KEYBOARDMANIA Information: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 5: Line 5:
'''''KEYBOARDMANIA''''' (キーボードマニア, often shortened to ''KBM'') is the seventh [[BEMANI]] series to be released in Japan. The game can be played by one or two players. Following the popularity of the [[GITADORA Information|GuitarFreaks & DrumMania]] series, KEYBOARDMANIA, as its name suggests, allows players to use a 2 octave, 24 key Yamaha keyboard and a pitch wheel. Although it only lasted for three arcade releases, the KEYBOARDMANIA series was infamous for its difficulty, with beginners being overwhelmed by its controller.
'''''KEYBOARDMANIA''''' (キーボードマニア, often shortened to ''KBM'') is the seventh [[BEMANI]] series to be released in Japan. The game can be played by one or two players. Following the popularity of the [[GITADORA Information|GuitarFreaks & DrumMania]] series, KEYBOARDMANIA, as its name suggests, allows players to use a 2 octave, 24 key Yamaha keyboard and a pitch wheel. Although it only lasted for three arcade releases, the KEYBOARDMANIA series was infamous for its difficulty, with beginners being overwhelmed by its controller.


The final arcade release, [[AC KBM 3rd|KEYBOARDMANIA 3rdMIX]], was also compatible for session mode with GuitarFreaks & DrumMania, named ''MultiSession GDK'', allowing players linked play between the three games with a short shared songlist.
The final arcade release, [[AC KBM 3rd|KEYBOARDMANIA 3rdMIX]], was also compatible for session mode with GuitarFreaks & DrumMania, named ''MultiSession GDK'', allowing players linked play between the three games with a short shared song list.


In Korea, the KEYBOARDMANIA series was renamed to ''KEYBOARDHEAVEN''.
In Korea, the KEYBOARDMANIA series was renamed to ''KEYBOARDHEAVEN''.
Line 24: Line 24:


== Game Modes ==
== Game Modes ==
; LIGHT (introduced in 2ndMIX)
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
The easiest mode available in the game, it uses half octave (12 keys).
|-
 
!style="background:#9999ee; text-align: center;" | Mode
; LIGHT+ (known as NORMAL in the original KEYBOARDMANIA)
!style="background:#9999ee; text-align: center;" | Stages
Regular play mode, it uses 24 keys.
!style="background:#9999ee; text-align: center;" | Description
 
|-
; REAL
|LIGHT
A higher difficulty which follows the actual songs closer, it uses 24 keys.
|Maximum 3 (1 guaranteed)
 
|Introduced in 2ndMix<br>Uses half-octave (12 keys) instead of 24 keys, absent in Double Play
; FREE MODE
|-
A practice mode without game over.
|LIGHT+
 
|Maximum 3
; PRESSURE (introduced in 2ndMIX)
|Formerly called NORMAL in 1stMix<br>Lower difficulties only available
An expert mode, featuring courses with fixed set of songs. The groove gauge starts at 100%, but it only decreases, and it does not recover at all.
|-
|REAL
|Maximum 3
|
|-
|FREE
|Guaranteed 2
|Practice mode similar to the FREE mode in the beatmania series.
|-
|PRESSURE
|Maximum 4
|Introduced in 2ndMix<br>Course-based mode (a course with four songs that can be selected at any order), uses non-recovery gauge that starts at 100%.<br>Hidden game mode, requiring to press down the options further.
|-
|}


== Gameplay ==
== Gameplay ==