What is beatmania IIDX: Difference between revisions

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=== Home versions ===
=== Home versions ===


KONAMI has released 18 home versions of beatmania IIDX: 15 on the Sony PlayStation 2 game console, one on PC, and two on mobile devices. The PS2 games are stored on DVD, and can be bought with a controller that matches the arcade version very closely. The controller's key insert is detachable, so the player may attach it as preferred on the left or the right side of the turntable. 14 home versions, from [[CS 3rd style|3rd style]] through [[CS EMPRESS|16 EMPRESS+PREMIUM BEST]], were released in Japan between 2000-2009. The series' sole North American release, simply titled [[CS 2006|beatmania (2006)]], loosely uses [[CS 9th style|9th style CS]] as the source of its interface and system BGM, but contains a completely different songlist.
KONAMI has released 18 home versions of beatmania IIDX: 15 on the Sony PlayStation 2 game console, one on PC, and two on mobile devices. The PS2 games are stored on DVD, and can be bought with a controller that matches the arcade version very closely. The controller's key insert is detachable, so the player may attach it as preferred on the left or the right side of the turntable. 14 home versions, from [[CS 3rd style|3rd style]] through [[CS EMPRESS|16 EMPRESS + PREMIUM BEST]], were released in Japan between 2000-2009. The series' sole North American release, simply titled [[CS 2006|beatmania (2006)]], loosely uses [[CS 9th style|9th style CS]] as the source of its interface and system BGM, but contains a completely different songlist.


The latest non-mobile version, [[CS INFINITAS 2020|beatmania IIDX INFINITAS (2020)]], is a PC release of beatmania IIDX. It uses a unique interface based on [[AC SPADA|SPADA]].
The latest non-mobile version, [[CS INFINITAS 2020|beatmania IIDX INFINITAS (2020)]], is a PC release of beatmania IIDX. It uses a unique interface based on [[AC SPADA|SPADA]].
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| This mode gives the player a song list depending on their performance on each stage, with the range of difficulty becoming easier or harder. Three songs are guaranteed as well.<br>STEP UP is unavailable for two players.
| This mode gives the player a song list depending on their performance on each stage, with the range of difficulty becoming easier or harder. Three songs are guaranteed as well.<br>STEP UP is unavailable for two players.
|-
|-
| STANDARD<br>(Asian/Korean cabinets, or earlier versions)  
| STANDARD<br>(Non-Japanese cabinets, or earlier versions)  
| Up to 3 songs, plus EXTRA STAGE
| Up to 3 songs, plus EXTRA STAGE
| No
| No
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|-
|-
| TIME FREE / PREMIUM FREE
| TIME FREE / PREMIUM FREE
| 5 minutes (7 for 2 players and 6-30 in PREMIUM FREE)
| 5 minutes (7 for 2 players and 10 in PREMIUM FREE, 6-30 in Japanese cabinets)
| Yes
| Yes
| No
| No
| Yes
| Yes
| TIME FREE is only available certain days, replacing FREE mode, or if online ARENA MODE only detects CPU players.<br>It works like FREE mode, except with a timer instead of stages.<br>PREMIUM FREE is only available in Japanese cabinets, requires PASELI and, on certain days, adds an additional minute.
| TIME FREE is only available certain days, replacing FREE mode, or if online ARENA MODE only detects CPU players.<br>It works like FREE mode, except with a timer instead of stages.<br>PREMIUM FREE requires PASELI on Japanese cabinets or credits in other regions and, on certain days, adds an additional minute.
|-
|-
| HAZARD
| HAZARD
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| No
| No
| An online matching mode where four players compete against each other on a four song set.<br>If only CPU players are detected, the player can choose TIME FREE instead. ARENA is unavailable for two players.
| An online matching mode where four players compete against each other on a four song set.<br>If only CPU players are detected, the player can choose TIME FREE instead. ARENA is unavailable for two players.
|-
| BEMANI PRO LEAGUE BATTLE
| 2-4 songs
| N/A
| No
| No
| An online matching mode where two players compete against each other on two to four song set.<br>If only CPU players are detected, the player can choose TIME FREE instead. BPL BATTLE is unavailable for two players and requires LIGHTNING MODEL cabinets.
|}
|}


