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'''KEYBOARDMANIA''' was a keyboard simulation game that used 14 white keys and 10 black keys on both sides to simulate a keyboard. It was even possible to play Double charts with this set-up, resulting in 28 white keys and 20 black keys to hit! Despite a high difficulty curve, the game became a minor hit, and even received ports on the PlayStation 2. Most of the soundtrack to the series was composed by in-house and commission artists, many of whom were also contributors to pop'n music at the time (or would be in the future).
'''KEYBOARDMANIA''' was a keyboard simulation game that used 14 white keys and 10 black keys on both sides to simulate a keyboard. It was even possible to play Double charts with this set-up, resulting in 28 white keys and 20 black keys to hit! Despite a high difficulty curve, the game became a minor hit, and even received ports on the PlayStation 2. Most of the soundtrack to the series was composed by in-house and commission artists, many of whom were also contributors to pop'n music at the time (or would be in the future).


'''ParaParaParadise''', like Dance Maniax, used sensors for its gameplay. Compared to Dance Maniax's selection of dance music and KONAMI originals, ParaParaParadise near exclusively featured Eurobeat licenses from [[avex trax]], along with remixes of BEMANI songs to sound more like Eurobeat. The game was created to take advantage of the Para Para dancing craze that was huge in Japan in the late 1990's through the early 2000's, even featuring Para Para dancers in the background. A few of the series' licenses would also appear in beatmania IIDX the following year.
'''ParaParaParadise''', like Dance Maniax, used sensors for its gameplay. Compared to Dance Maniax's selection of dance music and KONAMI originals, ParaParaParadise near exclusively featured Eurobeat licenses from avex trax, along with remixes of BEMANI songs to resemble Eurobeat. The game was created to capitalize on the ParaPara dancing craze that was popular in Japan during the late 1990's to early 2000's, even featuring ParaPara dancers in the background. A few of the series' licenses would also eventually appear in beatmania IIDX.


If that wasn't all, KONAMI also made even more Game Boy Color BEMANI games, this year introducing new DanceDanceRevolution and pop'n music GB games.
If that wasn't all, KONAMI also made even more Game Boy Color BEMANI games, this year introducing new DanceDanceRevolution and pop'n music GB games.
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* March 8th: [[AC bm III|beatmania III]] is released to Japanese arcades.
* March 8th: [[AC bm III|beatmania III]] is released to Japanese arcades.
* March 16th:
* March 16th:
** ''beatmania maniac-tracks'' album released. It contains (most of) the new KONAMI original songs from [[AC 2nd style|beatmania IIDX 2nd style]], as well all of the new songs from [[CS bm|beatmania APPEND YebisuMIX]], and the two KONAMI originals from [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]].
** [[beatmania maniac-tracks from IIDX 2ndstyle, Yebisu MIX, Dancing Stage featuring TRUE KiSS DESTiNATiON]] album released. It contains (most of) the new KONAMI original songs from [[AC 2nd style|beatmania IIDX 2nd style]], as well all of the new songs from [[CS bm|beatmania APPEND YebisuMIX]], and the two KONAMI originals from [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]].
** ''KEYBOARDMANIA Original Soundtracks'' album released.
** ''KEYBOARDMANIA Original Soundtracks'' album released.
* March 18th: [[AC pnm 4|pop'n music 4]] is released to Japanese arcades.
* March 18th: [[AC pnm 4|pop'n music 4]] is released to Japanese arcades.
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* October 18th: ''beatmania Club MIX Original Soundtrack'' released. This soundtrack was published by SMEJ Associated Records as opposed to KONAMI, due to its licenses.
* October 18th: ''beatmania Club MIX Original Soundtrack'' released. This soundtrack was published by SMEJ Associated Records as opposed to KONAMI, due to its licenses.
* October 24th: [[AC PPP V1.1|ParaParaParadise V1.1]], an updated version of ParaParaParadise with more songs, is released to Japanese arcades.
* October 24th: [[AC PPP V1.1|ParaParaParadise V1.1]], an updated version of ParaParaParadise with more songs, is released to Japanese arcades.
