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(→Codes & Unlock Information: Added "Select Graphic Mode in EXPERT Mode"; changed order of "Phase Unlock System") |
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{{DISPLAYTITLE:beatmania 7thMIX | {{DISPLAYTITLE:beatmania 7thMIX keepin' evolution}} | ||
{{bm-AC}} | {{bm-AC}} | ||
= beatmania 7thMIX | = beatmania 7thMIX keepin' evolution = | ||
== Release Information == | == Release Information == | ||
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== General Information / Changes == | == General Information / Changes == | ||
[[Image:7thTitle.png|400px]] | [[Image:7thTitle.png|400px]] | ||
* | * Introduces the SEPARATE frame, which divides each white and black key into separate lanes (much like in the [[Beatmania IIDX Information|beatmania IIDX]] series). | ||
* Introduces a new note type, 1-Turn | ** The CLASSIC frame (separate lanes for white keys, lines for black keys) remains as the default frame. | ||
** | * Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends. | ||
* MANIAC difficulty is named ANOTHER once again. | ** A similar note type, the Backspin Scratch, later appeared in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]. However, there are a few differences that distinguish it from 1-Turn Scratches (see [[AC SIRIUS#General_Information / Changes|here]] for specific details). | ||
* | * Single and Double charts are now rated individually, instead of having the same difficulty levels between Single and Double (like in earlier games). | ||
* Changes the name of the IIDX DOUBLE modifier from [[AC bm CORE REMIX|CORE REMIX]] and [[AC bm 6th|6thMIX]] (previously named BM-II DOUBLE in [[AC bm complete 2|completeMIX 2]]) to CENTER DOUBLE. This name would carry over to [[AC bm THE FINAL|THE FINAL]]. | |||
** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX). | |||
* MANIAC difficulty is named ANOTHER once again. This name would carry over to THE FINAL. | |||
* New songs are once again distinguished from returning songs on the song select screen. | |||
** Songs that are entirely new in 7thMIX are colored blue on the song wheel. | |||
** Songs from 6thMIX are colored white. | |||
** Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning. | |||
* The song loading screen and all of the in-game frames now show which modifiers have been enabled (this would carry over to [[AC bm THE FINAL|THE FINAL]]). | |||
* Last beatmania game that allows the menu's and gameplay UI's color scheme (frame color) to be selected. | |||
** Other mixes that allow the gameplay UI's color scheme (frame color) to be selected are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]]. | |||
** The only other mix that would also change the menu's color scheme upon selection is [[AC bm 6th|6thMIX]]. | |||
* Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay, as THE FINAL uses animation clips (with mostly low frame counts) that only occupy a small square, and MISS backgrounds are removed entirely. | |||
** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment. | |||
* Only beatmania game that contains a "FLIP" modifier similar to the DP FLIP modifier that later officially debuted in [[AC DistorteD|beatmania IIDX 13 DistorteD]]. | |||
** When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped. | |||
** However, as noted [[AC_bm_7th#Undocumented_"FLIP"_Modifier|later]], there is no visible indication that it is enabled, and its implementation is incomplete, leading to a bug in charts that have 1-Turn Scratches. | |||
* Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff. | * Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff. | ||
* [[Masayuki Takahashi]] makes his BEMANI debut. | * [[Masayuki Takahashi]] makes his BEMANI debut. | ||
== Staff Information == | == Staff Information == | ||
