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** FIREBEAT would be used through [[AC pnm 8|pop'n music 8]]. | ** FIREBEAT would be used through [[AC pnm 8|pop'n music 8]]. | ||
** With 87 playable songs, pop'n music 4 had the largest song list in the series until [[AC pnm 7|pop'n music 7]] (not counting course-exclusive songs in [[AC pnm 6|pop'n music 6]]). | ** With 87 playable songs, pop'n music 4 had the largest song list in the series until [[AC pnm 7|pop'n music 7]] (not counting course-exclusive songs in [[AC pnm 6|pop'n music 6]]). | ||
* | * [[Kiyoshi Murai|Seiya Murai]] joins the pop'n music team. He would serve as a sound director of every game from here until [[AC pnm 16|pop'n music 16 PARTY♪]], with the sole exception of pop'n music 6. | ||
* | ** [[Hiroki Koga]] starts writing his own music for the series. | ||
* | * First pop'n music game to: | ||
** have speed modifiers (though only 2X). | |||
* | ** where HYPER charts are playable outside of courses in the arcade, and the first game to individually rate them. | ||
* | ** display BPM of songs on music select. | ||
* | ** divide games into categories (1-4, as well as an ALL folder). | ||
** to have a distinctive interface (1-3 were essentially the same interface with color differences). | |||
* Only mainline pop'n music game prior to [[AC pnm Lapistoria|pop'n music ラピストリア]] without individual song, MISS, and FEVER backgrounds. Instead, backdrops are used as the background for songs. | * Only mainline pop'n music game prior to [[AC pnm Lapistoria|pop'n music ラピストリア]] without individual song, MISS, and FEVER backgrounds. Instead, backdrops are used as the background for songs. | ||
* Only game in the series to have two individual soundtracks released for one installment. | * Only game in the series to have two individual soundtracks released for one installment. | ||
* Only pop'n music arcade game where ''none'' of the arcade songs have ever gotten HYPER charts in BATTLE MODE. | * Only pop'n music arcade game where ''none'' of the arcade songs have ever gotten HYPER charts in BATTLE MODE. | ||
* All the menus feature rearrangements of the [[AC pnm|first pop'n music game]]'s BGM by | * All the menus feature rearrangements of the [[AC pnm|first pop'n music game]]'s BGM by Seiya Murai. | ||
* Total songs: 86 | * Total songs: 86 | ||
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== Game Modes == | == Game Modes == | ||
* NORMAL | * NORMAL | ||
* EXCITE | * EXCITE | ||
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{{pnm popn4 Song|POPS REMIX|ポップスREMIX|[[I REALLY WANT TO HURT YOU~bokura wa kanpeki sa|I REALLY WANT TO HURT YOU ~僕らは完璧さ Single edit]]|[[Kiyotaka Sugimoto|sugi]] & [[Reo Nagumo|reo]]|[[RIE-chan|RIE♥chan]] [1-3P]|142|24|-}} | {{pnm popn4 Song|POPS REMIX|ポップスREMIX|[[I REALLY WANT TO HURT YOU~bokura wa kanpeki sa|I REALLY WANT TO HURT YOU ~僕らは完璧さ Single edit]]|[[Kiyotaka Sugimoto|sugi]] & [[Reo Nagumo|reo]]|[[RIE-chan|RIE♥chan]] [1-3P]|142|24|-}} | ||
}} | }} | ||
= Codes & Unlock Information = | |||
== Modifiers == | |||
These codes must be applied on the title screen, upon inserting a credit. Unlike [[AC pnm 2|previous]] [[AC pnm 3|games]], there is no indication that the inputs have been entered correctly. | |||
'''MIRROR''' | |||
* Press and hold 3+7, then press 5 to start the game. | |||
'''HIDDEN''' | |||
* Press and hold 2+8, then press 5 to start the game. | |||
'''RANDOM''' | |||
* Press and hold 1+9, then press 5 to start the game. | |||
'''HI-SPEED''' | |||
* Press and hold 4+6, then press 5 to start the game. | |||
= Revived Songs = | = Revived Songs = | ||
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== Related Links == | == Related Links == | ||
* [https://web.archive.org/web/20160328073958/http://www.konami.jp/bemani/popn/music1_4/html/4chara.html pop'n music 4 Official Site] (archived) | * [https://web.archive.org/web/20160328073958/http://www.konami.jp/bemani/popn/music1_4/html/4chara.html pop'n music 4 Official Site] (archived) | ||
* [http://popnfever.s21.xrea.com/popn04/kakusi.html pop'n music 4 Hidden Song Play Requirements and Codes] | |||
[[Category:pop'n music]] | [[Category:pop'n music]] |