Perditus paradisus: Difference between revisions

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Length: 2:10 (game version), 2:27 (OST)<br>
Length: 2:10 (game version), 2:27 (OST)<br>
Genre: ANTHEM CORE<br>
Genre: ANTHEM CORE<br>
VJ: [[VJ GYO]]<br>
VJ: [[Gyo Eguchi|VJ GYO]]<br>
First Music Game Appearance: [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br>
First Music Game Appearance: [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
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== Lyrics ==
== Lyrics ==
None.
None.


== Song Connections / Remixes ==
== Song Connections / Remixes ==
* Similar to [[Votum stellarum]], the OST version of perditus†paradisus is longer than the game version.
* Similar to [[Votum stellarum]], the OST version of perditus†paradisus is longer than the game version.
* A long version of perditus†paradisus appears on dj TAKA's second album, [[True Blue...]].
* A long version of perditus†paradisus appears on dj TAKA's second album, [[True Blue...]].
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* perditus†paradisus appears in REFLEC BEAT colette -Summer- as part of the ''Q-pro, Mimi, Nyami & Pastel-kun no Minna de Uchuu Sensou!!'' (クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!) unlock event, which started on July 29th, 2013.
* perditus†paradisus appears in REFLEC BEAT colette -Summer- as part of the ''Q-pro, Mimi, Nyami & Pastel-kun no Minna de Uchuu Sensou!!'' (クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!) unlock event, which started on July 29th, 2013.


==Song Production Information==
== Song Production Information ==
 
=== iconoclasm ===
"The second part of iconoclasm BEMANI Night!"
"The second part of iconoclasm BEMANI Night!"


==Video Production Information==
== Video Production Information ==
=== VJ GYO ===
"After this long symbolic journey through sound, we have finally reached the last part of out trip of Resort Anthem."<br>
"After this long symbolic journey through sound, we have finally reached the last part of out trip of Resort Anthem."<br>
...so I had to think of some images that would convey this feeling.<br>
...so I had to think of some images that would convey this feeling.<br>
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If we considered this an "endpoint", but then took another step forward, we could forget about all our old memories, and begin at a new "starting point".<br>
If we considered this an "endpoint", but then took another step forward, we could forget about all our old memories, and begin at a new "starting point".<br>


This has been a good journey!<br>
This has been a good journey!


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
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=== beatmania IIDX ===
=== beatmania IIDX ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX CN Chart Info
|-
| spn_notes = 658 / 25
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
| sph_notes = 1345 / 42
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
| spa_notes = 2065 / 55
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
| dpn_notes = 665 / 25
|-
| dph_notes = 1341 / 42
!style="background:#9999ee; text-align: center;" width="75px"|Beginner
| dpa_notes = 2109 / 54
!style="background:#9999ee; text-align: center;" width="75px"|Normal
| chart_version_1 = beatmania IIDX 18 Resort Anthem&rarr;Present
!style="background:#9999ee; text-align: center;" width="75px"|Hyper
| spn_difficulty_1 = 7
!style="background:#9999ee; text-align: center;" width="75px"|Another
| sph_difficulty_1 = 11
!style="background:#9999ee; text-align: center;" width="75px"|Normal
| spa_difficulty_1 = 12
!style="background:#9999ee; text-align: center;" width="75px"|Hyper
| dpn_difficulty_1 = 7
!style="background:#9999ee; text-align: center;" width="75px"|Another
| dph_difficulty_1 = 11
|-
| dpa_difficulty_1 = 12
| Notecounts / Charge Notes || style="background:#00FF7F;"|- || style="background:#73C2FB;"|658 / 25 || style="background:#eeee77;"|1345 / 42 || style="background:#FB607F;"|2065 / 55 || style="background:#73C2FB;"|665 / 25 || style="background:#eeee77;"|1341 / 42 || style="background:#FB607F;"|2109 / 54
}}
|-
| beatmania IIDX 18 Resort Anthem&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|7 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12
|}


=== REFLEC BEAT ===
=== REFLEC BEAT ===
1,095

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