CS DJ TROOPERS: Difference between revisions

 
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{{IIDX Song|GOA TRANCE|[[IMPLANTATION]]{{from|[[AC bm THE FINAL|beatmania THE FINAL]]}}|[[Tomosuke Funaki|TOMOSUKE]]|145|-|5|10|12|kS=-|5|9|11|kD=-}}
{{IIDX Song|GOA TRANCE|[[IMPLANTATION]]{{from|[[AC bm THE FINAL|beatmania THE FINAL]]}}|[[Tomosuke Funaki|TOMOSUKE]]|145|-|5|10|12|kS=-|5|9|11|kD=-}}
{{IIDX Song|J-TEKNO|[[quick master (reform version)]]{{from|[[AC bm complete|beatmania completeMIX]]}}|[[Youhei Shimizu|youhei shimizu]]|145|-|1|3|4|kS=-|1|5|6|kD=-}}
{{IIDX Song|J-TEKNO|[[quick master (reform version)]]{{from|[[AC bm complete|beatmania completeMIX]]}}|[[Youhei Shimizu|youhei shimizu]]|145|-|1|3|4|kS=-|1|5|6|kD=-}}
{{IIDX Song|NU JAZZ|[[WHAT'S NEXT?]]{{from|[[AC bm 7th|beatmania 7thMIX -keepin' evolution-]]}}|[[Takehiko Fujii|SLAKE]] feat. DAINA NORMAN|145|-|5|9|10|kS=-|4|9|10|kD=-}}
{{IIDX Song|NU JAZZ|[[WHAT'S NEXT?]]{{from|[[AC bm 7th|beatmania 7thMIX keepin' evolution]]}}|[[Takehiko Fujii|SLAKE]] feat. DAINA NORMAN|145|-|5|9|10|kS=-|4|9|10|kD=-}}
{{IIDX Songlist Category|BEMANI crossovers}}
{{IIDX Songlist Category|BEMANI crossovers}}
{{IIDX Song|HARD Pƒ|[[fffff|ƒƒƒƒƒ]]{{from|[[AC pnm 13|pop'n music 13 カーニバル]]}}|[[Kiyoshi Murai|Five Hammer]]|138|-|4|10|12|kS=-|5|10|12|kD=-}}
{{IIDX Song|HARD Pƒ|[[fffff|ƒƒƒƒƒ]]{{from|[[AC pnm 13|pop'n music 13 カーニバル]]}}|[[Kiyoshi Murai|Five Hammer]]|138|-|4|10|12|kS=-|5|10|12|kD=-}}
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=== Ending Based ===
=== Ending Based ===
[[REPLAY]] - Get ENDING once.<br>
* [[REPLAY]] - Get ENDING once.
[[Saturn]] - Get ENDING three times.<br>
* [[Saturn]] - Get ENDING three times.
[[BRAINSTORM]] - Get ENDING five times.<br>
* [[BRAINSTORM]] - Get ENDING five times.


To get the ENDING, either clear STANDARD MODE or finish a course in EXPERT/CLASS MODE.
To get the ENDING, either clear STANDARD MODE or finish a course in EXPERT/CLASS MODE.
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#They must all be cleared with a AA or higher (INCLUDING the third one).
#They must all be cleared with a AA or higher (INCLUDING the third one).
#The combined difficulties of the three songs played should be 10 or higher on Single Play and 7 or higher on Double Play.
#The combined difficulties of the three songs played should be 10 or higher on Single Play and 7 or higher on Double Play.
#None of the following mods may be used: RANDOM, MIRROR, 5KEY and A-SCR on Single Play, and in addition BATTLE on Double Play.
#None of the following mods may be used: RANDOM, MIRROR, 5KEY, or A-SCR on Single Play, and in addition BATTLE on Double Play.
#The third song must meet EXTRA STAGE requirements.
#The third song must meet EXTRA STAGE requirements.
'''NOTE:''' The difficulties of Time to Air you are allowed to play are influenced by the combined total of the difficulties of the previous 3 songs: 10SP/7DP for Normal, 20SP/17DP for Normal/Hyper and 30SP/27DP for Normal/Hyper/Another.
'''NOTE:''' The difficulties of Time to Air you are allowed to play are influenced by the combined total of the difficulties of the previous 3 songs: 10SP/7DP for NORMAL, 20SP/17DP for NORMAL/HYPER and 30SP/27DP for NORMAL/HYPER/ANOTHER.


=== Military Splash ===
=== MILITARY SPLASH ===


The three songs' difficulties must add up to 21 or more on Single Play and 18 or more on Double Play, The third stage must meet Extra Stage requirements.
The three songs' difficulties must add up to 21 or more on Single Play and 18 or more on Double Play, The third stage must meet Extra Stage requirements.


== One More Extra Stages ==
== ONE MORE EXTRA STAGEs ==


=== PARANOiA ~HADES~ ===
=== PARANOiA ~HADES~ ===


Clear Time to Air[a] with an A or higher using the HARD mod, and without using RANDOM, MIRROR, 5KEY and A-SCR in Single Play and in addition not using BATTLE in Double Play.
Clear Time to Air's ANOTHER chart with an A or higher using the HARD mod, and without using RANDOM, MIRROR, 5KEY, or A-SCR in Single Play and in addition not using BATTLE in Double Play.


=== TROOPERS ===
=== TROOPERS ===


Get a medal on all Military Splash #1 stages, this song will start automatically as an OMES. Get the requirements for a medal on it and you will unlock Military Splash #2.
Get a medal on all MILITARY SPLASH #1 stages, this song will start automatically as an ONE MORE EXTRA STAGE. Get the requirements for a medal on it and you will unlock MILITARY SPLASH #2.


=== MENDES ===
=== MENDES ===


Get a medal on all Military Splash #2 stages, this song will start automatically as an OMES.
Get a medal on all MILITARY SPLASH #2 stages, this song will start automatically as an ONE MORE EXTRA STAGE.


=== Medal Requirements ===
=== Medal Requirements ===