AC SDVX II: Difference between revisions

Trying to unclog a bit the General information section.
(Trying to unclog a bit the General information section.)
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* Features two new events: ''FLOOR INFECTION'' and ''POLICY BREAK''.
* Features two new events: ''FLOOR INFECTION'' and ''POLICY BREAK''.
** In the ''FLOOR INFECTION'' event, FLOOR contest songs from SOUND VOLTEX BOOTH and SOUND VOLTEX II -infinite infection- are crossovered to other BEMANI games. Currently, all the crossovered songs are original ones that do not contain VOCALOID. The ''FLOOR INFECTION'' event requires the player to play several rounds of SOUND VOLTEX (usually up to eight) until all crossovers are unlocked in the specified BEMANI game. Each event contains three songs and lasts generally two weeks; after the determined time period, crossovers cannot be unlocked anymore. Past FLOOR INFECTION events may be temporarily revived.
** In the ''FLOOR INFECTION'' event, FLOOR contest songs from SOUND VOLTEX BOOTH and SOUND VOLTEX II -infinite infection- are crossovered to other BEMANI games. Currently, all the crossovered songs are original ones that do not contain VOCALOID. The ''FLOOR INFECTION'' event requires the player to play several rounds of SOUND VOLTEX (usually up to eight) until all crossovers are unlocked in the specified BEMANI game. Each event contains three songs and lasts generally two weeks; after the determined time period, crossovers cannot be unlocked anymore. Past FLOOR INFECTION events may be temporarily revived.
** In the ''POLICY BREAK'' event, a song representative of each BEMANI game is crossovered to SOUND VOLTEX II -infinite infection-. The ''POLICY BREAK'' event requires the player to play eight rounds of the specified BEMANI game in order to unlock the BEMANI crossover in SOUND VOLTEX. Each event contains one song and lasts generally two weeks; after the determined time period, the crossover cannot be unlocked anymore. Past POLICY BREAK events may be temporarily revived.
* The ''INFINITE BLASTER'' mode, introduced on March 20th, 2014, adds a special, HARD-type gauge called ''EXCESSIVE RATE''. It is used to unlock new INFINITE charts through ''INFINITE BLASTER''.
* The ''INFINITE BLASTER'' mode, introduced on March 20th, 2014, adds a special, HARD-type gauge called ''EXCESSIVE RATE''. It is used to unlock new INFINITE charts through ''INFINITE BLASTER''.
* On May 1st, 2014, [[PASELI]]-only game modes were added to Japanese machines. As such, there are now 3 standard games modes:
* On May 1st, 2014, [[PASELI]]-only game modes were added to Japanese machines. As such, there are now 3 standard games modes:
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= New Songs =
= New Songs =
== Konami Song Remixes ==
== KONAMI Song Remixes ==
=== [http://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/03/index.html SDVX II Production Confirmation Commemorative Remix Contest] ===
=== [http://p.eagate.573.jp/game/sdvx/sv/p/floor/remix/03/index.html SDVX II Production Confirmation Commemorative Remix Contest] ===
* [[concon (picom'n'bass rmx)]] / [[kamome sano]]
* [[concon (picom'n'bass rmx)]] / [[kamome sano]]
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== POLICY BREAK ==
== POLICY BREAK ==
In the ''POLICY BREAK'' event, a song representative of each BEMANI game is crossovered to SOUND VOLTEX II -infinite infection-. The ''POLICY BREAK'' event requires the player to play eight rounds of the specified BEMANI game in order to unlock the BEMANI crossover in SOUND VOLTEX. Each event contains one song and lasts generally two weeks; after the determined time period, the crossover cannot be unlocked anymore. Past POLICY BREAK events may be temporarily revived.
* [[VALLIS-NERIA]] / [[Yoshitaka Nishimura|DJ YOSHITAKA]] - ''[[REFLEC BEAT limelight]]''
* [[VALLIS-NERIA]] / [[Yoshitaka Nishimura|DJ YOSHITAKA]] - ''[[REFLEC BEAT limelight]]''
* [[I'm so Happy]] / [[Ryutaro Nakahara|Ryu☆]] - ''[[jubeat knit]]''
* [[I'm so Happy]] / [[Ryutaro Nakahara|Ryu☆]] - ''[[jubeat knit]]''