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!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="125px"|Country/Game
!style="background:#9999ee; text-align: center;" colspan="1" rowspan="2" width="125px"|Country/Game
!style="background:#9999ee; text-align: center;" rowspan="1" rowspan="2" width="75px"|Cabinet<br>Version
!style="background:#9999ee; text-align: center;" rowspan="1" rowspan="2" width="75px"|Cabinet<br>Version
!style="background:#9999ee; text-align: center;" colspan="9" rowspan="1"|Availability
!style="background:#9999ee; text-align: center;" colspan="10" rowspan="1"|Availability
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|STEP UP
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|STEP UP
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!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM FREE
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|PREMIUM FREE
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|ARENA
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|ARENA
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|BPL BATTLE
|-
|-
| Japan || Japanese || Yes || 3 songs || PASELI only || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || PASELI only || Yes
| Japan || Japanese || Yes || 3 songs || PASELI only || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || PASELI only || Yes || Yes
|-
|-
| Korea || Korean || Yes || 3 songs + 1 || No || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || No || Yes
| Korea || Korean || Yes || 3 songs + 1 || No || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || Set in operator menu || Yes || Yes
|-
|-
| North America || ※U.S. || Yes || 3 songs + 1 || No || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || No || Yes
| North America || ※U.S. || Yes || 3 songs + 1 || No || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || Set in operator menu || Yes || Yes
|-
|-
| Other || Asian || Yes || 3 songs + 1 || No || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || No || Yes
| Other || Asian || Yes || 3 songs + 1 || No || Yes || 2 songs<br>(3 for 2 players) || 5 minutes (7 for 2 players) || Yes || Set in operator menu || Yes || Yes
|-
|-
| EVENT MODE || N/A || No || No || No || No || Set in operator menu || No || Yes || No || Local Match only
| EVENT MODE || N/A || No || No || No || No || Set in operator menu || No || Yes || No || Local Match only || Local Match only
|-
|-
| Home versions || N/A || No || 3 songs + 1 || No || Yes || Infinite || No|| HAZARD only || No || No
| Home versions || N/A || No || 3 songs + 1 || No || Yes || Infinite || No|| HAZARD only || No || No || No
|-
|-
| INFINITAS || N/A || No || No || No || CLASS only || Infinite || No || No || No || No
| INFINITAS || N/A || No || No || No || CLASS only || Infinite || No || No || No || No || No
|-
|-
| ULTIMATE MOBILE || N/A || No || No || No || No || Infinite || No || No || No || No
| ULTIMATE MOBILE || N/A || No || No || No || CLASS only || Infinite || No || No || No || No || No
|}
|}


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==Gameplay modifiers==
==Gameplay modifiers==


[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC CastHour|CastHour]]). Older modifiers no longer seen in recent arcade games are also described here.]
[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC EPOLIS|EPOLIS]]). Older modifiers no longer seen in recent arcade games are also described here.]


