Pop'n music CS General Info: Difference between revisions

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= pop'n music CS General Information =
 
== Which mix should I buy? ==
 
Every person has their own opinions about which pop'n music game is the "best". Rather than point out a definitive list, this page will list the pros and cons of each one, and let you decide. It is easier, however, to get the newer mixes.
 
''In the case of [[CS pnm portable 2|pop'n music portable 2]]'s DLC content, songs from there will count against mixes that had the song originally unique in it.''
 
=== [[CS pnm|pop'n music CS]] ===
 
'''Total Songs:''' 19<br>
'''Unique Songs:''' 0
 
'''Pros'''
* Available on Dreamcast and PlayStation.
* Worth a look to see how much the series has progressed.
 
'''Cons'''
* Only 19 songs, all available in the sequel and some other games.
* Only three songs have more than one chart, and you must unlock all the songs in the game to play them.
* Omits features such as records and [[KEY DISC]].
* Incredibly dated graphics/interface.
* Bad loading times on the PlayStation version.
 
=== [[CS pnm 2|pop'n music 2 CS]] ===
 
'''Total Songs:''' 46<br>
'''Unique Songs:''' 4
 
'''Pros'''
* Available on Dreamcast and PlayStation.
* Both versions include ''pop'n music anywhere'', a lightweight version of pop'n music for the VMU and PocketStation, respectively. (These special memory cards are sold separately.)
* KEY DISC, which can be used to play the later [[APPEND DISC]] games with.
* Introduces many of the characters still seen in the series today.
* Difficulty level has been amped, and a very few amount of songs even have a second chart.
 
'''Cons'''
* Almost all of the songs were repeated in later games.
* Outdated graphics, bad loading times still.
* Still only one difficulty level for most songs.
 
=== [[CS pnm 3|pop'n music 3 APPEND DISC]] ===
 
'''Total Songs:''' 44<br>
'''Unique Songs:''' 7
 
'''Pros'''
* Available on Dreamcast and PlayStation.
* More songs have second charts than the previous game.
* Some older songs have new HYPER charts to play.
 
'''Cons'''
* Outdated graphics, bad loading times still.
* Old songs with new HYPER charts have only them, and not their original chart as well.
* Requires KEY DISC to play.
* Three missing licenses.
* Out of print.
 
=== [[CS pnm 4|pop'n music 4 APPEND DISC]] ===
 
'''Total Songs:''' 41<br>
'''Unique Songs:''' 8
 
'''Pros'''
* Available on Dreamcast and PlayStation.
* Hyper difficulty added to new AC songs: a first.
* All but five of the songs are new to the game.
* Several of the arcade originals have never been revived.
* Two of the licenses missing from the previous CS game are restored in this one.
 
'''Cons'''
* Very few unlocks, most of them remixes. (Only one is a CS song.)
* Requires KEY DISC to play.
* Out of print and harder to find.
 
=== [[CS pnm 5|pop'n music 5 CS]] ===
 
'''Total Songs:''' 64<br>
'''Unique Songs:''' 8
 
'''Pros'''
* EX difficulty added.
* Contains many preview songs for the next pop'n music game.
* Contains 15 brand-new songs for the CS release, a standard followed in nearly every game since.
* Much improved graphics and interface.
* Features HI-SPEED 3 and 4 from [[AC pnm 6|pop'n music 6]].
 
'''Cons'''
* Hard to find and expensive.
* All but three of the arcade songs have been in later games.
* Unlocking system has ridiculous requirements.
 
=== [[CS pnm 6|pop'n music 6 CS]] ===
 
'''Total Songs:''' 104<br>
'''Unique Songs:''' 12
 
'''Pros'''
* Biggest song list of the PS1 games, bigger than some of the PS2 games.
* All the new AC/CS songs (not counting pop'n stage songs) have Hyper difficulty as the minimum difficulty level: a first.
* Introduces the first "modern" looking in-game interface, featuring lanes separated by color for the first time.
* Contains (nearly) the entire [[pop'n stage Information|pop'n stage]] song list as a bonus.
 
