AC pnm 6: Difference between revisions

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* First pop'n game with banners. They were noticeably taller than later games in the series. Come the [[PnM_AC_7|following installment]], the banners were shrunken in size to look similar in shape and size to those of fellow BEMANI series DanceDanceRevolution.
* First pop'n game with banners. They were noticeably taller than later games in the series. Come the [[PnM_AC_7|following installment]], the banners were shrunken in size to look similar in shape and size to those of fellow BEMANI series DanceDanceRevolution.
* First pop'n game in the series to include the singing of [[ALPHA]], who would sing many, many songs with [[Osamu Migitera|Des-ROW]] over the years.
* First pop'n game in the series to include the singing of [[ALPHA]], who would sing many, many songs with [[Osamu Migitera|Des-ROW]] over the years.
* First appearances of ''GUITARFREAKS/drummania'' mainstays [[Hideyuki Ono]] and [[Harumi Ueko|Jimmy Weckl]] in the series; [[Tomoyuki Uchida|Mr.T]] writes music for the series for the first time.
* First appearances of ''beatmania'' sound director [[Takehiko Fujii]], as well ''GUITARFREAKS/drummania'' mainstays [[Hideyuki Ono]] and [[Harumi Ueko|Jimmy Weckl]] in the series.
** Long-time pop'n music staff member [[Tomoyuki Uchida|Mr.T]] writes music for the series for the first time.
* Only game in the series to not give EX levels since their debut.
* Only game in the series to not give EX levels since their debut.
* Challenge Mode is more streamlined, allowing you to use two different challenges per song. This set-up is still used to this day.
* Challenge Mode is more streamlined, allowing you to use two different challenges per song. This set-up is still used to this day.