https://remywiki.com/api.php?action=feedcontributions&user=Remy&feedformat=atomRemyWiki - User contributions [en]2024-03-29T15:23:41ZUser contributionsMediaWiki 1.39.1https://remywiki.com/index.php?title=Main_Page&diff=128144Main Page2014-09-29T16:49:45Z<p>Remy: Handover notice</p>
<hr />
<div>__NOTOC__<br />
<br />
= Welcome to RemyWiki =<br />
<br />
This is a wiki used largely for documenting things of general interest to the BEMANI community. It is named after [[User:Remy|Dan Dickinson]], who hosted it for a number of years.<br />
<br />
このダンディキンソンのwikiです。これはBEMANIプレーヤーのために関心のあることを文書化するために使用されます。<br />
<br />
'''9/29/14''': RemyWiki has moved to a new host. Further information about registration and all that sort of fun stuff will be forthcoming. Many thanks to [[User:Corin|Corin]] for offering to keep it going. It's been fun, guys. -dan<br />
<br />
= Sections =<br />
<br />
== [[IIDXicon|IIDXicon]] ==<br />
<br />
{{IIDX}}<br />
<br />
An encyclopedia of data about beatmania IIDX: everything from obscure song trivia to game errata.<br />
<br />
'''Sections of Interest'''<br />
<br />
* [[What Is Beatmania IIDX]]?<br />
* [[IIDX History|History of the Beatmania IIDX Series]]<br />
* [[IIDX Glossary|Glossary of IIDX Terms]]<br />
* '''General Information''' - [[AC General Info|Arcade]] • [[CS General Info|Home]] • [[IIDX_General_Info|Other]]<br />
* Current AC Version: [[AC PENDUAL|beatmania IIDX 22 PENDUAL]]<br />
* Current CS Version: [[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]]<br />
* [[:Category:IIDX Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Artist Directory]]<br />
* [[Console Songs]]<br />
<br clear="all" /><br />
<br />
== [[Pop'nnomicon|Pop'nnomicon]] ==<br />
<br />
{{Popn}}<br />
<br />
An encyclopedia of data about pop'n music.<br />
<br />
* [[What_Is_Pop_n_Music|What is pop'n music?]]<br />
* [[PNM_History|What is the history of pop'n music?]]<br />
* Current AC Version: [[PnM AC Lapistoria|pop'n music ラピストリア]]<br />
* Current CS Version: [[PnM CS portable 2|pop'n music portable 2]]<br />
* [[:Category:Pop'n Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
==[[Gitadoraicon]]==<br />
<br />
{{GFDM}}<br />
<br />
Information about the GuitarFreaks & DrumMania series of games.<br />
<br />
<br />
* [[What_Is_GFDM|What is GuitarFreaks & DrumMania?]]<br />
* [[GFDM History|What is the history of GuitarFreaks & DrumMania?]]<br />
* [[GFDM Glossary|Glossary of GuitarFreaks & DrumMania Terms]]<br />
* Current AC Version: [[AC GITADORA OverDrive|GITADORA OverDrive]] <br />
* Current CS Version: [[CS GFDM V3|GuitarFreaks V3 & DrumMania V3 CS]]<br />
* [[:Category:GFDM Songs|Song Directory]]<br />
* [[:Category:GFDM Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== [[DDRicon]] ==<br />
{{DDR-AC}}<br />
<br />
Information about KONAMI's dancing game series, DanceDanceRevolution.<br />
<br />
* [[DDR Information|DanceDanceRevolution General Information]]<br />
* Current AC Version: [[AC DDR 2014|DanceDanceRevolution (2014)]]<br />
* [[:Category:DDR Songs|Song Directory]]<br />
* [[:Category:DDR Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== [[Jubeat Information|jubeat Information]] ==<br />
{{jubeat}}<br />
Information about KONAMI's four-by-four touch rhythm game.<br />
<br />
* [[Jubeat Information|jubeat General Information]]<br />
* Current AC Version: [[jubeat saucer fulfill]]<br />
* Current CS Version: [[jubeat plus]] / [[jukebeat]]<br />
* [[:Category:Jubeat Songs|Song Directory]]<br />
* [[:Category:Jubeat Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== [[REFLEC BEAT Information]] ==<br />
{{REFLEC BEAT}}<br />
Information about KONAMI's REFLEC BEAT series.<br />
<br />
* [[REFLEC BEAT Information|REFLEC BEAT General Information]]<br />
* Current AC Version: [[REFLEC BEAT groovin'!!]]<br />
* Current CS Version: [[REFLEC BEAT plus]] / [[REFLEC BEAT +]]<br />
* [[:Category:REFLEC BEAT Songs|Song Directory]]<br />
* [[:Category:REFLEC BEAT Composers|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== [[SOUND VOLTEX Information]] ==<br />
{{SDVX}}<br />
<br />
Information about KONAMI's SOUND VOLTEX series.<br />
* [[SOUND VOLTEX Information|SOUND VOLTEX General Information]]<br />
* Current AC Version: [[SOUND VOLTEX II -infinite infection-]]<br />
* [[:Category:SOUND VOLTEX Songs|Song Directory]]<br />
* [[:Category:SOUND VOLTEX Composers|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== Other BEMANI Related Things ==<br />
<br />
* [[HinaBitter|HinaBitter♪]] - a further look at the media mix project co-produced by [[Tomosuke Funaki|TOMOSUKE]] and FujimiShobo (富士見書房).<br />
* [[BEMANI Staff Tenure]] - a list of all the people who ever worked in-house on BEMANI game projects, and how long they worked in BEMANI.<br />
* [[:Category:Game Credits|Game Credits]] - a list of credits for various BEMANI games, including beatmania IIDX, DanceDanceRevolution, pop'n music, and more.<br />
* [[:Category:Record Labels|Record Labels]] - a list of the different labels which contribute either in-house or licensed music to BEMANI games.<br />
* [[:Category:Albums|BEMANI Albums]] - a list of BEMANI related albums, featuring both in-house and commissioned artists.<br />
* [[Scrapped Songs]] - a more detailed look into the deleted songs that never made to the final projects of BEMANI games.<br />
* [[Later Appearing Songs]] - a more detailed look at songs that appeared in earlier BEMANI games, either via HDD data or in another series altogether, before their proper debuts.</div>Remyhttps://remywiki.com/index.php?title=Main_Page&diff=58452Main Page2012-10-10T20:44:15Z<p>Remy: Notification about user registration getting disabled</p>
<hr />
<div>__NOTOC__<br />
<br />
= Welcome to RemyWiki =<br />
<br />
This is the wiki of [[User:Remy|Dan Dickinson]], used largely for documenting things of general interest to the Bemani community.<br />
<br />
このダンディキンソンのwikiです。これはBemaniプレーヤーのために関心のあることを文書化するために使用されます。<br />
<br />
'''10/10/12''': As a result of increased attacks from spambots, we've disabled new user registration. If you'd like to contribute, please send me an email with a description of why you'd like an account and what you'd like to contribute. You will have to search to find my email address, but that helps prove you aren't a spambot. Cheers. -dan<br />
<br />
= Sections =<br />
<br />
== [[IIDXicon|IIDXicon]] ==<br />
<br />
{{IIDX}}<br />
<br />
An encyclopedia of data about beatmania IIDX: everything from obscure song trivia to game errata.<br />
<br />
'''Sections of Interest'''<br />
<br />
* [[What Is Beatmania IIDX]]?<br />
* [[IIDX History|History of the Beatmania IIDX Series]]<br />
* [[IIDX Glossary|Glossary of IIDX Terms]]<br />
* '''General Information''' - [[AC General Info|Arcade]] • [[CS General Info|Home]] • [[IIDX_General_Info|Other]]<br />
* [[:Category:IIDX Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Artist Directory]]<br />
* [[Console Songs]]<br />
<br clear="all" /><br />
<br />
== [[Pop'nnomicon|Pop'nnomicon]] ==<br />
<br />
{{Popn}}<br />
<br />
An encyclopedia of data about pop'n music.<br />
<br />
* [[What_Is_Pop_n_Music|What is pop'n music?]]<br />
* [[PNM_History|What is the history of pop'n music?]]<br />
* Current AC Version: [[PnM_AC_20|pop'n music 20 fantasia]]<br />
* Current CS Version: [[PnM_CS_14|pop'n music 14 FEVER!]]<br />
* [[:Category:Pop'n Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
==[[Gitadoraicon]]==<br />
<br />
{{GFDM}}<br />
<br />
Information about the Guitar Freaks/Drummania series of games.<br />
<br />
<br />
* [[What_Is_GFDM|What is Guitar Freaks/DrumMania?]]<br />
* [[GFDM History|What is the history of Guitar Freaks/DrumMania?]]<br />
* [[GFDM Glossary|Glossary of GF/DM Terms]]<br />
* Current AC Version: [[AC GFDM XG3|GuitarFreaks XG3 & DrumMania XG3]] / [[AC GFDM V8|GuitarFreaks V8 & DrumMania V8]] <br />
* Current CS Version: [[CS GFDM V3|GuitarFreaks V3 & DrumMania V3 CS]]<br />
* [[:Category:GFDM Songs|Song Directory]]<br />
* [[:Category:GFDM Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== [[Jubeat Information|Jubeat Information]] ==<br />
{{jubeat}}<br />
Information about Konami's four-by-four touch rhythm game.<br />
<br />
<br />
<br />
<br />
<br />
'''Sections of Interest''': [[:Category:Jubeat Songs|Songlist]]<br />
<br />
<br />
<br />
<br />
== [[REFLEC BEAT Information]] ==<br />
{{REFLEC BEAT}}<br />
Information about Konami's newest rhythm game.<br />
<br />
'''Sections of Interest''': <br />
[[REFLEC BEAT]] • [[REFLEC BEAT limelight]] • [[REFLEC BEAT colette]] • [[REFLEC BEAT Information|General Information]] • [[REFLEC BEAT PLUS]] • [[:Category:REFLEC BEAT Songs|Songlist]]<br />
<br />
== [[DJ_Max|DJ Max Info]] ==<br />
<br />
Information about Pentavision's PSP rhythm game, DJ Max.<br />
<br />
'''Sections Of Interest''': [[DJ_Max_Summary|General Information]] • [[DJ_Max_Songlist|Songlist]] • [[DJ_Max_Unlockables|Unlockables]]</div>Remyhttps://remywiki.com/index.php?title=Main_Page&diff=51605Main Page2012-07-08T13:20:18Z<p>Remy: Added version upgrade note</p>
<hr />
<div>__NOTOC__<br />
<br />
= Welcome to RemyWiki =<br />
<br />
This is the wiki of [[User:Remy|Dan Dickinson]], used largely for documenting things of general interest to the Bemani community.<br />
<br />
このダンディキンソンのwikiです。これはBemaniプレーヤーのために関心のあることを文書化するために使用されます。<br />
<br />
'''7/8/12''': RemyWiki was updated this morning to the most recent MediaWiki install. Some plugins were upgraded; others were removed. If you see any issues, please send me an email (remydwd at gmail) or message me on Twitter (@Remy). Thanks! -dan<br />
<br />
= Sections =<br />
<br />
== [[IIDXicon|IIDXicon]] ==<br />
<br />
{{IIDX}}<br />
<br />
An encyclopedia of data about beatmania IIDX: everything from obscure song trivia to game errata.<br />
<br />
'''Sections of Interest'''<br />
<br />
* [[What Is Beatmania IIDX]]?<br />
* [[IIDX History|History of the Beatmania IIDX Series]]<br />
* [[IIDX Glossary|Glossary of IIDX Terms]]<br />
* '''General Information''' - [[AC General Info|Arcade]] • [[CS General Info|Home]] • [[IIDX_General_Info|Other]]<br />
* [[:Category:IIDX Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Artist Directory]]<br />
* [[Console Songs]]<br />
<br clear="all" /><br />
<br />
== [[Pop'nnomicon|Pop'nnomicon]] ==<br />
<br />
{{Popn}}<br />
<br />
An encyclopedia of data about pop'n music.<br />
<br />
* [[What_Is_Pop_n_Music|What is pop'n music?]]<br />
* [[PNM_History|What is the history of pop'n music?]]<br />
* Current AC Version: [[PnM_AC_20|pop'n music 20 fantasia]]<br />
* Current CS Version: [[PnM_CS_14|pop'n music 14 FEVER!]]<br />
* [[:Category:Pop'n Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
==[[Gitadoraicon]]==<br />
<br />
{{GFDM}}<br />
<br />
Information about the Guitar Freaks/Drummania series of games.<br />
<br />
<br />
* [[What_Is_GFDM|What is Guitar Freaks/DrumMania?]]<br />
* [[GFDM History|What is the history of Guitar Freaks/DrumMania?]]<br />
* [[GFDM Glossary|Glossary of GF/DM Terms]]<br />
* Current AC Version: [[AC GFDM XG3|GuitarFreaks XG3 & DrumMania XG3]] / [[AC GFDM V8|GuitarFreaks V8 & DrumMania V8]] <br />
* Current CS Version: [[CS GFDM V3|GuitarFreaks V3 & DrumMania V3 CS]]<br />
* [[:Category:GFDM Songs|Song Directory]]<br />
* [[:Category:GFDM Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== [[DJ_Max|DJ Max Info]] ==<br />
<br />
Information about Pentavision's PSP rhythm game, DJ Max.<br />
<br />
'''Sections Of Interest''': [[DJ_Max_Summary|General Information]] • [[DJ_Max_Songlist|Songlist]] • [[DJ_Max_Unlockables|Unlockables]]<br />
<br />
== [[Jubeat Information|Jubeat Information]] ==<br />
{{jubeat}}<br />
Information about Konami's four-by-four touch rhythm game.<br />
<br />
'''Sections of Interest''': [[:Category:Jubeat Songs|Songlist]]<br />
<br />
== [[REFLEC BEAT Information]] ==<br />
<br />
Information about Konami's newest rhythm game.<br />
<br />
'''Sections of Interest''': <br />
[[REFLEC BEAT]] • [[REFLEC BEAT limelight]] • [[REFLEC BEAT colette]] • [[REFLEC BEAT Information|General Information]] • [[REFLEC BEAT PLUS]] • [[:Category:REFLEC BEAT Songs|Songlist]]</div>Remyhttps://remywiki.com/index.php?title=Main_Page&diff=45358Main Page2011-11-23T19:26:10Z<p>Remy: /* Reflec Beat Information */</p>
<hr />
<div>__NOTOC__<br />
<br />
= Welcome to RemyWiki =<br />
<br />
This is the wiki of [[User:Remy|Dan Dickinson]], used largely for documenting things of general interest to the Bemani community.<br />
<br />
このダンディキンソンのwikiです。これはBemaniプレーヤーのために関心のあることを文書化するために使用されます。<br />
<br />
= Sections =<br />
<br />
== [[IIDXicon|IIDXicon]] ==<br />
<br />
{{IIDX}}<br />
<br />
An encyclopedia of data about beatmania IIDX: everything from obscure song trivia to game errata.<br />
<br />
'''Sections of Interest'''<br />
<br />
* [[What Is Beatmania IIDX]]?<br />
* [[IIDX History|History of the Beatmania IIDX Series]]<br />
* [[IIDX Glossary|Glossary of IIDX Terms]]<br />
* '''General Information''' - [[AC General Info|Arcade]] • [[CS General Info|Home]] • [[IIDX_General_Info|Other]]<br />
* [[:Category:IIDX Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Artist Directory]]<br />
* [[Console Songs]]<br />
<br clear="all" /><br />
<br />
== [[Pop'nnomicon|Pop'nnomicon]] ==<br />
<br />
{{Popn}}<br />
<br />
An encyclopedia of data about pop'n music.<br />
<br />
* [[What_Is_Pop_n_Music|What is pop'n music?]]<br />
* [[PNM_History|What is the history of pop'n music?]]<br />
* Current AC Version: [[PnM_AC_19|pop'n music 19 TUNE STREET]]<br />
* Current CS Version: [[PnM_CS_14|pop'n music 14 FEVER!]]<br />
* [[:Category:Pop'n Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
==[[Gitadoraicon]]==<br />
<br />
{{GFDM}}<br />
<br />
Information about the Guitar Freaks/Drummania series of games.<br />
<br />
<br />
* [[What_Is_GFDM|What is Guitar Freaks/DrumMania?]]<br />
* [[GFDM History|What is the history of Guitar Freaks/DrumMania?]]<br />
* [[GFDM Glossary|Glossary of GF/DM Terms]]<br />
* Current AC Version: [[AC GFDM XG2|GuitarFreaks XG2 & DrumMania XG2]] / [[AC GFDM V8|GuitarFreaks V8 & DrumMania V8]] <br />
* Current CS Version: [[CS GFDM V3|GuitarFreaks V3 & DrumMania V3 CS]]<br />
* [[:Category:GFDM Songs|Song Directory]]<br />
* [[:Category:GFDM Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== [[DJ_Max|DJ Max Info]] ==<br />
<br />
Information about Pentavision's PSP rhythm game, DJ Max.<br />
<br />
'''Sections Of Interest''': [[DJ_Max_Summary|General Information]] • [[DJ_Max_Songlist|Songlist]] • [[DJ_Max_Unlockables|Unlockables]]<br />
<br />
== [[Jubeat Information|Jubeat Information]] ==<br />
{{jubeat}}<br />
Information about Konami's four-by-four touch rhythm game.<br />
<br />
'''Sections of Interest''': [[:Category:Jubeat Songs|Songlist]]<br />
<br />
== [[Reflec Beat Information|Reflec Beat Information]] ==<br />
<br />
Information about Konami's newest rhythm game.<br />
<br />
'''Sections of Interest''': [[Reflec Beat Information|General Information]] • [[Reflec Beat Plus|REFLEC BEAT PLUS]] • [[:Category:Reflec Beat Songs|Songlist]]</div>Remyhttps://remywiki.com/index.php?title=Main_Page&diff=45357Main Page2011-11-23T18:58:05Z<p>Remy: Added reflec beat</p>
<hr />
<div>__NOTOC__<br />
<br />
= Welcome to RemyWiki =<br />
<br />
This is the wiki of [[User:Remy|Dan Dickinson]], used largely for documenting things of general interest to the Bemani community.<br />
<br />
このダンディキンソンのwikiです。これはBemaniプレーヤーのために関心のあることを文書化するために使用されます。<br />
<br />
= Sections =<br />
<br />
== [[IIDXicon|IIDXicon]] ==<br />
<br />
{{IIDX}}<br />
<br />
An encyclopedia of data about beatmania IIDX: everything from obscure song trivia to game errata.<br />
<br />
'''Sections of Interest'''<br />
<br />
* [[What Is Beatmania IIDX]]?<br />
* [[IIDX History|History of the Beatmania IIDX Series]]<br />
* [[IIDX Glossary|Glossary of IIDX Terms]]<br />
* '''General Information''' - [[AC General Info|Arcade]] • [[CS General Info|Home]] • [[IIDX_General_Info|Other]]<br />
* [[:Category:IIDX Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Artist Directory]]<br />
* [[Console Songs]]<br />
<br clear="all" /><br />
<br />
== [[Pop'nnomicon|Pop'nnomicon]] ==<br />
<br />
{{Popn}}<br />
<br />
An encyclopedia of data about pop'n music.<br />
<br />
* [[What_Is_Pop_n_Music|What is pop'n music?]]<br />
* [[PNM_History|What is the history of pop'n music?]]<br />
* Current AC Version: [[PnM_AC_19|pop'n music 19 TUNE STREET]]<br />
* Current CS Version: [[PnM_CS_14|pop'n music 14 FEVER!]]<br />
* [[:Category:Pop'n Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
==[[Gitadoraicon]]==<br />
<br />
{{GFDM}}<br />
<br />
Information about the Guitar Freaks/Drummania series of games.<br />
<br />
<br />
* [[What_Is_GFDM|What is Guitar Freaks/DrumMania?]]<br />
* [[GFDM History|What is the history of Guitar Freaks/DrumMania?]]<br />
* [[GFDM Glossary|Glossary of GF/DM Terms]]<br />
* Current AC Version: [[AC GFDM XG2|GuitarFreaks XG2 & DrumMania XG2]] / [[AC GFDM V8|GuitarFreaks V8 & DrumMania V8]] <br />
* Current CS Version: [[CS GFDM V3|GuitarFreaks V3 & DrumMania V3 CS]]<br />
* [[:Category:GFDM Songs|Song Directory]]<br />
* [[:Category:GFDM Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== [[DJ_Max|DJ Max Info]] ==<br />
<br />
Information about Pentavision's PSP rhythm game, DJ Max.<br />
<br />
'''Sections Of Interest''': [[DJ_Max_Summary|General Information]] • [[DJ_Max_Songlist|Songlist]] • [[DJ_Max_Unlockables|Unlockables]]<br />
<br />
== [[Jubeat Information|Jubeat Information]] ==<br />
{{jubeat}}<br />
Information about Konami's four-by-four touch rhythm game.<br />
<br />
'''Sections of Interest''': [[:Category:Jubeat Songs|Songlist]]<br />
<br />
== [[Reflec Beat Information|Reflec Beat Information]] ==<br />
<br />
Information about Konami's newest rhythm game.<br />
<br />
'''Sections of Interest''': [[Reflec Beat Information|General Information]] • [[Reflect Beat Plus|REFLEC BEAT PLUS]] • [[:Category:Reflec Beat Songs|Songlist]]</div>Remyhttps://remywiki.com/index.php?title=Inside_Jokes&diff=37434Inside Jokes2011-01-16T13:32:51Z<p>Remy: /* Rislim Remix */</p>
<hr />
<div>= IIDX Community Inside Jokes =<br />
<br />
You've found the thrilling page where you can finally learn about what the hell all those dumb jokes are. They're too cool!<br />
<br />
== [[RISLIM_-Remix-|Rislim Remix]] ==<br />
<br />
This joke manifests itself as anything relating to playing a song at certain hours, being in love with a song, effective ways of appreciating a song, particular times of the year to purchase IIDX games, or anything relating to Rislim Remix.<br />
<br />
During a conversation on the VJ Army Forums about what preview songs might appear on [[CS 8th style]], the following conversation took place:<br />
<br />
;Azure, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5135 Post #191]<br />
:As for the preview song, I just hope it's not [[Quasar]] or [[RISLIM_-Remix-|Rislim -remix-]] because I really want those play those for the first time in 9th and not in 8th as preview songs.<br />
<br />
;grayfox9996, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5139 Post #192]<br />
:Quasar's one of the extra stages (right? if that needs correcting...), so that's doubtful. Rislim -remix- is perfectly likely, and I don't see why you wouldn't want to play it on 8th Style. The sooner the better, eh?<br />
<br />
;Azure, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5140 Post #193]<br />
:I don't want to play Rislim -Remix- right now because I first heard it in the summer and fell in love with it. Right now, I'm busy with school, so I won't be able to enjoy it as much when it comes out in 8th Style, but when 9th comes out (Hopefully next summer) I'll have the whole summer to play the song (During this summer I would stay up pretty late watching the Rislim -Remix- video and I'd like to do the same when I get the chance to play it). The same is with Quasar, but to a lesser degree. These two songs really kick ass and it wouldn't do them justice if they were placed with 8th Style and not 9th Style, which has the best interface of them all (And best results screen too).<br />
<br />
;Shapermc, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5171 Post #196]<br />
:You know if it comes out in Nov. that you can just WAIT until you have time... like a weekend or winter break...<br />
<br />
;Azure, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5187 Post #198]<br />
:I am going to wait. I'm going to get it right when my winter break starts, which is 2 weeks, but I'll most likely still have lots of projects to be doing during that break and I'll also be studying for finals, which is why it wouldn't be a good time for Rislim -Remix- or Quasar.<br />
<br />
;Remy, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5210 Post #201]<br />
:Azure, please seek medical assistance. I'm serious. You're having this whole hypothetical conversation about if THESE two songs are on 8th Style, then you don't want to get the game right at release. You don't want to get the game right at release because you want to be able to play those songs in the summer. You want to play those songs in the summer because you stayed up for hours on end this past summer watching the videos over and over again. This doesn't seem the least bit strange to you?<br />
<br />
;Azure, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5211 Post #202]<br />
:These songs are very nice songs and I wouldn't be able to enjoy to their full extent if I would be playing them when the school year isn't over. If 8th Style came out tomorrow I would wait till Decemeber to buy it because then I would have a nice 2 weeks of no school to play it. I do the same with every other game. The game won't get the attention it deserves if I get it during school; the same with the songs.<br><br>I guess a lot of just came from that BOX& video. In the video it looks like it's 2:00 a.m and he's been playing IIDX for hours on end enjoying himself. It seems as if he doesn't have a care in the world and doesn't care what time it is, he's just relaxing and playing IIDX (Particularly Rislim -Remix-). I'd like to do the same because, I believe, that would be the most efficient way to appreciate Rislim -Remix-.<br />
<br />
At this point, the conversation really started to spiral; notable is [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5299 Boxthor's post] destroying most of the things Azure believed about the video.<br />
<br />
=== External Links ===<br />
* [http://video.google.com/videoplay?docid=2928423441495538165 Original video of Boxthor playing Rislim Remix]<br />
* [http://uncyclopedia.org/wiki/Rislim_Remix Uncyclopedia article ridiculing the inside joke]<br />
* [http://www.youtube.com/watch?v=lMjcyeW8T00 The legend will never die.]<br />
<br />
== Is 69 Easier With Hard On? ==<br />
<br />
Another (perhaps unintentionally) hilarious line from Azure, posted on the VJ Army forums during a discussion about Innocent Walls' stupidly hard measure #69.<br />
<br />
;Azure, [http://forum.solidstatesquad.com/index.php?s=&showtopic=1490&view=findpost&p=35878 Post #843]<br />
:Is 69 easier with hard on?<br />
<br />
;MazriM TaiM, [http://forum.solidstatesquad.com/index.php?s=&showtopic=1490&view=findpost&p=35894 Post #847]<br />
:In my experience, yes. ;)<br />
:BUT I DUNNO MAN IF YOU HAVE HARD ON IT MIGHT JUST BE TOO MUCH AT ONCE AND YOU MIGHT GET OVERWHELMED AND THEN ITS ALL OVER SO QUICKLY :AND THEN SHE (INNOCENT WALLS) IS MAD AT YOU FOR BEING LOUSY<br />
<br />
== GET IT?! ==<br />
<br />
A mainstay throughout the English-speaking Bemani community. The basic concept of a GET IT is to find Bemani song titles in sentences during conversation, whether intentional or not.<br />
<br />
;Classic example<br />
:Person A: "I have a '''headache'''."<br />
:Person B: "Then take some '''tablets'''."<br />
<br />
GET IT?!<br />
<br />
This has also been extended to objects in everyday life that contain references to Bemani song titles (or the titles themselves, such as ACT mouthwash), or other aspects of Bemani games in general.<br />
<br />
See also: [http://vjarmy.com/archives/2004/04/a_guide_to_get.php A Guide To GET IT?!?!]<br />
<br />
== Truly A Fantastic ==<br />
<br />
''written by Dan "Remy" Dickinson''<br />
<br />
When Konami announced that they were doing surveys to gauge interest in reviving the CS release of IIDX (prior to the release of 7th), there was widespread concern that the survey would not get enough responses to qualify for the game. This worry was not only felt in the US, but also in Japan.<br />
<br />
As a manifestation of this concern, one Japanese player took it upon himself to write anyone who ran any sort of English web page relating to Beatmania. His email (long since lost) pleaded for US webmasters to inform everyone of the survey and get them to fill it out. I know he sent nearly the same email to everyone after comparing with a friend, but mine had a small PS that read:<br />
<br />
''P.S. I watch dj RYRY superplay video. It's a fantastic!!''<br />
<br />
This was in reference to [http://homepage.mac.com/remy/ryry_murmur_twins_another.mpg a video of Ryan's I had mirrored], and which I found cute enough to tell Ryan about. I then wrote back in very gentle English, thanking him and asking him some general questions about the Japanese scene. During the back-and-forth that ensued, questions were asked to be passed onto Ryry about "if doubles were carried out" and "if the pinky extends"; the word "truly" was used a lot as well.<br />
<br />
To this day, a number of us will still joke about things being "truly a fantastic".<br />
<br />
== Peview ==<br />
<br />
The [[CS_10th_style|10th CS]] site launch was notable due to being the first IIDX site with audio-visual previews of the new CS songs.<br />
<br />
With one small and hilarious problem: the button to click to view them was labeled as '''Peview'''. This has since been corrected but, like all good Engrish typos, will live in infamy.<br />
<br />
== Fake Location Test Songs ==<br />
<br />
It is traditional for fake songs to float around the community when games go into location test, as crafty players try to pass off the most plausible crap on unsuspecting fanboys desperate for MP3s.<br />
<br />
The most notable of all fake location test songs was '''M''', which appeared during the 8th Style Location Test period. Credited to dj TAKA, based on a Beethoven song (Sonata quasi una fantasia ''Moonlight Sonata'', Mvt. 3 "Presto Agitato"), and sounding similar enough to [[V]], it convinced enough players that it was legit to place it in the hall of fame for IIDX-related pranks.<br />
<br />
== [[V]] ==<br />
<br />
V is widely considered an inside joke at this point, as it appeared on nine CS games, and six consecutive ones (5th-10th, BMUS, Happy Sky, Empress+Premium Best). ("You can't spell revival without V.") Many players take this as a sign that Konami hates them.<br />
<br />