'''Cons'''
* Hard to find and expensive.
* BPM is still missing in-game, much like the arcade release, requiring you to memorize song BPMs.
* Long loading times for selecting your song in ARCADE.
* Graphic quality is diminished greatly from the arcade version, with animation on par with the first games.
* Songs exclusive to EXPERT only have one chart, even if they originally had more than one.
* Several modes from the arcade version were cut out, most noticeably BATTLE and [[RGB Mode]].
* All but two licenses are missing from the arcade version.
 
=== [[CS pnm 7|pop'n music 7 CS]] ===
 
'''Total Songs:''' 97<br>
'''Unique Songs:''' 28
 
'''Pros'''
* Difficulty level is higher than previous games, with many more EX charts than the last 2 games.
* Lots of new songs.
* Part of the Best Hits line, making it inexpensive to purchase new.
* Unlike pop'n music 6 CS, all songs are playable in every mode.
 
'''Cons'''
* Increasingly harder to find new.
* Two missing licenses.
* Song list is hit or miss for some.
* Interface is often criticized as being difficult to navigate through.
* Many of the new songs were repeated in the next game.
 
=== [[CS pnm Best_Hits|pop'n music Best Hits!]] ===
 
'''Total Songs:''' 54<br>
'''Unique Songs:''' 8
 
'''Pros'''
* Contains many songs that haven't been revived since their appearance in this game.
* Many of the songs and charts are available from the get-go.
* Contains missing licenses from [[AC pnm 6|pop'n music 6]].
* Only PS2 appearance of many older pop'n music characters for play.
 
'''Cons'''
* Hard to find and expensive.
* Small song list compared to other PlayStation 2 and even PlayStation pop'n music titles.
* Only five new songs, three of them remixes.
* Many of these songs can already be played in 6 and 7 CS.
 
=== [[CS pnm 8|pop'n music 8 CS]] ===
 
'''Total Songs:''' 104<br>
'''Unique Songs:''' 47
 
'''Pros'''
* Big, varied song list.
* Many of the songs have not repeated to this day.
* Part of the PS2 Best Hits line, making it inexpensive to purchase new.
* First (mainline) CS game with an unlocking system, making for faster progression.
 
'''Cons'''
* Two missing licenses.
* Live songs said to have weird timing issues.
* Cumbersome interface.
 
=== [[CS pnm 9|pop'n music 9 CS]] ===
 
'''Total Songs:''' 111<br>
'''Unique Songs:''' 55
 
'''Pros'''
* Big, varied song list.
* Good balance between easy and difficult songs.
* Much less cumbersome interface than 8.
* Contains 4 [[ee'MALL]] songs and 3 preview songs from [[AC pnm 10|pop'n music 10]].
* A record 22 new CS songs, more than any other installment in the series. (Not counting Long Versions or earlier CS songs.)
* First CS pop'n title with Hi-Speed 6.
* Only appearance of Hi-Speed 8.
* Only CS pop'n title to contain Long Version songs.
* Part of the Best Hits line, making it inexpensive to purchase new.
 
'''Cons'''
* Long, confusing unlocking system.
* Timing is somewhat off/strict on some songs.
* Much slower speed mods than the rest of the series.
 
=== [[CS pnm 10|pop'n music 10 CS]] ===
 
'''Total Songs:''' 103<br>
'''Unique Songs:''' 46
 
'''Pros'''
* Upped difficulty from previous games.
* Songs no longer have to be unlocked one at a time in FREE, nor do all EX charts have to be unlocked one by one as well anymore.
* Interface is more polished than earlier games.
* Part of the Best Hits line, making it inexpensive to purchase new.
 
'''Cons'''
* Three missing songs from the arcade version.
* Long, frustrating, annoying unlocking system.
* Timing is incredibly strict/off.
 
=== [[CS pnm 11|pop'n music 11 CS]] ===
 
'''Total Songs:''' 113<br>
'''Unique Songs:''' 44
 
'''Pros'''
* First game with Hi-Speed 5.
* Big, varied song list.
* Only CS pop'n title with URA notecharts.
 
'''Cons'''
* Expensive to purchase (not part of the Best Hits line).
* URA charts are hit or miss with players.
* Very long unlock system, time unlocks or otherwise.
 
=== [[CS pnm 12|pop'n music 12 いろは CS]] ===
 
'''Total Songs:''' 102<br>
'''Unique Songs:''' 66
 
'''Pros'''
* Varied song list.
* Easy, fun unlocking system.
* pop'n Request songs.
 
