#ffee3c}}<br />
{{DDR Songlist Category|のの<small><small>の</small></small>新曲<br>Unlockable from October 7th, 2020|bg=#ffee3c|color=#001642}}<br />
{{DDR Song|[[Jetcoaster Windy]]|BEMANI Sound Team "[[Takayuki Ishikawa|dj TAKA]]" feat.のの|268|3|7|12|15|-|7|12|15|-}}<br />
}}<br />
<br />
=== DDR CHALLENGE Carnival PLUS === <br />
The ''DDR CHALLENGE Carnival PLUS'' event began on August 3rd, 2020 and ended on December 8th, 2020. After a round of play, you will obtain a stamp. After obtaining a certain amount of stamps, you will unlock CHALLENGE charts for songs. <br />
<br />
'''Note:''' Players who have not unlocked [[Bi|び]] or the [[FLOOR INFECTION]] Part 38 songs will still have them inaccessible, regardless of stamp count.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|{{font style|orange|white|DDR}}{{font style|#7f00ff|white| CHALLENGE }}{{font style|orange|white|Carnival PLUS }}|bg=linear-gradient(to right, #a32cc4, #a32cc4, #710193, navy)}}<br />
{{DDR Song|[[Shiny World]]{{under|1 stamp}}|[[Yasuhiro Taguchi|CAPACITY GATE]]|100|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[Sakura Sunrise]]{{under|3 stamps}}|[[Ryutaro Nakahara|Ryu☆]]|181|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[Pierce The Sky]]{{under|5 stamps}}|[[Josh McInnes|JAKAZiD]] feat. K.N.|85-170|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR Song|[[BambooSword Girl|バンブーソード・ガール]]{{under|8 stamps}}|[[cosMo@BousouP|cosMo@暴走P]]|208|-|-|-|-|'''18'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[HyperTwist]]{{under|12 stamps}}|[[Zak Lezaja|TANUKI]]|190|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Firestorm]]{{under|16 stamps}}|[[ETIA.]]|177|-|-|-|-|'''16 (SA)'''|-|-|-|'''16 (SA)'''}}<br />
{{DDR Song|[[OVERSOUL|ΩVERSOUL]]{{under|20 stamps}}|[[BlackY]]|155|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Song|[[Bi|び]]{{under|24 stamps}}|[[Rissyuu|立秋]] feat.[[Choko|ちょこ]]|169|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
{{DDR Song|[[Lachryma(Re:Queen'M)|Lachryma《Re:Queen’M》]]{{under|28 stamps}}|[[Chiharu Kaneko|かねこちはる]]|236|-|-|-|-|'''19'''|-|-|-|'''19'''}}<br />
}}<br />
<br />
=== FLOOR INFECTION ===<br />
Similar to the other [[FLOOR INFECTION]] parts, playing [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]] will raise the ''infection level'' and unlock the following songs from the SOUND VOLTEX series.<br />
<br />
For more information on the event, see [[FLOOR INFECTION|its own page]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|FLOOR INFECTION|bg=#c3f582|color=#577d24}}<br />
{{DDR Songlist Category|Part 38 (August 6th to September 7th, 2020, and from November 26th to December 28th, 2020)|bg=#c3f582|color=#577d24}}<br />
{{DDR Song|[[OVERSOUL|ΩVERSOUL]]{{under|Level 1 MAX}}|[[BlackY]]|155|3|6|12|15|-|6|12|15|-}}<br />
{{DDR Song|[[Firestorm]]{{under|Level 2 MAX}}|[[ETIA.]]|177|5|8|13|16|-|8|13|16|-}}<br />
{{DDR Song|[[Lachryma(Re:Queen'M)|Lachryma《Re:Queen’M》]]{{under|Level 3 MAX}}|[[Chiharu Kaneko|かねこちはる]]|236|5|9|14|18|-|9|14|18|-}}<br />
}}<br />
<br />
=== COURSE TRIAL ===<br />
The ''COURSE TRIAL'' unlocking system allows players to unlock songs by playing courses from the COURSE TRIAL folder. During the event duration, playing the following courses once will unlock new songs:<br />
<br />
* STRANGE: September 10th to 23rd, 2020<br />
* REMIXES: October 15th to 28th, 2020<br />
* RAVE: November 12th to 25th, 2020<br />
* DIVA: December 10th to 23rd, 2020<br />
* AGGRESSIVE: January 14th to April 7th, 2021 (originally ending on February 10th, then March 24th, 2021)<br />
* SNOW WHITE: February 11th to April 7th, 2021 (originally ending on March 24th, 2021)<br />
* PARTY ANTHEMS: March 11th to April 7th, 2021<br />
* FANTASY: April 8th to July 7th, 2021 (originally ending on April 20th, then June 9th, 2021)<br />
* NIGHT DRIVE: April 28th to July 7th, 2021 (originally ending on June 9th, 2021)<br />
* FUTURE: June 10th to July 7th, 2021<br />
* JUST <nowiki>=</nowiki> 135: July 15th to October 6th, 2021 (originally ending on September 1st, 2021)<br />
* TRIBAL: August 5th to October 6th, 2021 (originally ending on September 8th, 2021)<br />
* SWEETS HOPPING: September 16th to October 6th, 2021<br />
* MACHINE: October 21st to November 4th, 2021<br />
* STELLA: November 18th to December 1st, 2021<br />
* NEW STRADE: December 9th to 22nd, 2021<br />
<br />
Do note that the courses will still be available in the NONSTOP A20 PLUS folder once their time periods end. The songs can still be unlocked too, however, it will take multiple plays of their respective courses to unlock. Clearing a course with a Full Combo will fill 50% of the unlock gauge, while clears with at least one Miss will fill less. You will unlock all charts for both SINGLE and DOUBLE when unlocking these songs, regardless of what styles/difficulties you played to unlock them.<br />
<br />
The table below only lists the new unlockable songs. For more information on their courses, please see the [[#NONSTOP Courses|NONSTOP courses section]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|COURSE TRIAL|bg=linear-gradient(to left, black, #09c4b3, black)|color=white}}<br />
{{DDR Songlist Category|STRANGE|bg=linear-gradient(to bottom, black, #d956b4, black)|color=white}}<br />
{{DDR Song|[[Bang Pad(Werk Mix)]]|[[Oyubi]]|160|3|6|9|13|-|6|9|13|-}}<br />
{{DDR Songlist Category|REMIXES|bg=linear-gradient(to left, #142b4a, #559fd2, #142b4a)|color=#2affed}}<br />
{{DDR Song|[[Inner Spirit -GIGA HiTECH MIX-]]{{from|[[BEMANI ULTIMATE REMIXes]]}}|[[lapix]] (Remixed by [[Blacklolita]])|150|3|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|RAVE|bg=linear-gradient(to left, #622d5b, #32352c, #8d6f24)|color=#ffcb52}}<br />
{{DDR Song|[[Rave Accelerator]]|[[M-Project]]|170|4|8|12|16|-|8|12|16|-}}<br />
{{DDR Songlist Category|DIVA|bg=#f1549f|color=white}}<br />
{{DDR Song|[[Twinkle Wonderland]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Tatsuya Iyama|Qrispy Joybox]] feat.[[Sanae Shintani|Sana]]|188|3|7|10|13|-|7|10|13|-}}<br />
{{DDR Songlist Category|AGGRESSIVE|bg=linear-gradient(to right, black, red, orange, black, orange, red, black)|color=gold}}<br />
{{DDR Song|[[Vertigo (Hylen feat. VGYO)|Vertigo]]|[[Hylen]] feat. VGYO|150-174|3|7|12|15|-|7|12|15|-}}<br />
{{DDR Songlist Category|SNOW WHITE|bg=linear-gradient(#DBF3FA, #DBF3FA, #DBF3FA, #F5FCFF, white)|color=#00CEF1}}<br />
{{DDR Song|[[Umeyukiyo|梅雪夜]]{{from|[[AC RB colette Winter|REFLEC BEAT colette -Winter-]]}}|[[Tatsuya Iyama|Qrispy Joybox]] feat. [[Chie Nakamaru|mao]]|167|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|PARTY ANTHEMS|bg=linear-gradient(to right, black, #142b4a, black)|color=#f1549f}}<br />
{{DDR Song|[[PARTY ALL NIGHT(DJ KEN-BOW MIX)]]|[[Hibiki Nakahara|HiBiKi]]|135|3|6|9|13|-|6|9|13|-}}<br />
{{DDR Songlist Category|FANTASY|bg=linear-gradient(#00CEF1, #DBF3FA, transparent 90%), linear-gradient(#00CEF1, white, transparent 80%)|color=navy}}<br />
{{DDR Song|[[Kanata no Reflesia|彼方のリフレシア]]{{from|[[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]}}|[[Yoshihiro Tagawa|DJ TOTTO]] feat.Annabel & 日山尚|180|3|6|10|15|-|6|10|14|-}}<br />
{{DDR Songlist Category|NIGHT DRIVE|bg=linear-gradient(#101040, #a050a0)|color=#f0f030}}<br />
{{DDR Song|[[Next Phase]]|[[Dazsta]]|174|4|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|FUTURE|bg=linear-gradient(to right, #0f145d, #7d90c1, #0d1a5e, #3776b1, #24366c, #5084b7, #2b3653, #091434)|color=white}}<br />
{{DDR Song|[[If]]{{from|[[AC MSC 1+1/2|MÚSECA 1+1/2]]}}|[[Pa's Lam System]]|170|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Songlist Category|JUST <nowiki>=</nowiki> {{span style color|yellow|135}}|bg=linear-gradient(silver 10%, transparent 10% 90%, silver 90% 100%), linear-gradient(to right, gray 1%, transparent 1% 99%, gray 99% 100%), darkblue|color=silver}}<br />
{{DDR Song|[[Taking It To The Sky (PLUS step)]]|BEMANI Sound Team "[[Yuichi Asami|U1]]" feat. Tammy S. Hansen|135|2|6|9|13|-|6|9|13|-}}<br />
{{DDR Songlist Category|TRIBAL|bg=linear-gradient(#400008 10%, transparent 10% 90%, #400008 90% 100%), linear-gradient(to left, #e0a020, #ffbc20, #e0a020)|color=#400008}}<br />
{{DDR Song|[[Jucunda Memoria]]{{from|ミライダガッキ FutureTomTom}}|[[Akhuta]]|145-290|5|10|14|17|-|11|14|17|-}}<br />
{{DDR Songlist Category|SWEETS HOPPING|bg=linear-gradient(#ffb0b0, #ffc8c8)|color=#c000c0}}<br />
{{DDR Song|[[Sweet Clock]]{{from|[[AC MSC 1+1/2|MÚSECA 1+1/2]]}}|[[alpha|あるふぁ]]|178|3|6|8|12|-|6|8|12|-}}<br />
{{DDR Songlist Category|MACHINE|bg=linear-gradient(to top right, #505050, #000000)|color=#f8e030}}<br />
{{DDR Song|[[AI]]{{from|[[AC jb clan|jubeat clan]]}}|BEMANI Sound Team "[[Sota Fujimori|Sota F.]]"|190|5|9|12|16|-|10|12|15|-}}<br />
{{DDR Songlist Category|STELLA|bg=linear-gradient(to right, #000a05, #051c26, #08495b, #051c26, #000a05)|color=white}}<br />
{{DDR Song|[[Hoshi no tsukurikata|ほしのつくりかた]]{{from|[[CS pnm rhythmin|ポップンリズミン]]}}|[[Jun Wakita|D-wa]][[Osamu Migitera|crew]]|180|3|6|10|14|-|5|10|13|-}}<br />
{{DDR Songlist Category|NEW STRADE|bg=linear-gradient(black, black, black, gold, white)|color=white}}<br />
{{DDR Song|[[Monochrome moment|モノクロモーメント]]{{from|[[AC NST Op.2|ノスタルジア Op.2]]}}|BEMANI Sound Team "[[Yasuhiro Taguchi|TAG]]"|155|3|7|11|14|-|6|11|14|-}}<br />
}}<br />
<br />
=== BEMANI MusiQ FES ===<br />
''BEMANI MusiQ FES'' is a collaboration event between ''QUIZ MAGIC ACADEMY Kibou no toki'' (クイズマジックアカデミー 輝望の刻) and the BEMANI titles [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], DanceDanceRevolution A20 PLUS, [[AC DRS|DANCERUSH STARDOM]], [[AC GD NEX+AGE|GITADORA NEX+AGE]], [[AC jb festo|jubeat festo]], [[AC pnm peace|pop'n music peace]] / [[AC pnm Kaimei riddles|解明リドルズ]], [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]], and [[AC NST Op.3|ノスタルジア Op.3]]. It started on November 18th, 2020 and ended on January 12th, 2021.<br />
<br />
As of February 17th, 2021, both songs are available by default.<br />
<br />
For more information, please see [[BEMANI MusiQ FES|its respective page]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[BEMANI MusiQ FES|{{span style color|white|BEMANI Musi}}{{span style color|#02d7ff|Q}}{{span style color|white| FES}}]]|bg=linear-gradient(to bottom, #04d7fd, black, black, black, black, black, #04d7fd)|color=#02d7ff}}<br />
{{DDR Songlist Category|Vol.1 (unlockable from November 18th to December 16th, 2020)|bg=linear-gradient(to bottom, #04d7fd, black, black, black, black, black, #04d7fd)|color=#02d7ff}}<br />
{{DDR Song|[[X-ray binary]]|BEMANI Sound Team "[[Takayuki Ishikawa|Trance Liquid]]"|150|2|5|10|13|-|5|10|13|-}}<br />
{{DDR Songlist Category|Vol.2 (unlockable from December 16th, 2020 to January 12th, 2021)|bg=linear-gradient(to bottom, #04d7fd, black, black, black, black, black, #04d7fd)|color=#02d7ff}}<br />
{{DDR Song|[[CONNECT-]]|BEMANI Sound Team "[[Sota Fujimori]]"|150|2|5|10|13|-|5|10|14|-}}<br />
}}<br />
<br />
=== The 10th KONAMI Arcade Championship Entry Song ===<br />
The following song could be unlocked by entering [[KONAMI Arcade Championship|The 10th KONAMI Arcade Championship]] before April 19th, 2021 (originally until February 1st, 2021) and playing once from December 23rd, 2020 to April 20th, 2021 (originally until February 2nd, 2021).<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[KONAMI Arcade Championship|{{font style|orange|black|The 10th}}{{font style|red|white| KONAMI }}{{font style|black|white|Arcade Championship}}]]{{font style|black|white| Entry Song}}<br> {{font style|black|white|Unlockable from December 23rd, 2020 to April 20th, 2021}}|bg=linear-gradient(yellow, orange)}}<br />
{{DDR Song|[[Sekai no hate ni yakusoku no gaika wo -DDR Extended Megamix-|世界の果てに約束の凱歌を -DDR Extended Megamix-]]|BEMANI Sound Team "[[Yasuhiro Taguchi|TAG]]"|100-200|5|10|14|17|-|10|14|17|-}}<br />
}}<br />
<br />
=== Busou Shinki BC×BEMANI kadou kinen campaign (武装神姫BC×BEMANI 稼働記念キャンペーン) ===<br />
The following song could be unlocked by having played ten credits of DanceDanceRevolution A20 PLUS from December 24th, 2020 to January 22nd, 2021. It will be available on your next credit.<br />
<br />
You could also unlock the song for ''all'' of the participant games by playing ''Busou Shinki ARMORED PRINCESS BATTLE CONDUCTOR'' (武装神姫 アーマードプリンセス バトルコンダクター) once during the event duration.<br />
<br />
As of March 1st, 2021, it is available by default.<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|{{span style color|black|武装神姫BC×}}{{span style color|hotpink|BEMANI 稼働記念キャンペーン}}|bg=linear-gradient(to right, silver, white, white, white, silver)}}<br />
{{DDR Song|[[Koko kara yoroshiku daisakusen 143|ここからよろしく大作戦143]]|BEMANI Sound Team "[[Asaki|あさき隊]]"|184|3|6|9|11|-|6|9|11|-}}<br />
}}<br />
<br />
=== BPL ouen gakkyoku kaikin stamp rally (BPL応援 楽曲解禁スタンプラリー) ===<br />
The following songs could be unlocked by obtaining stamps on the event site from June 18th, 2021 to October 10th, 2021. For more information, please see [[BPL ouen gakkyoku kaikin stamp rally|this page]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[BPL ouen gakkyoku kaikin stamp rally|{{span style color|black|BPL}}{{font style|white|#0568dd|応援}} {{span style color|#0652d8|楽曲解禁スタンプラリー}}]]|bg=linear-gradient(135deg, white 1% 3%, #dcdcdc 3% 4%, white 4% 7%, #dcdcdc 7% 8%, white 8% 11%, #dcdcdc 11% 12%, white 12% 15%, #dcdcdc 15% 16%, white 16% 19%, #dcdcdc 19% 20%, white 20% 55%, transparent 25%), linear-gradient(-135deg, white 1% 3%, #dcdcdc 3% 4%, white 4% 7%, #dcdcdc 7% 8%, white 8% 11%, #dcdcdc 11% 12%, white 12% 15%, #dcdcdc 15% 16%, white 16% 19%, #dcdcdc 19% 20%, white 20% 55%, transparent 25%)}}<br />
{{DDR Songlist Category|First Stage (unlockable from July 26th, 2021 to October 10th, 2021)|bg=white}}<br />
{{DDR Song|[[Uh-Oh]]{{from|[[AC copula|beatmania IIDX 23 copula]]}}|[[Kosuke Saito|kors k]]|175|3|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|Second Stage (unlockable from September 13th, 2021 to October 10th, 2021)|bg=white}}<br />
{{DDR Song|[[Shakunetsu Pt.2 Long Train Running|灼熱 Pt.2 Long Train Running]]{{from|[[AC copula|beatmania IIDX 23 copula]]}}|[[DJ Mass MAD Izm*]]|165|3|8|13|16|-|8|13|16|-}}<br />
}}<br />
<br />
=== BEMANI 2021 manatsu no utagassen 5 ban shoubu (BEMANI 2021真夏の歌合戦5番勝負) ===<br />
The ''BEMANI 2021 manatsu no utagassen 5 ban shoubu'' event is a collaboration event held between the following BEMANI games: [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], DanceDanceRevolution A20 PLUS, [[AC DRS|DANCERUSH STARDOM]], [[AC GD HIGH-VOLTAGE|GITADORA HIGH-VOLTAGE]], [[AC jb festo|jubeat festo]], [[AC pnm Kaimei riddles|pop'n music 解明リドルズ]], [[AC SDVX EG|SOUND VOLTEX EXCEED GEAR]], and [[AC NST Op.3|ノスタルジア Op.3]]. It started on July 29th, 2021 and ended on September 30th, 2021.<br />
<br />
At each stage, a new song comes from each of two teams, TEAM RED and TEAM BLUE. Each song is added to four games, except for the third stage where both songs from this stage are added to all eight games. Players can unlock the event songs by obtaining "Yells" for playing any of participating games. For more information, please see the [[BEMANI 2021 manatsu no utagassen 5 ban shoubu|event page]].<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[BEMANI 2021 manatsu no utagassen 5 ban shoubu|{{span style color|#ff0080|B}}{{span style color|orange|E}}{{span style color|#ff0080|M}}{{span style color|orange|A}}{{span style color|#ff0080|N}}{{span style color|orange|I}} {{span style color|#0083ef|2}}{{span style color|#5cacee|0}}{{span style color|#0083ef|2}}{{span style color|#5cacee|1}}{{span style color|navy|真夏の歌合戦5番勝負}}]]|bg=white|color=black}}<br />
{{DDR Songlist Category|1st STAGE (unlockable from July 29th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Itetsu no pride|鋳鉄の檻]]<br><small>TEAM BLUE</small>|[[Kanako Kotera|小寺可南子]],[[ranko|ランコ]],[[Sara Murayama|SARAH]] by BEMANI Sound Team "[[Yuya Yokoyama|Yvya]]"|200|4|7|10|13|-|7|10|14|-}}<br />
{{DDR Songlist Category|2nd STAGE (unlockable from August 5th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[MOVE! (We Keep It Movin')]]<br><small>TEAM BLUE</small>|[[Jonathan Medley|Jonny Dynamite!]],[[Lisa - paint with stars]] -,[[Rio Hiiragi]] by BEMANI Sound Team "[[Yuichi Asami|U1-ASAMi]]"|142|3|7|10|13|-|7|10|12|-}}<br />
{{DDR Songlist Category|3rd STAGE (unlockable from August 12th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[LIKE A VAMPIRE]]|[[koyomi]],[[Kanako Watanabe|星野奏子]] by BEMANI Sound Team "[[Takayuki Ishikawa|TAKA]]"|276|3|7|10|13|-|7|10|13|-}}<br />
{{DDR Song|[[Super sentou Babanburn|スーパー戦湯ババンバーン]]|[[Hideo Suwa|すわひでお]],[[Akinari|秋成]],[[Kabocha|かぼちゃ]],[[Nakuru Aitsuki|藍月なくる]],[[Iori Saeki|NU-KO]] by BEMANI Sound Team "[[Jun Wakita|八戸亀生羅]]"|94-187|4|7|11|14|-|7|11|14|-}}<br />
{{DDR Songlist Category|4th STAGE (unlockable from August 19th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Globe Glitter]]<br><small>TEAM RED</small>|[[Sanae Shintani|Sana]],[[Atsumi Ueda|ATSUMI UEDA]] by BEMANI Sound Team "[[Daichi Watanabe|PON]]"|190|4|8|11|15|-|8|11|15|-}}<br />
{{DDR Songlist Category|5th STAGE (unlockable from August 26th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Yumebuki|ユメブキ]]<br><small>TEAM RED</small>|[[Yuki Shizaki|紫崎 雪]],[[Risa Yuzuki]],[[709sec.]] by BEMANI Sound Team "[[Takahiro Fukase|PHQUASE]] & [[Shunsuke Sato|SYUNN]]"|200|4|8|12|15|-|8|12|15|-}}<br />
{{DDR Songlist Category|BONUS TRACK|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Songlist Category|Available from November 18th, 2021|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Triple Cross]]<br><small>TEAM RED</small>|BEMANI Sound Team "[[Takayuki Ishikawa|dj TAKA]] & [[Yoshitaka Nishimura|DJ YOSHITAKA]] & [[Shunsuke Sato|SYUNN]]"|196|7|9|13|17|-|8|13|17|-}}<br />
{{DDR Songlist Category|Available from a currently unknown date|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{DDR Song|[[Aftermath]]<br><small>TEAM BLUE</small>|BEMANI Sound Team "[[Naoyuki Sato|猫叉Master]] & [[Asaki|あさき]] & [[Yuya Yokoyama|Yvya]]"|?|?|?|?|?|-|?|?|?|-}}<br />
}}<br />
<br />
= NONSTOP Courses =<br />
NONSTOP courses can ''only'' be accessed in 1st STAGE during Premium Play. Each course has four fixed songs; the difficulty level and the LIFE GAUGE option are not fixed, and can be changed on the song selection screen between the five difficulty levels (four on Double). If CHALLENGE is chosen, and a song in the course does not have CHALLENGE charts, the EXPERT charts will be used instead.<br />
<br />
Players can only choose modifiers before the first song of the course (changing the LIFE GAUGE option to RISKY or LIFE4 switches these courses to CHALLENGE MODE); SPEED can be adjusted at the start of every song.<br />
{{DDR Course Header|<br />
{{4S Course|linear-gradient(90deg, cyan 48%, pink 48%)|magenta|ONE {{span style color|blue|HALF}}|[[DeStRuCtIvE FoRcE]]|[[FUNKY SUMMER BEACH]]|[[Tenkuu no hana|天空の華]]|[[In the past]]}}<br />
{{4S Course|linear-gradient(to bottom, purple, black, purple)|white|HYPER|[[HYPER EUROBEAT]]|[[Tenjou no hoshi ~reimeiki~|天上の星 ~黎明記~]]|[[Hyper Bomb]]|[[HyperTwist]]}}<br />
{{4S Course|linear-gradient(to bottom right, pink, cyan)|white|☆☆☆☆|[[Chu~in bunny|ちゅ~いん☆バニー]]|[[Right on time (Ryu Remix)|Right on time (Ryu☆Remix)]]|[[Koisuru uchuu sensou!!|恋する☆宇宙戦争っ!!]]|[[HAPPY ANGEL|HAPPY☆ANGEL]]}}<br />
{{4S Course|midnightblue|white|Intelligence|[[Abyss]]|[[Theory of Eternity]]|[[nightbird lost wing]]|[[ZETA~sosuu no sekai to chouetsusha~|ZETA~素数の世界と超越者~]]}}<br />
{{4S Course|linear-gradient(to bottom, black, #d956b4, black)|white|STRANGE|[[WILD RUSH]]|[[Mythomane]]|[[STEP MACHINE]]|[[Bang Pad(Werk Mix)]]}}<br />
