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{{DISPLAYTITLE:beatmania 4thMIX 〜the beat goes on〜}} | |||
{{bm-AC}} | {{bm-AC}} | ||
= beatmania 4thMIX | = beatmania 4thMIX 〜the beat goes on〜 = | ||
== Release Information == | == Release Information == | ||
* Release date: April 26th, 1999 | * Release date: | ||
** Japan: April 26th, 1999 | |||
** Korea: 1999 ''(as '''beatstage 4thMIX 〜the beat goes on〜''')'' | |||
== General Information / Changes == | == General Information / Changes == | ||
[[Image:4thTitle. | [[Image:4thTitle.png|thumb]] | ||
* All previous beatmania songs have been removed, and are replaced with a brand-new set of 23 songs. | |||
* All previous beatmania songs have been removed, replaced with a brand-new set of 23 songs. | * The menu and gameplay interfaces have been totally redesigned; the new design features lots of purple, and computerized elements. | ||
* Difficulty levels are now on a scale of 1 to 7. | |||
* The BATTLE modifier was changed so that if a chart that does not allow BATTLE is selected, it would instead play a lower difficulty chart with BATTLE (no message appears to indicate such). | |||
** Previously, if such a chart was selected, a message saying "BATTLE PLAY NOT AVAILABLE" would appear and a DOUBLE chart would be played instead. | |||
** This new behavior was also used in [[AC bm 5th|5thMIX]], but was reverted to the old behavior in [[AC bm complete 2|completeMIX 2]] and then used in all subsequent games. | |||
* The score calculation of BASIC and HARD MODE are unique: | |||
** GOOD = 100,000 ÷ TotalNotes ÷ 5 | |||
** GREAT (1-10) = 100,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | |||
** GREAT (11-more) = 100,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | |||
** JUST GREAT (1-10) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | |||
** JUST GREAT (11-more) = 150,000 ÷ TotalNotes + 50,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | |||
* First beatmania game to include licenses and BEMANI crossovers. | * First beatmania game to include licenses and BEMANI crossovers. | ||
* First beatmania game to list artists for the song on the song select screen. | |||
* First beatmania game to list artists for the song on the | |||
* First beatmania game where all songs have at least two sets of charts on Single and Double. | * First beatmania game where all songs have at least two sets of charts on Single and Double. | ||
* First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]]. | * First beatmania game sound directed by [[Takehiko Fujii]], who would stay on this position until the [[AC bm THE FINAL|last beatmania game]]. | ||
* First beatmania game where GOOD does not break your combo. | |||
** Subsequent games until [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]] did not retain this behavior. | |||
* First beatmania game that allows the gameplay UI's color scheme (frame color) to be selected. | |||
** Other mixes that allow this are [[AC bm 5th|5thMIX]], [[AC bm 6th|6thMIX]], and [[AC bm 7th|7thMIX]]. | |||
== Staff Information == | == Staff Information == | ||
[[beatmania 4thMIX credits]] | * Game credits: [[beatmania 4thMIX credits]] | ||
* | * Soundtrack credits: [[beatmania 4thMIX Original Soundtracks Booklet Credits]] | ||
= | = Song List = | ||
Since ANOTHER charts do not have separate ratings, they will be denoted with a check mark (✓). | |||
{{bm Songlist Header| | {{bm Songlist Header| | ||
{{bm Songlist Category|Default Songs}} | {{bm Songlist Category|Default Songs}} | ||
