AC bm THE FINAL: Difference between revisions
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* Last title of the original beatmania series. | * Last title of the original beatmania series. | ||
* beatmania THE FINAL has the biggest song list of the original beatmania series, | * beatmania THE FINAL has the biggest song list of the original beatmania series, including several revived songs from every beatmania arcade game (save for [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]]), a handful of BEMANI crossovers, and almost all of [[AC bm III|beatmania III]]'s new songs. | ||
** beatmania III | ** Songs that are entirely new or debuting in THE FINAL are colored blue on the song wheel. | ||
* | ** Songs from beatmania III are colored green. | ||
** Songs from previous AC games are colored white. | |||
** Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning. | |||
* Introduces the STEALTH modifier, which causes the notes to not appear at all. | |||
** This was the previous behavior of HIDDEN+SUDDEN, which now makes the notes briefly appear in the middle of the screen. | |||
* All song titles are now displayed in the same font. Internally, this is done using the same unique artwork system introduced in [[AC bm CORE REMIX|CORE REMIX]]. | |||
* Most of the returning beatmania songs (and beatmania III songs) that originally had duplicate charts received brand-new ones. | * Most of the returning beatmania songs (and beatmania III songs) that originally had duplicate charts received brand-new ones. | ||
* | * The ability to select the menu's and gameplay UI's color scheme (frame color) was removed. | ||
* | ** The mixes that allowed this were [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], [[AC bm 6th|6thMIX]], and [[AC bm 7th|7thMIX]]. | ||
** Instead, the gameplay UI's color scheme (frame color) is based on the difficulty of the chart that is being played. | |||
*** NORMAL: Yellow | |||
*** HARD: Red | |||
*** ANOTHER: Green | |||
* Background movies are now displayed in a little box, instead of occupying most of the center of the screen. | |||
** These mainly consist of generic animation clips, some from various older beatmania games; however, a few songs have unique clips. | |||
** MISS animations were removed as well. | ** MISS animations were removed as well. | ||
* | * In all modes except EXPERT+, the in-game frame is now similar to the default frame of EXPERT mode in [[AC bm 7th|7thMIX]], which has judgment counters and enabled modifiers displayed. | ||
* | ** In addition, four different types of graphics mode combinations can be selected on the MODE SELECT screen. | ||
*** Default: Displays judgment counters and movies. | |||
*** SCORE ATTACK: Does not display judgment counters or movies; these are covered with overlays. | |||
*** COUNTER ONLY: Displays judgment counters only; movies are covered with an overlay. | |||
*** MOVIE ONLY: Displays movies only; judgment counters are covered with an overlay. | |||
* Several songs have a scroll speed modifier applied by default when playing certain charts. | * Several songs have a scroll speed modifier applied by default when playing certain charts. | ||
** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier. | ** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier. |
Revision as of 02:13, 1 February 2024
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
beatmania THE FINAL
Release Information
- Location test dates:
- May 17th to 22nd, 2002
- May 24th to 29th, 2002
- June 1st to 6th, 2002
- Release date: July 26th, 2002
General Information / Changes
- Last title of the original beatmania series.
- beatmania THE FINAL has the biggest song list of the original beatmania series, including several revived songs from every beatmania arcade game (save for DREAMS COME TRUE), a handful of BEMANI crossovers, and almost all of beatmania III's new songs.
- Songs that are entirely new or debuting in THE FINAL are colored blue on the song wheel.
- Songs from beatmania III are colored green.
- Songs from previous AC games are colored white.
- Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning.
- Introduces the STEALTH modifier, which causes the notes to not appear at all.
- This was the previous behavior of HIDDEN+SUDDEN, which now makes the notes briefly appear in the middle of the screen.
- All song titles are now displayed in the same font. Internally, this is done using the same unique artwork system introduced in CORE REMIX.
- Most of the returning beatmania songs (and beatmania III songs) that originally had duplicate charts received brand-new ones.
- The ability to select the menu's and gameplay UI's color scheme (frame color) was removed.
- Background movies are now displayed in a little box, instead of occupying most of the center of the screen.
- These mainly consist of generic animation clips, some from various older beatmania games; however, a few songs have unique clips.
- MISS animations were removed as well.
- In all modes except EXPERT+, the in-game frame is now similar to the default frame of EXPERT mode in 7thMIX, which has judgment counters and enabled modifiers displayed.
- In addition, four different types of graphics mode combinations can be selected on the MODE SELECT screen.
- Default: Displays judgment counters and movies.
- SCORE ATTACK: Does not display judgment counters or movies; these are covered with overlays.