'''BASIC ASSIST MODIFIERS / Beginner Options'''
'''BASIC ASSIST MODIFIERS / Beginner Options'''
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!style="background:#9999ee; text-align: center;" width="75px"| (TIME) HAZARD  
!style="background:#9999ee; text-align: center;" width="75px"| (TIME) HAZARD  
!style="background:#9999ee; text-align: center;" width="75px"| TIME HELL  
!style="background:#9999ee; text-align: center;" width="75px"| TIME HELL  
!style="background:#9999ee; text-align: center;" width="75px"| ARENA
!style="background:#9999ee; text-align: center;" width="75px"| ARENA / BPL BATTLE
!style="background:#9999ee; text-align: center;" width="75px"| INFINITAS (2015)
!style="background:#9999ee; text-align: center;" width="75px"| INFINITAS (2015)
!style="background:#9999ee; text-align: center;"| Info
!style="background:#9999ee; text-align: center;"| Info
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* M-RAN [6] - If on 2-Player Mode, both sides' charts receive the same RANDOM note column order. However, the 2P side's chart is also mirrored.
* M-RAN [6] - If on 2-Player Mode, both sides' charts receive the same RANDOM note column order. However, the 2P side's chart is also mirrored.
* BATTLE [7] - If on Double Play, this uses the Single Play notecharts instead on both sides. Two other RANDOM modifiers, SYNCHRONISE RANDOM and SYMMETRY RANDOM will be added as options.
* BATTLE [7] - If on Double Play, this uses the Single Play notecharts instead on both sides. Two other RANDOM modifiers, SYNCHRONISE RANDOM and SYMMETRY RANDOM will be added as options.
* H-RAN (SAMURAI S-RANDOM) [8] - Same as S-RANDOM, but repeat notes on the same key are less likely to occur.
* H-RAN (SAMURAI S-RANDOM) [8] - Same as S-RANDOM, but repeat notes on the same key are less likely to occur. Removed in [[AC EPOLIS|EPOLIS]].
* EXPAND-JUDGE [9] - Introduced in [[AC PENDUAL|PENDUAL]]. When enabled, the timing windows for PERFECT GREATS and GREATS are quadrupled.  
* EXPAND-JUDGE [9] - Introduced in [[AC PENDUAL|PENDUAL]] and removed in [[AC EPOLIS|EPOLIS]]. When enabled, the timing windows for PERFECT GREATS and GREATS are quadrupled.  


'''Premium Area Modifiers:'''
'''Premium Area Modifiers:'''
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|If enabled, the Premium Area will turn black during gameplay. Touching anywhere will disable it.
|If enabled, the Premium Area will turn black during gameplay. Touching anywhere will disable it.
|-
|-
|Song searching
|Hit chart
|Allows to search for a list of (and any artist composed) songs input by the player. A memo option next to it allowed the player to mark their favorite entries, similar to MY FAVOURITES.
|Display a list of the songs chosen the most frequent, by National, storewide, all-time, monthly and weekly.
|-
|-
|Song memo
|Song memo
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|Play analyze
|Play analyze
|Displays a more statistical result screen of a song's performance.
|Displays a more statistical result screen of a song's performance.
|-
|DJ Data
|Displays the parameters of MY NOTES RADAR.
|-
|-
|News
|News
|Display any breaking news and Tsujigiri Battle. Any breaking news from the news ticker on the song selection screen are archived there and also includes a button that jumps the cursor to the relevant song. The Tsujigiri Battle tab shows the number of players defeated using the feature, with separate totals for Single and Double play.
|Display any breaking news and Tsujigiri Battle. Any breaking news from the news ticker on the song selection screen are archived there and also includes a button that jumps the cursor to the relevant song. The Tsujigiri Battle tab shows the number of players defeated using the feature, with separate totals for Single and Double play.
|-
|Casual tournament
|Allows the player to either create or participate an existing competition.
|-
|-
|Sound
|Sound
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|Setting
|Setting
|Adjust the turntable resistance and toggling the lighting of cabinets.
|Adjust the turntable resistance and toggling the lighting of cabinets.
|-
|Song searching
|Allows to search for a list of (and any artist composed) songs input by the player. A memo option next to it allowed the player to mark their favorite entries, similar to MY FAVOURITES.
|-
|Music retry
|Allows one replay of a song with the exact same settings and RANDOM pattern if a STYLE modifier is used.<br>(Japanese cabinets only)
|-
|-
|Video
|Video
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|Random Lane Gacha
|Random Lane Gacha
|Allows purchasing of Random patterns and customizing a pre-set pattern.<br>(Japanese cabinets only)
|Allows purchasing of Random patterns and customizing a pre-set pattern.<br>(Japanese cabinets only)
|-
|Hit chart
|Display a list of the songs chosen the most frequent, by National, storewide, all-time, monthly and weekly.
|}
|}