'''Cons'''
* Three songs require data from other PlayStation 2 BEMANI games to save permanently (outside of rather annoying unlock requirements).
* Many of the songs were later repeated in the next game.
* Older songs have awkward timing.
 
=== [[CS pnm 13|pop'n music 13 カーニバル CS]] ===
 
'''Total Songs:''' 114<br>
'''Unique Songs:''' 62
 
'''Pros'''
* Super Challenge mode added to gameplay.
* Fast unlocking system.
* pop'n Request songs.
* Lots of songs, many of them brand-new to the game.
 
'''Cons'''
* Lots of repeats from the previous game.
* Mini-game very frustrating to complete, and is required to play one of the songs outside of completing Marathon Mode.
 
=== [[CS pnm 14|pop'n music 14 FEVER! CS]] ===
 
'''Total Songs:''' 112<br>
'''Unique Songs:''' 88
 
'''Pros'''
* Lots of brand new songs.
* Contains all the ee'MALL 1st avenue songs (save one).
* New mini-games to play (not required to play it to unlock songs).
* Updated records section now tracks Cools, Greats, Goods, and Bads you got in a song, in addition to score and max combo.
* Contains .5 speed-mods from [[AC pnm 15|pop'n music 15 ADVENTURE]].
* Fast, easy unlocking system (if you know Japanese).
* New Jukebox mode lets you to listen to songs in the game without playing / autoplaying them in Training Mode.
 
'''Cons'''
* Timing is considered too lax by some, making it easy to score on songs.
* Only four revivals (ee'MALL songs aside).
* Many of the ee'MALL songs have no EX charts.
* No Marathon Mode.
* No Internet Ranking.
* No Omake section.
 
=== [[CS pnm portable|pop'n music portable]] ===
 
'''Total Songs:''' 82<br>
'''Unique Songs:''' 61
 
'''Pros'''
* Contains most of the non-CS/BEMANI crossovers songs from [[AC pnm 15|pop'n music 15 ADVENTURE]].
* First accurate portable pop'n music game, containing most of the original charts for new and old songs alike.
* 5-Button expanded on with HYPER charts. 7-Buttons returns for the first time since [[CS pnm 6|pop'n music 6 CS]], also with HYPER charts.
* First pop'n music CS game with skins, a jukebox, and character bios.
* Can be linked to [[AC pnm 18|pop'n music 18 せんごく列伝]] to play a couple of the new CS songs on.
* Brand-new, clean, easy-to-follow interface.
* 7 new songs, two of them brand-new licenses.
 
'''Cons'''
 
* Loading times are long, even moreso than the early PlayStation pop'n music games.
* Only 82 songs, which is the smallest song list in a traditional CS pop'n game since [[CS pnm 5|pop'n music 5 CS]].
* Uncomfortable control scheme due to the game being on the PSP (though you can change the settings).
* Lane slightly smaller and harder to read to fit on the PSP's monitor.
* Some songs' charts were modified for the game to play better on the PSP.
* Cools cannot be turned off, regardless of mode.
* Adventure Mode requires you to play [5] charts the entire way through.
* No Training Mode, and with it no way to autoplay songs.
 
=== [[CS pnm portable 2|pop'n music portable 2]] ===
 
'''Total Songs:''' 86 (146 with all DLC packs)<br>
'''Unique Songs:''' 68 (80 with DLC)
 
'''Pros'''
* Contains almost all of the songs from [[AC pnm 16|pop'n music 16 PARTY♪]].
* Loading times vastly improved from [[CS pnm portable|pop'n music portable]], and you can download the game from PlayStation Network for even faster loading.
* First non-Wii pop'n music title with DLC.
* You can now autoplay songs, unlike in the first portable.
* Party Mode doesn't force you to play 5-Button charts the entire time like Adventure Mode did.
* Brand new charts for many pop'n music songs.
* Four previews of later pop'n music arcade titles in-game, and several more for DLC.
 
'''Cons'''
 
* Two songs from PARTY♪ are only available as DLC, making the song list incomplete unless you pre-ordered the game.
* Cools still cannot be turned off, regardless of mode.
* No licenses or ee'MALL songs.
* Party Mode is longer than Adventure Mode.
 
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[[Category:pop'n music]]