AC SDVX II: Difference between revisions

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* The ''INFINITE BLASTER'' mode, introduced on March 20th, 2014, adds a special, HARD-type gauge called ''EXCESSIVE RATE''. It is used to unlock new INFINITE charts through ''INFINITE BLASTER''.
* The ''INFINITE BLASTER'' mode, introduced on March 20th, 2014, adds a special, HARD-type gauge called ''EXCESSIVE RATE''. It is used to unlock new INFINITE charts through ''INFINITE BLASTER''.
* On May 1st, 2014, [[PASELI]]-only game modes were added to Japanese machines. As such, there are now 3 standard games modes:
* On May 1st, 2014, [[PASELI]]-only game modes were added to Japanese machines. As such, there are now 3 standard games modes:
** STANDARD START is the normal, standard game mode, but players are guaranteed at least 2 songs, up to 3. (Requires PASELI)
** STANDARD START is the normal, standard game mode, but players can be SAVED from one TRACK CRASH, such that they are guaranteed at least 2 songs, up to 3. The BLASTIVE RATE also increases faster. (Requires PASELI)
** BLASTER START allows players to play 2 BARRIER TRACKs (regardless of BLASTER ENERGY level) that goes towards unlocking the INFINITE BLASTER charts. (Requires PASELI)
** BLASTER START allows players to play 2 BARRIER TRACKs (regardless of BLASTER ENERGY level) that goes towards unlocking the INFINITE BLASTER charts. (Requires PASELI)
** LIGHT START limits the maximum difficulty levels of the first 2 songs (of up to 3) depending on your SKILL ANALYZER level.
** LIGHT START limits the maximum difficulty levels of the first 2 songs (of up to 3) depending on your SKILL ANALYZER level.
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