{{4S Course|linear-gradient(to left, #142b4a, #559fd2, #142b4a)|#2affed|REMIXES|[[Dance Celebration (System 7 Remix)]]|[[Poseidon(kors k mix)]]|[[Healing Vision ~Angelic mix~|Healing Vision ~Angelic mix~]]|[[Inner Spirit -GIGA HiTECH MIX-]]}}<br />
{{4S Course|linear-gradient(to left, #622d5b, #32352c, #8d6f24)|#ffcb52|RAVE|[[DYNAMITE RAVE]]|[[PUNISHER]]|[[SUPER SAMURAI]]|[[Rave Accelerator]]}}<br />
{{4S Course|#f1549f|white|DIVA|[[Din Don Dan]]|[[Tell me what to do]]|[[ALGORITHM]]|[[Twinkle Wonderland]]}}<br />
{{4S Course|linear-gradient(to right, red, orange, black, black, black, black, orange, red)|gold|AGGRESSIVE|[[TRIP MACHINE survivor]]|[[GRADIUSIC CYBER ~AMD G5 MIX~|GRADIUSIC CYBER ~AMD G5 MIX~]]|[[NEPHILIM DELTA]]|[[Vertigo (Hylen feat. VGYO)|Vertigo]]}}<br />
{{4S Course|linear-gradient(#DBF3FA, #DBF3FA, #F5FCFF, white)|#00CEF1|SNOW WHITE|[[ever snow (TERRA)|ever snow]]|[[snow prism]]|[[Starlight Fantasia]]|[[Umeyukiyo|梅雪夜]]}}<br />
{{4S Course|linear-gradient(to right, black, #142b4a, black)|#f1549f|PARTY ANTHEMS|[[Back In Your Arms]]|[[Yeah! Yeah!]]|[[Somehow You Found Me]]|[[PARTY ALL NIGHT(DJ KEN-BOW MIX)]]}}<br />
{{4S Course|linear-gradient(#00CEF1,#DBF3FA)|#001642|FANTASY|[[Towards the TOWER]]|[[StrayedCatz]]|[[Xepher]]|[[Kanata no Reflesia|彼方のリフレシア]]}}<br />
{{4S Course|linear-gradient(#101040, #a050a0)|#f0f030|NIGHT DRIVE|[[BRILLIANT 2U]]|[[Wicked Plastik]]|[[Far east nightbird kors k Remix -DDR edit ver-]]|[[Next Phase]]}}<br />
{{4S Course|linear-gradient(to right, #0f145d, #7d90c1, #0d1a5e, #3776b1, #24366c, #5084b7, #2b3653, #091434)|white|FUTURE|[[Star Gate Heaven (FUTURE LOVE Mix)]]|[[Star Trail]]|[[Mirai (da) FUTURE|未来(ダ)FUTURE]]|[[If]]}}<br />
{{4S Course|linear-gradient(silver 10%, transparent 10% 90%, silver 90% 100%), linear-gradient(to right, gray 1%, transparent 1% 99%, gray 99% 100%), darkblue|silver|JUST <nowiki>=</nowiki> {{span style color|yellow|135}}|[[INTO YOUR HEART (Ruffage remix)]]|[[Dance Partay]]|[[Rejoin]]|[[Taking It To The Sky (PLUS step)]]}}<br />
{{4S Course|linear-gradient(#400008 10%, transparent 10% 90%, #400008 90% 100%), linear-gradient(to left, #e0a020, #ffbc20, #e0a020)|#400008|TRIBAL|[[Tribe]]|[[Gamelan de Couple]]|[[AFRONOVA]]|[[Jucunda Memoria]]}}<br />
{{4S Course|linear-gradient(#ffb0b0, #ffc8c8)|#c000c0|SWEETS HOPPING|[[CHOCOLATE PHILOSOPHY]]|[[LOVE IS ORANGE]]|[[Jam & Marmalade]]|[[Sweet Clock]]}}<br />
{{4S Course|linear-gradient(to top right, #505050, #000000)|#f8e030|MACHINE|[[I/O]]|[[Programmed Universe]]|[[Dream Machine]]|[[AI]]}}<br />
{{4S Course|linear-gradient(to right, #000a05, #051c26, #08495b, #051c26, #000a05)|white|STELLA|[[My Only Shining Star]]|[[Cosmic Hurricane]]|[[Juuniseiza no seiiki|十二星座の聖域]]|[[Hoshi no tsukurikata|ほしのつくりかた]]}}<br />
{{4S Course|linear-gradient(black, black, black, gold, white)|white|NEW STRADE|[[Freeway Shuffle]]|[[Flourish]]|[[New Gravity]]|[[Monochrome moment|モノクロモーメント]]}}<br />
}}<br />
<br />
= Dan Courses (段位認定) =<br />
Returning from DanceDanceRevolution A20, Dan (段位認定, also known as Class) courses are ranked so that each course is harder than the last.<br />
<br />
Dan courses can ''only'' be accessed at the beginning of a round of Premium Play; courses are different between Single and Double. For more information on the songs in each course, please see [[DanceDanceRevolution Dan Courses|this page]].<br />
<br />
= Revived Songs =<br />
None.<br />
<br />
= New Charts =<br />
The following songs have received new charts since their last arcade/console appearances:<br />
{{DDR NC Header|<br />
{{DDR Songlist Category|Default}}<br />
{{DDR NC Song|[[HAPPY ANGEL|HAPPY☆ANGEL]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[ZETA~sosuu no sekai to chouetsusha~|ZETA~素数の世界と超越者~]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR Songlist Category|Added on August 3rd, 2020}}<br />
{{DDR NC Song|[[Pierce The Sky]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[Sakura Sunrise]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[Shiny World]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|'''16'''|-|-|-|'''16'''}}<br />
{{DDR NC Song|[[BambooSword Girl|バンブーソード・ガール]]|[[AC DDR 2014|DanceDanceRevolution (2014)]]|-|-|-|-|'''18'''|-|-|-|'''17'''}}<br />
{{DDR NC Song|[[Firestorm]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''16 (SA)'''|-|-|-|'''16 (SA)'''}}<br />
{{DDR NC Song|[[Lachryma(Re:Queen'M)|Lachryma《Re:Queen’M》]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''19'''|-|-|-|'''19'''}}<br />
{{DDR NC Song|[[OVERSOUL|ΩVERSOUL]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''17'''|-|-|-|'''17'''}}<br />
{{DDR NC Song|[[Bi|び]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|'''18'''|-|-|-|'''18'''}}<br />
}}<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last arcade/console appearances:<br />
{{DDR NC Header|<br />
{{DDR Songlist Category|Release date}}<br />
{{DDR NC Song|[[MAKE IT BETTER]]|[[AC DDR 1st|DanceDanceRevolution]]|-|-|-|12&rarr;11|-|-|-|-|-}}<br />
{{DDR NC Song|[[DROP THE BOMB]]|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]|-|-|-|-|-|5&rarr;6|-|-|-}}<br />
{{DDR NC Song|[[LOVE THIS FEELIN']]|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]|-|-|-|-|-|9&rarr;10|10&rarr;11|11&rarr;12|-}}<br />
{{DDR NC Song|[[BABY BABY GIMME YOUR LOVE]]|[[AC DDR 4th|DanceDanceRevolution 4thMIX]]|-|-|-|-|-|-|-|9&rarr;8|-}}<br />
{{DDR NC Song|[[BURNIN' THE FLOOR]]|[[AC DDR 4th|DanceDanceRevolution 4thMIX]]|-|-|-|-|-|-|-|12&rarr;10|-}}<br />
{{DDR NC Song|[[DROP OUT]]|[[AC DDR 4th|DanceDanceRevolution 4thMIX]]|-|-|-|-|-|5&rarr;6|-|-|-}}<br />
{{DDR NC Song|[[MY SUMMER LOVE]]|[[AC DDR 4th|DanceDanceRevolution 4thMIX]]|-|-|-|-|-|-|-|12&rarr;11|-}}<br />
{{DDR NC Song|[[AFRONOVA PRIMEVAL]]|[[AC DDR 5th|DanceDanceRevolution 5thMIX]]|-|6&rarr;7|8&rarr;9|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[exotic ethnic]]|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]|-|-|-|-|-|-|7&rarr;9|-|-}}<br />
{{DDR NC Song|[[BREAK DOWN!|BRE∀K DOWN!]]|[[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]]|-|-|7&rarr;8|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[SO IN LOVE]]|[[AC DDR EXTREME|DanceDanceRevolution EXTREME]]|-|-|-|-|-|2&rarr;4|-|-|-}}<br />
{{DDR NC Song|[[Mikeneko rock|三毛猫ロック]]|[[AC DDR EXTREME|DanceDanceRevolution EXTREME]]|-|-|-|11&rarr;12|-|-|-|-|-}}<br />
{{DDR NC Song|[[BALLAD FOR YOU~omoi no ame~|BALLAD FOR YOU~想いの雨~]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|9&rarr;7|11&rarr;8|-|-|9&rarr;7|11&rarr;9|-}}<br />
{{DDR NC Song|[[MAX 300 (Super-Max-Me Mix)]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]|-|-|-|-|-|9&rarr;10|-|-|-}}<br />
{{DDR NC Song|[[D2R|D2R("FREEZE" Special)]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|-|-|-|-|-|-|13&rarr;12}}<br />
{{DDR NC Song|[[Music In The Rhythm]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|-|-|-|-|8&rarr;9|-|-}}<br />
{{DDR NC Song|[[Shades of Grey]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|-|11&rarr;10|-|-|-|-|-}}<br />
{{DDR NC Song|[[TRIP MACHINE PhoeniX]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|11&rarr;12|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[Venus]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]|-|-|6&rarr;7|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[S-A-G-A|S・A・G・A]]|[[AC DDR X|DanceDanceRevolution X]]|-|-|-|-|-|-|10&rarr;11|-|-}}<br />
{{DDR NC Song|[[TimeHollow]]|[[AC DDR X|DanceDanceRevolution X]]|-|-|-|10&rarr;9|-|-|-|-|-}}<br />
{{DDR NC Song|[[Trigger]]|[[AC DDR X|DanceDanceRevolution X]]|-|-|-|-|-|-|11&rarr;12|-|-}}<br />
{{DDR NC Song|[[in love wit you]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|8&rarr;9|-|-|-|-|-}}<br />
{{DDR NC Song|[[oarfish]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|-|-|8&rarr;9|-|-}}<br />
{{DDR NC Song|[[smooooch|smooooch・∀・]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|-|-|-|-|10&rarr;11}}<br />
{{DDR NC Song|[[deltaMAX|ΔMAX]]|[[AC DDR X2|DanceDanceRevolution X2]]|-|-|-|-|-|7&rarr;8|-|-|-}}<br />
{{DDR NC Song|[[LOVE IS THE POWER -Re:born-]]|[[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]|-|-|-|-|-|5&rarr;6|-|10&rarr;11|-}}<br />
{{DDR NC Song|[[PARANOiA Revolution]]|[[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]|-|9&rarr;10|-|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[Tohoku EVOLVED]]|[[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]]|-|9&rarr;10|-|-|-|9&rarr;10|-|-|-}}<br />
{{DDR NC Song|[[Air Heroes]]|[[AC DDR 2013|DanceDanceRevolution (2013)]]|-|-|-|-|17&rarr;18|-|-|-|-}}<br />
{{DDR NC Song|[[printemps]]|[[AC DDR 2013|DanceDanceRevolution (2013)]]|-|-|-|-|-|6&rarr;5|-|-|-}}<br />
{{DDR NC Song|[[Starry HEAVEN]]|[[AC DDR 2013|DanceDanceRevolution (2013)]]|-|-|-|11&rarr;10|-|-|-|-|-}}<br />
{{DDR NC Song|[[Totsugeki! Glass no kneeso hime!|突撃!ガラスのニーソ姫!]]|[[AC DDR 2014|DanceDanceRevolution (2014)]]|-|-|-|-|-|8&rarr;7|-|-|-}}<br />
{{DDR NC Song|[[CHAOS Terror-Tech Mix]]|[[AC DDR A|DanceDanceRevolution A]]|-|-|-|16&rarr;15|-|-|-|-|17&rarr;18}}<br />
{{DDR NC Song|[[Chronos (walk with you remix)]]|[[AC DDR A|DanceDanceRevolution A]]|-|6&rarr;7|-|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[50th Memorial Songs -futari no toki ~under the cherry blossoms~-|50th Memorial Songs -二人の時 ~under the cherry blossoms~-]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|-|12&rarr;11|-}}<br />
{{DDR NC Song|[[Bounce Trippy]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|-|15&rarr;14|-}}<br />
{{DDR NC Song|[[CARTOON HEROES (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|12&rarr;13|-|-}}<br />
{{DDR NC Song|[[CROSS]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|9&rarr;10|-|-}}<br />
{{DDR NC Song|[[District of the Shadows]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|6&rarr;7|-|-|-}}<br />
{{DDR NC Song|[[Drop The Bounce]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|14&rarr;15|-|-|-|-|-}}<br />
{{DDR NC Song|[[HAVE YOU NEVER BEEN MELLOW (20th Anniversary Mix)]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|6&rarr;7|10&rarr;11|-|-|6&rarr;7|-|-}}<br />
{{DDR NC Song|[[Helios]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|15&rarr;16|-|-|-|15&rarr;16|-}}<br />
{{DDR NC Song|[[ORCA]]|[[AC DDR A20|DanceDanceRevolution A20]]|6&rarr;7|-|-|-|-|-|-|18&rarr;17|-}}<br />
{{DDR NC Song|[[Procyon]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|11&rarr;10|-|-}}<br />
{{DDR NC Song|[[Right Time Right Way]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|11&rarr;12|-|-}}<br />
{{DDR NC Song|[[Seta Para Cima|Seta Para Cima↑↑]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|10&rarr;11|-|-|-|10&rarr;11|-|-}}<br />
{{DDR NC Song|[[Six String Proof]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|15&rarr;14|-|-|-|14&rarr;13|-}}<br />
{{DDR NC Song|[[Skywalking]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|10&rarr;11|14&rarr;15|-|-|11&rarr;12|14&rarr;15|-}}<br />
{{DDR NC Song|[[Splash Gold]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|10&rarr;11|-|-|-}}<br />
{{DDR NC Song|[[Toy Box Factory]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|14&rarr;15|-|-|-|14&rarr;15|-}}<br />
{{DDR NC Song|[[Haunted maid lunch|ホーンテッド★メイドランチ]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|14&rarr;15|-|-|-|14&rarr;15|-}}<br />
{{DDR NC Song|[[Kusare gedou to chocolate|腐れ外道とチョコレゐト]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|12&rarr;13|-|-|-|12&rarr;13|-|-}}<br />
{{DDR NC Song|[[Oh my! Lovely! Sweety! Darling!|おーまい!らぶりー!すうぃーてぃ!だーりん!]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|7&rarr;6|-|-|-}}<br />
{{DDR NC Song|[[Ranker killer girl|ランカーキラーガール]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|12&rarr;13|-|-|-|-|-|-}}<br />
{{DDR NC Song|[[Reiwa|令和]]|[[AC DDR A20|DanceDanceRevolution A20]]|-|-|-|-|-|-|-|10&rarr;11|-}}<br />
{{DDR Songlist Category|Re-rated on September 2nd, 2020}}<br />
{{DDR NC Song|[[Norepinephrine|ノルエピネフリン]]|DanceDanceRevolution A20 PLUS|-|-|10&rarr;11|-|-|-|10&rarr;11|-|-}}<br />
}}<br />
<br />
= Removed Songs =<br />
The following songs from previous DanceDanceRevolution titles have been removed:<br />
{{RS Songlist Header|<br />
{{DDR Songlist Category|Removed on October 12th, 2020}}<br />
{{RS Song|[[Rinnetensei (Mafumafu)|輪廻転生]]|まふまふ|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on December 14th, 2020}}<br />
{{RS Song|[[Maware! Setsugetsuka|回レ!雪月花]]|歌組雪月花|[[AC DDR 2013|DanceDanceRevolution (2013)]]}}<br />
{{RS Song|[[More One Night|More One Night]]|チト(CV:水瀬いのり)、ユーリ(CV:久保ユリカ)|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Youkoso Japari Park e|ようこそジャパリパークへ]]|どうぶつビスケッツ×PPP|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on April 12th, 2021}}<br />
{{RS Song|[[Houkago stride|放課後ストライド]]|Last Note.|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on June 28th, 2021}}<br />
{{RS Song|[[only my railgun]]|fripSide|[[AC DDR X2|DanceDanceRevolution X2]]}}<br />
{{RS Song|[[Believe (Chaos Featuring CeCe Peniston)|Believe]]|Chaos Featuring CeCe Peniston|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Break Free]]|Ariana Grande feat. Zedd|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Happy (Pharrell Williams)|Happy]]|Pharrell Williams|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Hillbilly Shoes]]|Montgomery Gentry|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[I Want You To Know]]|Zedd feat. Selena Gomez|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Shut Up and Dance]]|Walk The Moon|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Time Of Our Lives]]|Pitbull|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Wake Me Up (Avicii)|Wake Me Up]]|Avicii|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|Removed on July 26th, 2021}}<br />
{{RS Song|[[Rokuchounen to ichiya monogatari|六兆年と一夜物語]]|kemu feat. IA|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{DDR Songlist Category|To be removed on December 20th, 2021}}<br />
{{RS Song|[[39]]|[[sasakure.UK]]×[[DECO*27]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Ai kotoba (DECO*27)|愛言葉]]|[[DECO*27]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Arifureta sekai seifuku|ありふれたせかいせいふく]]|[[PinocchioP|ピノキオピー]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[*Hello, planet. (sasakure.UK)|*ハロー、プラネット。]]|[[sasakure.UK]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[Mousou zei|妄想税]]|[[DECO*27]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
{{RS Song|[[SLoWMoTIoN|すろぉもぉしょん]]|[[PinocchioP|ピノキオピー]]|[[AC DDR A|DanceDanceRevolution A]]}}<br />
}}<br />
<br />
= Related Links =<br />
* [https://p.eagate.573.jp/game/ddr/ddra20/p/top/index.html DanceDanceRevolution A20 PLUS Official Site]<br />
<br />
[[Category:DDR]]</div>NikkiS37https://remywiki.com/index.php?title=What_is_beatmania_IIDX&diff=504882What is beatmania IIDX2021-12-10T05:57:11Z<p>NikkiS37: /* Gameplay modifiers */</p>
<hr />
<div>''beatmania IIDX redirects here. For the first entry in the series, please see [[AC 1st style|its seperate arcade page]].''<br />
<br />
= beatmania IIDX Series =<br />
[[Image:DSC00910.jpg|thumb|A [[AC 5th style|beatmania IIDX 5th style]] machine.]]<br />
'''''beatmania IIDX''''' (alternately '''''beatmaniaIIDX''''' or just '''IIDX''', pronounced "two dee-ecks") is a series of rhythm video games introduced by KONAMI in 1999. It is the direct sequel to the [[beatmania Information|beatmania]] game series, and part of the BEMANI line of music games.<br />
<br />
== Cabinet information ==<br />
<br />
''beatmania IIDX'''s controller layout consists of seven keys (four white, three black) along with one turntable on each player's side. The turntable for the left player's side, 1Player, is on the left of the keys, while the one on the right player's side, 2Player, is on the right.<br />
<br />
Under the 16:9 wide display are the start button, both effector and VEFX buttons, and effector sliders (or the touch screen in the LIGHTNING cabinets). After [[AC 9th style|9th style]], there is also a cardreader in order to use the magnetic/contact-less smart card of [[e-amusement|e-AMUSEMENT]]. Each series produced has a different mix of new songs and older returning songs; starting with [[AC IIDX RED|beatmania IIDX 11 IIDX RED]], each style has also had a different graphical theme.<br />
<br />
beatmania IIDX features quite a few differences from beatmania, including: two extra keys, full-motion video, more powerful hardware, wide-screen display, and more powerful speakers. Three different models of the cabinet exist: a more standard one called ''beatmania II'' (hence why a lot of older games' generic videos have "beatmania II" in their background videos), a more advanced one named ''beatmania IIDX'', and a cabinet with two screens named LIGHTNING MODEL (released on December 16th, 2019). Eventually KONAMI discontinued support for the beatmania II cabs, with the IIDX and LIGHTNING MODEL versions becoming the standard.<br />
<br />
As of [[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]], two built-in cameras for hand-shooting have been added: one on the metal cage in front of the neon lights pointing at the controls, and one to the left of the screen pointing at the player(s). Initially the game would not boot up if the cameras were not attached; this was eventually patched out.<br />
<br />
<p style="clear: left;"><br />
=== Home versions ===<br />
<br />
KONAMI has released 18 home versions of beatmania IIDX: 15 on the Sony PlayStation 2 game console, one on PC, and two on mobile devices. The PS2 games are stored on DVD, and can be bought with a controller that matches the arcade version very closely. The controller's key insert is detachable, so the player may attach it as preferred on the left or the right side of the turntable. 14 home versions, from [[CS 3rd style|3rd style]] through [[CS EMPRESS|16 EMPRESS+PREMIUM BEST]], were released in Japan between 2000-2009. The series' sole North American release, simply titled [[CS 2006|beatmania (2006)]], loosely uses [[CS 9th style|9th style CS]] as the source of its interface and system BGM, but contains a completely different songlist.<br />
<br />
The latest non-mobile version, [[CS INFINITAS 2020|beatmania IIDX INFINITAS (2020)]], is a PC release of beatmania IIDX. It uses a unique interface based on [[AC SPADA|SPADA]].<br />
<br />
==Gameplay==<br />
<br />
Songs in beatmania IIDX are measured by a difficulty level system, which varies from game to game. Here's a list of difficulty levels by game for reference:<br />
* [[AC 1st style|beatmania IIDX]]&rarr;[[AC substream|beatmania IIDX substream]]: 1-5<br />
* [[AC 2nd style|beatmania IIDX 2nd style]]&rarr;[[AC 4th style|beatmania IIDX 4th style]]: 1-7<br />
* [[AC 5th style|beatmania IIDX 5th style]]&rarr;[[AC 10th style|beatmania IIDX 10th style]]: 1-7+ (8 in 10th style)<br />
* [[AC IIDX RED|beatmania IIDX 11 IIDX RED]]: 1-8+<br />
* [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]&rarr;present: 1-12<br />
<br />
The gameplay is still the same as in ''beatmania'', with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT, meaning perfect timing, a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all).<br />
<br />
The typical goal of the game is to clear the song by getting the groove gauge to 80% by song's end; clearing a song at exactly 80% is known as a "borderline". The gauge starts at 22%, and increases/decreases depending on your performance in a song. GREATs will increase the gauge quickly, GOODs will slowly increase it, BADs will decrease it slightly, and POOR will decrease it significantly. The lowest you can go on the gauge is 2%. However, depending on the game mode, gauge requirements can change, as explained below.<br />
<br />
