AC bm III 6th: Difference between revisions
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{{DISPLAYTITLE:beatmania III APPEND 6thMIX}} | |||
{{bm-AC}} | {{bm-AC}} | ||
''This page is under construction.'' | |||
= beatmania III APPEND 6thMIX = | = beatmania III APPEND 6thMIX = | ||
== Release Information == | == Release Information == | ||
* Release date: | * Release date: July 13th, 2001 | ||
== General Information / Changes == | == General Information / Changes == | ||
* Song list includes all the new songs from [[AC bm 6th|beatmania 6thMIX]]. | * Song list includes all the new songs from [[AC bm 6th|beatmania 6thMIX THE UK UNDERGROUND MUSIC]]. | ||
* The SEPARATE gameplay frame was added, which gives the black keys their own columns rather than placing them in the space between the white key columns, like in beatmania IIDX. | |||
* First beatmania III game to include LONG version songs, which are selectable alongside their respective original versions. | * First beatmania III game to include LONG version songs, which are selectable alongside their respective original versions. | ||
** However, the beatmania 6thMIX | ** However, the beatmania 6thMIX versions of [[Jack and Mark Get Busy!]] and [[SURGE LINE]] were replaced by extended versions of the songs. | ||
*** The beatmania III version of SURGE LINE was later added as a separate song in [[CS bm 6th + CORE REMIX|beatmania 6thMIX + CORE REMIX]]. | |||
* [[MOMENT]]'s ANOTHER charts were added. | |||
* Final beatmania III version with INTERNET RANKING. | |||
* Black lanes (TRANSLUCENT OFF) modifier no longer needs a secret code. | |||
* An option menu, which include beatmania III's new modifiers, was added on the song select screen. It can be accessed by pressing Start. | |||
** Both players can use Foot play. | |||
** The SEPARATE gameplay frame was added in Frame select. | |||
** FAST/SLOW PLAY is gray colored for songs that cannot use those options. | |||
* Due to a mistake, the practice stage's Double chart is listed in the CORE REMIX folder. | |||
** Song number 126 is missing as well. | |||
== Staff Information == | == Staff Information == | ||
Line 25: | Line 36: | ||
= New Songs = | = New Songs = | ||
Please see the [[AC bm 6th|beatmania 6thMIX THE UK UNDERGROUND MUSIC]] page for the full list of new songs in 6thMIX. Only songs specifically new to beatmania III APPEND 6thMIX are listed below. | |||
{{bm Songlist Header| | |||
{{bm Songlist Category|LONG Version Songs}} | |||
{{bm Song|GROUND ASH|[[Disabled the FLAW|Disabled the FLAW (LONG)]]|[[Osamu Migitera|D-crew]]|???|5|6|-|5|6|-}} | |||
{{bm Song|BREAKBEATS|[[FUNKY MODELLING (EDIT)|FUNKY MODELLING (LONG)]]|[[Takehiko Fujii|SPARKER]]|140|2|6|-|2|6|-}} | |||
{{bm Song|TRANCE|[[PINK DREAM|PINK DREAM (LONG)]]|[[Yuuki Kuromitsu|PINK PONG]]|138|2|6|-|2|6|-}} | |||
}} | |||
== | = Codes & Unlock Information = | ||
* | == Song Unlocks == | ||
''These unlocks require playing with a FD. If the Internet Ranking course data are installed into Backup RAM, then all secret songs are unlocked without a FD.'' | |||
* | ; PINK DREAM | ||
* Clear or play three times all songs in 6thMIX folder. | |||
** Note: If you want to unlock PINK DREAM by playing in kobako (basic) mode, you will also need to play the practice stage. | |||
; Lying on the bench | |||
* Clear with a red grade or play five times all songs in 6thMIX folder. | |||
** Note: If you want to unlock Lying on the bench by playing in kobako (basic) mode, you will also need to play the practice stage. | |||
; Disabled the FLAW(LONG) | |||
* In tsunagi (expert) mode, play four songs whose the sum of their notecounts have the same number except 0 for their last three digits, then clear the third stage. To play fourth stage is necessary, but to clear is not. | |||
** Example: [[SURGE LINE]] (253) + [[BATTERY BOOM]] (260) + [[RECALL]] (309) + [[LAUGHIN]] (400) = 1222. | |||
; FUNKY MODELLING(LONG) | |||
* In kobako (basic) or shikomi (hard) mode, clear a Level 1 song with less than 50,000 points. | |||
;sozai (free) mode | |||
* Unlock all secret songs. | |||
= Related Links = | = Related Links = | ||
Line 65: | Line 67: | ||
{{stub}} | {{stub}} | ||
[[Category:beatmania | [[Category:beatmania]] |
Latest revision as of 21:53, 5 August 2024
beatmania Arcade Releases |
---|
beatmania Series |
beatmania - 2nd - 3rd - completeMIX |
4th - 5th - completeMIX 2 |
6th - 7th - THE FINAL |
ClubMIX - CORE REMIX - DREAMS COME TRUE |
beatmania III Series |
beatmania III - APPEND CORE REMIX - APPEND 6th |
APPEND 7th - THE FINAL |
This page is under construction.
