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** Getting a FULL COMBO will now produce a laser-beam splash effect, with the color based on the combo color attained. | ** Getting a FULL COMBO will now produce a laser-beam splash effect, with the color based on the combo color attained. | ||
** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows now breaks your combo. | ** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows now breaks your combo. | ||
** | ** Many charts were adjusted to use proper triplets (12th, 24th, and 48th notes), instead of rounding them to the nearest 64th note. | ||
* Scoring system is similar to [[AC DDR SuperNOVA2|SuperNOVA2]]'s, with some modifications: | * Scoring system is similar to [[AC DDR SuperNOVA2|SuperNOVA2]]'s, with some modifications: | ||
**'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows). | **'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows). | ||
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* [https://web.archive.org/web/20180325050014/http://www.konami.jp:80/bemani/ddr/jp/am/ddrx/ Official Japanese DanceDanceRevolution X site] (archived) | * [https://web.archive.org/web/20180325050014/http://www.konami.jp:80/bemani/ddr/jp/am/ddrx/ Official Japanese DanceDanceRevolution X site] (archived) | ||
[[Category: | [[Category:DanceDanceRevolution]] |