DDR AC General Info: Difference between revisions

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All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with [[AC DDR X|DanceDanceRevolution X]] or [[AC DDR 2013|DanceDanceRevolution (2013)]] and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.
All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with [[AC DDR X|DanceDanceRevolution X]] or [[AC DDR 2013|DanceDanceRevolution (2013)]] and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.


Once the game is started, the first order of business is inserting/tapping the player's [[e-amusement]] pass if the machine supports e-amusement. After that, or otherwise, (s)he will be taken to the Select [[#Selecting a Style|Style]] screen. After that, (s)he will be taken to the Select Difficulty or Select [[#Selecting a Mode|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, (s)he can hold Start when (s)he selects a song to enter [[#Selecting Options|modifiers]]. In earlier versions, (s)he must use codes. After play, his/her score will be evaluated, and (s)he will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and in earlier versions and under certain circumstances (s)he can enter his/her name.
Once the game is started, the first order of business is inserting/tapping the player's [[e-amusement]] pass if the machine supports e-amusement. After that, or otherwise, they will be taken to the Select [[#Selecting a Style|Style]] screen. After that, they will be taken to the Select Difficulty or Select [[#Selecting a Mode|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, they can hold Start upon selecting a song to enter [[#Selecting Options|modifiers]]. In earlier versions, they must use codes. After play, their score will be evaluated, and they will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and in earlier versions and under certain circumstances the player can enter their name.


== Entry ==
== Entry ==
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On the official website of DanceDanceRevolution, e-amusement members can access a more detailed view of their play data, view their Rivals and change their settings.
On the official website of DanceDanceRevolution, e-amusement members can access a more detailed view of their play data, view their Rivals and change their settings.
=== Game Modes ===
As of DanceDanceRevolution A3, the game currently has the following entry modes, all of which can be paid with either credits or PASELI:
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" | Mode
!style="background:#9999ee; text-align: center;" | Duration
!style="background:#9999ee; text-align: center;" | EXTRA Stage
!style="background:#9999ee; text-align: center;" | Course Mode
!style="background:#9999ee; text-align: center;" | Modifiers
!style="background:#9999ee; text-align: center;" | Remarks
|-
| NORMAL
| Up to 3 stages
| No
| No
| Limited
|
|-
| PREMIUM
| 3 stages guaranteed; up to 5
| Only if nine Result Stars and performance grade of at least D are obtained on FINAL STAGE.
| Yes
| Full
|
|-
| BPL BATTLE
| 2 stages guaranteed
| No
| No
| Full
| Added on [[AC DDR A3|DanceDanceRevolution A3]]<br>20th anniversary model cabinets-exclusive. Activated by pressing [1] on keypad.
|-
| GALAXY
| 4 stages guaranteed; up to 5
| Guaranteed
| Yes
| Full
| Added on [[AC DDR A3|DanceDanceRevolution A3]]<br>EXTRA SAVIOR A3/COURSE TRIAL A3 songs unlock instantly upon play
|-
|}


== Selecting a Style ==
== Selecting a Style ==
; Single Play (シングルプレー) [[Image:AC DDR SINGLE PLAY.png|18px]]
; Single Play (シングルプレー) [[Image:AC DDR SINGLE PLAY.png|18px]]
: One side of the dance floor (4 foot panels), one player. Always requires only one credit.
: One side of the dance floor (4 foot panels), one player. Always requires only one credit.
; Double Play (ダブルプレー) [[Image:AC DDR VERSUS PLAY.png|32px]]
: One player uses both sides of the dance floor (8 foot panels). The BEGINNER difficulty and the LEFT, RIGHT, and SHUFFLE options are not available in this style. This normally requires two credits, but with Double Premium or Joint Premium enabled, it will cost one credit.


; Versus Play (バーサスプレー) [[Image:AC DDR DOUBLE PLAY.png|32px]]
; Versus Play (バーサスプレー) [[Image:AC DDR DOUBLE PLAY.png|32px]]
: Two players, each with one side of the dance floor. This requires two credits unless Joint Premium is set.
: Two players, each with one side of the dance floor. This requires two credits, or one credit if Joint Premium is enabled.