{{bm Song|HOUSE|[[BRAND NEW WORLD]]|GTS featuring [[Melodie Sexton|MELODIE SEXTON]]|128|4|4| | {{bm Song|HOUSE|[[BRAND NEW WORLD]]|GTS featuring [[Melodie Sexton|MELODIE SEXTON]]|128|4|4|✓|4|4|-}} | ||
{{bm Song|TECHNO|[[BUILD UP|BUILD-UP]]|FORWARD|135|4|5|-|4|5|-}} | {{bm Song|TECHNO|[[BUILD UP|BUILD-UP]]|FORWARD|135|4|5|-|4|5|-}} | ||
{{bm Song|RAVE|[[CHAIN]]|[[Kouichi Yamazaki|RAM]]|152|5|6|-|5|6|- }} | {{bm Song|RAVE|[[CHAIN]]|[[Kouichi Yamazaki|RAM]]|152|5|6|-|5|6|-}} | ||
{{bm Song|BIG BEAT|[[DESTRUCTION]]|[[Koichi Tanaka|MPM]]|131|3|6|-|3|6|-}} | {{bm Song|BIG BEAT|[[DESTRUCTION]]|[[Koichi Tanaka|MPM]]|131|3|6|-|3|6|-}} | ||
{{bm Song|MINIMAL|[[DRUNK MONKY]]|[[Hiroshi Watanabe|DJ ODDBALL]]|146| | {{bm Song|MINIMAL|[[DRUNK MONKY]]|[[Hiroshi Watanabe|DJ ODDBALL]]|146|7|7|✓|7|7|✓}} | ||
{{bm Song|TRANCE|[[GENOM SCREAMS]]|[[Toshiyuki Kakuta|L.E.D. LIGHT]]|150| | {{bm Song|TRANCE|[[GENOM SCREAMS]]|[[Toshiyuki Kakuta|L.E.D. LIGHT]]|150|7|7|-|7|7|-}} | ||
{{bm Song|R&B|[[HUNTING FOR YOU]]|[[Hiroyuki Togo|TOGO PROJECT]] feat. [[Megumi Oka|MEGU]] & [[Scott Dolph|SCOTTY D]]|105|2|3|-|2|3|-}} | {{bm Song|R&B|[[HUNTING FOR YOU]]|[[Hiroyuki Togo|TOGO PROJECT]] feat. [[Megumi Oka|MEGU]] & [[Scott Dolph|SCOTTY D]]|105|2|3|-|2|3|-}} | ||
{{bm Song|R&B|[[I LIVE JUST 4 U]]|[[Koichi Tanaka|MPM]]|90|1|2| | {{bm Song|R&B|[[I LIVE JUST 4 U]]|[[Koichi Tanaka|MPM]]|90|1|2|✓|1|2|✓}} | ||
{{bm Song|JAZZY HIPHOP|[[JAZZ A PUMP UP]]|TAKUMI|100| | {{bm Song|JAZZY HIPHOP|[[JAZZ A PUMP UP]]|TAKUMI|100|4|5|✓|4|5|-}} | ||
{{bm Song|CUBE BEAT|[[KAKATTEKONKAI]]|BEBE|103|3|4|-|3|4|-}} | {{bm Song|CUBE BEAT|[[KAKATTEKONKAI]]|BEBE|103|3|4|-|3|4|-}} | ||
{{bm Song|DANCE POP|[[KEEP ON MOVIN']]{{from|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]}}|[[Naoki Maeda|N.M.R.]]|132|2|3|-|2|3|-}} | {{bm Song|DANCE POP|[[KEEP ON MOVIN']]{{from|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]}}|[[Naoki Maeda|N.M.R.]]|132|2|3|-|2|3|-}} | ||
{{bm Song|HAPPY|[[LOGICAL DASH]]|[[Takayuki Ishikawa|DJ TAKA]]|144| | {{bm Song|HAPPY|[[LOGICAL DASH]]|[[Takayuki Ishikawa|DJ TAKA]]|144|7|7|✓|7|7|-}} | ||
{{bm Song|JUNGLE|[[PARANOiA MAX ~DIRTY MIX~]]{{from|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]}}|[[Naoki Maeda|190]]|190|3|3|-|3|3|-}} | {{bm Song|JUNGLE|[[PARANOiA MAX~DIRTY MIX~|PARANOIA MAX ~DIRTY MIX~]]{{from|[[AC DDR 2nd|DanceDanceRevolution 2ndMIX]]}}|[[Naoki Maeda|190]]|190|3|3|-|3|3|-}} | ||
{{bm Song|HIPHOP|[[POPCORN]]|DJ WATARAI|93|2|2| | {{bm Song|HIPHOP|[[POPCORN]]|DJ WATARAI|93|2|2|✓|2|2|-}} | ||
{{bm Song|FUTURE JAZZ|[[RUGGED ASH]]|[[Yasushi Kurobane|SYMPHONIC | {{bm Song|FUTURE JAZZ|[[RUGGED ASH]]|[[Yasushi Kurobane|SYMPHONIC DEFOGGERS]]|168|3|3|-|3|3|-}} | ||
{{bm Song|DRUM'N BASS|[[SODA]]|[[Takehiko Fujii|SLAKE]]|160|4|5|-|4|5|-}} | {{bm Song|DRUM'N BASS|[[SODA]]|[[Takehiko Fujii|SLAKE]]|160|4|5|-|4|5|-}} | ||
{{bm Song|SOUL HIPHOP|[[TAKE A RIDE]]|[[Larry Dunn|LARRY DUNN]]|117|3|4|-|3|4|-}} | {{bm Song|SOUL HIPHOP|[[TAKE A RIDE]]|[[Larry Dunn|LARRY DUNN]]|117|3|4|-|3|4|-}} | ||
Line 53: | Line 62: | ||
{{bm Song|JAZZ HOUSE|[[YOU MAKE ME]]|MONDAY MICHIRU|109|1|2|-|1|2|-}} | {{bm Song|JAZZ HOUSE|[[YOU MAKE ME]]|MONDAY MICHIRU|109|1|2|-|1|2|-}} | ||
{{bm Songlist Category|Hidden Songs}} | {{bm Songlist Category|Hidden Songs}} | ||
{{bm Song|DANCE POP|[[deep in you]]|[[Reo Nagumo| | {{bm Song|DANCE POP|[[deep in you]]|[[Reo Nagumo|dj nagureo]]|126|N/A|N/A|✓|N/A|N/A|✓}} | ||
{{bm Song|DEEP HOUSE|[[peace-out]]|[[Reo Nagumo| | {{bm Song|DEEP HOUSE|[[peace-out]]|[[Reo Nagumo|dj nagureo]]|133|N/A|N/A|-|N/A|N/A|-}} | ||
{{bm Song|LOUNGE|[[SPACED OUT]]|ENOLA QUINTET|88| | {{bm Song|LOUNGE|[[SPACED OUT]]|[[Mitsukuni Murayama|ENOLA QUINTET]]|88|N/A|N/A|-|N/A|N/A|-}} | ||