When V was not revived for RED CS, many players took this as a sign that Konami hated them by ruining their joke. V was then absent from CS styles until CS EMPRESS where V on the Premium Best disc alongside V2 which was on the EMPRESS Disc.<br />
<br />
== [[Last Message]] ==<br />
<br />
Last Message's video features a three-second long cleavage shot that many players consider distracting. Many a combo has been blown during that section of the song.<br />
<br />
== [[Blocks|BLCOKS]] ==<br />
<br />
A mistyped response by MazriM TaiM during the second [[Music Tatsujin Challenge]] that fell into popular usage. Similarly, but not quite as popular, was the song [[GOBBLE]] being typed as "Gooble" in the fourth [[Music Tatsujin Challenge]].<br />
<br />
As a possible extension of this, while the listings for [[CS_RED|IIDX RED]] were being entered into VJ Army, the listing for Blocks contained a similarly misspelled genre - "TRNACE". This was not entirely intentional, and the typo has since been fixed.<br />
<br />
A few people also took this even further and deliberately misspelled the artist name - "SPRAKER" - in order to complete the joke.<br />
<br />
== GXPERT ==<br />
<br />
In [[AC RED]]'s mode select screen, the word "EXPERT" was accidentally misspelled as "GXPERT." This has since been corrected, but, like "PEVIEW", is still a source of amusement to IIDX players.<br />
<br />
[http://superwailingbonus.com/passion06/image/7176/DSC08484 Picture of GXPERT MODE] on the IIDX RED machine at Golfland in Mesa, AZ. (Taken by Taren)<br />
<br />
== Truck Me ==<br />
<br />
[[INJECTION OF LOVE|Injection of Love]] contains a line that was controversial at the time [[AC_RED|IIDX RED]] was released, and there was a great deal of debate over what Sana was actually saying. When the keysounded BMS simfile for Injection of Love was released, the keysound for this lyric ended up sounding more like "truck me". It was later confirmed that she said "stroke me", but "truck me" remains a somewhat popular inside joke.<br />
<br />
== Laundry Machines ==<br />
<br />
The sound of the song [[Gigadelic]] has often been compared in the community to the sound of a large number of washer/dryers all running at once. Taren is responsible for this; it began when a test location video of [[Gigadelic]] was released, and due to the poor sound quality, he commented that it sounded like "an off-balance washing machine".<br />
<br />
== Kyle Snyder / Mirror Force / Engulfed Beam / You Can't Escape Me ==<br />
<br />
Kyle Snyder has always been a highly visible character in the Bemani community, primarily due to his [http://videos.ddrfreak.com/svgl2/hires/KyleSnyder-LookToTheSky.mpg unusual DDR freestyles].<br />
<br />
Back around the release of 8th Style, Konami announced their first Musicianship Trial, allowing fans to submit music in hopes of getting it included in the series. Shortly thereafter, Kyle would have a dream where he was playing the new IIDX and there was a song on it called "Mirror Force". Some guy said to him "You should be able to pass that song, right? After all, you made it" and then he noticed that he did, in fact, make it. But it was really hard.<br />
<br />
It was viewed as a clear attempt by Konami to commission him for a new song for the next IIDX via dream-o-vision, and so Mirror Force was made. He [http://www.bemanistyle.com/forum/viewtopic.php?p=1739#1739 promised that it would appear around 11th Style], and recorded two other tracks: Engulfed Beam, and You Can't Escape Me.<br />
<br />
While musical taste is entirely subjective, the songs were uniformly regarded as being unpleasant on the ears. They remain an inside joke to this day.<br />
<br />
You can listen to all three tracks, as well as some others that Kyle completed, at [http://www.soundclick.com/bands/pagemusic.cfm?bandID=213965 his Soundclick page].<br />
<br />
(credit to Xythar for recollection of the dream)<br />
<br />
== [[GAMBOL]] ==<br />
<br />
When Gambol first appeared, many players noticed the timing was, to put it mildly, horrible. It was difficult to get Just Greats or Greats; most everyone ended up getting a majority of Goods on the song.<br />
<br />
When Gambol was revived around 9th Style, the timing still was not fixed. Since it was featured in Beginner Mode, many new players attempted it and were failed out due to the inability to push themselves into the red.<br />
<br />
On Happy Sky, the L7 chart received fixed timing, but the 7-key chart mysteriously did not.<br />
<br />
On RED CS, Konami's ultimate inside joke was unleashed on the community as an Another chart was added (accessibly only via the Slake course at the current time). All three SP charts are exactly the same; the only difference is the timing. While the L7 will allow most players to score Greats, and the 7 chart continues to give most players Goods, the Another chart has even more ridiculously broken timing and will hand out Bads like they are Halloween candy.<br />
<br />
Perhaps to further the joke, [[CS DJ TROOPERS]] has a code in which Gambol's timing can be used for any song, by pressing select after songs beginning with G, J, and H for Hyper timing, or G, J, and A for the another timing.<br />
<br />
This was added later to [[AC EMPRESS]].<br />
<br />
== [[Gold Rush]] ==<br />
<br />
Gold Rush is a remix of the opening and menu music from [[AC GOLD|IIDX GOLD]], available from the VIP Room system. The song however, is often ridiculed for its horrible vocals, an [http://forum.solidstatesquad.com/index.php?s=&showtopic=3174&view=findpost&p=104274 interpretation] of the lyrics by Xythar made the song even funnier, and variants of a recurring message in the video, "Make it make money", are also often referenced. Despite this, Michael a la mode has become something of a celebrity in the Japanese Bemani community from this single song, making an appearance [http://www.konami.jp/bemani/event/topranker08/area/report6.html Bemani Topranker 2008 Semifinal for Japan's Kinki region] and appearing in [[AC DJ TROOPERS|IIDX DJ TROOPERS]] in the Tutorial Mode and a sound of clip of him saying "Let's do it!!" is available as part of one of the customizable select music.<br />
<br />
A new version of Gold Rush has been made for Pop'n Music, as well as two versions for Dance Dance Revolution. Each version changes the games that are shown and called out to match the series it appears on, with the two DDR versions corresponding to AC versions and CS versions, respectively.<br />
<br />
== dj BTNS ==<br />
<br />
Buttons (VJA profile: [http://vjarmy.com/iidx/viewuser.php?user=1289 DJ BTNS]) is [[User:Remy|Remy]]'s cat. Buttons has earned international fame and acclaim for his supernatural IIDX abilities and [http://flickr.com/photos/remydwd/6227487/in/set-263906/ suave good looks]. Buttons has earned renown for [http://vjarmy.com/archives/2004/05/tatsujin_cat.php defeating Remy in a IIDX grudge match], and despite possessing no opposable thumbs he's still able to achieve AAA scores on an [http://flickr.com/photos/remydwd/94555091/in/set-263906/ arcade-style controller], much to the [http://vjarmy.com/archives/2005/01/the_endless_str.php disbelief of some].<br />
<br />
Buttons has become a favorite of the VJ Army community, and has been immortalized by way of a :btns: emoticon on the site's forums.<br />
<br />
Buttons has his [http://djbtns.com/ own website] and, for some reason, [http://twitter.com/djBTNS has appeared on Twitter.].<br />
<br />
== [[Setsugekka]] ==<br />
<br />
During the long-awaited release of [[CS 7th style|7th style CS]], the IIDX community as a whole was surprised and excited to see that not only had Konami included an 8th style song in the game ([[murmur twins]]), which was selected from a player poll, but Konami had secretly included a 9th style song as well ([[Abyss -The Heavens Remix-]]). In addition, during the early hours of 7th style's release, an anonymous poster claimed that [[Setsugekka]] from the then-brand-new [[AC 10th style|10th style AC]] was also included. This turned out to be false; however, during 8th style's release, there was much speculation and rumor that Setsugekka was being included in 8th style, which also proved false. During the 9th style release, still more rumors and even a few faked photos purported that Setsugekka was included, and by that point the phenomenon had taken on a life of its own. To this day, people still joke about Setsugekka being included "as a preview song" in current releases.<br />
<br />
== Alternate grading methods ==<br />
<br />
While beatmania US was in production, it was noticed at E3 2005 that the grading system for the game was toned down considerably, shifting all grades up one level automatically (such that a score that would warrant a AA on a Japanese game would be a AAA for US players).<br />
<br />
This lead to "US locale" mode being implemented, which allowed the appending of "&locale=usa" to any query URL on the site to force all grades to appear as AAAs.<br />
<br />
Example: [http://vjarmy.com/iidx/viewsong.php?songid=524&mode=A&locale=usa]<br />
<br />
During the ensuing discussion, davidbrit2 made [http://forum.solidstatesquad.com/index.php?showtopic=1256&st=1340&p=53597&#entry53597 a comment] that "they can change the grades to "cat" and "sailboat" for all I care, so long as the timing and EX scoring is the same." This lead to the implementation (on April Fools 2006) of '''catsailboat mode''', which replaces all AAAs with a picture of dj BTNS, and all other grades with a picture of a sailboat. This is done by appending "&catsailboat=on" to any query URL on the site.<br />
<br />
Example: [http://vjarmy.com/iidx/viewsong.php?songid=524&mode=A&catsailboat=on]<br />
<br />
Neither of these work on 4.0 - yet.<br />
<br />
== [[Himiko]]? FUCK THAT SHIT! PABST BLUE RIBBON ==<br />
<br />
In an IRC chat, DjKc iidx's reaction to this boss song from [[AC EMPRESS]] was a funny line from the movie ''Blue Velvet''. Because of this, VgameT [http://forum.solidstatesquad.com/index.php?showtopic=6067 had a brilliant idea] into having everyone post the words "Himiko? FUCK THAT SHIT! PABST BLUE RIBBON" in every video of the song in existence from YouTube to even niconico douga. Almost all comments in a Himiko video contained "Himiko? FUCK THAT SHIT! PABST BLUE RIBBON", then even non-VJA members started imitating as well. The more serious comments about the song were marked as spam.<br />
<br />
The joke was funny until certain people abused the meme, thus it is one of the few inside jokes to become completely unfunny.<br />
<br />
=== External Links ===<br />
* [http://www.youtube.com/watch?v=HvNKJhxij1Y A YouTube video of Himiko]<br />
* [http://www.youtube.com/watch?v=dpJ7bNQWYuM Another YouTube video of Himiko]<br />
* [http://www.nicovideo.jp/watch/sm5545231 A Himiko video in niconico]<br />
* [http://www.youtube.com/watch?v=snhiofL2Rh4 The Blue Velvet clip showing the ''supposedly'' funny line]<br />
<br />
[[Category:Other]]</div>Remyhttps://remywiki.com/index.php?title=Inside_Jokes&diff=37433Inside Jokes2011-01-16T13:31:55Z<p>Remy: /* dj BTNS */</p>
<hr />
<div>= IIDX Community Inside Jokes =<br />
<br />
You've found the thrilling page where you can finally learn about what the hell all those dumb jokes are. They're too cool!<br />
<br />
== [[RISLIM_-Remix-|Rislim Remix]] ==<br />
<br />
This joke manifests itself as anything relating to playing a song at certain hours, being in love with a song, effective ways of appreciating a song, particular times of the year to purchase IIDX games, or anything relating to Rislim Remix.<br />
<br />
During a conversation on the VJ Army Forums about what preview songs might appear on [[CS 8th style]], the following conversation took place:<br />
<br />
;Azure, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5135 Post #191]<br />
:As for the preview song, I just hope it's not [[Quasar]] or [[RISLIM_-Remix-|Rislim -remix-]] because I really want those play those for the first time in 9th and not in 8th as preview songs.<br />
<br />
;grayfox9996, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5139 Post #192]<br />
:Quasar's one of the extra stages (right? if that needs correcting...), so that's doubtful. Rislim -remix- is perfectly likely, and I don't see why you wouldn't want to play it on 8th Style. The sooner the better, eh?<br />
<br />
;Azure, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5140 Post #193]<br />
:I don't want to play Rislim -Remix- right now because I first heard it in the summer and fell in love with it. Right now, I'm busy with school, so I won't be able to enjoy it as much when it comes out in 8th Style, but when 9th comes out (Hopefully next summer) I'll have the whole summer to play the song (During this summer I would stay up pretty late watching the Rislim -Remix- video and I'd like to do the same when I get the chance to play it). The same is with Quasar, but to a lesser degree. These two songs really kick ass and it wouldn't do them justice if they were placed with 8th Style and not 9th Style, which has the best interface of them all (And best results screen too).<br />
<br />
;Shapermc, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5171 Post #196]<br />
:You know if it comes out in Nov. that you can just WAIT until you have time... like a weekend or winter break...<br />
<br />
;Azure, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5187 Post #198]<br />
:I am going to wait. I'm going to get it right when my winter break starts, which is 2 weeks, but I'll most likely still have lots of projects to be doing during that break and I'll also be studying for finals, which is why it wouldn't be a good time for Rislim -Remix- or Quasar.<br />
<br />
;Remy, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5210 Post #201]<br />
:Azure, please seek medical assistance. I'm serious. You're having this whole hypothetical conversation about if THESE two songs are on 8th Style, then you don't want to get the game right at release. You don't want to get the game right at release because you want to be able to play those songs in the summer. You want to play those songs in the summer because you stayed up for hours on end this past summer watching the videos over and over again. This doesn't seem the least bit strange to you?<br />
<br />
;Azure, [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5211 Post #202]<br />
:These songs are very nice songs and I wouldn't be able to enjoy to their full extent if I would be playing them when the school year isn't over. If 8th Style came out tomorrow I would wait till Decemeber to buy it because then I would have a nice 2 weeks of no school to play it. I do the same with every other game. The game won't get the attention it deserves if I get it during school; the same with the songs.<br><br>I guess a lot of just came from that BOX& video. In the video it looks like it's 2:00 a.m and he's been playing IIDX for hours on end enjoying himself. It seems as if he doesn't have a care in the world and doesn't care what time it is, he's just relaxing and playing IIDX (Particularly Rislim -Remix-). I'd like to do the same because, I believe, that would be the most efficient way to appreciate Rislim -Remix-.<br />
<br />
At this point, the conversation really started to spiral; notable is [http://forum.solidstatesquad.com/index.php?s=&showtopic=272&view=findpost&p=5299 Boxthor's post] destroying most of the things Azure believed about the video.<br />
<br />
=== External Links ===<br />
* [http://video.google.com/videoplay?docid=2928423441495538165 Original video of Boxthor playing Rislim Remix]<br />
* [http://uncyclopedia.org/wiki/Rislim_Remix Uncyclopedia article ridiculing the inside joke]<br />
<br />
== Is 69 Easier With Hard On? ==<br />
<br />
Another (perhaps unintentionally) hilarious line from Azure, posted on the VJ Army forums during a discussion about Innocent Walls' stupidly hard measure #69.<br />
<br />
;Azure, [http://forum.solidstatesquad.com/index.php?s=&showtopic=1490&view=findpost&p=35878 Post #843]<br />
:Is 69 easier with hard on?<br />
<br />
;MazriM TaiM, [http://forum.solidstatesquad.com/index.php?s=&showtopic=1490&view=findpost&p=35894 Post #847]<br />
:In my experience, yes. ;)<br />
:BUT I DUNNO MAN IF YOU HAVE HARD ON IT MIGHT JUST BE TOO MUCH AT ONCE AND YOU MIGHT GET OVERWHELMED AND THEN ITS ALL OVER SO QUICKLY :AND THEN SHE (INNOCENT WALLS) IS MAD AT YOU FOR BEING LOUSY<br />
<br />
== GET IT?! ==<br />
<br />
A mainstay throughout the English-speaking Bemani community. The basic concept of a GET IT is to find Bemani song titles in sentences during conversation, whether intentional or not.<br />
<br />
;Classic example<br />
:Person A: "I have a '''headache'''."<br />
:Person B: "Then take some '''tablets'''."<br />
<br />
GET IT?!<br />
<br />
This has also been extended to objects in everyday life that contain references to Bemani song titles (or the titles themselves, such as ACT mouthwash), or other aspects of Bemani games in general.<br />
<br />
See also: [http://vjarmy.com/archives/2004/04/a_guide_to_get.php A Guide To GET IT?!?!]<br />
<br />
== Truly A Fantastic ==<br />
<br />
''written by Dan "Remy" Dickinson''<br />
<br />
When Konami announced that they were doing surveys to gauge interest in reviving the CS release of IIDX (prior to the release of 7th), there was widespread concern that the survey would not get enough responses to qualify for the game. This worry was not only felt in the US, but also in Japan.<br />
<br />
As a manifestation of this concern, one Japanese player took it upon himself to write anyone who ran any sort of English web page relating to Beatmania. His email (long since lost) pleaded for US webmasters to inform everyone of the survey and get them to fill it out. I know he sent nearly the same email to everyone after comparing with a friend, but mine had a small PS that read:<br />
<br />
''P.S. I watch dj RYRY superplay video. It's a fantastic!!''<br />
<br />
This was in reference to [http://homepage.mac.com/remy/ryry_murmur_twins_another.mpg a video of Ryan's I had mirrored], and which I found cute enough to tell Ryan about. I then wrote back in very gentle English, thanking him and asking him some general questions about the Japanese scene. During the back-and-forth that ensued, questions were asked to be passed onto Ryry about "if doubles were carried out" and "if the pinky extends"; the word "truly" was used a lot as well.<br />
<br />
To this day, a number of us will still joke about things being "truly a fantastic".<br />
<br />
== Peview ==<br />
<br />
The [[CS_10th_style|10th CS]] site launch was notable due to being the first IIDX site with audio-visual previews of the new CS songs.<br />
<br />
With one small and hilarious problem: the button to click to view them was labeled as '''Peview'''. This has since been corrected but, like all good Engrish typos, will live in infamy.<br />
<br />
== Fake Location Test Songs ==<br />
<br />
It is traditional for fake songs to float around the community when games go into location test, as crafty players try to pass off the most plausible crap on unsuspecting fanboys desperate for MP3s.<br />
<br />
The most notable of all fake location test songs was '''M''', which appeared during the 8th Style Location Test period. Credited to dj TAKA, based on a Beethoven song (Sonata quasi una fantasia ''Moonlight Sonata'', Mvt. 3 "Presto Agitato"), and sounding similar enough to [[V]], it convinced enough players that it was legit to place it in the hall of fame for IIDX-related pranks.<br />
<br />
== [[V]] ==<br />
<br />
V is widely considered an inside joke at this point, as it appeared on nine CS games, and six consecutive ones (5th-10th, BMUS, Happy Sky, Empress+Premium Best). ("You can't spell revival without V.") Many players take this as a sign that Konami hates them.<br />
<br />
When V was not revived for RED CS, many players took this as a sign that Konami hated them by ruining their joke. V was then absent from CS styles until CS EMPRESS where V on the Premium Best disc alongside V2 which was on the EMPRESS Disc.<br />
<br />
== [[Last Message]] ==<br />
<br />
Last Message's video features a three-second long cleavage shot that many players consider distracting. Many a combo has been blown during that section of the song.<br />
<br />
== [[Blocks|BLCOKS]] ==<br />
<br />
A mistyped response by MazriM TaiM during the second [[Music Tatsujin Challenge]] that fell into popular usage. Similarly, but not quite as popular, was the song [[GOBBLE]] being typed as "Gooble" in the fourth [[Music Tatsujin Challenge]].<br />
<br />
As a possible extension of this, while the listings for [[CS_RED|IIDX RED]] were being entered into VJ Army, the listing for Blocks contained a similarly misspelled genre - "TRNACE". This was not entirely intentional, and the typo has since been fixed.<br />
<br />
A few people also took this even further and deliberately misspelled the artist name - "SPRAKER" - in order to complete the joke.<br />
<br />
== GXPERT ==<br />
<br />
In [[AC RED]]'s mode select screen, the word "EXPERT" was accidentally misspelled as "GXPERT." This has since been corrected, but, like "PEVIEW", is still a source of amusement to IIDX players.<br />
<br />
[http://superwailingbonus.com/passion06/image/7176/DSC08484 Picture of GXPERT MODE] on the IIDX RED machine at Golfland in Mesa, AZ. (Taken by Taren)<br />
<br />
== Truck Me ==<br />
<br />
[[INJECTION OF LOVE|Injection of Love]] contains a line that was controversial at the time [[AC_RED|IIDX RED]] was released, and there was a great deal of debate over what Sana was actually saying. When the keysounded BMS simfile for Injection of Love was released, the keysound for this lyric ended up sounding more like "truck me". It was later confirmed that she said "stroke me", but "truck me" remains a somewhat popular inside joke.<br />
<br />
== Laundry Machines ==<br />
<br />
The sound of the song [[Gigadelic]] has often been compared in the community to the sound of a large number of washer/dryers all running at once. Taren is responsible for this; it began when a test location video of [[Gigadelic]] was released, and due to the poor sound quality, he commented that it sounded like "an off-balance washing machine".<br />
<br />
== Kyle Snyder / Mirror Force / Engulfed Beam / You Can't Escape Me ==<br />
<br />
Kyle Snyder has always been a highly visible character in the Bemani community, primarily due to his [http://videos.ddrfreak.com/svgl2/hires/KyleSnyder-LookToTheSky.mpg unusual DDR freestyles].<br />
<br />
Back around the release of 8th Style, Konami announced their first Musicianship Trial, allowing fans to submit music in hopes of getting it included in the series. Shortly thereafter, Kyle would have a dream where he was playing the new IIDX and there was a song on it called "Mirror Force". Some guy said to him "You should be able to pass that song, right? After all, you made it" and then he noticed that he did, in fact, make it. But it was really hard.<br />
<br />
It was viewed as a clear attempt by Konami to commission him for a new song for the next IIDX via dream-o-vision, and so Mirror Force was made. He [http://www.bemanistyle.com/forum/viewtopic.php?p=1739#1739 promised that it would appear around 11th Style], and recorded two other tracks: Engulfed Beam, and You Can't Escape Me.<br />
<br />
While musical taste is entirely subjective, the songs were uniformly regarded as being unpleasant on the ears. They remain an inside joke to this day.<br />
<br />
You can listen to all three tracks, as well as some others that Kyle completed, at [http://www.soundclick.com/bands/pagemusic.cfm?bandID=213965 his Soundclick page].<br />
<br />
(credit to Xythar for recollection of the dream)<br />
<br />
== [[GAMBOL]] ==<br />
<br />
When Gambol first appeared, many players noticed the timing was, to put it mildly, horrible. It was difficult to get Just Greats or Greats; most everyone ended up getting a majority of Goods on the song.<br />
<br />
When Gambol was revived around 9th Style, the timing still was not fixed. Since it was featured in Beginner Mode, many new players attempted it and were failed out due to the inability to push themselves into the red.<br />
<br />
On Happy Sky, the L7 chart received fixed timing, but the 7-key chart mysteriously did not.<br />
<br />
On RED CS, Konami's ultimate inside joke was unleashed on the community as an Another chart was added (accessibly only via the Slake course at the current time). All three SP charts are exactly the same; the only difference is the timing. While the L7 will allow most players to score Greats, and the 7 chart continues to give most players Goods, the Another chart has even more ridiculously broken timing and will hand out Bads like they are Halloween candy.<br />
<br />
Perhaps to further the joke, [[CS DJ TROOPERS]] has a code in which Gambol's timing can be used for any song, by pressing select after songs beginning with G, J, and H for Hyper timing, or G, J, and A for the another timing.<br />
<br />
This was added later to [[AC EMPRESS]].<br />
<br />
== [[Gold Rush]] ==<br />
<br />
Gold Rush is a remix of the opening and menu music from [[AC GOLD|IIDX GOLD]], available from the VIP Room system. The song however, is often ridiculed for its horrible vocals, an [http://forum.solidstatesquad.com/index.php?s=&showtopic=3174&view=findpost&p=104274 interpretation] of the lyrics by Xythar made the song even funnier, and variants of a recurring message in the video, "Make it make money", are also often referenced. Despite this, Michael a la mode has become something of a celebrity in the Japanese Bemani community from this single song, making an appearance [http://www.konami.jp/bemani/event/topranker08/area/report6.html Bemani Topranker 2008 Semifinal for Japan's Kinki region] and appearing in [[AC DJ TROOPERS|IIDX DJ TROOPERS]] in the Tutorial Mode and a sound of clip of him saying "Let's do it!!" is available as part of one of the customizable select music.<br />
<br />
A new version of Gold Rush has been made for Pop'n Music, as well as two versions for Dance Dance Revolution. Each version changes the games that are shown and called out to match the series it appears on, with the two DDR versions corresponding to AC versions and CS versions, respectively.<br />
<br />
== dj BTNS ==<br />
<br />
Buttons (VJA profile: [http://vjarmy.com/iidx/viewuser.php?user=1289 DJ BTNS]) is [[User:Remy|Remy]]'s cat. Buttons has earned international fame and acclaim for his supernatural IIDX abilities and [http://flickr.com/photos/remydwd/6227487/in/set-263906/ suave good looks]. Buttons has earned renown for [http://vjarmy.com/archives/2004/05/tatsujin_cat.php defeating Remy in a IIDX grudge match], and despite possessing no opposable thumbs he's still able to achieve AAA scores on an [http://flickr.com/photos/remydwd/94555091/in/set-263906/ arcade-style controller], much to the [http://vjarmy.com/archives/2005/01/the_endless_str.php disbelief of some].<br />
