AC DDR SuperNOVA: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==


* First DanceDanceRevolution arcade game to receive a worldwide release.
* First DanceDanceRevolution arcade game on KONAMI's BEMANI Python 2 hardware. The result is far crisper picture quality and superior sound quality.
* First DanceDanceRevolution arcade game on KONAMI's BEMANI Python 2 hardware. The result is far crisper picture quality and superior sound quality.
** However, the transition to the new hardware resulted in various timing issues, which were later rectified with an update disc.
** However, the transition to the new hardware resulted in various timing issues, which were later rectified with an update disc.
* First DanceDanceRevolution game to support [[e-amusement|e-AMUSEMENT]]. Only Japanese cabinets were supported however.
* First DanceDanceRevolution game to support [[e-amusement|e-AMUSEMENT]]. Only Japanese cabinets were supported.
** Cabinets in other regions were updated through discs mailed to arcade operators to make up for the lack of support.
** Cabinets in other regions were updated through discs mailed to arcade operators.
* LIGHT, STANDARD, and HEAVY difficulties have been renamed BASIC, DIFFICULT, and EXPERT respectively.
* LIGHT, STANDARD, and HEAVY difficulties have been renamed to BASIC, DIFFICULT, and EXPERT respectively.
** BASIC was previously used from [[AC DDR 1st|DanceDanceRevolution]] to [[AC DDR 5th|DanceDanceRevolution 5thMIX]].
** BASIC was previously used from [[AC DDR 1st|DanceDanceRevolution]] to [[AC DDR 5th|DanceDanceRevolution 5thMIX]].
** DIFFICULT and EXPERT were previously used in [[CS DDR US|DanceDanceRevolution CS (America)]] and [[AC DDR USA|DanceDanceRevolution USA]].
** DIFFICULT and EXPERT were previously used in [[CS DDR US|DanceDanceRevolution CS (America)]] and [[AC DDR USA|DanceDanceRevolution USA]].
* The difficulty panel has been changed, displaying all five difficulties on rows.
* The difficulty panel has been changed, displaying all five difficulties on rows.
** The rows corresponding to charts that a song does not have are present, but dimmed.
** The rows corresponding to charts that a song does not have are present, but dimmed.
*** BEGINNER difficulty is always dimmed in Double mode, as no songs have BEGINNER charts in Double mode in this or any arcade DanceDanceRevolution release.
*** BEGINNER difficulty is always dimmed in Double mode, as no songs have BEGINNER charts in Double.
** The panel was previously used in [[AC DDR 5th|DanceDanceRevolution 5thMIX]], but without BEGINNER and CHALLENGE levels.
** The panel was previously used in [[AC DDR 5th|DanceDanceRevolution 5thMIX]], but without BEGINNER and CHALLENGE levels.
* BEGINNER difficulty no longer uses dancers as assists and background movies are now allowed.
* BEGINNER difficulty no longer uses dancers as assists and background movies are now allowed.
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* Jumps count as a single step for combo purposes once again, and has been the standard since in the arcade series.
* Jumps count as a single step for combo purposes once again, and has been the standard since in the arcade series.
* Some modifiers have been renamed:
* Some modifiers have been renamed:
** LITTLE, which removes steps that do not fall on a quarter beat, has been renamed to CUT.
** LITTLE, which removes steps not on a quarter beat, was renamed to CUT.
** SOLO, which replicates the arrow coloring scheme used in the DanceDanceRevolution Solo sub-series, has been renamed to RAINBOW.
** SOLO, which replicates the arrow coloring scheme used in the DanceDanceRevolution Solo sub-series, was renamed to RAINBOW.
* The JUMP modifier has been added, and is turned on by default. Turning it off will not show the jumps.
* The JUMP modifier has been added, and is turned on by default. Turning it off will remove jumps.
* The NOTE modifier has been added, along with choices of modifiers VIVID, FLAT, and RAINBOW.
* The NOTE modifier has been added, along with choices of modifiers VIVID, FLAT, and RAINBOW.
** Unlike in earlier releases, selecting RAINBOW does not force both players to use RAINBOW-colored notes. As such, it is no longer possible to use RAINBOW and FLAT together.
** Unlike in earlier releases, selecting RAINBOW does not force both players to use RAINBOW-colored notes. As such, it is no longer possible to use RAINBOW and FLAT together.
* First DanceDanceRevolution arcade game to receive a worldwide release.
* Backgrounds and generic background movies for songs have been removed. Instead, songs that don't have their own videos instead have dancers dance in several different backdrops.
* Backgrounds and generic background movies for songs have been removed. Instead, songs that don't have their own video instead have dancers dance in several different backdrops.
** Most of the unique videos from [[CS DDR EXTREME2|DanceDanceRevolution EXTREME2]] were carried over to DanceDanceRevolution SuperNOVA.
** Most of the unique videos from [[CS DDR EXTREME2|DanceDanceRevolution EXTREME2]] were carried over to DanceDanceRevolution SuperNOVA.
* Playable characters return to the series in a Japanese/American release for the first time since DanceDanceRevolution 5thMIX and DanceDanceRevolution USA.