beatmania III APPEND 6thMIX
Release Information
- Release date: July 13th, 2001
General Information / Changes
- Song list includes all the new songs from beatmania 6thMIX THE UK UNDERGROUND MUSIC.
- The SEPARATE gameplay frame was added, which gives the black keys their own columns rather than placing them in the space between the white key columns, like in beatmania IIDX.
- First beatmania III game to include LONG version songs, which are selectable alongside their respective original versions.
- However, the beatmania 6thMIX versions of Jack and Mark Get Busy! and SURGE LINE were replaced by extended versions of the songs.
- The beatmania III version of SURGE LINE was later added as a separate song in beatmania 6thMIX + CORE REMIX.
- However, the beatmania 6thMIX versions of Jack and Mark Get Busy! and SURGE LINE were replaced by extended versions of the songs.
- MOMENT's ANOTHER charts were added.
- Final beatmania III version with INTERNET RANKING.
- Black lanes (TRANSLUCENT OFF) modifier no longer needs a secret code.
- An option menu, which include beatmania III's new modifiers, was added on the song select screen. It can be accessed by pressing Start.
- Both players can use Foot play.
- The SEPARATE gameplay frame was added in Frame select.
- FAST/SLOW PLAY is gray colored for songs that cannot use those options.
- Due to a mistake, the practice stage's Double chart is listed in the CORE REMIX folder.
- Song number 126 is missing as well.
Staff Information
beatmania III APPEND 6thMIX credits
- Director: Kenji "T" Togami
- Sound Director: Fujii, positive MA
- Programmer: Kenji Togami, Kazuyasu "ガソン・ワホ" Kawamura, Takao Tada
- CG Designer: MORO, ちひろ, MZD FIRE-FLY
- Printing Graphic Designer: Noriyuki "bedlam X150" Yokoki
Full Song List
New Songs
Please see the beatmania 6thMIX THE UK UNDERGROUND MUSIC page for the full list of new songs in 6thMIX. Only songs specifically new to beatmania III APPEND 6thMIX are listed below.
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|---|---|---|
NORMAL | HARD | ANOTHER | NORMAL | HARD | ANOTHER | ||||
LONG Version Songs | |||||||||
GROUND ASH | Disabled the FLAW (LONG) | D-crew | ??? | 5 | 6 | - | 5 | 6 | - |
BREAKBEATS | FUNKY MODELLING (LONG) | SPARKER | 140 | 2 | 6 | - | 2 | 6 | - |
TRANCE | PINK DREAM (LONG) | PINK PONG | 138 | 2 | 6 | - | 2 | 6 | - |
Codes & Unlock Information
Song Unlocks
These unlocks require playing with a FD. If the Internet Ranking course data are installed into Backup RAM, then all secret songs are unlocked without a FD.
- PINK DREAM
- Clear or play three times all songs in 6thMIX folder.
- Note: If you want to unlock PINK DREAM by playing in kobako (basic) mode, you will also need to play the practice stage.
- Lying on the bench
- Clear with a red grade or play five times all songs in 6thMIX folder.
- Note: If you want to unlock Lying on the bench by playing in kobako (basic) mode, you will also need to play the practice stage.
- Disabled the FLAW(LONG)
- In tsunagi (expert) mode, play four songs whose the sum of their notecounts have the same number except 0 for their last three digits, then clear the third stage. To play fourth stage is necessary, but to clear is not.
- Example: SURGE LINE (253) + BATTERY BOOM (260) + RECALL (309) + LAUGHIN (400) = 1222.
- FUNKY MODELLING(LONG)
- In kobako (basic) or shikomi (hard) mode, clear a Level 1 song with less than 50,000 points.
- sozai (free) mode
- Unlock all secret songs.
Related Links
- This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.