<br />
Buttons has become a favorite of the VJ Army community, and has been immortalized by way of a :btns: emoticon on the site's forums.<br />
<br />
Buttons has his [http://djbtns.com/ own website] and, for some reason, [http://twitter.com/djBTNS has appeared on Twitter.].<br />
<br />
== [[Setsugekka]] ==<br />
<br />
During the long-awaited release of [[CS 7th style|7th style CS]], the IIDX community as a whole was surprised and excited to see that not only had Konami included an 8th style song in the game ([[murmur twins]]), which was selected from a player poll, but Konami had secretly included a 9th style song as well ([[Abyss -The Heavens Remix-]]). In addition, during the early hours of 7th style's release, an anonymous poster claimed that [[Setsugekka]] from the then-brand-new [[AC 10th style|10th style AC]] was also included. This turned out to be false; however, during 8th style's release, there was much speculation and rumor that Setsugekka was being included in 8th style, which also proved false. During the 9th style release, still more rumors and even a few faked photos purported that Setsugekka was included, and by that point the phenomenon had taken on a life of its own. To this day, people still joke about Setsugekka being included "as a preview song" in current releases.<br />
<br />
== Alternate grading methods ==<br />
<br />
While beatmania US was in production, it was noticed at E3 2005 that the grading system for the game was toned down considerably, shifting all grades up one level automatically (such that a score that would warrant a AA on a Japanese game would be a AAA for US players).<br />
<br />
This lead to "US locale" mode being implemented, which allowed the appending of "&locale=usa" to any query URL on the site to force all grades to appear as AAAs.<br />
<br />
Example: [http://vjarmy.com/iidx/viewsong.php?songid=524&mode=A&locale=usa]<br />
<br />
During the ensuing discussion, davidbrit2 made [http://forum.solidstatesquad.com/index.php?showtopic=1256&st=1340&p=53597&#entry53597 a comment] that "they can change the grades to "cat" and "sailboat" for all I care, so long as the timing and EX scoring is the same." This lead to the implementation (on April Fools 2006) of '''catsailboat mode''', which replaces all AAAs with a picture of dj BTNS, and all other grades with a picture of a sailboat. This is done by appending "&catsailboat=on" to any query URL on the site.<br />
<br />
Example: [http://vjarmy.com/iidx/viewsong.php?songid=524&mode=A&catsailboat=on]<br />
<br />
Neither of these work on 4.0 - yet.<br />
<br />
== [[Himiko]]? FUCK THAT SHIT! PABST BLUE RIBBON ==<br />
<br />
In an IRC chat, DjKc iidx's reaction to this boss song from [[AC EMPRESS]] was a funny line from the movie ''Blue Velvet''. Because of this, VgameT [http://forum.solidstatesquad.com/index.php?showtopic=6067 had a brilliant idea] into having everyone post the words "Himiko? FUCK THAT SHIT! PABST BLUE RIBBON" in every video of the song in existence from YouTube to even niconico douga. Almost all comments in a Himiko video contained "Himiko? FUCK THAT SHIT! PABST BLUE RIBBON", then even non-VJA members started imitating as well. The more serious comments about the song were marked as spam.<br />
<br />
The joke was funny until certain people abused the meme, thus it is one of the few inside jokes to become completely unfunny.<br />
<br />
=== External Links ===<br />
* [http://www.youtube.com/watch?v=HvNKJhxij1Y A YouTube video of Himiko]<br />
* [http://www.youtube.com/watch?v=dpJ7bNQWYuM Another YouTube video of Himiko]<br />
* [http://www.nicovideo.jp/watch/sm5545231 A Himiko video in niconico]<br />
* [http://www.youtube.com/watch?v=snhiofL2Rh4 The Blue Velvet clip showing the ''supposedly'' funny line]<br />
<br />
[[Category:Other]]</div>Remyhttps://remywiki.com/index.php?title=User_talk:Remy&diff=35488User talk:Remy2010-11-11T01:41:52Z<p>Remy: </p>
<hr />
<div>== Server Move ==<br />
<br />
Hi, wiki contributors who are looking here!<br />
<br />
I recently had to move servers (long story); things seem to have come over fine but the bad news is that the Recaptcha plugin is broken under PHP 5.3.x, which this server is running. See http://code.google.com/p/recaptcha/issues/detail?id=72.<br />
<br />
Let me know by email if anything else is busted. You guys should know where to find me.<br />
<br />
Testing to see if the patch works?</div>Remyhttps://remywiki.com/index.php?title=Sorairo_days&diff=35433Sorairo days2010-11-08T17:02:41Z<p>Remy: /* Song Information */</p>
<hr />
<div>=空色デイズ=<br />
==Song Information==<br />
Original Artist: 中川翔子<br><br />
Album: 空色デイズ Single (2007)<br><br />
BPM: 174<br><br />
Length: 1:29<br><br />
First Music Game Appearance: [[jubeat ripples]]<br><br />
Other Music Game Series Appearances:<br />
*[[PnM CS Utacchi|うたっち]]<br />
*[[AC GFDM XG|GuitarFreaks XG & DrumMania XG]]<br />
*[[jubeat plus]]<br />
<br />
== Lyrics ==<br />
Unknown.<br />
<br />
== Song Connections / Remixes ==<br />
None.<br />
<br />
== Trivia ==<br />
*空色デイズ was used as the opening theme of the anime series Tengen Toppa Gurren Lagann.<br />
*空色デイズ debuted as a single and later appeared on the album Big☆Bang!!! in 2008.<br />
<br />
== Music Production Info ==<br />
Untranslated.<br />
<br />
==Difficulty and Notecounts==<br />
GF/DM difficulty rated from 1 to 99.<br><br />
GF/DM XG difficulty rated from 0.00 to 9.99.<br><br />
Jubeat difficulty rated from 1 to 10. (Ratings obtained from [http://voiddd.com/wiki BemaniWIKI].)<br><br />
<br />
===GuitarFreaks & DrumMania===<br />
====Original Series====<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="150px"|Game<br />
!style="background:#9999ee; text-align: center;" colspan="3"|Drums<br />
!style="background:#9999ee; text-align: center;" colspan="3"|Guitar<br />
!style="background:#9999ee; text-align: center;" colspan="3"|Bass<br />
!style="background:#9999ee; text-align: center;" colspan="3"|Open<br />
|-<br />
!style="background:#9999ee;" width="55px"|Basic<br />
!style="background:#9999ee;" width="55px"|Advanced<br />
!style="background:#9999ee;" width="55px"|Extreme<br />
!style="background:#9999ee;" width="55px"|Basic<br />
!style="background:#9999ee;" width="55px"|Advanced<br />
!style="background:#9999ee;" width="55px"|Extreme<br />
!style="background:#9999ee;" width="55px"|Basic<br />
!style="background:#9999ee;" width="55px"|Advanced<br />
!style="background:#9999ee;" width="55px"|Extreme<br />
!style="background:#9999ee;" width="55px"|Basic<br />
!style="background:#9999ee;" width="55px"|Advanced<br />
!style="background:#9999ee;" width="55px"|Extreme<br />
|-<br />
| Notecounts || style="background:#92dd44;"|? || style="background:#eeee77;"|? || style="background:#ee3fff;"|? || style="background:#92dd44;"|? || style="background:#eeee77;"|? || style="background:#ee3fff;"|? || style="background:#92dd44;"|? || style="background:#eeee77;"|? || style="background:#ee3fff;"|- || style="background:#92dd44;"|? || style="background:#eeee77;"|? || style="background:#ee3fff;"|?<br />
|-<br />
| GF/DM V7 || style="background:#92dd44;"|15 || style="background:#eeee77;"|28 || style="background:#ee3fff;"|53 || style="background:#92dd44;"|16 || style="background:#eeee77;"|21 || style="background:#ee3fff;"|37 || style="background:#92dd44;"|14 || style="background:#eeee77;"|29 || style="background:#ee3fff;"|- || style="background:#92dd44;"|17 || style="background:#eeee77;"|22 || style="background:#ee3fff;"|38<br />
|}<br />
<br />
====XG Series====<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="150px"|Game<br />
!style="background:#9999ee; text-align: center;" colspan="4"|Drums<br />
!style="background:#9999ee; text-align: center;" colspan="4"|Guitar<br />
!style="background:#9999ee; text-align: center;" colspan="4"|Bass<br />
|-<br />
!style="background:#9999ee;" width="55px"|Novice<br />
!style="background:#9999ee;" width="55px"|Regular<br />
!style="background:#9999ee;" width="55px"|Expert<br />
!style="background:#9999ee;" width="55px"|Master<br />
!style="background:#9999ee;" width="55px"|Novice<br />
!style="background:#9999ee;" width="55px"|Regular<br />
!style="background:#9999ee;" width="55px"|Expert<br />
!style="background:#9999ee;" width="55px"|Master<br />
!style="background:#9999ee;" width="55px"|Novice<br />
!style="background:#9999ee;" width="55px"|Regular<br />
!style="background:#9999ee;" width="55px"|Expert<br />
!style="background:#9999ee;" width="55px"|Master<br />
|-<br />
| Notecounts || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|591 || style="background:#9966CC;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|- || style="background:#73C2FB;"|? || style="background:#eeee77;"|? || style="background:#FB607F;"|? || style="background:#9966CC;"|- <br />
|-<br />
| GF/DM XG || style="background:#73C2FB;"|1.23 || style="background:#eeee77;"|2.20 || style="background:#FB607F;"|5.30 || style="background:#9966CC;"|- || style="background:#73C2FB;"|1.60 || style="background:#eeee77;"|2.90 || style="background:#FB607F;"|5.10 || style="background:#9966CC;"|- || style="background:#73C2FB;"|2.10 || style="background:#eeee77;"|3.10 || style="background:#FB607F;"|4.40 || style="background:#9966CC;"|-<br />
|}<br />
<br />
===jubeat===<br />
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"<br />
|-<br />
!style="background:#9999ee; text-align: center;" rowspan="2" width="150px"|Game<br />
!style="background:#9999ee; text-align: center;" colspan="3"|Level<br />
|-<br />
!style="background:#9999ee;"|Basic<br />
!style="background:#9999ee;"|Advanced<br />
!style="background:#9999ee;"|Extreme<br />
|-<br />
| Notecounts || style="background:#92dd44;"|206 || style="background:#eeee77;"|332 || style="background:#ee3fff;"|510<br />
|-<br />
| Jubeat Ripples || style="background:#92dd44;"|3 || style="background:#eeee77;"|6 || style="background:#ee3fff;"|8<br />
|}<br />
<br />
[[Category:Songs]]<br />
[[Category:GFDM Songs]]<br />
[[Category:Jubeat Songs]]<br />
[[Category:Pop'n Songs]]</div>Remyhttps://remywiki.com/index.php?title=CS_jb_plus&diff=35432CS jb plus2010-11-08T16:57:32Z<p>Remy: /* General Information */</p>
<hr />
<div>{{jubeat}}<br />
=General Information=<br />
'''''jubeat plus''''' is the second mobile installment of the Jubeat series, and the first for Apple's iOS. The game was announced at Tokyo Game Show 2010. A version for the iPad was released on November 8, 2010, while a (presumably separate) release for iPhone and iPod Touch users will follow in Winter 2010. The game is currently available as a free download from the Japanese iTunes store. Downloadable packs cost 450 yen.<br />
<br />
=Songs=<br />
<br />
===Bundled===<br />
* [[Snow Goose]] / [[Mutsuhiko Izumi]]<br />
* [[Sweet Rain]] / [[Tetsuya Tamura|Y&Co.]] feat. karin<br />
* [[William Tell Overture|ウィリアム・テル序曲]] / W.T.Orchestra<br />
<br />
===music pack 01===<br />
* [[Tengoku to Jigoku|天国と地獄]] / [[Mutsuhiko Izumi]]<br />
* [[Special One]] / [[kors k]] feat. Suzuyo Miyamoto<br />
* [[Tentaikansoku|天体観測]] / ♪♪♪♪♪<br />
* [[Jumping Boogie]] / [[Kozo Nakamura]]<br />
<br />
===music pack 02===<br />
* [[bass 2 bass]] / [[Ryutaro Nakahara|Ryu☆]]<br />
* [[Polaris]] / [[Mutsuhiko Izumi]]<br />
* [[Natsu Matsuri|夏祭り]] / ♪♪♪♪♪<br />
* [[Space Carnival|スペースカーニバル]] / shooting star<br />
<br />
===music pack 03===<br />
* [[Sorairo Days|空色デイズ]] / ♪♪♪♪♪<br />
* [[Jounetsu Tairiku|情熱大陸]] / ♪♪♪♪♪<br />
* [[fellow]] / [[Pink Turbo|ピンクターボ]]<br />
* [[Far east nightbird]] / [[Naoyuki Sato|猫叉Master]]<br />
<br />
===Ninjaman Japan Pack===<br />
* [[Ninjaman Japan no Theme|ニンジャマンジャパンのテーマ]] / [[Ninjaman Japan|ニンジャマンジャパン]]<br />
* [[-SHINOBI-]] / [[Ninjaman Japan|ニンジャマンジャパン]]<br />
* [[Onmitsu Dancers|隠密Dancers]] / [[Ninjaman Japan|ニンジャマンジャパン]]<br />
* [[Never Give Up!]] / [[Ninjaman Japan|ニンジャマンジャパン]]<br />
<br />
===High Tension Ghibli Pack===<br />
* [[Tonari no Totoro|となりのトトロ]] (feat. Sayurina) / High Tension Ghibli<br />
* [[Mononoke Hime|もののけ姫]] / High Tension Ghibli<br />
* [[Kimi wo Nosete ~Tenkuu no Shiro Laputa~|君をのせて ~天空の城ラピュタ~]] (feat. Sayurina) / High Tension Ghibli<br />
* [[Kaze no Toorimichi|風の通り道]] feat. 佐野隆 / High Tension Ghibli<br />
<br />
=External Links=<br />
* [http://itunes.apple.com/jp/app/jubeat-plus/id395192484?mt=8 jubeat plus] on the iTunes Store (JP)<br />
* [http://www.konami.jp/products/touch_jubeatplus/index.html Jubeat Plus Official Website] (Japanese)<br />
<br />
[[Category:Jubeat]]</div>Remyhttps://remywiki.com/index.php?title=User_talk:Remy&diff=34987User talk:Remy2010-10-19T01:12:58Z<p>Remy: Replacing page with '== Server Move ==
Hi, wiki contributors who are looking here!
I recently had to move servers (long story); things seem to have come over fine but the bad news is that the Rec...'</p>
<hr />
<div>== Server Move ==<br />
<br />
Hi, wiki contributors who are looking here!<br />
<br />
I recently had to move servers (long story); things seem to have come over fine but the bad news is that the Recaptcha plugin is broken under PHP 5.3.x, which this server is running. See http://code.google.com/p/recaptcha/issues/detail?id=72.<br />
<br />
Let me know by email if anything else is busted. You guys should know where to find me.</div>Remyhttps://remywiki.com/index.php?title=What_is_beatmania_IIDX&diff=34986What is beatmania IIDX2010-10-19T01:09:25Z<p>Remy: </p>
<hr />
<div>{| cellpadding=2 cellspacing=2 align=right border=1 width=256px style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 10px; background-color: #f7f8ff; border:1px solid #8888aa;"<br />
|- bgcolor=#99B1FF<br />
| align=center colspan=2|<font size="2">'''''beatmania IIDX'''''</font><br />
|-<br />
|align=center colspan=2|[[Image:DSC00910.jpg|250px]]<br/>beatmaniaIIDX 5th style machine<br />
|-<br />
|Developer:<br />
|Konami<br />
|-<br />
|Publisher:<br />
|Konami<br />
|-<br />
|Release date:<br />
|1999<br />
|-<br />
|Game modes:<br />
|Up to 2 players simultaneously<br />
|-<br />
|Cabinet:<br />
|Custom<br />
|-<br />
|Controls:<br />
|Turntable; <br> Musical keyboard (7 keys)<br />
|- bgcolor=#99B1FF<br />
|align="center" colspan=2|<font size="2">Monitor</font><br />
|-<br />
|Orientation:<br />
|Horizontal<br />
|-<br />
|Type:<br />
|EDTV monitor (16:9)<br />
|- bgcolor=#99B1FF<br />
|align="center" colspan=2|<font size="2">Notes</font><br />
|-<br />
|colspan=2|The follow-up series to ''beatmania''.<br />
|}<br />
''This entry was derived from [http://en.wikipedia.org/w/index.php?title=Beatmania_IIDX the Wikipedia entry on beatmania IIDX], which may or may not be more up to date than this one.''<br />
<br />
'''''beatmania IIDX''''' (alternately '''''beatmaniaIIDX''''' or just '''IIDX''', pronounced "two dee-ecks") is a series of rhythm video games introduced by Konami in 1999. It is the direct sequel to the ''beatmania'' game series, and part of the Bemani line of music games.<br />
<br />
==Cabinet information==<br />
<br />
''beatmania IIDX'' controls consist of seven (instrument) keys (four white, three black) along with one turntable on each player's side. The turntable for the left player's side, 1Player, is on the left of the keys, while the one on the right player's side, 2Player, is on the right.<br />
<br />
Under the 16:9 wide display are the start button, the effector button, and effector sliders. After ''beatmaniaIIDX 9th style'', there is also a cardreader, in order to use the magnetic card of [[e-AMUSEMENT]]. In 9th style, the effector no longer operates, but it has been revived in 10th style with modified slide switch function. Different versions of the game are traditionally referred to as 'styles', with higher numbers being the most recent machines. The series currently reaches from the first style produced all the way to 10th style. According to GOLI, 10th style was the last IIDX series with an "n-th style". beatmania IIDX 11: IIDX RED became the first IIDX series with a theme and title, followed by beatmania IIDX 12: HAPPY SKY, and so forth. Each series produced has a different mix of songs from older styles and new songs, and has a different graphical 'theme'.<br />
<br />
The main differences in hardware between the IIDX series and the original ''beatmania'' series are the presence of two extra keys, the wide screen and the more powerful speakers. This hardware difference was never actually intended to become the standard ''beatmania IIDX'' cabinet. Originally, Konami had planned to develop and release two different versions of arcade cabinets, a version similar to that of its predecessor ''beatmania'' and its ill-fated successor ''beatmania III'', and a 'deluxe' cabinet with a 'DX' suffix on the end of the name. Konami scrapped the standard cabinet mid-development, but the 'DX' suffix stuck and has remained throughout the series.<br />
<br />
<p style="clear: left;"><br />
===Home versions===<br />
<br />
Konami has also released home versions of the game, for the PlayStation 2 console. Eleven versions are available in Japan, while one is available in the US. The game is stored in a DVD media, and can be bought with a controller that matches the arcade version very closely. The controller's key insert is detachable, so the player may attach it as preferred on the left or the right side of the turntable. The home versions do not exactly match the arcade versions, but are very similar. To date, home versions of 3rd Style through IIDX13 DistorteD have been released in Japan; the US release is titled simply "Beatmania" and does not correspond to an arcade version at all.<br />
<br />
==Gameplay==<br />
<br />
The gameplay is still the same as in ''beatmania'', with the addition of two extra keys: there are 8 columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall straight through each of these columns, and the player must press the right key (or play the scratch) when the bar touches the bottom of the column, no sooner and no later. The correct timings for the notes follow the beat of the music, so the player has to have a very keen sense of rhythm.<br />
<br />
Every time a key is pressed or the scratch is played, an instrument is played to complement the song. So, in order to hear the song correctly, the player must get the bars on the right timing. Additionally, the game shows a rating (flashing Great, Great, Good, Bad or Poor) for each falling bar that's played by the user. <br />
<br />
The objective of the game is twofold: pass songs and get a good grade. Passing a song enables you to continue playing up to a three song limit, plus possible extra stages. Grade measures your performance and is used for ranking among players. The ''beatmania'' games are very peculiar in that passing a song and getting a good score on it are almost totally unrelated; one can theoretically pass a song with an F and fail with a AAA, although this is rare in practice.<br />
<br />
During gameplay, the player gets performance feedback from two sources. One is a life bar (often referred to as the "groove gauge") at the bottom of the screen. The other is rating text in front of the falling notes. The life bar is increased moderately by flashing Greats and Greats, slightly by Goods, depleted somewhat by Bads and heavily by Poors; the emphasis is clearly on missing as few notes as possible. To pass a song, the life bar has to be at 80% or above at the end of a song. Consequently, the only thing that matters as far as passing a song is concerned is getting the ending right, and as such a lot of songs have a sudden jump in difficulty at the end to cause the player to lose that crucial top 20% of life and fail.<br />
<br />
The difficulty of songs is measured in 'stars', however the system has not remained concrete. The newest styles often contain songs harder than the star system can accurately represent, and as such is constantly revised which each new style. Originally, the difficulty ratings ranged from one to seven "stars". In IIDX 5th style, a "flashing seven" difficulty debuted, although they would not actually flash until 6th style. IIDX 9th style introduced new difficulties by Level, in which "flashing 7's" are replaced with Level 7+. In 10th style, the maximum difficulty was raised from Level 7+ to Level 8. IIDX RED (beatmania IIDX 11: IIDX RED, the first IIDX series with an individual theme title) debuted Level 8+. As of beatmania IIDX 12: HAPPY SKY, the difficulty system was completely overhauled, and all songs are now rated on a scale of Level 1 to Level 12, Level 1 being the easiest, Level 12 being the most difficult.<br />
<br />
Many players consider a pass to be rather arbitrarily determined, and so the usual focus is on getting as high a grade as possible. Grades (a feature that came about as of 6th style) are determined by the player's "EX Score", which is the number of Flashing Greats (also known as Just Great) times two plus the number of Greats. 8/9ths of the maximum or above yields a AAA, 7/9ths or above is a AA, and so on down to a minimum of F. Getting the maximum possible EX Score on a song(ie all Flashing Greats) is generally considered an unrealistic goal, if not impossible. Despite this, some very good players have been known to achieve this feat, albeit on some of the easier songs in the game.<br />
<br />
''beatmania IIDX'' has long been a 'cult' game because of the sheer learning curve of the game for new players, unlike other Bemani games like ''Dance Dance Revolution''. The machine is often found in Japanese arcades, but they are rare in American arcades with absolutely none at all in the United Kingdom.<br />
<br />
==Game modes==<br />
<br />
;BEGINNER<br />
:This mode was added in 9th style (5th style for home version). In the arcade, Beginner limits the list of songs available to only 1-3 star songs, thus severely limiting the number of songs available in a game. In the home versions, Beginner gives an alternate note chart for nearly all songs, rated from 1-3. These alternative note charts are not available in the arcade.<br />
*As of IIDX 11: RED, Beginner Mode's charts are all 1-Star and are impossible to fail out of.<br />
;LIGHT7 / NORMAL<br />
:This mode is a degree of difficulty lower than 7KEYS. On LIGHT7, the game will not end if you fail the first stage. Before 8th style, it was possible to attain the extra stage by playing in this mode. You may play the 7KEYS difficulty for a song by holding down the VEFX button when selecting the song.<br />
:In IIDX 12: HAPPY SKY, this difficulty was renamed "Normal".<br />
;7KEYS / HYPER<br />
:This is the standard play mode. When a fixed condition is satisfied on the last song, you can get an extra stage.<br />
:In IIDX 12: HAPPY SKY, this difficulty was renamed "Hyper"<br />
;ANOTHER<br />
:Most players will agree this is the hardest mode by far. The key configuration and 'charts' are similar to that of 7KEYS, but are often harder and not as straight forward. Even if you can complete a song on 7KEYS, you may not even be able to get too far on ANOTHER. To play a song on ANOTHER, you must select 7KEYS from the menu and then select the song while holding down the VEFX button. Songs in ANOTHER difficulty were not given separate difficulty ratings in IIDX 1-11, which was often misleading as the difficulty meter showed the same rating as the 7KEYS variation. As of IIDX 12: HAPPY SKY, songs in ANOTHER difficulty were given a separate rating. Not every song has an ANOTHER version. Some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have an Another that sounds different from the original song]].<br />
;4KEYS<br />
:Replaced in 3rd Style by LIGHT7, this was intended as a beginner-friendly mode that used only the four white keys. Available only on 1st, Substream, and 2nd style.<br />
;5KEYS<br />
:Available for home versions as a specific mode, this plays exactly as 7KEYS, except for the idea that the last two keys farthest from the turntable are not used. This is probably a compatibility issue with original ''beatmania'' controllers, so that owners of the original could still somewhat play ''beatmania IIDX'', only having the 5-key controller at hand. In arcade versions of IIDX, 5KEYS has been available from the start as a special gameplay option, most likely as an attempt to help players of the original series make the transition. Starting with 7th style AC (and 10th style CS), 5KEYS can be used with notecharts other than the ordinary 7KEYS mode.<br />
;EXPERT<br />
:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate.<br />
;CLASS / DAN / Step Rank Recognition<br />
:This is basically the same as EXPERT, but as for options, you can only select HI-SPEED, and each course has four songs. The combination of songs differs for every difficulty, which is the difference between this and EXPERT.<br />
;FREE<br />
:Practice mode. You can play to the end of a song and won't fail, but you get one song less than if you were to play LIGHT7 or 7KEYS. (Usually, you'd get 3 songs if you played LIGHT7 or 7KEYS; you only get 2 with FREE.)<br />
<br />
Furthermore, when DOUBLE is selected in the options selection screen before the game starts, "7" changes to "14", and you use both sides to play.<br />
<br />
==Gameplay modifiers==<br />
<br />
*In ''Autoscratch'', the turntable is played automatically, not requiring player input. In home versions, scores are not recorded with this modifier activated, since it affects the EX Score requirements for each grade.<br />
*''Hi-Speed'' increases the scroll rate of the note chart. It is important to point out that the actual notes do not have to be pressed any more quickly; the scroll speed is simply increased and the notes become further apart. Most ''beatmania IIDX'' players use High Speed to make the notes easier to read. Most versions of ''beatmania IIDX'' have more than one High Speed setting, differentiated by numbers (a higher number means a faster speed.) The High Speed modifier is traditionally abbreviated '''HS''' with the number immediately following. For example, High Speed 2 is abbreviated HS2. In styles from IIDX 13 - DistorteD AC and IIDX 11 - IIDX RED CS onward, the player is able to change High Speeds during actual gameplay. Starting on IIDX HAPPY SKY and 10th Style CS Hi-Speed options moved to .5 intervals ranging from no speed to Hi-Speed 4 or 5.<br />
*On ''Easy'', the gauge does not decrease as quickly and rises faster than usual.<br />
*On ''Hard'', the gauge functions differently. It begins at 100%, and the song will immediately end if it reaches 0% (but on the other hand, you will pass if you simply reach the end of the song without failing partway). The gauge decreases very fast in this mode, as much as 10% for every missed note. Bads and extraneous hits cost 6%, as much as a missed note without Hard. However, the gauge rises by 0.16% for each Great or better, and stays unchanged for Goods. Ironically, the Hard modifier is known to make certain songs with difficult ending sections easier to clear. The Hard gauge was slightly altered in beatmania USA, 10th Style, and HAPPY SKY, to make the penalties less harsh when the gauge is below 30%.<br />
