DDR Glossary: Difference between revisions

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* AC: Acronym of the term '''A'''rcade '''C'''abinet. Used to designate the arcade version of a title.
* AC: Acronym of the term '''A'''rcade '''C'''abinet. Used to designate the arcade version of a title.
* Air: One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song.
* Air: One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song.
* Announcer: It's a voice that provides all of the game's commentary, and has been a main feature throughout the series. In order, a currently unknown person was the game announcer from [[AC DDR 1st|DanceDanceRevolution]] up to [[AC DDR 5th|DanceDanceRevolution 5thMIX]], Londell "Taz" Hicks from [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], and Justin and Wil-Dog from Ozomatli from [[AC DDR X|DanceDanceRevolution X]] onwards. Spin-off titles such as the Solo series and [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]] feature other announcers as well.
* Announcer: The voice that provides all of the commentary in-game. This has been a main feature throughout the series. In order, a currently unknown person was the game announcer from [[AC DDR 1st|DanceDanceRevolution]] up to [[AC DDR 5th|DanceDanceRevolution 5thMIX]], [[Londell Hicks|Londell "Taz" Hicks]] from [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], and Justin and Wil-Dog from Ozomatli from [[AC DDR X|DanceDanceRevolution X]] onwards. Spin-off titles such as the Solo series and [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]] feature other announcers as well.
* ANOTHER: Name for the DIFFICULT dance level in DanceDanceRevolution to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].
* ANOTHER: Name for the DIFFICULT dance level in DanceDanceRevolution to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]].
* Auto-Fail: Refers to a setting which when set to on, the song ends immediately when the player's dance gauge is completely empty. Nowadays, [[PASELI|Premium]] users have that feature set to Off.
* Auto-Fail: Refers to a setting which when set to on, the song ends immediately when the player's dance gauge is completely empty. Nowadays, [[PASELI|Premium]] users have that feature set to Off.
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* CHALLENGE MODE: A variation of COURSE MODE where the player has to play from a selection of courses, which may trigger certain modifiers at times. The player is always restricted to having four or eight lives that are removed whenever the player breaks their combo. Merged into COURSE MODE as of DanceDanceRevolution X2.
* CHALLENGE MODE: A variation of COURSE MODE where the player has to play from a selection of courses, which may trigger certain modifiers at times. The player is always restricted to having four or eight lives that are removed whenever the player breaks their combo. Merged into COURSE MODE as of DanceDanceRevolution X2.
* CHALLENGE: A difficulty which is often used for charts with higher levels than EXPERT, or charts with "gimmicks" such as Shock Arrows.
* CHALLENGE: A difficulty which is often used for charts with higher levels than EXPERT, or charts with "gimmicks" such as Shock Arrows.
* Chaos: One of the five parameters of the GROOVE RADAR. It is determined by the number of steps (including Shock Arrows) which are not placed on 4ths, as well as the number of stops and BPM changes, in the song.
* Chaos: One of the five parameters of the GROOVE RADAR. It is determined by the number of notes (including Shock Arrows) which are not placed on 4ths, as well as the number of stops and BPM changes, in the song.
* Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.
* Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.
* Combo: The number of consecutive Marvelous, Perfect, Great, or Good (the latter as of [[AC DDR 2013|DanceDanceRevolution (2013)]]) judgments the player has gotten.
* Combo: The number of consecutive non-combo breaking judgments the player has gotten.
* COUPLE Play (カップルプレー): A VERSUS Play-based two-player style where two players play a chart with step variations for each player.
* Combo Breaker: A judgment that breaks the current combo. Combo breakers include Good, Boo, Miss, and N.G.; with Good no longer being a combo breaker in DDR 2013 onwards.
* COUPLE Play (カップルプレー): A VERSUS Play-based two-player style where two players play a chart with note variations for each player.
* Course: A set of songs that must be played back-to-back.
* Course: A set of songs that must be played back-to-back.
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-life meter.  
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-life meter.  
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* DIFFICULT: A difficulty which is used for charts with levels between those of BASIC and EXPERT.
* DIFFICULT: A difficulty which is used for charts with levels between those of BASIC and EXPERT.
* DOUBLE Play (ダブルプレー): A one-player game using all 8 foot panels.
* DOUBLE Play (ダブルプレー): A one-player game using all 8 foot panels.
* Double Premium: An arcade machine setting that allows DOUBLE play for the same price as SINGLE play.
* Double Premium: An arcade machine setting that allows DOUBLE play for the same price as SINGLE play. Removed in [[AC DDR A3|DanceDanceRevolution A3]], as it is now always in effect.


