1999: Difference between revisions

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= 1999 =
= 1999 =


1999 was a very big year for music games in general. Following the success of beatmania, DanceDanceRevolution, and pop'n music, several video game developers started releasing their own music games. ANDAMIRO's ''Pump It Up'' and Amuse World's ''EZ2DJ'' very hitting Japanese charts, and even established game series made before beatmania became big got sequels: NanaOn-Sha's ''UmJammer Lammy'' was a huge hit, combining the engine of its predecessor ''PaRappa the Rapper'' with more freeform guitar licks, and Enix's ''Bust-A-Move 2'' was hitting shelves in early 1999, and NAMCO's cult hit ''Pacapaca Passion'' received a PlayStation port, as well as an upgraded veriosn (Special) and a sequel. The PlayStation also received several of its own ryhtm games - Warashi's ''Le Concert ff'' and ''Le Concert pp'' took it a step forward and has you controlling an entire orchestra. NanaOn-Sha also released the cult classic ''vib-ribbon'', which used an unique, scribbled black and white aesthetic and had your character literally changing as you moved around.
1999 was a very big year for music games in general. Following the success of beatmania, DanceDanceRevolution, and pop'n music, several video game developers started releasing their own music games. ANDAMIRO's ''Pump It Up'' and Amuse World's ''EZ2DJ'' very hitting Japanese charts, and even established game series made before beatmania became big got sequels: NanaOn-Sha's ''UmJammer Lammy'' was a huge hit, combining the engine of its predecessor ''PaRappa the Rapper'' with more freeform guitar licks, and Enix's ''Bust-A-Move 2'' was hitting shelves in early 1999, and NAMCO's cult hit ''Pacapaca Passion'' received a PlayStation port, as well as an upgraded version (Special) and a sequel. The PlayStation also received several of its own ryhtm games - Warashi's ''Le Concert ff'' and ''Le Concert pp'' took it a step forward and has you controlling an entire orchestra. NanaOn-Sha also released the cult classic ''vib-ribbon'', which used an unique, scribbled black and white aesthetic and had your character literally changing as you moved around.


KONAMI itself was pretty busy, too. In addition to three new arcade beatmania titles, six new DanceDanceRevolution arcade titles, two and two new pop'n music arcade titles, KONAMI also introduced two brand-new games: [[AC_GF1|GUITARFREAKS]] and [[AC_GF2DM1|drummania]]. Unlike their previous game series, though, these games originally featured music from almost entirely veteran KONAMI music composers. Originaly sound director [[Mutsuhiko Izumi]]'s hard rock sound from over 20 years of previous music experience helped developed a very rich sound the series has to this day. Together with veteran [[Yoshihiko Koezuka]]'s more mellow 80s sound, veteran [[Harumi Ueko|Jimmy Weckl]]'s jazz tracks, and newcomers [[Hideyuki Ono]]'s ska inspired sound and [[Toshio Sakurai]]'s more rock pop sound, GUITARFREAKS and drummania quickly became hits, the former receiving a [[CS_GF|PlayStation port]] by the end of the year.
KONAMI itself was pretty busy, too. In addition to three new arcade beatmania titles, six new DanceDanceRevolution arcade titles, two and two new pop'n music arcade titles, KONAMI also introduced two brand-new games: [[AC_GF1|GUITARFREAKS]] and [[AC_GF2DM1|drummania]]. Unlike their previous game series, though, these games originally featured music from almost entirely veteran KONAMI music composers. Originaly sound director [[Mutsuhiko Izumi]]'s hard rock sound from over 20 years of previous music experience helped developed a very rich sound the series has to this day. Together with veteran [[Yoshihiko Koezuka]]'s more mellow 80s sound, veteran [[Harumi Ueko|Jimmy Weckl]]'s jazz tracks, and newcomers [[Hideyuki Ono]]'s ska inspired sound and [[Toshio Sakurai]]'s more rock pop sound, GUITARFREAKS and drummania quickly became hits, the former receiving a [[CS_GF|PlayStation port]] by the end of the year.
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