}} | }} | ||
= EXPERT Courses = | = EXPERT Courses = | ||
{{5S Course Header| | |||
{{5S Course|||STREET|[[POPCORN]]|[[I LIVE JUST 4 U]]|[[RUGGED ASH]]|[[TAKE A RIDE]]|[[HUNTING FOR YOU]]}} | |||
{{5S Course|||VOCAL|[[YOU MAKE ME]]|[[KAKATTEKONKAI]]|[[KEEP ON MOVIN']]|[[TAKE CONTROL]]|[[BRAND NEW WORLD]]}} | |||
{{5S Course|||TECHNO|[[PARANOiA MAX~DIRTY MIX~|PARANOIA MAX ~DIRTY MIX~]]|[[BUILD-UP]]|[[CHAIN]]|[[DRUNK MONKY]]|[[GENOM SCREAMS]]}} | |||
{{5S Course|||SPECIAL|[[SODA]]|[[CHAIN]]|[[JAZZ A PUMP UP]]|[[peace-out]]|[[WEIGHTED ACTION]]}} | |||
{{5S Course|||ANOTHER|[[I LIVE JUST 4 U]]<br>(ANOTHER)|[[BRAND NEW WORLD]]<br>(ANOTHER)|[[JAZZ A PUMP UP]]<br>(ANOTHER)|[[LOGICAL DASH]]<br>(ANOTHER)|[[DRUNK MONKY]]<br>(ANOTHER)}} | |||
{{5S Course|||HORRIBLE|[[GENOM SCREAMS]]|[[DESTRUCTION]]|[[DRUNK MONKY]]|[[WEIGHTED ACTION]]|[[LOGICAL DASH]]}} | |||
}} | |||
= Codes & Unlock Information = | |||
== Unlock All Songs == | |||
* To unlock all songs in BASIC or HARD mode, follow the steps below on the title screen while it says to press either START button. | |||
# Press keys 6-10-9-8-9-8-9-6-7-6, 6-10-9-8-9-8-9-6-7-6, 6 (this pattern is from the chorus section of [[deep in you]]). | |||
# Press START, then press and hold 2+4+EFFECT until the title screen completely fades out. | |||
* If successful, after BASIC or HARD mode is selected, [[deep in you]] will appear on the song select screen when the turntable is rotated counterclockwise. | |||
* The unlocked state will not save between games, and the code must be entered each time before the game is started. | |||
== Unlock Secret EXPERT Courses == | |||
* To unlock the secret EXPERT courses (SPECIAL; ANOTHER; HORRIBLE), follow the steps below. | |||
** Note that these steps require access to the DIP switches inside the machine. | |||
# Either turn the machine off, or enter the TEST MENU. | |||
# Set DIP switches 1-1, 2-1, and 3-5 to '''ON''' and 1-2 to '''OFF'''. | |||
# Either turn the machine on, or exit the TEST MENU. | |||
* If successful, SPECIAL, ANOTHER, and HORRIBLE will appear in the list on the course select screen. | |||
* The unlocked state will remain active as long as those DIP switches are set to those positions. | |||
** Note that DIP switch 2-1 normally controls whether to hide the score display; when the above DIP switch combination is set, DIP switch 3-6 controls it instead. | |||
== Select Options == | |||
* To select options, do so on the title screen while it says to press either START button, via one or both of the methods below. | |||
* Available options will differ according to the method used, and whether Event Mode is enabled. | |||
; Options Menu | |||
* Press and hold the following key button(s) for each option. | |||
** 1 (left white key on 1P side): BATTLE | |||
** 3 (middle white key on 1P side): DOUBLE | |||
** 5 (right white key on 1P side): HIDDEN | |||
* This method is not available while Event Mode is enabled. | |||
; Turntable | |||
* Rotate the turntable in the direction and number of times specified below to select one of the following options (only one can be selected). | |||
** MIRROR: Turn the 2P turntable counterclockwise three times. | |||
** RANDOM: Turn the 2P turntable clockwise three times. | |||
* If performing the code for MIRROR activates RANDOM (or vice versa), the turntable wiring is reversed and should be corrected. | |||
** When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves the cursor down on the MODE SELECT screen. | |||
* When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the MODE SELECT screen appears. | |||