; Double Play (ダブルプレー) [[Image:AC DDR VERSUS PLAY.png|32px]]
; Couple Play (カップルプレー)
: One player uses both sides of the dance floor (8 foot panels). The BEGINNER difficulty and the LEFT, RIGHT, and SHUFFLE options are not available in this style. This requires two credits unless Double Premium or Joint Premium is set.
: Only available in [[AC DDR 3rd|3rdMIX]] and earlier. Two players each have one side of the dance floor, but each has different notes for the same difficulty. This requires two credits. This style is still available to use in EDIT DATA songs only as of DanceDanceRevolution (2014).
 
; Unison Play (ユニゾンプレー)
: Only available in [[AC DDR 3rd|3rdMIX]] and [[AC DDR 3rd PLUS|3rdMIX PLUS]]. Two players have one chart at the center, with different colors of arrow: Blue arrows for the left-hand player, red arrows for the right-hand player, and yellow arrows for both players. However, left-hand player can step on the red arrows and right-hand player can step on the blue arrows. Having more than two arrows in one row requires respective players stepping on them. On the 1st STAGE, charts for the left-hand player and right-hand player are separate but will show its animation of merging once stepping zone starts blinking.


; Couple Play (カップルプレー)
As of [[AC DDR A3|DanceDanceRevolution A3]], the player can now switch between the Single and Double play styles by pressing [3] on the keypad. This only works if there is one player playing.
: Only available in [[AC DDR 3rd|3rdMIX]] and earlier. Two players each have one side of the dance floor, but each has different steps for the same difficulty. This requires two credits. This style is still available to use in EDIT DATA songs only as of DanceDanceRevolution (2014).


=== Mode of Payment ===
=== Mode of Payment ===
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''For more details on PASELI, [[PASELI|please see this page]].''
''For more details on PASELI, [[PASELI|please see this page]].''


'''PASELI''' ('''Pa'''y '''S'''mart '''E'''njoy '''Li'''fe) is a digital currency service that can be linked with an e-amusement account. Depending on the titles, the exclusive features vary from game to game. Currently as of [[AC DDR A20|DanceDanceRevolution A20]], by selecting PREMIUM MODE, you obtain:
'''PASELI''' ('''Pa'''y '''S'''mart '''E'''njoy '''Li'''fe) is a digital currency service that can be linked with an e-amusement account. Depending on the titles, the exclusive features vary from game to game. As of [[AC DDR A3|DanceDanceRevolution A3]], by selecting PREMIUM MODE, you obtain:
* All STAGE's are guaranteed. Even if the DANCE GAUGE is depleted, the song will continue until the end.
* All STAGEs guaranteed (1st STAGE to FINAL STAGE only). Even if the NORMAL DANCE GAUGE is depleted, the song will continue until the end.
* Enables LIFE4 and SPEED in 0.25x increments, from 0.25x to 4x (1x to 8x still use 0.5x increments).
* LIFE4 and SPEED in 0.25x increments, from 0.25x to 4x.
* Enables STAR SYSTEM to access EXTRA STAGE.
* STAR SYSTEM to access EXTRA STAGE.
* Enables Courses.
* Nonstop / Dan Courses.


== Number of stages ==
== Number of stages ==
This only applies from 1st STAGE to FINAL STAGE and does not include EXTRA STAGE and ENCORE EXTRA STAGE. A minimum of one stage and a maximum of five (or three in some versions) stages are allowed.
This only applies from 1st STAGE to FINAL STAGE and does not include EXTRA STAGE and ENCORE EXTRA STAGE. A minimum of one stage and a maximum of five (or three in some versions) stages are allowed.
== Cabinets ==
As of DanceDanceRevolution A3, there are five different cabinet models released throughout the series' lifespan. Each model has different aspects and features, as shown below:
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" | Feature
!style="background:#9999ee; text-align: center;" | Classic
!style="background:#9999ee; text-align: center;" | SuperNOVA
!style="background:#9999ee; text-align: center;" | X
!style="background:#9999ee; text-align: center;" | 2013
!style="background:#9999ee; text-align: center;" | 20th anniversary
|-
| Year debut
| 1998
| 2006
| 2008
| 2013
| 2019
|-
| Color
| Black
| Red
| Black/Silver
| White
| Gold
|-
| Software type
| Type B
| Type B
| Type A
| Type C-G
| Type I
|-
| Screen display
| 29 inch, cathode-ray tube
| 29 inch, flat cathode ray tube
| 37 inch, wide LCD
| 42 inch, wide LCD
| 55 inch, liquid crystal LCD<br>(no screen tilting)
|-
| Screen resolution
| 15kHz<br>(480i equivalent)
| 480p
| 1080p<br>(720p enlarged)
| 1080p<br>(720p enlarged)
| 1080p<br>(720p enlarged)
|-
| USB ports
| Present
| Present
| Present
| Absent
| Absent
|-
| Up/Down buttons
| Absent
| Absent
| Present
| Present
| Present
|-
| Special features
| Absent
| Absent
| Absent
| Absent
| Present
|}