*On ''Random'', the song's notechart is temporarily altered. All the notes for each key are assigned to another key, picked at random. It should be noted that this is done on a per-key and not a per-note basis, so for instance an alternating sequence of two keys would still be on two keys (but probably not the same two keys as before). Random can make songs with many scale-type maneuvers easier. Note that only the keys are randomised; scratches are not affected.<br />
*''Random+'', introduced in IIDX 11 - IIDX RED AC (8th CS), is like Random, except that the scratch column is included in the randomisation process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. This modifier usually completely changes the character of the note chart, so scores obtained using this modifier are not recorded. <br />
*''S-Random'', introduced in IIDX 12 - HAPPY SKY AC, is like Random, except that this is done on a per-note basis. S-Random has been available on CS versions since 10th CS (Where it had to be unlocked, on RED and later it's selectable by default), but scores were considered invalid and were not recorded until IIDX 12 HAPPY SKY CS.<br />
*''Samurai S-Random'', introduced in IIDX 12 - HAPPY SKY AC (IIDX 10th CS), is similar to S-Random in that notes are changed on a per-note basis, however "jackhammer" patterns (repeated presses on the same key) will not occur. The option is available to those players who have cleared 10th Dan on IIDX 12 HAPPY SKY, and unlocked in IIDX 10th CS by highlighting any song in the NEW MUSIC folder starting with the letter "S" then pressing select, any new song starting with the letter "R" then pressing select, then highlighting any new song starting with the letter "A" then pressing select, and finally highlighting any new song starting with the letter "N" then pressing select. The "new song" requirement is not present in versions following 10th CS. The song select sound clip and another sound clip from 1st Samurai should play signifying the option has been unlocked. The S-Random option will now be Samurai S-Random. Since Happy Sky CS does not have any songs that start with "N", songs with artist names starting with these letters must be used. This must be repeated after every time the game is shut down. As with the other special randoms, Samurai S-Random changes the character of the chart, so scores and clears obtained using it are not recorded.<br />
*''Mirror'' flips the note layout so, for example, all notes that would normally correspond to the extreme left-hand key now correspond to the extreme right-hand key, and so forth.<br />
*''Mirror+'', introduced in 9th style CS, is like Mirror, except the scratch column is included. Like Random+, scores obtained using this modifier are not recorded.<br />
*On ''Sudden'', notes only become visible when they enter the lower portion of the screen. The visible portion is approximately a third of the screen. It can be enabled at the same time as Hidden, causing the notes to briefly blink in the middle of their respective lanes.<br />
*''Sudden+'', introduced in IIDX 12 - HAPPY SKY AC, is like Sudden, except configurable by the user. The user may hold down the Start button during play and spin the turntable to change the portion of the play field that is covered from the top down. From IIDX 13 - DistorteD AC and IIDX 11 - IIDX RED CS onward, the player may show and hide the portion of the screen covered by the Sudden+ modifier at any time during gameplay by tapping the start button twice.<br />
*On ''Hidden'', notes are only visible in the upper portion of the screen (again, approximately a third of the screen). It can be enabled at the same time as Sudden, causing the notes to briefly blink in the middle of their respective lanes.<br />
*''Hidden+'', introduced in IIDX 12 - HAPPY SKY AC, is like Hidden, except user configurable. The user may hold down the Start button during play and spin the turntable to change the portion of the play field that is covered from the bottom up. From IIDX 13 - DistorteD AC and IIDX 11 - IIDX RED CS onward, the player may show and hide the portion of the screen covered by the Hidden+ modifier at any time during gameplay by tapping the start button twice.<br />
*''HIDSUD+'', introudced in IIDX 12 - HAPPY SKY AC, is like Sudden & Hidden, except user configurable. The user may hold down the Start button during play and spin the turntable to change the portion of the play field that is covered from both the top down and bottom up. From IIDX 13 - DistorteD AC and IIDX 11 - IIDX RED CS onward, the player may show and hide the portion of the screen covered by the HIDSUD+ modifier at any time during gameplay by tapping the start button twice.<br />
*''2P FLIP'', introduced in IIDX 13 - DistorteD AC, swaps the notecharts for each player's side of the screen. ''DP FLIP'' is the same as 2P FLIP, except it is activated during doubles mode. This modifier is also available in CS versions since IIDX RED, although scores obtained with the modifier are saved only in HAPPY SKY CS.<br />
*In 7th AC (9th CS), ''5KEYS'' became a selectable modifier in the main game, rather than a separate game mode. In this mode, the two rightmost keys are not used by the player and any notes that would correspond to those keys do not need to be played. In IIDX 15 - DJ TROOPERS (IIDX 13 - DistorteD CS), the 5KEYS modifier uses keys 3-7 instead of 1-5 when playing on the Player 2 side.<br />
*Introduced as a secret modifier in IIDX 14 GOLD, ''REGUL-SPEED'' negates the effect of tempo changes by setting the scroll speed to a constant 150 BPM. The player can then select an appropriate Hi-Speed mod accordingly. To enable this option, open the options menu by holding Start and press the keys "2-3-5-7-4-6". This constant scroll-speed setting is analogous to Stepmania's C-Mod, and standard gameplay settings in Guitar Freaks/Drum Mania as well as Guitar Hero. Scores obtained using this modifier are not recorded.<br />
<br />
[[Category:Other]]</div>Remyhttps://remywiki.com/index.php?title=Template:Jubeat&diff=33775Template:Jubeat2010-09-19T19:47:56Z<p>Remy: </p>
<hr />
<div>{| style="float: right; margin: 0 15px 0 15px;text-align:center;" align="right" class="toccolours"<br />
! style="background:#cceeff"| Jubeat<br />
|-<br />
| style="font-size:90%;"| [[Jubeat]] - [[Jubeat ripples]] - [[Jubeat ripples APPEND]] - [[jubeat knit]]<br />
|-<br />
| style="font-size:90%;"| [[Jubeat plus]]<br />
|-<br />
|}</div>Remyhttps://remywiki.com/index.php?title=CS_jb_plus&diff=33774CS jb plus2010-09-19T19:44:11Z<p>Remy: Initial import</p>
<hr />
<div>{{jubeat}}<br />
=General Information=<br />
'''''jubeat plus''''' is the second mobile installment of the Jubeat series, and the first for Apple's iOS. The game was announced at Tokyo Game Show 2010. A version for the iPad will be released in Fall 2010, while a (presumably separate) release for iPhone and iPod Touch users will follow in Winter 2010.<br />
<br />
=Songs=<br />
<br />
A final songlist is not yet available. Bemanistyle has noted: <br />
<br />
:"Interestingly, the songlist currently consists of every Konami Original and license cover song from the original jubeat all the way to the newest arcade game [[jubeat knit]]. In the current build of the game, there are no master license tracks included and the Konami Original song '[[I'm so Happy]]', the final unlock in jubeat knit, is also missing. The charts for every song also seem to match the arcade charts exactly."<br />
<br />
==External Links==<br />
[http://www.konami.jp/products/touch_jubeatplus/index.html Jubeat Plus Official Website] (Japanese)<br />
<br />
[[Category:Jubeat]]</div>Remyhttps://remywiki.com/index.php?title=Jubeat_Information&diff=33773Jubeat Information2010-09-19T19:38:46Z<p>Remy: Adding jubeat plus</p>
<hr />
<div>'''''Jubeat''''' ''(UBeat in North America and Europe, pronounced you-beat)'', is an arcade music video game developed by Konami Computer Entertainment Japan, and is a part of Konami's Bemani line of music video games. The game went on several location tests in Asia since December 2007, and was released in July 2008. A North American location test for the game as UBeat was announced in August 2008. The cabinet utilizes one 16:9 screen in portrait orientation which is split into two main areas; the top 2/5 of which is used for displaying scores and information, and the bottom 3/5 of which is split into 16 panel areas arranged in a 4x4 grid where the main part of the game takes place. Aside from the main game the bottom screen and the panels are used for menus and user interactive sections.<br />
<br />
==Gameplay==<br />
The basic gameplay of UBeat is similar to Nintendo DS music games such as Osu! Tatakae! Ouendan and Elite Beat Agents and can be considered to be similar to Whac-A-Mole. Animated explosions or other animations, called "markers", that can be chosen at the song select screen are shown within the panels synced to a track of the player's choosing; when they reach a "hot point", which is dependent on the marker chosen, the player must tap the corresponding screen to score points. Taps can be judged as either Perfect, いい感じ (Good), 早い (Early), or 遅い (Late). 3 difficulties (Basic, Advanced, and Extreme) are offered for each song.<br />
<br />
Online and local multiplayer are available when the machines are connected either to each other or to the Konami network respectively. Once connected in a Local multiplayer game all players will play the same songs on the same difficulties. Whichever song and difficulty gets chosen the fastest is the one that will be played. In the multiplayer environment icons appear above the song sleeves on the song select screen to show that someone is waiting for other players. If nobody is waiting when the player chooses a song, the game will create a session and wait around 30 seconds for other players. If no other players join within the roughly 30 second wait then the song is played as it would be in single player mode. <br />
<br />
If during a multiplayer game the player fails a song, as long as another player that is playing with them has passed the song then the player is "saved" and play can continue. The only time that the player can be "saved" when not playing multiplayer is on the first song if the player is ''not'' using an e-Amusement pass.<br />
<br />
==Scoring==<br />
When the song is finished, the player will receive a score up to 1,000,000 depending on his/her performance. A letter rating will also be assigned based on the score:<br />
*E - Score under 500,000.<br />
*D - 500,000-700,000.<br />
*C - 700,000-800,000.<br />
*B - 800,000-850,000.<br />
*A - 850,000-900,000.<br />
*S - 900,000-950,000.<br />
*SS - 950,000-1,000,000.<br />
<br />
From jubeat ripples onward, SSS rank is earned for scores of at least 980,000, and a score of 1,000,000 is awarded the EXC rank.<br />
<br />
==e-Amusement==<br />
When used with an e-Amusement card, the game will save statistics to the e-Amusement servers. As with other recent Bemani games, e-Amusement is also required for some unlocks.<br />
<br />
==North American Location Testing==<br />
A North American location test for Jubeat was announced on August 26th on the DDR Online Community site, and was held from September 8, 2008 and ran until September 14, 2008. at a Boomers! Parks location in Irvine, California, and was accompanied by a location test of Dance Dance Revolution X AC. For the North American market, the game had been renamed as ''UBeat'', which is pronounced the same way as Jubeat. The songlist for UBeat wass also considerably different from the Japanese version, containing new licenses alongside some of the original songs present on the game.<br><br />
<br><br />
A second, unannounced location test occurred at Sherman Oaks Castle Park in November 2009. The game, tentatively called ''Jukebeat'', featured a wider array of licenses and several songs from [[jubeat ripples]].<br><br />
<br><br />
For songs exclusive to these location tests, refer to the game page for [[jubeat]].<br />
<br />
==European location test==<br />
A European location test for UBeat was announced on October 10th on DDRUK, running through into the school autumn holidays. As the North American market, the game was also renamed to ''UBeat''. The location of the two UBeat machines is at Tenpin Bowl, in Acton, West London. 2 Ubeat machines were also placed in the London trocadero but have since been removed as the location test has ended.<br />
<br />
==Versions==<br />
<br />
Currently, there are three arcade versions (plus one append version) and one CS version of jubeat.<br />
<br />
====Arcade Versions====<br />
<br />
* [[Jubeat]]<br />
* [[Jubeat ripples]]<br />
* [[Jubeat ripples APPEND]]<br />
* [[Jubeat knit]]<br />
<br />
====Consumer Soft Versions====<br />
<br />
* [[Jubeat plus]]<br />
<br />
==External links==<br />
*[http://www.konami.jp/bemani/jubeat/ Jubeat official website]<br />
*[http://www.konami.jp/products/am_jubeat/ Jubeat product page]<br />
*[http://zenius-i-vanisher.com/v4/viewthread.php?threadid=814&page=1 Jubeat discussion thread] at Zenius-I-Vanisher<br />
<br />
<br />
[[Category:Jubeat]]</div>Remyhttps://remywiki.com/index.php?title=MediaWiki:Sidebar&diff=29922MediaWiki:Sidebar2010-04-21T02:38:20Z<p>Remy: Finally removing the VJA/PNN rules</p>
<hr />
<div>* Navigation<br />
** mainpage|mainpage-description <br />
** iidxicon|IIDXicon<br />
** popnnomicon|Pop'nnomicon<br />
** DJ Max|DJ Max Info<br />
** Jubeat Information|Jubeat Info<br />
** randompage-url|randompage <br />
** recentchanges-url|Recent Changes<br />
<br />
*SEARCH<br />
<br />
* External Links<br />
** http://iidx.solidstatesquad.com/index.php|Solid State Squad<br />
** http://forum.solidstatesquad.com/|S3 Forums</div>Remyhttps://remywiki.com/index.php?title=Main_Page&diff=27701Main Page2009-12-31T12:47:14Z<p>Remy: </p>
<hr />
<div>__NOTOC__<br />
<br />
= Welcome to RemyWiki =<br />
<br />
This is the wiki of [[User:Remy|Dan Dickinson]], used largely for documenting things of general interest to the Bemani community.<br />
<br />
このダンディキンソンのwikiです。これはBemaniプレーヤーのために関心のあることを文書化するために使用されます。<br />
<br />
= Sections =<br />
<br />
== [[IIDXicon|IIDXicon]] ==<br />
<br />
{{IIDX}}<br />
<br />
An encyclopedia of data about beatmania IIDX: everything from obscure song trivia to game errata.<br />
<br />
'''Sections of Interest'''<br />
<br />
* [[What Is Beatmania IIDX]]?<br />
* [[IIDX History|History of the Beatmania IIDX Series]]<br />
* [[IIDX Glossary|Glossary of IIDX Terms]]<br />
* '''General Information''' - [[AC General Info|Arcade]] • [[CS General Info|Home]] • [[IIDX_General_Info|Other]]<br />
* [[:Category:IIDX Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== [[Pop'nnomicon|Pop'nnomicon]] ==<br />
<br />
{{Popn}}<br />
<br />
An encyclopedia of data about Pop'n Music.<br />
<br />
* [[What_Is_Pop_n_Music|What is Pop'n Music?]]<br />
* [[PNM_History|What is the history of Pop'n Music?]]<br />
* Current AC Version: [[PnM_AC_17|Pop'n Music 17 The Movie]]<br />
* Current CS Version: [[PnM_CS_14|Pop'n Music 14 Fever]]<br />
* [[:Category:Pop'n Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Artist Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== [[DJ_Max|DJ Max Info]] ==<br />
<br />
Information about Pentavision's PSP rhythm game, DJ Max.<br />
<br />
'''Sections Of Interest''': [[DJ_Max_Summary|General Information]] • [[DJ_Max_Songlist|Songlist]] • [[DJ_Max_Unlockables|Unlockables]]</div>Remyhttps://remywiki.com/index.php?title=RemyWiki:Privacy_policy&diff=26938RemyWiki:Privacy policy2009-10-24T20:09:40Z<p>Remy: </p>
<hr />
<div>== Summary ==<br />
<br />
If you only read Remywiki, no more information is collected than is typically collected in server logs by web sites in general.<br />
<br />
If you contribute to this project, you are '''publishing''' every word you post publicly. If you write something, assume that it will be retained forever. This includes articles, user pages and talk pages. Some limited exceptions are described below.<br />
<br />
==Publishing on the wiki and public data ==<br />
<br />
Simply visiting the web site does not expose your identity publicly.<br />
<br />
When you edit any page in the wiki, '''you are publishing a document'''. This is a public act, and you are identified publicly with that edit as its author.<br />
<br />
=== Identification of an author ===<br />
<br />
When you publish a page in the wiki, you may be logged in or not.<br />
<br />
If you are logged in, you will be identified by your user name. This may be your real name if you so choose, or you may choose to publish under a pseudonym, whatever user name you selected when you created your account.<br />
<br />
It may be either difficult or easy for a motivated individual to connect your network IP address with your real-life identity. Therefore if you are very concerned about privacy, you may wish to log in and publish under a pseudonym. <br />
<br />
When using a pseudonym, your IP address will not be available to the public except in cases of abuse, including vandalism of a wiki page by you or by another user with the same IP address. In all cases, your IP address will be stored on the wiki servers and can be seen by Wikimedia's server administrators and by users who have been granted "[[meta:CheckUser|CheckUser]]" access. Your IP address, and its connection to any usernames that share it may be released under certain circumstances (see below).<br />
<br />
If you use a company mail server from home or telecommute and use a DSL or cable Internet connection, it is likely to be very easy for your employer to identify your IP address and find all of your IP based Wikimedia project contributions. Using a user name is a better way of preserving your privacy in this situation. However, remember to log out or disconnect yourself after each session using a pseudonym on a shared computer, to avoid allowing others to use your identity.<br />
<br />
=== Cookies ===<br />
<br />
The wiki will set a temporary session cookie (PHPSESSID) whenever you visit the site. If you do not intend to ever log in, you may deny this cookie, but you cannot log in without it. It will be deleted when you close your browser session.<br />
<br />
More cookies may be set when you log in, to avoid typing in your user name (or optionally password) on your next visit. These last up to 30 days. You may clear these cookies after use if you are using a public machine and don't wish to expose your username to future users of the machine. (If so, clear the browser cache as well.)<br />
<br />
=== Passwords ===<br />
<br />
Many aspects of the Wikimedia projects' community interactions depend on the reputation and respect that is built up through a history of valued contributions. User passwords are the only guarantee of the integrity of a user's edit history. All users are encouraged to select strong passwords and to never share them. No one shall knowingly expose the password of another user to public release either directly or indirectly.<br />
== Private logging ==<br />
<br />
Every time you visit a web page, you send a lot of information to the web server. Most web servers routinely maintain access logs with a portion of this information, which can be used to get an overall picture of what pages are popular, what other sites link to this one, and what web browsers people are using. It is not the intention of the Wikimedia projects to use this information to keep track of legitimate users.<br />
<br />
These logs are used to produce the [http://meta.wikimedia.org/wiki/Statistics site statistics pages]; the raw log data is not made public, and is normally discarded after about two weeks.<br />
<br />
Here's a sample of what's logged for one page view:<br />
<br />
64.164.82.142 - - [21/Oct/2003:02:03:19 +0000]<br />
"GET /wiki/draft_privacy_policy HTTP/1.1" 200 18084<br />
"http://en.wikipedia.org/wiki/Wikipedia:Village_pump"<br />
"Mozilla/5.0 (Macintosh; U; PPC Mac OS X; en-us) AppleWebKit/85.7 (KHTML, like Gecko) Safari/85.5"<br />
<br />
Log data may be examined by developers in the course of solving technical problems and in tracking down badly-behaved web spiders that overwhelm the site. IP addresses of users, derived either from those logs or from records in the database are frequently used to correlate usernames and network addresses of edits in investigating abuse of the wiki, including the suspected use of malicious "sockpuppets" (duplicate accounts), vandalism, harassment of other users, or disruption of the wiki.<br />
<br />
<br />
== E-mail, mailing lists and IRC==<br />
<br />
=== E-mail ===<br />
<br />
You may provide your e-mail address in your Preferences and enable other logged-in users to send email to you through the wiki. Your address will not be revealed to them unless you respond, or possibly if the email bounces. The email address may be used by the Wikimedia Foundation to communicate with users on a wider scale.<br />
<br />
If you do not provide an email address, you will not be able to reset your password if you forget it. However, you may contact one of the Wikimedia server administrators to enter a new mail address in your preferences.<br />
<br />
You can remove your email address from your preferences at any time to prevent it being used.<br />
<br />
== User data ==<br />
Data on users, such as the times at which they edited and the number of edits they have made are publicly available via "user contributions" lists, and in aggregated forms published by other users.<br />
<br />
=== Removal of user accounts ===<br />
<br />
Once created, user accounts will not be removed. It may be possible for a username to be changed (depending on the policies of your local wiki). The Wikimedia Foundation does not guarantee that a name will be changed on request. <br />
<br />
Whether specific user information is deleted is dependant on the deletion policies of the project that contains the information.<br />
<br />
== Deletion of content ==<br />
<br />
Removing text from Wikimedia projects does not permanently delete it. In normal articles, anyone can look at a previous version and see what was there. If an article is "deleted", any user with "administrator" access on the wiki, meaning almost anyone trusted not to abuse the deletion capability, can see what was deleted. Information can be permanently deleted by those people with access to the servers, but there is no guarantee this will happen except in response to legal action.<br />
<br />
[[Category:VJA Documentation]]</div>Remyhttps://remywiki.com/index.php?title=RemyWiki:General_disclaimer&diff=26937RemyWiki:General disclaimer2009-10-24T20:08:47Z<p>Remy: </p>
<hr />
<div>Read at your own risk. No warranty or guarantee of accuracy is provided along with the data contained within.<br />
<br />
No claim is made to copyright of any information within this wiki.</div>Remyhttps://remywiki.com/index.php?title=RemyWiki:About&diff=26936RemyWiki:About2009-10-24T20:07:59Z<p>Remy: </p>
<hr />
<div>= RemyWiki =<br />
<br />
RemyWiki is a MediaWiki installation operated by Dan Dickinson.<br />
<br />
== Community Guidelines ==<br />
<br />
*Fact check before you post.<br />
*Don't spam.<br />
*Don't get into edit wars.<br />
*Don't put jokes onto pages that should contain legitimate data.<br />
*When creating new pages, use romanized page titles. At no point should any kanji enter the URL string.<br />
*When leaving comments on talk pages, sign them using the appropriate wiki code.<br />
<br />
==== FAILURE TO ADHERE TO THESE RULES OR BE A DECENT HUMAN BEING MAY RESULT IN YOU BEING BANNED FROM LIFE ====</div>Remyhttps://remywiki.com/index.php?title=Category:RemyWiki_Policies&diff=26935Category:RemyWiki Policies2009-10-24T20:07:34Z<p>Remy: Removing all content from page</p>
<hr />
<div></div>Remyhttps://remywiki.com/index.php?title=Reo_Nagumo&diff=24407Reo Nagumo2009-01-28T01:33:45Z<p>Remy: </p>
<hr />
<div>[[Image:Nagureo.jpg|thumb|Reo Nagumo]]<br />
<br />
= Artist Information =<br />
<br />
== General Information ==<br />
* Name: Reo Nagumo (&#21335;&#38642;&#29618;&#29983;)<br />
* Birthdate: November 20th, 1973<br />
* As of 2006, he has allegedly retired from Konami and inherited a sushi restaurant in the United States. See the [[Tiger_yamato#Music_Production_Info|Music Production Info for tiger yamato]]. However, in 2007, he was still able to appear for a video interview in Japan for dj TAKA's album "milestone."<br />
* First Bemani project: beatmania AC (1997)<br />
* Last Bemani project: Pop'n Music 14 FEVER! AC (2007)<br />
* Is the only Bemani artist to write a new song for Konami's ParaParaParadise series of games<br />
* [http://fingergaming.com/2009/01/reo-nagumo-returns-to-rhythm-gaming-with-aero-series/ Currently writing music for the Aero Revolution series] for WiiWare and the iPhone, and is the CEO of Yudo Ltd.<br />
<br />
== IIDX Aliases ==<br />
* dj nagureo<br />
* jam master'73<br />
* N.A.R.D<br />
* tiger YAMATO<br />
<br />
== Pop'n Aliases ==<br />
* 銘刈あずみ (name of vocalist)<br />
* dimitoricTiger from seoul<br />
* dj nagureo<br />
* jam master'73<br />
* LITTLE FINGERS<br />
* Noriko Fukushima (name of vocalist)<br />
* N.A.R.D<br />
* [[Sugi & reo]] (with [[Sugimoto Kiyotaka]])<br />
* tiger YAMATO<br />
<br />
== Credited Songs ==<br />
<br />
=== Composition ===<br />
* [[20,November]]<br />
* [[2002]]<br />
* [[5.1.1.]]<br />
* [[5.8.8.]]<br />
* [[BICYCLE]]<br />
* [[BoaBoaLady!]]<br />
* [[deep in you]]<br />
* [[DO YOU LOVE ME?]]<br />
* [[dong-tepo no.1]]<br />
* [[E.V CAFE]]<br />
* [[Far e@st network]]<br />
* [[Forever the earth]]<br />
* 走りぬける君へ、Hurry up!<br />
* [[Hong kong magic]]<br />
* [[I REALLY WANT TO HURT YOU]]<br />
* I REALLY WANT TO HURT YOU ~僕らは完璧さ Single edit<br />
* [[I.C.F.5800]]<br />
* [[In a grow]]<br />
* [[jam jam reggae]]<br />
* [[KAMIKAZE]]<br />
* [[Logic Board]]<br />
* [[Mori no kodou|森の鼓動]]<br />
* [[patsenner]]<br />
* [[PERFECTWORLD]]<br />
* [[platonic love]]<br />
* ポップン販売株式会社<br />
* [[R2]]<br />
* [[R3]]<br />
* [[R5]]<br />
* [[R10K|R壱萬]]<br />
* [[Secret Tale]]<br />
* [[tiger yamato]]<br />
* [[Two DAYS OF LOVE]]<br />
* [[u gotta groove]]<br />
* [[V35]]<br />
* [[Y31]]<br />
* [[YOUNG DREAM]]<br />
* [[Yume miru shoujo|夢見る少女]]<br />
<br />
=== Arrangement ===<br />
* [[LUV TO ME (disco mix)]]<br />
* [[LUV TO ME (UCCHIE'S EDITION)]]<br />
* R5 (SKA-ANA MIX)<br />
<br />
=== Lyrics ===<br />
* [[E.V CAFE]]<br />
* 走りぬける君へ、Hurry up!<br />
* [[I.C.F.5800]]<br />
* [[jam jam reggae]]<br />
* [[Mori no kodou|森の鼓動]]<br />
* [[PERFECTWORLD]]<br />
* [[platonic love]]<br />
* ポップン販売株式会社<br />
* [[Two DAYS OF LOVE]]<br />
* [[Umi no uta|海の歌]]<br />
* [[Yume miru shoujo|夢見る少女]]<br />
<br />
=== Vocals ===<br />
* [[(fly higher than)the stars]]<br />
<br />
[[Category:Bemani Artists|Nagumo, Reo]]<br />
[[Category:Sound Directors|Nagumo, Reo]]<br />