** However, while Event Mode is enabled, this text will not appear, and there will be no visible indication that one of these options was selected. | |||
* This method is available even while Event Mode is enabled. | |||
== Play Hidden Songs == | |||
* There are two methods for unlocking the hidden songs [[deep in you]], [[SPACED OUT]], and [[peace-out]] for play, which are as follows. | |||
** Note that both methods can be used for Event Mode while it is enabled. | |||
* Method for BASIC or HARD | |||
** Enter the code described in [[AC_bm_4th#Unlock_All_Songs|Unlock All Songs]]. | |||
*** Note that this is the only way to be able to play the BASIC chart for [[SPACED OUT]]. | |||
* Method for HARD Only | |||
** On the title screen, press 6-9-8-10-7-9-6-10 (this pattern is from the middle section of [[PARANOiA MAX~DIRTY MIX~]]). | |||
** Press START, then press and hold EFFECT until the title screen completely fades out. | |||
*** If successful, [[SPACED OUT]] will be playable for the first stage; [[peace-out]] will be playable for the second-to-last stage; [[deep in you]] will playable for the second-to-last and last stages. | |||
== Select Frame Color == | |||
* To select the frame color, do so from the MODE SELECT screen by pressing the following buttons. | |||
** Frame Color: 1P or 2P START (on an active play side) | |||
*** Default: Purple | |||
*** One: Gray | |||
*** Two: Gold | |||
*** Three: Red | |||
*** Four: Blue | |||
*** Five: Moss Green | |||
*** Six: White | |||
*** Seven: Brown | |||
*** Eight: Passion Red | |||
*** Nine: Black | |||
*** Ten: Magenta Pink | |||
*** Eleven: (Return to Default) | |||
== Play ANOTHER Difficulty Charts == | |||
* On the song select screen in HARD mode (does not work in BASIC mode), follow the steps below to play the ANOTHER chart of a song that has one. | |||
# Highlight a song that has an ANOTHER chart. | |||
# Select that song by simultaneously pressing 2+3+4. | |||
* Follow these steps if you are having trouble simultaneously pressing 2+3+4. | |||
# Use the turntable to scroll the song selection screen. | |||
# While the records are moving on screen, press and hold two of the three buttons (e.g. 2+4). | |||
# Continue to hold the two buttons, then use the turntable to highlight the song you want to play. | |||
# With the two buttons still held down, press the third button (e.g. 3) to select that song. | |||
== Event Mode == | |||
;Selecting Options and Mode During Event Mode | |||
* When Event Mode is enabled, there are several differences in making selections, which are as follows. | |||
** Although the options menu is shown on the title screen, options cannot be selected from there. | |||
** The MODE SELECT menu is skipped, preventing selection of game mode and frame color. | |||
** Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10). | |||
** To make each selection, follow the procedures below on the song select screen. | |||
* Select Options | |||
** Only a Turntable option (RANDOM or MIRROR) can be selected (see [[AC_bm_4th#Select_Options|Select Options]]); there is no known way to select any other options. | |||
* Select Mode | |||
** Press the following button(s). | |||
*** 1P START: SINGLE | |||
*** 2P START: DOUBLE | |||
*** 1P+2P START: BATTLE | |||
**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode. | |||
= Related Links = | = Related Links = | ||
* [http://www.konami.jp/am/bm/4th/ beatmania 4thMIX official site] | * [https://web.archive.org/web/20180311221602/http://www.konami.jp:80/am/bm/4th/ beatmania 4thMIX official site] (archived) | ||
[[Category:beatmania | [[Category:beatmania]] |