User:Arcorann/DDR Scoring: Difference between revisions
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This is not intended to be article quality at the moment. | This is not intended to be article quality at the moment. | ||
== 1st/2nd/Club == | == Arcade mixes == | ||
=== 1st/2nd/Club === | |||
:Step Score = J * (floor(C/4)^2 + 1) | :Step Score = J * (floor(C/4)^2 + 1) | ||
where | where | ||
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*J = 300 if Perfect, 100 if Great, 0 otherwise | *J = 300 if Perfect, 100 if Great, 0 otherwise | ||
== 3rd == | === 3rd === | ||
Official description of the scoring system: https://web.archive.org/web/20080604023941fw_/http://www.konami.jp/bemani/ddr/jp/am/ddr3rd/plan/score.html | Official description of the scoring system: https://web.archive.org/web/20080604023941fw_/http://www.konami.jp/bemani/ddr/jp/am/ddr3rd/plan/score.html | ||
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*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise | *Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise | ||
== 4th == | === 4th === | ||
:Step Score = J + 333 * C | :Step Score = J + 333 * C | ||
where | where | ||
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*J = 777 if Perfect, 555 if Great, 0 otherwise | *J = 777 if Perfect, 555 if Great, 0 otherwise | ||
== 5th == | === 5th === | ||
Variant of 3rd with difficulty multiplier and end of song grade and combo bonuses. | |||
:Step Score = J * (K * S + Q) | :Step Score = J * (K * S + Q) | ||
where | where | ||
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*J = 55 if Perfect, 33 if Great, 0 otherwise | *J = 55 if Perfect, 33 if Great, 0 otherwise | ||
== DDRMAX == | === DDRMAX === | ||
Variant of 3rd with groove radar bonuses. | |||
:Step Score = J * (K * S) + Q | :Step Score = J * (K * S) + Q | ||
where | where | ||
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At the end of the stage a bonus is applied for each Groove Radar category. | At the end of the stage a bonus is applied for each Groove Radar category. | ||
== DDRMAX2/Extreme == | === DDRMAX2/Extreme === | ||
Variant of 3rd with difficulty multiplier. | |||
:Step Score = J * (K * S) + Q | :Step Score = J * (K * S) + Q | ||
where | where | ||
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*Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise | *Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise | ||
== SuperNOVA == | === SuperNOVA === | ||
:Step Score = 10000000 * J / (2*N) | :Step Score = 10000000 * J / (2*N) | ||
where | where | ||
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Score is rounded down to nearest integer for output but fractions are retained internally. | Score is rounded down to nearest integer for output but fractions are retained internally. | ||
== SuperNOVA2 to 2014 == | === SuperNOVA2 to 2014 === | ||
:Step Score = | :Step Score = | ||
:* S if Marvelous | :* S if Marvelous | ||
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Score is rounded down to nearest 10 for output but fractions are retained internally. | Score is rounded down to nearest 10 for output but fractions are retained internally. | ||
== A == | === A === | ||
:Step Score = | :Step Score = | ||
:* S if Marvelous | :* S if Marvelous | ||
Line 90: | Line 95: | ||
Score is rounded down to nearest 10 for output but fractions are retained internally. | Score is rounded down to nearest 10 for output but fractions are retained internally. | ||
=== Pending === | |||
AC scoring systems were unified for all non-exclusive releases after SuperNOVA 2. | |||
*Solo Bass | |||
*Solo 2000 | |||
*Kids | |||
*true Kiss Desination | |||
*DREAMS COME TRUE | |||
*Disney's RAVE | |||
*1st US | |||
*USA | |||
*DS | |||
*EuroMIX | |||
*EuroMIX2 | |||
*Fusion | |||
*1st Asia | |||
== Console mixes == | |||
=== Pending === | |||
Those known not to correspond with any AC release include: | |||
*Extreme US | |||
*Ultramix series |
Revision as of 08:43, 26 January 2020
This is not intended to be article quality at the moment.
Arcade mixes
1st/2nd/Club
- Step Score = J * (floor(C/4)^2 + 1)
where
- C = combo count after step
- J = 300 if Perfect, 100 if Great, 0 otherwise
3rd
Official description of the scoring system: https://web.archive.org/web/20080604023941fw_/http://www.konami.jp/bemani/ddr/jp/am/ddr3rd/plan/score.html
Let the base score for step calculation be B = floor(1000000 / (N*(N+1)/2)) where N = number of steps in the song. Then for the kth step,
- Step Score = J * (K * S + Q)
where
- B = 1000000
- S = floor(B / (N*(N+1)/2)
- J = 10 if Perfect, 5 if Great, 0 otherwise
- Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise
4th
- Step Score = J + 333 * C
where
- C = combo count after step
- J = 777 if Perfect, 555 if Great, 0 otherwise
5th
Variant of 3rd with difficulty multiplier and end of song grade and combo bonuses.
- Step Score = J * (K * S + Q)
where
- B = 500000 * (1 + D)
- D = difficulty rating if not an edit, 7 if an edit
- S = floor(B / (N*(N+1)/2)
- J = 10 if Perfect, 5 if Great, 0 otherwise
- Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise
At the end of the stage a bonus is applied:
- Grade Bonus = 10000000 for AAA, divide by 10 for each lower rating down to 100 for D, 0 for E
- Combo Bonus is accumulated per step:
- Step Combo Bonus = C * J'
where
- C = combo count after step if life bar not empty, 0 otherwise
- J = 55 if Perfect, 33 if Great, 0 otherwise
DDRMAX
Variant of 3rd with groove radar bonuses.
- Step Score = J * (K * S) + Q
where
- B = 5000000
- S = floor(B / (N*(N+1)/2)
- J = 10 if Perfect/OK, 5 if Great, 0 otherwise
- Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise
At the end of the stage a bonus is applied for each Groove Radar category.
DDRMAX2/Extreme
Variant of 3rd with difficulty multiplier.
- Step Score = J * (K * S) + Q
where
- B = 1000000 * D
- D = difficulty rating if not an edit, 5 if an edit
- S = floor(B / (N*(N+1)/2)
- J = 10 if Perfect/OK, 5 if Great, 0 otherwise
- Q = B - S*(N*(N+1)/2) if the last step, 0 otherwise
SuperNOVA
- Step Score = 10000000 * J / (2*N)
where
- J = 2 if Marvelous/Perfect/OK, 1 if Great, 0 otherwise
Score is rounded down to nearest integer for output but fractions are retained internally.
SuperNOVA2 to 2014
- Step Score =
- S if Marvelous
- S - 10 if Perfect
- S/2 - 10 if Great
- 0 otherwise
where
- S = 1000000 / N
Score is rounded down to nearest 10 for output but fractions are retained internally.
A
- Step Score =
- S if Marvelous
- S - 10 if Perfect
- S * 0.6 - 10 if Great
- S * 0.2 - 10 if Good
- 0 otherwise
where
- S = 1000000 / N
Score is rounded down to nearest 10 for output but fractions are retained internally.
Pending
AC scoring systems were unified for all non-exclusive releases after SuperNOVA 2.
- Solo Bass
- Solo 2000
- Kids
- true Kiss Desination
- DREAMS COME TRUE
- Disney's RAVE
- 1st US
- USA
- DS
- EuroMIX
- EuroMIX2
- Fusion
- 1st Asia
Console mixes
Pending
Those known not to correspond with any AC release include:
- Extreme US
- Ultramix series