From [[AC 6th style|beatmania IIDX 6th style]] onward, you will also receive a grade at song's end, pass or fail. Grade level is determined by EX-SCORE. EX-SCORE is measured by the amount of GREATs (just and regular) obtained in a song divided by two: two points for a JUST GREAT, one for a regular GREAT, and zero for everything else. You will also receive a letter grade, depending on your percentage of EX-SCORE:<br />
* F: anything lower than 2/9<br />
* E: 2/9<br />
* D: 3/9<br />
* C: 4/9<br />
* B: 5/9<br />
* A: 6/9<br />
* AA: 7/9<br />
* AAA: 8/9 and higher<br />
<br />
There is no specific grade for achieving 100% EX-SCORE.<br />
<br />
=== Clear Lamps ===<br />
<br />
When playing on an e-amusement account, or on any console game/[[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]], the game will record your scores and clear status on each song. This will be shown on the song select screen as a glowing light next to the song's title, known as a clear lamp.<br />
<br />
Clear lamps will glow depending on the best result you obtained playing that particular song.<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" | Clear lamp <br />
!style="background:#9999ee; text-align: center;" | HEROIC VERSE - present<br />
!style="background:#9999ee; text-align: center;" | ULTIMATE MOBILE <br />
!style="background:#9999ee; text-align: center;" | Earlier versions <br />
!style="background:#9999ee; text-align: center;" | Info<br />
|-<br />
| NO PLAY <br />
|colspan=3| No light || The song has not yet been played.<br />
|-<br />
| FAILED || Flickering red || Flickering blue || Flickering Green/blue/yellow/red<br>(BEGINNER, NORMAL, HYPER, and ANOTHER respectively) || The song was played, but failed.<br />
|-<br />
| ASSIST CLEAR <br />
|colspan=3| Bright purple || The song was passed with any ASSIST modifier or the ASSIST EASY groove gauge setting.<br />
|-<br />
| EASY CLEAR<br />
|colspan=3| Bright green || The song was passed using the EASY groove gauge setting.<br />
|-<br />
| CLEARED <br />
|colspan=2| Bright blue || Bright green/blue/yellow/red<br>(BEGINNER, NORMAL, HYPER, and ANOTHER respectively) || The song was cleared without any extra settings.<br />
|-<br />
| HARD CLEAR <br />
|colspan=3| White || The song was passed using the HARD groove gauge setting.<br />
|-<br />
| EX-HARD CLEAR <br />
|colspan=3| Flashing red and yellow || The song was passed using the EX-HARD groove gauge setting.<br />
|-<br />
| FULL COMBO <br />
|colspan=3| Strobing white, blue, and orange || FULL COMBO obtained on the song.<br />
|}<br />
<br />
==Difficulties==<br />
<br />
;<span style="color: #00ff7f;">BEGINNER</span><br />
:This difficulty was added as a game mode in 9th style ([[CS 5th style|5th style CS]] for home version). Designed for newcomers to the game, the BEGINNER difficulty uses alternative note charts that are rated from levels 1 to 3. Not all songs have BEGINNER charts.<br />
:Prior to [[AC copula|copula]], BEGINNER MODE was separate from the rest of the game modes. As of HEROIC VERSE, BEGINNER charts can now appear in level folders and select Dan courses.<br />
;<span style="color: #0295ff;">NORMAL</span> / LIGHT7<br />
:A degree of difficulty lower than HYPER. Was named LIGHT7 prior to HAPPY SKY. Near every song since 3rd style has a NORMAL chart.<br />
;<span style="color: #e6e600;">HYPER</span> / 7KEYS<br />
:This is the standard difficulty. Was named 7KEYS prior to HAPPY SKY. All songs have HYPER charts.<br />
;<span style="color:red;">ANOTHER</span><br />
:The highest difficulty, ANOTHER charts range from as low as level 3 to as high as level 12, the maximum level. ANOTHER charts are near always more difficult than HYPER; even simple songs on HYPER can become notoriously difficult on ANOTHER. Prior to HAPPY SKY, ANOTHER charts were chosen in arcade installment by pressing the VEFX button when choosing a song. Also prior to HAPPY SKY, ANOTHER charts did not have individual ratings; they displayed the same difficulty level as their 7/14KEYS counterpart instead. Not all songs have ANOTHER charts.<br />
;<span style="color:purple;">LEGGENDARIA</span><br />
:LEGGENDARIA charts debuted in SPADA and cost 4 V-Discs (or one on certain days) to play. These are generally harder versions of ANOTHER charts or ported versions of Black ANOTHER charts from CS versions. Before HEROIC VERSE, LEGGENDARIA charts had a "†" or "†LEGGENDARIA" moniker after the song title and were displayed as separate songs. Not every song has a LEGGENDARIA chart, and some songs have ''only'' either Single or Double LEGGENDARIA charts.<br />
<br />
Note that some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have certain charts that sound different from the original song]].<br />
<br />
==Game modes==<br />
''Note: These are the default settings for each mode. They might be changed by the arcade operator.''<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" |Mode<br />
!style="background:#9999ee; text-align: center;" |Duration<br />
!style="background:#9999ee; text-align: center;" |Repeat songs<br />
!style="background:#9999ee; text-align: center;" |Hidden mode<br />
!style="background:#9999ee; text-align: center;" |Switch Single/Double<br />
!style="background:#9999ee; text-align: center;" |Comments<br />
|-<br />
| STEP UP <br />
| 3 songs<br />
| Yes<br />
| No<br />
| Yes<br />
| This mode gives the player a song list depending on their performance on each stage, with the range of difficulty becoming easier or harder. Three songs are guaranteed as well.<br>STEP UP is unavailable for two players.<br />
|-<br />
| STANDARD<br>(Asian/Korean cabinets, or earlier versions) <br />
| Up to 3 songs, plus EXTRA STAGE<br />
| No<br />
| No<br />
| Yes<br />
| Select a song per stage and try to clear it. Some versions may also include ONE MORE EXTRA STAGE.<br />
|-<br />
| STANDARD<br>(Japanese cabinets)<br />
| Up to 3 songs<br />
| No<br />
| No<br />
| Yes<br />
| EXTRA STAGE is not accessible in this mode.<br />
|-<br />
| PREMIUM<br>(Japanese cabinets) <br />
| Up to 3 songs, plus EXTRA STAGE<br />
| No<br />
| No<br />
| Yes<br />
| Like STANDARD mode, but requires [[PASELI]]. Accessing PREMIUM in all modes, except PREMIUM FREE, adds 7 V-Discs to the account.<br />
|-<br />
| EXPERT<br />
| Up to 4 songs<br />
| N/A<br />
| No<br />
| No<br />
| Play a course of set songs in a row without stopping. Players start with a gauge at 100%; if it drops to 0%, the game is over.<br>It uses the HARD gauge, but it drops at a much slower rate. Up through [[AC Lincle|Lincle]], EXPERT courses had five songs, instead of the now standard four.<br />
|-<br />
| FREE<br />
| 2 songs (3, if there are two players)<br />
| Yes<br />
| No<br />
| Yes<br />
| Like STANDARD mode, except that players can play to the end of a song without failing, and there's no level restriction.<br />
|-<br />
| TIME FREE / PREMIUM FREE<br />
| 5 minutes (7 for 2 players and 6-30 in PREMIUM FREE)<br />
| Yes<br />
| No<br />
| Yes<br />
| TIME FREE is only available certain days, replacing FREE mode, or if online ARENA MODE only detects CPU players.<br>It works like FREE mode, except with a timer instead of stages.<br>PREMIUM FREE is only available in Japanese cabinets, requires PASELI and, on certain days, adds an additional minute.<br />
|-<br />
| HAZARD<br />
| 4 songs<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Added in [[AC EMPRESS|EMPRESS]], GROOVE GAUGE lines are turn yellow, and breaking combo will result in instant stage failure.<br>A POOR with no notes on its line will drop the gauge by a minimal amount (2%).<br />
|-<br />
| TIME HAZARD<br />
| 8 minutes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Like HAZARD mode, except with a timer instead of stages. Only available on certain days, replacing HAZARD.<br />
|-<br />
| TIME HELL<br />
| 8 minutes<br />
| Yes<br />
| Yes<br />
| Yes<br />
| Like TIME FREE mode, except that the Groove Gauge cannot be recovered while playing. Only available on certain days, replacing HAZARD.<br />
|-<br />
| CLASS / DAN<br />
| Up to 4 songs<br />
| N/A<br />
| No<br />
| Yes<br />
| This is basically the same as EXPERT, but only HI-SPEED, EX GAUGE (yellow lines) and MIRROR can be chosen. Each course has up to four songs.<br>The song sets differ for every difficulty.<br />
|-<br />
| ARENA<br />
| 4 songs<br />
| N/A<br />
| No<br />
| No<br />
| An online matching mode where four players compete against each other on a four song set.<br>If only CPU players are detected, the player can choose TIME FREE instead. ARENA is unavailable for two players.<br />
|}<br />
<br />
HAZARD, TIME HAZARD and TIME HELL are available by highlighting (TIME) FREE mode and pressing the three black keys.<br />
<br />
The availability of the modes is the following:<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="125px"|Country/Game<br />
!style="background:#9999ee; text-align: center;" rowspan="1" rowspan="2" width="75px"|Cabinet<br>Version<br />
!style="background:#9999ee; text-align: center;" colspan="9" rowspan="1"|Availability<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|STEP UP<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|STANDARD (songs)<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|EXPERT/CLASS<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|FREE (songs)<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|TIME FREE (time)<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|Hidden modes<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM FREE<br />
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|ARENA<br />
|-<br />
| Japan || Japanese || Yes || 3 songs || PASELI only || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || PASELI only || Yes<br />
|-<br />
| Korea || Korean || Yes || 3 songs + 1 || No || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || No || Yes<br />
|-<br />
| North America || ※U.S. || Yes || 3 songs + 1 || No || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || No || Yes<br />
|-<br />
| Other || Asian || Yes || 3 songs + 1 || No || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || No || Yes<br />
|-<br />
| EVENT MODE || N/A || No || No || No || No || Set in operator menu || No || Yes || No || Local Match only<br />
|-<br />
| Home versions || N/A || No || 3 songs + 1 || No || Yes || Infinite || No|| HAZARD only || No || No<br />
|-<br />
| INFINITAS || N/A || No || No || No || CLASS only || Infinite || No || No || No || No<br />
|-<br />
| ULTIMATE MOBILE || N/A || No || No || No || No || Infinite || No || No || No || No<br />
|}<br />
<br />
※LIGHTNING MODEL cabinets only. Older cabinets use the Japanese release.<br />
<br />
==Gameplay modifiers==<br />
<br />
[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC CastHour|CastHour]]). Older modifiers no longer seen in recent arcade games are also described here.]<br />
<br />
'''BASIC ASSIST MODIFIERS / Beginner Options'''<br />
<br />
''From tricoro onwards, these modifiers are displayed first for guest players or new e-amusement pass users. Beginning with BISTROVER, this screen can also be disabled in the e-amusement website.''<br />
<br />
* HI-SPEED - change the Hi-Speed value. (see below)<br />
* ASSISTED EASY - a variation of the EASY gauge (see below). This lowers the Groove Gauge passing requirement from 80% to 60%. Introduced in [[AC copula|copula]].<br />
* AUTO-SCRATCH - When enabled, this automatically plays all scratch notes in a chart.<br />
* LEGACY NOTE - Introduced in [[AC SIRIUS|SIRIUS]], this converts all Charge Notes and Backspin Scratches into regular notes. If there are no Charge Notes in a chart played with this modifier enabled, that counts as a normal clear rather than an Assist Clear.<br />
<br />
'''STANDARD OPTIONS / Game Options'''<br />
<br />
''From tricoro onwards, this can be accessed by pressing the EFFECT button while on the Beginner Options screen.''<br />
<br />
;STYLE MODIFIERS / Note Chart Position<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="75px"| Modifier <br />
!style="background:#9999ee; text-align: center;" width="75px"| All modes <br />
!style="background:#9999ee; text-align: center;" width="75px"| CLASS only<br />
!style="background:#9999ee; text-align: center;"| Info<br />
|-<br />
| OFF || Yes || Yes || Default notechart position.<br />
|-<br />
| RANDOM || Yes || No || Each column of notes is assigned to a random key. Scratch notes are unaffected, however.<br />
|-<br />
| S-RANDOM || Yes || No || Same as above, but individual notes are scrambled instead.<br />
|-<br />
| R-RANDOM || Yes || No || Measures of notes are frequently rotated.<br />
|-<br />
| MIRROR || Yes || Yes || The notechart is flipped horizontally.<br />
|}<br />
<br />
;GAUGE MODIFIERS / Groove Gauge Reduction<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="75px"| Modifier <br />
!style="background:#9999ee; text-align: center;" width="75px"| STANDARD / FREE / STEP UP <br />
!style="background:#9999ee; text-align: center;" width="75px"| EXPERT / CLASS <br />
!style="background:#9999ee; text-align: center;" width="75px"| (TIME) HAZARD <br />
!style="background:#9999ee; text-align: center;" width="75px"| TIME HELL <br />
!style="background:#9999ee; text-align: center;" width="75px"| ARENA<br />
!style="background:#9999ee; text-align: center;" width="75px"| INFINITAS (2015)<br />
!style="background:#9999ee; text-align: center;"| Info<br />
|-<br />
| OFF || Yes || Yes || No || No || Yes || Yes || Normal Groove Gauge.<br />
|-<br />
| ASSISTED EASY || Yes || No || No || No || Yes || No || See above.<br />
|-<br />
| EASY || Yes || No || No || No || Yes || Yes || The Groove Gauge refills faster and depletes slower. Same passing requirement as the normal gauge.<br />
|-<br />
| HARD || Yes || Yes (EXPERT) || No || Yes || Yes || Yes || The Groove Gauge starts at 100%. POORs/BADs deplete much faster, and the song is failed instantly at 0%. All lines turn red.<br />
|-<br />
| EX-HARD || Yes || Yes<br>(EXPERT) || No || Yes || Yes || Yes || Same as HARD, but with a greater penalty on missed notes, roughly 16% for each miss. All lines turn yellow.<br />
|}<br />
<br />
;ASSIST MODIFIERS / Assisted Play Feature<br />
* This includes the AUTO-SCRATCH and LEGACY NOTE modifiers, which can be enabled individually or in unison, but are disabled in CLASS mode.<br />
<br />
;RANGE MODIFIERS / Note Chart Display Area<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="75px"| Modifier <br />
!style="background:#9999ee; text-align: center;"| Info<br />
|-<br />
| OFF || Notes are fully visible.<br />
|-<br />
| SUDDEN+|| A lane cover is placed at the top of the screen. To adjust the range, hold the START button then turn the turntable in the corresponding direction.<br />
|-<br />
| HIDDEN+ || A lane cover is placed at the bottom of the screen. Adjusting method is the same as SUDDEN+.<br />
|-<br />
| SUD+ & HID+ || Combines the last two modifiers. The shutter window can be adjusted in the same fashion as the individual modifiers.<br />
|-<br />
| LIFT || This moves the judgment line up the screen.<br />
|-<br />
| LIFT & SUD+ || Combines the LIFT and SUDDEN+ modifiers.<br />
|}<br />
<br />
'''ADVANCED OPTIONS'''<br />
<br />
''From tricoro onwards, this can be accessed by pressing the VEFX button while on the Game Options screen.''<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
! style="background:#9999ee; text-align: center;" | Options <br />
! style="background:#9999ee; text-align: center;" | Arcade <br />
! style="background:#9999ee; text-align: center;" | Console / INFINITAS<br />
! style="background:#9999ee; text-align: center;" | ULTIMATE MOBILE<br />
! style="background:#9999ee; text-align: center;" | Info<br />
|-<br />
| Ghost Score Display Position || Yes || Yes || No || This enables a display of the difference between the current score and a previous high score as well as the position of the number in the gameplay screen. The color of the ghost display can also be changed.<br />
|-<br />
| Judge Mode || Yes || Yes || No || When enabled, this displays a small table counting the number of judgments (PGREAT, GREAT, GOOD, BAD, POOR, COMBO BREAK, and FAST/SLOW) obtained in a current stage.<br />
|-<br />
| Judgment Name Display || Yes || Yes || No || This adjusts the distance of the judgment name from the judgment line.<br />
|-<br />
| Judgment Timing Indicator Display || Yes|| Yes || Yes || When enabled, this shows the FAST/SLOW indicator as well as the position of said indicator.<br />
|-<br />
| Timing Adjustment || Yes || Yes || Yes || This sets the delay offset between the screen visuals and player's input for better accuracy and/or to suit a player's preference. <br /> In CastHour, this can be set during gameplay by pressing [3] for Early, [9] for Late, and [0] for Auto-Adjust.<br />
|-<br />
| Target Score Display || Yes || Yes || No || If a TARGET SCORE is enabled, this changes the display method of the target score difference.<br />
|-<br />
| Auto-Scratch Note Display || Yes || No || No || Shows or hides scratch notes if AUTO-SCRATCH is used.<br />
|-<br />
| Groove Gauge Display || Yes || No || No || Shows or hides the Groove Gauge bar and/or percentage number.<br />
|-<br />
| Lane Brightness || Yes || No || No || Adjusts the opacity of the player's note lanes.<br />
|-<br />
| Display || Yes || Yes || No || Changes the display method of the footage recorded from a cabinet's built-in cameras (if applicable) or video (for CS releases) in-game.<br />
|}<br />
<br />
'''Pacemaker Graph Options'''<br />
<br />
''The following options can be toggled on the Game Options screen by turning the turntable. Most options are enabled when an e-amusement pass is used, unless otherwise stated. Note that Pacemaker Graph is unavailable when playing on two players, or on ARENA and BPL BATTLE modes (which used their respective graphs, as stated below).''<br />
<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
! style="background:#9999ee; text-align: center;" | Name<br />
! style="background:#9999ee; text-align: center;" | Info<br />
! style="background:#9999ee; text-align: center;" | Remarks<br />
|-<br />
| No Display<br />
| The graph will not appear during gameplay.<br />
| Default option. Can be used without an e-amusement.<br />
|-<br />
| Personal Best<br />
| The graph will display only the personal best score.<br />
| Personal best score displays in a green bar. Target scores displays in red will not appear. If the song is played for the first time, the graph will not appear and the score is displayed as 0.<br />
|-<br />
| National Best<br />
| The graph will display the best score across the world (and the identity of the player).<br />
|<br />
|-<br />
| National Average<br />
| The graph will display the average score calculated by all the players across the world.<br />
|<br />
|-<br />
| Prefecture Best<br />
| Similar to National Best, but displays the best score across the own player's prefecture (and the identity of the player).<br />
|<br />
|-<br />
| Prefecture Average<br />
| Similar to National Average, but displays the average score calculated by all the players from the player's prefecture.<br />
|<br />
|-<br />
| Dan/Class Best<br />
| Similar to National Best, but displays the best score from the same class as the player (and the identity of the player).<br />
|<br />
|-<br />
| Dan/Class Average<br />
| Similar to National Average, but displays the average score calculated by all the players from the same class as the player.<br />
|<br />
|-<br />
| Rival Name<br />
| The graph will display the selected rival's score.<br />