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* HI-SPEED - increases the scroll rate of the note chart. The actual notes do not have to be pressed any more quickly; the scroll speed is simply increased, and the notes become further apart. Most versions of beatmania IIDX have more than one Hi-Speed setting, differentiated by numbers (a higher number means a faster speed.) The Hi-Speed modifier is traditionally abbreviated HS with the number immediately following. For example, Hi-Speed 2 is abbreviated HS2. From [[AC DistorteD|beatmania IIDX DistorteD]] [[CS IIDX RED|11 IIDX RED CS]] in the arcade and consoles respectively onward, HI-SPEED can be changed in-game. .5 mods were added in HAPPY SKY and [[CS 10th style|10th style CS]] for arcade and home respectively. Starting with [[AC tricoro|tricoro]], the HI-SPEED settings go from x0.50 to x4.00 in 0.25 increments. Since SPADA, the HI-SPEED setting can only be changed on the main gameplay screen. [[AC Rootage|Rootage]] introduced a new HI-SPEED system, temporally replacing the old one. There are 10 HI-SPEED settings, and the chart will now scroll at the same speed on a given HI-SPEED setting regardless of the song BPM, but BPM changes will still affect the scroll speed. [[AC HEROIC VERSE|HEROIC VERSE]] re-enables CLASSIC HI-SPEED and expands Rootage's HI-SPEED option to 20 settings.
* HI-SPEED - increases the scroll rate of the note chart. The actual notes do not have to be pressed any more quickly; the scroll speed is simply increased, and the notes become further apart. Most versions of beatmania IIDX have more than one Hi-Speed setting, differentiated by numbers (a higher number means a faster speed.) The Hi-Speed modifier is traditionally abbreviated HS with the number immediately following. For example, Hi-Speed 2 is abbreviated HS2. From [[AC DistorteD|beatmania IIDX DistorteD]] [[CS IIDX RED|11 IIDX RED CS]] in the arcade and consoles respectively onward, HI-SPEED can be changed in-game. .5 mods were added in HAPPY SKY and [[CS 10th style|10th style CS]] for arcade and home respectively. Starting with [[AC tricoro|tricoro]], the HI-SPEED settings go from x0.50 to x4.00 in 0.25 increments. Since SPADA, the HI-SPEED setting can only be changed on the main gameplay screen. [[AC Rootage|Rootage]] introduced a new HI-SPEED system, temporally replacing the old one. There are 10 HI-SPEED settings, and the chart will now scroll at the same speed on a given HI-SPEED setting regardless of the song BPM, but BPM changes will still affect the scroll speed. [[AC HEROIC VERSE|HEROIC VERSE]] re-enables CLASSIC HI-SPEED and expands Rootage's HI-SPEED option to 20 settings.
:Hi-Speed is traditionally adjusted by holding the START button during gameplay and hitting either a black or white key. tricoro introduces the Floating Hi-Speed, in which adjustments are done by one-hundredth decimal intervals by spinning the turntable in a corresponding direction. A player can switch between the classic, Rootage and Floating Hi-Speed by pressing the EFFECT button or [0] on the keypad while the Hi-Speed window is open.
:Hi-Speed is traditionally adjusted by holding the START button during gameplay and hitting either a black or white key. tricoro introduces the Floating Hi-Speed, in which adjustments are done by one-hundredth decimal intervals by spinning the turntable in a corresponding direction. A player can switch between the classic, Rootage and Floating Hi-Speed by pressing the EFFECT button or [0] on the keypad while the Hi-Speed window is open.
* TARGET SCORE - Adjust the graphs mode with a turntable. Unavailable when two people play. ARENA target score is exclusive in ARENA mode.
* TARGET SCORE - Adjust the graphs mode with a turntable. Unavailable when two people play. ARENA and BPL BATTLE target score are exclusives in both ARENA and BPL BATTLE modes, respectively.
* RANDOM+ - introduced in IIDX RED and 8th style CS, this is similar to RANDOM, except that the scratch column is included in the randomization process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. Scores don't save when this is on.
* RANDOM+ - introduced in IIDX RED and 8th style CS, this is similar to RANDOM, except that the scratch column is included in the randomization process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. Scores don't save when this is on.
* MIRROR+ - introduced in 9th style CS, this is like MIRROR, except the scratch column is included. Scores don't save when this is on.
* MIRROR+ - introduced in 9th style CS, this is like MIRROR, except the scratch column is included. Scores don't save when this is on.