- COUNTER ONLY: Displays judgment counters only; movies are covered with an overlay.
- MOVIE ONLY: Displays movies only; judgment counters are covered with an overlay.
- In addition, four different types of graphics mode combinations can be selected on the MODE SELECT screen.
- Several songs have a scroll speed modifier applied by default when playing certain charts.
- When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier.
Staff Information
- Game credits: beatmania THE FINAL credits
- Soundtrack credits: beatmania THE FINAL Original Soundtrack Booklet Credits
Full Song List
New Songs
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
KONAMI originals | |||||||||
TECHNO | 2.14.13 | dj nagureo | 130 | 5 | 6 | - | 5 | 6 | - |
2STEP | birdman | NM feat. TIME | 130 | 3 | 5 | 6 | 3 | 5 | 6 |
J-R&B | calling for destiny | NM feat. NAPPO | 102 | 3 | 6 | - | 3 | 6 | - |
CYBER PUNK | CAT MAN | CALF | 110 | 2 | 7 | 8 | 4 | 7 | 7 |
EPILOGUE | fellows | dj taka feat. sana | 135 | 4 | 6 | - | 4 | 7 | - |
BREAKBEATS TRANCE | FIRE WIRE | PINK PONG | 137 | 4 | 5 | 7 | 4 | 7 | 8 |
HIPHOP | HIT'N'SLAP | ASLETICS | 103 | 2 | 6 | 7 | 2 | 6 | 7 |
HAPPY HARDCORE | LOVE D RIVE | D-crew | 190 | 5 | 7 | 8 | 5 | 7 | 7 |
NU JAZZ | NURUHACHI | ASLETICS | 128 | 3 | 5 | 7 | 2 | 5 | 7 |
BROKEN AMBIENCE | one seek | positive MA feat. akino | 145 | 4 | 5 | - | 4 | 5 | - |
PSYCHEDELIC | perfect sunrise | MIRAK feat. Brian Smith | 124 | 5 | 5 | 6 | 5 | 5 | 8 |
TRANCE | PURE DREAM | PINK PONG | 142 | 4 | 6 | 8 | 4 | 6 | 7 |
DISCO TRANCE | RE-ROOTS | NAPAKICK | 130 | 3 | 6 | 8 | 2 | 6 | 8 |
DUB POP | SAVIOR | reo nagumo feat. Lala Moore | 90 | 3 | 5 | - | 3 | 4 | - |
DRUM'N'BASS | SHOX | RAM | 175 | 4 | 7 | 9 | 3 | 7 | 9 |
EURO GROOVE | SYNTH 1997 | e.o.s | 130 | 3 | 5 | - | 4 | 4 | - |
RADA TECHNO | taulanaewn | mur.mur.kurotoh | 147 | 6 | 8 | - | 5 | 8 | - |
TECHNO | ULTRA | RAM | 130 | 4 | 5 | 7 | 3 | 6 | 8 |
EXPERIMENTAL | 赤カーテン | mur.mur.kurotoh | 215 | 3 | 4 | - | 3 | 4 | - |
BROKEN BEATS | 蝶の羽 | SLAKE feat. ANCTEA | 135 | 3 | 6 | 7 | 1 | 6 | 6 |
CS Songs | |||||||||
UK GARAGE | Ain't It Good from beatmania APPEND YebisuMIX |
Tomoki Hirata | 134 | 2 | - | - | 2 | - | - |
UK GARAGE | BODY from beatmania APPEND YebisuMIX |
Tomoki Hirata | 134 | 1 | - | - | 2 | - | - |
KONAMIX | MGS2 mission R from beatmania 6thMIX + CORE REMIX |
L.E.D. (Original by NORIHIKO HIBINO) | 150 | 4 | 6 | 6 | 4 | 6 | 7 |
BEMANI crossovers | |||||||||
beatmania IIDX | |||||||||
DANCE POP | Dr.LOVE from beatmania IIDX |
baby weapon feat. Asuka.M | 123 | 2 | 3 | - | 3 | 3 | - |
BIG BEAT | GAMBOL from beatmania IIDX |
SLAKE | 102 | 3 | 4 | - | 4 | 5 | - |
DRUM'N'BASS | gentle stress from beatmania IIDX substream |
DJ Swan | 175 | 4 | 6 | 6 | 4 | 6 | 7 |
TRANCE TECHNO | special energy from beatmania IIDX |
DJ FX | 140 | 4 | 5 | 6 | 2 | 8 | 7 |
beatmania III | |||||||||
DRUM'N'BASS | All is vanity | good-cool | 157 | 3 | 5 | 6 | 4 | 5 | 7 |
RAVE | ASK | RAM | 152 | 5 | 5 | 6 | 4 | 5 | 6 |
HIPHOP | BADBOY FLYGIRL | U.M.E.D.Y | 105 | 4 | 6 | - | 5 | 6 | - |