| Up to five rivals can be registered. A minimum of one rival must be registered to make it appear.<br />
|-<br />
| Rival Next<br />
| The graph will display a score of the rival above the player.<br />
| Up to five rivals can be registered. A minimum of two rivals must be registered to make it appear.<br />
|-<br />
| Rival Best<br />
| Similar to National Best, but displays the best score from the registered rivals.<br />
| Up to five rivals can be registered. A minimum of two rivals must be registered to make it appear.<br />
|-<br />
| Rival Average<br />
| Similar to National Average, but displays the average score calculated by the registered rivals.<br />
| Up to five rivals can be registered. A minimum of two rivals must be registered to make it appear.<br />
|-<br />
| Rival Rotate<br />
| Start with a score target from the lowest and shift to the next highest score.<br />
| Up to five rivals can be registered. A minimum of two rivals must be registered to make it appear.<br />
|-<br />
| Store Best<br />
| Similar to National Best, but displays the best score from the store itself.<br />
|<br />
|-<br />
| Store Average<br />
| Similar to National Average, but displays the average score calculated by all the plays from the store itself.<br />
|<br />
|-<br />
| Pacemaker AAA<br />
| Displays a target of DJ LEVEL AAA, with the score showing the minimum score required to get a DJ LEVEL AAA.<br />
| If the song have no plays, it is switched to this graph instead.<br />
|-<br />
| Pacemaker AA<br />
| Similar to Pacemaker AAA, but displays a graph/minimum score for DJ LEVEL AA.<br />
|<br />
|-<br />
| Pacemaker A<br />
| Similar to Pacemaker AAA, but displays a graph/minimum score for DJ LEVEL A.<br />
|<br />
|-<br />
| Pacemaker Percent<br />
| Similar to Pacemaker AAA, but displays a graph/minimum score set by a percentage.<br />
| Can be set by using a keypad, and then pressing the 00 button will set the percentage.<br />
|-<br />
| Pacemaker Next<br />
| Similar to Pacemaker AAA, but displays a graph/minimum score determined by cutoff of the player's best score.<br />
| The graph may display a + (located between the two levels) in the graph, with a minimum of A to AUTO (the maximum possible score)<br />
|-<br />
| Pacemaker Next+<br />
| Similar to Pacemaker Next, but displays a more precise level.<br />
| <br />
|-<br />
| Pacemaker Rotate<br />
| Similar to Rival Rotate, but with minimum scores starting from DJ LEVEL A.<br />
|<br />
|-<br />
| Previous Score Ghost<br />
| Displays the player's best score from the previous game.<br />
| Option is not available if PASELI Premium Play is not selected (when playing on Japanese Cabinets only).<br />
|-<br />
| Arena Score<br />
| Displays a real-time graph of all four players playing the song at the same time. The Target Score displays the player currently on lead.<br />
| Exclusive to ARENA mode.<br />
|-<br />
| BPL Battle Score<br />
| Similar to Arena Score, but displays a real-time graph of the rival players playing the song at the same time. The Target Score displays the player currently on lead.<br />
| Exclusive to BPL Battle mode.<br />
|-<br />
| BPL Virtual<br />
| Similar to Arena Score, but displays a real-time graph of both the player and the two participating players playing the assigned song at the same time.<br />
| Exclusive to LIGHTNING MODEL cabinets only.<br />
|}<br />
<br />
* By pressing 1 on the keypad, the graph will display Tsujigiri Battle. This displays each of the store from all the players one by one as scores are beaten progressively.<br />
* By pressing 2 on the keypad, a "SUB" option will display to set a secondary target score. The graph will not be visible but instead displays a secondary score below the target.<br />
<br />
'''EXTRA OPTIONS'''<br />
<br />
''The following options can be enabled by using the numerical keypad installed in e-amusement connected cabinets. Note that, with the exception of M-RAN, enabling any of these modifiers will neither save any scores nor clear lamps, but EXTRA STAGE, Tran Medals, and in-game currency are still obtainable.''<br />
<br />
* M-RAN [6] - If on 2-Player Mode, both sides' charts receive the same RANDOM note column order. However, the 2P side's chart is also mirrored.<br />
* BATTLE [7] - If on Double Play, this uses the Single Play notecharts instead on both sides. Two other RANDOM modifiers, SYNCHRONISE RANDOM and SYMMETRY RANDOM will be added as options.<br />
* H-RAN (SAMURAI S-RANDOM) [8] - Same as S-RANDOM, but repeat notes on the same key are less likely to occur.<br />
* EXPAND-JUDGE [9] - Introduced in [[AC PENDUAL|PENDUAL]]. When enabled, the timing windows for PERFECT GREATS and GREATS are quadrupled. <br />
<br />
'''Premium Area Modifiers:'''<br />
<br />
''These options are exclusive to LIGHTNING MODEL cabinets. Options and selections shown in the front page are explained in clockwise order starting from the top left.''<br />
<br />
;LIGHTNING MODEL<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="75px"| Option <br />
!style="background:#9999ee; text-align: center;"| Info<br />
|-<br />
|Keypad<br />
|Displays a numeric keypad (replacing physical ones from older cabinets). Touching the X closes it.<br />
|-<br />
|Concentration Mode<br />
|If enabled, the Premium Area will turn black during gameplay. Touching anywhere will disable it.<br />
|-<br />
|Song searching<br />
|Allows to search for a list of (and any artist composed) songs input by the player. A memo option next to it allowed the player to mark their favorite entries, similar to MY FAVOURITES.<br />
|-<br />
|Song memo<br />
|Displays a list of songs saved/marked by the player. Up to 30 entries can be saved.<br />
|-<br />
|Play analyze<br />
|Displays a more statistical result screen of a song's performance.<br />
|-<br />
|News<br />
|Display any breaking news and Tsujigiri Battle. Any breaking news from the news ticker on the song selection screen are archived there and also includes a button that jumps the cursor to the relevant song. The Tsujigiri Battle tab shows the number of players defeated using the feature, with separate totals for Single and Double play.<br />
|-<br />
|Sound<br />
|Adjust the sound settings and the effect sliders, along with added two new EQ sliders, Lower-Mid EQ and Hi-Mid EQ.<br />
|-<br />
|Setting<br />
|Adjust the turntable resistance and toggling the lighting of cabinets.<br />
|-<br />
|Video<br />
|Allows the player to record a full-run footage of a song gameplay.<br>(Japanese cabinets only; not all songs allowed video recording)<br />
|-<br />
|Random Lane Gacha<br />
|Allows purchasing of Random patterns and customizing a pre-set pattern.<br>(Japanese cabinets only)<br />
|-<br />
|Hit chart<br />
|Display a list of the songs chosen the most frequent, by National, storewide, all-time, monthly and weekly.<br />
|}<br />
<br />
'''Other Modifiers:'''<br />
<br />
* HI-SPEED - increases the scroll rate of the note chart. The actual notes do not have to be pressed any more quickly; the scroll speed is simply increased, and the notes become further apart. Most versions of beatmania IIDX have more than one Hi-Speed setting, differentiated by numbers (a higher number means a faster speed.) The Hi-Speed modifier is traditionally abbreviated HS with the number immediately following. For example, Hi-Speed 2 is abbreviated HS2. From [[AC DistorteD|beatmania IIDX DistorteD]] [[CS IIDX RED|11 IIDX RED CS]] in the arcade and consoles respectively onward, HI-SPEED can be changed in-game. .5 mods were added in HAPPY SKY and [[CS 10th style|10th style CS]] for arcade and home respectively. Starting with [[AC tricoro|tricoro]], the HI-SPEED settings go from x0.50 to x4.00 in 0.25 increments. Since SPADA, the HI-SPEED setting can only be changed on the main gameplay screen. [[AC Rootage|Rootage]] introduced a new HI-SPEED system, temporally replacing the old one. There are 10 HI-SPEED settings, and the chart will now scroll at the same speed on a given HI-SPEED setting regardless of the song BPM, but BPM changes will still affect the scroll speed. [[AC HEROIC VERSE|HEROIC VERSE]] re-enables CLASSIC HI-SPEED and expands Rootage's HI-SPEED option to 20 settings.<br />
:Hi-Speed is traditionally adjusted by holding the START button during gameplay and hitting either a black or white key. tricoro introduces the Floating Hi-Speed, in which adjustments are done by one-hundredth decimal intervals by spinning the turntable in a corresponding direction. A player can switch between the classic, Rootage and Floating Hi-Speed by pressing the EFFECT button or [0] on the keypad while the Hi-Speed window is open.<br />
* TARGET SCORE - Adjust the graphs mode with a turntable. Unavailable when two people play. ARENA target score is exclusive in ARENA mode.<br />
* RANDOM+ - introduced in IIDX RED and 8th style CS, this is similar to RANDOM, except that the scratch column is included in the randomization process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. Scores don't save when this is on.<br />
* MIRROR+ - introduced in 9th style CS, this is like MIRROR, except the scratch column is included. Scores don't save when this is on.<br />
* SUDDEN (old) - notes only become visible when they enter the lower portion of the screen. The visible portion is approximately a third of the screen. It can be enabled at the same time as HIDDEN, causing the notes to briefly blink in the middle of their respective lanes.<br />
* HIDDEN (old) - notes are only visible in the upper portion of the screen (again, approximately a third of the screen). It can be enabled at the same time as SUDDEN, causing the notes to briefly blink in the middle of their respective lanes.<br />
* REGUL-SPEED - Introduced as a secret modifier in GOLD, this negates the effect of tempo changes by setting the scroll speed to a constant 150 BPM. The player can then select an appropriate Hi-Speed mod accordingly. To enable this option, open the options menu by holding Start and press the keys "2-3-5-7-4-6". Scores obtained using this modifier are not recorded.<br />
* 5-KEYS - This assist modifier disables the two farthermost keys of the player's side, thus essentially making it a 5-key chart akin to the original ''beatmania''. Removed in Rootage.<br />
* ASSIST NOTES / MOBILE ASSIST - reduces chords to one or two simultaneous note(s). Exclusive to ULTIMATE MOBILE, using this option counts as an ASSIST CLEAR.<br />
<br />
[[Category:beatmania IIDX]]</div>NikkiS37https://remywiki.com/index.php?title=AC_SDVX_EG&diff=504190AC SDVX EG2021-11-30T02:55:48Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:SOUND VOLTEX EXCEED GEAR}}<br />
{{SDVX}}<br />
<br />
= SOUND VOLTEX EXCEED GEAR =<br />
[[Image:SDVX_EXCEED_GEAR.png|400px]]<br />
<br />
== Release Information ==<br />
* Location test dates:<br />
** September 4th to 6th, 2020 (at GAME SILK HAT Kawasaki DICE)<br />
** September 26th to 27th, 2020 (at ROUND ONE Umeda)<br />
* Release dates:<br />
** Online update for regular cabinets:<br />
*** Japan and Asia: April 26th, 2021<br />
*** Korea: April 28th, 2021<br />
** Valkyrie model:<br />
*** Japan and Asia: February 17th, 2021<br />
*** Korea: April 28th, 2021<br />
* Slogan: この武奏(GEAR)で限界を超える (kono GEAR de genkai wo koeru)<br />
<br />
== General Information / Changes ==<br />
* Theme: Valkyries.<br />
* A new cabinet, the ''Valkyrie model'', has been introduced.<br />
** The monitor has been upgraded to run at a 120Hz refresh rate.<br />
** A touchscreen has been added underneath the main screen.<br />
*** You can now search for songs by title or artist name by entering it on the touch screen.<br />
** The sound system has been upgraded to a 4.1 speaker configuration.<br />
** The control panel has been "adjusted for e-sports".<br />
** A new customization menu exclusive to Valkyrie Model, VAKLYRIE GENERATOR, is added on April 28th, 2021. This mode features a gacha system where players can obtain customization items such as System BGMs and Play Area customizations, similar to the [[beatmania IIDX Information|beatmania IIDX series]].<br />
* A new judgement, S-CRITICAL, has been introduced as a judgement stricter than CRITICAL. It is only available when playing with on STANDARD START or MEGAMIX START.<br />
** The S-CRITICAL judgment is worth the same amount of points as CRITICAL in the normal scoring system.<br />
** EX Score is now displayed when using S-CRITICAL judgements. The score ratio is 5:4:2:0 for each FX notes, while LONG notes and Analog chains are worth 2 points per chain.<br />
* Two new modes have been introduced, both exclusive to Valkyrie Model:<br />
** ARENA BATTLE, which is a matching mode where two to four players compete against each other on a three or four-song set simultaneously, similar to the ARENA mode in the beatmania IIDX series. Currently, only local matching is available.<br />
** MEGAMIX BATTLE, which is a two-player matching mode. If no players can be found to match with, it will change to STANDARD START. In this mode, two players use the AUTOMATION PARADISE feature by choosing 5 songs each, and the total of 10 songs are mixed in real time during play. Each song awards the player stars if one wins a song, and the player with more stars after the megamix ended wins the MEGAMIX BATTLE.<br />
*** This mode was previously promised as the 1,000,000 MANIFEST goal for the [[Ichika no BEMANI touhyou senbatsusen 2019|いちかのBEMANI投票選抜戦2019]] event.<br />
* A new EXTRACK gauge appears next to BLASTER ENERGY. Neither gauge can be filled using LIGHT START.<br />
** Unlock systems requiring BLASTER ENERGY can be accessed outside of EXTRACK, as long as the BLASTER ENERGY gauge is full.<br />
* Every unlockable charts from previous versions have been made available to be bought with PCB without any prerequisites.<br />
** This also includes charts that require BLASTER GATE songs to be played, e.g. the MAXIMUM chart of [[iLLness LiLin]].<br />
* Unlock system involving BLASTER ENERGY and/or BLASTER START has been revamped.<br />
** Now you need to either clear the respective charts or play them 20 times in order to unlock them (only plays done in EXCEED GEAR count towards the requirement). This applies to BLASTER GATE and Ω Dimension charts.<br />
** Using BLASTER PASS will only require you to play the charts once in order to unlock them, regardless of the results.<br />
** Plays/clears from Friend Matching also count towards the requirement for unlocking the charts.<br />
** Ω Dimension charts that require other charts to be unlocked (e.g. [[FIN4LE ~shuushisen no kanata e~|FIN4LE ~終止線の彼方へ~]], [[WHITEOUT]], [[I (Chroma)|I]], etc.) now can be unlocked without unlocking the other charts.<br />
*** Exception to this are the Ω Dimension Phase.5+ charts if you haven't unlocked the folder in [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]], where you still need to unlock the folder itself by unlocking all of the Ω Dimension Phase.5 songs on any difficulty. After that, you can access the folder and unlock any of the Phase.5+ charts.<br />
* BLASTER START is revamped.<br />
** It's now guaranteed 3 songs with additional EXTRACK if the EXTRACK gauge is full in the respective credits. (The 3rd song is no longer considered an EXTRACK)<br />
** You can play Ω Dimension and HEXA DIVER charts in any stage, but HEXA DIVER is only allowed to be played once per credit.<br />
* System BGM is composed by [[Shunsuke Sato|SYUNN]].<br />
* The UI for Song Select has received a major overhaul, returning to the vertical list style used in [[AC SDVX|SOUND VOLTEX BOOTH]].<br />
* First SOUND VOLTEX game not to feature any of the navigator characters in the game end screen.<br />
* The Hi-SPEED value is now displayed in hundredths (i.e. 1.03 speed).<br />
** Unlike in previous installments, the Hi-SPEED value does not pertain to the BPM.<br />
** New Hi-SPEED values appear (indicated in red if faster and blue if slower) whenever there's an incoming shift in BPM in a song.<br />
* SOUND VOLTEX GENERATOR -REAL MODEL- has been discontinued due to it no longer being compatible.<br />
** However, this feature was added back at May 20th, 2021 only for Asian and Korean cabinets, as ''CARD CONNECT'' is not yet available in aforementioned regions.<br />
* Since May 20th, 2021, the game UI is now mostly translated to English (for Asian cabinets only) or Korean (for Korean cabinets only).<br />
* From February 24th, 2021, [[RASIS]] is featured as the announcer, voiced by Ai Kayano.<br />
** The announcer voice can be toggled on/off.<br />
* First SOUND VOLTEX game since SOUND VOLTEX BOOTH to not introduce a new difficulty.<br />
* From August 26th, 2021, the rate percentage is displayed in tenths.<br />
<br />
= New Songs =<br />
<br />
=== KONAMI originals ===<br />
{{SDVX Songlist Header|V=a|<br />
{{SDVX Songlist Category|{{span style color|cyan|S}}OUN{{span style color|hotpink|D}} {{span style color|cyan|V}}OLTE{{span style color|hotpink|X}} originals|bg=linear-gradient(black, #4f6571 90%, white 97%)|color=#add8e6}}<br />
{{SDVX Songlist Category|[[BandMeshi|{{span style color|#FF0080|バン}}{{span style color|white|めし♪}} {{span style color|#31ae36|ふるさと}}{{span style color|#faba01|グラン}}{{span style color|#eb6c95|プリ}}]]|bg=black|color=white}}<br />
{{SDVX Songlist Category|ROUND 2|bg=black|color=white}}<br />
{{SDVX Song|[[Alice side castling|アリスサイド・キャスリング]]|[[m@sumi|メリー・バッド・メルヘン]]|115|4|11|14|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Hana wa oritashi kozue wa takashi|花は折りたし梢は高し]]|[[164|夜叉姫神楽]]|215|5|10|14|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Hangyaku no disparate|叛逆のディスパレート]]|[[Junpei Fujita|Vanitas Lacrimosa]]|194|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Tsuioku no aria|追憶のアリア]]|[[Miho Tsujibayashi|Blanc Bunny Bandit]]|130|3|9|13|MXM=16|VVD=-}}<br />
{{SDVX Songlist Category|Playable on April 1st, 2021|bg=gray}}<br />
{{SDVX Song R|[[Exceed kamen-chan no chotto issen wo exceed shita EXCEED kouza|エクシード仮面ちゃんのちょっと一線をえくしーどしたEXCEED講座]]|∞∞(▼∀▼)∞∞|130|-|-|-|MXM=1|HVN=-}}<br />
}}<br />
<br />
=== SOUND VOLTEX -Valkyrie model- exclusives ===<br />
{{SDVX Songlist Header|V=a|<br />
{{SDVX Songlist Category|{{span style color|cyan|S}}OUN{{span style color|hotpink|D}} {{span style color|cyan|V}}OLTE{{span style color|hotpink|X}} {{font style|#09c1ce|black|-Valkyrie model-}} exclusives|bg=linear-gradient(45deg, cyan 3%, black 4% 30%, transparent 40% 100%), linear-gradient(-45deg, hotpink 3%, black 4% 30%, transparent 40% 100%), #4f6571|color=#add8e6}}<br />
{{SDVX Songlist Category|{{span style color|cyan|D}}efaul{{span style color|hotpink|t}}|bg=linear-gradient(45deg, cyan 5.7%, black 7% 33%, transparent 43% 100%), linear-gradient(-45deg, hotpink 5.7%, black 7% 33%, transparent 43% 100%), #4f6571|color=#add8e6}}<br />
{{SDVX Song|[[VALKYRIE ASSAULT]]|BEMANI Sound Team "[[Shunsuke Sato|SYUNN]]"|180|6|13|16|MXM=19|VVD=-}}<br />
{{SDVX Songlist Category|{{span style color|cyan|A}}dde{{span style color|hotpink|d}} on {{span style color|cyan|A}}ugust 26th, 202{{span style color|hotpink|1}}|bg=linear-gradient(black, #4f6571 95%, white 95%)|color=#add8e6}}<br />
{{SDVX Song|[[Puni Puni Parade]]|[[MARON]] (IOSYS)|188|6|14|16|MXM=18|VVD=-}}<br />
}}<br />
<br />
=== SOUND VOLTEX FLOOR Contest Songs ===<br />
{{SDVX Songlist Header|V=a|<br />
{{SDVX Songlist Category|{{span style color|cyan|S}}OUN{{span style color|hotpink|D}} {{span style color|cyan|V}}OLTE{{span style color|hotpink|X}} {{span style color|cyan|F}}LOO{{span style color|hotpink|R}} Contest Songs|bg=linear-gradient(black, #4f6571 95%, white 95%)|color=#add8e6}}<br />