[[Category:IIDX Staff|Nagumo, Reo]]</div>Remyhttps://remywiki.com/index.php?title=Reo_Nagumo&diff=24406Reo Nagumo2009-01-28T01:29:42Z<p>Remy: </p>
<hr />
<div>[[Image:Nagureo.jpg|thumb|Reo Nagumo]]<br />
<br />
= Artist Information =<br />
<br />
== General Information ==<br />
* Name: Reo Nagumo (&#21335;&#38642;&#29618;&#29983;)<br />
* Birthdate: November 20th, 1973<br />
* As of 2006, he has allegedly retired from Konami and inherited a sushi restaurant in the United States. See the [[Tiger_yamato#Music_Production_Info|Music Production Info for tiger yamato]]. However, in 2007, he was still able to appear for a video interview in Japan for dj TAKA's album "milestone."<br />
* First Bemani project: beatmania AC (1997)<br />
* Last Bemani project: Pop'n Music 14 FEVER! AC (2007)<br />
* Is the only Bemani artist to write a new song for Konami's ParaParaParadise series of games<br />
* [http://fingergaming.com/2009/01/reo-nagumo-returns-to-rhythm-gaming-with-aero-series/ Currently writing music for the Aero Revolution series] for WiiWare and the iPhone.<br />
<br />
== IIDX Aliases ==<br />
* dj nagureo<br />
* jam master'73<br />
* N.A.R.D<br />
* tiger YAMATO<br />
<br />
== Pop'n Aliases ==<br />
* 銘刈あずみ (name of vocalist)<br />
* dimitoricTiger from seoul<br />
* dj nagureo<br />
* jam master'73<br />
* LITTLE FINGERS<br />
* Noriko Fukushima (name of vocalist)<br />
* N.A.R.D<br />
* [[Sugi & reo]] (with [[Sugimoto Kiyotaka]])<br />
* tiger YAMATO<br />
<br />
== Credited Songs ==<br />
<br />
=== Composition ===<br />
* [[20,November]]<br />
* [[2002]]<br />
* [[5.1.1.]]<br />
* [[5.8.8.]]<br />
* [[BICYCLE]]<br />
* [[BoaBoaLady!]]<br />
* [[deep in you]]<br />
* [[DO YOU LOVE ME?]]<br />
* [[dong-tepo no.1]]<br />
* [[E.V CAFE]]<br />
* [[Far e@st network]]<br />
* [[Forever the earth]]<br />
* 走りぬける君へ、Hurry up!<br />
* [[Hong kong magic]]<br />
* [[I REALLY WANT TO HURT YOU]]<br />
* I REALLY WANT TO HURT YOU ~僕らは完璧さ Single edit<br />
* [[I.C.F.5800]]<br />
* [[In a grow]]<br />
* [[jam jam reggae]]<br />
* [[KAMIKAZE]]<br />
* [[Logic Board]]<br />
* [[Mori no kodou|森の鼓動]]<br />
* [[patsenner]]<br />
* [[PERFECTWORLD]]<br />
* [[platonic love]]<br />
* ポップン販売株式会社<br />
* [[R2]]<br />
* [[R3]]<br />
* [[R5]]<br />
* [[R10K|R壱萬]]<br />
* [[Secret Tale]]<br />
* [[tiger yamato]]<br />
* [[Two DAYS OF LOVE]]<br />
* [[u gotta groove]]<br />
* [[V35]]<br />
* [[Y31]]<br />
* [[YOUNG DREAM]]<br />
* [[Yume miru shoujo|夢見る少女]]<br />
<br />
=== Arrangement ===<br />
* [[LUV TO ME (disco mix)]]<br />
* [[LUV TO ME (UCCHIE'S EDITION)]]<br />
* R5 (SKA-ANA MIX)<br />
<br />
=== Lyrics ===<br />
* [[E.V CAFE]]<br />
* 走りぬける君へ、Hurry up!<br />
* [[I.C.F.5800]]<br />
* [[jam jam reggae]]<br />
* [[Mori no kodou|森の鼓動]]<br />
* [[PERFECTWORLD]]<br />
* [[platonic love]]<br />
* ポップン販売株式会社<br />
* [[Two DAYS OF LOVE]]<br />
* [[Umi no uta|海の歌]]<br />
* [[Yume miru shoujo|夢見る少女]]<br />
<br />
=== Vocals ===<br />
* [[(fly higher than)the stars]]<br />
<br />
[[Category:Bemani Artists|Nagumo, Reo]]<br />
[[Category:Sound Directors|Nagumo, Reo]]<br />
[[Category:IIDX Staff|Nagumo, Reo]]</div>Remyhttps://remywiki.com/index.php?title=Reo_Nagumo&diff=24405Reo Nagumo2009-01-28T01:28:46Z<p>Remy: </p>
<hr />
<div>[[Image:Nagureo.jpg|thumb|Reo Nagumo]]<br />
<br />
= Artist Information =<br />
<br />
== General Information ==<br />
* Name: Reo Nagumo (&#21335;&#38642;&#29618;&#29983;)<br />
* Birthdate: November 20th, 1973<br />
* As of 2006, he has allegedly retired from Konami and inherited a sushi restaurant in the United States. See the [[Tiger_yamato#Music_Production_Info|Music Production Info for tiger yamato]]. However, in 2007, he was still able to appear for a video interview in Japan for dj TAKA's album "milestone."<br />
* First Bemani project: beatmania AC (1997)<br />
* Last Bemani project: Pop'n Music 14 FEVER! AC (2007)<br />
* Is the only Bemani artist to write a new song for Konami's ParaParaParadise series of games<br />
* [http://fingergaming.com/2009/01/reo-nagumo-returns-to-rhythm-gaming-with-aero-series/|Currently writing music for the Aero Revolution series] for WiiWare and the iPhone.<br />
<br />
== IIDX Aliases ==<br />
* dj nagureo<br />
* jam master'73<br />
* N.A.R.D<br />
* tiger YAMATO<br />
<br />
== Pop'n Aliases ==<br />
* 銘刈あずみ (name of vocalist)<br />
* dimitoricTiger from seoul<br />
* dj nagureo<br />
* jam master'73<br />
* LITTLE FINGERS<br />
* Noriko Fukushima (name of vocalist)<br />
* N.A.R.D<br />
* [[Sugi & reo]] (with [[Sugimoto Kiyotaka]])<br />
* tiger YAMATO<br />
<br />
== Credited Songs ==<br />
<br />
=== Composition ===<br />
* [[20,November]]<br />
* [[2002]]<br />
* [[5.1.1.]]<br />
* [[5.8.8.]]<br />
* [[BICYCLE]]<br />
* [[BoaBoaLady!]]<br />
* [[deep in you]]<br />
* [[DO YOU LOVE ME?]]<br />
* [[dong-tepo no.1]]<br />
* [[E.V CAFE]]<br />
* [[Far e@st network]]<br />
* [[Forever the earth]]<br />
* 走りぬける君へ、Hurry up!<br />
* [[Hong kong magic]]<br />
* [[I REALLY WANT TO HURT YOU]]<br />
* I REALLY WANT TO HURT YOU ~僕らは完璧さ Single edit<br />
* [[I.C.F.5800]]<br />
* [[In a grow]]<br />
* [[jam jam reggae]]<br />
* [[KAMIKAZE]]<br />
* [[Logic Board]]<br />
* [[Mori no kodou|森の鼓動]]<br />
* [[patsenner]]<br />
* [[PERFECTWORLD]]<br />
* [[platonic love]]<br />
* ポップン販売株式会社<br />
* [[R2]]<br />
* [[R3]]<br />
* [[R5]]<br />
* [[R10K|R壱萬]]<br />
* [[Secret Tale]]<br />
* [[tiger yamato]]<br />
* [[Two DAYS OF LOVE]]<br />
* [[u gotta groove]]<br />
* [[V35]]<br />
* [[Y31]]<br />
* [[YOUNG DREAM]]<br />
* [[Yume miru shoujo|夢見る少女]]<br />
<br />
=== Arrangement ===<br />
* [[LUV TO ME (disco mix)]]<br />
* [[LUV TO ME (UCCHIE'S EDITION)]]<br />
* R5 (SKA-ANA MIX)<br />
<br />
=== Lyrics ===<br />
* [[E.V CAFE]]<br />
* 走りぬける君へ、Hurry up!<br />
* [[I.C.F.5800]]<br />
* [[jam jam reggae]]<br />
* [[Mori no kodou|森の鼓動]]<br />
* [[PERFECTWORLD]]<br />
* [[platonic love]]<br />
* ポップン販売株式会社<br />
* [[Two DAYS OF LOVE]]<br />
* [[Umi no uta|海の歌]]<br />
* [[Yume miru shoujo|夢見る少女]]<br />
<br />
=== Vocals ===<br />
* [[(fly higher than)the stars]]<br />
<br />
[[Category:Bemani Artists|Nagumo, Reo]]<br />
[[Category:Sound Directors|Nagumo, Reo]]<br />
[[Category:IIDX Staff|Nagumo, Reo]]</div>Remyhttps://remywiki.com/index.php?title=KAMAITACHI&diff=21607KAMAITACHI2008-07-09T02:40:06Z<p>Remy: Wrong BPM is wrooooooong</p>
<hr />
<div>=KAMAITACHI=<br />
<br />
==Song Information==<br />
Artist: [[DJ TECHNORCH]] fw. [[Akira Uchibori|GUHROOVY]] <br><br />
BPM: 165<br><br />
Genre: Freeform Hardcore <br><br />
VJ: [[Maya Takamura|MAYA]] <br><br />
First Appeared On: [[AC GOLD]] <br><br />
Length: 1:57<br />
<br />
==Song Connections / Remixes==<br />
<br />
None.<br />
<br />
==Trivia==<br />
<br />
* Kamaitachi, in Japanese, is a wind demon associated with Japanese folklore.<br />
* This is one of two songs (the other being [[VANESSA]]) on [[CS GOLD]] that feature a special chart only available in dan mode.<br />
* The secret chart available on CS GOLD is the 3rd SP chart in IIDX to contain 2000 notes.<br />
<br />
==Song Production Information==<br />
<br />
Untranslated.<br />
<br />
==Video Production Information==<br />
<br />
Untranslated.<br />
<br />
{{IIDX-stub}}<br />
<br />
[[Category:Songs]]<br />
[[Category:IIDX Songs]]</div>Remyhttps://remywiki.com/index.php?title=CS_GOLD&diff=21145CS GOLD2008-06-01T22:32:50Z<p>Remy: </p>
<hr />
<div>{{IIDX}}<br />
= General Information =<br />
<br />
* Release Date: May 29 2008<br><br />
* Includes six collaboration songs, each done by one Beatnation Records artist paired with another BEMANI artist. The pairs include:<br><br />
#dj TAKA & dj REMO-CON<br><br />
#L.E.D. & SLAKE<br><br />
#Ryu* & NAOKI<br><br />
#kors k & Nekomata Master<br><br />
#Sota Fujimori & SADA<br><br />
#DJ YOSHITAKA & jun<br><br />
* [[Sense 2007]] and [[Last Message]]'s videos have been removed and replaced with generic videos to keep the game its A (all ages) rating from Japan's video game rating system, CERO.<br />
* [[Hoshi wo kono Te ni|星をこの手に]] received a new live-action video featuring [[Kanako Hoshino]] herself.<br />
* [[METALLIC MIND]] has new overlays.<br />
<br />
= Song Information =<br />
<br />
===New Songs===<br />
* [[2hot2eat]] / [[Osamu Kubota]]<br />
* [[Air Bell]] / [[Osamu Migitera|D-crew]]<br />
* [[ANDROMEDA II]] / [[Sota Fujimori]]<br />
* [[Blind Justice|Blind Justice ~Torn souls, Hurt Faiths~]] / [[Tomosuke Funaki|Zektbach]]<br />
* [[CANDY GALY]] / [[Takayuki Ishikawa|Risk Junk-G]]<br />
* [[CaptivAte ~sabaki~|CaptivAte~裁き~]] / [[Yoshitaka_Nishimura|DJ Yoshitaka feat. A/I]]<br />
* [[CaptivAte ~chikai~|CaptivAte~誓い~]] / [[Yoshitaka Nishimura|A/I]]<br />
* [[Come On]] / [[John Robinson]]<br />
* [[CROSSROAD]] / [[Junko Karashima|jun]] with TAHIRIH<br />
* [[Cyber Force]] / [[Sota Fujimori]] feat.cyborg AKEMI<br />
* [[Dreaming Sweetness]] / Auridy<br />
* [[earth-like planet]] / ELEKTEL<br />
* [[Fascination MAXX]] / [[Naoki Maeda|100-200-400]]<br />
* [[FIRE FIRE]] / [[Kosuke Saito|StripE]]<br />
* [[four-leaf]] / [[Asaki|Sis Bond Chit]]<br />
* [[GHOSTBUSTERS]] / Remixed by [[Yoshitaka Nishimura|DJ Yoshitaka]]<br />
* [[GOLD RUSH]] / [[Yoshitaka Nishimura|DJ YOSHITAKA-G]] feat.[[Michael a la mode]]<br />
* [[GRID KNIGHT]] / [[Toshiyuki Kakuta|SAW WAVE SQUAD]]<br />
* [[HALF MOON]] / [[Mutsuhiko Izumi]]<br />
* [[heaven above]] / [[Kosuke Saito|kors k]]<br />
* [[High School Love]] / [[Yoshitaka Nishimura|DJ YOSHITAKA]] feat.DWP<br />
* [[Honey Punch|HONEY♂PUNCH]] / [[Riyu Kosaka|小坂りゆ]]<br />
* [[KAMAITACHI]] / DJ TECHNORCH fw. GUHROOVY<br />
* [[LASER CRUSTER]] / [[Toshiyuki Kakuta|L.E.D.]]<br />
* [[Make Me Your Own]] / [[Tatsuya Furukawa|good-cool]] ft. [[Raj Ramayya]]<br />
* [[METALLIC MIND]] / DJ TECHNORCH fw. GUHROOVY<br />
* [[My Only Shining Star]] / [[Naoki_Maeda|NAOKI]] feat. Becky Lucinda<br />
* [[never|never...]] / [[Kanako Hoshino|星野奏子]] with [[Takayuki Ishikawa|dj TAKA]]<br />
* [[op.31 JOJOU|op.31 叙情]] / [[Jun Wakita|akiko]]<br />
* [[Play back hate you]] / [[Akira Yamaoka|AKIRA YAMAOKA]]<br />
* [[Red Rocket Rising]] / [[BeForU]]<br />
* [[Roulette]] / [[Tetsuya Tamura|Y&Co.]]<br />
* [[Second Heaven]] / [[Ryutaro Nakahara|Ryu☆]]<br />
* [[Sense 2007]] / [[Tatsuya Furukawa|good-cool]]<br />
* [[smile]] - [[Jun Wakita|miru_maki.gjw]]<br />
* [[snow storm]] / [[Takayuki Ishikawa|dj TAKA]]<br />
* [[So Real]] / [[Tetsuya Tamura|Y&Co.]] feat.mioco<br />
* [[Stars (Re-tuned by HAL)|STARS☆☆☆ (Re-tuned by HΛL) -IIDX EDITION-]] - TЁЯRA ([[Junko_Karashima|jun]] & [[Naoki_Maeda|NAOKI]])<br />
* [[the shadow]] / [[Kosuke Saito|kors k]]<br />
* [[The Smile of You]] / [[Naoyuki Sato|猫叉Master]] feat.JESSY<br />
* [[TRANOID]] / T&S seq. factory ([[Takayuki Ishikawa]] and [[Seiya Murai]])<br />
* [[VANESSA]] / [[Yoshitaka Nishimura|朱雀]]<br />
* [[Watch Out|Watch out!!]] / MAD Sequence*<br />
* [[With your Smile]] - [[Shoichiro Hirata|Shoichiro Hirata]] plus [[Junko Hirata|Junko Hirata]]<br />
* [[X-rated]] / [[Sadahiro Nakano|SADA]]<br />
* [[Yabis Starlight]] / DAJI<br />
* [[Camilo Una Mendes|カミロ・ウナ・メンデス]] / [[Michiru Yamane|山根ミチル]]<br />
* [[Kigonshu|鬼言集]] / [[Asaki|あさき]]<br />
* [[Kurukuru Rabu (Opioid Peptide Mix)|クルクル☆ラブ~Opioid Peptide MIX~]] / [[Tomosuke Funaki|イオンチャンネル]]<br />
* [[Hanafubuki (IIDX Limited)|花吹雪~IIDX LIMITED~]] / S.S.D.FANTASICA feat.ユッコ<br />
* [[Hoshi wo kono Te ni|星をこの手に]] / [[Yoshitaka Nishimura|DJ YOSHITAKA]] feat.[[Kanako Hoshino|星野奏子]]<br />
* [[Denjin, Akatsuki ni Taoreru|電人、暁に斃れる。]] / [[Toshiyuki Kakuta|L.E.D.-G]]<br />
* [[City Angel|シティ・エンジェル]] / [[Yuuki Kuromitsu|PINK PONG]]<br />
* [[Rei -ZERO-|零 -ZERO-]] / TЁЯRA ([[Junko_Karashima|jun]] & [[Naoki_Maeda|NAOKI]])<br />
* [[Yoshidasan|ヨシダさん]] / [[Akira Yamaoka|AKIRA YAMAOKA]]<br />
<br />
=== Returning Songs ===<br />
* [[19,November]] / [[Tatsuya_Furukawa|good-cool]]<br />
* [[20,November]] / [[Reo_Nagumo|DJ nagureo]]<br />
* [[AVE DE RAPINA]] / [[Shoichiro_Hirata|Shawn The Horny Master]]<br />
* [[Don't stop!]] / [[Takayuki_Ishikawa|dj TAKA]] feat. [[JP_Miles|JP Miles]]<br><br />
* [[Drivin']] / [[Naoki_Maeda|NAOKI]] feat. [[Paula_Terry|PAULA TERRY]]<br />
* [[GET ON BEAT (WILD STYLE)]] / [[IIDX:Takayuki_Ishikawa|Lion MUSASHI]]<br><br />
* [[Halfway of promise]] / [[Yu Takami]] feat.Shihori Nakane<br />
* [[I Was The One (80's EUROBEAT STYLE)]] / [[Tatsuya_Furukawa|good-cool]] remixed by [[Naoki_Maeda|NAOKI]]<br />
* [[JIVE INTO THE NIGHT]] / CYDNEY<br><br />
* [[Last Message]] / [[Tatsuya_Furukawa|good-cool]] feat. Meg<br />
* [[Love Again...]] / [[Tatsuya_Shimizu|Tatsh]] feat. [[Junko Hirata]]<br />
* [[LOVELY STORM]] / [[Toshiyuki_Kakuta|L.E.D.]]<br />
* [[Luv 2 Feel Your Body]] / [[Shoichiro Hirata]]<br />
* [[No.13]] / [[Takayuki_Ishikawa|TAKA]] respect for J.S.B.<br />
* [[PHOTONGENIC]] / [[Toshiyuki_Kakuta|L.E.D.]] fw.[[Maiko Horisawa|堀澤麻衣子]]<br />
* [[QQQ]] / [[Taku_Sakakibara|TaQ]]<br />
* [[R5]] / [[Reo_Nagumo|tiger YAMATO]] with ultrabeatbox<br><br />
* [[RIDE ON THE LIGHT (HI GREAT MIX)]] / [[Tomoyuki_Uchida|Mr.T]]<br />
* [[thunder]] / [[Takayuki_Ishikawa|Lion MUSASHI]]<br />
* [[Kakumei|革命]] / [[Takayuki_Ishikawa|dj TAKA]] with [[Naoki_Maeda|NAOKI]]<br />
* [[Piano Concerto No 1 ANTI ARES|ピアノ協奏曲第1番"蠍火"]] / [[Jun_Wakita|virkato]]<br />
* [[Setsugekka|雪月花]] / [[Ryutaro_Nakahara|Ryu☆]]<br />
<br />
=== CS Original Songs ===<br />
* [[Chain of Pain]] / [[Kosuke Saito|kors k]] vs [[Naoyuki Sato|猫叉Master+]]<br />
* [[Electrified]] / [[Sota Fujimori|SysF]]<br />
* [[GOLDEN CROSS]] / [[Tetsuya Tamura|dj REMO-CON]] vs. [[Takayuki_Ishikawa|dj TAKA]]<br />
* [[Guilt & Love]] / The Plastic Ambition ([[Junko Karashima|jun]] & [[Yoshitaka Nishimura|DJ YOSHITAKA]])<br />
* [[PentaCube Gt. (RX-Ver.S.P.L.)]] / [[Masafumi Takada|高田雅史]]<br />
* [[Playball]] / sanodg<br />
* [[SEQUENCE CAT]] / SLEDLAKE ([[Takehiko_Fujii|SLAKE]] & [[Toshiyuki_Kakuta|L.E.D.]])<br />
* [[THE DETONATOR]] / [[Kosuke Saito|teranoid]] vs. [[Toshiyuki_Kakuta|L.E.D.-G]]<br />
* [[The Story Begins]] / [[Sadahiro Nakano|SADA]] & [[Sota Fujimori|SOTA]]<br />
* [[Treasure x STAR]] / [[Naoki Maeda|NAOKI]] & [[Ryutaro Nakahara|Ryu☆]] fw. さちまゆ<br />
* [[Welcome]] / Uraken<br />
<br />
=== 5-Key Transplant Songs ===<br />
* [[Beginning of life]] / [[Hiroshi_Watanabe|QUADRA]]<br />
* [[Beginning of life (THE GROUND PULSE MIX)]] / Remixed by [[Hiroshi Watanabe|QUADRA]]<br />
* [[DENIM]] / [[Takehiko_Fujii|SLAKE]]<br />
* [[feeling of love]] / youhei shimizu<br />
* [[mnemoniq]] / youhei shimizu<br />
* [[SHOX]] / [[Kouichi_Yamazaki|RAM]]<br />
* [[The Least 100sec]] / Sasaki Hirofumi<br />
* [[Turning the motor over]] / [[Tatsuya_Furukawa|Delaware]] feat. [[Jeff Coote]]<br />
<br />
= Unlock Information =<br />
<br />
== Songs ==<br />
<br />
* To unlock [[Electrified]], play one round of arcade, class mode, or expert courses. <br />
* To unlock [[PentaCube Gt. (RX-Ver.S.P.L.)]], play three rounds of arcade, class mode, or expert courses.<br />
* To unlock [[THE DETONATOR]], play five rounds of arcade, class mode, or expert courses.<br />
* To unlock both [[Beginning of life(THE GROUND PULSE MIX)]] and [[SHOX]], play Expert courses until you unlock the beatmania course (#15). Play it to unlock them.<br />
* To unlock [[The Least 100sec]], play three beatmania songs with HARD and no random in Arcade mode. It will come up on the song list as the extra stage.<br />
* To unlock [[mnemoniq]], play every other song in the game at least once.<br />
<br />
== Customizations ==<br />
<br />
'''Interface Frame'''<br />
* Silver Frame: Enter the V.I.P. Room and choose the SILVER ROOM.<br />
* Gold Frame: Enter the V.I.P. Room and choose the GOLD ROOM.<br />
* Platinum Frame: Enter the V.I.P. Room and choose the PLATINUM ROOM.<br />
* Black Frame: Obtain Sense 2007 as your One More Extra Stage, or clear the GAZILLIONAIRE course on any difficulty.<br />
* Studded Frame: Play through all the new collaboration songs that are available at the start (Chain of Pain, Treasure x Star, SEQUENCE CAT, Guilt & Love and The Story Begins) or earn 1000 DJ points.<br />
<br />
'''Turntable Icon'''<br />
* GOLD Icon: Obtain 500 DJ points.<br />
<br />
'''Note Explosion'''<br />
* GOLD Explosion: ?<br />
<br />
'''Music Select BGM'''<br />
* TAKA: Play GOLDEN CROSS.<br />
* Yoshitaka: Play Guilt&Love.<br />
* L.E.D.: Play SEQUENCE CAT.<br />
* Sota Fujimori: Play The Story Begins.<br />
* Ryu☆: Play Treasure x Star.<br />
* kors k: Play Chain of Pain.<br />
* 猫叉Master: Play Chain of Pain.<br />
* tkd: Play PentaCube Gt.(AX-Ver.S.P.L.).<br />
* V.I.P.: Unlock and enter the V.I.P. Room in Standard mode.<br />
* 10th Style: Play a revival song from 10th Style in Standard or Free mode. (No.13 or 雪月花)<br />
<br />
'''Category Voice'''<br />
* Kanako Hoshino: Full combo 20 songs. The songs can be on any difficulty or combinations of difficulties.<br />
<br />
== Gallery Images ==<br />
<br />
* 1 - Obtain a DJ Level of AAA*<br />
* 2 - Obtain a DJ Level of AAA*<br />
* 3 - Obtain a DJ Level of AA*<br />
* 4 - Obtain a DJ Level of AA*<br />
* 5 - Obtain a DJ Level of A*<br />
* 6 - Obtain a DJ Level of A*<br />
* 7 - Obtain a DJ Level of A*<br />
* 8 - Clear an Expert course with a full gauge on Monday*<br />
* 9 - Clear an Expert course with a full gauge on Tuesday*<br />
* 10 - Clear an Expert course with a full gauge on Wednesday*<br />
* 11 - Clear an Expert course with a full gauge on Thursday*<br />
* 12 - Clear an Expert course with a full gauge on Friday*<br />
* 13 - Clear an Expert course with a full gauge on Friday*<br />
* 14 - Clear an Expert course with a full gauge on Saturday*<br />
* 15 - Clear an Expert course with a full gauge on Sunday*<br />
* 16 - Clear a song in Expert or Class mode with your gauge at 100%<br />
* 17 - Clear a song in Expert or Class mode with your gauge between 80 and 98%<br />
* 18 - Clear a song in Expert or Class mode with your gauge between 60 and 78%<br />
* 19 - Clear a song in Expert or Class mode with your gauge between 40 and 58%<br />
* 20 - Clear a song in Expert or Class mode with your gauge between 20 and 38%<br />
* 21 - Clear a song in Expert or Class mode with your gauge between 2 and 18%<br />
* 22 - Obtain VANESSA as an Extra Stage in Standard Mode.<br />
* 23 - Obtain the V.I.P. Room as an Extra Stage in Standard Mode.<br />
* 24 - Obtain VANESSA and the V.I.P. Room at the same time in Standard Mode.<br />
* 25 - Obtain Fascination MAXX as the One More Extra Stage<br />
* 26 - Obtain Sense 2007 as the One More Extra Stage<br />
* 27 - Clear SP 7-Kyu<br />
* 28 - Clear SP 6-Kyu<br />
* 29 - Clear SP 5-Kyu<br />
* 30 - Clear SP 4-Kyu<br />
* 31 - Clear SP 3-Kyu<br />
* 32 - Clear SP 2-Kyu<br />
* 33 - Clear SP 1-Kyu<br />
* 34 - Clear SP 1-Dan<br />
* 35 - Clear SP 2-Dan<br />
* 36 - Clear SP 3-Dan<br />
* 37 - Clear SP 4-Dan<br />
* 38 - Clear SP 5-Dan<br />
* 39 - Clear SP 6-Dan<br />
* 40 - Clear SP 7-Dan<br />
* 41 - Clear SP 8-Dan<br />
* 42 - Clear SP 9-Dan<br />
* 43 - Clear SP 10-Dan<br />
* 44 - Clear SP Kaiden<br />
* 45 - Clear DP 5-Kyu<br />
* 46 - Clear DP 4-Kyu<br />
* 47 - Clear DP 3-Kyu<br />
* 48 - Clear DP 2-Kyu<br />
* 49 - Clear DP 1-Kyu<br />
* 50 - Clear DP 1-Dan<br />
* 51 - Clear DP 2-Dan<br />
* 52 - Clear DP 3-Dan<br />
* 53 - Clear DP 4-Dan<br />
* 54 - Clear DP 5-Dan<br />
* 55 - Clear DP 6-Dan<br />
* 56 - Clear DP 7-Dan<br />
* 57 - Clear DP 8-Dan<br />
* 58 - Clear DP 9-Dan<br />
* 59 - Clear DP 10-Dan<br />
* 60 - Clear DP Kaiden<br />
* 61 - Fail a SP Class Mode course<br />
* 62 - Fail a DP Class Mode course<br />
* 63 - Obtain an Internet Ranking password for a frontside Expert course<br />
* 64 - Obtain an Internet Ranking password for a backside Expert course<br />
* 65 - Obtain an Internet Ranking password for the GAZILLIONAIRE course<br />
* 66 - Obtain an Internet Ranking password for a Class mode course<br />
* 67 - Obtain Gallery Collections 63 through 66<br />
* 68 - Obtain 500 or more DJ points<br />
* 69 - Obtain 1000 or more DJ points<br />
<br />
Asterisks denote a Gallery result that has multiple versions. With the exception of #4 (which has 3), all other versions have two; Monochrome and full color.<br />
<br />
<br />
= Related Links =<br />
*[http://www.konami.jp/bemani/bm2dx/gs/14gold/ Official website for IIDX14 GOLD CS]<br />
*[http://www.konami.jp/bemani/bm2dx/gs/13distorted/score/index.html Score Data Trial for IIDX GOLD CS]<br />
<br />
[[Category:IIDX Titles]]</div>Remyhttps://remywiki.com/index.php?title=Inside_Jokes&diff=21136Inside Jokes2008-05-31T19:11:09Z<p>Remy: Added US locale and catsailboat</p>
<hr />
<div>= IIDX Community Inside Jokes =<br />
<br />
You've found the thrilling page where you can finally learn about what the hell all those dumb jokes are. They're too cool!<br />
<br />
== [[RISLIM_-Remix-|Rislim Remix]] ==<br />
<br />
This joke manifests itself as anything relating to playing a song at certain hours, being in love with a song, effective ways of appreciating a song, particular times of the year to purchase IIDX games, or anything relating to Rislim Remix.<br />
<br />
During a conversation on the VJ Army Forums about what preview songs might appear on [[CS 8th style]], the following conversation took place:<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5135 Post #191]<br />
:As for the preview song, I just hope it's not [[Quasar]] or [[RISLIM_-Remix-|Rislim -remix-]] because I really want those play those for the first time in 9th and not in 8th as preview songs.<br />
<br />
;Greyfox, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5139 Post #192]<br />
:Quasar's one of the extra stages (right? if that needs correcting...), so that's doubtful. Rislim -remix- is perfectly likely, and I don't see why you wouldn't want to play it on 8th Style. The sooner the better, eh?<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5140 Post #193]<br />
:I don't want to play Rislim -Remix- right now because I first heard it in the summer and fell in love with it. Right now, I'm busy with school, so I won't be able to enjoy it as much when it comes out in 8th Style, but when 9th comes out (Hopefully next summer) I'll have the whole summer to play the song (During this summer I would stay up pretty late watching the Rislim -Remix- video and I'd like to do the same when I get the chance to play it). The same is with Quasar, but to a lesser degree. These two songs really kick ass and it wouldn't do them justice if they were placed with 8th Style and not 9th Style, which has the best interface of them all (And best results screen too).<br />
<br />
;Shapermc, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5171 Post #196]<br />
:You know if it comes out in Nov. that you can just WAIT until you have time... like a weekend or winter break...<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5187 Post #198]<br />
:I am going to wait. I'm going to get it right when my winter break starts, which is 2 weeks, but I'll most likely still have lots of projects to be doing during that break and I'll also be studying for finals, which is why it wouldn't be a good time for Rislim -Remix- or Quasar.<br />
<br />
;Remy, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5210 Post #201]<br />
:Azure, please seek medical assistance. I'm serious. You're having this whole hypothetical conversation about if THESE two songs are on 8th Style, then you don't want to get the game right at release. You don't want to get the game right at release because you want to be able to play those songs in the summer. You want to play those songs in the summer because you stayed up for hours on end this past summer watching the videos over and over again. This doesn't seem the least bit strange to you?<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5211 Post #202]<br />
:These songs are very nice songs and I wouldn't be able to enjoy to their full extent if I would be playing them when the school year isn't over. If 8th Style came out tomorrow I would wait till Decemeber to buy it because then I would have a nice 2 weeks of no school to play it. I do the same with every other game. The game won't get the attention it deserves if I get it during school; the same with the songs.<br><br>I guess a lot of just came from that BOX& video. In the video it looks like it's 2:00 a.m and he's been playing IIDX for hours on end enjoying himself. It seems as if he doesn't have a care in the world and doesn't care what time it is, he's just relaxing and playing IIDX (Particularly Rislim -Remix-). I'd like to do the same because, I believe, that would be the most efficient way to appreciate Rislim -Remix-.<br />
<br />
At this point, the conversation really started to spiral; notable is [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5299 Boxthor's post] destroying most of the things Azure believed about the video.<br />
<br />
=== External Links ===<br />
* [http://video.google.com/videoplay?docid=2928423441495538165 Original video of Boxthor playing Rislim Remix]<br />
* [http://uncyclopedia.org/wiki/Rislim_Remix Uncyclopedia article ridiculing the inside joke]<br />
<br />
== Is 69 Easier With Hard On? ==<br />
<br />
Another (perhaps unintentionally) hilarious line from Azure, posted on the VJ Army forums during a discussion about Innocent Walls' stupidly hard measure #69.<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=1490&view=findpost&p=35878 Post #843]<br />
:Is 69 easier with hard on?<br />
<br />
;MazriM TaiM, [http://vjarmy.com/forum/index.php?s=&showtopic=1490&view=findpost&p=35894 Post #847]<br />
:In my experience, yes. ;)<br />
:BUT I DUNNO MAN IF YOU HAVE HARD ON IT MIGHT JUST BE TOO MUCH AT ONCE AND YOU MIGHT GET OVERWHELMED AND THEN ITS ALL OVER SO QUICKLY :AND THEN SHE (INNOCENT WALLS) IS MAD AT YOU FOR BEING LOUSY<br />
<br />
== GET IT?! ==<br />
<br />
A mainstay throughout the English-speaking Bemani community. The basic concept of a GET IT is to find Bemani song titles in sentences during conversation, whether intentional or not.<br />
<br />
;Classic example<br />
:Person A: "I have a '''headache'''."<br />
:Person B: "Then take some '''tablets'''."<br />
<br />
GET IT?!<br />
<br />
This has also been extended to objects in everyday life that contain references to Bemani song titles (or the titles themselves, such as ACT mouthwash), or other aspects of Bemani games in general.<br />
<br />
See also: [http://vjarmy.com/archives/2004/04/a_guide_to_get.php A Guide To GET IT?!?!]<br />
<br />
== Truly A Fantastic ==<br />
<br />
''written by Dan "Remy" Dickinson''<br />
<br />
When Konami announced that they were doing surveys to gauge interest in reviving the CS release of IIDX (prior to the release of 7th), there was widespread concern that the survey would not get enough responses to qualify for the game. This worry was not only felt in the US, but also in Japan.<br />
<br />
As a manifestation of this concern, one Japanese player took it upon himself to write anyone who ran any sort of English web page relating to Beatmania. His email (long since lost) pleaded for US webmasters to inform everyone of the survey and get them to fill it out. I know he sent nearly the same email to everyone after comparing with a friend, but mine had a small PS that read:<br />