TRANCE | EAST MEETS WEST | RAM | 155 | 3 | 5 | 6 | 4 | 5 | 6 |
HOUSE | feeling of love | youhei shimizu | 136 | 3 | 5 | - | 4 | 7 | - |
WARP HOUSE | Jam & Marmalade | FinalOffset | 145 | 5 | 6 | 8 | 5 | 7 | 8 |
JAZZ HIPHOP | Keep On Liftin' | dj nagureo | 100 | 3 | 4 | 5 | 2 | 3 | 5 |
HOUSE | Live together | good-cool | 125 | 3 | 5 | - | 6 | 8 | - |
JAZZ HOUSE | mnemoniq | youhei shimizu | 111 | 3 | 5 | - | 6 | 7 | - |
EUROBEAT | Overwhelming | good-cool | 122 | 3 | 5 | - | 3 | 7 | - |
SPIRITUAL | qingdao | DJ nagureo | 130 | 3 | 4 | 6 | 2 | 5 | 6 |
HIPHOP | Rest my mind | dj nagureo feat. Doublecheese | 94 | 3 | 4 | - | 3 | 3 | - |
J-POP | Shake it down | good-cool | 125 | 4 | 5 | - | 5 | 7 | - |
GARAGE HOUSE | Stay with me | DJ nagureo feat. Robbie Danzie | 126 | 4 | 5 | 6 | 4 | 5 | 6 |
EUROBEAT | Twin bee ~Generation X~ | FinalOffset | 168 | 5 | 6 | 7 | 6 | 7 | 9 |
DanceDanceRevolution | |||||||||
EURO GROOVE | BRILLIANT 2U from DanceDanceRevolution 2ndMIX |
NAOKI | 150 | 5 | 5 | 6 | 4 | 5 | 5 |
CANDY POP | CANDY☆ from DDRMAX |
Luv UNLIMITED | 192 | 4 | 5 | 8 | 4 | 7 | 8 |
Dance Maniax | |||||||||
LATIN POP | BAILA! BAILA! from Dance Maniax |
DANDY MINEIRO | 130 | 2 | 5 | 6 | 3 | 4 | 5 |
HYPER EUROBEAT | KISS KISS KISS from Dance Maniax 2ndMIX |
NAOKI feat. SHANTI | 150 | 4 | 5 | - | 4 | 5 | - |
PSYCHEDELIC | Quickening from Dance Maniax 2ndMIX |
dj TAKA | 150 | 6 | 7 | 8 | 5 | 6 | 9 |
GuitarFreaks & DrumMania | |||||||||
GUITAR PUNK | Happy Man from GUITARFREAKS |
Mutsuhiko Izumi | 180 | 4 | 7 | 8 | 4 | 7 | 8 |
GOA TRANCE | IMPLANTATION from drummania 2ndMIX |
TOMOSUKE | 145 | 4 | 7 | 9 | 6 | 7 | 9 |
HARD COUNTRY | Jet World from GUITARFREAKS 2ndMIX |
Mutsuhiko Izumi | 138 | 4 | 6 | 9 | 2 | 7 | 9 |
MIXTURE | VOIDDD from GUITARFREAKS 5thMIX & drummania 4thMIX |
Des-ROW feat. Kevin Vecchione | 136 | 6 | 7 | - | 4 | 7 | - |
MAMBO A GO GO | |||||||||
DISCO | DANCE THE NIGHT AWAY from MAMBO A GO GO |
KAZ SENOO feat. MANNY MENDEZ | 125 | 3 | 6 | 6 | 4 | 5 | 5 |
GAMELAN TRANCE | GAMELAN DE COUPLE from MAMBO A GO GO |
TOMOSUKE | 138 | 6 | 7 | 9 | 7 | 8 | 9 |
BOSSA LOUNGE | LA BRISE D'ETE from MAMBO A GO GO |
Orange Lounge | 100 | 5 | 6 | - | 5 | 6 | - |
pop'n music | |||||||||
PERCUSSIVE | 西新宿清掃曲 from pop'n music 5 |
サイモンマン | ??? | 2 | 6 | 9 | 1 | 5 | 9 |
HIP-ROCK | 大見解 from pop'n music 6 |
Des-ROW | ??? | 6 | 7 | 8 | 6 | 8 | 8 |
Hidden Songs | |||||||||
TEKNO | 12.4 from beatmania III |
RAM | 152 | 5 | 6 | 8 | 5 | 6 | 9 |
DRUM'N'BASS | CLOUDY MUSIC from beatmania IIDX 7th style |
SLAKE | 190 | 5 | 6 | - | 5 | 7 | - |
MIXTURAL | COREDESAT | Des-ROW | ??? | 5 | 6 | - | 6 | 7 | - |
J-GARAGE POP | Miracle Moon from beatmania APPEND GOTTAMIX |
Togo Project featuring Sana | 128 | 4 | - | - | 3 | - | - |
BREAKBEATS | RETROFUTURE | DJ SIMON | 100 | 5 | 6 | - | 6 | 8 | - |
PROGRESSIVE | The Least 100 sec from GUITARFREAKS 5thMIX & drummania 4thMIX |
Sasaki Hirofumi | 263 | 4 | 7 | - | 4 | 7 | - |
New Charts
The following songs from previous releases have received new charts in beatmania THE FINAL:
Difficulty Changes
This section is under construction.