{{SDVX Songlist Category|[https://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/10/index.html {{font style|black|white|BEMANI Song}} {{span style color|white|Remix Contest~2019~}}] {{font style|black|white|(BEMANI楽曲}}リミックスコンテスト~2019~)|bg=linear-gradient(20deg, hotpink, black 15%, #4f6571 30%, black 65%, #4f6571 97%, #ff6961)|color=white}}<br />
{{SDVX Songlist Category|{{font style|black|white|Defa}}ult|bg=linear-gradient(to right, hotpink, black 15%, #4f6571 50%, black 65%, #4f6571)|color=white}}<br />
{{SDVX Song|[[ABSOLUTE (saminun mix)]]|あさり([[saminun]])|61-146|5|12|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[EMERALDAS (Yuta Imai Remix)]]|[[Yuta Imai]]|190|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[EmoCloche|#EmoCloche]]|[[Shin DongHun|#EmoCosine]]|182|6|13|15|MXM=18|VVD=-}}<br />
{{SDVX Song|[[onslaught -Retaliation of Bahamut-|onslaught -Retaliation of Bahamūt-]]|[[Masaya Oya|かめりあ]]|238|7|14|17|MXM=19|VVD=-}}<br />
{{SDVX Song|[[POSSESSION (Aoi Q.E.D. RMX)]]|[[Aoi (artist)|Aoi]]|106-318|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Scars of FAUNA(rohi Remix)|Scars of FAUNA(ろひ Remix)]]|[[rohi|ろひ]]|135-195|4|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[SHION -sublimation mix-]]|[[BlackY]] feat. [[Risa Yuzuki]]|186|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Nanahoshi(lovely bubbly party mix!)|ナナホシ(lovely bubbly party mix!)]]|[[naka3]]|160|5|11|13|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Nazca no oka (Hi-NRG Remix)|ナスカの丘 (Hi-NRG Remix)]]|[[Yuya Fujimoto|Hyuji]] feat. [[LIQUAT|LIQU@。]]& TadashiYamamoto|133|3|10|14|MXM=16|VVD=-}}<br />
{{SDVX Songlist Category|{{font style|black|white|Added on}} March 18th, 2021|bg=linear-gradient(to right, hotpink, black 15%, #4f6571 50%, black 65%, #4f6571)|color=white}}<br />
{{SDVX Song|[[Blue Forest(NightBounce Remix)]]|[[kanone]]|132|4|10|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Elemental Creation -xiRemix-]]|[[Yusuke Ishiwata|xi]]|121-242|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Impress(siqlo's Hi-Tech Veats)]]|[[siqlo]]|160|5|11|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Macuilxochitl (Latin Jazz Mix)]]|[[Shun Hasegawa|technoplanet]]|156|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[nostos -ark remix-]]|[[Se-U-Ra]] + [[CK|しーけー]]|180-205|5|12|15|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|{{font style|black|white|Added on}} April 28th, 2021|bg=linear-gradient(to right, hotpink, black 15%, #4f6571 50%, black 65%, #4f6571)|color=white}}<br />
{{SDVX Song|[[ABSOLUTE(ismK passionate remix)]]|[[ismK]]|147-180|4|12|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[EGOISM 440 (Ange;art remix)]]|[[Ange;art]]|220|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Nanahoshi no uta|ナナホシのうた]]|Retropolitaliens([[Ms.]]+[[dadaco|駄々子]])|160|3|10|14|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Valanga!!!!|ばらんが!!!!]]|[[Masaya Oya|かめりあ]] feat. [[Nanahira|ななひら]]|285|5|12|15|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|[https://p.eagate.573.jp/game/sdvx/sv/p/floor/original/27/index.html {{span style color|cyan|S}}{{span style color|#add8e6|OUN}}{{span style color|hotpink|D}} {{span style color|cyan|V}}{{span style color|#add8e6|OLTE}}{{span style color|hotpink|X}} {{span style color|#fcfafb|EXCEED GEAR}} {{span style color|#fbf381|Production Confirmation Commemorative}} {{span style color|#f7d5d3|Character Theme Song Contest}}]<br>({{span style color|cyan|S}}{{span style color|#add8e6|OUN}}{{span style color|hotpink|D}} {{span style color|cyan|V}}{{span style color|#add8e6|OLTE}}{{span style color|hotpink|X}} {{span style color|#fcfafb|EXCEED GEAR}}{{span style color|#fbf381|制作決定記念}} {{span style color|#f7d5d3|キャラクターテーマ楽曲コンテスト)}}|bg=linear-gradient(45deg, white 1%, cyan 2%, #305 4%, #765883, #305 96%, cyan 98%, white 99%)|color=#f7d5d3}}<br />
{{SDVX Songlist Category|Added on February 24th, 2021|bg=linear-gradient(to right, white 1%, cyan 2%, #305 4%, #765883, #305 96%)|color=#f7d5d3}}<br />
{{SDVX Song|[[Fun walk!!]]|[[Enterskip]]|170|5|11|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Innocent Azure]]|[[kuro]]|203|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Now loading...|Now loading…]]|[[tsukimi|つきみぐー、]]×如月結愛|128|2|10|14|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Souhait bleu]]|[[CK|しーけー]]|225|6|12|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Verstarkt Killer|Verstärkt Killer]]|[[MALVA.]]|182|5|11|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Whip Drip|Whip☆Drip]]|[[pan]]+[[Yuuta Tezuka|テヅカ]] feat.桃雛なの|249|5|13|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Gekka no butousai|月下の舞兎祭]]|[[Aoi (artist)|Aoi]] feat. [[Kuroa*]]|152|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Love chance!!|ラヴ♡チャンス!!]]|[[Ponchi|Ponchi♪]] feat.はぁち|215|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|Added on March 3rd, 2021|bg=linear-gradient(45deg, white 1%, cyan 2%, #305 4%, #765883, #305 96%, cyan 98%, white 99%)|color=#f7d5d3}}<br />
{{SDVX Song|[[Le Merle Noir]]|[[Rigel Theatre]]|92-136|3|9|14|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Metagame Matador]]|[[Shohei Uno|RoughSketch]] vs [[MAD CHILD]]|160|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[SuperMiracleEnsemble]]|[[fnylsp]]|303|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Vanishing Eidos]]|めと([[Metomate]])|179|5|13|15|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Hibiku seijaku|響く静寂]]|[[Yuuta Tezuka|テヅカ]]|212|4|12|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Komorebi ni saku|木洩れ日に咲く]]|[[seatrus]] feat.杠葉えりか|171|5|11|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Rengoku tai jin|恋獄対刃]]|[[alpha|あるふぁ]]+凜々|190|4|11|14|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|Added on March 11th, 2021|bg=linear-gradient(45deg, white 1%, cyan 2%, #305 4%, #765883, #305 96%, cyan 98%, white 99%)|color=#f7d5d3}}<br />
{{SDVX Song|[[Love love trick!? Magical perfume!!|恋愛♡悪戯!?まじかる☆ぱふゅ~む!!]]|[[Sawawa|さわわ]] feat.杠葉えりか&凜々|212|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Rimumumumumumu|りむむむむむむ]]|[[Rissyuu|立秋]] feat.[[Choko|ちょこ]]|140|6|12|15|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Unmei chouka no meguriai|運命超過乃巡合]]|[[Aoi (artist)|Aoi]] feat. Gra+yanshu|165|5|12|14|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|Added on March 25th, 2021|bg=linear-gradient(45deg, white 1%, cyan 2%, #305 4%, #765883, #305 96%, cyan 98%, white 99%)|color=#f7d5d3}}<br />
{{SDVX Song|[[Namescapes|#Namescapes]]|#Namescapes|146|2|12|15|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Kami ni shita kanojo ga shimesu sekaisen|神にした彼女が示す世界線]]|[[Katsuki Uemura|上村香月]]|157-250|6|13|15|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|Added on April 15th, 2021|bg=linear-gradient(45deg, white 1%, cyan 2%, #305 4%, #765883, #305 96%, cyan 98%, white 99%)|color=#f7d5d3}}<br />
{{SDVX Song|[[Enter The Fire]]|[[Yooh]]|140|4|11|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[FEEL THE FORCE]]|[[brz1128]]|210|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[M-O-R-F-I-N-E]]|[[u-z]] feat.紫咲ほたる|220|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Koi wa kimi no soba de sakurasaku|恋は君のそばでサクラサク]]|[[Kazuki Eida|榮田一貴]] feat.冬乃桜&永久毎日|204|3|10|13|MXM=16|VVD=-}}<br />
{{SDVX Songlist Category|Added on May 20th, 2021|bg=linear-gradient(45deg, white 1%, cyan 2%, #305 4%, #765883, #305 96%, cyan 98%, white 99%)|color=#f7d5d3}}<br />
{{SDVX Song|[[Cappuccino Hearts]]|[[nora2r]]|260|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[WILD FIRE]]|[[Garuru|がるる]]|172|4|12|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Xymatic Scope]]|[[MasKaleido]] feat. [[ayu|ぁゅ]]|22-170|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|Added on June 10th, 2021|bg=linear-gradient(45deg, white 1%, cyan 2%, #305 4%, #765883, #305 96%, cyan 98%, white 99%)|color=#f7d5d3}}<br />
{{SDVX Song|[[2094]]|[[Yuta Imai]] vs [[Blacklolita]]|162|5|12|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Aqua,Luna-rium]]|[[Ririsya|凛々咲]]|128|3|10|13|MXM=16|VVD=-}}<br />
{{SDVX Song|[[G4ME OVER|G4ME ØVEЯ]]|[[Takenoko Shounen|Takenoko boy]] feat. metyao|201|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Vallasotiena]]|[[rohi|ろひ]]|170-210|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|Added on June 17th, 2021|bg=linear-gradient(45deg, white 1%, cyan 2%, #305 4%, #765883, #305 96%, cyan 98%, white 99%)|color=#f7d5d3}}<br />
{{SDVX Song|[[Chakra (uma)|Chakra]]|[[uma]]|165|4|11|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Continuous Moment]]|[[Kagetora.|影虎。]]|154|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Restless Waitress]]|[[Maoki Yamamoto|winddrums]]|206|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|Added on August 26th, 2021|bg=linear-gradient(45deg, white 1%, cyan 2%, #305 4%, #765883, #305 96%, cyan 98%, white 99%)|color=#f7d5d3}}<br />
{{SDVX Song|[[charm you|charm♡you]]|[[U-ske]] feat.花柚|147|4|11|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[End of Guilty]]|[[kanone]]|290|6|12|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Fumizuki|文月]]|[[nonomori]] feat. 亜沙美|150|3|10|14|MXM=16|VVD=-}}<br />
{{SDVX Songlist Category|Added on September 16th, 2021|bg=linear-gradient(45deg, white 1%, cyan 2%, #305 4%, #765883, #305 96%, cyan 98%, white 99%)|color=#f7d5d3}}<br />
{{SDVX Song|[[I Left for my Right]]|[[Kabocha|あの日字数制限に負けて追い出された「ゃ」]]|155|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[The Clown of 24stairs]]|[[Yu_Asahina]]|204|7|14|17|MXM=19|VVD=-}}<br />
{{SDVX Song|[[The King Of Red]]|[[Hommarju]]|195|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Mamimume marutto mushroom|まみむめ🍄まるっと🍄まっしゅるーむ🍄🍄]]|[[Masaya Oya|かめりあ as "まいたけラヴ"]] feat. [[Nanahira|ななひら as "エリンギ大好き"]]|161|5|13|15|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Reimei no jou|黎明の情]]|[[Takuya Yamaguchi|TAKU1175]] ft.[[dadaco|駄々子]]|210|5|12|14|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|Added on October 14th, 2021|bg=linear-gradient(45deg, white 1%, cyan 2%, #305 4%, #765883, #305 96%, cyan 98%, white 99%)|color=#f7d5d3}}<br />
{{SDVX Song|[[Bigbang Faker]]|[[BlackY]]|155|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[XXanadu climaXX|XXanadu#climaXX]]|[[Gainen|概念]]|187|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|Added on November 11th, 2021|bg=linear-gradient(45deg, white 1%, cyan 2%, #305 4%, #765883, #305 96%, cyan 98%, white 99%)|color=#f7d5d3}}<br />
{{SDVX Song|[[Archangelio]]|[[Juggernaut.]]|300|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Going My Future!]]|[[Shin DongHun|#EmoCosine]]|183|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Fairy tail lovers|フェアリーテイル・ラヴァーズ]]|[[mini|みーに@メルヘン風紀委員会書記]]|142|5|12|15|MXM=17|VVD=-}}<br />
<!--{{SDVX Song|?|[[493Water]]|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|[[BlackY]] feat. [[Risa Yuzuki]]|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|[[coTatsu]]|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|DecisionS ([[kanone]] + [[nora2r]])|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|[[Jerico]]|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|[[Ray_Oh]] feat.[[Mikanzil|みかん汁]]|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|[[satie]]|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|[[Verdammt]]|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|[[Yusuke Ishiwata|xi]]|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|[[alpha|あるふぁ]]+凜々|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|[[Masaya Oya|かめりあ]]|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|[[Kayuki|かゆき]]|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|[[Kuruton|クルトン]] feat.ケィニ|?|?|?|?|MXM=?|VVD=-}}<br />
{{SDVX Song|?|兎波かなで feat.とうな|?|?|?|?|MXM=?|VVD=-}}--><br />
{{SDVX Songlist Category|[https://p.eagate.573.jp/game/sdvx/sv/p/floor/original/25/index.html {{span style color|hotpink|Debut ahead of time in SOUND VOLTEX}} {{span style color|orange|Konasute Version!}} {{span style color|#fdfd96|Original Song Contest}}]<br>{{span style color|orange|(コナステ版}} {{span style color|hotpink|SOUND VOLTEX先行配信!}}{{span style color|#fdfd96|オリジナル楽曲コンテスト)}}|bg=linear-gradient(to right, #b6892e, black, black, #b6892e)}}<br />
{{SDVX Songlist Category|{{span style color|orange|Added}} {{span style color|hotpink|on April 28th,}} {{span style color|#fdfd96|2021}}|bg=linear-gradient(to right, #b6892e, black, black, #b6892e)}}<br />
{{SDVX Song|[[Comet popcorn|€omet popcorn]]|[[pan]]|244|6|13|16|MXM=-|VVD=18}}<br />
{{SDVX Song|[[Devastated Territory]]|[[ryhki]]|97-195|5|12|15|MXM=-|VVD=17}}<br />
{{SDVX Song|[[Gimme dreamin']]|[[BlackY]] feat. [[Risa Yuzuki]]|190|5|12|15|MXM=-|VVD=17}}<br />
{{SDVX Song|[[Hurt me plenty]]|[[Noah]]|143|6|13|16|MXM=-|VVD=18}}<br />
{{SDVX Song|[[PSYCHO+HEROES]]|[[Masaya Oya|かめりあ]]|210|6|13|16|MXM=-|VVD=18}}<br />
{{SDVX Song|[[Screaming!!]]|[[MxRxI|CielArc]]|135-180|5|11|14|MXM=-|VVD=17}}<br />
{{SDVX Song|[[Your SOUL Is Mine]]|[[fZy]]|195|6|13|16|MXM=-|VVD=18}}<br />
{{SDVX Song|[[Kogetsu murakumo ni shizumu|孤月群雲に沈む]]|めと([[Metomate]])|194|4|11|14|MXM=-|VVD=17}}<br />
}}<br />
<br />
=== Licensed Songs ===<br />
{{SDVX Songlist Header|V=a|<br />
{{SDVX Songlist Category|BMS Songs|bg=linear-gradient(navy, blue)|color=white}}<br />
{{SDVX Songlist Category|Default|bg=linear-gradient(navy, blue)|color=white}}<br />
{{SDVX Song|[[Air (SHIKI)|Air]]|[[SHIKI]]|178|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Bad Elixir]]{{from|G2R2018 Climax -GO BACK 2 YOUR ROOTS 2018 climax-}}|[[Yusuke Ishiwata|xi]]|203|7|14|17|MXM=19|VVD=-}}<br />
{{SDVX Song|[[Chronomia]]{{from|THE BMS OF FIGHTERS ULTIMATE 2016 -Legendary Again-}}|Lime|227|7|14|17|MXM=19|VVD=-}}<br />
{{SDVX Song|[[Destr0yer]]{{from|G2R2018 Climax -GO BACK 2 YOUR ROOTS 2018 climax-}}|[[Sakuzyo|削除]] feat. Nikki Simmons|90|5|12|14|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Sakura Fubuki]]{{from|大血戦 -THE BMS OF FIGHTERS ULTIMATE-}}|Street|175|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Punai punai taisou|プナイプナイたいそう]]{{from|THE BMS OF FIGHTERS ULTIMATE 2017 -LEGENDA EST A MYTH-}}|[[Rissyuu|立秋]] feat.[[Choko|ちょこ]]|271|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|Added on July 1st, 2021|bg=linear-gradient(navy, blue)|color=white}}<br />
{{SDVX Song|[[- Jupiter -]]{{from|BMS OF FIGHTERS 2004}}|[[SHIKI]]|144|4|11|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Pure Ruby]]{{from|THE BMS OF FIGHTERS 2008 -Resurrection-}}|[[SHIKI]]|178|6|12|15|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|Added on August 5th, 2021|bg=linear-gradient(navy, blue)|color=white}}<br />
{{SDVX Song|[[Destined Marionette]]{{from|B-1 ClimaX "the Revenge"}}|[[beatMARIO|ビートまりお]](COOL&CREATE)|93-186|6|12|16|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|Added on November 2nd, 2021|bg=linear-gradient(navy, blue)|color=white}}<br />
{{SDVX Song|[[Take|竹]]{{from|THE BMS OF FIGHTERS XVI -NEO DYSTOPIA-}}|[[Rissyuu|立秋]] feat.[[Choko|ちょこ]]|5-315|6|14|17|MXM=19|VVD=-}}<br />
{{SDVX Songlist Category|{{span style color|cyan|O}}the{{span style color|hotpink|r}} {{span style color|cyan|L}}icense{{span style color|hotpink|s}}|bg=linear-gradient(black, #4f6571 95%, white 95%)|color=#add8e6}}<br />
{{SDVX Songlist Category|{{span style color|cyan|D}}efaul{{span style color|hotpink|t}}|bg=linear-gradient(white 3%, #4f6571 10%, black)|color=#add8e6}}<br />
{{SDVX Song|[[777 (RoughSketch (Notebook Records))|777]]|[[Shohei Uno|RoughSketch]] (Notebook Records)|777|7|14|17|MXM=19|VVD=-}}<br />
{{SDVX Song|[[Alter ego|オルターエゴ]]|Misumi|176|4|11|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[*Hello, planet. (sasakure.UK)|*ハロー、プラネット。]]|[[sasakure.UK]]|150|3|9|14|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Kirameki inokori daisensou|キラメキ居残り大戦争]]|森羅万象|212|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Last resort|ラストリゾート]]|Ayase|124|1|8|12|MXM=16|VVD=-}}<br />
{{SDVX Songlist Category|{{span style color|cyan|A}}dde{{span style color|hotpink|d}} on {{span style color|cyan|M}}ay 20th, 202{{span style color|hotpink|1}}|bg=linear-gradient(black, #4f6571 95%, white 95%)|color=#add8e6}}<br />
{{SDVX Song|[[Doro no bunzai de watashi dake no taisetsu wo ubaouda nante|泥の分際で私だけの大切を奪おうだなんて]]|ツユ|225|3|11|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Kuraberarekko|くらべられっ子]]|ツユ|194|2|9|14|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Namikare|ナミカレ]]|ツユ|204|5|13|16|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|{{span style color|cyan|A}}dde{{span style color|hotpink|d}} on {{span style color|cyan|S}}eptember 30th, 202{{span style color|hotpink|1}}|bg=linear-gradient(black, #4f6571 95%, white 95%)|color=#add8e6}}<br />
{{SDVX Song|[[R.I.P. gossip no umi|R.I.P.ゴシップの海]]|[[cosMo@BousouP|cosMo@暴走P]]|222|5|13|16|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|HIMEHINA×SOUND VOLTEX|bg=black|color=white}}<br />
{{SDVX Songlist Category|Added on November 25th, 2021|bg=black|color=white}}<br />
{{SDVX Song|[[Mr.VIRTUALIZER]]|HIMEHINA|130|3|8|13|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Ao no hana|藍の華]]|HIMEHINA|198|5|12|15|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Hitogata|ヒトガタ]]|HIMEHINA|150|1|10|14|MXM=17|VVD=-}}<br />
}}<br />
<br />
=== Touhou Project Arrangements ===<br />
{{SDVX Songlist Header|V=a|<br />
{{SDVX Songlist Category|{{font style|red|black|Tou}}{{font style|silver|black|hou }}{{font style|white|black|Project Arrangements (}}{{font style|red|black|東}}{{font style|silver|black|方}}{{font style|white|black|Projectアレンジ)}}|bg=#305}}<br />
{{SDVX Songlist Category|{{font style|red|black|De}}{{font style|silver|black|fa}}{{font style|white|black|ult}}|bg=#305}}<br />
{{SDVX Song|[[WARNINGxWARNINGxWARNING|WARNING×WARNING×WARNING]]|暁Records|172|3|10|14|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Fukasokuteki metropolis|不可測的メトロポリス]]|[[Yusuke Ceo|少女フラクタル]]|156|3|9|13|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Hiiro gekka, kyoushou no zetsu (nayuta 2017 ver)|緋色月下、狂咲ノ絶 (nayuta 2017 ver)]]|EastNewSound|150|4|11|15|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Kegarenaki euphoria|穢れなきユーフォリア]]|[[Yusuke Ceo|幽閉]][[Mayumi Morinaga|サテライト]]|160|4|10|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Monmon shimasho|門門しましょ]]|[[beatMARIO|ビートまりお]](COOL&CREATE)|180|4|10|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Trance dance anarcky|トランスダンスアナーキー]]|暁Records|195|5|11|15|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|{{font style|red|black|Ad}}{{font style|silver|black|ded on }}{{font style|white|black|October 28th, 2021}}|bg=#305}}<br />
{{SDVX Song|[[Love Love Scarlet]]|イノライfeat.怜花|185|4|11|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[PRESERVED VAMPIRE]]|[[SOUND HOLIC]] feat. [[Nana Takahashi]]|170|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|{{font style|red|black|Ad}}{{font style|silver|black|ded on }}{{font style|white|black|November 18th, 2021}}|bg=#305}}<br />
{{SDVX Song|[[LUCKY CAT]]|ちょこふぁん|167|3|11|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Dendera party night|デンデラパーティーナイト]]|森羅万象|181|5|11|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Scarlet keisatsu no ghetto patrol 24 ji|スカーレット警察のゲットーパトロール24時]]|[[Daisuke Watanabe|七条レタスグループ]]|160|4|11|15|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Tenkyuu tenge otohanabi|天弓天華オトハナビ]]|[[beatMARIO|ビートまりお]]と[[MARON|まろん]]|170|5|12|16|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|{{font style|#10a5f5|white|#}}{{font style|#de1738|white|GENSOKYO}}{{font style|#10a5f5|white|holoism (}}{{font style|#10a5f5|white|#}}{{font style|#de1738|white|幻想郷}}{{font style|#10a5f5|white|ホロイズム)}}|bg=brown}}<br />
