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{{IIDX Song|GOA TRANCE|[[IMPLANTATION]]{{from|[[AC bm THE FINAL|beatmania THE FINAL]]}}|[[Tomosuke Funaki|TOMOSUKE]]|145|-|5|10|12|kS=-|5|9|11|kD=-}} | {{IIDX Song|GOA TRANCE|[[IMPLANTATION]]{{from|[[AC bm THE FINAL|beatmania THE FINAL]]}}|[[Tomosuke Funaki|TOMOSUKE]]|145|-|5|10|12|kS=-|5|9|11|kD=-}} | ||
{{IIDX Song|J-TEKNO|[[quick master (reform version)]]{{from|[[AC bm complete|beatmania completeMIX]]}}|[[Youhei Shimizu|youhei shimizu]]|145|-|1|3|4|kS=-|1|5|6|kD=-}} | {{IIDX Song|J-TEKNO|[[quick master (reform version)]]{{from|[[AC bm complete|beatmania completeMIX]]}}|[[Youhei Shimizu|youhei shimizu]]|145|-|1|3|4|kS=-|1|5|6|kD=-}} | ||
{{IIDX Song|NU JAZZ|[[WHAT'S NEXT?]]{{from|[[AC bm 7th|beatmania 7thMIX | {{IIDX Song|NU JAZZ|[[WHAT'S NEXT?]]{{from|[[AC bm 7th|beatmania 7thMIX keepin' evolution]]}}|[[Takehiko Fujii|SLAKE]] feat. DAINA NORMAN|145|-|5|9|10|kS=-|4|9|10|kD=-}} | ||
{{IIDX Songlist Category|BEMANI crossovers}} | {{IIDX Songlist Category|BEMANI crossovers}} | ||
{{IIDX Song|HARD Pƒ|[[fffff|ƒƒƒƒƒ]]{{from|[[AC pnm 13|pop'n music 13 カーニバル]]}}|[[Kiyoshi Murai|Five Hammer]]|138|-|4|10|12|kS=-|5|10|12|kD=-}} | {{IIDX Song|HARD Pƒ|[[fffff|ƒƒƒƒƒ]]{{from|[[AC pnm 13|pop'n music 13 カーニバル]]}}|[[Kiyoshi Murai|Five Hammer]]|138|-|4|10|12|kS=-|5|10|12|kD=-}} | ||
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=== Ending Based === | === Ending Based === | ||
[[REPLAY]] - Get ENDING once. | * [[REPLAY]] - Get ENDING once. | ||
[[Saturn]] - Get ENDING three times. | * [[Saturn]] - Get ENDING three times. | ||
[[BRAINSTORM]] - Get ENDING five times. | * [[BRAINSTORM]] - Get ENDING five times. | ||
To get the ENDING, either clear STANDARD MODE or finish a course in EXPERT/CLASS MODE. | To get the ENDING, either clear STANDARD MODE or finish a course in EXPERT/CLASS MODE. | ||
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#They must all be cleared with a AA or higher (INCLUDING the third one). | #They must all be cleared with a AA or higher (INCLUDING the third one). | ||
#The combined difficulties of the three songs played should be 10 or higher on Single Play and 7 or higher on Double Play. | #The combined difficulties of the three songs played should be 10 or higher on Single Play and 7 or higher on Double Play. | ||
#None of the following mods may be used: RANDOM, MIRROR, 5KEY | #None of the following mods may be used: RANDOM, MIRROR, 5KEY, or A-SCR on Single Play, and in addition BATTLE on Double Play. | ||
#The third song must meet EXTRA STAGE requirements. | #The third song must meet EXTRA STAGE requirements. | ||
'''NOTE:''' The difficulties of Time to Air you are allowed to play are influenced by the combined total of the difficulties of the previous 3 songs: 10SP/7DP for | '''NOTE:''' The difficulties of Time to Air you are allowed to play are influenced by the combined total of the difficulties of the previous 3 songs: 10SP/7DP for NORMAL, 20SP/17DP for NORMAL/HYPER and 30SP/27DP for NORMAL/HYPER/ANOTHER. | ||
=== | === MILITARY SPLASH === | ||
The three songs' difficulties must add up to 21 or more on Single Play and 18 or more on Double Play, The third stage must meet Extra Stage requirements. | The three songs' difficulties must add up to 21 or more on Single Play and 18 or more on Double Play, The third stage must meet Extra Stage requirements. | ||
== | == ONE MORE EXTRA STAGEs == | ||
=== PARANOiA ~HADES~ === | === PARANOiA ~HADES~ === | ||
Clear Time to Air | Clear Time to Air's ANOTHER chart with an A or higher using the HARD mod, and without using RANDOM, MIRROR, 5KEY, or A-SCR in Single Play and in addition not using BATTLE in Double Play. | ||
=== TROOPERS === | === TROOPERS === | ||
Get a medal on all | Get a medal on all MILITARY SPLASH #1 stages, this song will start automatically as an ONE MORE EXTRA STAGE. Get the requirements for a medal on it and you will unlock MILITARY SPLASH #2. | ||
=== MENDES === | === MENDES === | ||
Get a medal on all | Get a medal on all MILITARY SPLASH #2 stages, this song will start automatically as an ONE MORE EXTRA STAGE. | ||
=== Medal Requirements === | === Medal Requirements === |