<br />
''P.S. I watch dj RYRY superplay video. It's a fantastic!!''<br />
<br />
This was in reference to [http://homepage.mac.com/remy/ryry_murmur_twins_another.mpg a video of Ryan's I had mirrored], and which I found cute enough to tell Ryan about. I then wrote back in very gentle English, thanking him and asking him some general questions about the Japanese scene. During the back-and-forth that ensued, questions were asked to be passed onto Ryry about "if doubles were carried out" and "if the pinky extends"; the word "truly" was used a lot as well.<br />
<br />
To this day, a number of us will still joke about things being "truly a fantastic".<br />
<br />
== Peview ==<br />
<br />
The [[CS_10th_style|10th CS]] site launch was notable due to being the first IIDX site with audio-visual previews of the new CS songs.<br />
<br />
With one small and hilarious problem: the button to click to view them was labeled as '''Peview'''. This has since been corrected but, like all good Engrish typos, will live in infamy.<br />
<br />
== Fake Location Test Songs ==<br />
<br />
It is traditional for fake songs to float around the community when games go into location test, as crafty players try to pass off the most plausible crap on unsuspecting fanboys desperate for MP3s.<br />
<br />
The most notable of all fake location test songs was '''M''', which appeared during the 8th Style Location Test period. Credited to dj TAKA, based on a Beethoven song (Sonata quasi una fantasia ''Moonlight Sonata'', Mvt. 3 "Presto Agitato"), and sounding similar enough to [[V]], it convinced enough players that it was legit to place it in the hall of fame for IIDX-related pranks.<br />
<br />
== [[V]] ==<br />
<br />
V is widely considered an inside joke at this point, as it appeared on eight CS games, and six consecutive ones (5th-10th, BMUS, Happy Sky). ("You can't spell revival without V.") Many players take this as a sign that Konami hates them.<br />
<br />
When V was not revived for RED CS, many players took this as a sign that Konami hated them by ruining their joke.<br />
<br />
== [[Last Message]] ==<br />
<br />
Last Message's video features a three-second long cleavage shot that many players consider distracting. Many a combo has been blown during that section of the song.<br />
<br />
== [[Blocks|BLCOKS]] ==<br />
<br />
A mistyped response by MazriM TaiM during the second [[Music Tatsujin Challenge]] that fell into popular usage. Similarly, but not quite as popular, was the song [[GOBBLE]] being typed as "Gooble" in the fourth [[Music Tatsujin Challenge]].<br />
<br />
As a possible extension of this, while the listings for [[CS_RED|IIDX RED]] were being entered into VJ Army, the listing for Blocks contained a similarly misspelled genre - "TRNACE". This was not entirely intentional, and the typo has since been fixed.<br />
<br />
A few people also took this even further and deliberately misspelled the artist name - "SPRAKER" - in order to complete the joke.<br />
<br />
== GXPERT ==<br />
<br />
In [[AC RED]]'s mode select screen, the word "EXPERT" was accidentally misspelled as "GXPERT." This has since been corrected, but, like "PEVIEW", is still a source of amusement to IIDX players.<br />
<br />
[http://superwailingbonus.com/passion06/image/7176/DSC08484 Picture of GXPERT MODE] on the IIDX RED machine at Golfland in Mesa, AZ. (Taken by Taren)<br />
<br />
== Truck Me ==<br />
<br />
[[INJECTION OF LOVE|Injection of Love]] contains a line that was controversial at the time [[AC_RED|IIDX RED]] was released, and there was a great deal of debate over what Sana was actually saying. When the keysounded BMS simfile for Injection of Love was released, the keysound for this lyric ended up sounding more like "truck me". It was later confirmed that she said "stroke me", but "truck me" remains a somewhat popular inside joke.<br />
<br />
== Laundry Machines ==<br />
<br />
The sound of the song [[Gigadelic]] has often been compared in the community to the sound of a large number of washer/dryers all running at once. Taren is responsible for this; it began when a test location video of [[Gigadelic]] was released, and due to the poor sound quality, he commented that it sounded like "an off-balance washing machine".<br />
<br />
== Kyle Snyder / Mirror Force / Engulfed Beam / You Can't Escape Me ==<br />
<br />
Kyle Snyder has always been a highly visible character in the Bemani community, primarily due to his [http://videos.ddrfreak.com/svgl2/hires/KyleSnyder-LookToTheSky.mpg unusual DDR freestyles].<br />
<br />
Back around the release of 8th Style, Konami announced their first Musicianship Trial, allowing fans to submit music in hopes of getting it included in the series. Shortly thereafter, Kyle would have a dream where he was playing the new IIDX and there was a song on it called "Mirror Force". Some guy said to him "You should be able to pass that song, right? After all, you made it" and then he noticed that he did, in fact, make it. But it was really hard.<br />
<br />
It was viewed as a clear attempt by Konami to commission him for a new song for the next IIDX via dream-o-vision, and so Mirror Force was made. He [http://www.bemanistyle.com/forum/viewtopic.php?p=1739#1739 promised that it would appear around 11th Style], and recorded two other tracks: Engulfed Beam, and You Can't Escape Me.<br />
<br />
While musical taste is entirely subjective, the songs were uniformly regarded as being unpleasant on the ears. They remain an inside joke to this day.<br />
<br />
You can listen to all three tracks, as well as some others that Kyle completed, at [http://www.soundclick.com/bands/pagemusic.cfm?bandID=213965 his Soundclick page].<br />
<br />
(credit to Xythar for recollection of the dream)<br />
<br />
== Gambol ==<br />
<br />
When Gambol first appeared, many players noticed the timing was, to put it mildly, horrible. It was difficult to get Just Greats or Greats; most everyone ended up getting a majority of Goods on the song.<br />
<br />
When Gambol was revived around 9th Style, the timing still was not fixed. Since it was featured in Beginner Mode, many new players attempted it and were failed out due to the inability to push themselves into the red.<br />
<br />
On Happy Sky, the L7 chart received fixed timing, but the 7-key chart mysteriously did not.<br />
<br />
On RED CS, Konami's ultimate inside joke was unleashed on the community as an Another chart was added (accessibly only via the Slake course at the current time). All three SP charts are exactly the same; the only difference is the timing. While the L7 will allow most players to score Greats, and the 7 chart continues to give most players Goods, the Another chart has even more ridiculously broken timing and will hand out Bads like they are Halloween candy.<br />
<br />
== [[Gold Rush]] ==<br />
<br />
Gold Rush is a remix of the opening and menu music from [[AC GOLD|IIDX GOLD]], available from the VIP Room system. The song however, is often ridiculed for its horrible vocals, an [http://vjarmy.com/forum/index.php?s=&showtopic=3174&view=findpost&p=104274 interpretation] of the lyrics by Xythar made the song even funnier, and variants of a recurring message in the video, "Make it make money", are also often referenced. Despite this, Michael a la mode has become something of a celebrity in the Japanese Bemani community from this single song, making an appearance [http://www.konami.jp/bemani/event/topranker08/area/report6.html Bemani Topranker 2008 Semifinal for Japan's Kinki region] and appearing in [[AC DJ TROOPERS|IIDX DJ TROOPERS]] in the Tutorial Mode and a sound of clip of him saying "Let's do it!!" is available as part of one of the customizable select music.<br />
<br />
== dj BTNS ==<br />
<br />
Buttons (VJA profile: [http://vjarmy.com/iidx/viewuser.php?user=1289 DJ BTNS]) is [[User:Remy|Remy]]'s cat. Buttons has earned international fame and acclaim for his supernatural IIDX abilities and [http://flickr.com/photos/remydwd/6227487/in/set-263906/ suave good looks]. Buttons has earned renown for [http://vjarmy.com/archives/2004/05/tatsujin_cat.php defeating Remy in a IIDX grudge match], and despite possessing no opposable thumbs he's still able to achieve AAA scores on an [http://flickr.com/photos/remydwd/94555091/in/set-263906/ arcade-style controller], much to the [http://vjarmy.com/archives/2005/01/the_endless_str.php disbelief of some].<br />
<br />
Buttons has become a favorite of the VJ Army community, and has been immortalized by way of a :btns: emoticon on the site's forums.<br />
<br />
Buttons has his [http://djbtns.com/ own website].<br />
<br />
== [[Setsugekka]] ==<br />
<br />
During the long-awaited release of [[CS 7th style|7th style CS]], the IIDX community as a whole was surprised and excited to see that not only had Konami included an 8th style song in the game ([[murmur twins]]), which was selected from a player poll, but Konami had secretly included a 9th style song as well ([[Abyss -The Heavens Remix-]]). In addition, during the early hours of 7th style's release, an anonymous poster claimed that [[Setsugekka]] from the then-brand-new [[AC 10th style|10th style AC]] was also included. This turned out to be false; however, during 8th style's release, there was much speculation and rumor that Setsugekka was being included in 8th style, which also proved false. During the 9th style release, still more rumors and even a few faked photos purported that Setsugekka was included, and by that point the phenomenon had taken on a life of its own. To this day, people still joke about Setsugekka being included "as a preview song" in current releases.<br />
<br />
== Alternate grading methods ==<br />
<br />
While beatmania US was in production, it was noticed at E3 2005 that the grading system for the game was toned down considerably, shifting all grades up one level automatically (such that a score that would warrant a AA on a Japanese game would be a AAA for US players).<br />
<br />
This lead to "US locale" mode being implemented, which allowed the appending of "&locale=usa" to any query URL on the site to force all grades to appear as AAAs.<br />
<br />
Example: [http://vjarmy.com/iidx/viewsong.php?songid=524&mode=A&locale=usa]<br />
<br />
During the ensuing discussion, davidbrit2 made [http://vjarmy.com/forum/index.php?showtopic=1256&st=1340&p=53597&#entry53597 a comment] that "they can change the grades to "cat" and "sailboat" for all I care, so long as the timing and EX scoring is the same." This lead to the implementation (on April Fools 2006) of '''catsailboat mode''', which replaces all AAAs with a picture of dj BTNS, and all other grades with a picture of a sailboat. This is done by appending "&catsailboat=on" to any query URL on the site.<br />
<br />
Example: [http://vjarmy.com/iidx/viewsong.php?songid=524&mode=A&catsailboat=on]<br />
<br />
Neither of these work on 4.0 - yet.</div>Remyhttps://remywiki.com/index.php?title=I_Was_The_One&diff=21046I Was The One2008-05-27T02:46:59Z<p>Remy: New page: = I Was The One = == Song Information == Artist: good-cool<br> BPM: 124 <br> Genre: Italo House<br> Key animations: ?<br> First Appeared On: AC 2nd style<br> Length: 1:38 == Lyr...</p>
<hr />
<div>= I Was The One =<br />
<br />
== Song Information ==<br />
<br />
Artist: [[good-cool]]<br><br />
BPM: 124 <br><br />
Genre: Italo House<br><br />
Key animations: ?<br><br />
First Appeared On: [[AC 2nd style]]<br><br />
Length: 1:38<br />
<br />
== Lyrics ==<br />
<br />
<pre>Ooh,<br />
Oh yeah,<br />
<br />
Who said that you should walk out?<br />
Who said that love was over?<br />
Who said that you could walk out?<br />
Who said that love was gone?<br />
<br />
Who said that you should walk out?<br />
Who said that love was over?<br />
Who said that you could walk out?<br />
Who said that love was gone?<br />
<br />
Hold on and wait one minute,<br />
Think you need reminding, hon.<br />
I was the one who,<br />
Never let you be without all you needed.<br />
<br />
Now just think, about what you'll be missing,<br />
And you know, you should think.<br />
Could it be, together we could fix it,<br />
Whatever, long love is worth saving.<br />
<br />
I was the one who helped you,<br />
To find your place in life. (I was the one!)<br />
And when nobody loved you,<br />
The heart you knew was mine.<br />
I was the one that comfort,<br />
Each day and every night. (I was the one!)<br />
And when you needed someone,<br />
I, held your hand in mine.<br />
<br />
(I was the one!)<br />
Yeah! (I was the one!)<br />
Oh baby, I was the one, the one, the one-the one, the one, the one,<br />
Oh yes, I was the one, the one, the one-the one, the one, the one, yeah.</pre><br />
<br />
== Remixes / Song Connections ==<br />
<br />
* Remix: [[I Was The One (80's EUROBEAT STYLE)]] by [[Naoki Maeda|Naoki]].<br />
<br />
== Trivia ==<br />
<br />
None.<br />
<br />
== Music Production Notes ==<br />
<br />
None.<br />
<br />
== Video Production Notes ==<br />
<br />
None.<br />
<br />
[[Category:Songs]]<br />
[[Category:IIDX Songs]]</div>Remyhttps://remywiki.com/index.php?title=AC_6th_style&diff=21045AC 6th style2008-05-27T02:41:22Z<p>Remy: </p>
<hr />
<div>{{IIDX}}<br />
= General Information =<br />
<br />
[[Image:6th.gif]]<br />
<br />
* Released: 2001<br />
* Inferface features a lot of lavender and light purples.<br />
* Subtitle: THE PRIMARY VIVID IIDX<br />
* DVD-based hardware replaced the previously used VCD-based setup for background movies.<br />
* First style to feature grades after song completion, ranging from AAA to F.<br />
* The current style font for a note combo is first used in this game, reaplcing the font previously used since the series' beginning.<br />
* First appearance of HARD mode.<br />
<br />
= Staff Information =<br />
<br />
* Direction: [[IIDX:KAGE|KAGE]]<br />
* Sound Direction: [[IIDX:Takayuki_Ishikawa|TAKA]]<br />
* Sound Designer: [[IIDX:Tomoyuki_Uchida|ucchie]]<br />
* Programming: KANI<br />
* Game Graphic Design: [[IIDX:HES|HES]]<br />
* Movie Design: [[IIDX:shiro|shiro]]<br />
* Movie Design: [[IIDX:VJ_GYO|VJ GYO]]<br />
* Movie Design: [[IIDX:VJ_YUZ|VJ YUZ]]<br />
* Illustration: [[IIDX:VJ_GOLI|GOLI]]<br />
* Printed Graphic Design: BEDLAM<br />
* Special Composer: [[IIDX:Naoki_Maeda|NAOKI]]<br />
<br />
= New Songs =<br />
<br />
=== Regular Songs ===<br />
<br />
* [[19,November]] / [[Tatsuya_Furukawa|good-cool]]<br><br />
* [[A New Morning]] / Yukihiro Fukutomi<br><br />
* [[Ballad For You|BALLAD FOR YOU ~想いの雨~]] / [[Naoki_Maeda|NM]] feat.[[Thomas_Howard_Lichtenstein|Thomas Howard]]<br><br />
* [[Beautiful Days]] / Fantastic Plastic Machine<br><br />
* [[Blueberry Stream]] / [[Takayuki_Ishikawa|dj TAKA]]<br><br />
* [[Buffalo]] / [[Tatsuya_Furukawa|good-cool]] feat. [[IIDX:Hideo_Suwa|Hideo Suwa]]<br><br />
* [[Colors (radio edit)]] / [[Takayuki_Ishikawa|dj TAKA]]<br><br />
* [[Comment te dire adieu]] / [[Tomosuke_Funaki|Orange Lounge]]<br><br />
* [[DIVE ~INTO YOUR HEART~]] / [[Naoki_Maeda|NAOKI]] feat. [[IIDX:Paula_Terry|PAULA TERRY]]<br><br />
* [[Doigts de Fatima|Doigts de Fatima -ファティマの掌-]] / [[Osamu Kubota]] featuring Sizzle Ohtaka<br><br />
* [[Five Regrets]] / [[Osamu Kubota]]<br><br />
* [[Flowtation (Original Mix)]] / Vincent De Moor<br><br />
* [[Fly Away (Instrumental)]] / Vincent De Moor<br><br />
* [[fly through the night]] / [[Tomoyuki_Uchida|Mr.T]]<br><br />
* [[Free Style]] / [[Tomoyuki_Uchida|shapes]]<br><br />
* [[G2]] / [[Aya_Sakuma|Aya]]<br><br />
* [[JUST DO IT]] / NIKI<br><br />
* [[L'amour et la liberté]] / [[Naoki_Maeda|NAOKI underground]]<br><br />
* [[Linus]] / [[Jun_Wakita|LEGO STUDIO]]<br><br />
* [[LOVE IS DREAMINESS]] / [[Toshiyuki_Kakuta|L.E.D.-G]] VS GUHROOVY fw/asuka<br><br />
* [[M-02stp.ver1.01]] / [[Shoichiro_Hirata|Shoichiro Hirata]]<br><br />
* [[NEMESIS]] / [[Takayuki_Ishikawa|D.J.SETUP]]<br><br />
* [[NIGHT OF FIRE]]/ NIKO<br><br />
* [[PARAPARA PARADISE]] / DOMINO<br><br />
* [[REAL LOVE]] / MAZIK K.<br><br />
* [[ROMEO&JULIET]] / LOLITA<br><br />
* [[Rottel-da-sun|rottel-da-sun]] / [[Shinji_Hosoe|sampling masters MEGA]]<br><br />
* [[Silhoette of My Mind]] / [[Takeyasu Hiroshi|ReR]]<br><br />
* [[SOMETHING WONDERFUL]] / [[Toshiyuki_Kakuta|L.E.D.]]<br><br />
* [[Summer Vacation (CU mix)]] / OutPhase ([[Takayuki_Ishikawa|dj TAKA]] & * [[Taku_Sakakibara|TaQ]])<br><br />
* [[VJ ARMY]] / [[Tatsuya_Furukawa|good-cool]]<br><br />
* [[Wow Wow 70's]] / [[Ayako_Saso|sampling masters AYA]]<br><br />
* [[Y31]] / [[Reo_Nagumo|tiger YAMATO]]<br><br />
* [[YESTERDAY]] / CHERRY<br><br />
* [[Kocchi Wo Muiteyo|こっちを向いてよ]] / [[Takayuki_Ishikawa|vivi]]<br><br />
<br />
=== Hidden Songs ===<br />
<br />
* [[20,November]] / [[Reo_Nagumo|DJ nagureo]]<br />
* [[Frozen Ray (original mix)]] / [[Takayuki_Ishikawa|dj TAKA]]<br><br />
* [[route 80s]] / [[Shinji_Hosoe|sampling masters MEGA]]<br><br />
* [[Take It Easy]] / [[Aya_Sakuma|Aya]]<br><br />
* [[電人イェーガーのテーマ (Theme of DENJIN J)]] / [[Toshiyuki_Kakuta|L.E.D.]]<br />
<br />
= Related Links =<br />
* [http://www.konami.co.jp/am/bm2dx/bm2dx6/ beatmaniaIIDX 6th style Official Site]<br />
* [http://www.psn.ne.jp/~slayer/bemanicd/bmdx6th.html beatmaniaIIDX 6th style Original Soundtracks Information]<br />
<br />
[[Category:IIDX Titles]]</div>Remyhttps://remywiki.com/index.php?title=Inside_Jokes&diff=21044Inside Jokes2008-05-27T01:58:49Z<p>Remy: Added some more material</p>
<hr />
<div>= IIDX Community Inside Jokes =<br />
<br />
You've found the thrilling page where you can finally learn about what the hell all those dumb jokes are. They're too cool!<br />
<br />
== [[RISLIM_-Remix-|Rislim Remix]] ==<br />
<br />
This joke manifests itself as anything relating to playing a song at certain hours, being in love with a song, effective ways of appreciating a song, particular times of the year to purchase IIDX games, or anything relating to Rislim Remix.<br />
<br />
During a conversation on the VJ Army Forums about what preview songs might appear on [[CS 8th style]], the following conversation took place:<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5135 Post #191]<br />
:As for the preview song, I just hope it's not [[Quasar]] or [[RISLIM_-Remix-|Rislim -remix-]] because I really want those play those for the first time in 9th and not in 8th as preview songs.<br />
<br />
;Greyfox, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5139 Post #192]<br />
:Quasar's one of the extra stages (right? if that needs correcting...), so that's doubtful. Rislim -remix- is perfectly likely, and I don't see why you wouldn't want to play it on 8th Style. The sooner the better, eh?<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5140 Post #193]<br />
:I don't want to play Rislim -Remix- right now because I first heard it in the summer and fell in love with it. Right now, I'm busy with school, so I won't be able to enjoy it as much when it comes out in 8th Style, but when 9th comes out (Hopefully next summer) I'll have the whole summer to play the song (During this summer I would stay up pretty late watching the Rislim -Remix- video and I'd like to do the same when I get the chance to play it). The same is with Quasar, but to a lesser degree. These two songs really kick ass and it wouldn't do them justice if they were placed with 8th Style and not 9th Style, which has the best interface of them all (And best results screen too).<br />
<br />
;Shapermc, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5171 Post #196]<br />
:You know if it comes out in Nov. that you can just WAIT until you have time... like a weekend or winter break...<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5187 Post #198]<br />
:I am going to wait. I'm going to get it right when my winter break starts, which is 2 weeks, but I'll most likely still have lots of projects to be doing during that break and I'll also be studying for finals, which is why it wouldn't be a good time for Rislim -Remix- or Quasar.<br />
<br />
;Remy, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5210 Post #201]<br />
:Azure, please seek medical assistance. I'm serious. You're having this whole hypothetical conversation about if THESE two songs are on 8th Style, then you don't want to get the game right at release. You don't want to get the game right at release because you want to be able to play those songs in the summer. You want to play those songs in the summer because you stayed up for hours on end this past summer watching the videos over and over again. This doesn't seem the least bit strange to you?<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5211 Post #202]<br />
:These songs are very nice songs and I wouldn't be able to enjoy to their full extent if I would be playing them when the school year isn't over. If 8th Style came out tomorrow I would wait till Decemeber to buy it because then I would have a nice 2 weeks of no school to play it. I do the same with every other game. The game won't get the attention it deserves if I get it during school; the same with the songs.<br><br>I guess a lot of just came from that BOX& video. In the video it looks like it's 2:00 a.m and he's been playing IIDX for hours on end enjoying himself. It seems as if he doesn't have a care in the world and doesn't care what time it is, he's just relaxing and playing IIDX (Particularly Rislim -Remix-). I'd like to do the same because, I believe, that would be the most efficient way to appreciate Rislim -Remix-.<br />
<br />
At this point, the conversation really started to spiral; notable is [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5299 Boxthor's post] destroying most of the things Azure believed about the video.<br />
<br />
=== External Links ===<br />
* [http://video.google.com/videoplay?docid=2928423441495538165 Original video of Boxthor playing Rislim Remix]<br />
* [http://uncyclopedia.org/wiki/Rislim_Remix Uncyclopedia article ridiculing the inside joke]<br />
<br />
== Is 69 Easier With Hard On? ==<br />
<br />
Another (perhaps unintentionally) hilarious line from Azure, posted on the VJ Army forums during a discussion about Innocent Walls' stupidly hard measure #69.<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=1490&view=findpost&p=35878 Post #843]<br />
:Is 69 easier with hard on?<br />
<br />
;MazriM TaiM, [http://vjarmy.com/forum/index.php?s=&showtopic=1490&view=findpost&p=35894 Post #847]<br />
:In my experience, yes. ;)<br />
:BUT I DUNNO MAN IF YOU HAVE HARD ON IT MIGHT JUST BE TOO MUCH AT ONCE AND YOU MIGHT GET OVERWHELMED AND THEN ITS ALL OVER SO QUICKLY :AND THEN SHE (INNOCENT WALLS) IS MAD AT YOU FOR BEING LOUSY<br />
<br />
== GET IT?! ==<br />
<br />
A mainstay throughout the English-speaking Bemani community. The basic concept of a GET IT is to find Bemani song titles in sentences during conversation, whether intentional or not.<br />
<br />
;Classic example<br />
:Person A: "I have a '''headache'''."<br />
:Person B: "Then take some '''tablets'''."<br />
<br />
GET IT?!<br />
<br />
This has also been extended to objects in everyday life that contain references to Bemani song titles (or the titles themselves, such as ACT mouthwash), or other aspects of Bemani games in general.<br />
<br />
See also: [http://vjarmy.com/archives/2004/04/a_guide_to_get.php A Guide To GET IT?!?!]<br />
<br />
== Truly A Fantastic ==<br />
<br />
''written by Dan "Remy" Dickinson''<br />
<br />
When Konami announced that they were doing surveys to gauge interest in reviving the CS release of IIDX (prior to the release of 7th), there was widespread concern that the survey would not get enough responses to qualify for the game. This worry was not only felt in the US, but also in Japan.<br />
<br />
As a manifestation of this concern, one Japanese player took it upon himself to write anyone who ran any sort of English web page relating to Beatmania. His email (long since lost) pleaded for US webmasters to inform everyone of the survey and get them to fill it out. I know he sent nearly the same email to everyone after comparing with a friend, but mine had a small PS that read:<br />
<br />
''P.S. I watch dj RYRY superplay video. It's a fantastic!!''<br />
<br />
This was in reference to [http://homepage.mac.com/remy/ryry_murmur_twins_another.mpg a video of Ryan's I had mirrored], and which I found cute enough to tell Ryan about. I then wrote back in very gentle English, thanking him and asking him some general questions about the Japanese scene. During the back-and-forth that ensued, questions were asked to be passed onto Ryry about "if doubles were carried out" and "if the pinky extends"; the word "truly" was used a lot as well.<br />
<br />
To this day, a number of us will still joke about things being "truly a fantastic".<br />
<br />
== Peview ==<br />
<br />
The [[CS_10th_style|10th CS]] site launch was notable due to being the first IIDX site with audio-visual previews of the new CS songs.<br />
<br />
With one small and hilarious problem: the button to click to view them was labeled as '''Peview'''. This has since been corrected but, like all good Engrish typos, will live in infamy.<br />
<br />
== Fake Location Test Songs ==<br />
<br />
It is traditional for fake songs to float around the community when games go into location test, as crafty players try to pass off the most plausible crap on unsuspecting fanboys desperate for MP3s.<br />
<br />
The most notable of all fake location test songs was '''M''', which appeared during the 8th Style Location Test period. Credited to dj TAKA, based on a Beethoven song (Sonata quasi una fantasia ''Moonlight Sonata'', Mvt. 3 "Presto Agitato"), and sounding similar enough to [[V]], it convinced enough players that it was legit to place it in the hall of fame for IIDX-related pranks.<br />
<br />
== [[V]] ==<br />
<br />
V is widely considered an inside joke at this point, as it appeared on eight CS games, and six consecutive ones (5th-10th, BMUS, Happy Sky). ("You can't spell revival without V.") Many players take this as a sign that Konami hates them.<br />
<br />
When V was not revived for RED CS, many players took this as a sign that Konami hated them by ruining their joke.<br />
<br />
== [[Last Message]] ==<br />
<br />
Last Message's video features a three-second long cleavage shot that many players consider distracting. Many a combo has been blown during that section of the song.<br />
<br />
== [[Blocks|BLCOKS]] ==<br />
<br />
A mistyped response by MazriM TaiM during the second [[Music Tatsujin Challenge]] that fell into popular usage. Similarly, but not quite as popular, was the song [[GOBBLE]] being typed as "Gooble" in the fourth [[Music Tatsujin Challenge]].<br />
<br />
As a possible extension of this, while the listings for [[CS_RED|IIDX RED]] were being entered into VJ Army, the listing for Blocks contained a similarly misspelled genre - "TRNACE". This was not entirely intentional, and the typo has since been fixed.<br />
