25,341
edits
(4 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
= ポラリスコード = | = ポラリスコード = | ||
'''''ポラリスコード''''' (Polaris Chord) is the newest [[BEMANI]] game from KONAMI. The game is themed about the player being an intern at a TV station called SHIBA TV, who works with the crew to recruit characters called "Contenters" to create video content. | '''''ポラリスコード''''' (Polaris Chord) is the newest [[BEMANI]] game from KONAMI. The game is themed about the player being an intern at a TV station called SHIBA TV, who works with the GABLYRIC's crew to recruit characters called "Contenters" to create video content. | ||
The controller in the cabinet consists of a keyboard with 12 physical keys, and two faders behind the keyboard. There are two monitors: a touch panel monitor, and another monitor which is used to display music videos during gameplay, and reactions of the Contenters during the results. The cabinet also includes a headphone jack terminal on its left side. | The controller in the cabinet consists of a keyboard with 12 physical keys, and two faders behind the keyboard. There are two monitors: a touch panel monitor, and another monitor which is used to display music videos during gameplay, and reactions of the Contenters during the results. The cabinet also includes a headphone jack terminal on its left side. | ||
Its working title was '''Xross Infection''' | Its working title was '''Xross Infection'''. ポラリスコード's machine serial number and version ID start with '''XIF'''. | ||
It is the only current KONAMI arcade music game without the BEMANI branding on the marquee of the cabinet and the startup screen. | |||
== Game == | == Game == | ||
Line 35: | Line 37: | ||
ポラリスコード uses a life gauge system. If the life gauge depletes, the game will continue, although the gauge cannot be risen. | ポラリスコード uses a life gauge system. If the life gauge depletes, the game will continue, although the gauge cannot be risen. | ||
Upon selecting a song, the player can select from one of five difficulties: EASY, NORMAL, HARD, INFLUENCE, and POLAR. Levels are rated from 1 (easiest) to | Upon selecting a song, the player can select from one of five difficulties: EASY, NORMAL, HARD, INFLUENCE, and POLAR. Levels are rated from 1 (easiest) to 13 (hardest). INFLUENCE charts can be purchased using the in-game currency MIRA. How much MIRA is required to purchase depends on the Level of the INFLUENCE chart: | ||
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" |
edits