== Selecting a Mode ==
== Selecting a Mode ==
: ''Modes that appeared only in a single mix are not included.''
: ''Modes that appeared only in a single version of DanceDanceRevolution are not included.''


=== NORMAL MODE ===
=== NORMAL MODE ===
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=== BATTLE MODE ===
=== BATTLE MODE ===
A variant of NORMAL mode available in selected games. It features a BATTLE lifebar (which starts at the center and moves to the player side that has an advantage) and no choice of modifiers to select. If the BATTLE lifebar is at the center at the end of a song, it results in a draw. On SINGLE play, the opposite side is replaced by a CPU.
A variant of NORMAL mode available in selected games. It features a BATTLE lifebar (which starts at the center and moves to the player side that has an advantage) and no choice of modifiers to select; instead, modifiers are activated on the rival player's side at random depending on the main player's performance and vice versa. If the BATTLE lifebar is at the center at the end of a song, it results in a draw. On SINGLE play, the opposite side is replaced by a CPU.


=== COURSE MODE ===
=== COURSE MODE ===
Instead of picking individual songs, the player can select a course. A course is a group of at least four songs with each course having 2 difficulty levels. There are two lifebar types: the Normal lifebar, which similar to the standard lifebar; and the Challenge lifebar, where the player is given 4 or 8 lives (depending on the difficulty level chosen) that deplete on each Good, Boo, Miss, or N.G. When the player runs out of lives, they fail the course. Successfully clearing each song will regenerate a life or two. Before DanceDanceRevolution X, the COURSE MODE was split into two parts: NONSTOP MODE and CHALLENGE MODE. In DanceDanceRevolution A20, Courses are split into two parts: NONSTOP and 段位認定.
Instead of picking individual songs, the player can select a course. A course is a group of at least four songs with each course having 2 difficulty levels. There are two lifebar types:
 
* The Normal lifebar, which functions similarly to the standard lifebar.
* The Challenge lifebar, where the player is given 4 or 8 lives (depending on the difficulty level chosen) that deplete on each combo break. When the player runs out of lives, they fail the course. Successfully clearing each song will regenerate a life or two.
 
Before DanceDanceRevolution X, the COURSE MODE was split into two parts: NONSTOP MODE and CHALLENGE MODE. In DanceDanceRevolution A20 onwards, Courses are split into two parts: NONSTOP and 段位認定.


; NONSTOP
; NONSTOP
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== Selecting Options ==
== Selecting Options ==
As of DanceDanceRevolution A, 14 modifiers are available in the game (during the Select Options screen) with a few choice options being exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set to ON to increase the difficulty.
As of DanceDanceRevolution A3, 14 modifiers are available in the game (during the Select Options screen) with a few choice options being exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set to ON to increase the difficulty.


Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with an options menu. From DDRMAX until SuperNOVA, an option category named "OTHER" included ARROW, CUT, and DARK together. Selecting them would turn them ON. They were divided each into a category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers' names were translated into Japanese instead of English.
Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with an options menu, which is accessed by holding the Start button after selecting a song. Since DanceDanceRevolution A, a player can also press [9] on the numerical keypad to access the Options menu. From DDRMAX until SuperNOVA, an option category named "OTHER" included ARROW, CUT, and DARK together. Selecting them would turn them ON. They were divided each into a category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers' names were translated into Japanese instead of English.
From DDRMAX to DanceDanceRevolution X3 VS 2ndMIX, a category titled STEP was available to change the song difficulty for each player. It was renamed in DanceDanceRevolution (2013) to DIFFICULTY, and in DanceDanceRevolution (2014), it was removed from the list due to the introduction of a Difficulty Select screen.
From DDRMAX to DanceDanceRevolution X3 VS 2ndMIX, a category titled STEP was available to change the song difficulty for each player. It was renamed in DanceDanceRevolution (2013) to DIFFICULTY, and in DanceDanceRevolution (2014), it was removed from the list due to the introduction of a Difficulty Select screen.