<br />
A few people also took this even further and deliberately misspelled the artist name - "SPRAKER" - in order to complete the joke.<br />
<br />
== GXPERT ==<br />
<br />
In [[AC RED]]'s mode select screen, the word "EXPERT" was accidentally misspelled as "GXPERT." This has since been corrected, but, like "PEVIEW", is still a source of amusement to IIDX players.<br />
<br />
[http://superwailingbonus.com/passion06/image/7176/DSC08484 Picture of GXPERT MODE] on the IIDX RED machine at Golfland in Mesa, AZ. (Taken by Taren)<br />
<br />
== Truck Me ==<br />
<br />
[[INJECTION OF LOVE|Injection of Love]] contains a line that was controversial at the time [[AC_RED|IIDX RED]] was released, and there was a great deal of debate over what Sana was actually saying. When the keysounded BMS simfile for Injection of Love was released, the keysound for this lyric ended up sounding more like "truck me". It was later confirmed that she said "stroke me", but "truck me" remains a somewhat popular inside joke.<br />
<br />
== Laundry Machines ==<br />
<br />
The sound of the song [[Gigadelic]] has often been compared in the community to the sound of a large number of washer/dryers all running at once. Taren is responsible for this; it began when a test location video of [[Gigadelic]] was released, and due to the poor sound quality, he commented that it sounded like "an off-balance washing machine".<br />
<br />
== Kyle Snyder / Mirror Force / Engulfed Beam / You Can't Escape Me ==<br />
<br />
Kyle Snyder has always been a highly visible character in the Bemani community, primarily due to his [http://videos.ddrfreak.com/svgl2/hires/KyleSnyder-LookToTheSky.mpg unusual DDR freestyles].<br />
<br />
Back around the release of 8th Style, Konami announced their first Musicianship Trial, allowing fans to submit music in hopes of getting it included in the series. Shortly thereafter, Kyle would have a dream where he was playing the new IIDX and there was a song on it called "Mirror Force". Some guy said to him "You should be able to pass that song, right? After all, you made it" and then he noticed that he did, in fact, make it. But it was really hard.<br />
<br />
It was viewed as a clear attempt by Konami to commission him for a new song for the next IIDX via dream-o-vision, and so Mirror Force was made. He [http://www.bemanistyle.com/forum/viewtopic.php?p=1739#1739 promised that it would appear around 11th Style], and recorded two other tracks: Engulfed Beam, and You Can't Escape Me.<br />
<br />
While musical taste is entirely subjective, the songs were uniformly regarded as being unpleasant on the ears. They remain an inside joke to this day.<br />
<br />
You can listen to all three tracks, as well as some others that Kyle completed, at [http://www.soundclick.com/bands/pagemusic.cfm?bandID=213965 his Soundclick page].<br />
<br />
(credit to Xythar for recollection of the dream)<br />
<br />
== Gambol ==<br />
<br />
When Gambol first appeared, many players noticed the timing was, to put it mildly, horrible. It was difficult to get Just Greats or Greats; most everyone ended up getting a majority of Goods on the song.<br />
<br />
When Gambol was revived around 9th Style, the timing still was not fixed. Since it was featured in Beginner Mode, many new players attempted it and were failed out due to the inability to push themselves into the red.<br />
<br />
On Happy Sky, the L7 chart received fixed timing, but the 7-key chart mysteriously did not.<br />
<br />
On RED CS, Konami's ultimate inside joke was unleashed on the community as an Another chart was added (accessibly only via the Slake course at the current time). All three SP charts are exactly the same; the only difference is the timing. While the L7 will allow most players to score Greats, and the 7 chart continues to give most players Goods, the Another chart has even more ridiculously broken timing and will hand out Bads like they are Halloween candy.<br />
<br />
== [[Gold Rush]] ==<br />
<br />
Gold Rush is a remix of the opening and menu music from [[AC GOLD|IIDX GOLD]], available from the VIP Room system. The song however, is often ridiculed for its horrible vocals, an [http://vjarmy.com/forum/index.php?s=&showtopic=3174&view=findpost&p=104274 interpretation] of the lyrics by Xythar made the song even funnier, and variants of a recurring message in the video, "Make it make money", are also often referenced. Despite this, Michael a la mode has become something of a celebrity in the Japanese Bemani community from this single song, making an appearance [http://www.konami.jp/bemani/event/topranker08/area/report6.html Bemani Topranker 2008 Semifinal for Japan's Kinki region] and appearing in [[AC DJ TROOPERS|IIDX DJ TROOPERS]] in the Tutorial Mode and a sound of clip of him saying "Let's do it!!" is available as part of one of the customizable select music.<br />
<br />
== dj BTNS ==<br />
<br />
Buttons (VJA profile: [http://vjarmy.com/iidx/viewuser.php?user=1289 DJ BTNS]) is [[User:Remy|Remy]]'s cat. Buttons has earned international fame and acclaim for his supernatural IIDX abilities and [http://flickr.com/photos/remydwd/6227487/in/set-263906/ suave good looks]. Buttons has earned renown for [http://vjarmy.com/archives/2004/05/tatsujin_cat.php defeating Remy in a IIDX grudge match], and despite possessing no opposable thumbs he's still able to achieve AAA scores on an [http://flickr.com/photos/remydwd/94555091/in/set-263906/ arcade-style controller], much to the [http://vjarmy.com/archives/2005/01/the_endless_str.php disbelief of some].<br />
<br />
Buttons has become a favorite of the VJ Army community, and has been immortalized by way of a :btns: emoticon on the site's forums.<br />
<br />
Buttons has his [http://djbtns.com/ own website].<br />
<br />
== [[Setsugekka]] ==<br />
<br />
During the long-awaited release of [[CS 7th style|7th style CS]], the IIDX community as a whole was surprised and excited to see that not only had Konami included an 8th style song in the game ([[murmur twins]]), which was selected from a player poll, but Konami had secretly included a 9th style song as well ([[Abyss -The Heavens Remix-]]). In addition, during the early hours of 7th style's release, an anonymous poster claimed that [[Setsugekka]] from the then-brand-new [[AC 10th style|10th style AC]] was also included. This turned out to be false; however, during 8th style's release, there was much speculation and rumor that Setsugekka was being included in 8th style, which also proved false. During the 9th style release, still more rumors and even a few faked photos purported that Setsugekka was included, and by that point the phenomenon had taken on a life of its own. To this day, people still joke about Setsugekka being included "as a preview song" in current releases.</div>Remyhttps://remywiki.com/index.php?title=File:ACDJTroopersLogo.png&diff=16008File:ACDJTroopersLogo.png2007-08-09T02:48:24Z<p>Remy: </p>
<hr />
<div></div>Remyhttps://remywiki.com/index.php?title=User_talk:Remy&diff=15757User talk:Remy2007-07-26T12:24:10Z<p>Remy: Interesting type of spam</p>
<hr />
<div><br />
== Spammers ==<br />
<br />
Holy bejeezus, they're back. (By the way, Fongpei is a spammer, too.) Perhaps we could use a more complicated account creation process?<br />
<br />
:Add Eldron to the list. I think they're all the same person - they're trying to post the same links. -[[User:TeamRagnarok|TeamRagnarok]] 07:17, 10 March 2006 (UTC)<br />
<br />
::Added both of them; there's nothing I can do to make the account creation more complicated, it's not my software. (sigh) --[[User:Remy|Remy]] 21:38, 10 Mar 2006 (EST)<br />
<br />
:::Aw, but it's GPL software. I'd volunteer to try to add an email confirmation type thing this weekend, but I'm kind of leaving for England in 10 hours :x (By the way, I'd guess all this spamming is scripted; the xtrinityluvx and Fongpei edits always happened four minutes apart.) Also by the way, the CS USA page ... :x --[[User:Miz|Miz]] 06:52, 11 Mar 2006 (EST)<br />
<br />
::::Wiki.theppn.org got a similar kind of attack during the same days and has had a huge shower of spamming in the past hour. This is nonsense. >_> --[[User:Sakurina|Sakurina]] 21:19, 11 Mar 2006 (EST)<br />
<br />
Got another one - Altair spammed seven pages with the same set of links. --[[User:TeamRagnarok|TeamRagnarok]] 04:59, 12 March 2006 (UTC)<br />
<br />
Hey, I found some potentially good info. Remy, check your email. Also, I don't really see the point in cleaning up the link spam until we get blocks (or better solutions) in place, since it appears to be, so it just clutters up the Recent Changes page :x --[[User:Miz|Miz]] 00:16, 12 Mar 2006 (EST)<br />
<br />
:: You said blocks, teehee! Actually, if Google indexes this wiki often, they can use this to spam up Google search engine result pages. Trust me, you learn all about this when you participate in SEO contests. --[[User:Sakurina|Sakurina]] 17:17, 12 Mar 2006 (EST)<br />
<br />
:: Added a wgSpamRegex. Should cover all the spam we've gotten in the last week; if there are more rules I need to add, I will as time goes by. --[[User:Remy|Remy]] 20:10, 13 Mar 2006 (EST)<br />
<br />
Not a spammer, but [[User:TheCat88|TheCat88]] is really screwing up the wiki. He's moving pages all over the place, and is causing some pages to have non-working links (by moving them to pages with katakana/kanji in their titles). --[[User:TeamRagnarok|TeamRagnarok]] 23:10, 14 March 2006 (UTC)<br />
<br />
== First Appeared On: ==<br />
<br />
Uh, for several songs, their first appearance isn't in IIDX, although that's what their song pages currently say. Would it work to make that line say what the actual first appearance is, whether it's 5Key, Pop'n, IIDX, DDR, or whatever, and add "First IIDX Appearance" and "First Pop'n Appearance" lines for when it came out there?<br />
[[User:Gameboyguy13|JD]] 22:01, 28 Dec 2005 (EST)<br />
<br />
== Front page edit requests! ==<br />
<br />
So now that I've added the IIDX Songs category to most of the IIDX song pages, could you change the "Song directory" link on the first page under the IIDXicon heading to point to Category: IIDX Songs? Could you also move all the pages that aren't already to game-specific page names? (e.g. AC General Info -> IIDX AC General Info) Also, Category: Characters is empty now, please link that to Category: IIDX Characters. The Songs and Characters links should also be changed on the IIDXicon page. I think that about covers it for now. Yes. Thanks. --[[User:Miz|Miz]] 19:00, 1 Apr 2006 (EST)<br />
<br />
I'm not certain, but I believe all of the pages HAD a IIDX: and PnM: prefix before and were removed shortly afterwards. --[[User:Sakurina|Sakurina]] 21:59, 1 Apr 2006 (EST)<br />
<br />
== IIDXicon and GOLD ==<br />
<br />
GOLD is still missing from the IIDXicon main page. It's protected, so I can't add it myself. --'''[[User:TeamRagnarok|Team]][[User talk:TeamRagnarok|<font color="#3399FF">Ragnarok</font>]]''' 15:54, 11 Jan 2007 (EST)<br />
:Thanks. :) --'''[[User:TeamRagnarok|Team]][[User talk:TeamRagnarok|<font color="#3399FF">Ragnarok</font>]]''' 23:24, 19 Jan 2007 (EST)</div>Remyhttps://remywiki.com/index.php?title=Main_Page&diff=13969Main Page2007-07-17T12:25:33Z<p>Remy: </p>
<hr />
<div>__NOTOC__<br />
<br />
= Welcome to RemyWiki =<br />
<br />
This is the wiki of [[User:Remy|Dan Dickinson]], used largely for documenting things of general interest to the Bemani community.<br />
<br />
= Sections =<br />
<br />
== [[IIDXicon|IIDXicon]] ==<br />
<br />
{{IIDX}}<br />
<br />
An encyclopedia of data about beatmania IIDX: everything from obscure song trivia to game errata.<br />
<br />
'''Sections of Interest'''<br />
<br />
* [[What Is Beatmania IIDX]]?<br />
* [[IIDX History|History of the Beatmania IIDX Series]]<br />
* '''General Information''' - [[AC General Info|Arcade]] • [[CS General Info|Home]] • [[IIDX_General_Info|Other]]<br />
* [[:Category:IIDX Songs|Song Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== [[Pop'nnomicon|Pop'nnomicon]] ==<br />
<br />
{{Popn}}<br />
<br />
An encyclopedia of data about Pop'n Music.<br />
<br />
* [[What_Is_Pop_n_Music|What is Pop'n Music?]]<br />
* [[PNM_History|What is the history of Pop'n Music?]]<br />
* Current AC Version: [[PnM_AC_15|Pop'n Music 15 Adventure]]<br />
* Current CS Version: [[PnM_CS_14|Pop'n Music 14 Fever]]<br />
* [[:Category:Pop'n Songs|Song Directory]]<br />
<br />
<br clear="all" /><br />
<br />
== [[VJA:Start|VJ Army Documentation]] ==<br />
<br />
Required reading for all VJ Army users. Pages are protected.<br />
<br />
'''Sections Of Interest''': [[VJA:Challenges|Challenge Procedure]] • [[VJA:SigFileInfo|Sig Files]] • [[VJA:XML_Exports|XML Exports]] • [[VJA:Known_Issues|Known Issues]]<br />
<br />
== [[PNN:Start|Pop'n Navy Documentation]] ==<br />
<br />
Required reading for all Pop'n Navy users. Pages are protected.<br />
<br />
'''Sections Of Interest''': [[PNN:Styles|Color & Border Reference]] • [[PNN:SigFileInfo|Sig Files]] • [[PNN:XML_Exports|XML Exports]] • [[PNN:Known_Issues|Known Issues]]<br />
<br />
== [[DJ_Max|DJ Max Info]] ==<br />
<br />
Information about Pentavision's PSP rhythm game, DJ Max.<br />
<br />
'''Sections Of Interest''': [[DJ_Max_Summary|General Information]] • [[DJ_Max_Songlist|Songlist]] • [[DJ_Max_Unlockables|Unlockables]]</div>Remyhttps://remywiki.com/index.php?title=Pop%27n_music_Information&diff=13968Pop'n music Information2007-07-17T12:23:39Z<p>Remy: Added missing games</p>
<hr />
<div>= General Information =<br />
<br />
# [[What_Is_Pop_n_Music|What is Pop'n Music?]]<br />
# [[PNM_History|What is the history of Pop'n Music?]]<br />
# [[PNM_General_Info|Frequently Asked Questions / Miscellany]]<br />
# [[About_Popnomicon|About the Pop'nomicon]]<br />
<br />
= Arcade Version Information =<br />
* [[PnM_AC_General_Info|Arcade Version General Information]]<br />
* [[PnM_AC_1|Pop'n Music]]<br />
* [[PnM_AC_2|Pop'n Music 2]]<br />
* [[PnM_AC_3|Pop'n Music 3]]<br />
* [[PnS_AC_1|Pop'n Stage]]<br />
* [[PnM_AC_4|Pop'n Music 4]]<br />
* [[PnM_AC_5|Pop'n Music 5]]<br />
* [[PnM_AC_6|Pop'n Music 6]]<br />
* [[PnM_AC_7|Pop'n Music 7]]<br />
* [[PnM_AC_8|Pop'n Music 8]]<br />
* [[PnM_AC_9|Pop'n Music 9]]<br />
* [[PnM_AC_10|Pop'n Music 10]]<br />
* [[PnM_AC_11|Pop'n Music 11]]<br />
* [[PnM_AC_12|Pop'n Music 12 Iroha]]<br />
* [[PnM_AC_13|Pop'n Music 13 Carnival]]<br />
* [[PnM_AC_14|Pop'n Music 14 Fever]]<br />
* [[PnM_AC_15|Pop'n Music 15 Adventure]]<br />
<br />
<br />
= Home Version Information =<br />
* [[PnM_CS_General_Info|Home Version General Information]]<br />
* [[PnM_CS_1|Pop'n Music]]<br />
* [[PnM_CS_1_DC|Pop'n Music (Dreamcast)]]<br />
* [[PnM_CS_2|Pop'n Music 2]]<br />
* [[PnM_CS_2_Konami_The_Best|Pop'n Music 2 Konami The Best]]<br />
* [[PnM_CS_2_DC|Pop'n Music 2 (Dreamcast)]]<br />
* [[PnM_CS_3_Append|Pop'n Music 3 Append]]<br />
* [[PnM_CS_3_Append_DC|Pop'n Music 3 Append (Dreamcast)]]<br />
* [[PnM_CS_4|Pop'n Music 4 Append]]<br />
* [[PnM_CS_4_Append_DC|Pop'n Music 4 Append (Dreamcast)]]<br />
* [[PnM_CS_5|Pop'n Music 5]]<br />
* [[PnM_CS_6|Pop'n Music 6]]<br />
* [[PnM_CS_Best_Hits|Pop'n Music Best Hits]]<br />
* [[PnM_CS_7|Pop'n Music 7]]<br />
* [[PnM_CS_8|Pop'n Music 8]]<br />
* [[PnM_CS_9|Pop'n Music 9]]<br />
* [[PnM_CS_10|Pop'n Music 10]]<br />
* [[PnM_CS_11|Pop'n Music 11]]<br />
* [[PnM_CS_12|Pop'n Music 12 Iroha]]<br />
* [[PnM_CS_13|Pop'n Music 13 Carnival]]<br />
* [[PnM_CS_14|Pop'n Music 14 Fever]]<br />
* [[PnM_CS_Taisen_Puzzle_Dama_Online|Pop`n対戦ぱずるだまONLINE]]<br />
* [[PnM_CS_Animelo|Pop'n Music Animelo]]<br />
* [[PnM_CS_Mickey_Tunes|Pop'n Music Mickey Tunes]]<br />
* [[PnM_CS_GB|Pop'n Music GB]]<br />
* [[PnM_CS_Disney_Tunes|Pop'n Music Disney Tunes]]<br />
* [[PnM_CS_GB_Animation_Melody|Pop'n Music GB Animation Melody]]<br />
* [[PnM_CS_GB_Disney_Tune|Pop'n Music GB Disney Tune]]<br />
<br />
= Artist Information =<br />
<br />
All artists and vocalists can be found under [[:Category:Bemani Artists]].<br />
<br />
= Production Staff Information =<br />
* [[:Category:PnM_Project Directors|Project Directors]]<br />
* [[:Category:PnM_Sound Directors|Sound Directors]]<br />
* [[:Category:PnM_Graphic Designers|Graphic Designers]]<br />
* [[:Category:PnM_Movie Designers|Movie Designers]]<br />
* [[:Category:PnM_Sound Data Analyzers|Sound Data Analyzers]]</div>Remyhttps://remywiki.com/index.php?title=Main_Page&diff=13967Main Page2007-07-17T12:21:13Z<p>Remy: Added Popnnomicon nav template, thanks Ragnarok!</p>
<hr />
<div>__NOTOC__<br />
<br />
= Welcome to RemyWiki =<br />
<br />
This is the wiki of [[User:Remy|Dan Dickinson]], used largely for documenting things of general interest to the Bemani community.<br />
<br />
= Sections =<br />
<br />
== [[IIDXicon|IIDXicon]] ==<br />
<br />
{{IIDX}}<br />
<br />
An encyclopedia of data about beatmania IIDX: everything from obscure song trivia to game errata.<br />
<br />
'''Sections of Interest'''<br />
<br />
* [[What Is Beatmania IIDX]]?<br />
* [[IIDX History|History of the Beatmania IIDX Series]]<br />
* '''General Information''' - [[AC General Info|Arcade]] • [[CS General Info|Home]] • [[IIDX_General_Info|Other]]<br />
* [[:Category:IIDX Songs|Song Directory]]<br />
* [[:Category:Bemani Artists|Bemani Artist Directory]]<br />
* [[:Category:Characters|Character Directory]]<br />
* [[Inside Jokes]]<br />
<br />
== [[Pop'nnomicon|Pop'nnomicon]] ==<br />
<br />
{{Popn}}<br />
<br />
An encyclopedia of data about Pop'n Music. Not quite to the level of completion as the IIDXicon yet, but it's getting there.<br />
<br />
== [[VJA:Start|VJ Army Documentation]] ==<br />
<br />
Required reading for all VJ Army users. Pages are protected.<br />
<br />
'''Sections Of Interest''': [[VJA:Challenges|Challenge Procedure]] • [[VJA:SigFileInfo|Sig Files]] • [[VJA:XML_Exports|XML Exports]] • [[VJA:Known_Issues|Known Issues]]<br />
<br />
== [[PNN:Start|Pop'n Navy Documentation]] ==<br />
<br />
Required reading for all Pop'n Navy users. Pages are protected.<br />
<br />
'''Sections Of Interest''': [[PNN:Styles|Color & Border Reference]] • [[PNN:SigFileInfo|Sig Files]] • [[PNN:XML_Exports|XML Exports]] • [[PNN:Known_Issues|Known Issues]]<br />
<br />
== [[DJ_Max|DJ Max Info]] ==<br />
<br />
Information about Pentavision's PSP rhythm game, DJ Max.<br />
<br />
'''Sections Of Interest''': [[DJ_Max_Summary|General Information]] • [[DJ_Max_Songlist|Songlist]] • [[DJ_Max_Unlockables|Unlockables]]</div>Remyhttps://remywiki.com/index.php?title=Template:Popn&diff=13966Template:Popn2007-07-17T12:20:44Z<p>Remy: New page: {| style="float: right; margin: 0 15px 0 15px;text-align:center;" align="right" class="toccolours" ! style="background:#cceeff"| Pop'n Music arcade releases |- | st...</p>
<hr />
<div>{| style="float: right; margin: 0 15px 0 15px;text-align:center;" align="right" class="toccolours"<br />
! style="background:#cceeff"| [[PnM AC General Info|Pop'n Music arcade releases]]<br />
|-<br />
| style="font-size:90%;"| [[PnM AC 1|1]] - [[PnM AC 2|2]] - [[PnM AC 3|3]] - [[PnM AC 4|4]] - [[PnM AC 5|5]] - [[PnM AC 6|6]] - [[PnM AC 7|7]] - [[PnM AC 8|8]] - [[PnM AC 9|9]] - [[PnM AC 10|10]] - [[PnM AC 11|11]]<br/>[[PnM AC 12|12 Iroha]] - [[PnM AC 13|13 Carnival]] - [[PnM AC 14|14 Fever]] - [[PnM AC 15|15 Adventure]]<br />
|-<br />
| style="font-size:90%;"| [[PnS AC 1|Pop'n Stage]] - [[PnM AC Mickey Tunes|Mickey Tunes]] - [[PnM AC Disney Tunes|Disney Tunes]]<br />
|-<br />
|bgcolor=#cceeff| '''[[PnM CS General Info|Pop'n Music CS releases]]''' <br />
|-<br />
| style="font-size:100%;"| '''Sony PlayStation & PlayStation 2'''<br />
|-<br />
| style="font-size:90%;"| [[PnM CS 1|1]] - [[PnM CS 2|2]] - [[PnM CS 3 Append|3]] - [[PnM CS 4 Append|4]] - [[PnM CS 5|5]] - [[PnM CS 6|6]] - [[PnM CS 7|7]] - [[PnM CS 8|8]] - [[PnM CS 9|9]] - [[PnM CS 10|10]] - [[PnM CS 11|11]]<br/>[[PnM CS 12|12 Iroha]] - [[PnM CS 13|13 Carnival]] - [[PnM CS Best Hits|Best Hits]]<br />
|-<br />
| style="font-size:90%;"| [[PnM CS Animelo|Animelo]] - [[PnM CS Taisen Puzzle Dama Online|Puzzle Dama]] - [[PnM CS Disney Tunes|Disney Tunes]]<br />
|-<br />
| style="font-size:100%;"| '''Sega Dreamcast'''<br />
|-<br />
| style="font-size:90%;"| [[PnM CS 1 DC|1 DC]] - [[PnM CS 2 DC|2 DC]] - [[PnM CS 3 Append DC|3 DC]] - [[PnM CS 4 Append DC|4 DC]]<br />
|-<br />
| style="font-size:100%;"| '''Nintendo Game Boy'''<br />
|-<br />
| style="font-size:90%;"| [[PnM CS GB|GB]] - [[PnM CS GB Animation Melody|Animelo GB]] - [[PnM CS GB Disney Tune|Disney Tunes GB]]<br />
|}</div>Remyhttps://remywiki.com/index.php?title=MediaWiki:Sidebar&diff=13940MediaWiki:Sidebar2007-07-17T03:03:14Z<p>Remy: </p>
<hr />
<div>* navigation<br />
** VJA:Start|VJA Rules <br />
** PNN:Start|PNN Rules<br />
** iidxicon|IIDXicon<br />
** popnnomicon|Pop'nnomicon<br />
** DJ Max|DJ Max Info<br />
** recentchanges-url|Recent Changes</div>Remyhttps://remywiki.com/index.php?title=MediaWiki:Sidebar&diff=13939MediaWiki:Sidebar2007-07-17T03:02:58Z<p>Remy: </p>
<hr />
<div>* navigation<br />
** VJA:Start|VJA Rules <br />
** PNN:Start|PNN Rules<br />
** iidxicon|IIDXicon<br />
** popnnomicon|Pop'nnomicon<br />
** DJ Max|DJ Max Info<br />
** recentchanges-url|Recent Changes<br />
** helppage|Help</div>Remyhttps://remywiki.com/index.php?title=MediaWiki:Sidebar&diff=13938MediaWiki:Sidebar2007-07-17T03:01:48Z<p>Remy: </p>
<hr />
<div>* navigation<br />
** VJA:Start|VJA Rules <br />
** pnnstart|PNN Rules<br />
** iidxicon|IIDXicon<br />
** popnnomicon|Pop'nnomicon<br />
** dj_max|DJ Max Info<br />
** recentchanges-url|Recent Changes<br />
** helppage|Help</div>Remyhttps://remywiki.com/index.php?title=MediaWiki:Sidebar&diff=13937MediaWiki:Sidebar2007-07-17T02:52:48Z<p>Remy: </p>
<hr />
<div>* navigation<br />
** vjastart|VJA Rules <br />
** pnnstart|PNN Rules<br />
** iidxicon|IIDXicon<br />
** popnnomicon|Pop'nnomicon<br />
** dj_max|DJ Max Info<br />
** recentchanges-url|Recent Changes<br />
** helppage|Help</div>Remyhttps://remywiki.com/index.php?title=MediaWiki:Sidebar&diff=13936MediaWiki:Sidebar2007-07-17T02:50:11Z<p>Remy: New page: * navigation ** vjastart|vjastart-page ** pnnstart|pnnstart-page ** iidxicon|iidxicon-page ** popnnomicon|popnnomicon-page ** dj_max|djmax-page ** recentchanges-url|recentchanges ** helppa...</p>
<hr />
<div>* navigation<br />
** vjastart|vjastart-page<br />
** pnnstart|pnnstart-page<br />
** iidxicon|iidxicon-page<br />
** popnnomicon|popnnomicon-page<br />
** dj_max|djmax-page<br />
** recentchanges-url|recentchanges<br />
** helppage|help</div>Remyhttps://remywiki.com/index.php?title=User_talk:TeamRagnarok&diff=12902User talk:TeamRagnarok2007-01-15T19:41:23Z<p>Remy: </p>
<hr />
<div>'''''Note:''' Please sign all your posts with four tildes (<nowiki>~~~~</nowiki>). Thanks! --'''[[User:TeamRagnarok|Team]][[User talk:TeamRagnarok|<font color="#3399FF">Ragnarok</font>]]''' 01:20, 25 Dec 2006 (EST)''<br />
<br />
Your edit has been completed as requested.<br />
--[[User:Remy|Remy]] 14:41, 15 Jan 2007 (EST)</div>Remyhttps://remywiki.com/index.php?title=Beatmania_IIDX_Information&diff=6853Beatmania IIDX Information2007-01-15T19:38:25Z<p>Remy: Added gold</p>
<hr />
<div>= General Information =<br />
<br />
# [[What_Is_Beatmania_IIDX|What is Beatmania IIDX?]]<br />
# [[IIDX_History|What is the history of Beatmania IIDX?]]<br />
# [[IIDX_General_Info|Frequently Asked Questions / Miscellany]]<br />
# [[About_IIDXicon|About the IIDXicon]]<br />
<br />
= Arcade Version Information =<br />
<br />
* [[AC_General_Info|Arcade Version General Information]]<br />
* [[AC_1st_style|beatmaniaIIDX]]<br />
* [[AC_Substream|beatmaniaIIDX substream & CLUB VERSION2]]<br />
* [[AC_2nd_style|beatmaniaIIDX 2nd style]]<br />
* [[AC_3rd_style|beatmaniaIIDX 3rd style]]<br />
* [[AC_4th_style|beatmaniaIIDX 4th style]]<br />
* [[AC_5th_style|beatmaniaIIDX 5th style]]<br />
* [[AC_6th_style|beatmaniaIIDX 6th style]]<br />
* [[AC_7th_style|beatmaniaIIDX 7th style]]<br />
* [[AC_8th_style|beatmaniaIIDX 8th style]]<br />
* [[AC_9th_style|beatmaniaIIDX 9th style]]<br />
* [[AC_10th_style|beatmaniaIIDX 10th style]]<br />
* [[AC_RED|beatmaniaIIDX11 IIDX RED]]<br />
* [[AC_Happy_Sky|beatmaniaIIDX12 HAPPY SKY]]<br />
* [[AC_DistorteD|beatmaniaIIDX13 DistorteD]]<br />
* [[AC_GOLD|beatmaniaIIDX14 GOLD]]<br />
<br />
= Home Version Information =<br />
<br />
* [[CS_General_Info|Home Version General Information]]<br />
<br />
=== Japanese Home Releases ===<br />
<br />
* [[CS_3rd_style|beatmaniaIIDX 3rd style]]<br />
* [[CS_4th_style|beatmaniaIIDX 4th style -new songs collection-]]<br />
* [[CS_5th_style|beatmaniaIIDX 5th style -new songs collection-]]<br />
* [[CS_6th_style|beatmaniaIIDX 6th style -new songs collection-]]<br />
* [[CS_7th_style|beatmaniaIIDX 7th style]]<br />
* [[CS_8th_style|beatmaniaIIDX 8th style]]<br />
* [[CS_9th_style|beatmaniaIIDX 9th style]]<br />
* [[CS_10th_style|beatmaniaIIDX 10th style]]<br />
* [[CS_RED|beatmaniaIIDX 11 IIDX RED]]<br />
* [[CS_Happy_Sky|beatmaniaIIDX 12 HAPPY SKY]]<br />
<br />
=== American Home Releases ===<br />
<br />
* [[CS_USA|beatmania]]<br />
<br />
= Song Information =<br />
<br />
Song information is slowly being compiled under [[:Category:IIDX Songs]].<br />
<br />
= Character Information =<br />
<br />
Learn all about your favorite IIDX characters at [[:Category:IIDX Characters]].<br />
<br />
= Artist Information =<br />
<br />
All artists and vocalists can be found under [[:Category:Bemani Artists]].<br />
<br />
= Production Staff Information =<br />
<br />
* [[:Category:Project Directors|Project Directors]]<br />
* [[:Category:Sound Directors|Sound Directors]]<br />
* [[:Category:Graphic Designers|Graphic Designers]]<br />
* [[:Category:Movie Designers|Movie Designers]]<br />
* [[:Category:Sound Data Analyzers|Sound Data Analyzers]]</div>Remyhttps://remywiki.com/index.php?title=CS_General_Info&diff=5717CS General Info2006-12-12T05:42:54Z<p>Remy: Updated game comparison</p>
<hr />
<div>''Text originally borrowed from the Beatmania/IIDX/III FAQ on Bemanistyle, originally written by Kimcicle and updated by rmz.''<br />
<br />
== Which style should I buy? ==<br />
<br />
Every person has their own opinions about which style is the "best". Rather than point out a definitive list, I'll list the pros and cons of each style, and let you decide. It is easier, however, to get the newer styles.<br />
<br />
=== [[CS_3rd_style|beatmaniaIIDX 3rd Style]] ===<br />
<br />
'''Total Songs:''' 80<br><br />
'''Unique Songs:''' ~43<br />
<br />
'''Pros'''<br />
*Huge songlist<br />
*Beginner friendly songs<br />
*Can be found cheap used<br />
*Actual music videos<br />
<br />
'''Cons'''<br />
*Timing is bad on certain songs (gambol, overdoser).<br />
*No beginner's mode (but there are enough easy Light 7 songs that you can get away with it).<br />
*Interface is widely considered to be poor compared to later titles<br />
<br />
=== [[CS_4th_style|beatmaniaIIDX 4th Style]] ===<br />
<br />
'''Total Songs:''' 53<br><br />
'''Unique Songs:''' 22<br />
<br />
'''Pros'''<br />