* October 25th: ''beatmania IIDX 3rd style Original Soundtracks'' album released. It also contains the missing KONAMI originals from 2nd style that weren't in beatmania maniac-tracks.
* October 25th: [[beatmania IIDX 3rd style Original Soundtracks]] album released. It also contains the missing KONAMI originals from 2nd style that weren't in beatmania maniac-tracks.
* Unknown date:
* Unknown date:
** [[AC DDR USA|DanceDanceRevolution USA]] is released to North American arcades.
** [[AC DDR USA|DanceDanceRevolution USA]] is released to North American arcades.
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** ''GUITAR FREAKS 3rdMIX & drummania 2ndMIX soundtracks'' album released.
** ''GUITAR FREAKS 3rdMIX & drummania 2ndMIX soundtracks'' album released.
** [[CS DDR Disney Dancing Museum|DanceDanceRevolution ディズニーダンシングミュージアム]] is released in Japan for the Nintendo 64.
** [[CS DDR Disney Dancing Museum|DanceDanceRevolution ディズニーダンシングミュージアム]] is released in Japan for the Nintendo 64.
** The ''DanceDanceRevolution Artist Audition 2001'' is held by DanceDanceRevolution music producer [[Naoki Maeda]], for the REMIX and vocalist categories. The winners of the vocalist category would be part of the new music group he is forming, who would be revealed the following year to be [[BeForU]].
** The ''DanceDanceRevolution Artist Audition 2001'' is held by DanceDanceRevolution music producer [[Naoki Maeda]], with the REMIX and vocalist categories. The winners of the vocalist category would be part of a new music group he was forming, who would be revealed the following year to be [[BeForU]].
* November 21st: [[CS pnm DISNEY|pop'n music DISNEY TUNES]] is released in Japan for the Sony PlayStation.
* November 21st: [[CS pnm DISNEY|pop'n music DISNEY TUNES]] is released in Japan for the Sony PlayStation.
* November 28th: [[AC bm CORE REMIX|beatmania CORE REMIX]] is released to Japanese arcades.
* November 28th: [[AC bm CORE REMIX|beatmania CORE REMIX]] is released to Japanese arcades.
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== Unknown date ==
== Unknown date ==
* '''Dancing Stage EuroMIX INTERNET R@NKING''', an enhanced port of Dancing Stage EuroMIX that adds six more songs and Internet Ranking, is released to European arcades.
* KONAMI holds a Musicianship Trial for beatmania IIDX to find new talent to add songs to the series. The winners were the then 16 year-old [[Kosuke Saito]] and 20 year-old [[Ryutaro Nakahara]], whose debut songs [[clione]] and [[starmine]] respectively appeared in [[AC 4th style|beatmania IIDX 4th style]]. Both artists would return to BEMANI in 2003 by request of [[Takayuki Ishikawa]] for [[AC 9th style|beatmania IIDX 9th style]]. Both artists still contribute to beatmania IIDX, as well as other BEMANI series, to this day.
* KONAMI holds a Musicianship Trial for beatmania IIDX to find new talent to add songs to the series. The winners were the then 16 year-old [[Kosuke Saito]] and 20 year-old [[Ryutaro Nakahara]], whose debut songs [[clione]] and [[starmine]] respectively appeared in [[AC 4th style|beatmania IIDX 4th style]]. Both artists would return to BEMANI in 2003 by request of [[Takayuki Ishikawa]] for [[AC 9th style|beatmania IIDX 9th style]]. Both artists still contribute to beatmania IIDX, as well as other BEMANI series, to this day.
* KONAMI signs a deal with Universal Studios to make video games based on their properties, as well as grant them access to their music library. The latter would extensively be used for the European Dancing Stage arcade and home releases, not unlike the Japanese DanceDanceRevolution series with Dancemania.
* KONAMI signs a deal with Universal Studios to make video games based on their properties, as well as grant them access to their music library. The latter would extensively be used for the European Dancing Stage arcade and home releases, not unlike the Japanese DanceDanceRevolution series with Dancemania.