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=== SPEED ===
=== SPEED ===
Allows to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1) with matching spacing of arrows. During [[AC DDR X2|DanceDanceRevolution X2]] to DanceDanceRevolution (2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 24 speed modifiers currently exist with 9 of them being Premium Play exclusives.
Allows to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1) with matching spacing of arrows. During [[AC DDR X2|DanceDanceRevolution X2]] to DanceDanceRevolution (2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 24 speed modifiers currently exist with 9 of them being exclusive to Premium Play.
 
On DanceDanceRevolution X2 onwards, the player may also adjust the speed at the beginning of a stage using the Left and Right navigational buttons right before the first note of a chart or the SCREEN FILTER appearing.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|SPEED (矢印の速度, Speed of the Arrows)
!style="background:#9999ee; text-align: center;" colspan="3"|SPEED (矢印の速度, Arrow Speed)
|-
|-
!style="background:#aaaaee; text-align: center;" width="80px"|Options
!style="background:#aaaaee; text-align: center;" width="80px"|Options
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{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" colspan="3"|ARROW MOVE (矢印の動き方, Movement of the arrows)
!style="background:#9999ee; text-align: center;" colspan="3"|ARROW MOVE (矢印の動き方, Arrow movement)
|-
|-
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="120px"|Options
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|-
|-
|HIDDEN+
|HIDDEN+
|Similar to beatmania IIDX, a lane cover is placed at the top (or bottom if using REVERSE) of the player's side. This can be adjusted by using the Up and Down navigational buttons.
|Similar to beatmania IIDX, a lane cover is placed at the top (or bottom if using REVERSE) of the player's side. This can be adjusted by using the Up and Down navigational buttons; the lane cover can also be toggled off and back on by pressing the Start button during gameplay.
|[[AC DDR X2|DanceDanceRevolution X2]]
|[[AC DDR X2|DanceDanceRevolution X2]]
|-
|-
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|-
|-
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"|The step chart is in a normal position.
| style="background:#ffaaaa;"|The chart is in a normal position.
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
| style="background:#ffaaaa;"|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|MIRROR
|MIRROR
|Steps are flipped by 180 degrees.
|Charts are flipped by 180 degrees.
|[[AC DDR 1st|DanceDanceRevolution]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|LEFT※
|LEFT※
|Steps are rotated 90 degrees to the left.
|Charts are rotated 90 degrees to the left.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|RIGHT※
|RIGHT※
|Steps are rotated 90 degrees to the right.
|Charts are rotated 90 degrees to the right.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|SHUFFLE※
|SHUFFLE※
|Columns of steps are randomly arranged.
|Columns of notes are randomly arranged.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|}
|}
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=== ARROW COLOR ===
=== ARROW COLOR ===
By default in DanceDanceRevolution to 2ndMIX, the arrow color was set to FLAT. The default was changed to VIVID in DanceDanceRevolution 3rdMIX with FLAT being an option activated using a code, and to RAINBOW in DanceDanceRevolution (2014). In DanceDanceRevolution SuperNOVA, ARROW became a new option category with VIVID, NOTE, FLAT and RAINBOW as options. Also in SuperNOVA, the color scheme SOLO was renamed RAINBOW. The category name changed in DanceDanceRevolution (2013) to ARROW COLOR.
By default from the original DanceDanceRevolution to DanceDanceRevolution 2ndMIX, the arrow color is set to FLAT. The default was changed to VIVID in DanceDanceRevolution 3rdMIX with FLAT being an option activated using a code (in SSR, FLAT is the default with VIVID being an option activated using a code), and to RAINBOW in DanceDanceRevolution (2014). In DanceDanceRevolution SuperNOVA, ARROW became a new option category with VIVID, NOTE, FLAT and RAINBOW as options. Also in SuperNOVA, the color scheme SOLO (name used from DDRMAX to EXTREME) was renamed RAINBOW. The category name changed in DanceDanceRevolution (2013) to ARROW COLOR.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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!style="background:#aaaaee; text-align: center;" width="250px"|First added
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
|-
| VIVID
|style="background:#ffaaaa;"|RAINBOW
|The default arrow color until DDR (2013). The arrows emit a rainbow gradient cycle which varies in starting colors depending on how on-beat the arrows are.
|style="background:#ffaaaa;"|The default color since DDR (2014). Arrows have different gradient cycles which correspond to note value: pink for 1/64-beat to 1/16-beat notes, blue for 5/64-beat to 1/8-beat notes, purple for 9/64-beat to 3/16 beat notes, and orange for 13/64-beat to 1/4-beat notes.
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|NOTE
|NOTE
|Arrows are color-coded according to note value. Unlike RAINBOW, this uses simple color schemes.
|Arrows are color-coded according to note value. Unlike RAINBOW, this uses flat, simple colors: red for 1/4th notes, blue for 1/8th notes, yellow for 1/16th notes, and green for all other quantizations.
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|-
|VIVID
|The default arrow color until DDR (2013). The arrows emit a rainbow gradient cycle which varies in starting colors depending on note value.
|[[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]
|-
|-
|FLAT
|FLAT
|Arrows follow the VIVID color cycle but all have the same starting color.
|Arrows follow the VIVID color cycle but all have the same starting color.
|[[AC DDR 1st|DanceDanceRevolution]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|style="background:#ffaaaa;"|RAINBOW
|style="background:#ffaaaa;"|The default color since DDR (2014). Arrows have different gradient cycles which correspond to note value.
|style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}