*Good song selection, with few songs repeated on other styles.<br />
<br />
'''Cons'''<br />
*Expensive to purchase.<br />
*Light 7 songlist is significantly harder than other styles.<br />
*No beginner mode.<br />
<br />
=== [[CS_5th_style|beatmaniaIIDX 5th Style]] ===<br />
<br />
'''Total Songs:''' 64<br><br />
'''Unique Songs:''' 13<br />
<br />
'''Pros'''<br />
*Has a beginner mode.<br />
<br />
'''Cons'''<br />
*Slower hispeeds than found on other games.<br />
*Many complain about timing issues.<br />
*Lots of songs are repeated on later styles.<br />
<br />
=== [[CS_6th_style|beatmaniaIIDX 6th Style]] ===<br />
<br />
'''Total Songs:''' 69<br><br />
'''Unique Songs:''' 20<br />
<br />
'''Pros'''<br />
*Also has a beginner mode (covers all the songs in the game).<br />
*Lots of extras in the game. Tatsujin videos. Movie clip mode.<br />
*Added hispeed 4.<br />
*Decent balance between hard and easy songs.<br />
<br />
'''Cons'''<br />
*Songlist is hit or miss for people.<br />
*Notecharts by this time were getting harder, and this style reflects it.<br />
<br />
=== [[CS_7th_style|beatmaniaIIDX 7th Style]] ===<br />
<br />
'''Total Songs:''' 90<br><br />
'''Unique Songs:''' 25<br />
<br />
'''Pros'''<br />
*Good beginner mode.<br />
*Decent balance between hard and easy songs.<br />
*Fairly easy to get now.<br />
<br />
'''Cons'''<br />
*Only 2 unlockable songs (Murmur Twins and Abyss The Heaven's Remix) and the 2nd one is hard to unlock.<br />
*Some complain about the sound quality, and say the style has an "incomplete" or "rushed" feel to it.<br />
<br />
=== [[CS_8th_style|beatmaniaIIDX 8th Style]] ===<br />
<br />
'''Total Songs:''' 90<br><br />
'''Unique Songs:''' 34<br />
<br />
'''Pros'''<br />
*Easy to get.<br />
*New sort methods. Other info can be displayed while selecting the song.<br />
*Balance leans a little towards the harder side, but beginner's mode can cover for it.<br />
*Random+ is entertaining.<br />
<br />
'''Cons'''<br />
*Beginner mode restricts you to a shorter playlist than all of the songs in the game.<br />
*Lack of regular record screen as from previous styles.<br />
*Scores achieved in Expert Mode do not get saved.<br />
<br />
=== [[CS_9th_style|beatmaniaIIDX 9th Style]] ===<br />
<br />
'''Total Songs:''' 87<br><br />
'''Unique Songs:''' 55<br />
<br />
'''Pros'''<br />
*New high-res graphics make the game extremely pretty.<br />
*Quite a few first-time repeats (songs that have not been repeated before, including a lot from 3rd and 4th Styles).<br />
*Lots of remixes of songs from previous styles.<br />
<br />
'''Cons'''<br />
*Not many revival songs, only 19 total.<br />
*Lack of regular record screen as from previous styles.<br />
*Only one preview song (No.13 from 10th Style).<br />
<br />
=== [[CS_10th_style|beatmaniaIIDX 10th Style]] ===<br />
<br />
'''Total Songs:''' 88<br><br />
'''Unique Songs:''' 58<br />
<br />
'''Pros'''<br />
*Happy Sky-style Hi-Speed modifier allows for fine-grained mod control.<br />
*S-Random is more entertaining than Random+ - luckily, both are included.<br />
<br />
'''Cons'''<br />
*Difficulty skews very high on 7-Key.<br />
*Lack of regular record screen as from previous styles.<br />
<br />
=== [[CS_RED|beatmaniaIIDX 11 IIDX RED]] ===<br />
<br />
'''Total Songs:''' 89<br><br />
'''Unique Songs:''' 52<br />
<br />
'''Pros'''<br />
*Displays in-score score graphs.<br />
*Can import up to 5 people's scores/data onto your memory card.<br />
*Hidden+ and Sudden+ from AC DistorteD are selectable mods.<br />
*Can change speed mods during a song.<br />
<br />
'''Cons'''<br />
*No preview songs.<br />
<br />
=== [[CS_USA|beatmania (American release)]] ===<br />
<br />
'''Total Songs:''' 58<br><br />
'''Unique Songs:''' 23<br />
<br />
'''Pros'''<br />
*Easy to find<br />
*Comes with controller<br />
*Beginner friendly<br />
*Contains many 5Key songs, which have yet to appear in any of the IIDX CS releases<br />
*Ability to save replays of your performance<br />
<br />
'''Cons'''<br />
*Grades are artificially inflated from Japanese and arcade releases<br />
*Some songs have changed notecharts<br />
*Total amount of songs is low compared to recent releases<br />
*Only 40 of the songs are actual IIDX 7Key songs<br />
*5Key songs only have one difficulty<br />
<br />
== Which controller should I buy? I can't afford a controller right now, should I just play on a Dualshock? ==<br />
<br />
Personally, I would wait to have the cash to buy one game and the controller at the same time. However, if you are -that- pressed for cash, I'm not stopping you from playing on a Dualshock. You won't get the same experience, however, and playing on a Dualshock is confusing as hell.<br />
<br />
As far as buying controllers, there are a few options:<br />
<br />
''Konami Controller'' - An official controller by Konami, runs for about $90 from most online retailers. The keys are spaced correctly, but the turntable is smaller and closer to the keys. The keys are switchable so that you can emulate both the first and second player sides. People have problems with sticky keys, but you can mod your controller to get around these problems.<br />
<br />
''American Controller'' - Also made by Konami, this controller comes bundled with the American [[CS_USA|beatmania]], which usually costs $60 or so for the game and controller. It has some slight differences from the Japanese controller mentioned above; most are cosmetic, but it is worth noting that the buttons are curved outwards, and are therefore much less prone to sticking. However, the buttons also have a larger "throw" than the KOC's, meaning that they have further to travel before they register a press. Though it comes bundled with the American beatmania, this controller is fully compatible with the Japanese versions of IIDX.<br />
<br />
''Rave Discman'' - Don't buy one. The price is attractive, but frankly, it's not all that great. For one, the keys are the wrong shape and are not spaced correctly. It's better to hold out for a Konami controller. It's possible to use a Rave Discman as a base for your own ASC, which some people on the forums have done. Take note this controller also has some voltage issues which could fry PS2->USB convertors that you might use.<br />
<br />
''Konami ASC'' - The official arcade-style controller by Konami. It's huge, it's pricey, and for some, it's worth it. The price tag is quite hefty, but with arcade perfect dimensions, clicking keys, and switchable from first player to 2nd player, lots of people have purchased them. Expect to pay around $450 when all is said and done.<br />
<br />
''Third-Party ASC'' - two controller makers well-known in the Pop'n Music community have both started producing ASC-like controllers for IIDX.<br />
<br />
* [http://www.desktoparcade.com/products/iidx/ Desktop Arcade]<br />
* [http://www.ransai.com/mall/order-iidx.php Ransai]<br />
<br />
== There's a port on the side of my beatmania IIDX controller and I can't fit my finger in there? What is it for? ==<br />
<br />
The port is meant for a foot pedal for beatmania III, but no home versions of beatmania III have been made. You can plug in a pedal from the drummania home controller into it, and triggering the pedal acts as a scratch. Cool, but mostly pointless.</div>Remyhttps://remywiki.com/index.php?title=Template:IIDX&diff=5708Template:IIDX2006-12-11T17:57:49Z<p>Remy: </p>
<hr />
<div>{| cellpadding="1" style="float: right; border: 1px solid #8888aa; background: #f7f8ff; padding: 5px; margin: 0 15px 0 15px;"<br />
!style="text-align:center; background:#CCCCFF;" |[[IIDX History|beatmania IIDX releases]]<br />
|-<br />
! style="text-align: center;"|Arcade<br />
|-<br />
| style="text-align: center;"| [[AC 1st style|1st]] - [[AC Substream|Substream]] - [[AC 2nd style|2nd]] - [[AC 3rd style|3rd]] - [[AC 4th style|4th]] - [[AC 5th style|5th]]<br>[[AC 6th style|6th]] - [[AC 7th style|7th]] - [[AC 8th style|8th]] - [[AC 9th style|9th]] - [[AC 10th style|10th]] - [[AC RED|11 RED]]<br>[[AC Happy Sky|12 HAPPY SKY]] - [[AC DistorteD|13 DistorteD]] - [[AC GOLD|14 GOLD]]<br />
|-<br />
! style="text-align: center;"| Console<br />
|-<br />
| style="text-align: center;"| [[CS 3rd style|3rd]] - [[CS 4th style|4th]] - [[CS 5th style|5th]] - [[CS 6th style|6th]] - [[CS 7th style|7th]]<br>[[CS 8th style|8th]] - [[CS 9th style|9th]] - [[CS 10th style|10th]] - [[CS RED|RED]] - [[CS USA|USA]] - [[CS Happy Sky|Happy Sky]]<br />
|}</div>Remyhttps://remywiki.com/index.php?title=CS_HAPPY_SKY&diff=5718CS HAPPY SKY2006-12-11T17:57:23Z<p>Remy: </p>
<hr />
<div>{{IIDX}}<br />
= General Information =<br />
<br />
* Release Date: December 14, 2006<br />
<br />
{{stub}}<br />
<br />
<br />
= Related Links =<br />
<br />
[http://www.konami.jp/gs/game/bm2dx/12hs/ beatmania IIDX 12 HAPPY SKY CS home page]<br />
<br />
[[Category:IIDX Titles]]</div>Remyhttps://remywiki.com/index.php?title=Beatmania_IIDX_Information&diff=5913Beatmania IIDX Information2006-12-11T17:55:17Z<p>Remy: </p>
<hr />
<div>= General Information =<br />
<br />
# [[What_Is_Beatmania_IIDX|What is Beatmania IIDX?]]<br />
# [[IIDX_History|What is the history of Beatmania IIDX?]]<br />
# [[IIDX_General_Info|Frequently Asked Questions / Miscellany]]<br />
# [[About_IIDXicon|About the IIDXicon]]<br />
<br />
= Arcade Version Information =<br />
<br />
* [[AC_General_Info|Arcade Version General Information]]<br />
* [[AC_1st_style|beatmaniaIIDX]]<br />
* [[AC_Substream|beatmaniaIIDX substream & CLUB VERSION2]]<br />
* [[AC_2nd_style|beatmaniaIIDX 2nd style]]<br />
* [[AC_3rd_style|beatmaniaIIDX 3rd style]]<br />
* [[AC_4th_style|beatmaniaIIDX 4th style]]<br />
* [[AC_5th_style|beatmaniaIIDX 5th style]]<br />
* [[AC_6th_style|beatmaniaIIDX 6th style]]<br />
* [[AC_7th_style|beatmaniaIIDX 7th style]]<br />
* [[AC_8th_style|beatmaniaIIDX 8th style]]<br />
* [[AC_9th_style|beatmaniaIIDX 9th style]]<br />
* [[AC_10th_style|beatmaniaIIDX 10th style]]<br />
* [[AC_RED|beatmaniaIIDX11 IIDX RED]]<br />
* [[AC_Happy_Sky|beatmaniaIIDX12 HAPPY SKY]]<br />
* [[AC_DistorteD|beatmaniaIIDX13 DistorteD]]<br />
<br />
= Home Version Information =<br />
<br />
* [[CS_General_Info|Home Version General Information]]<br />
<br />
=== Japanese Home Releases ===<br />
<br />
* [[CS_3rd_style|beatmaniaIIDX 3rd style]]<br />
* [[CS_4th_style|beatmaniaIIDX 4th style -new songs collection-]]<br />
* [[CS_5th_style|beatmaniaIIDX 5th style -new songs collection-]]<br />
* [[CS_6th_style|beatmaniaIIDX 6th style -new songs collection-]]<br />
* [[CS_7th_style|beatmaniaIIDX 7th style]]<br />
* [[CS_8th_style|beatmaniaIIDX 8th style]]<br />
* [[CS_9th_style|beatmaniaIIDX 9th style]]<br />
* [[CS_10th_style|beatmaniaIIDX 10th style]]<br />
* [[CS_RED|beatmaniaIIDX 11 IIDX RED]]<br />
* [[CS_Happy_Sky|beatmaniaIIDX 12 HAPPY SKY]]<br />
<br />
=== American Home Releases ===<br />
<br />
* [[CS_USA|beatmania]]<br />
<br />
= Song Information =<br />
<br />
Song information is slowly being compiled under [[:Category:IIDX Songs]].<br />
<br />
= Character Information =<br />
<br />
Learn all about your favorite IIDX characters at [[:Category:IIDX Characters]].<br />
<br />
= Artist Information =<br />
<br />
All artists and vocalists can be found under [[:Category:Bemani Artists]].<br />
<br />
= Production Staff Information =<br />
<br />
* [[:Category:Project Directors|Project Directors]]<br />
* [[:Category:Sound Directors|Sound Directors]]<br />
* [[:Category:Graphic Designers|Graphic Designers]]<br />
* [[:Category:Movie Designers|Movie Designers]]<br />
* [[:Category:Sound Data Analyzers|Sound Data Analyzers]]</div>Remyhttps://remywiki.com/index.php?title=VJA:IRC_Channel&diff=4349VJA:IRC Channel2006-06-26T02:30:41Z<p>Remy: </p>
<hr />
<div>= About VJ Army IRC =<br />
<br />
'''#vjarmy''' is a general purpose chat channel where you can:<br />
<br />
* Get support if you're having issues with VJ Army or Pop'n Navy.<br />
* Hear about cutting-edge developmental changes to the site.<br />
* Play along with community games, like the Tatusjin Music Challenge.<br />
* Chat with other players.<br />
<br />
It is not for music trading or general stupidity.<br />
<br />
= Connecting =<br />
<br />
The channel is hosted on the [http://www.gamesurge.net/ GameSurge IRC Network].<br />
<br />
Point your favorite IRC client at the most appropriate from the following choices:<br />
<br />
* irc.gamesurge.net (master address)<br />
* irc.au.gamesurge.net (Australian servers only)<br />
* irc.ca.gamesurge.net (Canadian servers only)<br />
* irc.eu.gamesurge.net (European servers only)<br />
* irc.us.gamesurge.net (US servers only)<br />
<br />
The channel name is #vjarmy.</div>Remyhttps://remywiki.com/index.php?title=VJA:IRC_Channel&diff=4347VJA:IRC Channel2006-06-26T02:28:30Z<p>Remy: </p>
<hr />
<div>= About VJ Army IRC =<br />
<br />
'''#vjarmy''' is a general purpose chat channel where you can:<br />
<br />
* Get support if you're having issues with VJ Army or Pop'n Navy.<br />
* Hear about cutting-edge developmental changes to the site.<br />
* Play along with community games, like the Tatusjin Music Challenge.<br />
* Chat with other players.<br />
<br />
It is not for music trading or general stupidity.<br />
<br />
= Connecting =<br />
<br />
#vjarmy is hosted on the [http://www.gamesurge.net/ GameSurge IRC Network].<br />
<br />
Point your favorite IRC client at the most appropriate from the following choices:<br />
<br />
* irc.gamesurge.net (master address)<br />
* irc.au.gamesurge.net (Australian servers only)<br />
* irc.ca.gamesurge.net (Canadian servers only)<br />
* irc.eu.gamesurge.net (European servers only)<br />
* irc.us.gamesurge.net (US servers only)<br />
<br />
The channel name is #vjarmy.</div>Remyhttps://remywiki.com/index.php?title=Inside_Jokes&diff=4060Inside Jokes2006-05-17T05:03:32Z<p>Remy: /* Gambol */</p>
<hr />
<div>= IIDX Community Inside Jokes =<br />
<br />
You've found the thrilling page where you can finally learn about what the hell all those dumb jokes are. They're too cool!<br />
<br />
== [[RISLIM_-Remix-|Rislim Remix]] ==<br />
<br />
This joke manifests itself as anything relating to playing a song at certain hours, being in love with a song, effective ways of appreciating a song, particular times of the year to purchase IIDX games, or anything relating to Rislim Remix.<br />
<br />
During a conversation on the VJ Army Forums about what preview songs might appear on [[CS 8th style]], the following conversation took place:<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5135 Post #191]<br />
:As for the preview song, I just hope it's not [[Quasar]] or [[RISLIM_-Remix-|Rislim -remix-]] because I really want those play those for the first time in 9th and not in 8th as preview songs.<br />
<br />
;Greyfox, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5139 Post #192]<br />
:Quasar's one of the extra stages (right? if that needs correcting...), so that's doubtful. Rislim -remix- is perfectly likely, and I don't see why you wouldn't want to play it on 8th Style. The sooner the better, eh?<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5140 Post #193]<br />
:I don't want to play Rislim -Remix- right now because I first heard it in the summer and fell in love with it. Right now, I'm busy with school, so I won't be able to enjoy it as much when it comes out in 8th Style, but when 9th comes out (Hopefully next summer) I'll have the whole summer to play the song (During this summer I would stay up pretty late watching the Rislim -Remix- video and I'd like to do the same when I get the chance to play it). The same is with Quasar, but to a lesser degree. These two songs really kick ass and it wouldn't do them justice if they were placed with 8th Style and not 9th Style, which has the best interface of them all (And best results screen too).<br />
<br />
;Shapermc, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5171 Post #196]<br />
:You know if it comes out in Nov. that you can just WAIT until you have time... like a weekend or winter break...<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5187 Post #198]<br />
:I am going to wait. I'm going to get it right when my winter break starts, which is 2 weeks, but I'll most likely still have lots of projects to be doing during that break and I'll also be studying for finals, which is why it wouldn't be a good time for Rislim -Remix- or Quasar.<br />
<br />
;Remy, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5210 Post #201]<br />
:Azure, please seek medical assistance. I'm serious. You're having this whole hypothetical conversation about if THESE two songs are on 8th Style, then you don't want to get the game right at release. You don't want to get the game right at release because you want to be able to play those songs in the summer. You want to play those songs in the summer because you stayed up for hours on end this past summer watching the videos over and over again. This doesn't seem the least bit strange to you?<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5211 Post #202]<br />
:These songs are very nice songs and I wouldn't be able to enjoy to their full extent if I would be playing them when the school year isn't over. If 8th Style came out tomorrow I would wait till Decemeber to buy it because then I would have a nice 2 weeks of no school to play it. I do the same with every other game. The game won't get the attention it deserves if I get it during school; the same with the songs.<br><br>I guess a lot of just came from that BOX& video. In the video it looks like it's 2:00 a.m and he's been playing IIDX for hours on end enjoying himself. It seems as if he doesn't have a care in the world and doesn't care what time it is, he's just relaxing and playing IIDX (Particularly Rislim -Remix-). I'd like to do the same because, I believe, that would be the most efficient way to appreciate Rislim -Remix-.<br />
<br />
At this point, the conversation really started to spiral; notable is [http://vjarmy.com/forum/index.php?s=&showtopic=272&view=findpost&p=5299 Boxthor's post] destroying most of the things Azure believed about the video.<br />
<br />
=== External Links ===<br />
* [http://video.google.com/videoplay?docid=2928423441495538165 Original video of Boxthor playing Rislim Remix]<br />
* [http://uncyclopedia.org/wiki/Rislim_Remix Uncyclopedia article ridiculing the inside joke]<br />
<br />
== Is 69 Easier With Hard On? ==<br />
<br />
Another (perhaps unintentionally) hilarious line from Azure, posted on the VJ Army forums during a discussion about Innocent Walls' stupidly hard measure #69.<br />
<br />
;Azure, [http://vjarmy.com/forum/index.php?s=&showtopic=1490&view=findpost&p=35878 Post #843]<br />
:Is 69 easier with hard on?<br />
<br />
;MazriM TaiM, [http://vjarmy.com/forum/index.php?s=&showtopic=1490&view=findpost&p=35894 Post #847]<br />
:In my experience, yes. ;)<br />
:BUT I DUNNO MAN IF YOU HAVE HARD ON IT MIGHT JUST BE TOO MUCH AT ONCE AND YOU MIGHT GET OVERWHELMED AND THEN ITS ALL OVER SO QUICKLY :AND THEN SHE (INNOCENT WALLS) IS MAD AT YOU FOR BEING LOUSY<br />
<br />
== GET IT?! ==<br />
<br />
A mainstay throughout the English-speaking Bemani community. The basic concept of a GET IT is to find Bemani song titles in sentences during conversation, whether intentional or not.<br />
<br />
;Classic example<br />
:Person A: "I have a '''headache'''."<br />
:Person B: "Then take some '''tablets'''."<br />
<br />
GET IT?!<br />
<br />
This has also been extended to objects in everyday life that contain references to Bemani song titles (or the titles themselves, such as ACT mouthwash), or other aspects of Bemani games in general.<br />
<br />
See also: [http://vjarmy.com/archives/2004/04/a_guide_to_get.php A Guide To GET IT?!?!]<br />
<br />
== Truly A Fantastic ==<br />
<br />
''written by Dan "Remy" Dickinson''<br />
<br />
When Konami announced that they were doing surveys to gauge interest in reviving the CS release of IIDX (prior to the release of 7th), there was widespread concern that the survey would not get enough responses to qualify for the game. This worry was not only felt in the US, but also in Japan.<br />
<br />
As a manifestation of this concern, one Japanese player took it upon himself to write anyone who ran any sort of English web page relating to Beatmania. His email (long since lost) pleaded for US webmasters to inform everyone of the survey and get them to fill it out. I know he sent nearly the same email to everyone after comparing with a friend, but mine had a small PS that read:<br />
<br />
''P.S. I watch dj RYRY superplay video. It's a fantastic!!''<br />
<br />
This was in reference to [http://homepage.mac.com/remy/ryry_murmur_twins_another.mpg a video of Ryan's I had mirrored], and which I found cute enough to tell Ryan about. I then wrote back in very gentle English, thanking him and asking him some general questions about the Japanese scene. During the back-and-forth that ensued, questions were asked to be passed onto Ryry about "if doubles were carried out" and "if the pinky extends"; the word "truly" was used a lot as well.<br />
<br />
To this day, a number of us will still joke about things being "truly a fantastic".<br />
<br />
== Peview ==<br />
<br />
The [[CS_10th_style|10th CS]] site launch was notable due to being the first IIDX site with Flash-based audio-visual previews of the new CS songs.<br />
<br />
With one small and hilarious problem: the button to click to view them was labeled as '''Peview'''. This has since been corrected but, like all good Engrish typos, will live in infamy.<br />
<br />
== Fake Location Test Songs ==<br />
<br />
It is traditional for fake songs to float around the community when games go into location test, as crafty players try to pass off the most plausible crap on unsuspecting fanboys desperate for MP3s.<br />
<br />
The most notable of all fake location test songs was '''M''', which appeared during the 8th Style Location Test period. Credited to dj TAKA, based on a Beethoven song (Sonata quasi una fantasia ''Moonlight Sonata'', Mvt. 3 "Presto Agitato"), and sounding similar enough to [[V]], it convinced enough players that it was legit to place it in the hall of fame for IIDX-related pranks.<br />
<br />
== [[V]] ==<br />
<br />
V is widely considered an inside joke at this point, as it appeared on seven consecutive CS games (5th-10th, BMUS). ("You can't spell revival without V.") Many players take this as a sign that Konami hates them.<br />
<br />
V was not revived for RED CS. Many players take this as a sign that Konami hates them by ruining their joke.<br />
<br />
== [[Last Message]] ==<br />
<br />
Last Message's video features a three-second long cleavage shot that many players consider distracting. Many a combo has been blown during that section of the song.<br />
<br />
== [[Blocks|BLCOKS]] ==<br />
<br />
A mistyped response by MazriM TaiM during the second [[Music Tatsujin Challenge]] that fell into popular usage. Similarly, but not quite as popular, was the song [[GOBBLE]] being typed as "Gooble" in the fourth [[Music Tatsujin Challenge]].<br />
<br />
As a possible extension of this, while the listings for [[CS_RED|IIDX RED]] were being entered into VJ Army, the listing for Blocks contained a similarly misspelled genre - "TRNACE". This was not entirely intentional, and the typo has since been fixed.<br />
<br />
== GXPERT ==<br />
<br />
In [[AC RED]]'s mode select screen, the word "EXPERT" was accidentally misspelled as "GXPERT." This has since been corrected, but, like "PEVIEW", is still a source of amusement to IIDX players.<br />
<br />
== Truck Me ==<br />
<br />
[[INJECTION OF LOVE|Injection of Love]] contains a line that was controversial at the time [[AC_RED|IIDX RED]] was released, and there was a great deal of debate over what Sana was actually saying. When the keysounded BMS simfile for Injection of Love was released, the keysound for this lyric ended up sounding more like "truck me". It was later confirmed that she said "stroke me", but "truck me" remains a somewhat popular inside joke.<br />
<br />
== Laundry Machines ==<br />
<br />
The sound of the song [[Gigadelic]] has often been compared in the community to the sound of a large number of washer/dryers all running at once. Taren is responsible for this; it began when a test location video of [[Gigadelic]] was released, and due to the poor sound quality, he commented that it sounded like "an off-balance washing machine".<br />
<br />
== Kyle Snyder / Mirror Force / Engulfed Beam / You Can't Escape Me ==<br />
<br />
Kyle Snyder has always been a highly visible character in the Bemani community, primarily due to his [http://videos.ddrfreak.com/svgl2/hires/KyleSnyder-LookToTheSky.mpg unusual DDR freestyles].<br />
<br />
Back around the release of 8th Style, Konami announced their first Musicianship Trial, allowing fans to submit music in hopes of getting it included in the series. Shortly thereafter, Kyle would have a dream where he was playing the new IIDX and there was a song on it called "Mirror Force". Some guy said to him "You should be able to pass that song, right? After all, you made it" and then he noticed that he did, in fact, make it. But it was really hard.<br />
<br />
It was viewed as a clear attempt by Konami to commission him for a new song for the next IIDX via dream-o-vision, and so Mirror Force was made. He [http://www.bemanistyle.com/forum/viewtopic.php?p=1739#1739 promised that it would appear around 11th Style], and recorded two other tracks: Engulfed Beam, and You Can't Escape Me.<br />
<br />
While musical taste is entirely subjective, the songs were uniformly regarded as being unpleasant on the ears. They remain an inside joke to this day.<br />
<br />
You can listen to all three tracks, as well as some others that Kyle completed, at [http://www.soundclick.com/bands/pagemusic.cfm?bandID=213965 his Soundclick page].<br />
<br />
(credit to Xythar for recollection of the dream)<br />
<br />
== Gambol ==<br />
<br />
When Gambol first appeared, many players noticed the timing was, to put it mildly, horrible. It was difficult to get Just Greats or Greats; most everyone ended up getting a majority of Goods on the song.<br />
<br />
When Gambol was revived around 9th Style, the timing still was not fixed. Since it was featured in Beginner Mode, many new players attempted it and were failed out due to the inability to push themselves into the red.<br />
<br />
On Happy Sky, the L7 chart received fixed timing, but the 7-key chart mysteriously did not.<br />
<br />
On RED CS, Konami's ultimate inside joke was unleashed on the community as an Another chart was added (accessibly only via the Slake course at the current time). All three SP charts are exactly the same; the only difference is the timing. While the L7 will allow most players to score Greats, and the 7 chart continues to give most players Goods, the Another chart has even more ridiculously broken timing and will hand out Bads like they are halloween candy.</div>Remy