== E ==  
== E ==  
* [[e-amusement]]: Online service offered by KONAMI to enable updates, special content or features as well as providing online ranking to an arcade machine. [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] was the first game to use the service and since [[AC DDR 2013|DanceDanceRevolution (2013)]], e-amusement has to be enabled to boot the arcade machine.  
* [[e-amusement]]: Online service offered by KONAMI to enable updates, special content or features as well as providing online ranking to an arcade machine. [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] was the first game to use the service and since [[AC DDR 2013|DanceDanceRevolution (2013)]], e-amusement has to be enabled to boot the arcade machine.  
* EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA.
* EDIT: Term used to designate the custom charts created by a user. Also known as EDIT DATA.
* ENCORE EXTRA STAGE (EES): The stage that occurs after the EXTRA STAGE. Usually involves the player playing a difficult song without missing a step (or getting anything lower than a Great, prior to DanceDanceRevolution (2013)). In [[LOVE IS THE POWER -Re:born-|thr]][[Over The "Period"|ee]] [[ACE FOR ACES|cases]], a PERFECT FULL COMBO is required instead.
* ENCORE EXTRA STAGE (EES): The stage that occurs after the EXTRA STAGE. Usually involves the player playing a difficult song without missing a note (or getting anything lower than a Great, prior to DanceDanceRevolution (2013)). In [[LOVE IS THE POWER -Re:born-|thr]][[Over The "Period"|ee]] [[ACE FOR ACES|cases]], a PERFECT FULL COMBO is required instead; in [[Hou|one case]], FLARE Level EX (a non-recovery LIFE GAUGE for penalties below MARVELOUS) is used instead, making it the first time that neither RISKY nor PERFECT FULL COMBO are required to clear the song.
* ENJOY LEVEL: The DanceDanceRevolution experience level a player has on his/her e-amusement pass, determined by how many songs (s)he has played, along with the scores/performance for each song played. Prior to [[AC DDR A|DanceDanceRevolution A]], increasing the ENJOY LEVEL would unlock items like new CHALLENGE charts, new songs, or new character accessories.
* ENJOY LEVEL: The DanceDanceRevolution experience level a player has on their e-amusement pass, determined by how many songs (s)he has played, along with the scores/performance for each song played. Prior to [[AC DDR A|DanceDanceRevolution A]], increasing the ENJOY LEVEL would unlock items like new CHALLENGE charts, new songs, or new character accessories.
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
* EXORBITANT: Old term to refer to a level 8 song.
* EXORBITANT: Old term to refer to a level 8 song.
* EXPERT: Highest normally-available difficulty level, harder than DIFFICULT and usually easier than CHALLENGE.
* EXPERT: Highest normally-available difficulty level, harder than DIFFICULT and usually easier than CHALLENGE.
* EX SCORE: An alternate scoring system based on the scoring mechanics used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s CHALLENGE MODE courses. It is displayed by default on the result screen in DanceDanceRevolution A. EX stands for EXtreme.
* [[EX Score|EX SCORE]]: An alternate scoring system based on the scoring mechanics used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s CHALLENGE MODE courses. It is displayed by default on the result screen in DanceDanceRevolution A. EX stands for Expert.
* EXTRA STAGE (ES): A bonus stage that occurs after the FINAL STAGE. Certain songs or CHALLENGE charts can only be accessed in EXTRA STAGE.
* EXTRA STAGE (ES): A bonus stage that occurs after the FINAL STAGE. Certain songs or CHALLENGE charts can only be accessed in EXTRA STAGE.


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* Free Play: A pay mode that allows players to play on the arcade machine without paying a single credit.
* Free Play: A pay mode that allows players to play on the arcade machine without paying a single credit.
* Freestyle: A non-official play style where the player aims to look good and perform for an audience when playing a song.
* Freestyle: A non-official play style where the player aims to look good and perform for an audience when playing a song.
* Freeze Arrow (フリーズアロー): A green-colored step on which the player has to hold down their foot for the full duration. Sometimes also abbreviated as '''FA'''. Successfully holding down gives the result OK; failing gives an N.G.
* Freeze Arrow (フリーズアロー): A green-colored note on which the player has to hold down their foot for the full duration. Sometimes also abbreviated as '''FA'''. Successfully holding down gives the result OK; failing gives an N.G. or Not Quite (in DDR II)
* Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and total length of the Freeze Arrows in the song.
* Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and total length of the Freeze Arrows in the song.
* Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a Great (Good as of DanceDanceRevolution (2013)), and without getting any N.G.'s on Freeze Arrows or Shock Arrows, effective as of DanceDanceRevolution X.
* Full Combo (FC): Given to a player that hit all of the notes in a song without getting any Goods (before DDR 2013), Boos, and Misses, in addition to avoiding N.G.s on Freeze Arrows or Shock Arrows, effective as of DanceDanceRevolution X.


