SOUND VOLTEX Glossary: Difference between revisions

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;ALTERNATIVE RATE SYSTEM (ARS)
;ALTERNATIVE RATE SYSTEM (ARS)
:Introduced in [[AC SDVX III|GRAVITY WARS]], the gauge is a mix of both EXCESSIVE and EFFECTIVE rates. When the gauge is depleted, the gauge switches to the EFFECTIVE rate at a level as if it is active, instead of a TRACK CRASH.
:Introduced in [[AC SDVX III|GRAVITY WARS]], the gauge is a mix of both EXCESSIVE and EFFECTIVE rates. When the gauge is depleted, the gauge switches to the EFFECTIVE rate at a level as if it had always been active, instead of a TRACK CRASH.


;ANALOG Chain
;ANALOG Chain
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;ERROR
;ERROR
:A judgement indicating that a note/chain has been missed. This judgement also breaks any chains.
:A judgement indicating that a note/chain has been missed. This judgement also breaks any chains.
;[[EX Score]]
:A mechanic originally appearing in beatmania and DanceDanceRevolution, introduced in EXCEED GEAR. S-CRITICAL are worth 5 points, CRITICAL are worth 4, NEAR are worth 2, and ANALOG/Long Chain CRITICALs are also worth 2. EX Score is only visible whenever S-CRITICAL is enabled.


;EXCEED
;EXCEED
:The fourth level tier difficulty introduced in EXCEED GEAR, named after the subtitle. Unlike the first four difficulties introduced, EXCEED was not revealed as a difficulty at game's launch until the release of the game's Second Season. The notation is XCD and is colored cyan.
:The fourth level tier difficulty introduced in EXCEED GEAR, named after the subtitle. Unlike the first four difficulties introduced, EXCEED was not revealed as a difficulty at launch until the release of the game's Second Season. The notation is XCD and is colored cyan.


;EXHAUST
;EXHAUST
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;GRAVITY
;GRAVITY
:The fourth level tier difficulty introduced in GRAVITY WARS, named after the subtitle. The notation is GRV and is colored brown-orange. The level difficulty spans between 15 and 20 (not counting the April fools' day exclusive song [[GRACE-chan no chou~zetsu!! GRAVITY kouza w|グレイスちゃんの超~絶!!グラビティ講座w]], which is rated Level 1).
:The fourth level tier difficulty introduced in GRAVITY WARS, named after the subtitle. The notation is GRV and is colored brown-orange. The level difficulty spans between 15 and 20 (not counting the April Fools' Day exclusive song [[GRACE-chan no chou~zetsu!! GRAVITY kouza w|グレイスちゃんの超~絶!!グラビティ講座w]], which is rated Level 1).


;HEAVENLY
;HEAVENLY
:The fourth level tier difficulty introduced in HEAVENLY HAVEN, named after the subtitle. Unlike the two difficulties introduced, HEAVENLY is introduced for returning songs with added charts, while newer songs feature MAXIMUM charts instead. The notation is HVN and is colored blue. The level difficulty spans between 16 to 19 (not counting the April fools' day exclusive song [[Maxima sensei no mankai!! HEAVENLY kouza|マキシマ先生の満開!!ヘヴンリー講座♥]], which is rated Level 1).
:The fourth level tier difficulty introduced in HEAVENLY HAVEN, named after the subtitle. Unlike the two difficulties introduced, HEAVENLY is introduced for returning songs with added charts, while newer songs feature MAXIMUM charts instead. The notation is HVN and is colored blue. The level difficulty spans between 16 to 19 (not counting the April Fools' Day exclusive song [[Maxima sensei no mankai!! HEAVENLY kouza|マキシマ先生の満開!!ヘヴンリー講座♥]], which is rated Level 1).