The following songs have received difficulty changes since their last appearances:
Song | Game | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|
Normal | Hard | Another | Normal | Hard | Another | ||
greed eater | beatmania | - | - | - | 2→1 | - | - |
LOVE SO GROOVY (12inch version) | beatmania | - | - | - | 3→4 | - | 4→5 |
Acid Bomb | beatmania 2ndMIX | - | - | - | - | 5→7 | - |
OVERDOSER (Driving Dub Mix) | beatmania 2ndMIX | - | - | - | - | - | 5→7 |
tokai | beatmania 2ndMIX | 4→3 | - | - | - | 4→6 | 6→7 |
MGS2 mission R | beatmania 6thMIX + CORE REMIX | - | 5→6 | - | - | - | - |
Removed Songs
The following songs from previous beatmania releases have been removed from beatmania THE FINAL.
Song Title | Artist | Game |
---|---|---|
A break on the edge | KEN Takizawa(feat. Round Faith) | beatmania 6thMIX |
BATTERY BOOM | Huckleberry Finn & Sound Solution | beatmania 6thMIX |
Drumfunk | PARADOX | beatmania 6thMIX |
FIRE | PINK PONG | beatmania 6thMIX |
FUNKY MODELLING (EDIT) | SPARKER | beatmania 6thMIX |
HOW LONG? | B.CHOYEK | beatmania 6thMIX |
LAUGHIN | SLAKE | beatmania 6thMIX |
Lying on the bench | positive MA | beatmania 6thMIX |
NEW WORLD | KLUTE | beatmania 6thMIX |
RECALL | RAM | beatmania 6thMIX |
Smack up | KEN Takizawa | beatmania 6thMIX |
SUPERSONIQ FLIGHT | B.CHOYEK | beatmania 6thMIX |
UZIEL | murumuru-kurotou | beatmania 6thMIX |
WHO GOTTA FUNK? | ASLETICS | beatmania 6thMIX |
COME ON EVERYBODY | YOU THE ROCK★ | beatmania 7thMIX |
CUT'N'SLICED | DJ YUTAKA feat. DJ AK | beatmania 7thMIX |
GOOD FRIDAY | DJ YUTAKA feat. MC KRUSH | beatmania 7thMIX |
LAUGA | murumuru-kurotou | beatmania 7thMIX |
PANATIUM | RAGULIRA | beatmania 7thMIX |
SPACE TRIBE | NAPAKICK | beatmania 7thMIX |
EXPERT Courses
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EXPERT+
No. | Song |
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EXPERT+ MODE | |
1. | SHOX (ANOTHER) |
2. | BE LOVIN (ANOTHER) |
3. | JET WORLD (ANOTHER) |
4. | GENOM SCREAMS (ANOTHER) |
5. | 西新宿清掃曲 (ANOTHER) |
6. | GUILTY (ANOTHER) |
7. | 321 STARS (ANOTHER) |
8. | Gamelan de Couple (ANOTHER) |
9. | DRUNK MONKY (ANOTHER) |
10. | IMPLANTATION (ANOTHER) |
Codes & Unlock Information
Operator Unlock Code
- Unlike in other beatmania games, content in THE FINAL must be unlocked via an operator unlock code.
- Also unlike in other beatmania games, unlocked content will remain unlocked even if TEST MODE is entered, or if the machine is powered down.