== G ==
== G ==
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* GENUINE: Old term to refer to a level 6 song.
* GENUINE: Old term to refer to a level 6 song.
* Good: Judgment level, lower than Great but above Almost/Boo. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013).
* Good: Judgment level, lower than Great but above Almost/Boo. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013).
* Good Full Combo: A type of full combo acheived by getting only Marvelouses/Perfects/Greats/Goods, as well as no N.G.s. Known as simply "Full Combo" in-game, and can be acheived in DanceDanceRevolution (2013) and later games.
* Great: Judgment level, lower than Perfect but above Good. The lowest judgment that would not break the player's combo until DanceDanceRevolution (2013).
* Great: Judgment level, lower than Perfect but above Good. The lowest judgment that would not break the player's combo until DanceDanceRevolution (2013).
* Great Full Combo: A type of full combo acheived by getting only Marvelouses/Perfects/Greats, as well as no N.G.s. Known as simply "Full Combo" in-game.
* [[GROOVE RADAR]]: A graphic representation of different aspects of the song's difficulty. In [[AC DDRMAX|DDRMAX]], it was the ''only'' representation of difficulty.
* [[GROOVE RADAR]]: A graphic representation of different aspects of the song's difficulty. In [[AC DDRMAX|DDRMAX]], it was the ''only'' representation of difficulty.


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* Link Data: Data from a CS DDR release that can be used in its corresponding arcade version.
* Link Data: Data from a CS DDR release that can be used in its corresponding arcade version.
* Location test (ロケテスト): Name used for a public test of an upcoming release, similar to a prototype release for a software.  
* Location test (ロケテスト): Name used for a public test of an upcoming release, similar to a prototype release for a software.  
* Long Version: Longer than usual songs that only appeared in [[AC DDR 5th|DanceDanceRevolution 5thMIX]] and in DanceDanceRevolution X under the name Xmix. These songs take up two stages each, and as such are unavailable if the player is on his/her FINAL STAGE.
* Long Version: Longer than usual songs that only appeared in [[AC DDR 5th|DanceDanceRevolution 5thMIX]] and in DanceDanceRevolution X under the name Xmix. These songs take up two stages each, and as such are unavailable if the player is on their FINAL STAGE.


== M ==
== M ==
* MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX.
* MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX.
* Marvelous: The highest timing judgment level as of SuperNOVA2. Also an old name for a Level 5 song.
* Marvelous: The highest timing judgment level as of SuperNOVA2. Also an old name for a Level 5 song.
* Marvelous Full Combo (MFC): The highest type of full combo acheived by getting only Marvelouses, as well as no N.G.s.
* Miss: The lowest judgment, for when a player does not step on an arrow at all. This judgment breaks the player's combo.
* Miss: The lowest judgment, for when a player does not step on an arrow at all. This judgment breaks the player's combo.
* MODERATE: Old term to refer to a level 2 song.
* MODERATE: Old term to refer to a level 2 song.
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* [[PASELI]]: A digital currency service created by KONAMI in 2010 for its arcade games. For more information, see [[PASELI|its article]].
* [[PASELI]]: A digital currency service created by KONAMI in 2010 for its arcade games. For more information, see [[PASELI|its article]].
* Perfect: The highest judgment level by default until [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* Perfect: The highest judgment level by default until [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* Perfect Full Combo (PFC): A type of full combo acheived by getting only Marvelouses/Perfects, as well as no N.G.s.


== Q ==
== Q ==
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* Step Step Revolution (SSR): A separate mode found in [[AC DDR 3rd|3rdMIX]] where MANIAC charts can be accessed. Later folded back to the main game mode in 3rdMIX PLUS.
* Step Step Revolution (SSR): A separate mode found in [[AC DDR 3rd|3rdMIX]] where MANIAC charts can be accessed. Later folded back to the main game mode in 3rdMIX PLUS.
* STEP ZONE (ステップゾーン): The four grey arrows (← ↓ ↑ →) that are usually found at the top (or bottom if the REVERSE option is used) of the screen.
* STEP ZONE (ステップゾーン): The four grey arrows (← ↓ ↑ →) that are usually found at the top (or bottom if the REVERSE option is used) of the screen.
* Stream: One of the five parameters of the GROOVE RADAR. It is determined by the overall step density in the song.
* Stream: One of the five parameters of the GROOVE RADAR. It is determined by the overall note density in the song.
* SUPERIOR: Old name for a level 4 song.
* SUPERIOR: Old name for a level 4 song.


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== V ==  
== V ==  
* VERSUS Play (バーサスプレー): A two-player game with each player using 4 foot panels.
* VERSUS Play (バーサスプレー): A two-player game with each player using 4 foot panels.
* Voltage: One of the five parameters of the GROOVE RADAR. It is determined by the step density of the measure with the most steps in the song.
* Voltage: One of the five parameters of the GROOVE RADAR. It is determined by the note density of the measure with the most notes in the song.


== W ==  
== W ==  
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[[Category:DDR]]
[[Category:DanceDanceRevolution]]
[[Category:Terminology]]
[[Category:Terminology]]