AC SDVX III: Difference between revisions

Reading the how to, I'm still confused, like why there's still a need to pay even when using generator start
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(Reading the how to, I'm still confused, like why there's still a need to pay even when using generator start)
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** Player can no logner vote for new waves of SKILL ANALYZER courses.
** Player can no logner vote for new waves of SKILL ANALYZER courses.
* A new difficulty equivalent to the INFINITE difficulty, called GRAVITY (GRV), has been added. GRAVITY charts have an orange hue.
* A new difficulty equivalent to the INFINITE difficulty, called GRAVITY (GRV), has been added. GRAVITY charts have an orange hue.
* New cabinets now have a real time Appeal Card printer, named ''SOUND VOLTEX GENERATOR -REAL MODEL-''. Requires additional credits to print an Appeal Card.
* Cabinets can now have a real time Appeal Card printer, named ''SOUND VOLTEX GENERATOR -REAL MODEL-''. They did not start operating until March 11th, 2015.
** Existing cabinets can have a standalone unit installed, which will be released on March 11th, 2015.
** To start printing an Appeal Card, one has to choose a GENERATOR START mode (either LIGHT or STANDARD), which cost double their normal counterparts.
* A new clear gauge, the ''ALTERNATIVE RATE STYLE'', was added during the game's location tests, but not added in the final release until March 11th, 2015. It is only accessible via GENERATOR (STANDARD) START.
** This rate style starts off with the EXCESSIVE RATE gauge, and will change to an empty EFFECTIVE RATE gauge if it goes to 0%.
* It is possible to spin for more than one appeal card at a time, up to a maximum of 10 times per spin, but only one per spin can be unlocked.
* It is possible to spin for more than one appeal card at a time, up to a maximum of 10 times per spin, but only one per spin can be unlocked.
* It is possible to filter songs while in the track input selection screen.
* It is possible to filter songs while in the track input selection screen.
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