;HEXA DIVER
;HEXA DIVER
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;MAXIMUM
;MAXIMUM
:The fourth tier of difficulty targeting for experts. Only new songs added after HEAVENLY HAVEN have this difficulty; they have a MXM notation colored black-white, and typically ranges from levels 16 to 20 with 14 being the lowest possible level (not counting the April fools' day exclusive song [[Exceed kamen-chan no chotto issen wo exceed shita EXCEED kouza|エクシード仮面ちゃんのちょっと一線をえくしーどしたEXCEED講座]], which is rated Level 1).
:The fourth tier of difficulty targeting for experts. Only new songs added after HEAVENLY HAVEN have this difficulty; they have a MXM notation colored black-white, and typically ranges from levels 16 to 20 with 14 being the lowest possible level (not counting the April Fools' Day exclusive song [[Exceed kamen-chan no chotto issen wo exceed shita EXCEED kouza|エクシード仮面ちゃんのちょっと一線をえくしーどしたEXCEED講座]], which is rated Level 1).
 
;MEGAMIX
:A feature introduced in VIVID WAVE, whereas the player's song choices selected via the AUTOMATION PARADISE feature are converted into a medley fixed at 180 BPM. A variant of this mode introduced in EXCEED GEAR is MEGAMIX BATTLE, whereas two players each choose a set of five songs and compete head-to-head.


;MIRROR
;MIRROR
:A modifier that flips the song chart and swapping the ANALOG chain to another knob.
:A modifier that flips the song chart, including swapping all ANALOG Chains to the other knob.


;NEAR
;NEAR
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;S-CRITICAL
;S-CRITICAL
:A judgement introduced in EXCEED GEAR, which has a stricter timing frame and produces a S-splash. It carries the same score as a CRITICAL, but with a different EX-SCORE (5 to 4).
:A judgement introduced in EXCEED GEAR, which has a stricter timing frame and produces a S-splash. It carries the same score as a CRITICAL, but with a different EX-SCORE (5 to 4).
;S-PUC
:A variant of PERFECT ULTIMATE CHAIN, when the player clears the song with all S-CRITICALs. However, the clear medal for a S-PUC is still a PERFECT ULTIMATE CHAIN. The splash screen denoting the distinction was added on February 9th, 2023 for Valkyrie model cabinets only.
;S-RANDOM
:A variant of the RANDOM modifier, where all chip notes are scrambled. It was initially added for a limited time from April 1st and 2nd, 2023 by typing S-RAN on the song search functionality, but it is available as a regular option from April 25th, 2023.


;SAVED
;SAVED
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:An unlocking system whereas players can spend their PCB to INPUT their songs (i.e. unlocking songs for regular play). Some songs also require additional requirements to make the chart available for unlock. As of HEAVENLY HAVEN, this mode can now be used to obtain Appeal cards and unlocking some [[POLICY BREAK]] songs.
:An unlocking system whereas players can spend their PCB to INPUT their songs (i.e. unlocking songs for regular play). Some songs also require additional requirements to make the chart available for unlock. As of HEAVENLY HAVEN, this mode can now be used to obtain Appeal cards and unlocking some [[POLICY BREAK]] songs.


;SKILL ANALYZER
;[[SKILL ANALYZER]]
:A course-based mode where players played a three-song set using a special RATE called PERMISSIVE RATE. At any point the rate hits zero, it results in a TRACK CRASH, and only CRITICALs can recover said gauge. Neither MIRROR nor RANDOM can be used in the mode, and S-CRITICAL judgement is unavailable.
:A course-based mode where players played a three-song set using a special RATE called PERMISSIVE RATE. At any point the rate hits zero, it results in a TRACK CRASH, and only CRITICALs can recover said gauge. Neither MIRROR, RANDOM nor S-RANDOM can be used in the mode, and S-CRITICAL judgement is unavailable.


;SOUND VOLTEX FLOOR Contest
;SOUND VOLTEX FLOOR Contest
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;STANDARD Start
;STANDARD Start
:The premium default game mode which primarily uses PASELI to play the game (non-JAPANESE via more credits in-lieu of PASELI). STANDARD Start guarantees the player three TRACKS without a level restriction, may access EXTRACK and BLASTER game modes, and S-CRITICAL can be used.
:The premium default game mode which primarily uses PASELI to play the game (non-JAPANESE via more credits in-lieu of PASELI). STANDARD Start guarantees the player three TRACKS without a level restriction, may access EXTRACK and BLASTER game modes, and S-CRITICAL can be used.
;TSUMAMI
:A term used in the EFFECT RADAR, literally meaning "knob," representing the proportion of ANALOG Chains in the chart.


;TRACK
;TRACK