{{SDVX Songlist Category|{{font style|#10a5f5|white|Added }}{{font style|#de1738|white|on }}{{font style|#10a5f5|white|April 28th, 2021}}|bg=brown}}<br />
{{SDVX Song|[[Over the Border]]|[[Daisuke Watanabe|COOL&CREATE]] × 宝鐘マリン feat.不知火フレア|138|2|10|13|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Captain Marine no ketsu anchor|キャプテン・マリンのケツアンカー]]|[[Youhei Kimura|COOL&CREATE]] × 宝鐘マリン|150-190|4|11|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Earphone romance|イヤホンロマンス]]|[[Youhei Kimura|COOL&CREATE]] × 宝鐘マリン|132|3|12|14|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Hoihoi gensou holoism|ホイホイ☆幻想ホロイズム]]|[[BeatMARIO|COOL&]][[MARON|CREATE]] × 宝鐘マリン with ホロイズムファンタジー|195|5|12|15|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Shiawase usagi PekoMikoMarine|シアワセうさぎ・ぺこみこマリン]]|[[beatMARIO|COOL&CREATE]] × 兎田ぺこら, さくらみこ, 宝鐘マリン|140|2|9|13|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Help me, ERINNNNNN!! GENSOKYOholoism ver.|Help me, ERINNNNNN!! #幻想郷ホロイズムver.]]|[[beatMARIO|COOL&CREATE]] × 宝鐘マリンと愉快な仲間たち|190|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|[[BEMANI presents Touhou ULTIMATE WEAPON|{{span style color|white|BEMANI presents}} {{span style color|#14fff8|Touhou}} {{span style color|#e22491|ULTIMATE WEAPON}}]] (BEMANI presents {{span style color|#14fff8|東方}}{{span style color|#e22491|ULTIMATE WEAPON}})|bg=linear-gradient(#000000, #0c00ff)|color=white}}<br />
{{SDVX Songlist Category|Added on {{span style color|#14fff8|September}} {{span style color|#e22491|2nd, 2021}}|bg=linear-gradient(#0c00ff, #000000)|color=white}}<br />
{{SDVX Song|[[BEAT MAGIC]]|[[Ranko|ランコ]] feat. [[Youhei Hiroshige|Eurobeat Union]]|164|3|10|13|MXM=16|VVD=-}}<br />
{{SDVX Song|[[Empty Backdoor]]|[[Hiroki Otsuka|森羅万象]]|169|4|11|14|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Jailbreaker]]|[[Hommarju]] feat. [[Kabocha|かぼちゃ]]|180|6|12|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Genkai toppa resurrection|限界突破リザレクション]]|[[MARON|まろん]] vs. [[Atsushi Morimori|モリモリあつし]] feat. [[beatMARIO|ビートまりお]]|190|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Kurokoma Saki wa manami protein|驪駒早鬼は馬並み☆プロテイン]]|[[Youhei Kimura|ARM]] × [[Komso|狐夢想]] feat.[[Nanahira|ななひら]]|175|4|11|14|MXM=17|VVD=-}}<br />
}}<br />
<br />
== Unlockable Songs ==<br />
=== X-record ===<br />
[https://p.eagate.573.jp/game/bemani/x_record/ Event page].<br />
<br />
''X-record'' (read as "cross-record") is a collaboration event between SOUND VOLTEX EXCEED GEAR and [[AC BISTROVER|beatmania IIDX 28 BISTROVER]]. This event could ''only'' be played on SOUND VOLTEX -Valkyrie model- and beatmania IIDX LIGHTNING MODEL machines. It started on April 7th, 2021 and ended on September 30th, 2021.<br />
<br />
By playing SOUND VOLTEX during this event, you will earn 1 LM and 10 VM per play. Earning 100 LM will unlock [[Verflucht]], while earning 200 VM ''and'' 200 LM unlocks [[Discordia|ディスコルディア]].<br />
{{SDVX Songlist Header|V=a|<br />
{{SDVX Songlist Category|X-record (クロスレコード)|bg=linear-gradient(black, #320569 97%, cyan 99%)|color=white}}<br />
{{SDVX Songlist Category|Default|bg=linear-gradient(cyan 1%, navy 3%, black)|color=white}}<br />
{{SDVX Song|[[Chewingood!!!]]{{from|[[AC BISTROVER|beatmania IIDX 28 BISTROVER]]}}|[[TORIENA]]|190|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|{{font style|#320569|white|Unlockable from April 7th, 2021}}|bg=linear-gradient(black, #320569 45%, #09c1ce 50%, navy 55%, black 100%)|color=white}}<br />
{{SDVX Song|[[Verflucht]]<br><small>100 LM</small>{{from|[[AC SPADA|beatmania IIDX 21 SPADA]]}}|[[Hommarju|Tyrfing]]|180|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Song|[[Discordia|ディスコルディア]]<br><small>200 LM and 200 VM</small>|[[Keita Miyoshi|ぺのれり]] vs. BEMANI Sound Team "[[Aritomo Hamada|HuΣeR]]"|180-280|7|14|17|MXM=19|VVD=-}}<br />
}}<br />
<br />
=== GRACE kara no chousenjou!! (グレイスからの挑戦状!!) ===<br />
The following songs can be unlocked during their respective time periods by having played them in [[CS SDVX III|SOUND VOLTEX III GRAVITY WARS コナステ]]'s INFINITE course.<br />
{{SDVX Songlist Header|V=a|<br />
{{SDVX Songlist Category|グレイスから{{span style color|#220b00|の挑戦状&#33;&#33;}}|bg=white|color=#6f4839}}<br />
{{SDVX Songlist Category|Unlockable from June 10th to 30th, 2021|bg=white|color=#6f4839}}<br />
{{SDVX Song|[[Deux Saint-Co odyssey!!|ドゥサンコオデッセイ!!]]|[[cosMo@BousouP|cosMo@暴走P]]|160|7|14|17|MXM=19|VVD=-}}<br />
{{SDVX Songlist Category|Unlockable from July 5th to 31st, 2021|bg=white|color=#6f4839}}<br />
{{SDVX Song|[[azalea|αzalea]]|[[BlackY]]|99-198|7|14|17|MXM=19|VVD=-}}<br />
{{SDVX Songlist Category|Unlockable from August 5th to 31st, 2021|bg=white|color=#6f4839}}<br />
{{SDVX Song|[[BAYONEX]]|[[Masaya Oya|かめりあ as "Revenge of Riot"]]|262|7|14|17|MXM=19|VVD=-}}<br />
{{SDVX Songlist Category|Unlockable from September 2nd to 30th, 2021|bg=white|color=#6f4839}}<br />
{{SDVX Song|[[Reverenced Flower]]|[[Keita Miyoshi|ぺのれり]]|152-209|7|14|17|MXM=19|VVD=-}}<br />
{{SDVX Songlist Category|Unlockable from October 7th to 31st, 2021|bg=white|color=#6f4839}}<br />
{{SDVX Song|[[(Re:miniscence)|《Re:miniscence》]]|[[Chiharu Kaneko|かねこちはる]]|125-166|8|15|18|MXM=20|VVD=-}}<br />
}}<br />
<br />
=== BPL ouen gakkyoku kaikin stamp rally (BPL応援 楽曲解禁スタンプラリー) ===<br />
The following songs could be unlocked by obtaining stamps on the event site from June 18th, 2021 to October 10th, 2021. For more information, please see [[BPL ouen gakkyoku kaikin stamp rally|this page]].<br />
{{SDVX Songlist Header|V=a|<br />
{{SDVX Songlist Category|[[BPL ouen gakkyoku kaikin stamp rally|{{span style color|black|BPL}}{{font style|white|#0568dd|応援}} {{span style color|#0652d8|楽曲解禁スタンプラリー}}]]|bg=linear-gradient(135deg, white 1% 3%, #dcdcdc 3% 4%, white 4% 7%, #dcdcdc 7% 8%, white 8% 11%, #dcdcdc 11% 12%, white 12% 15%, #dcdcdc 15% 16%, white 16% 19%, #dcdcdc 19% 20%, white 20% 55%, transparent 25%), linear-gradient(-135deg, white 1% 3%, #dcdcdc 3% 4%, white 4% 7%, #dcdcdc 7% 8%, white 8% 11%, #dcdcdc 11% 12%, white 12% 15%, #dcdcdc 15% 16%, white 16% 19%, #dcdcdc 19% 20%, white 20% 55%, transparent 25%)}}<br />
{{SDVX Songlist Category|First Stage (unlockable from August 12th, 2021 to October 10th, 2021)|bg=white}}<br />
{{SDVX Song|[[Casino fire Kotomi-chan|カジノファイヤーことみちゃん]]{{from|[[AC tricoro|beatmania IIDX 20 tricoro]]}}|[[Youhei Kimura|ARM]] feat. [[Momiji Yamamoto|山本椛]]+Brasscapsule|230|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|Second Stage (unlockable from September 22nd, 2021 to October 10th, 2021)|bg=white}}<br />
{{SDVX Song|[[STEEL NEEDLE]]{{from|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}}|[[Toshiyuki Kakuta|Scorpion]]|205|6|13|16|MXM=18|VVD=-}}<br />
}}<br />
<br />
=== BEMANI 2021 manatsu no utagassen 5 ban shoubu (BEMANI 2021真夏の歌合戦5番勝負) ===<br />
The ''BEMANI 2021 manatsu no utagassen 5 ban shoubu'' event is a collaboration event held between the following BEMANI games: [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]], [[AC DRS|DANCERUSH STARDOM]], [[AC GD HIGH-VOLTAGE|GITADORA HIGH-VOLTAGE]], [[AC jb festo|jubeat festo]], [[AC pnm Kaimei riddles|pop'n music 解明リドルズ]], SOUND VOLTEX EXCEED GEAR, and [[AC NST Op.3|ノスタルジア Op.3]].<br />
<br />
At each stage, a new song comes from each of two teams, Team RED and Team BLUE. Each song is added to four games, except for the third stage where both songs from this stage are added to all eight games. Players can unlock the event songs by obtaining "Yells" for playing any of participating games. For more information, please see the [[BEMANI 2021 manatsu no utagassen 5 ban shoubu|event page]].<br />
{{SDVX Songlist Header|V=a|<br />
{{SDVX Songlist Category|[[BEMANI 2021 manatsu no utagassen 5 ban shoubu|{{span style color|#ff0080|B}}{{span style color|orange|E}}{{span style color|#ff0080|M}}{{span style color|orange|A}}{{span style color|#ff0080|N}}{{span style color|orange|I}} {{span style color|#0083ef|2}}{{span style color|#5cacee|0}}{{span style color|#0083ef|2}}{{span style color|#5cacee|1}}{{span style color|navy|真夏の歌合戦5番勝負}}]]|bg=white|color=black}}<br />
{{SDVX Songlist Category|1st STAGE (unlockable from July 29th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{SDVX Song|[[MA-TSU-RI|MA・TSU・RI]]<br><small>TEAM RED</small>|[[Kanata.N|かなたん]],[[Sera Amagi|アマギセーラ]],[[ayu|ぁゅ]] by BEMANI Sound Team "[[Sota Fujimori|藤森崇多]]"|160|4|10|14|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|2nd STAGE (unlockable from August 5th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{SDVX Song|[[MOVE! (We Keep It Movin')]]<br><small>TEAM BLUE</small>|[[Jonathan Medley|Jonny Dynamite!]],[[Lisa - paint with stars]] -,[[Rio Hiiragi]] by BEMANI Sound Team "[[Yuichi Asami|U1-ASAMi]]"|142|4|10|14|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|3rd STAGE (unlockable from August 12th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{SDVX Song|[[LIKE A VAMPIRE]]|[[koyomi]],[[Kanako Watanabe|星野奏子]] by BEMANI Sound Team "[[Takayuki Ishikawa|TAKA]]"|276|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Song|[[Super sentou Babanburn|スーパー戦湯ババンバーン]]|[[Hideo Suwa|すわひでお]],[[Akinari|秋成]],[[Kabocha|かぼちゃ]],[[Nakuru Aitsuki|藍月なくる]],[[Iori Saeki|NU-KO]] by BEMANI Sound Team "[[Jun Wakita|八戸亀生羅]]"|188|5|12|15|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|4th STAGE (unlockable from August 19th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{SDVX Song|[[Murasakibana|斑咲花]]<br><small>TEAM BLUE</small>|[[mami]],[[Dadaco|駄々子]] by BEMANI Sound Team "[[Akhuta|Akhuta Works]]"|134-201|6|12|15|MXM=17|VVD=-}}<br />
{{SDVX Songlist Category|5th STAGE (unlockable from August 26th, 2021)|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{SDVX Song|[[Yumebuki|ユメブキ]]<br><small>TEAM RED</small>|[[Yuki Shizaki|紫崎 雪]],[[Risa Yuzuki]],[[709sec.]] by BEMANI Sound Team "[[Takahiro Fukase|PHQUASE]] & [[Shunsuke Sato|SYUNN]]"|200|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|BONUS TRACK|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{SDVX Songlist Category|Available from October 7th, 2021|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{SDVX Song|[[Triple Cross]]<br><small>TEAM RED</small>|BEMANI Sound Team "[[Takayuki Ishikawa|dj TAKA]] & [[Yoshitaka Nishimura|DJ YOSHITAKA]] & [[Shunsuke Sato|SYUNN]]"|195|6|13|16|MXM=18|VVD=-}}<br />
{{SDVX Songlist Category|Available from a currently unknown date|bg=linear-gradient(to right, #ff0080, white 25%, white 75%, #0083ef)|color=#d902ee}}<br />
{{SDVX Song|?<br><small>TEAM BLUE</small>|BEMANI Sound Team "[[Naoyuki Sato|猫叉Master]] & [[Asaki|あさき]] & [[Yuya Yokoyama|Yvya]]"|?|?|?|?|MXM=?|VVD=-}}<br />
}}<br />
<br />
= Revived Songs =<br />
The following songs from previous SOUND VOLTEX releases were revived for a limited time period:<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="300px"|Song Title<br />
!style="background:#9999ee; text-align: center;" width="225px"|Game<br />
|-<br />
!style="background:#aaaaee; text-align: center;" colspan="9"|Only available on every April 1st<br />
|-<br />
| [[GRACE-chan no chou~zetsu!! GRAVITY kouza w|グレイスちゃんの超~絶!!グラビティ講座w]] || [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]]<br />
|-<br />
| [[Maxima sensei no mankai!! HEAVENLY kouza|マキシマ先生の満開!!ヘヴンリー講座♥]] || [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]]<br />
|}<br />
<br />
= Difficulty Changes =<br />
None.<br />
<br />
= Removed Songs =<br />
None.<br />
<br />
= External Links =<br />
* [https://p.eagate.573.jp/game/sdvx/vi/index.html SOUND VOLTEX EXCEED GEAR Location Test details]<br />
* [https://p.eagate.573.jp/game/sdvx/vi/index.html SOUND VOLTEX EXCEED GEAR official website]<br />
<br />
[[Category:SOUND VOLTEX]]</div>NikkiS37https://remywiki.com/index.php?title=AC_DDR_X2&diff=503189AC DDR X22021-11-17T09:46:16Z<p>NikkiS37: </p>
<hr />
<div>{{DISPLAYTITLE:DanceDanceRevolution X2}}<br />
{{DDR-AC}}<br />
= DanceDanceRevolution X2 =<br />
[[Image:DanceDanceRevolution X2.png|thumb|DanceDanceRevolution X2's folder cover.]]<br />
<br />
== Release Information ==<br />
* Release dates:<br />
** Japan: July 7th, 2010<br />
** North America: December 31st, 2010<br />
** Europe: May 13th, 2011<br />
* Slogan: きっと踊れる!足はモット動く! (kitto odoreru! ashi wa motto ugoku!)<br />
<br />
== General Information / Changes==<br />
* First BEMANI game to support [[PASELI]].<br />
* First arcade DanceDanceRevolution game not to have the announcer saying the game title on the title screen.<br />
* First non-spinoff DanceDanceRevolution title that [[Naoki Maeda|NAOKI]] did not work on as part of the game's staff.<br />
* Interface has been given a complete overhaul. Songs and folders are now chosen sideways, with album jackets replacing the series' long-time traditional banners. This type of interface design was first seen on [[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]].<br />
** Most older DanceDanceRevolution songs reuse their background image from the original songs, marking the first time these have been seen since [[AC DDR EXTREME|EXTREME]].<br />
** Jackets for new songs from [[AC DDR SuperNOVA|SuperNOVA]] to [[AC DDR X|X]] are designed from their banners instead.<br />
* First DanceDanceRevolution arcade game to feature special background dance stages that play special background videos for certain songs.<br />
* First time since 3rdMIX where no color labeling is used for songs. Instead, all songs have the same black font (with the exception of the current EXTRA STAGE and ENCORE EXTRA STAGE, which are presented in black font with a red shadow).<br />
* All X-Special charts were moved to the DanceDanceRevolution X folder instead of their original game's folder.<br />
* Difficulty bar/foot ratings have been removed; plain numbers are used instead.<br />
** HAPPY MODE difficulties still retain the classic "foot rating" system, except the scale is now simplified to a 6-level scale (1 foot to 5 flashing feet).<br />
* First DanceDanceRevolution arcade game to be in a crossover event with another BEMANI series; in this case, [[AC jb knit APPEND|jubeat knit APPEND]]'s [[APPEND FESTIVAL]].<br />
* New modes: HAPPY (beginner's mode, only lets you play BEGINNER and BASIC charts from a limited songlist) and PRO (typical standard songlist).<br />
** Game will return to attract mode after countdown timer is up if neither HAPPY nor PRO modes are confirmed for selection.<br />
* New EXTRA STAGE system, ''Replicant D-action'', introduced (more detail in [[#Replicant D-action|its own section below]]).<br />
* HIDDEN+ and SUDDEN+ options have been added. These options can only be selected on HD cabinets.<br />
* SPEED settings can now be set after choosing a song, by pressing the left and right select buttons in increments of 0.5. Note that this can only be done several beats before the first note or before SCREEN FILTER takes effect.<br />
* BATTLE MODE has been removed.<br />
* Boo is renamed to MISS and is now merged with N.G.<br />
** Almost judgement is gone.<br />
* Character selection screen is now exclusive to [[e-amusement|eAMUSEMENT]].<br />
* The new choreography introduced in DanceDanceRevolution X have been slightly modified. One of three parts of the choreography is randomly and continually selected throughout the song.<br />
** The dancing characters' animation speed is also no longer affected by the song BPM.<br />
** [[Dance Celebration]]'s special choreography has been removed.<br />
* The system background music was composed by [[Jamie Thompson]] and [[Dave Phaneuf]].<br />
* Last DanceDanceRevolution arcade release in North America and Europe until [[AC DDR A|DanceDanceRevolution A]].<br />
* SPEED modifiers removed: x0.25 and x0.5.<br />
* User interface for options has been modified. Highlighted options will show in green and white text when changing. The rest of the options are in black text.<br />
* First DanceDanceRevolution game to show the option RISKY (single-life bar a la ENCORE EXTRA STAGE). However, it does not appear if play style is SINGLE with training mode enabled for the other player on first stage, or VERSUS.<br />
* First DanceDanceRevolution game to show the FAST (if a note is hit earlier) or SLOW (if a note is hit later) message during gameplay when hitting a note on anything but MARVELOUS.<br />
* First DanceDanceRevolution game to have training mode enabled/disabled before the game begins. This was used until its [[AC DDR X3|sequel]].<br />
* First DanceDanceRevolution game since [[AC DDR EXTREME|EXTREME]] to feature EX SCORE, though it can be enabled by a code (only for X cabinets).<br />
** The scoring scheme remains the same during Challenge Mode: A MARVELOUS!!! and O.K. judgements are worth 3 points, PERFECT!! with 2, and GREAT! with 1. The score increment will only appear when it is enabled.<br />
* [[e-amusement|eAMUSEMENT]] support for DanceDanceRevolution X2 ended on December 31st, 2011.<br />
* New songs: 90 (Asia), 88 (North America/Europe) (including the 7 Chinese CHALLENGE songs)<br />
* Total songs: 451 (Asia), 449 (North America/Europe) (including the 7 Chinese CHALLENGE songs)<br />
<br />
== Staff Information ==<br />
* [[DanceDanceRevolution X2 credits]]<br />
<br />
= Full Song List =<br />
* [[DanceDanceRevolution X2 Full Song List]]<br />
<br />
= New Songs =<br />
== Default Songs ==<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|Licensed Songs|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[Be your wings]]|GIRL NEXT DOOR|138|1|4|8|10|-|4|8|10|-}}<br />
{{DDR Song|[[Bonafied Lovin']]|Chromeo|125|1|4|6|9|-|5|6|10|-}}<br />
{{DDR Song|[[DAFT PUNK IS PLAYING AT MY HOUSE]]|LCD Soundsystem|136|3|5|7|10|7 '''(SA)'''|5|7|9|7 '''(SA)'''}}<br />
{{DDR Song|[[ETERNITY]]|ALEKY|148|1|4|7|10|-|4|7|11|-}}<br />
{{DDR Song|[[Everytime We Touch]]|Cascada|142|2|5|7|9|-|4|7|9|-}}<br />
{{DDR Song|[[EZ DO DANCE]]|TRF|140|1|4|7|10|-|4|7|10|-}}<br />
{{DDR Song|[[Feel Good Inc.]]|Gorillaz|139|1|4|6|8|-|4|6|8|-}}<br />
{{DDR Song|[[Hide-away]]|AAA|134|1|4|7|9|-|5|7|9|-}}<br />
{{DDR Song|[[ICE ICE BABY]]|VANILLA ICE|116|2|4|6|8|4 '''(SA)'''|4|6|8|4 '''(SA)'''}}<br />
{{DDR Song|[[more more more]]|capsule|135|1|3|7|10|-|3|8|11|-}}<br />
{{DDR Song|[[only my railgun]]|fripSide|143|1|4|6|9|7 '''(SA)'''|5|8|13|8 '''(SA)'''}}<br />
{{DDR Song|[[resonance]]|[[Naoki Maeda|NAOKI-EX]]| 165 |2|4|8|11|-|4|8|11|-}}<br />
{{DDR Song|[[Super Driver]]|平野 綾|200|2|6|9|12|-|6|9|13|-}}<br />
{{DDR Song|[[SUPER EUROBEAT (GOLD MIX)|SUPER EUROBEAT <GOLD MIX>]]|DAVE RODGERS feat. FUTURA|154|1|4|7|11|-|4|8|12|-}}<br />
{{DDR Song|[[TENSHI]]|GOURYELLA|138|1|4|8|11|-|4|7|12|-}}<br />
{{DDR Song|[[Time After Time]]|Novaspace|137|2|4|8|11|-|4|8|11|-}}<br />
{{DDR Songlist Category|Dancemania Revivals|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[CAPTAIN JACK (GRANDALE REMIX)]]|CAPTAIN JACK|170|3|6|10|13|11 '''(SA)'''|7|11|14|12 '''(SA)'''}}<br />
{{DDR Song|[[DAM DARIRAM]]|JOGA|142|2|5|8|11|5 '''(SA)'''|6|7|11|6 '''(SA)'''}}<br />
{{DDR Song|[[HERO (2008 X-edit)|HERO]]|PAPAYA|138|2|6|8|9|8 '''(SA)'''|6|7|9|8 '''(SA)'''}}<br />
{{DDR Song|[[IF YOU WERE HERE]]|[[Kazuya Takase|JENNIFER]]|145|2|6|7|10|6 '''(SA)'''|9|10|10|9 '''(SA)'''}}<br />
{{DDR Songlist Category|KONAMI originals|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[someday...]]|[[Takayuki Ishikawa|杏野]][[Youhei Hiroshige|はるな]]|154|2|5|7|9|-|6|8|10|-}}<br />
{{DDR Song|[[shining (Pink Turbo)|☆shining☆]]|[[Pink Turbo|ピンクターボ]]|185|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Songlist Category|CS Songs|bg=#9999ee|color=#000}}<br />
{{DDR Songlist Category|Default|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[A Brighter Day]]{{from|[[CS DDR S+|DanceDanceRevolution S+]]}}|[[Naoki Maeda|NAOKI]] feat. Aleisha G|155|2|5|7|8|12|5|7|10|12}}<br />