* Game credits: [[beatmania 7thMIX | * Game credits: [[beatmania 7thMIX keepin' evolution credits]] | ||
* Soundtrack credits: [[beatmania 7thMIX Original Soundtrack Booklet Credits]] | * Soundtrack credits: [[beatmania 7thMIX Original Soundtrack Booklet Credits]] | ||
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= EXPERT MODE = | = EXPERT MODE = | ||
{{5S Course Header| | |||
{{5S Course|||VOCAL<br>(★)|[[BABY BABY GIMME YOUR LOVE 2002]]<br>(NORMAL)|[[White lecture|ホワイトレクチャー]]<br>(NORMAL)|[[WATER FLAME]]<br>(NORMAL)|[[Choutano C-E-Z|超楽C-E-Z]]<br>(HARD)|[[DISCO DOG]]<br>(NORMAL)}} | |||
{{Course | {{5S Course|||TECHNO<br>(★★)|[[WATERING]]<br>(NORMAL)|[[CODE RED]]<br>(HARD)|[[REFERENCE]]<br>(NORMAL)|[[LIQUID RAIN]]<br>(HARD)|[[LIGHT MOTION]]<br>(HARD)}} | ||
{{5S Course|||POWER<br>(★★★★★)|[[CUT'N'SLICED]]<br>(HARD)|[[STEEL CAGE]]<br>(HARD)|[[PANATIUM]]<br>(HARD)|[[7000 Questions]]<br>(HARD)|[[FREE KICKER]]<br>(HARD)}} | |||
{{5S Course|||SPEED<br>(★★★★)|[[S.F.M]]<br>(NORMAL)|[[GOOD FRIDAY]]<br>(HARD)|[[AFRONOVA PRIMEVAL]]<br>(HARD)|[[BE LOVIN]]<br>(HARD)|[[CALDERA]]<br>(HARD)}} | |||
{{5S Course|||SELECTION<br>(★★★)|[[SPACE TRIBE]]<br>(HARD)|[[FIRE DUB]]<br>(HARD)|[[HEALEN]]<br>(HARD)|[[COME ON EVERYBODY]]<br>(HARD)|[[WHAT'S NEXT?]]<br>(HARD)}} | |||
{{5S Course|||HIPHOP<br>(★★★★)|[[CHAMPION]]<br>(ANOTHER)|[[CUT'N'SLICED]]<br>(HARD)|[[Choutano C-E-Z|超楽C-E-Z]]<br>(HARD)|[[COME ON EVERYBODY]]<br>(ANOTHER)|[[White lecture|ホワイトレクチャー]]<br>(ANOTHER)}} | |||
{{5S Course|||SLAKE&MA<br>(★★★)|[[SURGE LINE]]<br>(HARD)|[[WATERING]]<br>(HARD)|[[HEALEN]]<br>(ANOTHER)|[[WHAT'S NEXT?]]<br>(ANOTHER)|[[Lying on the bench]]<br>(HARD)}} | |||
{{5S Course|||LIGHT<br>(★★)|[[WATER FLAME]]<br>(HARD)|[[air]]<br>(HARD)|[[What is Love?]]<br>(HARD)|[[Feel The Light]]<br>(HARD)|[[Cappuccino bossa]]<br>(HARD)}} | |||
{{5S Course|||U.G.!!!<br>(★★★★)|[[PANATIUM]]<br>(HARD)|[[LAUGA]]<br>(HARD)|[[Disabled the FLAW]]<br>(HARD)|[[UZIEL]]<br>(HARD)|[[CALDERA]]<br>(HARD)}} | |||
{{5S Course|||SECRET<br>(???)|[[Yakankou ma-Remix|夜間行 ma-Remix]]<br>(HARD)|[[LAUGA]]<br>(HARD)|[[CHAMPION]]<br>(HARD)|[[PEACE DREAM]]<br>(ANOTHER)|[[monotone]]<br>(ANOTHER)}} | |||
}} | }} | ||
== EXPERT+ MODE == | == EXPERT+ MODE == | ||
{{Course Header| | {{Course Header| | ||
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{{Course Song|9.|[[NEW WORLD]]<br>(ANOTHER)}} | {{Course Song|9.|[[NEW WORLD]]<br>(ANOTHER)}} | ||
{{Course Song|10.|[[CALDERA]]<br>(ANOTHER)}}}} | {{Course Song|10.|[[CALDERA]]<br>(ANOTHER)}}}} | ||
= Songs With Default Scroll Speed Multipliers = | |||
* Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts. | |||
** In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply. | |||
** When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier. | |||
* Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, [[Beatmania_AC_General_Info#Songs_With_Default_Scroll_Speed_Modifiers|see here]]). | |||
{| class="wikitable" | |||
|- | |||
! Song !! Display BPM !! Multiplier (N/H/A<sup>*</sup>) !! In-Game BPM (N/H/A<sup>*</sup>) | |||
|- | |||
| [[7000 Questions]] || 112 || x1.2 / x1.2 / x1.2 || 134.4 / 134.4 / 134.4 | |||
|- | |||
| [[BABY BABY GIMME YOUR LOVE 2002]] || 96 || x1 / x1.2 / x1.2 || 96 / 115.2 / 115.2 | |||
|- | |||
| [[FIRE DUB]] || 85 || x1 / x1.4 / x1.4 || 85 / 119 / 119 | |||
|- | |||
| [[FREE KICKER]] || 130 || x1.2 / x1.2 / x1.2 || 156 / 156 / 156 | |||
|- | |||
| [[REFERENCE]] || 140 || x1.2 / x1.2 / x1.4 || 168 / 168 / 196 | |||
|} | |||
<sub>* N = Normal; H = Hard; A = Another</sub> | |||
= Codes & Unlock Information = | = Codes & Unlock Information = | ||
== Phase Unlock System == | == Phase Unlock System == | ||
* 7thMIX has a phase unlock system, which unlocks new content in the game by entering codes at the title screen while it says to press either START button. | * 7thMIX has a phase unlock system, which unlocks new content in the game by entering codes at the title screen while it says to press either START button. | ||