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|-
|-
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"|OFF
| style="background:#ffaaaa;"|Step chart is unchanged.
| style="background:#ffaaaa;"|Chart is unchanged.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|ON1
|ON1
|Only shows the 1/4-beat steps.
|Only shows the 1/4-beat notes.
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]
|-
|-
|ON2
|ON2
|Only shows the 1/4 and 1/8-beat steps.
|Only shows the 1/4 and 1/8-beat notes.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|}
|}
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|-
|-
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"|The step chart will include the freeze arrows.
| style="background:#ffaaaa;"|The chart will include freeze arrows.
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
| style="background:#ffaaaa;"|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|-
|-
|OFF
|OFF
|The step chart will only include the steps at the start of the freeze arrows (i.e. no holds).
|The chart will only include the notes at the start of the freeze arrows (i.e. no holds).
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|[[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]]
|}
|}
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|-
|-
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"|ON
| style="background:#ffaaaa;"|Includes simultaneous steps.
| style="background:#ffaaaa;"|Includes simultaneous notes.
| style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
| style="background:#ffaaaa;"|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|-
|-
|OFF
|OFF
|Removes the simulatenous steps from the chart.
|Removes the simultaneous notes from the chart.
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|[[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]
|}
=== DISPLAY TIMING ===
In the CS games, this option appears in the general game options menu instead.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" colspan="3"|DISPLAY TIMING (表示タイミング)
|-
!style="background:#aaaaee; text-align: center;" width="120px"|Options
!style="background:#aaaaee; text-align: center;" width="350px"|Description
!style="background:#aaaaee; text-align: center;" width="250px"|First added
|-
| -5.0 to -0.1
| Causes the arrows to appear sooner by the designated amount of time.
| [[AC DDR A3|DanceDanceRevolution A3]]
|-
| style="background:#ffaaaa;"|0.0
| style="background:#ffaaaa;"| Causes the arrows to appear at the normal time.
| style="background:#ffaaaa;"| [[AC DDR A3|DanceDanceRevolution A3]]
|-
| +0.1 to +5.0
| Causes the arrows to appear later by the designated amount of time.
| [[AC DDR A3|DanceDanceRevolution A3]]
|}
|}


