Polaris Chord Information: Difference between revisions

 
(4 intermediate revisions by 3 users not shown)
Line 2: Line 2:


= ポラリスコード =
= ポラリスコード =
'''''ポラリスコード''''' (Polaris Chord) is the newest [[BEMANI]] game from KONAMI. The game is themed about the player being an intern at a TV station called SHIBA TV, who works with the crew to recruit characters called "Contenters" to create video content.
'''''ポラリスコード''''' (Polaris Chord) is the newest [[BEMANI]] game from KONAMI. The game is themed about the player being an intern at a TV station called SHIBA TV, who works with the GABLYRIC's crew to recruit characters called "Contenters" to create video content.


The controller in the cabinet consists of a keyboard with 12 physical keys, and two faders behind the keyboard. There are two monitors: a touch panel monitor, and another monitor which is used to display music videos during gameplay, and reactions of the Contenters during the results. The cabinet also includes a headphone jack terminal on its left side.
The controller in the cabinet consists of a keyboard with 12 physical keys, and two faders behind the keyboard. There are two monitors: a touch panel monitor, and another monitor which is used to display music videos during gameplay, and reactions of the Contenters during the results. The cabinet also includes a headphone jack terminal on its left side.


Its working title was '''Xross Infection''', named after [[XROSS INFECTION|the song of the same name]]. ポラリスコード's machine serial number and version ID start with '''XIF'''.
Its working title was '''Xross Infection'''. ポラリスコード's machine serial number and version ID start with '''XIF'''.
 
It is the only current KONAMI arcade music game without the BEMANI branding on the marquee of the cabinet and the startup screen.


== Game ==
== Game ==
Line 35: Line 37:
ポラリスコード uses a life gauge system. If the life gauge depletes, the game will continue, although the gauge cannot be risen.
ポラリスコード uses a life gauge system. If the life gauge depletes, the game will continue, although the gauge cannot be risen.


Upon selecting a song, the player can select from one of five difficulties: EASY, NORMAL, HARD, INFLUENCE, and POLAR. Levels are rated from 1 (easiest) to 12 (hardest). INFLUENCE charts can be purchased using the in-game currency MIRA. How much MIRA is required to purchase depends on the Level of the INFLUENCE chart:
Upon selecting a song, the player can select from one of five difficulties: EASY, NORMAL, HARD, INFLUENCE, and POLAR. Levels are rated from 1 (easiest) to 13 (hardest). INFLUENCE charts can be purchased using the in-game currency MIRA. How much MIRA is required to purchase depends on the Level of the INFLUENCE chart:


{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
25,341

edits