** Each phase | ** Each phase code entered also unlocks all content from each phase below it. | ||
*** During phase 02 and higher, if you fail to enter a phase code 3 times, the game will refuse to accept any more codes until you leave and return to the title screen. | *** During phase 02 and higher, if you fail to enter a phase code 3 times, the game will refuse to accept any more codes until you leave and return to the title screen. | ||
** The phase entered will remain active until either the TEST MENU is entered, or the machine is powered off. | ** The phase entered will remain active until either the TEST MENU is entered, or the machine is powered off. | ||
* Phase | * Phase Codes | ||
** Phase 01: | ** Phase 01: Press and hold 2+4, then press 3. | ||
*** Unlocks ANOTHER charts for [[FREE KICKER]] and [[LIQUID RAIN]] | *** Unlocks ANOTHER charts for [[FREE KICKER]] and [[LIQUID RAIN]] | ||
** Phase 02: Press 5-8-3-4-1-9. | ** Phase 02: Press 5-8-3-4-1-9. | ||
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** Phase MAX: Must be in phase 6. Hold 1, then press 8-3-2-10-9-8. | ** Phase MAX: Must be in phase 6. Hold 1, then press 8-3-2-10-9-8. | ||
*** Unlocks the ALL MUSIC option, the EXPERT course SECRET, and EXPERT+ mode. | *** Unlocks the ALL MUSIC option, the EXPERT course SECRET, and EXPERT+ mode. | ||
* Fastest Unlock Route | |||
** Not all codes need to be entered to reach phase MAX; the fastest route to reach it is as follows. | |||
*** Phase 01: [2+4]+[3] | |||
*** Phase 03: [6-4-2-7-7-4] | |||
*** Phase 05: [1-8-8-3-3-10-5-9-5] | |||
*** Phase 06: [6-9-7-10-4-10] | |||
*** Phase MAX: [1]+[8-3-2-10-9-8] | |||
== Select Options == | == Select Options == | ||
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== Select Graphic Mode in EXPERT Mode == | == Select Graphic Mode in EXPERT Mode == | ||
* To select the graphic mode in EXPERT Mode, do so by pressing the following buttons. | * To select the graphic mode in EXPERT Mode, do so from the course select screen by pressing the following buttons. | ||
** 2+4 or 7+9 (both black key buttons on an active play side) | ** 2+4 or 7+9 (both black key buttons on an active play side) | ||
*** Default: COUNTER | *** Default: COUNTER | ||
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== Undocumented "FLIP" Modifier == | == Undocumented "FLIP" Modifier == | ||
* In 7thMIX, there is an undocumented modifier that behaves similarly to the DP FLIP modifier later officially | * In 7thMIX, there is an undocumented modifier that behaves similarly to the DP FLIP modifier that later officially debuted in the IIDX series (in [[AC DistorteD|DistorteD]]). | ||
** When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped. | ** When this "FLIP" modifier is enabled, the 1P and 2P sides of the notechart are swapped. | ||
*** However, due to the modifier's implementation being incomplete, 1-Turn Scratch notes will remain on the original side. | *** However, due to the modifier's implementation being incomplete, 1-Turn Scratch notes will remain on the original side. | ||
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*** 2P START: DOUBLE | *** 2P START: DOUBLE | ||
*** 1P+2P START: BATTLE | *** 1P+2P START: BATTLE | ||
**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be selected while in Event Mode. | **** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode. | ||
***** However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars). | |||
= Related Link = | = Related Link = | ||
* [https://web.archive.org/web/20160909213102/http://www.konami.jp/am/bm/7th/ beatmania 7thMIX | * [https://web.archive.org/web/20160909213102/http://www.konami.jp/am/bm/7th/ beatmania 7thMIX keepin' evolution official website] (archived) | ||
[[Category:beatmania]] | [[Category:beatmania]] |