{{DDR Song|[[Shine]]{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Tomosuke Funaki|TOMOSUKE]] feat. Adreana|125|2|3|5|7|11|3|6|7|11}}<br />
{{DDR Song|[[Heatstroke]]{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Yasuhiro Taguchi|TAG]] feat. Angie Lee|140|2|6|7|10|8 '''(SA)'''|6|7|10|8 '''(SA)'''}}<br />
{{DDR Song|[[Sacred Oath]]{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[TERRA|TЁЯRA]]|170|2|4|7|11|12|5|8|11|13}}<br />
{{DDR Song|[[oarfish]]{{from|[[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]] DLC}}|[[Kosuke Saito|kors k]]|140|1|2|7|10|-|2|7|10|-}}<br />
{{DDR Song|[[You are a Star]]{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Naoki Maeda|NAOKI]] feat. Anna Kaelin|155|2|4|8|12|13|6|8|12|13}}<br />
{{DDR Song|[[deltaMAX|ΔMAX]]{{from|[[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]]}}|[[William Shillito|DM Ashura]]|100-573|3|5|13|17|17|7|13|17|17}}<br />
{{DDR Songlist Category|Added on November 10th, 2010|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[sakura storm]]{{from|[[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]]}}|[[Ryutaro Nakahara|Ryu☆]]|184|2|4|7|10|13|4|7|11|14}}<br />
{{DDR Songlist Category|Available on August 8th, 18th, and 28th, 2010 from 8:00 to 8:59 and 20:00 to 20:59 only<br>(available by default from February 23rd, 2011)|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[888]]{{from|[[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]]}}|[[Yutaka Yamashita|DJ TECHNORCH]]|111-888|2|6|12|14|18|7|11|15|18}}<br />
{{DDR Songlist Category|Available from January 1st to 3rd, 2011<br>(available by default from February 23rd, 2011)|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Pluto The First]]{{from|[[CS DDR HOTTEST PARTY|DanceDanceRevolution HOTTEST PARTY (Japan)]]}}|[[Naoki Maeda|WHITE WALL]]|50-440|8|10|14|17|18 '''(SA)'''|10|14|17|18 '''(SA)'''}}<br />
{{DDR Songlist Category|BEMANI Crossovers|bg=#9999ee|color=#000}}<br />
{{DDR Songlist Category|Default|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[Dazzlin' Darlin]]{{from|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}}|[[HHH]]|149|2|6|9|11|-|6|10|12|-}}<br />
{{DDR Song|[[Second Heaven]]{{from|[[AC GOLD|beatmania IIDX 14 GOLD]]}}|[[Ryutaro Nakahara|Ryu☆]]|149|2|5|9|11|14|5|8|11|14}}<br />
{{DDR Song|[[She is my wife]]{{from|[[AC SIRIUS|beatmania IIDX 17 SIRIUS]]}}|[[Yasuhiro Taguchi|SUPER STAR 満-MITSURU-]]|85-170|3|5|7|11|-|5|7|11|-}}<br />
{{DDR Song|[[smooooch|smooooch ・∀・]]{{from|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}}|[[Kosuke Saito|kors k]]|177|2|4|7|12|10 '''(SA)'''|5|7|11|10 '''(SA)'''}}<br />
{{DDR Song|[[Fuchinkan CANDY|不沈艦CANDY]]{{from|[[AC EMPRESS|beatmania IIDX 16 EMPRESS]]}}|[[Takayuki Ishikawa|Risk Junk]]|94-188|2|6|9|13|-|5|8|13|-}}<br />
{{DDR Songlist Category|Added on September 1st, 2010|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[FIRE FIRE]]{{from|[[AC GOLD|beatmania IIDX 14 GOLD]]}}|[[Kosuke Saito|StripE]]|150|3|5|8|14|-|5|8|13|-}}<br />
{{DDR Songlist Category|Added on December 1st, 2010|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[BALLAD THE FEATHERS]]{{from|[[AC DistorteD|beatmania IIDX 13 DistorteD]]}}|[[Arata Iiyoshi|SHIN SOUND DESIGN]] feat.[[Naomi Koizumi]]|132|1|4|7|10|-|4|7|11|-}}<br />
{{DDR Song|[[going up]]{{from|[[AC GFDM V|GuitarFreaks V & DrumMania V]]}}|[[Takayuki Ishikawa|colors]]|212|3|7|10|13|-|7|11|14|-}}<br />
{{DDR Song|[[Leaving...]]{{from|[[AC DistorteD|beatmania IIDX 13 DistorteD]]}}|[[Kiyoshi Murai|seiya-murai]] meets "[[eimy]]"|145|2|5|8|11|-|5|8|11|-}}<br />
{{DDR Song|[[MAX LOVE]]{{from|[[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]] feat. [[Kanako Watanabe|星野奏子]]|180|3|6|8|11|-|7|8|11|-}}<br />
{{DDR Song|[[Melody Life]]{{from|[[AC DistorteD|beatmania IIDX 13 DistorteD]]}}|[[Noria Shiraishi|Noria]]|172|2|5|7|10|-|5|7|11|-}}<br />
{{DDR Songlist Category|Added on December 24th, 2010|bg=#aaaaee|color=#000}}<br />
{{DDR Song|[[VANESSA]]{{from|[[AC GOLD|beatmania IIDX 14 GOLD]]}}|[[Yoshitaka Nishimura|朱雀]]|185|4|7|10|16|-|7|11|16|-}}<br />
{{DDR Song|[[ZETA~sosuu no sekai to chouetsusha~|ZETA~素数の世界と超越者~]]{{from|[[AC pnm 15|pop'n music 15 ADVENTURE]]}}|[[Tomosuke Funaki|Zektbach]]|90-180|3|6|11|15|-|6|9|14|-}}<br />
}}<br />
<br />
== ENJOY LEVEL Unlocks ==<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|ENJOY LEVEL Unlocks|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[Taking It To The Sky]]<br><small>LEVEL 2</small>{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Yuichi Asami|U1]] feat. Tammy S. Hansen|130|1|3|5|8|-|4|6|8|-}}<br />
{{DDR Song|[[Gotta Dance]]<br><small>LEVEL 4</small>{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Naoki Maeda|NAOKI]] feat. Aleisha G|145|2|3|6|10|-|5|7|10|-}}<br />
{{DDR Song|[[What Will Come of Me]]<br><small>LEVEL 6</small>{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Lea Drop|Black Rose Garden]]|140|2|4|6|13|-|5|7|13|-}}<br />
{{DDR Song|[[Freeze]]<br><small>LEVEL 8</small>{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Hiroyoshi Kato|nc ft. NRG factory]]|140|2|5|7|12|12 '''(SA)'''|5|7|12|12 '''(SA)'''}}<br />
{{DDR Song|[[THIS NIGHT]]<br><small>LEVEL 10</small>{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Junko Karashima|jun]] feat. Sonnet|160|2|5|8|11|-|6|8|11|-}}<br />
{{DDR Song|[[All My Love]]<br><small>LEVEL 12</small>|[[Kosuke Saito|kors k]] feat.ЯIRE|158|2|5|8|10|-|5|9|11|-}}<br />
{{DDR Song|[[CG Project]]<br><small>LEVEL 14</small>|[[Naoki Maeda|Latenighters]]|200|3|5|9|12|-|5|9|13|-}}<br />
{{DDR Song|[[Sky Is The Limit]]<br><small>LEVEL 16</small>|[[Sota Fujimori|Sota F]] feat.[[Anna Quinn|Anna]]|150|2|5|9|11|-|5|9|11|-}}<br />
{{DDR Song|[[Decade]]<br><small>LEVEL 18</small>{{from|[[Ways For Liberation]]}}|[[Kosuke Saito|kors k]] Vs. [[Takayuki Ishikawa|dj TAKA]]|148|2|5|8|11|-|5|8|12|-}}<br />
{{DDR Song|[[WH1TE RO5E]]<br><small>LEVEL 20</small>|[[Tetsuya Tamura|Y&Co.]]|85-170|3|5|9|13|-|5|9|13|-}}<br />
{{DDR Song|[[Crazy Control]]<br><small>LEVEL 22</small>{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Osamu Migitera|D-crew]] with VAL TIATIA|105|1|4|6|9|12|4|7|10|12}}<br />
{{DDR Song|[[La receta]]<br><small>LEVEL 24</small>{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Naoki Maeda|Carlos Coco Garcia]]|130|3|4|7|11|13|5|7|11|13}}<br />
{{DDR Song|[[La libertad]]<br><small>LEVEL 26</small>{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Jun Wakita|Cheryl Horrocks]]|170|3|5|9|12|14|6|9|12|13}}<br />
{{DDR Song|[[Love Again]]<br><small>LEVEL 28</small>{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Naoki Maeda|NM]] feat. Mr.E.|57-70|2|4|6|8|-|3|6|8|-}}<br />
}}<br />
<br />
== Hidden Songs ==<br />
* Remixes: These songs are playable since October 6th, 2010. To unlock these remixes, you must AAA the original version of the song corresponding to its remix. It does not matter what difficulty you do the song in; you can even use BEGINNER or EDIT data. The song will then become available in the next stage for play.<br />
* CS Songs: Players must have [[CS DDR X JP|DanceDanceRevolution X CS (Japan)]] data on your USB memory stick. They will then be playable in the game. Available by default from February 23rd, 2011.<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|Hidden Songs|bg=#9999ee|color=#000}}<br />
{{DDR Songlist Category|Hidden Remixes (unlockable from October 6th, 2010)|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[Dazzlin' Darlin-Akiba koubou mix-|Dazzlin' Darlin-秋葉工房mix-]]{{from|[[AC SIRIUS|beatmania IIDX 17 SIRIUS]]}}|Remixed by [[Youhei Hiroshige|DJ Command]]|160|3|5|8|11|-|5|7|12|-}}<br />
{{DDR Song|[[IF YOU WERE HERE(L.E.D.-G STYLE REMIX)]]|[[Toshiyuki Kakuta|JENNIFER]]|85-170|3|8|10|13|-|8|11|13|-}}<br />
{{DDR Song|[[KISS KISS KISS Akiba koubou MIX|KISS KISS KISS 秋葉工房 MIX]]|Remixed by [[Youhei Hiroshige|DJ Command]]|160|2|5|8|12|-|4|8|12|-}}<br />
{{DDR Song|[[Poseidon(kors k mix)]]|[[Naoki Maeda|NAOKI underground]]|152|2|5|9|14|-|4|9|13|-}}<br />
{{DDR Songlist Category|Hidden CS Songs|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[in love wit you]]{{from|[[CS DDR X JP|DanceDanceRevolution X CS (Japan)]]}}|Kotaro feat. Aya|148|1|3|6|8|-|4|6|9|-}}<br />
{{DDR Song|[[real-high-SPEED]]{{from|[[CS DDR X JP|DanceDanceRevolution X CS (Japan)]]}}|Makoto feat. SK|131|2|4|6|8|-|4|6|9|-}}<br />
}}<br />
<br />
== EXTRA STAGE / ENCORE EXTRA STAGE ==<br />
To unlock the EXTRA STAGE this time around, the player must now obtain AA/AAA all of the songs in one game session. There are no FINAL STAGE-exclusive songs in X2.<br />
<br />
Doing so unlocks KIMONO♥PRINCESS as the song EXTRA STAGE, although what difficulty level they can play the song on depends on how many stages they play and how much accumulated difficulty levels the songs they played.<br />
<br />
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
<br />
|-<br />
!style="background:#9999ee; text-align: center;"| Number of stages<br>(1st STAGE to FINAL STAGE) !!style="background:#9999ee; text-align: center;"| BEGINNER !!style="background:#9999ee; text-align: center;"| BEGINNER and BASIC !!style="background:#9999ee; text-align: center;"| BEGINNER, BASIC, and DIFFICULT !!style="background:#9999ee; text-align: center;"| BEGINNER, BASIC, DIFFICULT, and EXPERT<br />
|-<br />
| 2 || 1 (2 x 0 + 1) to 12 (2 x 6) || 13 (2 x 6 + 1) to 18 (2 x 9) || 19 (2 x 9 + 1) to 26 (2 x 13) || 27 (2 x 13 + 1) to 38 (2 x 19)<br />
|-<br />
| 3 || 1 (3 x 0 + 1) to 18 (3 x 6) || 19 (3 x 6 + 1) to 27 (3 x 9) || 28 (3 x 9 + 1) to 39 (3 x 13) || 40 (3 x 13 + 1) to 57 (3 x 19)<br />
|-<br />
| 4 || 1 (4 x 0 + 1) to 24 (4 x 6) || 25 (4 x 6 + 1) to 36 (4 x 9) || 37 (4 x 9 + 1) to 52 (4 x 13) || 53 (4 x 13 + 1) to 76 (4 x 19)<br />
|-<br />
| 5 || 1 (5 x 0 + 1) to 30 (5 x 6) || 31 (5 x 6 + 1) to 45 (5 x 9) || 45 (5 x 9 + 1) to 65 (5 x 13) || 66 (5 x 13 + 1) to 95 (5 x 19)<br />
|}<br />
<br />
Getting a AA or higher on KIMONO♥PRINCESS on EXPERT difficulty unlocks the ENCORE EXTRA STAGE, roppongi EVOLVED. Note that are four different versions of the song; which version you get is random. You can't choose another song or difficulty other than EXPERT for your ENCORE EXTRA STAGE, though you are allowed to set options.<br />
<br />
On August 25th, 2010, the Boss Rush X2 course was unlocked, giving access to roppongi EVOLVED's DIFFICULT charts and on more than one life for the first time.<br />
<br />
Both KIMONO♥PRINCESS and roppongi EVOLVED were unlocked for regular play on January 26th, 2011.<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|EXTRA STAGE|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[KIMONO PRINCESS|KIMONO♥PRINCESS]]{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Junko Karashima|jun]]|95-190|5|7|11|15|-|7|11|15|-}}<br />
{{DDR Songlist Category|ENCORE EXTRA STAGE|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[roppongi EVOLVED]]{{from|[[CS DDR HOTTEST PARTY3|DanceDanceRevolution HOTTEST PARTY3]] / [[CS DDR X2|DanceDanceRevolution X2 CS]]}}|[[Yasuhiro Taguchi|TAG underground]]|170|6|8|11|15|-|8|11|15|-}}<br />
}}<br />
<br />
== Replicant D-action ==<br />
Replicant D-action is a new EXTRA STAGE event in DanceDanceRevolution X2. Its design is similar to [[AC DistorteD#CARDINAL GATE|CARDINAL GATE]] from [[AC DistorteD|beatmania IIDX 13 DistorteD]]. By fulfilling certain requirements, the player can unlock a special folder with up to six new songs. Each song is represented by a color, and the requirements for each are listed below:<br />
<br />
* [[Pierce The Sky]]<br />
** Cyan. Pass 20 different songs in the DDR X2 folder (other songs in the Replicant D-action folder also count).<br />
* [[Sakura Sunrise]]<br />
** Green. Pass two different songs in each game folder (12 folders or 24 songs in total).<br />
* [[Shiny World]]<br />
** Yellow. Pass five different courses and one drill course. Repeated the same course, or playing ORDER (custom) courses, will not count.<br />
* [[Anti-Matter]]<br />
** Blue. Play Trial Mode three times (both players must pass), then play Pierce The Sky and Shiny World on the same difficulty to unlock that one difficulty for Anti-Matter.<br />
* [[New Decade]]<br />
** Orange. Full combo 15 different stepcharts (multiple difficulties for the same song count), then play Sakura Sunrise and Shiny World on the same difficulty to unlock that one difficulty for New Decade.<br />
* [[POSSESSION]]<br />
** Purple. Pass songs on CHALLENGE difficulty until their total levels are at least 100 (the same song can be played multiple times), then play Pierce The Sky and Sakura Sunrise on the same difficulty to unlock that one difficulty for POSSESSION.<br />
<br />
Single and Double requirements must be met separately (except for Anti-Matter, whose Trial Mode requirement counts for both). Once the player has met the requirements for at least one song, a special Replicant D-action folder will appear during EXTRA STAGE only, containing all songs that the player has met the requirements for. You cannot exit if you select it; the game warns you of this. Inside the folder a special BGM plays, hiding any song previews. While playing each song, the player's dance character battles a [[RINON]] clone of the song's color, who appears as a secondary background dancer.<br />
<br />
If the player clears one of the above six songs on EXPERT with a AA, they will earn a medal of the song's color. Once the player has earned all six medals (one from each song) in any order, the results screen of the sixth song will lead to a special cutscene, immediately followed by an ENCORE EXTRA STAGE announcement with the song locked to [[Valkyrie dimension]] on EXPERT difficulty, with the same options the player had for the previous song (you can use the left and right buttons to change the speed mod). Attempting Valkyrie dimension costs all six metals; pass or fail, you need to collect all six to play it again.<br />
<br />
=== Updates / Regional Differences ===<br />
<br />
As of August 31st, 2010, it is possible to obtain medals by getting a AA on BASIC or DIFFICULT; however, Valkyrie dimension's difficulty will still be locked to EXPERT. In addition, any arrow-removing options (CUT1/CUT2, Jumps Off, Freezes Off) that the player has set on their sixth medal song will be unset for Valkyrie dimension. ''(This fixes an exploit where it was possible to play Valkyrie dimension's EXPERT chart on CUT2, making it much easier, by obtaining the last medal on Sakura Sunrise on CUT2.)''<br />
<br />
As of November 2nd, 2010, the VS REPLICANT boss course is unlocked, making it possible to play all seven Replicant D-action songs in a row on one credit, and also revealing Valkyrie dimension's DIFFICULT charts for the first time.<br />
<br />
As of February 23rd, 2011, the Replicant D-action event has ended, the special folder is no longer accessible, and all seven songs are unlocked for normal play (revealing Valkyrie dimension's BASIC and BEGINNER charts for the first time). In addition, CHALLENGE charts for the last four songs are unlocked for Marathon Mode.<br />
<br />
As of April 1st, 2011, the four CHALLENGE charts that were previously Marathon Mode-exclusive are unlocked for normal play.<br />
<br />
In the Western releases of DanceDanceRevolution X2, due to the releases not supporting e-AMUSEMENT, the unlock mechanics of the seven songs were heavily simplified. On release date (December 31st, 2010), all seven songs were locked. On July 28th, 2011, the first three songs were unlocked for normal play and the VS REPLICANT course was unlocked, allowing access to the remaining four songs. On October 1st, 2011, the remaining four songs were unlocked for normal play.<br />
<br />
=== Event Songs ===<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|Replicant D-action|bg=black|color=#ff00ff}}<br />
{{DDR Song|[[Anti-Matter]]|[[Sam Gonzalez|Orbit1]] & [[Jeff Petersen|Milo]]|100-400|6|9|14|17|18|10|15|17|18}}<br />
{{DDR Song|[[New Decade]]|[[Sota Fujimori|Sota F.]]|100-400|4|11|14|17|18|11|14|17|18}}<br />
{{DDR Song|[[Pierce The Sky]]|[[Josh McInnes|JAKAZiD]] feat. K.N.|85-170|3|8|11|14|-|8|11|14|-}}<br />
{{DDR Song|[[POSSESSION]]|[[Yasuhiro Taguchi|TAG underground]]|185-370|7|10|14|17|18|10|14|17|18}}<br />
{{DDR Song|[[Sakura Sunrise]]|[[Ryutaro Nakahara|Ryu☆]]|181|3|7|10|14|-|8|10|14|-}}<br />
{{DDR Song|[[Shiny World]]|[[Yasuhiro Taguchi|CAPACITY GATE]]|100|2|8|11|14|-|8|11|14|-}}<br />
{{DDR Song|[[Valkyrie dimension]]|[[Yoshitaka Nishimura|Spriggan]]|47-744|9|13|15|18|19|13|15|18|19}}<br />
}}<br />
<br />
== Mekuru meku dance★party (メクルめくダンス★パーティ) ==<br />
An after-play minigame where the player is given six pieces (arrow, star, butterfly, heart, quaver, and foot) to complete a puzzle. Each puzzle piece shows three characters (except [[Rena]]'s). The event started on September 1st, 2010 and ended on October 6th, 2010. The songs and Rena were all unlocked on December 29th, 2010.<br />
<br />
* [[BONNIE]], [[AFRO]], and [[JENNY]] - [[GOLD RUSH]] / [[Yoshitaka Nishimura|DJ YOSHITAKA-G feat. Michael a la mode]]<br />
* [[GUS]], [[RINON]], and [[VICTORY CONCENT]] - [[Dummy]] / [[Kouichi Yamazaki|RAM]]<br />
* [[ALICE]], [[RUBY]], and [[BABY-LON]] - [[DROP]] / [[Takayuki Ishikawa|dj TAKA]] feat.[[Kanako Watanabe|Kanako Hoshino]]<br />
* [[RAGE]], [[GEISHA ZUKIN]], and [[EMI]] - [[Your Angel]] / [[William Shillito|DM Ashura]] feat. [[Kosuke Saito|kors k]]<br />
* [[ZERO]], [[JULIO]], and [[YUNI]] - Party Set<br />
* [[Rena]] - Rena playable character<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|メクルめくダンス★パーティ|bg=#F9AAA6|color=white}}<br />
{{DDR Song|[[DROP]]{{from|[[AC SIRIUS|beatmania IIDX 17 SIRIUS]]}}|[[Takayuki Ishikawa|dj TAKA]] feat.[[Kanako Watanabe|Kanako Hoshino]]|152|1|4|7|11|-|4|7|13|-}}<br />
{{DDR Song|[[Dummy]]{{from|[[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]]}}|[[Kouichi Yamazaki|RAM]]|175|2|4|6|10|-|4|7|11|-}}<br />
{{DDR Song|[[GOLD RUSH]]{{from|[[AC GOLD|beatmania IIDX 14 GOLD]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA-G feat. Michael a la mode]]|162|2|5|8|11|-|6|7|11|-}}<br />
{{DDR Song|[[Your Angel]]{{from|[[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]]}}|[[William Shillito|DM Ashura]] feat. [[Kosuke Saito|kors k]]|175|2|4|7|10|-|4|7|11|-}}<br />
}}<br />
<br />
== Ganbare PiX Kirakira douchuu (がんばれPiX キラキラ道中) ==<br />
An after-play minigame where players help VICTORY CONCENT and GEISHA ZUKIN throw a [[PiX]] into space and destroy as many planets as possible. The songs and PiX were all unlocked on February 23rd, 2011.<br />
<br />
* One play - PiX playable character<br />
* 30 planets destroyed, 20,000 total light-years - [[dirty digital]] / [[Kosuke Saito|kors k]]<br />
* 100 planets destroyed, 70,000 total light-years - Chat Accessory for all characters<br />
* 300 planets destroyed, 190,000-222,222 total light-years - [[aftershock!!]] / [[William Shillito|DM Ashura]]<br />
* 800 planets destroyed, 490,000-520,000 total light-years - [[Mei|冥]] / [[Takayuki Ishikawa|Amuro]] vs [[Tatsuya Shimizu|Killer]]<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|がんばれPiX {{span style color|blue|キラキラ道中}}|bg=yellow|color=red}}<br />
{{DDR Song|[[aftershock!!]]{{from|[[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]]}}|[[William Shillito|DM Ashura]]|157|3|5|9|13|-|5|9|13|-}}<br />
{{DDR Song|[[dirty digital]]{{from|[[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]]}}|[[Kosuke Saito|kors k]]|140|1|4|7|11|13|4|7|11|13}}<br />
{{DDR Song|[[Mei|冥]]{{from|[[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]}}|[[Takayuki Ishikawa|Amuro]] vs [[Tatsuya Shimizu|Killer]]|66-200|3|7|11|16|18|7|11|15|18}}<br />
}}<br />
<br />
== APPEND FESTIVAL ==<br />