* Songs don't have labels next to them on the banners anymore.
* Playable characters return to the series in a mainline arcade release for the first time since DanceDanceRevolution 5thMIX.
** The dance routines introduced in [[CS DDR ULTRAMIX|DanceDanceRevolution ULTRAMIX]] replace the old motion capture moves.
** The dance routines introduced in [[CS DDR ULTRAMIX|DanceDanceRevolution ULTRAMIX]] replace the old motion capture moves.
** Only one dancer is allowed in VERSUS play.
** Only one dancer is allowed in VERSUS play.
* All previous Dancemania licenses (except for the KONAMI original remixes) have been removed from [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
* All previous Dancemania licenses (except for KONAMI original remixes) have been removed.
** In addition, all [[Tatsuya Furukawa|good-cool]] songs have been removed from the songlist.
* Final Japanese DanceDanceRevolution game to advertise the Dancemania label on the game cabinet and website, as KONAMI would cut off of its deal with TOSHIBA-EMI shortly after this game's release.
* Final Japanese DanceDanceRevolution title to advertise Dancemania albums, as KONAMI would cut off of its deal with TOSHIBA-EMI shortly after this game's release.  
** However, unlike previous DanceDanceRevolution titles containing promotion for the label, these ads were not seen in-game (the i-dance label is still mentioned in the credits, but only on ONE MORE EXTRA STAGE).
** However, unlike previous DanceDanceRevolution titles containing promotion for the label, these ads were not seen in-game, as they were only displayed on artwork on the side of new Japanese cabinets, as well as on the game's website. The i-dance label, however, is still mentioned in the credits (only on ONE MORE EXTRA STAGE).
** As such, DanceDanceRevolution SuperNOVA's soundtrack is the first full game soundtrack to be released by KONAMI themselves.
** As such, DanceDanceRevolution SuperNOVA's soundtrack is the first full game soundtrack to be released by KONAMI themselves.
** The majority of featured licenses originate from the ''Dancemania EX'' compilation series.
*** A selection of licenses also appear as a promotion for TOSHIBA-EMI distributed artists and albums.
* Songs don't have little labels next to them on the banners next to them anymore that indicate what game/album they come from.
* On January 25th, 2007, the EXTRA STAGE and ONE MORE EXTRA STAGE songs were added to the default song list for normal play.
* First DanceDanceRevolution game where the first song under the current highlighted folder will be automatically selected if countdown timer's time is up. The player is not given the chance to press down Start button for options.
* First DanceDanceRevolution game where the first song under the current highlighted folder will be automatically selected if countdown timer's time is up. The player is not given the chance to press down Start button for options.
* First DanceDanceRevolution game to feature with the RISKY modifier; one combo break and you fail.
* First DanceDanceRevolution game to allow sorting by difficulty.
* First DanceDanceRevolution game to show the stage result screen after a FAILED stage.
* First DanceDanceRevolution game to show the arrows decreasing in opacity upon reaching the stepping zone when using HIDDEN, and the reverse when using SUDDEN.
* First DanceDanceRevolution arcade game to show the selected song's banner during the stage display screen.
* First DanceDanceRevolution arcade game to show the selected song's banner during the stage display screen.
* First DanceDanceRevolution game to show a DANGER message on the life gauge.
* First DanceDanceRevolution game to show a DANGER message on the life gauge.
* Last DanceDanceRevolution game to use fully filled up, non-refilling life gauge on EXTRA STAGE.
* Last DanceDanceRevolution game to use fully filled up, non-refilling life gauge on EXTRA STAGE.
* First DanceDanceRevolution game to feature one life battery gauge, also called RISKY.
* First DanceDanceRevolution game to show an animated circle behind the performance grade on the stage results screen.
* First DanceDanceRevolution game to show the stage result screen after a FAILED stage.
* First DanceDanceRevolution game to show the arrows decreasing its opacity upon reaching the stepping zone when using HIDDEN modifier and does the reverse of that when using SUDDEN modifier.
* Only DanceDanceRevolution game that shows top 50 selected songs by the players. DDRMAX, DDRMAX2, EXTREME, and SuperNOVA2 onwards show only the top 30.
* Only DanceDanceRevolution game that shows top 50 selected songs by the players. DDRMAX, DDRMAX2, EXTREME, and SuperNOVA2 onwards show only the top 30.
* First DanceDanceRevolution game that can sort the song list by difficulty.
* First DanceDanceRevolution game to have the "gate" sequence since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].
* First DanceDanceRevolution game to hide the actual BPM of a song by showing random 3-digit (all three digits are identical) BPMs on the song selection.
* The color labeling on the Music Select screen has been modified from EXTREME:  
* First DanceDanceRevolution game to have "gate" sequence since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].
* The color labeling on the Music Select screen has been modified since DDR EXTREME:  
** Yellow for new Dancemania/EMI licenses and licensed song covers.
** Yellow for new Dancemania/EMI licenses and licensed song covers.
** Purple for new Konami original songs.
** Purple for new Konami original songs.