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== Release Information == | == Release Information == | ||
* Release date: November 17th, 2000. | * Release date: November 17th, 2000. | ||
* Soundtrack release date: | |||
** [[pop'n music 5 arcade originals]]: December 21st, 2000. | |||
== General Information / Changes == | == General Information / Changes == | ||
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* All songs prior to [[AC pnm 4|pop'n music 4]] have been removed due to memory limitations. Every pop'n music arcade game through [[AC pnm 8|pop'n music 8]] would continue to only have the current song list and the previous game's. (Except in the case of licenses and songs in courses.) When [[AC pnm 9|pop'n music 9]] came out and the series switched to Python 1 hardware, near all of the previously removed songs would be revived. | * All songs prior to [[AC pnm 4|pop'n music 4]] have been removed due to memory limitations. Every pop'n music arcade game through [[AC pnm 8|pop'n music 8]] would continue to only have the current song list and the previous game's. (Except in the case of licenses and songs in courses.) When [[AC pnm 9|pop'n music 9]] came out and the series switched to Python 1 hardware, near all of the previously removed songs would be revived. | ||
* All pop'n music 4 songs received new song backgrounds (though a few songs used backdrops from 4 for their backgrounds), as well as their own MISS and FEVER! artwork. | * All pop'n music 4 songs received new song backgrounds (though a few songs used backdrops from 4 for their backgrounds), as well as their own MISS and FEVER! artwork. | ||
* [[ | * Early CG designer [[Tomoko Shiono]] becomes a permanent staff member. | ||
** | ** [[Osamu Migitera]] starts writing original music for BEMANI with this game. | ||
* Last pop'n music game with the old music select screen of rival characters on the right side, and genres in Japanese on the far left through a menu. | * Last pop'n music game with the old music select screen of rival characters on the right side, and genres in Japanese on the far left through a menu. | ||
* Last pop'n music game to feature the original GAME OVER screen that had been used since the [[AC pnm|very first game]]. | * Last pop'n music game to feature the original GAME OVER screen that had been used since the [[AC pnm|very first game]]. | ||
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== Game Modes == | == Game Modes == | ||
* NORMAL | * NORMAL | ||
* 5 LINE | * 5 LINE | ||
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{{pnm popn5 Song|NEW AGE|ニューエイジ|[[Ryuubu~DRAGON DANCE|龍舞~DRAGON DANCE]]|[[Kiyoshi Murai|WORLD SEQUENCE]]|KAREN|130|2|6|-|-}} | {{pnm popn5 Song|NEW AGE|ニューエイジ|[[Ryuubu~DRAGON DANCE|龍舞~DRAGON DANCE]]|[[Kiyoshi Murai|WORLD SEQUENCE]]|KAREN|130|2|6|-|-}} | ||
{{pnm popn5 Song|ALLEGRIA|アレグリア|[[Kuchibiru|クチビル]]|[[Mami Nakayama|中山マミ]]|José|124|5|8|-|-}} | {{pnm popn5 Song|ALLEGRIA|アレグリア|[[Kuchibiru|クチビル]]|[[Mami Nakayama|中山マミ]]|José|124|5|8|-|-}} | ||
{{pnm popn5 Song|PERCUSSIVE|パーカッシヴ|[[ | {{pnm popn5 Song|PERCUSSIVE|パーカッシヴ|[[Nishi-Shinjuku seisou kyoku|西新宿清掃曲]]|[[Kiyotaka Sugimoto|サイモンマン]]|Mr.KK [5]|140-280|6|10|26|32}} | ||
{{pnm popn5 Song|J-TEKNO 2|J-テクノ2|[[power plant]]|[[Youhei Shimizu|youhei]]|SHOLLKEE [5]|156|7|12|-|-}} | {{pnm popn5 Song|J-TEKNO 2|J-テクノ2|[[power plant]]|[[Youhei Shimizu|youhei]]|SHOLLKEE [5]|156|7|12|-|-}} | ||
{{pnm popn5 Song|POWER ACO|パワアコ|[[Kimi ga suki da yo~mamotte mamotte ageru kara...Folky Version|君が好きだよ~守って守ってあげるから・・・Folky Version]]|[[Atsushi Shindo|新堂敦士]]|MAKOTO [5]|107|6|13|19|-}} | {{pnm popn5 Song|POWER ACO|パワアコ|[[Kimi ga suki da yo~mamotte mamotte ageru kara...Folky Version|君が好きだよ~守って守ってあげるから・・・Folky Version]]|[[Atsushi Shindo|新堂敦士]]|MAKOTO [5]|107|6|13|19|-}} |