AC IIDX RED: Difference between revisions

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= Changes =
= Changes =
* Interface features a lot of red, as the name implies. The core in the "CORE ARENA" series of songs is a common reoccurance in the theme.
* Interface features a lot of red, as the name implies. The core in the "CORE ARENA" series of songs is a common occurance in the theme.
* New song names are no longer colored blue on the songlist, but are now yellow.
* New song names are no longer colored blue on the songlist, but are now yellow.
* The network connection implemented in 9th Style was utilized to show a graph on the unused side of the playfield.  The graph shows your current Ex score, your previous best Ex score, and a "target score" (either the machine best or a score pulled over the network).
* A global clear rate is also showed for each song on the song select screen.
* Full combo has a orange rising splash.
* Users with E-amusement cards will now see a CS-style grade change screen if they boost their scores.
* First arcade style with Hi-Speed 4.
* First arcade style with Hi-Speed 4.
* First style with Random+ (available via [http://www.konami.co.jp/am/bm2dx/bm2dx11/secret_random_plus.html a secret code])
* First style with Random+ (available via [http://www.konami.co.jp/am/bm2dx/bm2dx11/secret_random_plus.html a secret code])
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* First style to use the modified Beginner Mode (every song is a 1 and gauge does not decrease)
* First style to use the modified Beginner Mode (every song is a 1 and gauge does not decrease)
* First style to customize skin backgrounds through Konami's network via mobile phone (E-amusement only).
* First style to customize skin backgrounds through Konami's network via mobile phone (E-amusement only).
* Added Level 8+ as the top difficulty.
* First style to tell you any and all BPM changes in a song, not just the first part of a song's BPM.
* Level 8+ added as the top difficulty.
* The network connection implemented in 9th Style was utilized to show a graph on the unused side of the play field.  The graph shows your current Ex score, your previous best Ex score, and a "target score" (either the machine best or a score pulled over the network). A global clear rate is also showed for each song on the song select screen.
* Users with E-amusement cards will now see a CS-style grade change screen if they boost their scores.
* Full combo has a orange rising splash.
* New Extra Stage mechanic: Must AA 3 Anothers on Hard to get ES song, last must be a Level 7 Another or higher.
* New Extra Stage mechanic: Must AA 3 Anothers on Hard to get ES song, last must be a Level 7 Another or higher.
* Extra Stage: [[Genocide|GENOCIDE]]
* Extra Stage: [[Genocide|GENOCIDE]]