PARANOiA: Difference between revisions

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Artist: 180<br>
Artist: 180<br>
Composition/Arrangement: [[Naoki Maeda|NM SEQUENCE]]<br>
Composition/Arrangement: [[Naoki Maeda|NM SEQUENCE]]<br>
BPM: 180<br>
BPM: 170-184<br>
Length: 1:40<br>
Length: 1:40<br>
First Music Game Appearance: [[AC DDR 1st|DanceDanceRevolution]]<br>
First Music Game Appearance: [[AC DDR 1st|DanceDanceRevolution]]<br>
Line 38: Line 38:
* PARANOiA is the first and only KONAMI original introduced in DanceDanceRevolution, available as a FINAL STAGE song for HARD MODE.
* PARANOiA is the first and only KONAMI original introduced in DanceDanceRevolution, available as a FINAL STAGE song for HARD MODE.
** The [[AC DDR 1st IR|Internet Ranking Version of DanceDanceRevolution]] introduced two new KONAMI original songs, [[TRIP MACHINE]] and [[MAKE IT BETTER]].
** The [[AC DDR 1st IR|Internet Ranking Version of DanceDanceRevolution]] introduced two new KONAMI original songs, [[TRIP MACHINE]] and [[MAKE IT BETTER]].
* Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM.
* Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM shown prior to [[AC DDR WORLD|DanceDanceRevolution WORLD]]. However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
** According to an interview with [[Tatsuya Shimizu|Tatsh]], Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use their real name for artist credit. Naoki was later asked by one of the directors about who was 180, and suggested to Naoki to use "NAOKI" as an alias (which was later used starting in [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] with [[BRILLIANT 2U]]). (The interview can be seen [https://web.archive.org/web/20140909132919/http://www.jbg-ongakuin.com/conversation3/ here, second set of questions]).
** According to an interview with [[Tatsuya Shimizu|Tatsh]], Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use their real name for artist credit. Naoki was later asked by one of the directors about who was 180, and suggested to Naoki to use "NAOKI" as an alias (which was later used starting in [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] with [[BRILLIANT 2U]]). (The interview can be seen [https://web.archive.org/web/20140909132919/http://www.jbg-ongakuin.com/conversation3/ here, second set of questions]).
* The robot in PARANOiA's background and jacket is based on Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING BUJUTSU), which Naoki also worked on.
* The robot in PARANOiA's background and jacket is based on Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING BUJUTSU), which Naoki also worked on.