[[APPEND FESTIVAL]] is an event in [[AC jb knit APPEND|jubeat knit APPEND]] where playing songs in jubeat knit APPEND will unlock songs in other BEMANI games. These two songs are exclusive to the Asian release of DanceDanceRevolution X2. The APPEND FESTIVAL ran from March 10th, 2011 to September 9th, 2011.<br />
<br />
To unlock [[Theory of Eternity]], [[I'm so Happy]] has to be played in DanceDanceRevolution X2 using an e-AMUSEMENT PASS from March 23th, 2011 onward. Then in jubeat knit APPEND with the same PASS, Theory of Eternity has to be played (cleared or not) in order to unlock it in DanceDanceRevolution X2. On September 13th, 2011, Theory of Eternity was unlocked for everyone to play.<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|[[APPEND FESTIVAL]] (Added on March 10th, 2011)|bg=#ffd10c|color=#000}}<br />
{{DDR Song|[[I'm so Happy]]{{from|[[AC jb knit|jubeat knit]]}}|[[Ryutaro Nakahara|Ryu☆]]|181|3|6|8|12|16|6|8|12|16}}<br />
{{DDR Songlist Category|Unlockable from March 23rd, 2011 (added on September 13th, 2011 for everyone)}}<br />
{{DDR Song|[[Theory of Eternity]]|[[Yasuhiro Taguchi|TAG]]|160|3|6|9|12|10 '''(SA)'''|6|9|12|10 '''(SA)'''}}<br />
}}<br />
<br />
== Chinese CHALLENGE Charts ==<br />
For these particular songs, the original Japanese version is used on all the difficulties except CHALLENGE. The CHALLENGE charts use the Chinese version of the song. The jacket and artist name change on the results screens, but not on song select. For the two songs not from X2, they were kept in their original release folders.<br />
<br />
{{DDR Songlist Header|<br />
{{DDR Songlist Category|Chinese CHALLENGE Charts (added on December 1st, 2010)|bg=#9999ee|color=#000}}<br />
{{DDR Song|[[iFUTURELIST(DDR VERSION)|不帅之歌(DDR VERSION)]]{{from|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}|[[Akira Yamaoka|王砾鹏]]|150|-|-|-|-|13|-|-|-|13}}<br />
{{DDR Song|[[Nijiiro|虹色]]{{from|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]] feat 罗斓|160|-|-|-|-|13|-|-|-|13}}<br />
{{DDR Song|[[MAX LOVE|功夫LOVE]]|[[Yoshitaka Nishimura|DJ YOSHITAKA]] feat. 张瑶|180|-|-|-|-|13|-|-|-|13}}<br />
{{DDR Song|[[Leaving...]]|[[Kiyoshi Murai|seiya-murai]]|145|-|-|-|-|13|-|-|-|13}}<br />
{{DDR Song|[[going up]]|[[Takayuki Ishikawa|色彩乃夢]]|212|-|-|-|-|11 '''(SA)'''|-|-|-|12 '''(SA)'''}}<br />
{{DDR Song|[[BALLAD THE FEATHERS|羽之谣]]|[[Arata Iiyoshi|SHIN SOUND DESIGN]] feat.罗斓|132|-|-|-|-|8 '''(SA)'''|-|-|-|8 '''(SA)'''}}<br />
{{DDR Song|[[Melody Life]]|[[Takayuki Ishikawa|张馨予]]|172|-|-|-|-|11 '''(SA)'''|-|-|-|12 '''(SA)'''}}<br />
}}<br />
<br />
= Revived Songs =<br />
<br />
== Default Revival ==<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="225px"|Song Title<br />
!style="background:#9999ee; text-align: center;" width="200px"|Artist<br />
!style="background:#9999ee; text-align: center;" width="225px"|Folder<br />
|-<br />
| [[LOVE2 Sugar|♥Love²シュガ→♥]] || [[Takayuki Ishikawa|dj TAKA]] feat.[[Noria Shiraishi|のりあ]] || [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]<br />
|}<br />
<br />
== Unlockable Revivals ==<br />
The following songs from previous DanceDanceRevolution releases can be unlocked by reaching certain ENJOY LEVELs:<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="125px"|ENJOY LEVEL<br />
!style="background:#9999ee; text-align: center;" width="225px"|Song Title<br />
!style="background:#9999ee; text-align: center;" width="200px"|Artist<br />
!style="background:#9999ee; text-align: center;" width="225px"|Folder<br />
|-<br />
| 30 || [[BREAK DOWN!|BRE∀K DOWN!]] || [[BeForU]] || [[AC DDRMAX2|DDRMAX2]]<br />
|-<br />
| 38 || [[CANDY (Riyu Kosaka)|CANDY♥]] || [[Riyu Kosaka|小坂りゆ]] || [[AC DDRMAX2|DDRMAX2]]<br />
|-<br />
| 46 || [[LOVE SHINE|LOVE♥SHINE]] || [[Riyu Kosaka|小坂りゆ]] || [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]<br />
|-<br />
| 54 || [[TEARS]] || [[Naoki Maeda|NAOKI underground]] feat.[[Noria Shiraishi|EK]] || [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]<br />
|-<br />
| 62 || [[Himawari|ヒマワリ]] || [[Riyu Kosaka|RIYU]] from [[BeForU]] || [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]<br />
|-<br />
| 70 || [[Under the Sky]] || [[Sayaka Minami|南さやか]]([[BeForU]]) with [[platoniX]] || [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]<br />
|-<br />
| 78 || [[Freedom]] || [[BeForU]] || [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]<br />
|-<br />
| 86 || [[GRADUATION ~sorezore no ashita~|GRADUATION ~それぞれの明日~]] || [[BeForU]] || [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]<br />
|}<br />
<br />
= Difficulty Changes =<br />
The following songs have received difficulty changes since their last arcade or console appearance:<br />
<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Song<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="225px"|Game<br />
!style="background:#9999ee; text-align: center;" colspan="5"|SP Difficulty<br />
!style="background:#9999ee; text-align: center;" colspan="4"|DP Difficulty<br />
|-<br />
!style="background:#9999ee; text-align: center;" width="70px"|Beginner<br />
!style="background:#9999ee; text-align: center;" width="70px"|Basic<br />
!style="background:#9999ee; text-align: center;" width="70px"|Difficult<br />
!style="background:#9999ee; text-align: center;" width="70px"|Expert<br />
!style="background:#9999ee; text-align: center;" width="70px"|Challenge<br />
!style="background:#9999ee; text-align: center;" width="70px"|Basic<br />
!style="background:#9999ee; text-align: center;" width="70px"|Difficult<br />
!style="background:#9999ee; text-align: center;" width="70px"|Expert<br />
!style="background:#9999ee; text-align: center;" width="70px"|Challenge<br />
|-<br />
| [[Healing Vision ~Angelic mix~|Healing Vision ~Angelic mix~]] || [[AC DDRMAX|DDRMAX]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|10&rarr;11 || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[L'amour et la liberte(DDR Ver.)|L'amour et la liberté(DDR Ver.)]] || [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|11&rarr;12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[PARANOIA survivor]] || [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|10&rarr;11 || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[The Least 100sec]] || [[AC DDR EXTREME|DanceDanceRevolution EXTREME]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|13&rarr;14 || style="background:#aaaaff;"|-<br />
|-<br />
| [[MOON]] || [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|11&rarr;10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Bloody Tears (IIDX EDITION)]] || [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] || style="background:#81e9ff;"|3&rarr;4 || style="background:#ffffaa;"|4&rarr;5 || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Freeway Shuffle]] || [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|10&rarr;12 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|11&rarr;12<br />
|-<br />
| [[SUNKiSS DROP|SUNKiSS♥DROP]] || [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|13&rarr;12<br />
|-<br />
| [[Mokusei ~kumikyoku "wakusei" yori|木星~組曲『惑星』より]] || [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|12&rarr;11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[30 Lives (Up-Up-Down-Dance Mix)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|6&rarr;7 || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[A Geisha's Dream]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|8&rarr;9 || style="background:#00FF7F;"|12&rarr;11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[AFRONOVA|AFRONOVA(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|14&rarr;13 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Always on My Mind]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|8&rarr;9 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Beautiful Inside (Cube::Hard Mix)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|10&rarr;11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Big Girls Don't Cry]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|8&rarr;9 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Blue Rain]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|10&rarr;11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Boys (2008 X-edit)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|7&rarr;6 || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Butterfly (2008 X-edit)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|11&rarr;12 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Dance Celebration]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|11&rarr;12 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|10&rarr;11 || style="background:#aaaaff;"|10&rarr;12<br />
|-<br />
| [[Dance Dance Revolution (song)|Dance Dance Revolution(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|14&rarr;13 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|15&rarr;13<br />
|-<br />
| [[Dance Floor]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|5&rarr;4 || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|9&rarr;10 || style="background:#aaaaff;"|-<br />
|-<br />
| [[DUB-I-DUB (2008 X-edit)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|11&rarr;12 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|9&rarr;11 || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Healing Vision|Healing Vision(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|15&rarr;14 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|15&rarr;14<br />
|-<br />
| [[Here It Goes Again]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|10&rarr;11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Inspiration]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|9&rarr;8 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Koko Soko]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|9&rarr;10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|10&rarr;11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Lift You Up]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|9&rarr;10 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[LOVING YOU (Epidemik remix)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|9&rarr;11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[MAX 300|MAX 300(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|17&rarr;18<br />
|-<br />
| [[MAXX UNLIMITED|MAXX UNLIMITED(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|17&rarr;18<br />
|-<br />
| [[on the bounce]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|8&rarr;9 || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[On The Break]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|9&rarr;11 || style="background:#00FF7F;"|13&rarr;14 || style="background:#aaaaff;"|-<br />
|-<br />
| [[PARANOiA|PARANOiA(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|12&rarr;13 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|12&rarr;14<br />
|-<br />
| [[PARANOiA ETERNAL|PARANOiA ETERNAL(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|15&rarr;13 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|15&rarr;13<br />
|-<br />
| [[PARANOIA EVOLUTION|PARANOIA EVOLUTION(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|15&rarr;14 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|15&rarr;14<br />
|-<br />
| [[Party Lights]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|10&rarr;11 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|9&rarr;10 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Reach Up]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|10&rarr;11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[SABER WING]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|10&rarr;12 || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[SABER WING (Akira Ishihara Headshot mix)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|11&rarr;12 || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|11&rarr;12 || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Slip Out]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|8&rarr;9 || style="background:#aaaaff;"|-<br />
|-<br />
| [[SP-TRIP MACHINE ~JUNGLE MIX~|SP-TRIP MACHINE~JUNGLE MIX~(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|11&rarr;12<br />
|-<br />
| [[SUPER SAMURAI]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|16&rarr;15 || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|11&rarr;12 || style="background:#00FF7F;"|15&rarr;16 || style="background:#aaaaff;"|-<br />
|-<br />
| [[The legend of MAX|The legend of MAX(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|18&rarr;17 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Tracers (4Beat Remix)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|8&rarr;9 || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[Trickster]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|7&rarr;8 || style="background:#00FF7F;"|9&rarr;11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[TRIP MACHINE|TRIP MACHINE(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|11&rarr;12<br />
|-<br />
| [[TRIP MACHINE CLIMAX|TRIP MACHINE CLIMAX(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|15&rarr;14 || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|-<br />
|-<br />
| [[will]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|10&rarr;11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Ubertreffen|Übertreffen]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|12&rarr;14 || style="background:#aaaaff;"|-<br />
|-<br />
| [[Kakumei|革命(X-Special)]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|15&rarr;14<br />
|-<br />
| [[Polyrhythm|ポリリズム]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|10&rarr;11 || style="background:#aaaaff;"|-<br />
|-<br />
| [[ZERO|零 - ZERO -]] || [[AC DDR X|DanceDanceRevolution X]] || style="background:#81e9ff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|- || style="background:#aaaaff;"|- || style="background:#ffffaa;"|- || style="background:#ffaaaa;"|- || style="background:#00FF7F;"|11&rarr;13 || style="background:#aaaaff;"|-<br />
|}<br />
<br />
= Removed Songs =<br />
The following songs from previous DanceDanceRevolution titles have been removed:<br />
{{RS Songlist Header|<br />
{{RS Song|※ [[END OF THE CENTURY]]|[[Naoki Maeda|NO.9]]|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]}}<br />
{{RS Song|[[true... (radio edit)]]|[[Riyu Kosaka|小坂りゆ]]|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]}}<br />
{{RS Song|[[true... (trance sunrise mix)]]|[[Riyu Kosaka|小坂りゆ]]|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]}}<br />
{{RS Song|※ [[DYNAMITE RAVE (B4 ZA BEAT MIX)]]|[[Naoki Maeda|NAOKI]]|[[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]]}}<br />
{{RS Song|※ [[DYNAMITE RAVE (Down Bird SOTA Mix)]]|[[Naoki Maeda|NAOKI]]|[[AC DDR EXTREME|DanceDanceRevolution EXTREME]]}}<br />
{{RS Song|[[A LOVE LIKE THIS]]|PANDORA|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[CENTERFOLD (130BPM move it remix)]]|CAPTAIN JACK|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[DA CAPO]]|ACE OF BASE|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[DOESN'T REALLY MATTER]]|JANET JACKSON|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|※ [[DYNAMITE RAVE (super euro version)]]|[[Naoki Maeda|NAOKI]]|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[Feels Just Like It Should|FEELS JUST LIKE IT SHOULD]]|LH MUSIC CREATION|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[GIRL IN A DAYDREAM]]|PANDORA|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[GIVE ME UP]]|LH MUSIC CREATION|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[I'll Make Love To You]]|LH MUSIC CREATION|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[JERK IT OUT]]|CAESARS|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[LONG TRAIN RUNNIN' (X-TREME)|LONG TRAIN RUNNIN']]|X-TREME|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[LOVE AT FIRST SIGHT (TwinMasterplan Mix)]]|KYLIE MINOGUE|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[MODERN GIRL]]|SHEENA EASTON|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[MR.DABADA (Groove Wonder Remix)]]|CARLOS JEAN|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[SURRENDER (YOUR LOVE)]]|JAVINE|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[TOXIC (FT company Edit)]]|HELEN|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[WHAT A WONDERFUL WORLD]]|BEATBOX vs DJ MIKO|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[WOOKIE WOOKIE]]|MACHOMAN|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]}}<br />
{{RS Song|[[AIN'T NO MOUNTAIN HIGH ENOUGH]]|SLOTH MUSIC PROJECT feat.MALAYA|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]}}<br />
{{RS Song|[[Burn Baby Burn]]|SLOTH MUSIC PROJECT feat. [[Andy Littlewood|ANDY L]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]}}<br />
{{RS Song|[[COME CLEAN]]|[[Naoki Maeda|NM]] featuring Susan Z|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]}}<br />
{{RS Song|[[FAINT]]|PEGASUS|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]}}<br />
{{RS Song|[[ME AGAINST THE MUSIC]]|HELEN|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]}}<br />
{{RS Song|[[My Favorite Things (SLOTH MUSIC PROJECT feat. ALISON WADE)|My Favorite Things]]|SLOTH MUSIC PROJECT feat.[[Alison Wade|ALISON WADE]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]}}<br />
{{RS Song|[[SUNKiSS DROP|SUNKiSS♥DROP ~jun side~]]|[[Junko Karashima|jun]] with [[Alison Wade|Alison]]|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]}}<br />
{{RS Song|[[SUNRISE (JASON NEVINS REMIX)]]|DURAN DURAN|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]}}<br />
{{RS Song|[[Two Months Off]]|TECHNO MASTERS|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]}}<br />
{{RS Song|[[Unbelievable]]|EMF|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]}}<br />
{{RS Song|[[WAITING FOR TONIGHT]]|P.A.T|[[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]}}<br />
{{RS Song|[[HOW TO PLAY]]|[[Yasuhiro Taguchi|MC X]]|[[AC DDR X|DanceDanceRevolution X]]}}<br />
{{RS Song|[[PARANOiA MAX~DIRTY MIX~|PARANOiA MAX~DIRTY MIX~ in roulette(X-Special)]]|[[Naoki Maeda|190]]|[[AC DDR X|DanceDanceRevolution X]]}}<br />
{{RS Song|[[Xmix1 (Midnight Dawn)]]|dj jiggens|[[AC DDR X|DanceDanceRevolution X]]}}<br />
{{RS Song|[[Xmix2 (Beats 'n Bangs)]]|DJ Inhabit|[[AC DDR X|DanceDanceRevolution X]]}}<br />
{{RS Song|[[Xmix3 (Stomp Dem Groove)]]|dj nagi|[[AC DDR X|DanceDanceRevolution X]]}}<br />
{{RS Song|[[Xmix4 (Linear Momentum)]]|dj jiggens|[[AC DDR X|DanceDanceRevolution X]]}}<br />
{{RS Song|[[Xmix5 (Overcrush)]]|DJ Inhabit|[[AC DDR X|DanceDanceRevolution X]]}}<br />
}}<br />
'''Note''': The songs marked with a ※ were already removed from the North American/European releases of [[AC DDR X|DanceDanceRevolution X]].<br />
<br />
= Trivia =<br />
* A DanceDanceRevolution X2 cabinet appears in the movies ''Wreck-It Ralph'' and ''Ralph Breaks The Internet: Wreck-It Ralph 2'' (also known as ''Sugar Rush'' and ''Sugar Rush: Online'' in Japan respectively).<br />
* Another DanceDanceRevolution X2 cabinet appears at the [https://youtu.be/2P6AWl-HK5U?t=6 KONAMI Penthouse], a virtual space in the PlayStation 3's PlayStation Home.<br />
* The unlock event ''Ganbare PiX Kirakira Douchou'' (がんばれPiX キラキラ道中) is a reference to the mini-game ''Wakusei Impact wo sukue!'' (惑星インパクトを救え!) from the KONAMI Super Famicom game ''Ganbare Goemon: Kirakira douchuu ~Boku ga Dancer ni natta riyuu~'' (がんばれゴエモン きらきら道中 ~僕がダンサーになった理由~).<br />
<br />
= Related Links =<br />
* [https://web.archive.org/web/20180306102738/http://www.konami.jp:80/bemani/ddr/jp/am/ddrx2/ Official Japanese DanceDanceRevolution X2 site] (archived)<br />
<br />
[[Category:DDR]]</div>NikkiS37