2003: Difference between revisions

535 bytes added ,  15 August 2016
no edit summary
No edit summary
Line 3: Line 3:
= 2003 =
= 2003 =


[[2002]] saw the end of beatmania, and the hibernation of the arcade DanceDanceRevolution series for three more years in Japan. For the second year in a row, KONAMI introduced no new BEMANI series. In fact, in the entirety of 2003, only ''six'' arcade titles came out: two GUITARFREAKS / drummania titles, one new beatmania IIDX game, and a new pop'n music arcade title. And with the exception of [[PnM_CS_8|pop'n music 8 CS]], ''all'' CS BEMANI titles in 2003 were exclusively DanceDanceRevolution related.
[[2002]] saw the end of beatmania, and the hibernation of the arcade DanceDanceRevolution series for three more years in Japan. For the second year in a row, KONAMI introduced no new BEMANI series. In fact, in the entirety of 2003, only ''six'' arcade titles came out: two GUITARFREAKS / drummania titles, one new beatmania IIDX game, and a new pop'n music arcade title. And with the exceptions of [[PnM CS Best Hits!|pop'n music Best Hits!]] [[PnM_CS_8|pop'n music 8 CS]], ''all'' CS BEMANI titles in 2003 were exclusively DanceDanceRevolution related.


beatmania IIDX finally got an upgrade to PC hardware with [[AC 9th style|beatmania IIDX 9th style]], resulting in higher resolution graphics, no more blanked out videos during gameplay, and a '''lot''' of new songs and revivals: 60 new songs and 28 revivals. Unfortunately, it came with a price; the PC hardware was not very reliable. Many machines crashed when attempting to run ONE MORE EXTRA STAGE song [[quasar]], and [[General Relativity]] had a glitch when it would used the timing windows of the previous song, resulting in no timing windows at all and causing the player to fail. Unfortunately KONAMI never patched 9th style during its run, but thankfully [[AC 10th style|the following game]] fixed all these problems.
beatmania IIDX finally got an upgrade to PC hardware with [[AC 9th style|beatmania IIDX 9th style]], resulting in higher resolution graphics, no more blanked out videos during gameplay, and a '''lot''' of new songs and revivals: 60 new songs and 28 revivals. Unfortunately, it came with a price; the PC hardware was not very reliable. Many machines crashed when attempting to run ONE MORE EXTRA STAGE song [[quasar]], and [[General Relativity]] had a glitch when it would used the timing windows of the previous song, resulting in no timing windows at all and causing the player to fail. Unfortunately KONAMI never patched 9th style during its run, but thankfully [[AC 10th style|the following game]] fixed all these problems.
Line 12: Line 12:
and [[AC_GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]. Song revivals finally became a thing, though the game still struggled with space limitations. In the latter game's case, revivals were exclusive to those who had [[eAMUSEMENT|e-AMUSEMENT]] access, leaving coin players unable to play the songs for a couple of years. e-AMUSEMENT was also needed to access [[ee'MALL]] as well, which will be explained more below.
and [[AC_GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]. Song revivals finally became a thing, though the game still struggled with space limitations. In the latter game's case, revivals were exclusive to those who had [[eAMUSEMENT|e-AMUSEMENT]] access, leaving coin players unable to play the songs for a couple of years. e-AMUSEMENT was also needed to access [[ee'MALL]] as well, which will be explained more below.


pop'n music only had one new arcade game and one new CS game in 2003. [[PnM_AC_10|pop'n music 10]] was the series's sole new arcade release that year, but it carried with it a lot of extras and surprises. With 64 new songs added to the main arcade series, 10's songlist consisted of KONAMI originals, new CS songs, and several crossovers from the [[PnM_AC_Animelo|ANI]][[PnM_AC_Animelo_2|MELO]] series. But what really set 10 apart from previous entries was the "Pray to the stars" event, where fans could leave feedback for speed mods, new charts for old songs, and even suggestions for songs and collaborations between BEMANI artists. [[PnM_CS_8|pop'n music 8 CS]] was a straightforward port of the [[PnM_AC_8|arcade game]] with lots of new CS songs, but two of its licenses were missing.
pop'n music only had one new arcade game and one new CS game in 2003. [[PnM_AC_10|pop'n music 10]] was the series's sole new arcade release that year, but it carried with it a lot of extras and surprises. With 64 new songs added to the main arcade series, 10's songlist consisted of KONAMI originals, new CS songs, and several crossovers from the [[PnM_AC_Animelo|ANI]][[PnM_AC_Animelo_2|MELO]] series. But what really set 10 apart from previous entries was the "Pray to the stars" event, where fans could leave feedback for speed mods, new charts for old songs, and even suggestions for songs and collaborations between BEMANI artists. [[PnM_CS_8|pop'n music 8 CS]] was a straightforward port of the [[PnM_AC_8|arcade game]] with lots of new CS songs, but two of its licenses were missing. pop'n music Best Hits! contained songs from the first six arcade/CS games, plus three new remixes, two new original songs, and a few missing licenses from [[PnM_AC_6|pop'n music 6]]. With its small songlist of only 54 songs, it went under the radar of most pop;n music fans, and was the only game on PlayStation 2 prior to [[PnM_CS_11|pop'n music 11 CS]] that was never re-released.


Ironically, the BEMANI game that got the most exposure in 2003 was the one that ''wasn't'' in the arcades - DanceDanceRevolution. KONAMI released a total of 9 new DanceDanceRevolution titles worldwide that year. Japan itself received four games. The first was [[CS DDR Aerobics Revolution|エアロビクスレボリューション]], a fitness software-oriented game that used the DDR mat and features a "DDR mode", with ~3 minute long songs. Japan also received home ports [[CS DDRMAX2 JP|DDRMAX2 -DanceDanceRevolution 7thMIX- CS]] and [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]], the latter holding a then record 111 songs, the most of ''any'' CS BEMANI game. Round off the year was [[CS DDR Party Collection|DanceDanceRevolution Party Collection]], a best hits game containing Dancemania licenses and KONAMI originals from [[AC DDR 1st|the first arcade game]] to [[AC DDR EXTREME|EXTREME]], along with five brand-new songs.
Ironically, the BEMANI game that got the most exposure in 2003 was the one that ''wasn't'' in the arcades - DanceDanceRevolution. KONAMI released a total of 9 new DanceDanceRevolution titles worldwide that year. Japan itself received four games. The first was [[CS DDR Aerobics Revolution|エアロビクスレボリューション]], a fitness software-oriented game that used the DDR mat and features a "DDR mode", with ~3 minute long songs. Japan also received home ports [[CS DDRMAX2 JP|DDRMAX2 -DanceDanceRevolution 7thMIX- CS]] and [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]], the latter holding a then record 111 songs, the most of ''any'' CS BEMANI game. Round off the year was [[CS DDR Party Collection|DanceDanceRevolution Party Collection]], a best hits game containing Dancemania licenses and KONAMI originals from [[AC DDR 1st|the first arcade game]] to [[AC DDR EXTREME|EXTREME]], along with five brand-new songs.
Line 33: Line 33:


* February 5th: ''pop'n music 9 AC ♥ CS pop'n music 7'' album released.
* February 5th: ''pop'n music 9 AC ♥ CS pop'n music 7'' album released.
* February 27th: [[PnM CS Best Hits!|pop'n music Best Hits!]] is released in Japan for the PlayStation 2.


== March ==
== March ==