AC copula: Difference between revisions

878 bytes added ,  3 December 2015
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In STANDARD mode you'll ultimately earn less material points per play session if you have no access to EXTRA STAGE, remember.
In STANDARD mode you'll ultimately earn less material points per play session if you have no access to EXTRA STAGE, remember.


You get a special tool if you clear one song from each style respectively (except [[AC substream|substream]]), other than gaining a Bronze Tran Medal. Getting all 23 tools will net you a permanent 1.5x material gaining bonus.
You get a special tool if you clear one song from each style respectively (except [[AC substream|substream]]), other than gaining a Bronze Tran Medal. Getting all 23 tools will net you a permanent 1.5x material gaining bonus. This is recommended to do as early as possible to maximize material gain.


Tokotoko line leaders, chosen throughout a card shuffle, increase material gaining as well. In order, from the better leader to the worst:<br>  
Tokotoko line leaders, chosen throughout a card shuffle, increase material gaining as well. In order, from the better leader to the worst:<br>  
''Ripika'' (Red Joker) > ''Lupica'' (Blue Joker) > ''Repika'' (Blue Male Joker) > Mamonis.<br>
''Ripika'' (40% boost) > ''Lupica'' (20% boost) > ''Repika'' (15% boost) > ''Mamonis'' (5% boost).<br>
With Rainbow Tickets you can add additional leaders. The cost is 2 tickets to add one leader, and a total of 5 tickets to use all four of the available leaders.
With Rainbow Tickets you can add additional leaders. The cost is 2 tickets to add one leader, and a total of 5 tickets to use all four of the available leaders.


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The formula for the total amount of material points gained per play is:<br>  
The formula for the total amount of material points gained per play is:<br>  
Material points earned by song plays x tool bonus + leader bonus + players' shared materials.
Material points earned by song plays x tool bonus + leader bonus + players' shared materials.<br>
VIP PASS BLACK lets you earn more material points.


All the obtained material points will be used in the event section to build the railway. Once the development of the railway is done in an area, you rank up, you get a Bronze Tran Medal and you can choose which one of the following four songs to unlock:
All the obtained material points will be used in the event section to build the railway. Once the development of the railway is done in an area, you rank up, you get a Bronze Tran Medal and you can choose which one of the following four songs to unlock:
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A song's preview will play if you hover over the song. Note that in this event, when you unlock a song, all of its charts are unlocked as well.  
A song's preview will play if you hover over the song. Note that in this event, when you unlock a song, all of its charts are unlocked as well.  


Areas where the railway has been already built can be re-visited. There you can fill "regional happiness" gauges and build intermediate stations.<br>
Areas where the railway has been already built can be re-visited. There you can fill "regional happiness" gauges by building intermediate stations.<br>
Building intermediate stations in each area give you 500 pular.<br>
Building intermediate stations in each area give you 500 pular.<br>
Fully filling the gauges net you pular or unlocks, depending on the area:
Fully filling the gauges net you pular or unlocks, depending on the area:
* '''AREA 1''': 500 pular
* '''AREA 1''':
* '''AREA 2''': 500 pular
** Starting area.
* '''AREA 3''': [[Sakuretsu! Jaeger denkou chop!! (JAEGER FINAL ATTACK)|炸裂!イェーガー電光チョップ!! (JAEGER FINAL ATTACK)]] / [[Toshiyuki Kakuta|L.E.D.]] (CS Crossover)
** One intermediate station.
* '''AREA 4''': [[GOBBLE]] / [[Kimitaka Matsumae]] (CS Crossover)
** 500 pular for building the intermediate station.
* '''AREA 5''': [[Yuuyake ~Fading Day~|夕焼け ~Fading Day~]] / [[Josh McInnes|JAKAZiD]] (Revival)
* '''AREA 2''':
** Clear AREA 1 to access.
** Two intermediate stations.
** 500 pular for building each intermediate station.
* '''AREA 3''':
** Clear AREA 1 to access.
** Three intermediate stations.
** 500 pular for building each one of the first two intermediate station.
** Building the third intermediate station nets you [[Sakuretsu! Jaeger denkou chop!! (JAEGER FINAL ATTACK)|炸裂!イェーガー電光チョップ!! (JAEGER FINAL ATTACK)]] / [[Toshiyuki Kakuta|L.E.D.]] (CS Crossover)
* '''AREA 4''':
** Clear AREA 1 to 3 to access.
** Three intermediate stations.
** 500 pular for building each one of the first two intermediate station.
** Building the third intermediate station nets you [[GOBBLE]] / [[Kimitaka Matsumae]] (CS Crossover)
* '''AREA 5''':  
** Clear AREA 1 to 3 to access.
** Two intermediate stations.
** 500 pular for building the first intermediate station.
** Building the second intermediate station nets you [[Yuuyake ~Fading Day~|夕焼け ~Fading Day~]] / [[Josh McInnes|JAKAZiD]] (Revival)
* '''ALL AREAS''': [[Blue Spring Express]] / DJ Scratch & Bend (new song and final unlock of the event)
* '''ALL AREAS''': [[Blue Spring Express]] / DJ Scratch & Bend (new song and final unlock of the event)
When you're completely done with an area, you cannot access it anymore.
When you're completely done with an area, you cannot access it anymore.
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