- To enter the unlock code, follow the steps below.
- Enter TEST MODE, then select the COLOR TEST menu.
- Press and hold the 2P Start button, press 2-2-1-10-9-3-1-4-1-6, then go back to the main TEST MODE menu.
- After following the above steps, the TEST MODE menu will have an asterisk in the upper-left corner, and the title screen will have an alien icon in the lower-left corner.
- The operator unlock code unlocks the following.
- ALL MUSIC option
- Songs
- 12.4
- Miracle Moon
- CLOUDY MUSIC
- RETROFUTURE
- The Least 100 sec
- COREDESAT
- IMPLANTATION's ANOTHER chart
- EXPERT courses
- TRANCE
- ETC
- SECRET
- character
- DRUM'N
- SIMON
- Youhei
- NAOKI
- beatmania III
- PINK PONG
- EXPERT+ mode
Select Options
- To select options, do so via either of the methods below.
- Available options will differ according to the method used, and whether Event Mode is enabled.
- Title Screen
- While the screen says to press either START button, press the EFFECT button, then press the corresponding key button(s) shown on screen, or rotate the turntable.
- Available options: BATTLE/CENTER; MIRROR/RANDOM; CENTER DOUBLE/DOUBLE; HISPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN/STEALTH; ALL MUSIC (when unlocked)
- This method is not available while Event Mode is enabled.
- Song Select Screen
- Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
- Available options: CENTER (Event Mode only); MIRROR/RANDOM; HISPEED 1/2/3; HIDDEN/SUDDEN/HIDDEN+SUDDEN/STEALTH
- This method is available even while Event Mode is enabled.
Select Song Sort
- To select the song sort on the song select screen, press the START button on an active play side.
- Default: Song Name
- One: Category
- Two: Difficulty
- Three: (Return to Default)
Select NORMAL/HARD/ANOTHER Difficulty Charts
- To change between NORMAL/HARD/ANOTHER difficulty charts on the song select screen, press 2+4 or 7+9 (both black key buttons on an active play side).
- Default: NORMAL
- One: HARD
- Two: ANOTHER
- Three: (Return to Default)
Event Mode
- Selecting Options, Song Sort, Frame Type, and Mode During Event Mode
- When Event Mode is enabled, there are several differences in making selections, which are as follows.
- The options menu cannot be shown on the title screen, preventing selection of options from there.
- The Mode Select menus are skipped, preventing selection of game mode, frame type, and graphics mode.
- Song selection is performed with the START button(s), instead of a white key button (1/3/5 or 6/8/10).
- To make each selection, follow the procedures below on the song select screen.
- Select Options
- Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
- Unlike in non-Event Mode, the CENTER option can be enabled from this menu.
- To enable CENTER DOUBLE, enable the CENTER option, then select DOUBLE mode.
- Unlike in non-Event Mode, the CENTER option can be enabled from this menu.
- Press and hold the EFFECT button, then press the corresponding key button(s) shown on screen.
- Select Song Sort
- Press and hold the EFFECT button, then press either START button.
- Default: Song Name
- One: Category
- Two: Difficulty
- Three: (Return to Default)
- Press and hold the EFFECT button, then press either START button.
- Select Frame Type
- Press and hold the following button(s), then select the song and mode.
- CLASSIC: Nothing
- SEPARATE: 1 and/or 6 (leftmost white key button on either side)
- Press and hold the following button(s), then select the song and mode.
- Select Mode
- Press the following button(s).
- 1P START: SINGLE
- 2P START: DOUBLE
- 1P+2P START: BATTLE
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars).
- Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode.
- Press the following button(s).
- Show Judgment Counters and/or Movies During Gameplay
- When the machine is powered on with the Event Mode DIP switch (3-1) turned to ON, by default the game will not show judgment counters or background movies during gameplay.
- To show judgment counters and/or movies during gameplay, follow the steps below.
- Power on the machine with the Event Mode DIP switch (3-1) OFF, then start the game (if already powered on, enter TEST MODE, turn the switch to OFF, then exit TEST MODE).
- During the Mode Select menus, on the graphic mode menu, select the desired display option for judgment counters and background movies.
- On the song select screen, select any song.
- Fail the song, then do not continue the game.
- After the Game Over screen, but before the Demonstration sequence starts, enter TEST MODE.
- Turn the Event Mode DIP switch (3-1) to ON, then exit TEST MODE.
- After following these steps, Event Mode will be enabled, and during gameplay the game will show the counter/movie display option selected in step 2.
Related Link
- beatmania THE FINAL official site (archived)
- This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.