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|-
|-
| style="background:#ffffaa;"|LIFE4
| style="background:#ffffaa;"|LIFE4
|The song ends on 4 Misses and/or NG's. This is an option for advanced players.
|The song ends on 4 combined combo breaks (Good and Miss from SuperNOVA to X3 VS 2ndMIX; Miss from DDR 2013 onwards. N.G.'s also from X onwards.). This is an option for advanced players.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 2014|DanceDanceRevolution (2014)]]<br><small>Battery with three segments was used in MAX2 and EXTREME; appears only in CHALLENGE courses. In SuperNOVA, appears only on CHALLENGE courses. In SuperNOVA2, appears only on EXTRA STAGE and CHALLENGE courses. From X to X3 vs 2ndMIX, appears only on EXTRA STAGE and certain difficulties in Courses. In X and X3 vs 2ndMIX, a LIFE8 gauge also appears in certain difficulties in Courses.</small>
|-
|-
|RISKY
|RISKY
| Getting a single MISS or NG will fail the song.
| Getting a single Good (in X2 and X3 VS 2ndMIX), Miss, or N.G. will fail the song.
|[[AC DDR X2|DanceDanceRevolution X2]]
|[[AC DDR X2|DanceDanceRevolution X2]]<br><small>From SuperNOVA to X, it appears only on ENCORE EXTRA STAGE. In X2, it's always ON on ENCORE EXTRA STAGE. In X2 and X3 vs 2ndMIX, it appears on MUSIC SELECT options only in SINGLE or DOUBLE.</small>
|-
| style="background:#ffffaa;"|FLARE I-EX
| An option for advanced players where the dance gauge does not recover and decreases with each Great/Good/Miss/N.G.. Perfects also reduce the dance gauge with FLARE Level EX (not available when playing courses).
|[[AC DDR A3|DanceDanceRevolution A3]]
|-
| style="background:#ffffaa;"| GRADE
| Similar to NORMAL but starts filled up (available only in Dan Courses).
|[[AC DDR A20|DanceDanceRevolution A20]]
|}
|}


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|-
|-
|X
|X
|[[Image:AC DDR SPECIAL ARROW X.png|24px]] Uses the arrow design seen on the step panels of a DDR X cabinet.
|[[Image:AC DDR SPECIAL ARROW X.png|24px]] Uses the arrow design seen on the step panels of a DDR X arcade cabinet.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|-
|-
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|DOT
|DOT
|[[Image:AC DDR SPECIAL ARROW DOT.png|24px]] Arrows are reduced to small dots.
|[[Image:AC DDR SPECIAL ARROW DOT.png|24px]] Arrows are reduced to small dots.
|[[AC DDR X|DanceDanceRevolution X]]
|-
|Butterfly
| [[Image:AC DDR SPECIAL ARROW Butterfly.png|24px]] A special butterfly arrow design. Removed from DDR A.
|[[AC DDR X|DanceDanceRevolution X]]
|[[AC DDR X|DanceDanceRevolution X]]
|}
|}


=== SCREEN FILTER ===
=== SCREEN FILTER ===
In DanceDanceRevolution X, OFF was known as NONE. The default changed from OFF to DARK in DanceDanceRevolution (2014).
In DanceDanceRevolution X, OFF was known as NONE. The default changed from OFF to DARK in DanceDanceRevolution (2014). DARK is the default if the player does not use an e-amusement pass.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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|OFF
|OFF
| The guidelines are not shown.
| The guidelines are not shown.
|[[AC DDR 2014|DanceDanceRevolution (2014)]]
|[[AC DDR 1st|DanceDanceRevolution]]
|-
|-
|BORDER
|BORDER
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In [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON 2]], an EXTRA STAGE was possible if the beatmania IIDX machine started the link session during the EXTRA STAGE. Since [[AC DDR 2014|DanceDanceRevolution (2014)]], the EXTRA STAGE is only available in PREMIUM MODE.
In [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON 2]], an EXTRA STAGE was possible if the beatmania IIDX machine started the link session during the EXTRA STAGE. Since [[AC DDR 2014|DanceDanceRevolution (2014)]], the EXTRA STAGE is only available in PREMIUM MODE.


Usually, the EXTRA / ENCORE STAGE system changes from title to title. For more details on how the EXTRA STAGE and ENCORE EXTRA STAGE systems work, see the individual pages below.
Usually, the EXTRA/ENCORE EXTRA STAGE system changes from title to title. For more details on how the EXTRA STAGE and ENCORE EXTRA STAGE systems work, see the individual pages below.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
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|-
|-
| [[AC DDR A20|DanceDanceRevolution A20]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘
| [[AC DDR A20|DanceDanceRevolution A20]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘
|-
| [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘
|-
| [[AC DDR A3|DanceDanceRevolution A3]] || style="background:#00FF7F;"| ✔ || style="background:#00FF7F;"| ✔
|-
|-
| [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘
| [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS]] || style="background:#00FF7F;"| ✔ || style="background:#ffaaaa;"| ✘
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